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Run 1: Back to the Village

From the hut outside the castle through the caves to the Altar, then one loop of the village to the red-chimney house and back.

The castle is behind you. This stretch walks out through the caves to the Altar, where a new save point and the Duke wait, and then makes one loop of the village: the Maiden of War and the house beside it, the Workshop, the tractor into West Old Town, the red-chimney house, and back past the Graveyard, the Church and the Fallow Plot. New lycans roam the streets, including one armoured kind. The village stays open for a long while yet, but every pickup below is on the loop, so take it as you pass.

Typewriter: Craftsman's HouseArea
Location
The River · Craftsman's House – Walk out of the castle grounds with the flask; the first hut on your right is the Craftsman's House. The typewriter sits on the table along its north wall and works as soon as you arrive.
Requires
Summary
A save point in the first hut on the path out of the castle.
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File: Craftsman's NoteCollectibleMissablePoint of no return
Location
The River · Craftsman's House – Lying on the same north-side table as the typewriter in the Craftsman's House. A Rusted Scrap is stored in the hut's west-corner cupboard.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, in the first hut after the castle.
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Outhouse: Craftsman's Back YardCollectibleMissablePoint of no return
Location
The River · Craftsman's Back Yard – Climb out through the back window of the Craftsman's House and turn left: the outhouse stands in the small back yard. Open its door; there is Gunpowder inside.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
HunterAchievement
Location
The River · Cave Passage – Smash the padlock on the passage beside the Craftsman's House to enter the caves. Halfway along, three fish swim in a pool: kill one with the knife or a shot and the trophy pops. Take their meat too, for the Duke's cooking.
Summary
Earned by killing any animal in the story; the fish in the cave are the first chance.
Trophies
  • Bronze · PlayStationHunter
  • Achievement · XboxHunter
  • Achievement · SteamHunter
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Winged KeyKey item
Location
The River · Cave Altar – Follow the cave to the chamber where the old woman waits and watch the scene. Then open the little chest sitting on the central altar for the key.
Requires
Summary
Opens the Cave Altar door now and the gate from the Altar into the village later.
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Goat of Warding: Lone RoadCollectibleMissablePoint of no return
Location
The River · Lone Road – Use the Winged Key on the Cave Altar door and pull the lever at the cave exit; cross the Ceremony Site to the Lone Road, where four lycans prowl. By the drawbridge, take the wooden stairs down beside the river: the goat is in the little stone room under the bridge.
Why you can lose it
Break it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 20 Goats of Warding; it sits on the ground, so a knife swing breaks it.
Report an issue
Typewriter: AltarArea
Location
The Village · Altar – Back on the Lone Road path, open the big gate at its end to reach the Altar. The typewriter is on a small table next to the Duke's wagon, in the corner by the inner gate.
Requires
Summary
The village hub's save point, beside the Duke; it stays usable until the end of the run.
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Place the Head Flask on the altarQuest step
Location
The Village · Altar – Follow the Lone Road to the big gate at its end and go through into the Altar. Arriving starts a talk with the Duke, who names the Dirty Flask as the Head Flask. Set it in the central altar; three more flasks are needed in all.
Summary
The first of four flasks for the altar; the Duke explains what the flask from the castle is.
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Recipe: Pipe Bombs (Duke)Collectible
Location
The Village · Altar – Open the Duke's shop at the Altar: the Pipe Bombs recipe is new in his stock. If the Lei is short now, he keeps selling it later in the run.
Summary
A crafting recipe from the Duke's new stock; every recipe counts toward Artisan.
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Treasure: Teddy BearCollectibleMissablePoint of no return
Location
The Village · Leonardo's House basement – Use the Winged Key on the Altar's gate to the Maiden of War and smash the red padlock behind it. At the Maiden of War square, a side door leads down into the basement of the house beside it: the bear is in a wooden box on the shelves in its south-east part.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A treasure to sell to the Duke, in a basement that opens only after the castle.
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Treasure: Vivianite (Leonardo's Kiln)CollectibleMissablePoint of no return
Location
The Village · Leonardo's House basement – In the same basement, look inside the kiln on its south side.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A gem to sell to the Duke.
Report an issue
File: Leonardo's MessageCollectibleMissablePoint of no return
Location
The Village · Leonardo's House – From the Altar, the Winged Key gate (red padlock behind it) leads to the Maiden of War. Go through the blue gate at the bottom of the square, now broken open, and up the stairs into the house on your left. The message lies on the table in the room with a closet in its corner.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, in the house beside the Maiden of War.
Report an issue
Treasure: Wooden Animal (Body)CollectibleMissablePoint of no return
Location
The Village · Leonardo's House – On the small desk in the hallway room on the east side of Leonardo's House.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
Half of a combinable treasure; with the head from a well it becomes the Wooden Goat.
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Locked Drawer: Leonardo's HouseOtherMissablePoint of no return
Location
The Village · Leonardo's House – In the north-east room of Leonardo's House. It takes a Lockpick: the castle leaves you with one spare if you took them all there, and two more turn up later on this loop.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Shotgun Ammo (7) inside.
