Skip to content
0%, 0 of 735

All areas

Grouped by category

Current area: AR challenges: the Community pack

0 of 7 in this area

On this device

Batman: Arkham Knight: Batman: Arkham Knight 100% Completion Guide

Next up

AR challenges: the Community pack

Earn the seven Community pack trophies, 14 runs in all, with each map's 3 stars as an optional extra.

The free Community pack adds seven maps, all played from AR Challenges on the main menu with no unlock task. Each has one trophy, and they are among the hardest in the game. Stars and score mean nothing on a trophy run: only the task counts, and any run that breaks it can be restarted at once. Batman has what he bought in the story; Catwoman, Nightwing and Robin bring their own kits, and any runs you already took while earning their stars are done. The three Combat maps come first, then the four Predator maps, and nothing here is left for later. Each map's 3 stars are optional and sit just after its trophy.

Monarch Theatre enemies, by character
RoundCatwomanNightwing and BatmanRobin
15 thugsSameSame
25 thugs, knife thug, MedicSameSame
36 thugs, 2 stun thugs, MedicSameSame
410 thugs, 6 shield thugs, 2 Medics10 thugs, 2 shield thugs, 2 Medics, 2 Blade Brutes, 2 Shock Fist Brutes10 thugs, 4 shield thugs, 2 Medics, 2 Blade Brutes
Round 4 of Monarch Theatre, by character

Catwoman: cut through the thugs to the far side and take both Medics with Combat Takedowns, then leap around the shields, pick off the unarmed thugs and drop Caltrops into the group. Watch your target: a thug can grab a shield mid-attack. Nightwing: use Beat Downs or Combat Takedowns on the Brutes first, then the Medics, and keep Shock Fist Brutes stunned with quick-fire Remote Electrical Charge. Robin: the weakest here, so spend combos on Combat Takedowns, use Group Attack when many thugs are armed, and evade over stun batons. Batman: Disarm and Destroy breaks weapons and shields, which makes this the simplest on paper.

The Curtain Falls: four flawless Monarch Theatre runsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Monarch Theatre – Four runs from AR Challenges on the main menu, picking the character before launch: Monarch Theatre as Catwoman, as Nightwing, as Robin and as Batman, four rounds each. Once a combo starts it must last the round: the Perfect Freeflow bonus has to show on the summary after every round, and if it does not, restart. Leaping over enemies never costs the combo, but using one gadget twice in a row does, even before your first hit.
Summary
A silver trophy, among the hardest in the game, for an unbroken combo through every round of Monarch Theatre. It takes one full run each as Catwoman, Nightwing, Robin and Batman.
Trophies
  • Achievement · SteamThe Curtain Falls
  • Achievement · XboxThe Curtain Falls
  • Silver · PlayStationThe Curtain Falls
Report an issue
Crime Alley enemies, by character
RoundNightwing and BatmanRobin
1Bat thug, knife thug, shield thug, 2 militia, militia assassinSame
22 thugs, shield thug, stun thug, 2 bat militia, militia assassin, militia BruteSame
32 thugs, bat thug, shield thug, knife militia, gun militia, 2 militia assassins, militia Medic, militia multi-Brute2 thugs, bat thug, shield thug, knife militia, shield militia, gun militia, 2 militia assassins, militia Medic
42 thugs, knife thug, 2 gun thugs, thug Medic, shield militia, 2 militia assassins, militia Medic, 2 militia multi-Brutes2 thugs, knife thug, 2 gun thugs, thug Medic, 3 shield militia, 2 militia assassins, militia Medic
The Chill in the Air: three unhurt Crime Alley runsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Crime Alley – Three runs of Crime Alley: as Nightwing, as Robin and as Batman, four rounds each, with no combo needed. Every enemy must be beaten without you being hit, so look for No Hit x6, x8, x10 and x12 on the round summaries. Deal with guns first, and clear electrified enemies with quick-fire Batclaw, or Zip-Kick as Robin.
Summary
A silver trophy for clearing Crime Alley without a scratch. It takes one full run each as Nightwing, Robin and Batman.
Trophies
  • Achievement · SteamThe Chill in the Air
  • Achievement · XboxThe Chill in the Air
  • Silver · PlayStationThe Chill in the Air
Report an issue
Reaching 1,050,000 points

Keep Medics alive so they revive easy thugs: it holds back the harder spawns and feeds the combo. Spend combos on Disarm and Destroy rather than finishers, breaking shields, stun batons and guns first. Clear electrified enemies with quick-fire Batclaw. A combo near 330 is worth about 500,000 and one near 450 gets close to the goal. Take assassins out with finishers when they arrive. If the combo drops well short of 1,000,000, restart, and stop for the day when you get sloppy: one good run a session is normal.

