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Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

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Stagg Airships

Going Stagg on foot: the Ryker Heights watchtower, a loop of five more towers and the Remote Hacking Device, then both of Stagg's airships from the Foyer to the Cloudburst Chamber, with every Riddler challenge they give so far, and four Most Wanted steps on the way back to Bleake Island.

The Batmobile cannot reach Founders' Island yet, so all of this is on foot. You carry the Batarang, Remote Controlled Batarang, Batclaw, Explosive Gel, Grapnel Gun, Remote Electrical Charge, Disruptor and Freeze Blast, and the Remote Hacking Device joins them at the top of Wayne International Plaza. The story's tower opens Occupy Gotham, so five more towers come first. Then the route follows the story through Airship Alpha, then Airship Beta, taking 15 trophies, 3 riddles and 14 Insect Crates as you pass them. Left for later: everything behind a voice lock on either ship (six trophies and one Insect Crate, which need the Voice Synthesizer) and all of Founders' Island's own Riddler challenges, which wait for the Batmobile. Alpha stays open to you after this section.

Disable the first watchtowerQuest step
Location
Founders' Island · Ryker Heights – From the Ryker Heights coast, grapple and glide to the marker on the half-built skyscraper in the north-west corner of Founders' Island. Clear the five soldiers up there, starting with the one carrying a Detective Mode scanner, and watch for the operator running a Boa Drone. Then spray Explosive Gel on the console in the middle of the rooftop.
Summary
Story step in Going Stagg: this tower protects the airships. It also counts toward the Occupy Gotham Most Wanted mission.
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Five more towers before the airships. Disabling the story's tower opens Occupy Gotham, and nothing hurries you up to Wayne International Plaza. This loop runs round Founders' Island and brings you back towards the Plaza: the half-built rail bridge building, the Founders' ends of Salvation and Penitence Bridges, the antenna building in Drescher, and the Founders' end of Perdition Bridge.

Occupy Gotham: half-built rail bridge buildingQuest step
Location
Founders' Island · Ryker Heights – From the story's tower, glide to the building with a half-built rail bridge running into it (2449, 1329); the tower is on its roof. Sabotage the weapon crates first, fight the soldiers and the Brute, then blow the command console with Explosive Gel.
Summary
One of Occupy Gotham's 21 militia watchtowers, taken on a loop of Founders' Island before you board the airships.
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Occupy Gotham: Founders' end of Salvation BridgeQuest step
Location
Founders' Island · Otisburg – Cross Founders' to Salvation Bridge. The tower is at its Founders' end, right under the monorail tracks (2878, 1599). Mind the Boa Drone while you clear the soldiers, then gel the command console.
Summary
One of Occupy Gotham's 21 militia watchtowers, taken on a loop of Founders' Island before you board the airships.
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Occupy Gotham: Founders' end of Penitence BridgeQuest step
Location
Founders' Island · Penitence Bridge – Move on to the Founders' end of Penitence Bridge (2791, 1861), where you first crossed. Beat the small group on the roof, then gel the command console.
Summary
One of Occupy Gotham's 21 militia watchtowers, taken on a loop of Founders' Island before you board the airships.
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Occupy Gotham: under the antenna buildingQuest step
Location
Founders' Island · Drescher – Cross to Drescher, to the building with the big radio antenna and wall-mounted turrets (2522, 2070). The enemies are at ground level beneath it. Drop the two Medics first, finish the soldiers, then gel the console.
Summary
One of Occupy Gotham's 21 militia watchtowers, taken on a loop of Founders' Island before you board the airships.
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Occupy Gotham: Founders' end of Perdition BridgeQuest step
Location
Founders' Island · Drescher – Carry on towards Perdition Bridge. The tower is a small rooftop at (2272, 1906), with two militia checkpoints near it; leave those alone. Sabotage the gun with the Disruptor, drop in, then gel the console.
Summary
One of Occupy Gotham's 21 militia watchtowers, taken on a loop of Founders' Island before you board the airships.
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Remote Hacking DeviceKey item
Location
Founders' Island · Wayne International Plaza – Head for Wayne International Plaza (2259, 1332), the tallest building overlooking the airships. Grapple up its balconies to the very top and use the marked door in the wall; a scene hands you the device.
Summary
New gadget that hacks security consoles, blinds sentries and steals drone codes. Nearly everything on the airships needs it.
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Infiltrate Airship AlphaQuest step
Location
Stagg Airships · Airship Alpha – From the top of the Plaza, glide to the airship your marker points at and land on its roof by the hatch. It will not open: switch on Detective Mode, peer through the window on its left to find the console inside, and hack it (password BIOCHEMISTRY) to get in.
Summary
Story step in Going Stagg: your way aboard the first of Stagg's airships.
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Riddler trophy: barred room in the FoyerCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Climb down the ladder onto the big glass ceiling, pull off the vent cover, crawl through and drop down. Next to the floor hatch is a small barred room: hack its console (password FRICTION) to open the gate. It may instead be one floor lower, on your right just below that hatch.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Breakable: Insect Crate, Foyer hallwayCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Stay on this level and look down the hallway from the barred room. The glass box of insects sits at the far end, opposite the trophy: walk up and punch it, or pull its red ring with the Batclaw.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
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To carry on, drop through the floor hatch to the closed door with three soldiers behind it. From your side of the door, aim the Remote Hacking Device at the drone operator to take his codes, then turn his Boa Drone on the group. Hack the console you can see through the window left of the door (password PROTEINS), go through and walk round to it. The Airship Stability Controls next to it let you tilt the ship: slide the crate in the hallway out through the far window, go back and take the hatch it was sitting on, climb down the ladder, shift the hanging crates and drop to the bottom level of the Foyer.

