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The Outskirts: Outside and Downtown

Past the patrols by trench and pipe, up through the leaning Goldstone Building and into the subway shops.

This stretch runs from the room where Joel wakes at night to the ladder out of the subway shops, with Tess and Ellie alongside all the way. It holds the first shiv door and the first safe, so have the makings of a shiv before the Goldstone Building. A missed pickup can be collected after the credits with Chapter Select.

Artefact: Tess' ListCollectible
Location
The Outskirts · Outside – It sits on the side table with the lamp, in the room where Joel wakes. Starting the chapter fresh puts it right in front of you; loading a checkpoint leaves it in the room behind you.
Summary
An Artefact in the safehouse, the first thing to take in this chapter.
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Conversation: Tess at the WindowOther
Location
The Outskirts · Outside – Go into the next room, where Tess stands looking out of the window. Walk up to her for the prompt and let the talk run to its end. Talk to her before you start the generator.
Summary
A short talk with Tess about the job, easy to walk past at the very start.
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Before you start the generator

Have Tess' List and the talk with Tess done first. The elevator takes you down and on.

Artefact: Patrol Routes MapCollectible
Before you go through the truck

Take the Patrol Routes Map first. Climbing through the truck starts a scene, and the run from the soldiers follows at once.

Escape the patrols by the trenches and pipesQuest step
Location
The Outskirts · Outside – When the scene ends, go through the hole, crouch by the vehicle and move up with Tess, then drop into the trench and run the pipes, keeping to the right wall while the light is away. Climb the hill, dash up the stairs, go in by the window and raise the garage door. Crouch from the central car to the buildings on the right, strangle the guard who comes to search, run past the truck to the next pipe, and take the last guard from behind.
Summary
A stealth run past the soldiers, by the trenches and the sewage pipes.
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Parts: Maintenance Room by the Last PipeUpgrade
Location
The Outskirts · Outside – Past the last guard, keep going beyond the fallen ceiling to the small maintenance room in the far-left corner. They are on the toppled locker, or on a desk in that room. Stepping into the tall pipe means you've gone past it.
Summary
Loose parts in a side room before the way out.
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Supplements: Under the Broken RoadUpgrade
Location
The Outskirts · Downtown – Take the last tunnel; after the scene, follow the way out to the broken road under the skyscrapers. Crouch beneath it before climbing up: the plant is in the grass just past it, by a tree on the left.
Summary
A plant growing on the far side of the broken road.
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Artefact: Evacuation LeafletCollectible
Location
The Outskirts · Downtown – Take the last tunnel; after the scene, follow the way out to the broken road under the skyscrapers and climb onto it. Ignore the left and go right: it lies on the corner of the pavement, by a traffic light post and a bin.
Summary
An Artefact on the pavement at street level.
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Firefly Pendant: Joseph LenzCollectible
Location
The Outskirts · Downtown – Go up the hill and through the building on the right. Don't enter the Goldstone Building yet: turn right into the rooftop garden. It hangs in the near tree on the right, so knock it down with a shot, bottle or brick and pick it up.
Summary
One of the 30 pendants, caught in a tree outside the Goldstone Building.
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Before you enter the Goldstone Building

Take the Evacuation Leaflet and the Joseph Lenz pendant first. The street ends here, and the way on is through the building.

Conversation: Dead Soldier in the GoldstoneOther
Location
The Outskirts · Downtown – Inside the front door, skip the empty room on the left. A body lies on the right, against the wall by the second door: inspect it at the magnifying-glass prompt and hear Tess out before going on.
Summary
A short exchange with Tess over a body in the hallway.
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Artefact: Field Ops LogCollectible
Supplements: Goldstone Shelf Past the Clicker DoorUpgrade
Location
The Outskirts · Downtown – Climb from the landing until the stairs are blocked and go through the Level 5 door. Drag the dead Clicker away and push through the door behind it: they are on the shelf to the right, before the crawl.
Summary
Supplements on a shelf behind a door a dead Clicker holds shut.
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Up the stairwell, first Clicker grabQuest step
Location
The Outskirts · Downtown – From the landing, climb to where the stairs are blocked and take the Level 5 door. Drag the dead Clicker clear, crawl through the blocked doorway, then force the next door with Tess. When the Clicker grabs Joel, keep pressing the prompt until the scene ends.
Summary
Joel meets his first live Clicker at close quarters. It can't kill him here.
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Shiv Door: Goldstone BuildingOther
Location
The Outskirts · Downtown – Go through the door on your immediate right after the grab, find the Rag and Alcohol in that room and craft your first Health Kit here. Then take the doorway on its left: the locked door is ahead. Craft a fresh shiv if yours has been used, keep one whole before every door like this, and take the supplies inside.
Summary
The first locked room. A door takes one whole shiv and uses it up, and a part-used shiv won't open it.
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Before you boost Tess

Hear Tess out over the dead soldier, take the Field Ops Log and open the shiv door first. Past the boost, the way on leads over the scaffolding and around the outside of the building.

