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Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

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A Matter of Family

Play Batgirl through Seagate Amusement Park: free the hostages, finish every collectible, tape and hack trophy, then rescue Gordon.

This pack starts from Arkham Episodes on the main menu, on a map of its own: Seagate Amusement Park, an oil rig turned into a fairground. You play Batgirl, with Robin at her side for set moments. Nothing ties the pack to a run, so a player can do it earlier; this route takes it after both runs. Its 30 collectibles and 5 tapes belong to this pack alone and are not Riddler challenges. The map takes no waypoints and marks none of them, though detective mode shows them. The route uses Batgirl's Batarang, grapnel, Remote Hacking Device, Explosive Gel and Line Launcher. Everything is done before the Gordon door, and the four park games are taken as you pass them. Only Batgirl's AR stars wait for later, in the AR sections.

Keep the Remote Hacking Device ready

Weird War Tales needs 15 thugs beaten through hacks, and Ambush needs 4 takedowns inside one Scare. Both depend on the fights below, so use every hack as you reach it. Thugs you beat by hand are gone for this run, so save them for hacks where you can. The prompt on the right of the screen names each hack. Scare: any attack on a scared thug is an instant takedown, but only while the effect lasts. Blind: the lights go out and you can silently take down one thug after another from any side. Takedown: the hack itself downs anyone in range.

Hack chances in walking order (about 20 thugs or more if you use them all)
WhereHackThugs
Gondola lineTakedown: terminal inside a gondola1
Oil rigScare: damaged generator (Ambush)4
Oil rigBlind: about 15 seconds3
Ghost Ship, outsideFortune-teller machine: attract, then Scare1 to 3
Ghost Ship, second groupScare: console (Ambush, last easy chance)4
Ghost Ship, main hallKraken head: attract, then gas3 to 4
Ghost Ship, insideBlind: about 30 seconds1 to 3
Ferris WheelFortune-teller machine: attract, then Scare1 to 3
Ferris WheelTakedown: electric floor plates1 to 3
Ferris WheelScare: control panel by the bridge1 to 2
Cross the gondola line into SeagateQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Gondola line – On the main menu pick Arkham Episodes, then A Matter of Family, and follow the gondola line out to the park with Robin. On the way, aim the Remote Hacking Device at the terminal inside a gondola: its Takedown hack drops the sniper aboard and counts as your first hack defeat.
Summary
The pack's opening, as Batgirl and Robin make their way out to the park. It holds the first hack chance.
PC (Steam)
Start it from Arkham Episodes. The Downloadable Content entry only opens a Steam window.
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Climb the oil rigQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Move the crane that blocks your way, then grapnel up the rig. You pass two hack spots on the climb, and either may come first: a Scare over thugs by a damaged generator (the next item), and a terminal with a Blind hack over three thugs. Trigger the Blind, then take down all three in the 15 seconds or so before the lights return.
Summary
The climb to the top of the rig, which holds the pack's first two hack fights.
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AmbushAchievementDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Grapnel to the spot above the thugs by the damaged generator and hack it to scare them. Drop in at once and keep attacking: you need four takedowns before the effect ends. If you fall short, open the pause menu before the fight is over and pick Restart, which reloads just ahead of it. The last easy chance comes in the Ghost Ship.
Summary
A trophy for four takedowns inside one Scare. This fight is the best chance, and each takedown also counts for Weird War Tales.
Trophies
  • Achievement · SteamAmbush
  • Achievement · XboxAmbush
  • Bronze · PlayStationAmbush
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Joker Teeth: last ladder on the rigCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Climb the last ladder and step out into the short corridor at the top. The set scuttles in your way, on the floor where the objective changes to scanning for hostages.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
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Scan the park for hostagesQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Grapnel out from the corridor and follow the prompt to scan the park with the Remote Control Batarang. It marks three sites: the Ferris Wheel, the Ghost Ship and the Merry-go-round.
Summary
The scan marks the three hostage sites, and the park is yours to roam from here.
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Jack-in-the-Box: top of the exhaust stackCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Grapnel up the flaming exhaust stack in the centre of the rig, right to its peak. You must go in stages: the wire first, then the mast, then on up. The box is at the highest point. Stand beside it and press interact to spring it. If no prompt shows, hit it with a Batarang.
Summary
One of 5 Jack-in-the-Boxes. A Blade of Memory needs all 30 of the pack's collectibles.
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Joker Balloons: under the crane tower's platformCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Drop off the stack on the side facing the merry-go-round and pass the crane tower. The balloons dangle from a small crane pulley under the end of its platform, above a blue Ferris Wheel billboard. They are easier to spot from the ground. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
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Joker Balloons: merry-go-round ticket boothCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Merry-go-round – Carry on to the big blue merry-go-round. The balloons are tied to the flags on the ticket booth beside it. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
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Free the hostages at the Merry-go-roundQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Merry-go-round – Walk to the middle of the ride and the floor sinks into an arena. Beat the waves of thugs, then blow the water tank open with Explosive Gel. The officers look as if they are drowning but cannot, so finish the fight first.
Summary
The first hostage site, an arena under the ride. Freeing them earns a trophy.
Trophies
  • Achievement · SteamA House Made of Spun Glass
  • Achievement · XboxA House Made of Spun Glass
  • Bronze · PlayStationA House Made of Spun Glass
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Robin reports a bomb