Riddler trophy: rolling ball at the bottom of the FoyerCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Once you are on the bottom floor, tilt the crates aside and look across the gap: the trophy is inside a ball high on the far wall. Hack the console behind it (password GRADIENT) to release it, then tilt the ship from side to side to roll it down its track until it breaks open on the floor.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: high office in the FoyerCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Stand where the ball broke open, turn round and raise your eyes to the room's top right corner, where a small office has a generator above its shutter. Tilt the crates back if they hide it, fire the Remote Electrical Charge at the generator, then grapple up to the open office for the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Breakable: Insect Crate, under the high officeCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Drop back to the Foyer floor directly below that office. The crate sits in the corner there: smash it with a punch or the Batclaw.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: vent behind the Foyer cratesCollectible
Location
Stagg Airships · Airship Alpha: Foyer – Three crates block the way out of the Foyer. Release the magnetic lock on the centre one with the Remote Hacking Device and tilt the ship right so they all slide across, which uncovers a vent on the left. Pull off its cover and crawl in for the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: cage at the Cargo Hold entranceCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – Come back out, lock the centre crate again and tilt the ship so the left crate covers the vent and the passage opens. Just inside you find the cage on your right and a pressure pad down on your left. Stand on the pad to light a question mark behind the grating, then fly a Remote Controlled Batarang through the gap above the cage to hit it.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Fight for your sanity on Airship AlphaHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Stagg Airships · Airship Alpha: Cargo Hold – Grapple up through the hatch at the end of the corridor and beat the Brute with the knife: hold away from him and press counter to dodge. Hack the door console (password ELEMENTS), drop into the main hold and clear the large group of Militia. Talk to the hostage, then keep punching the visions that rise around you until a scene plays.
Summary
Story step that ends the first Cargo Hold fight and earns a trophy.
Trophies
  • Achievement · SteamA Battle Within
  • Achievement · XboxA Battle Within
  • Bronze · PlayStationA Battle Within
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When you are back on your feet, hack the console by the doors leading to the second airship (password NUCLEICACIDS) and step into the doorway. A scene shows why you cannot cross yet: its weapon turrets have to go first, and the way to them is through the Research Laboratory at the other end of Alpha.

