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Hometown and the Quarantine Zone

The story's opening, then Joel and Tess go around the closed checkpoint to the edge of the market.

How the walk works. This guide is one way through the game. Take each pickup as its row comes up before moving on, and if you miss one, it can be collected after the credits with Chapter Select. This stretch starts with Hometown, which has nothing to collect: what Sarah can look at counts for nothing, so simply play it.

Hometown: find Joel in the houseQuest step
Location
Hometown · Prologue – You start as Sarah in her bedroom. Look in the bathroom, then go into Joel's bedroom and up to its window. Head downstairs, answer the ringing phone and enter the side room to start the next scene.
Summary
Sarah gets out of bed and looks for Joel around the house.
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Hometown: escape the town with TommyQuest step
Location
Hometown · Prologue – When the drive ends, work the on-screen prompt to break out, then stay close to Tommy: straying gets you killed, and a prompt shakes off anything that grabs you. He leads along the street, past the fire truck, down the alley on the right, through a restaurant and to the end of the hill. A scene and the title sequence close the chapter.
Summary
A drive, then a run through town behind Tommy.
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Walk with Tess to the checkpointQuest step
Location
The Quarantine Zone · 20 Years Later – After the opening scene, follow Tess through the alley and out onto the street that leads to the checkpoint gate. Stay clear of the guards, and stop short of the gate for the next row.
Summary
Twenty years on, Joel and Tess set off through the Boston zone to deal with Robert.
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Conversation: Couple on the StreetOther
Location
The Quarantine Zone · 20 Years Later – As you near the gate, look to the right of the street: a man in a grey cap and a woman in a denim jacket are by a red newspaper stand next to a bus shelter. If he is still crossing the street, give him a moment, then take the prompt and let them finish. The checkpoint scene ends the chance.
Summary
The first of the 54 conversations for Getting to Know You. Each one needs hearing to its end.
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Before you reach the gate

Hear the couple out first: the checkpoint scene ends the chance.

Recipe: Health KitItem
Location
The Quarantine Zone · 20 Years Later – Once you are both safe inside, Tess hands it over, so there is nothing to find. Use it to heal, and craft one of your own as soon as you hold the materials.
Summary
Tess's first Health Kit also teaches the recipe. It is one of the six crafts for Geared Up.
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Take the backpack, boost Tess outsideQuest step
Location
The Quarantine Zone · Beyond The Wall – Go round the corner in the tunnel and take the backpack, flashlight and 9mm. Boost Tess, then climb through the hole in the floor into the wrecked shop above.
Summary
Joel gets his backpack, flashlight and 9mm, then climbs back out into the open.
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Artefact: Military PamphletCollectible
Artefact: Boston Q.Z. MapCollectible
Conversation: Tess Outside the WallOther
Ladder into the flatQuest step
Location
The Quarantine Zone · Beyond The Wall – Follow Tess to the building with a hole in its wall. Take the ladder from behind a car, set it against the building and climb in. Finish this floor before using the stairs, because Joel's mask goes on below.
Summary
A ladder gets Joel and Tess into a building full of spores.
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Firefly Pendant: David Michael VigilCollectible
Location
The Quarantine Zone · Beyond The Wall – From the top of the ladder, go past the broken pool table and the stairs to the bedroom with mattresses on the floor. The pendant is on the floor by the mattress on your left as you walk in. It may instead be on the desk in the same room.
Summary
The first of the 30 pendants, in the bedroom of the flat.
Trophies
  • Achievement · SteamFallen Firefly
  • Bronze · PlayStationFallen Firefly
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Conversation: Source of the SporesOther
Location
The Quarantine Zone · Beyond The Wall – From the bedroom, take the stairs down and walk the hall until Joel pulls on his mask, then crouch through the hole in the wall into the collapsed passage, and shift any beams in the way. The corpse is against the right wall and gives a magnifying-glass prompt: take it and let Tess finish. A filing cabinet beside you means you have gone too far.
Summary
Tess has a word about a spore-covered body in the passage.
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First Runners, then upstairsQuest step
Location
The Quarantine Zone · Beyond The Wall – Shift any beams still blocking the way and go on until you reach the three Runners. Stay crouched, strangle the nearest from behind, leave the two feeding on the right alone and slip into the kitchen. Still crouching, climb the stairs.
Summary
Joel's first Runners, three of them, and they can mostly be sneaked past.
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Artefact: Note to BrotherCollectible
Before you cross the planks

Have the Vigil pendant, the Note to Brother and both conversations from this stretch first. The planks end in a drop.