Requiem for a Killer: Iceberg Lounge as BatmanHidden spoiler – activate to revealAchievementDLC: Community Challenge PackMinor spoiler
Location
AR Challenges · Iceberg Lounge VIP Room – One run of Iceberg Lounge VIP Room as Batman. At about 1,050,000 points (20 rival points) the spawns stop: clear the room, then Killer Croc arrives and Nightwing joins you. Stay away from Croc and hit thugs to charge four Dual-Team Takedowns, then counter his attacks through the final Beat Down. Dying before he falls means earning all those points again.
Summary
A silver trophy, the hardest task in the pack, for beating Killer Croc in the endless fight at the Iceberg Lounge. It takes one run as Batman; no other character will meet him.
Trophies
  • Achievement · SteamRequiem for a Killer
  • Achievement · XboxRequiem for a Killer
  • Silver · PlayStationRequiem for a Killer
Report an issue
Iceberg Lounge VIP Room, 3 starsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Iceberg Lounge VIP Room – Score 50,000 in one run as any character (10,000 for one star, 25,000 for two). A run as Batman aimed at the trophy above passes that long before the end.
Summary
Optional: no trophy needs these stars. The first 3-star finish on a map gives one WayneTech point.
Report an issue
Silent Night, Deadly Night: Silent Knight as Robin and BatmanAchievementDLC: Community Challenge Pack
Location
AR Challenges · Silent Knight – Two runs of Silent Knight: as Robin and as Batman, beating all 6 enemies (3 gunmen, 3 Medics) with Knockout Smashes and taking no damage. Press strike during a stealth takedown, before it ends, to smash; this alerts the room. Take the Medics first: the one on your right on the second floor at the start, then Grapnel up and glide to the next. As Batman, the Disruptor can disable guns or medical packs. Time and stars do not matter.
Summary
A bronze trophy for clearing Silent Knight unhurt with Knockout Smashes alone. It takes one run each as Robin and Batman.
Trophies
  • Achievement · SteamSilent Night, Deadly Night
  • Achievement · XboxSilent Night, Deadly Night
  • Bronze · PlayStationSilent Night, Deadly Night
Report an issue
Silent Knight, 3 starsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Silent Knight – Replay Silent Knight as Batman for one star per objective: a glide kick into a ground takedown, a Line Launch that breaks a window and hits the enemy behind it, and three enemies taken out with three weak walls primed with Explosive Gel.
Summary
Optional: no trophy needs these stars. The first 3-star finish on a map gives one WayneTech point.
Report an issue
Secrets of the Batcave: The Batcave as Nightwing and BatmanAchievementDLC: Community Challenge Pack
Location
AR Challenges · The Batcave – Two runs of The Batcave: as Nightwing and as Batman, ending all 8 enemies with Beat Down finishers and taking no damage. Three of the 8 wear camouflage and hide from Detective Mode, so take them when you can; as Batman the Disruptor strips it. Stay on the upper vantage points, wait for a lone enemy, stun him and strike until the finisher, then Grapnel back up. Stars do not matter.
Summary
A silver trophy for clearing The Batcave unhurt with Beat Downs alone. It takes one run each as Nightwing and Batman.
Trophies
  • Achievement · SteamSecrets of the Batcave
  • Achievement · XboxSecrets of the Batcave
  • Silver · PlayStationSecrets of the Batcave
Report an issue
The Batcave, 3 starsAchievementDLC: Community Challenge Pack
Location
AR Challenges · The Batcave – Replay The Batcave as Batman for one star per objective: take out an enemy after hitting him with the Reverse Batarang (an upgrade), take one out as he finds his gun Disrupted, and startle one by hitting another with the Remote Electrical Charge.
Summary
Optional: no trophy needs these stars. The first 3-star finish on a map gives one WayneTech point.
Report an issue
What the Butler Saw: Wayne Manor as BatmanAchievementDLC: Community Challenge Pack
Location
AR Challenges · Wayne Manor Main Hall – One run of Wayne Manor Main Hall as Batman, taking no damage and using no gadgets. Treat the Grapnel as a gadget too; Detective Mode is fine, and any takedown counts. Take the jammer first: he starts on the ground floor, at the back on the right. Then take the 3 gunmen and the Medic. Save the Minigunner for last and open with a Beat Down from behind.
Summary
A bronze trophy for clearing Wayne Manor Main Hall with no gadgets and no damage. It takes one run as Batman.
Trophies
  • Achievement · SteamWhat the Butler Saw
  • Achievement · XboxWhat the Butler Saw
  • Bronze · PlayStationWhat the Butler Saw
Report an issue
Wayne Manor Main Hall, 3 starsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Wayne Manor Main Hall – Replay the map as Batman, with gadgets this time, for one star per objective: kick 3 enemies with one Line Launch, take the Medic with an Inverted Takedown from a vantage point, and take out an enemy frozen by the Freeze Blast.
Summary
Optional: no trophy needs these stars. The first 3-star finish on a map gives one WayneTech point.
Report an issue
Eternal: 50 takedowns in Endless Knight as BatmanAchievementDLC: Community Challenge Pack
Location
AR Challenges · Endless Knight – One run of Endless Knight as Batman. The clock starts at 5:00 and each takedown adds 25 seconds, so health is the real limit; being seen, gadgets and damage are all allowed. Pick enemies off with Inverted Takedowns and spend Fear Multi-Takedowns on groups. Keep Disruptor ammo for mines late on, and mostly leave Minigunners alone.
Summary
A silver trophy for 50 takedowns in the pack's endless Predator map. It takes one run as Batman, and it pops at the 50th, not at the end of the run.
Trophies
  • Achievement · SteamEternal
  • Achievement · XboxEternal
  • Silver · PlayStationEternal
Report an issue
Endless Knight, 3 starsAchievementDLC: Community Challenge Pack
Location
AR Challenges · Endless Knight – Reach 20 takedowns in one run as any character (6 for one star, 12 for two). A run as Batman aimed at the trophy above passes that on the way to 50.
Summary
Optional: no trophy needs these stars. The first 3-star finish on a map gives one WayneTech point.
Report an issue

About this guide

Two playthroughs. Run 1 on Normal or Hard does the story, every Most Wanted mission, Season of Infamy, all 243 Riddler challenges and the Knightfall Protocol, with free roam still open afterwards. Run 2 is New Story+, played on Knightmare, for the main missions and Blunt Trauma. The Arkham Episodes, A Matter of Family and the AR challenges come last.

Last verified: Nov 5, 2026 · Patch PS4, Xbox One and Steam, latest patch, with all DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.