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Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

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Cloudburst and the drill tunnels

The Cloudburst tank on Bleake Island, the gas lifting, GCPD, the Port Adams yard, then Killinger's Department Store and the long shaft under it, down to the drill tunnels.

The gas stretch ends here: one boss on Bleake and a scene at the gardens, and the streets are yours again. Your kit is unchanged. Once the gas is gone the route calls at GCPD first, then takes the Port Adams yard and the crate from Airship Beta on the way to Killinger's Department Store, so you cross to Founders' only once. Killinger's leads down a five-level shaft in the Arkham Knight HQ: take everything on the way down. Left for later: the rest of the HQ, including new puzzles in this same shaft, and the Most Wanted sites the story has yet to bring out.

How the Cloudburst fight runs

Spend your points on Batmobile upgrades before you cross. The tank can't be hurt at first, so stay away from it and clear the Cobras. It then has four cooling systems to destroy one at a time, and a final core. Dying after one of them sends you back only to the last one you destroyed, not to the start.

Boss: the Cloudburst tankHidden spoiler – activate to revealBossMinor spoiler
Location
Bleake Island · Streets of Bleake Island – Drive onto Bleake: the bridges rise and stay up until the fight ends. Kill the six Cobras from behind, then scan the tank from outside its vision cone to mark the cooling systems. Sneak up, lock on and hit one with the 60mm Cannon, then run and break line of sight from its overload until the bar on screen empties, four times in all. Finish by shooting the exposed core with the cannon and Vulcan Gun, circling a block such as the Cauldron fire station, and press attack in the scene that follows.
Summary
The Arkham Knight's great tank, fought across the whole of Bleake Island, with a trophy for beating it.
Trophies
  • Achievement · SteamWho Rules The Night
  • Achievement · XboxWho Rules The Night
  • Bronze · PlayStationWho Rules The Night
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Don't quit straight after this scene

The same reported bug again: saving and quitting right after an Ivy scene can grey out the AR maps City Heat TT and Under the Pale Moonlight, so play on to the next autosave first.

Return to the Botanical Gardens treeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Miagani Island · Botanical Gardens – Follow the marker to the Botanical Gardens on Miagani, gliding if the Batmobile isn't to hand. Go up to the top level and interact with the marked tree for a scene. The gas clears, and the game then asks you to pick your next mission: pick the main story.
Summary
A scene at the gardens lifts the gas and gives you back the city.
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Meet the communications specialist at GCPDQuest step
Location
Bleake Island · GCPD Lockup – Drive to the GCPD in The Cauldron, down the garage ramp near (2330, 2599), and park. Go through to the Communications Room off Maximum Security and speak to Sergeant McAllister at the marker for a scene.
Summary
A lead from the GCPD radio room sets up the next story mission.
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The story's next marker is on Founders', and the next five items are on that island too. New tanks are on the streets now, so expect a fight or two as you drive.