Plank for Tess, alley to the yardQuest step
Location
The Quarantine Zone · Beyond The Wall – Go through the hole in the wall, fetch the fallen plank and carry it to Tess, then go back up and walk across it. Drop down, follow the alley and crouch under the fallen fire escape into a small yard. Stop here: Tess waits in a building ahead, and the next row comes first.
Summary
Joel fetches a plank so the pair can cross, then an alley leads toward the market.
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Before you go in

Take the Ben Glueck pendant from the tree before you enter the building where Tess waits. That door leads on to the market.

Firefly Pendant: Ben GlueckCollectible
Location
The Quarantine Zone · Beyond The Wall – As you come out from under the fire escape, look left: the pendant hangs in the tree. Knock it down with a brick, a bottle or a bullet, then pick it up off the ground. Entering the WPL store means you have gone too far.
Summary
The second pendant, hanging out of reach in a tree.
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The Quarantine Zone: The Slums and The Cargo

From the market through Robert's warehouse and docks, then with Marlene to the end of the chapter.

Joel and Tess chase Robert from the market through a warehouse and the docks, then Marlene leads the way to the end of the chapter. Ammo is short here, so strangle guards one at a time rather than shoot. A pickup missed on this stretch can be collected after the credits with Chapter Select.

Through the market and the busQuest step
Location
The Quarantine Zone · The Slums – From the yard, go into the building where Tess waits, which opens on the market. Follow her through the stalls and the bus into a small open area. She turns right here, but go straight on for the next two rows first.
Summary
Through the market stalls to a small open area.
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Artefact: Drafting NoticeCollectible
Artefact: Wanted PosterCollectible
Before you follow Tess

Have the Drafting Notice and the Wanted Poster first. The way on ends in a drop through a fence.

Beat Robert's two guards, drop through the fenceQuest step
Location
The Quarantine Zone · The Slums – Find the man standing in a doorway and speak to him for news of Robert. Then follow Tess until the two guards appear. Crouch round to the left, and when Tess opens fire, strangle one and hit the other while he is distracted, then loot both for ammo. Follow Tess through the alleys and drop through the hole in the fence.
Summary
A man in a doorway has word of Robert, then two of Robert's hired men stand in the way.
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Warehouse: key and office guardQuest step
Location
The Quarantine Zone · The Slums – Strangle the guard walking away past the fence, then wait at the window until the two inside stop talking. Jump in, strangle the nearer one while Tess takes the other, and loot them for the Warehouse Key. Clear the next area and the floor above one guard at a time, staying off bottles and away from the railing, and strangle the guard at the office when he turns to the wall.
Summary
Robert's men hold the warehouse, and one of them carries the key that gets Joel through it.
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Recipe: ShivItem
Location
The Quarantine Zone · The Slums – From the office, take the left path to the shiv on a desk: taking it teaches the recipe, so craft one as soon as you hold the materials. Strangle the guard left on this floor and go downstairs for the last one. Then pull down the chain on the Garage Door in the corner.
Summary
Unlocks shivs, one of the six crafts for Geared Up. A shiv door takes a whole shiv, so a part-used one won't open it.
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Clear the Shipment Area and HangarQuest step
Location
The Quarantine Zone · The Slums – Joel drops into cover at the docks. Crouch left through the containers and strangle the guard walking away, use the container on the left of the Hangar to take the two inside one at a time, and finish the guard at the railing outside. The way on is the office on the left side of the Hangar, but take the next two rows first.
Requires
Summary
Robert's men fill the docks between Joel and the Hangar office.
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Artefact: Shipping ManifestCollectible
Artefact: Docks NoteCollectible
Before you enter the office

Have the Shipping Manifest and the Docks Note first. The office starts the chase with Robert.

Follow Marlene: fire escape, stuck doorQuest step
Location
The Quarantine Zone · The Cargo – Once the scene ends, follow Marlene along the alley, climb the Fire Escape ladder and drop through the window. Help her force the door she can't open alone.
Requires
Summary
Marlene leads the way on, and needs a hand with a door.
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Clear the soldiers by the bridgeQuest step
Location
The Quarantine Zone · The Cargo – Go outside and up the stairs, climb in by the window and strangle the guard in the doorway while Marlene takes the one opposite. Jump through the window in the corridor's end room and strangle the guard by the crates. Let the far guard go down the stairs, then take the guard at the crates and the one out in the open, and kill any soldier left near the bridge.
Summary
Soldiers block the way, and all of them have to go before the next row can start.
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Conversation: Marlene on the BridgeOther
Before you go downstairs

Hear Marlene out on the bridge first: going downstairs with her ends the chance.

