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Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

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Oracle's Clock Tower

The drive with Gordon to the Clock Tower, Season of Infamy's first mission, then the trail to Mercy Bridge and the first two mines of Campaign for Disarmament.

Gordon wants to get to the Clock Tower, and that sets off the next run of story. You have the Power Winch, Afterburner and Fear Multi-Takedown now, and you gain the Batmobile's Forensics Scanner here. Season of Infamy's first mission, Wonderland, opens partway through, and the route takes all of it before going back to the main story. Mercy Bridge stays raised for now: this stretch ends with your objective pointing at Miagani, and the route ignores it to sweep Bleake Island first. Left for later: the Riddler challenges (apart from one riddle), and the Bleake mines that have not appeared yet.

Start counting Critical Shots

From now on, finish Rattlers with the Vulcan Gun, aiming at the glowing blue light beside the turret. Each hit there is a Critical Shot, and the trophy Seduction of the Gun needs 50 in total, so chip away at it in every tank fight.

Escort Gordon to Oracle's Clock TowerQuest step
Location
Bleake Island · Chinatown – Leave the GCPD garage behind Gordon's police car. When two militia cars go after him, stay in Pursuit Mode, lock on and land three Immobilizer hits on each. Park on the marker so he can get in, then follow the GPS route and destroy the twelve Rattlers on the road.
Summary
A convoy drive that ends in a tank fight.
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Predator: clear the Clock Tower militiaQuest step
Location
Bleake Island · Clock Tower – At the Clock Tower, leave the Batmobile. Six militia, one of them a medic, walk the balconies and the scaffolding beside the tower. Pick them off one at a time from the floor vents, vantage points and corners, taking the medic early so that he can't revive anyone.
Summary
An open-air stealth fight around the tower.
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Investigate the Clock Tower for cluesHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bleake Island · Clock Tower – Grapple to the top and go in by the hidden door, then approach the figure in the chair. When the fear toxin hits, keep walking around the room and changing direction until it clears, then interact with the wheelchair when it appears. At the computer, wind through the camera feeds and scan the man carrying Oracle, then the vehicle she is put in.
Summary
A search of the tower, and the footage that sets the next objective.
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Wonderland: question Mad Hatter at the GCPDHidden spoiler – activate to revealQuest stepDLC: Season Of InfamyMinor spoiler
Location
Bleake Island · GCPD Lockup – A notification arrives after the Clock Tower search; if the mission wheel does not show Wonderland, look on its expansion tab. Go to the GCPD and through to Maximum Security West, and question Mad Hatter. His clue points at police car sirens, so listen for one at each of the next stops.
Summary
The first Season of Infamy mission. Mad Hatter has turned himself in, and three officers are missing.
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Wonderland: Katz's car, Lady of Gotham islandHidden spoiler – activate to revealQuest stepDLC: Season Of InfamyMinor spoiler
Location
Bleake Island · Lady of Gotham – From the GCPD, Grapnel Boost across to the Lady of Gotham statue's small island (2481, 2287). The police car is behind the statue. Defuse the explosives in its trunk and free Officer Katz.
Summary
The first of three police cars rigged with explosives.
Trophies
  • Achievement · SteamThe Scene of the Crime
  • Achievement · XboxThe Scene of the Crime
  • Bronze · PlayStationThe Scene of the Crime
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Riddle: the Lady of Gotham statue, harbour islandCollectible
Location
Bleake Island · Lady of Gotham – Before you leave the Lady of Gotham island (2481, 2287), walk out to its edge, turn back until the whole statue is in view and scan it. It can also be scanned from the GCPD roof.
Summary
One of the Riddler's 243 challenges: a riddle solved once with a scan, and kept for both runs.
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Wonderland: the car at Panessa StudiosHidden spoiler – activate to revealQuest stepDLC: Season Of InfamyMinor spoiler
Location
Bleake Island · Panessa Studios – Head up to Panessa Studios and listen for the siren to find the next police car. Defuse the explosives in the trunk and free the officer inside. This second rescue is the trophy, whichever officer it turns out to be.
Summary
The second rigged police car. The disarm is harder this time.
Trophies
  • Achievement · SteamHead Games
  • Achievement · XboxHead Games
  • Bronze · PlayStationHead Games
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Wonderland: the car at the red lighthouseHidden spoiler – activate to revealQuest stepDLC: Season Of InfamyMinor spoiler
Location
Bleake Island · Chinatown – Go to the broken bridge leading to ACE Chemicals; the car is not on the bridge itself. Look across the water to the red lighthouse on its island and Grapnel Boost over. Defuse the trunk and take the storybook you find instead of an officer.
Summary
The third rigged police car, and a false lead: the last officer is not in it.
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Wonderland: the book, three waves, free Hutch, lock up HatterHidden spoiler – activate to revealQuest stepDLC: Season Of InfamyMinor spoiler
Location
Bleake Island · GCPD Lockup – Return to Maximum Security West, question Hatter again and use the storybook. Beat the three waves of enemies, but do not hit the masked officer at the end, as beating Officer Hutch is a Game Over: free him instead. Hatter then goes into his cell.
Summary
The end of the mission: a fight inside Hatter's storybook, then his cell.
Trophies
  • Achievement · SteamIn Storybook Endings
  • Achievement · XboxIn Storybook Endings
  • Bronze · PlayStationIn Storybook Endings
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Forensics Scanner (Batmobile)Key item
Location
Bleake Island · Clock Tower – Return to the outside of the Clock Tower and get in the Batmobile. Enter Battle Mode and switch on the Forensics Scanner to show the tyre tracks on the road.
Summary
The Batmobile's tracking mode, used to follow the vehicle from the footage.
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Campaign for Disarmament: story mine, CauldronQuest step
Location
Bleake Island · The Cauldron – Follow the tracks until an aircraft drops a mine on the road beside Sionis Industries. Winch it to start the virus and destroy all 16 Rattlers without straying far from it, then winch it again and hold the revs in the orange.
Summary
The first of the 14 mines, dropped in your path by the story. Clearing it opens Campaign for Disarmament.
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Track the Arkham Knight's vehicle to Mercy BridgeQuest step
Location
Bleake Island · The Cauldron – Switch the Forensics Scanner back on and follow the tracks to the raised Mercy Bridge, where a scene plays. Your objective changes to reaching Miagani and lowering the bridge: leave that for now.
Summary
The end of the trail, for now.
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Campaign for Disarmament: train yard mineQuest step
Location
Bleake Island · The Cauldron – Drive to the Cauldron train yard (2375, 2900), close to the GCPD, where the mine shows as a Very Low Threat. Winch it to deploy the virus, destroy the 20 Rattlers and finish it with the same rev control. The other two Bleake mines appear later in the story.
Summary
One of the 14 mines you clear for Campaign for Disarmament.
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About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.