Breakable: militia shield, Sionis containers by the gateCollectible
Location
Founders' Island · Port Adams – Drive to Founders' and in through the Port Adams gate (2945, 1450). Close by, the shield is on a stack of Sionis Industries shipping containers (3014, 1580): break it with the 60mm Cannon.
Summary
A militia shield, one of the 90 breakable objects: five of them make one Riddler challenge.
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Breakable: militia shield, south-west corner of the yardCollectible
Location
Founders' Island · Port Adams – Drive counter-clockwise round the yard to (2911, 1220). The shield is on the crane in the corner, or it may be on the containers beside it.
Summary
A militia shield, one of the 90 breakable objects: five of them make one Riddler challenge.
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Breakable: militia shield, far side of the yardCollectible
Location
Founders' Island · Port Adams – Carry on round to (3194, 1125). The shield hangs off the side of a crane, or it may be between the containers there.
Summary
A militia shield, one of the 90 breakable objects: five of them make one Riddler challenge.
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Riddler trophy: three-anchor shipping containerCollectible
Location
Founders' Island · Port Adams – Go on to the shipping container with three anchors on its side (3270, 1288). Winch them out from right to left: each pulls a panel aside inside, and they soon creep back. With all three out, quickly fly a Remote Controlled Batarang through the gaps into the switch at the far end. A shutter lifts on the container: take the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Riddler trophy: the crate fallen from Airship BetaCollectible
Location
Stagg Airships · Ryker Heights waterfront – Leave Port Adams and drive across Founders' to the Ryker Heights waterfront (2118, 1309). The crate you sent out of Beta's window has smashed here by the water, and the trophy is in the wreck. If the crate is not on the shore, go back to Beta, gliding from the crane into its wrecked front, and tilt it over in Subject Testing; if it has already gone from the ship, move on.
Summary
The last of the Stagg Airships' Riddler trophies, in the crate you dropped from Airship Beta. One of the Riddler's 243 challenges.
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Find Gordon: enter Killinger's Department StoreHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Founders' Island · Killinger's Department Store – Follow the marker to the locked shutter in the undercity below Ryker Heights, near (2155, 1678), and drop through the manhole in the street in front of it. Past the first corner, switch off the generator in the electrified water with the Remote Electrical Charge, cross, turn round and start it again to open the gate, then go up into the wall vent. From the vent, have the Voice Synthesizer order a soldier to press the wall button that lifts the shutter, and clear the room by Remote Batmobile Control. Climb out and open the fuse box left of the elevator to reach the fan shaft.
Summary
The way into the Arkham Knight's underground base runs through an old department store.
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Breakable: Spider Drone, first City Vision signCollectible
Location
Arkham Knight HQ · Ventilation Shaft – You stand on level 2 of a five-level shaft, above a huge fan. Look to your right: a Spider Drone is walking above a City Vision Construction sign. Hit it with the Remote Electrical Charge.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
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Breakable: Spider Drone, across the shaftCollectible
Location
Arkham Knight HQ · Ventilation Shaft – Walk to the ledge on the right where the first drone was and look across the shaft. The next one clings to another City Vision sign on the far wall.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
Report an issue
Breakable: Spider Drone, above the entranceCollectible
Shaft: bring in the Batmobile and hang it on the winchQuest step
Location
Arkham Knight HQ · Ventilation Shaft – From the ledge, spot the weak wall across the shaft, take Remote Batmobile Control and break it with the 60mm Cannon. Grapnel and glide over to the hole and pull the lever on the panel on its left wall: the barriers at the front of Killinger's drop. Drive the car by remote into the lobby, winch the anchor on the ceiling and back slowly over the edge, so it hangs in the shaft. Look up, shell the weak wall at the top, and grapnel up through the hole as Batman.
Summary
The Batmobile has to come down the shaft with you, on a winch line from the lobby ceiling.
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Riddler trophy: worktable in Generator StorageCollectible
Riddler trophy: charge tubes behind the security doorCollectible
Location
Arkham Knight HQ · Generator Storage – Beside the spinning generator, hack the door's Riddler console with the Remote Hacking Device (password SEMICONDUCTORS). Inside, start the motor with the Remote Electrical Charge, then hit the switch with Batarangs to turn the tubes so the ball of charge reaches the cage.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
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Shaft: overload the first generatorQuest step
Location
Arkham Knight HQ · Generator Storage – Back in the first room, overload the generator with the Remote Electrical Charge: land five shots on its core and keep off the spinning covers. The first fan stops. Take Remote Batmobile Control, lower the car past the stopped fan to level 3, and shell the weak wall across from you, then the soldiers who come to it.
Summary
Stops the first fan, so the Batmobile can go on down the shaft.
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Breakable: Spider Drone, level 3 signCollectible
Location
Arkham Knight HQ · Ventilation Shaft – Glide down to the stopped fan. Between the two fans, on the wall of level 3, a Spider Drone clings to another City Vision sign: hit it with the Remote Electrical Charge.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
Report an issue
Breakable: Spider Drone, above the lobby doorCollectible
Location
Arkham Knight HQ · Ventilation Shaft – Grapnel to the hanging Batmobile and eject across to the hole you blew. Beat any soldiers left, find the draped doorway to the lobby and look above it.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
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Grapple to the ledge in the small alcove on the right and into the shut-down elevator. Use the Remote Electrical Charge on its generators to ride down as far as it goes, to the Maintenance Sector on level 4, and blow the weak wall there with Explosive Gel. The two soldiers beyond carry stun sticks: don't hit them head on, but vault them or stun them with the Charge. Flip the switch to open a side door back into the main shaft. From this lift you can also try a later item now: send it back up with the Charge and drop into the shaft below it. If a ledge there holds a trophy, take it, and tick "Riddler trophy: under the last elevator" when the guide reaches it.