Firefly Pendant: Philip LiuCollectible
Before you pull the container

Take the Philip Liu pendant first. The stairs at the container lead to the room that ends the chapter.

The Outskirts: Outside and Downtown

Past the patrols by trench and pipe, up through the leaning Goldstone Building and into the subway shops.

This stretch runs from the room where Joel wakes at night to the ladder out of the subway shops, with Tess and Ellie alongside all the way. It holds the first shiv door and the first safe, so have the makings of a shiv before the Goldstone Building. A missed pickup can be collected after the credits with Chapter Select.

Artefact: Tess' ListCollectible
Location
The Outskirts · Outside – It sits on the side table with the lamp, in the room where Joel wakes. Starting the chapter fresh puts it right in front of you; loading a checkpoint leaves it in the room behind you.
Summary
An Artefact in the safehouse, the first thing to take in this chapter.
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Conversation: Tess at the WindowOther
Location
The Outskirts · Outside – Go into the next room, where Tess stands looking out of the window. Walk up to her for the prompt and let the talk run to its end. Talk to her before you start the generator.
Summary
A short talk with Tess about the job, easy to walk past at the very start.
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Before you start the generator

Have Tess' List and the talk with Tess done first. The elevator takes you down and on.

Artefact: Patrol Routes MapCollectible
Before you go through the truck

Take the Patrol Routes Map first. Climbing through the truck starts a scene, and the run from the soldiers follows at once.

Escape the patrols by the trenches and pipesQuest step
Location
The Outskirts · Outside – When the scene ends, go through the hole, crouch by the vehicle and move up with Tess, then drop into the trench and run the pipes, keeping to the right wall while the light is away. Climb the hill, dash up the stairs, go in by the window and raise the garage door. Crouch from the central car to the buildings on the right, strangle the guard who comes to search, run past the truck to the next pipe, and take the last guard from behind.
Summary
A stealth run past the soldiers, by the trenches and the sewage pipes.
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Parts: Maintenance Room by the Last PipeUpgrade
Location
The Outskirts · Outside – Past the last guard, keep going beyond the fallen ceiling to the small maintenance room in the far-left corner. They are on the toppled locker, or on a desk in that room. Stepping into the tall pipe means you've gone past it.
Summary
Loose parts in a side room before the way out.
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Supplements: Under the Broken RoadUpgrade
Location
The Outskirts · Downtown – Take the last tunnel; after the scene, follow the way out to the broken road under the skyscrapers. Crouch beneath it before climbing up: the plant is in the grass just past it, by a tree on the left.
Summary
A plant growing on the far side of the broken road.
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Artefact: Evacuation LeafletCollectible
Location
The Outskirts · Downtown – Take the last tunnel; after the scene, follow the way out to the broken road under the skyscrapers and climb onto it. Ignore the left and go right: it lies on the corner of the pavement, by a traffic light post and a bin.
Summary
An Artefact on the pavement at street level.
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Firefly Pendant: Joseph LenzCollectible
Location
The Outskirts · Downtown – Go up the hill and through the building on the right. Don't enter the Goldstone Building yet: turn right into the rooftop garden. It hangs in the near tree on the right, so knock it down with a shot, bottle or brick and pick it up.
Summary
One of the 30 pendants, caught in a tree outside the Goldstone Building.
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Before you enter the Goldstone Building

Take the Evacuation Leaflet and the Joseph Lenz pendant first. The street ends here, and the way on is through the building.