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Outhouse: Leonardo's Back YardCollectibleMissablePoint of no return
Location
The Village · Leonardo's Back Yard – Leave Leonardo's House by its bolted back door. The outhouse stands in the corner of the back yard, with a Rusted Scrap inside.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Outhouse: Shed Yard by the Maiden of WarCollectibleMissablePoint of no return
Location
The Village · Dilapidated Yard – Cross Leonardo's back yard into the barn and push aside the shelf that blocks its far side. Out through the gap, a lycan stands by a green outhouse on your right; deal with it and open the door (only a body inside).
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Jack Handle (locker 070408)Key item
Location
The Village · Workshop Building – Follow the path on to the Workshop yard and smash the padlock on its gate. In the hut on the yard's north side, turn over the photo on the workbench, look out of the window for the painted numbers, and enter 070408 on the locker in the corner. A lycan crashes in while you look.
Summary
Works the jack under the tractor that blocks the way into West Old Town.
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M1911WeaponMissablePoint of no return
Location
The Village · Workshop Building – In the same locker as the Jack Handle.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A handgun with slightly better base stats than the LEMI; it takes two attachments.
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Jack up the tractorQuest step
Location
The Village · West Old Town – Head west from the Workshop to the tractor and fit the Jack Handle to the yellow jack at its back. Stand between the tyres to crawl underneath into West Old Town; more lycans and an armoured one with big claws wait on the other side, so go for its head.
Summary
Opens the way into the far side of West Old Town.
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Outhouse: West Old Town Insignia GateCollectibleMissablePoint of no return
Location
The Village · West Old Town – Where the armoured lycan attacks past the tractor, the outhouse stands right in front of a gate with an Iron Insignia lock.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Outhouse: Luthier's YardCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – Leave the Iron Insignia gate for now and turn around: a blue gate carries a note about its missing owners. Break its yellow padlock; the outhouse is on your right as you walk into the yard.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Lockpick: Luthier's OuthouseConsumableMissablePoint of no return
Location
The Village · Luthier's Yard – Lying inside the outhouse you just opened in the Luthier's Yard.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for the village's locked drawers.
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Goat of Warding: Luthier's YardCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – In the same yard, look up at the small wooden woodstore between the house and the shed beside it: the goat sits on its roof.
Why you can lose it
Shoot it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; it sits up on a roof, so shoot it.
Report an issue
File: Note on the Luthier's HouseCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – Pinned beside the front door of the Luthier's House. The door itself stays locked until a key turns up later.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, pinned up outside a locked house.
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Treasure: Madalina (Body)CollectibleMissablePoint of no return
Location
The Village · Luthier's Shed – Step into the shed in the Luthier's Yard (a lycan lurks inside). The piece is among the stacked crates in its south-west corner, next to Handgun Ammo.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Half of a combinable treasure; the other half comes out of a well later in the run.
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Well WheelKey item
Location
The Village · Woodcutter's Shed – Back at the outhouse, open the Iron Insignia gate with the key from the castle. In the shed right behind it, the wheel lies on the barrels at the back, before the yellow ladder. A Metal Scrap is on the shed roof, up the ladder outside.
Summary
Lets you crank up the buckets of village wells, which hold treasures and supplies.
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Outhouse: Eugen's YardCollectibleMissablePoint of no return
Location
The Village · Eugen's Yard – From the Well Wheel, go up the yellow ladder and drop down into the next yard, where chickens run about. The white outhouse stands in the corner of this yard.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Treasure: Large Crystal (Eugen's Outhouse)CollectibleMissablePoint of no return
Location
The Village · Eugen's Yard – Inside the outhouse you just opened in Eugen's Yard.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A gem to sell to the Duke.
Report an issue
File: Eugen's DiaryCollectibleMissablePoint of no return
Location
The Village · Eugen's House – From the yard, climb the ladder onto the roofs and drop through the big hole into the house with the red chimney. Deal with the lycan inside; the diary lies on the central table.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, in the house with the red chimney.
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Four-Winged KeyKey item
Location
The Village · Eugen's House – Open the jewellery box next to the diary on the middle table. The piece inside joins the Winged Key and turns it into this key. Unlock the door to the yard from inside to get out.
Requires
Summary
The upgraded Winged Key; it opens the Altar gate toward the next lord's home.
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Lockpick: Farmer's Land WellConsumableMissablePoint of no return
Location
The Village · West Old Town Farmer's Land – Out of the red-chimney house, follow its yard and shed back into West Old Town. Use the Well Wheel on the well at the centre of the West Old Town Farmer's Land; the Lockpick comes up in the bucket. A lycan now guards this field.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for the village's locked drawers.
Report an issue
Locked Drawer: West Old Town Farmer's HouseOtherMissablePoint of no return
Location
The Village · West Old Town Farmer's House – Next door, enter the West Old Town Farmer's House and go through to the room past the dead horse. The drawer there takes one Lockpick (the Luthier's or the well's).
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Sniper Rifle Ammo (7) inside.