The next target is the Great White, but its 1:30 timer starts only when you reach the thugs inside. Take the items around the ride first.

Joker Teeth: Knife Thrower gameCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – Go to the Great White and stand directly beneath the shark. The set scuttles below the target at the Knife Thrower game.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: round platformCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – Take the stairs behind you up to the round platform. The set scuttles near the foot of the next steps, the ones that climb to the shark's back entrance.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: stalled coaster carCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – Stay on the platform and look up towards the shark's tail. The balloons are tied to a stalled coaster car. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Jack-in-the-Box: Great White back doorCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – Climb the steps from the platform to the shark's back entrance. The box stands in front of the barred door. Stand beside it and press interact to spring it. If no prompt shows, hit it with a Batarang.
Summary
One of 5 Jack-in-the-Boxes. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Tape: Fish in a BarrelCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – Drop from the shark to ground level. The booth stands across from the shed with a hot dog on its roof. Hack its console, then hit all 8 green fish with a hand-aimed Batarang rather than quickfire. Each green fish adds 3 seconds to a short timer. Treat a red fish as a failed run. If the console will not respond, come back after the Ferris Wheel.
Summary
One of four park games, each worth an Edward Burke recording. All four open the door to the fifth tape.
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Starro's roomOtherDLC: A Matter Of Family
Location
Seagate Amusement Park · Great White – A hidden vent somewhere near the Great White leads to a secret room between the ride and the Ferris Wheel, with Starro in a tank. The vent's exact spot is not confirmed, so search around the shark.
Summary
A hidden room with a cameo in a tank, for the curious. It earns nothing.
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Hack chance: the thugs around the Ghost Ship

Do not beat these thugs by hand yet. Take out the sniper on the ship, grapnel to the mast, then hack the fortune-teller machine below you. The first hack draws thugs to it and the second scares them, so drop in for the takedowns.

Joker Teeth: Shooting RangeCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Walk among the vendor booths just south of the shark. The set scuttles in front of the Shooting Range.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: Ghost Ship front doorsCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – The Ghost Ship is close by. The set scuttles at its front doors, beside the locked door under the front of the ship.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Jack-in-the-Box: bandstand drum kitCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Go to the north end of the Ghost Ship, to the small stage. The box is behind the drum kit. Stand beside it and press interact to spring it. If no prompt shows, hit it with a Batarang. A sniper and gun thugs patrol this stretch.
Summary
One of 5 Jack-in-the-Boxes. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: open-air barCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Look down from the stage to the lit open-air bar. The set scuttles in front of it.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: ticket booth under the craneCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Leave the inside of the ship for now and grapnel to its south end. The balloons are on a broken ticket booth below the crane and the anchor chain. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: boardwalk by the dead treeCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Bumper cars – Walk down the stairs from the crane to the boardwalk. The set scuttles by a dead tree, outside the bumper-car store.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Tape: Bumper CarsCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Bumper cars – The store is the two-storey shed between the crane and the bumper-car ride. Go in on the upper floor and hack the panel above the cars. It is a sliding puzzle: a car moves only along the way it faces, and detective mode shows which can move. Shift the blue cars aside and bring the odd-coloured car at the back out to the door. If the console will not respond, come back after the Ferris Wheel.
Summary
One of four park games, each worth an Edward Burke recording. All four open the door to the fifth tape.
Report an issue
Joker Teeth: broken bumper carsCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Bumper cars – Follow the boardwalk on from the shed to the broken-down bumper cars. The set scuttles beside them.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: restaurant on the dockCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Go back up to the top of the Ghost Ship's dock and clear the gun thugs outside. The set scuttles behind the counter in the restaurant.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Ghost Ship: the main hack fights

Take your time inside. The console by the second group gives a Scare over about five thugs: the last easy chance at Ambush if you still need it. In the main hall, aim the device at the Kraken head while several thugs are highlighted. One hack pulls them beneath it and a second releases gas that drops them all. A Blind hack inside the ship gives about 30 seconds of darkness, so wait until thugs bunch up.