Breakable: Insect Crate, above the doors to Airship BetaCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – From the doorway, turn back into the hold and grapple on top of those same doors. The crate is on the platform up here, to your right.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Breakable: Insect Crate, on the voice-locked room's roofCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – Walk to the far end of the Cargo Hold's lower floor, opposite the way you came in. There is a small room with a voice lock you cannot open yet: leave the door, grapple onto the room's roof and smash the crate.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: under the crate maze below the Cargo HoldCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – Hack the next Airship Stability Controls console and drop through the floor grate beside it into the crate maze. Lock, release and tilt the magnetic crates until a weak wall shows on your right, then blow it with Explosive Gel. Step clear, tilt the magnetic crate into the new room, and take the floor hatch it was sitting on through to the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Breakable: Insect Crate, dead end at the top hatchCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – Work to the far end of the crate maze and leave it, then hack the console on the floor above (password CARBOHYDRATE) so you can grapple all the way to the top level. As you come out of the service hatch, look behind you: the crate is on a small box at a dead end, so pull its red ring with the Batclaw.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
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Riddler trophy: girder by the Research Laboratory doorsCollectible
Location
Stagg Airships · Airship Alpha: Cargo Hold – Follow this upper level towards the Research Laboratory doors and grapple to the yellow and black girder. Turn to face back the way you came: a cage sits under three question marks. Quick-fire three Batarangs to hit them all, then pull the trophy over with the Batclaw.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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The laboratory's main door will not open, so grapple from the girder to the open vent above it and crawl in. Eight armed Militia hold the room, among them a drone operator, a Detective Mode scanner and a Medic. Take their drone with the Remote Hacking Device, deal with the scanner and the Medic next, and clear the room. Everything below is on its lower level.