Report an issue
Treasure: Perfect Crystal Skull (Old Man's Front Yard)CollectibleMissablePoint of no return
Location
The Village · Old Man's Front Yard – On the way out of West Old Town, check the yard in front of the Old Man's House, where you found the knife on your first visit. A single large lycan waits there now; kill it and pick the skull up from where it falls. It hits hard, so keep your distance.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A valuable treasure dropped once by a large lycan that appears after the castle.
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Treasure: Wooden Animal (Head)CollectibleMissablePoint of no return
Location
The Village · Maiden of War – Make your way back east past Leonardo's yards to the Maiden of War square. Use the Well Wheel on the well at its east side and combine the head with the body in your inventory.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
The other half of the Wooden Goat; combine it with the body from Leonardo's House.
Report an issue
Locked Drawer: Maiden of War ChapelOtherMissablePoint of no return
Location
The Village · Chapel – On the same square, enter the Chapel, the house to the left of where the old woman stood on your first visit. The desk drawer in its back bedroom, seen then, now takes a Lockpick: use the one from the Farmer's Land well.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Shotgun Ammo (7) inside, the third of the village's locked drawers.
Report an issue
Squawk ShotAchievement
Location
The Village · Graveyard – At the Maiden of War square (east past Leonardo's yards from West Old Town), step through to the Altar and save at its typewriter. Then walk from the square into the Graveyard: four crows take off as you get close, and two more sit at the start of the Fallow Plot. Hit them in flight, a shotgun is easiest, and reload the save if fewer than five fall.
Requires
Summary
Earned by shooting down five crows while they are in the air.
Trophies
  • Bronze · PlayStationSquawk Shot
  • Achievement · XboxSquawk Shot
  • Achievement · SteamSquawk Shot
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Juicy Game: Graveyard Blue BirdConsumableMissablePoint of no return
Location
The Village · Graveyard – A blue bird perches in the tree to the left of the crest gate to the castle, at the north-west of the Graveyard. Shoot it down and pick up its meat.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A one-off cooking ingredient for one of the Duke's dishes.
Report an issue
Goat of Warding: Crypt YardCollectibleMissablePoint of no return
Location
The Village · Crypt Yard – From the Graveyard, go to the Church Courtyard and up the steps to the gate with an Iron Insignia lock. Inside the Crypt Yard, turn right at once: the goat lies on the ground between the last crypt and the wall.
Why you can lose it
Break it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; it sits on the ground, so a knife swing breaks it.
Report an issue
Treasure: Large Crystal (Crypt Yard Arch)CollectibleMissablePoint of no return
Location
The Village · Crypt Yard – Turn back toward the gate you came in by: the crystal is set into the arch above it. Shoot it loose.
Why you can lose it
Shoot it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A gem to sell to the Duke.
Report an issue
File: Church ComputerCollectibleMissablePoint of no return
Location
The Village · Church – Go back down into the Church Courtyard and into the Church. A laptop now stands next to the altar; examine it to read the file.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, on a laptop that appears in the Church after the castle.
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Treasure: Necklace with Two HolesCollectibleMissablePoint of no return
Location
The Village · Church Courtyard – Outside again, crank the well behind the Church with the Well Wheel. Keep the necklace rather than selling it now.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A combinable treasure; two red gems found later fill its holes and raise its value.
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Quality Meat: White PigConsumableMissablePoint of no return
Location
The Village · Fallow Plot Shed Yard – From the Church Courtyard, cross the Fallow Plot (flying Samcă circle overhead now) to the shed where you met the two survivors, and climb out of its window into the yard with a well. A single white pig roams there; kill it for the meat.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A one-off cooking ingredient for one of the Duke's dishes.
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Treasure: Luiza's Heirloom (Necklace Stone)CollectibleMissablePoint of no return
Location
The Village · Luiza's Yard – From the pig's yard, or straight across the Fallow Plot from the Church Courtyard, go into Luiza's Yard. A jewellery box now sits on the porch steps of the burnt-out house: take Luiza's Necklace and examine it in the inventory to pull out the Necklace Stone.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the eight map treasures (gold chest icon); the stone from Luiza's Necklace sells for Lei.
Report an issue
Luiza's Key (from Luiza's Necklace)Key itemMissablePoint of no return
Location
The Village · Luiza's Yard – Examine the necklace a second time, now with only its key left, and the key comes free.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Opens a small locked chest on the Lone Road.
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Treasure: Cesare's GobletCollectibleMissablePoint of no return
Location
The River · Lone Road – Head back through the Fallow Plot and the Maiden of War to the Altar, and through its gate onto the Lone Road. The little jewellery chest sits in the south-east inner passage off the road; Luiza's Key opens it.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A treasure to sell to the Duke, in a small locked chest.
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Report to the Duke (map marks lords and treasures)Quest step
Location
The Village · Altar – Back at the Altar (through the Lone Road gate; if you skipped the goblet, from Luiza's Yard via the Fallow Plot and the Maiden of War), talk to the Duke. The four lords' homes and the gold chests now show on the map, and he can cook meals from your ingredients. Save at the typewriter before the next gate.
Summary
Talking to the Duke with the Four-Winged Key marks the lords' homes and the gold treasure chests on the map and opens his kitchen.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.