Free the hostages at the Ghost ShipQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Ghost Ship – Hack the crane beside the ship so its load falls and breaks a way in, drop inside and beat the first group. Hack the doors open, deal with the second group and free the first officer, then clear the main hall and free the rest on the prop ship. Use every hack before you leave, because going out starts the next bomb's timer at once.
Summary
The second hostage site, and the richest place for hacks. Freeing the last officers earns a trophy.
Trophies
  • Achievement · SteamThe Laughing Fish!
  • Achievement · XboxThe Laughing Fish!
  • Bronze · PlayStationThe Laughing Fish!
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Defuse the bomb at the park entranceQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – Robin calls it in as you leave. Run straight to the park entrance, ignoring every thug on the way, and defuse the bomb with the Remote Hacking Device. Then beat the waves that follow with Robin.
Summary
The second bomb. Its 1:30 timer runs from the moment you head out of the Ghost Ship.
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Joker Teeth: landing inside the entranceCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – You ran past this set on the way to the bomb. It scuttles on the landing inside the entrance to the park, near the gondola station and the Anglerfish tunnel.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: smoke tower by the High StrikerCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – Grapnel to the roof above the park entrance, where the High Striker stands. The balloons are on top of a smoke tower nearby. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Tape: High StrikerCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – On the same roof, clear any thugs and hack the panel to raise the hammer. Grapnel to the top of the flaming exhaust stack, glide back over the star pad and dive-bomb onto it from full height, steering on the way down. If the console will not respond, come back after the Ferris Wheel.
Summary
One of four park games, each worth an Edward Burke recording. All four open the door to the fifth tape.
Report an issue
Joker Teeth: silo by the entranceCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – Cross to the far side of the entrance from the smoke towers. The set scuttles on the roof of a small silo by the rocket ride. It may instead be at the foot of that ride.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: top of the rocket rideCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Park entrance – Grapnel to the top of the tall ride with four rocket cars, close by. The balloons are at the very top. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: antenna on the Big TopCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Big Top – From the ride, turn to the large circus tent in the south-west corner of the park. The balloons are tied to the antenna on top of it. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: Big Top front stepsCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Big Top – Drop to the tent's front entrance. The set is at the head of the steps blocked by sandbags, under the Seagate sign.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: Overboard boothCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Big Top – Hop the fence in front of the tent. The set scuttles on top of the Overboard booth, behind a large silo.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Jack-in-the-Box: barrel between the silosCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Big Top – Drop off the booth and walk between that silo and a smaller one. The box sits on a wooden barrel beside a planked fence. Stand beside it and press interact to spring it. If no prompt shows, hit it with a Batarang.
Summary
One of 5 Jack-in-the-Boxes. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: pipe on the exhaust towerCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Oil rig – Look back up at the flaming exhaust tower and grapnel to the raised platform halfway up, on the side facing the Ferris Wheel. The balloons are tied to a pipe that juts from the tower. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: top of the water towerCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Water tower – From that platform, look south to the building nearby. The balloons are on top of its water tower. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: roof by the water towerCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Water tower – Drop to the roof at the foot of the water tower. The set scuttles beside it, in the rainwater.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Jack-in-the-Box: water tower pillarCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Water tower – Go round to the opposite side of the water tower. The box rests on its main pillar. Stand beside it and press interact to spring it. If no prompt shows, hit it with a Batarang.
Summary
One of 5 Jack-in-the-Boxes. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Balloons: air-con unit at the rig's edgeCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Water tower – Carry on past the water-tower building to the next roof, at the rig's edge near the Ferris Wheel. The balloons are tied to an air-con unit. Burst them with a Batarang, or glide through them.
Summary
One of 10 sets of Joker Balloons. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
Joker Teeth: under the broken bridgeCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ferris Wheel – Come to the front of the Ferris Wheel, where the bridge to it is broken, and drop to the bridge's lower part. The set scuttles there.
Summary
One of 15 sets of Joker Teeth, which break to a Batarang. A Blade of Memory needs all 30 of the pack's collectibles.
Report an issue
A Blade of MemoryAchievementDLC: A Matter Of Family
Location
Seagate Amusement Park · Ferris Wheel – It pops as soon as you break the last one, which on this route is the set under the broken bridge. If nothing appears, one is still out there: check the items above before you go on, and use detective mode, since the map shows none of them.
Summary
A trophy for all 30 of the pack's collectibles: 15 Joker Teeth, 10 Joker Balloons and 5 Jack-in-the-Boxes.
Trophies
  • Achievement · SteamA Blade of Memory
  • Achievement · XboxA Blade of Memory
  • Bronze · PlayStationA Blade of Memory
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Ferris Wheel: the last hack fight

This is the last hack fight on the route, so finish Weird War Tales here. After the snipers, hack the fortune-teller machine behind the wheel to draw a thug, then hack it again to scare him. When the wheel stops and more thugs arrive, grapnel to the gargoyles at the front and watch the three electric floor plates: hack one as thugs cross it, ideally the second group bunched together. The control panel by the bridge gives a Scare for one or two more.