Riddle: rabbit-masked mannequins, Maintenance SectorCollectible
Location
Arkham Knight HQ · Maintenance Sector – You are back in the main shaft. Before going on, look across for the shop window full of mannequins in rabbit masks and scan them.
Summary
One of the Riddler's 243 challenges: a riddle solved by scanning the answer, kept for both runs.
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Breakable: Spider Drone, east hallCollectible
Location
Arkham Knight HQ · Maintenance Sector – Head into the east side room. As you go under the arch into the hall, the drone is on the wall to your left.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
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Riddler trophy: rotating wheel behind the ventCollectible
Location
Arkham Knight HQ · Maintenance Sector – Grapnel up to the ledge with the Arkham Knight flag and clear the soldiers; a Charge on the generator there can do it for you. Before you use the Building Access Controls, crawl through the vent to a hidden room. Turn the wheel with the Remote Electrical Charge on its motor: clockwise for most of the way, then back to bring the ball to the hole.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Riddler trophy: weak wall up the elevatorCollectible
Location
Arkham Knight HQ · Maintenance Sector – Use the Building Access Controls to open the elevator close by. Step in, hit its motor with the Remote Electrical Charge to ride to the top, and blow the weak wall with Explosive Gel. The trophy is behind it.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue

Ride that elevator down to the Briefing Room on level 5. Hop off into the side cubby, send the lift back up with the Charge and drop below it. Grapple to the ledge over the door, pull the vent cover off the wall, crawl along the wires and drop down behind the big screen. Take down the leader standing in front of it to disarm his vest, then fight the room: Medics first, and the Charge for the stun sticks.

Breakable: Spider Drone, Briefing RoomCollectible
Riddler trophy: on the bar signCollectible
Riddler trophy: behind the red curtainCollectible
Location
Arkham Knight HQ · Briefing Room – Turn round and walk to the elevator doors you couldn't pass earlier. The trophy is in the open beside a mannequin, behind the large red curtain.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Breakable: Spider Drone, Construction Access hallCollectible
Location
Arkham Knight HQ · Construction Access – Open the fuse box in the Briefing Room and go through to the Construction Access hall. Before the main chamber, look up on your right: the drone clings to the broken window of a bookstore front.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
Report an issue
Breakable: Spider Drone, under the second elevatorCollectible
Location
Arkham Knight HQ · Construction Access – Past the weak wall the game shows you, which waits for the Batmobile, drop to the bottom of Construction Access and take the western passage. Blind the Sentry Gun there with the Remote Hacking Device, step into the elevator shaft opposite it and look straight up. The drone is on the underside of the elevator.
Summary
A Spider Drone, one of the 90 breakable objects: five of them make one Riddler challenge.
Report an issue
Shaft: overload the second generatorQuest step
Location
Arkham Knight HQ · Maintenance Sector – Grapnel up the shaft before the gun recovers, to the generator room back on level 4. Overload this generator the same way, five shots on the core, and the second fan stops.
Summary
Stops the second fan, the last thing between the Batmobile and the bottom of the shaft.
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Riddler trophy: console under the glass floorCollectible
Location
Arkham Knight HQ · Maintenance Sector – In the same room, the locked door to your left has a Riddler console: hack it (password UNDERNEATH). Step in, look down through the glass floor and hack the switch below to lower the bars, then Batclaw the trophy.
Summary
One of the Riddler's 243 challenges, collected once and kept for both runs.
Report an issue
Lower the shaft floor and reach the drill tunnelsQuest step
Location
Arkham Knight HQ · Construction Access – Take Remote Batmobile Control and lower the car all the way to the bottom of the shaft. Winch one of the anchors around the room to turn the floor down to its lowest point. Destroying the Sentry Gun in the passage from the car is optional, but it makes Batman's way back to the car safe. Get in, shell the weak wall above the main room, winch the opposite way to raise the floor level with it, and drive through. Open the fuse box beside the door into the tunnels.
Summary
The last job in the shaft: with the fans off, the Batmobile can get to the bottom and out.
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The three mined tunnels

The north tunnel has three ramps to jump. The east tunnel has a set path with spinning fan blades near its end. In the south tunnel stay about halfway up the left wall, and drop to the floor to get round the stopped fan.

Boss: the ExcavatorHidden spoiler – activate to revealBossMinor spoiler
Location
Arkham Knight HQ · Excavator Tunnels – Drive the tunnel walls and jump the ramp with the Afterburner to start the fight, then turn and flee at once. In the maze that follows, three tunnels marked in red run off the map: wait at each entrance until the Excavator comes, shooting it if it hangs back, and lead it down to the mines at the end. The trophy pops after the third. Then winch the fan down at the door now open in the north-west corner, and use the Batmobile eject when control returns.
Summary
The Arkham Knight's drilling machine. A single touch is fatal, so you lead it onto mines instead of shooting it down.
Trophies
  • Achievement · SteamJudgment Day
  • Achievement · XboxJudgment Day
  • Bronze · PlayStationJudgment Day
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About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.