Boost Tess up, past the Clicker to the scaffoldingQuest step
Location
The Outskirts · Downtown – Back in the corridor, enter the room on the left and boost Tess up. Throw a bottle to draw the Clicker off and hit it from behind with a brick, or aim for its head. Cross the scaffolding, drop, pull the cabinet out, go through the hole and climb out along the window cleaners' platforms to the 4th level.
Summary
A Clicker stands between Joel and the only way on.
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RevolverWeapon
Location
The Outskirts · Downtown – From the 4th level, go down the stairs and take it from the dead soldier, before you join Tess and Ellie at the edge.
Summary
A second handgun, and the cheapest weapon to upgrade all the way.
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Before you drop down

Take the Revolver from the dead soldier first. The edge drops you to the floor below, and the way on leads from there.

Drop to the floor below, clear the RunnersQuest step
Location
The Outskirts · Downtown – From the dead soldier, walk over to Tess and Ellie, look over the edge with them, then drop. Pick up the Shiv in the corner, strangle the Runners one at a time as they turn away, and take the Clicker from behind with a brick. Dying only puts you back upstairs.
Summary
Four Runners and a Clicker fill the floor below, and the group can't go on until they're gone.
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Cabinet door, through to the subwayQuest step
Location
The Outskirts · Downtown – Go up the concrete path past the bodies and use the cabinet so Tess and Ellie can open the door, then climb over. Head left down the broken floor, crawl underneath, carry on through the underground path and climb out at the OLIVER LLF sign.
Summary
The building's broken side leads down to a way into the subway.
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Supplements: OLIVER Sign LedgeUpgrade
Location
The Outskirts · Downtown – At the sign, don't go down yet. Take the upper slope to the wall at its end and shimmy along the tiny ledge to its far end.
Summary
Supplements at the end of a narrow ledge above the way down.
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Recipe: MolotovItem
Location
The Outskirts · Downtown – From the sign, go down and drop into the subway. Tess points out a body by the bench with a Molotov and a Rag: take them, and craft one Molotov as soon as you hold the materials.
Summary
The first Molotov unlocks the recipe. Geared Up wants one of everything crafted.
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Artefact: Firefly MapCollectible
Artefact: Note to DerekCollectible
Location
The Outskirts · Downtown – Go through the broken wall; the lockers there hold a Shiv, so keep that one whole for the next door. Brick the near Clicker or leave it, and go left. Take out the Runner eating a corpse, then enter the shop behind it. Open the drawer under the till, behind the counter.
Summary
An Artefact in a shop drawer. It carries the code for the safe across the hall.
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Safe: Subway BookstoreOther
Location
The Outskirts · Downtown – Cross the hall to the Round Note bookstore on the other side and kill the Runner inside. The safe is behind the counter: enter 03-43-78, the code from the Note to Derek, and take the Parts.
Summary
The first safe. It only counts once the contents are taken.
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Before you climb the ladder

Take the Firefly Map and the Note to Derek, and empty the Round Note safe, first. The ladder at the end of the hall leads up and out of the subway.

Subway shops, then the ladder upQuest step
Location
The Outskirts · Downtown – From the bookstore, sneak to the end of the hall, wide of the Clickers in the middle. Brick the Clicker standing by the back wall, take the ladder close by and climb out.
Summary
Clickers and Runners fill the shopping hall, and the only way out is at the far end.
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About this guide

One run of the story and one of Left Behind, on any difficulty: no trophy depends on it. The story is one way, so take each pickup before you move on. After the credits, Chapter Select clears anything its menu shows as short, but take the Workbench Tools on the first run: the menu doesn't show them, and one taken on a replay may not count.

Last verified: Nov 7, 2026 · Patch Latest patch (PS5, PC on Steam and Epic), with Left Behind · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.