Free the hostages at the Ferris WheelQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Ferris Wheel – Silently clear the snipers and gun thugs, then pull the brake to stop the spinning wheel. More gun thugs arrive. Beat them, take control of the wheel with the Remote Hacking Device and turn it to let each officer off.
Summary
The last hostage site. Freeing the officers earns a trophy and lets Robin find Gordon.
Trophies
  • Achievement · SteamA Fire in the Heavens
  • Achievement · XboxA Fire in the Heavens
  • Bronze · PlayStationA Fire in the Heavens
Report an issue
Weird War TalesAchievementDLC: A Matter Of Family
Location
Seagate Amusement Park · Ferris Wheel – It should have popped by now if you used the chances in the table at the top. It may not always count: one player saw no trophy after more than 20, and another earned it only after starting the pack again. If you are still without it, read the warning before the Gordon door.
Summary
A trophy for beating 15 thugs through hacks. A thug counts if a hack is affecting him, so a normal takedown on a blinded thug is enough.
Trophies
  • Achievement · SteamWeird War Tales
  • Achievement · XboxWeird War Tales
  • Bronze · PlayStationWeird War Tales
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Tape: Dynamic DuoCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Ferris Wheel – The Dynamic Duo booth stands right in front of the Ferris Wheel, close to the broken bridge. Hack its console to raise the shutter, then flip the 12 targets in pairs with Batarangs. There is no timer, but three wrong pairs reset the game. The layout stays the same after a reset, so note what you uncover.
Summary
One of four park games, each worth an Edward Burke recording. All four open the door to the fifth tape.
Report an issue
Tape: secret officeCollectibleDLC: A Matter Of Family
Location
Seagate Amusement Park · Water tower – Grapnel back to the water-tower building, to the gap between it and the exhaust tower. On the wall facing the tower, a park map beside a door shows four lights, and all four should be green. Clear any thugs, go in and walk the hall to the living quarters. Play the tape on the table and let it finish. If the door stays shut with four green lights, go on with the story and return in free roam, where it can still be done.
Summary
The last Edward Burke recording, behind a door that opens once the four park games are done. Hearing it to the end earns a trophy.
Trophies
  • Achievement · SteamAll Snug in Their Beds
  • Achievement · XboxAll Snug in Their Beds
  • Silver · PlayStationAll Snug in Their Beds
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Before the Gordon door

Rescuing Gordon ends the story, so check you have Ambush, Weird War Tales, all 30 collectibles and all 5 tapes before you go on. The one exception is an office door that stays shut: then go on, and finish that tape in free roam. The thugs left in free roam stand away from anything you can hack, which makes the two combat trophies very hard afterwards. If you miss one, a finished episode may not offer a restart, but beginning the pack on another save slot brings back every thug and hack, though collectibles must then be found again. As a quicker try, lead the unarmed thugs at the centre of the park in free roam to the broken Ferris Wheel bridge, then hack the panel beyond it: its Scare can catch the whole group. On Steam only: the ending can stop on a fatal error that leaves the pack at 90% and free roam out of reach, so you would have to play the pack through again.

Reach Gordon through the under-levelsQuest stepDLC: A Matter Of Family
Location
Seagate Amusement Park · Under-levels – Robin finds Gordon once the last officers are out. Go to the park entrance and take the door close to where you defused the second bomb, down into the under-levels. Hack the containers into position, ride the Line Launcher to the hanging container, then fire a second line onward.
Summary
The way to the pack's last fight, open once every hostage is free.
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Joker and Harley QuinnHidden spoiler – activate to revealBossDLC: A Matter Of FamilyMinor spoiler
Location
Seagate Amusement Park · Big Top – Reach Gordon and waves of thugs come first, then both bosses together. They use Dual Play, just as Batgirl and Robin do. The trophy comes once Gordon is free, and free roam follows.
Summary
The pack's last fight. Winning rescues Gordon, ends the story and earns the trophy.
PC (Steam)
If a fatal error stops the closing scene, try again and skip the scene, then reinstall this DLC alone or update your Nvidia drivers. No fix works for everyone.
Trophies
  • Achievement · SteamA Courtship of Razors
  • Achievement · XboxA Courtship of Razors
  • Silver · PlayStationA Courtship of Razors
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About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.