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Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

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A Dark Night: the first hour on Bleake Island

The opening of the story: the first fight, the first Batmobile chase and Drone Tank battles, a first walk around the GCPD, then the first Riddler Trial and the first stops of two Most Wanted missions.

Start on Normal or Hard. No trophy depends on difficulty and you can change it in the options at any time, but reports differ on whether a story finished on Easy opens New Story+, the mode run 2 needs. Normal or Hard is safe on every reading, so if you drop to Easy for a fight, change back before the end of the story. New Story+ itself always plays on Knightmare, so this choice only affects run 1. This stretch runs from the opening scenes to the first free roam on Bleake Island. Batman starts with most of his kit (Batarang, Remote Controlled Batarang, Batclaw, Grapnel, Explosive Gel, Smoke Pellets, Line Launcher), and the Batmobile joins in the first mission. The game autosaves: there are no save points to light and no fast travel. Left for later: the Remote Electrical Charge in the GCPD Evidence Room (take it now if you like; otherwise the route collects it when it first needs it), the rest of the Riddler's challenges, which get their own sweeps, and the AR challenge icons around the city, which you can ignore until the sections at the end of the guide.

Prologue: Gordon at the furnace, Owens in the dinerQuest step
Location
Bleake Island · The Cauldron – Press the prompts at the furnace, then as Officer Owens walk up to the counter and on to the man smoking in the far left corner of Pauli's Diner, and interact with him. When Batman appears on a high rooftop, glide and grapple to the Bat-Signal in the sky, which marks where Gordon is waiting.
Summary
The opening scenes, played through short prompts before Batman takes over.
PC (Steam)
Leave the Nvidia options in the settings off unless your drivers are current. If they go stale the game can close itself right after the title card, and the fix is to delete the Config folder inside the game's BmGame folder.
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Rescue the missing police officerQuest step
Location
Bleake Island · Chinatown – From Gordon, follow the next waypoint to the Chinatown roundabout, where five Thugs surround a police car. Drop on them from a rooftop, beat them and talk to the wounded Officer Kevern. Press the prompt in the scene to call the Batmobile.
Summary
Your first street fight, and the moment the Batmobile arrives.
Trophies
  • Achievement · SteamJourney into Knight
  • Achievement · XboxJourney into Knight
  • Bronze · PlayStationJourney into Knight
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Interrogate the driver of the military vehicleQuest step
Location
Bleake Island · Chinatown – Take the GPS route marked on the road after the armoured car that almost ran you down at the roundabout. Keep out of its firing lines, and when the reticle goes orange hit it with the Immobilizer, about three times in all. Get out at the wreck and question the soldier.
Summary
The first Batmobile chase, which ends with a lead on Scarecrow.
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Investigate Scarecrow's safe houseQuest step
Location
Bleake Island · Chinatown – Follow the next Bat-Signal to a Chinatown building and climb to the skylight on its roof. Drop through it onto the nine Thugs, deal with the one holding a gun first, and use a Smoke Pellet when the game asks you to. Walk up to the glass cage for a scene.
Summary
The hideout the soldier gave up. Scarecrow is gone, but the place is not empty.
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Destroy the six Drone Tanks outside the safe houseQuest step
Location
Bleake Island · Chinatown – Outside the safe house, open the gadget wheel, pick Remote Batmobile Control and hold Battle Mode. Shoot the six Rattlers with the 60mm Cannon (one turret hit kills each), sliding out of the firing lines before they turn red. Park on the marked spot when they are gone.
Summary
The tutorial for the Batmobile's Battle Mode, its tank-fighting stance.
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Run Battle Mode weapon energy system diagnosticsQuest step
Location
Bleake Island · Chinatown – Drive to the glowing wheel icon close to where you parked and start the simulation. It runs in three stages: charge and fire the Missile Barrage, charge it again and spread it across several tanks, then survive tanks that shoot back.
Summary
A short AR tutorial on the Missile Barrage. It is the one Training challenge the story makes you play.
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Destroy the squadron of drone tanks at Panessa StudiosQuest step
Location