Riddle: albino monkey in the Research LaboratoryCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Drop to the lower level under the platform you came in on. Two monkeys sit in stacked cages there: scan the white one in the bottom cage.
Summary
One of the Riddler's 243 challenges: a riddle solved by scanning its answer, kept for both runs.
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Breakable: Insect Crate, on the stacked cagesCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Follow the lower level round to the north side. Cages are stacked against one of the lab rooms, one with a dead scientist inside, and the crate is on top of the stack; it can look more like a shelf. Use the Batclaw on its red ring.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: monkey puzzle in the north labCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Go into the lab room behind those cages and hack the blast door's console (password BAMBOO). Walk along the cage so the monkey follows you, hitting the question mark with Batarangs to shift its barriers. Get it onto one pressure pad, then onto the other within a few seconds to open the cage.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: monkey puzzle in the west labCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Carry on to the far west end of the lower level and hack the blast door on the lab room there (password SIMIAN). Lead the monkey onto the pressure pad and lock it in place with a Batarang on the question mark, then pull the trophy down from the ceiling with the Batclaw.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Breakable: Insect Crate, on top of the west labCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Step back out of this west lab room, grapple onto its roof and smash the crate up there.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Breakable: Insect Crate, foot of the stairsCollectible
Location
Stagg Airships · Airship Alpha: Research Laboratory – Drop down and keep going round the lower level to the stairs that lead up to the computer. The crate is at the bottom of them, tucked under the steps: use the Batclaw on its red ring.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Destroy the weapon turrets on the second airshipQuest step
Location
Stagg Airships · Airship Alpha: Research Laboratory – Use the central computer and scan the moment Stagg touches something in each security feed: top left at about 10 seconds, top right at 22, bottom left at 37, bottom right at 49. Walk to each of the four spots and scan his hologram there. Go back to the computer to finish the print.
Summary
Story step in Going Stagg: rebuilding Stagg's handprint gets you out of the lab and clears the way to the second airship.
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Batmobile upgrade choice 2: take EMPUpgrade
Location
Stagg Airships · Airship Alpha: Cargo Hold – The print opens the lab's main exit: hack the console beyond it (password LIPIDS) and return to the Cargo Hold. Beat the Militia waiting there, using the Batclaw on any electrified soldier and dropping the two Medics first. Lucius then calls with the choice: take EMP, which you collect after the airships.
Summary
Lucius offers another Batmobile upgrade. Some Riddler challenges need EMP, so pick it; the option you skip comes back later, so the choice costs nothing.
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Infiltrate Airship BetaQuest step
Location
Stagg Airships · Airship Beta: Subject Testing – Hack the console by the Cargo Hold bay doors again (password NUCLEICACIDS), then glide across and kick through the glass wall of the other airship. A fight starts as soon as you land: three Combat Experts and five soldiers.
Summary
Story step in Going Stagg: with the turrets out of the way you can finally cross to the second airship.
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Breakable: Insect Crate, on the human-sized cageCollectible
Location
Stagg Airships · Airship Beta: Subject Testing – Stay in this first room once the fight ends. Right of the locked door, in the corner, a crate sits on top of a cage big enough for a person: pull its red ring with the Batclaw.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddle: freezer company poster by Beta's Stability ControlsCollectible
Location
Stagg Airships · Airship Beta: Subject Testing – Blow the weak wall beside the window you came through with Explosive Gel. In the next room, a poster reading 'You Name It, We'll Freeze It' is pinned to the white board next to the Airship Stability Controls: scan it.
Summary
One of the Riddler's 243 challenges: a riddle solved by scanning its answer, kept for both runs.
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Breakable: Insect Crate, behind the second weak wallCollectible
Location
Stagg Airships · Airship Beta: Subject Testing – Use those controls to tilt the crate on your left through the glass, then follow the curved walkway past the cells to a second weak wall at its end. Gel it and step inside: before you touch the puzzle, look right for the crate.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: crate rooms behind the weak wallCollectible
Location
Stagg Airships · Airship Beta: Subject Testing – Unlock every crate overhead and tilt the ship left, then grapple into the passage on the right and up through the hatch on top of the puzzle. Tilt the crates back to the right, lock the one nearest the second hatch, and tilt again so the loose crate moves off it. Drop through that hatch and work down to the bottom level for the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: observation cell 5Collectible
Location
Stagg Airships · Airship Beta: Subject Testing – Head on along the walkway to the row of observation cells with Stagg's journal notes outside them; the trophy is visible inside cell 5. The computer at the hall's end, just before the Biological Engineering door, opens the cells: use it and walk back for the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Enter Biological Engineering. A scene shows Stagg locked up, and then you have ten Militia to take out unseen, a Minigunner among them. Leave him for last, because attacking him alerts the whole room. When the room is clear, do not go to Stagg yet: everything below comes first, starting from the door you came in by.

Riddler trophy: monkeys under the south-west stairsCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – From the entrance, drop to ground level beneath the stairs of the south-west corner and hack the monkey cage (password PRIMATES). Hit the question mark with Batarangs and walk along the cage until both monkeys stand on their pressure pads, locking the lower one in place, then pull the trophy over with the Batclaw.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Breakable: Insect Crate, under the centre stairsCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Nearby is the vent cover you need next, but first follow the short wall it is set in, past a ladder, to the stairs climbing to the glass roof of the central room. The crate is underneath them: use the Batclaw on its red ring.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: three generators behind the ventCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Go back to that vent cover, tear it off and crawl through to a hidden room. Hit all three generators on its ceiling with the Remote Electrical Charge, then take the trophy from the cage straight away.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Breakable: Insect Crate, south-east counterCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Follow the vents on from the generator room to the far south-east corner. The crate is on the counter right where you climb out: pull its red ring with the Batclaw.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddler trophy: monkeys below Stagg's cellCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Stay on the ground level and walk to the spot directly below Stagg's cell, under the door to the next chamber, and hack the monkey cage there (password CHIMPANZEE). Guide both monkeys onto their pressure pads, lock them in with the question mark, and pull the trophy down with the Batclaw.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: steam vent under the stairsCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Grapple up to the second floor at the north end of the room, where a small room has two cooling tanks on its roof. Go round to the stairs on its north-west side that lead up to the tanks. Stop the steam vent there with the Freeze Blast and crawl in under the stairs for the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Breakable: Insect Crate, on the tall ventCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Grapple on top of those cooling tanks and look along the wall closest to you. The crate is high up on a tall vent cover that only the grapple reaches: pull its red ring with the Batclaw from here.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Riddle: Jack Ryder magazine below the cooling tanksCollectible
Location
Stagg Airships · Airship Beta: Biological Engineering – Drop from the tanks onto the room's balcony roof just below, with two workstations and a dead scientist. On the desk with the computer flashing 'deceased' lies a magazine with Jack Ryder on the cover: scan it.
Summary
One of the Riddler's 243 challenges: a riddle solved by scanning its answer, kept for both runs.
Report an issue
Find Scarecrow on the second airshipHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Stagg Airships · Airship Beta: Cloudburst Chamber – With the room swept, go to Stagg's cell at the far end and talk to him, then enter the door beside it into the Cloudburst Chamber. Take down either hooded figure, beat the five or six soldiers that appear, and strike your real target to trigger the final scene.
Summary
Story step that ends Going Stagg and earns a trophy.
Trophies
  • Achievement · SteamDark Wings Fly Away in Fear
  • Achievement · XboxDark Wings Fly Away in Fear
  • Bronze · PlayStationDark Wings Fly Away in Fear
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Breakable: Insect Crate, in the Cloudburst ChamberHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Stagg Airships · Airship Beta: Cloudburst Chamber – Take this before you glide out of the hole torn in the airship's front. Turn to face the way you came in: in the far right corner, right of the stairs, the crate rests on top of the power cells. Use the Batclaw on its red ring.
Summary
An Insect Crate, one of the 15 breakable objects on the Stagg Airships. Every five you smash completes one Riddler challenge.
Report an issue
Airship Beta shuts for a while: nothing is lost

Once you glide out, you cannot get back inside Airship Beta for a long stretch of the game. The way across from Alpha and the side openings are sealed, and the door in the wrecked front will not respond. This is a wait, not a lockout. The main mission The City of Fear sends you back in, and the remaining doors open then. The Beta trophies still to come all need a gadget you do not have yet anyway, so there is no need to hunt for a way in, even if your map still marks them. Alpha stays open the whole time.

Occupy Gotham: Otisburg rooftop by the waterQuest step
Location
Founders' Island · Otisburg – Glide to Otisburg and find the small rooftop by the water near the Port Adams entrance (2612, 1387). A gun covers the eight guards: try blinding it with the Remote Hacking Device, drop the two Medics first, and jump off the roof when it fires. Gel the console from the side away from the gun, or leave the tower marked and return after the device's story upgrade.
Summary
One of the 21 watchtowers in the Occupy Gotham Most Wanted mission. A new wave of towers goes up across the city after the airships.
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The Perfect Crime: undercity bodyQuest step
Location
Founders' Island · Ryker Heights – Drop into the undercity below Ryker Heights, under Airship Beta, and follow the opera music to the wall between the Trade House and Chubb's Pawn Shop (1934, 1594). Scan the body's three layers with the Deep Tissue Scanner: chemical burn (skin), voice box (muscle), six fingers (bone). The hideout it points to waits until the Batmobile can reach Founders' Island.
Summary
The sixth and last victim of The Perfect Crime Most Wanted mission. Scanning this one reveals where the killer is hiding.
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Occupy Gotham: Chinatown Urbarail stationQuest step
Location
Bleake Island · Chinatown – Cross back to Bleake Island and go to the Urbarail station building in Chinatown, near Perdition Bridge (1961, 1946). The only way in is through the windows facing the river. Take out the two thugs and gel the console.
Summary
One of the 21 watchtowers in the Occupy Gotham Most Wanted mission, and one of the easiest.
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Creature of the Night: second cure, ChinatownHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bleake Island · Chinatown – Stay in Chinatown and glide around the streets near the Clock Tower until you hear a screech; in Detective Mode he shows as a flying red skeleton. Climb somewhere high and glide into him to give him the cure.
Summary
Part of Creature of the Night, a Most Wanted mission: the first of the two doses you still have to deliver in mid-air.
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About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.