Bleake Island · Panessa Studios – Follow the GPS route to the front of Panessa Studios and destroy all twelve Rattlers. Land hits without being hit to charge the Missile Barrage, and if you get surrounded, reverse down a side street so that they reach you one at a time.
Summary
The first full Drone Tank battle, in front of the film studios.
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Take Ivy to the GCPD LockupHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bleake Island · GCPD Lockup – Follow the waypoint to the GCPD in The Cauldron (2330, 2599) and drive down its ramp into the garage. Park in the marked spot at the far end, beside the cells. A scene plays and you can then walk around the precinct.
Summary
Your first lock-up. The GCPD is also the base you return to with every villain you catch.
Trophies
  • Achievement · SteamTrail of Fear
  • Achievement · XboxTrail of Fear
  • Bronze · PlayStationTrail of Fear
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Riddle: Cash's family picture at the GCPD front deskCollectible
Location
Bleake Island · GCPD Lockup – Enter Maximum Security and go to the front desk, where Aaron Cash and Gordon are standing. Scan the framed photo of Cash and his family in Detective Mode; this first solve also opens the Riddler tab in your database. If the photo does not register, try the desk itself or the Arkham mug on it.
Summary
One of the Riddler's 243 challenges: a riddle solved once with a scan, and kept for both runs.
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Riddler trophy: glass case in the GCPD Evidence RoomCollectible
Location
Bleake Island · GCPD Lockup – From the front desk, walk to the far end of Maximum Security and into the Evidence Room. The trophy flashes green inside the glass display by the reception desk. Break the glass with any attack and take it. The Remote Electrical Charge should be behind the display opposite the entrance: smash that now if you like, or a later section collects it.
Summary
One of the Riddler's 243 challenges: a green trophy, collected once and kept for both runs.
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Riddle: Jack Ryder's research table in the Interview RoomCollectible
Location
Bleake Island · GCPD Lockup – Leave Maximum Security for the GCPD Lockup side and enter the Interview Room, where Jack Ryder sits at the interrogation table. Scan the folders and papers spread out in front of him. If that does not register, scan Ryder himself.
Summary
One of the Riddler's 243 challenges: a riddle solved once with a scan, and kept for both runs.
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Riddler Trial 01: Mental BlockedQuest step
Location
Bleake Island · The Cauldron – At the front desk, speak to both Gordon and Aaron Cash: one or the other hands you The Line of Duty and The Perfect Crime, and the mission wheel opens with Riddler's Revenge on it too. Go out through the Maximum Security door and the holding cells to the Batmobile. Drive to the garage covered in green question marks at the Cauldron train yard, close to the GCPD; its door is a lift. Park at the bollards to get the Riddler's code, then finish three timed laps, using the code on the red and white obstacles and riding the wall where the floor drops away on the last lap.
Summary
The first of the ten Riddler Trials, a three-lap Batmobile race. Finishing it brings Riddler Informants onto the streets.
Trophies
  • Achievement · SteamThe Road to Hell
  • Achievement · XboxThe Road to Hell
  • Bronze · PlayStationThe Road to Hell
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Riddler Informants are out now

From here on, Thugs marked in green are Riddler Informants. Interrogate one and it marks Riddler challenges on your map, for the island you are on. The route collects most challenges in a sweep after the Clock Tower, so for now just question any you pass.

The Line of Duty: Leary-Wood, Dixon Dock WestQuest step
Location
Bleake Island · Panessa Studios – Select The Line of Duty on the mission wheel and drive to Dixon Dock West in the Panessa Studios district. Leary-Wood is in the security tower over the entrance, with five armed Thugs around him. Take the two on patrol first, then grapnel up or drop through the glass roof to beat the three inside and free him.
Summary
The first of the 15 missing firefighters you rescue for The Line of Duty.
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The Perfect Crime: body at Merchant BridgeQuest step
Location
Bleake Island · Merchant Bridge – Carry on past Panessa Studios to the end of Merchant Bridge (1529, 3306), following the opera music. The body hangs on the wall where the road stops. Use the Deep Tissue Scanner on the ear at skin level, the ring in the lower torso at muscle level and the hip replacement at bone level.
Summary
The first of six bodies you examine for The Perfect Crime, and the only one marked on the map.
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About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.