Conversation: Dead Soldier in the GoldstoneOther
Location
The Outskirts · Downtown – Inside the front door, skip the empty room on the left. A body lies on the right, against the wall by the second door: inspect it at the magnifying-glass prompt and hear Tess out before going on.
Summary
A short exchange with Tess over a body in the hallway.
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Artefact: Field Ops LogCollectible
Supplements: Goldstone Shelf Past the Clicker DoorUpgrade
Location
The Outskirts · Downtown – Climb from the landing until the stairs are blocked and go through the Level 5 door. Drag the dead Clicker away and push through the door behind it: they are on the shelf to the right, before the crawl.
Summary
Supplements on a shelf behind a door a dead Clicker holds shut.
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Up the stairwell, first Clicker grabQuest step
Location
The Outskirts · Downtown – From the landing, climb to where the stairs are blocked and take the Level 5 door. Drag the dead Clicker clear, crawl through the blocked doorway, then force the next door with Tess. When the Clicker grabs Joel, keep pressing the prompt until the scene ends.
Summary
Joel meets his first live Clicker at close quarters. It can't kill him here.
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Shiv Door: Goldstone BuildingOther
Location
The Outskirts · Downtown – Go through the door on your immediate right after the grab, find the Rag and Alcohol in that room and craft your first Health Kit here. Then take the doorway on its left: the locked door is ahead. Craft a fresh shiv if yours has been used, keep one whole before every door like this, and take the supplies inside.
Summary
The first locked room. A door takes one whole shiv and uses it up, and a part-used shiv won't open it.
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Before you boost Tess

Hear Tess out over the dead soldier, take the Field Ops Log and open the shiv door first. Past the boost, the way on leads over the scaffolding and around the outside of the building.

Boost Tess up, past the Clicker to the scaffoldingQuest step
Location
The Outskirts · Downtown – Back in the corridor, enter the room on the left and boost Tess up. Throw a bottle to draw the Clicker off and hit it from behind with a brick, or aim for its head. Cross the scaffolding, drop, pull the cabinet out, go through the hole and climb out along the window cleaners' platforms to the 4th level.
Summary
A Clicker stands between Joel and the only way on.
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RevolverWeapon
Location
The Outskirts · Downtown – From the 4th level, go down the stairs and take it from the dead soldier, before you join Tess and Ellie at the edge.
Summary
A second handgun, and the cheapest weapon to upgrade all the way.
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Before you drop down

Take the Revolver from the dead soldier first. The edge drops you to the floor below, and the way on leads from there.

Drop to the floor below, clear the RunnersQuest step
Location
The Outskirts · Downtown – From the dead soldier, walk over to Tess and Ellie, look over the edge with them, then drop. Pick up the Shiv in the corner, strangle the Runners one at a time as they turn away, and take the Clicker from behind with a brick. Dying only puts you back upstairs.
Summary
Four Runners and a Clicker fill the floor below, and the group can't go on until they're gone.
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Cabinet door, through to the subwayQuest step
Location
The Outskirts · Downtown – Go up the concrete path past the bodies and use the cabinet so Tess and Ellie can open the door, then climb over. Head left down the broken floor, crawl underneath, carry on through the underground path and climb out at the OLIVER LLF sign.
Summary
The building's broken side leads down to a way into the subway.
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Supplements: OLIVER Sign LedgeUpgrade
Location
The Outskirts · Downtown – At the sign, don't go down yet. Take the upper slope to the wall at its end and shimmy along the tiny ledge to its far end.
Summary
Supplements at the end of a narrow ledge above the way down.
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Recipe: MolotovItem
Location
The Outskirts · Downtown – From the sign, go down and drop into the subway. Tess points out a body by the bench with a Molotov and a Rag: take them, and craft one Molotov as soon as you hold the materials.
Summary
The first Molotov unlocks the recipe. Geared Up wants one of everything crafted.
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Artefact: Firefly MapCollectible
Artefact: Note to DerekCollectible
Location
The Outskirts · Downtown – Go through the broken wall; the lockers there hold a Shiv, so keep that one whole for the next door. Brick the near Clicker or leave it, and go left. Take out the Runner eating a corpse, then enter the shop behind it. Open the drawer under the till, behind the counter.
Summary
An Artefact in a shop drawer. It carries the code for the safe across the hall.
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Safe: Subway BookstoreOther
Location
The Outskirts · Downtown – Cross the hall to the Round Note bookstore on the other side and kill the Runner inside. The safe is behind the counter: enter 03-43-78, the code from the Note to Derek, and take the Parts.
Summary
The first safe. It only counts once the contents are taken.
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Before you climb the ladder

Take the Firefly Map and the Note to Derek, and empty the Round Note safe, first. The ladder at the end of the hall leads up and out of the subway.

Subway shops, then the ladder upQuest step
Location
The Outskirts · Downtown – From the bookstore, sneak to the end of the hall, wide of the Clickers in the middle. Brick the Clicker standing by the back wall, take the ladder close by and climb out.
Summary
Clickers and Runners fill the shopping hall, and the only way out is at the far end.
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The Outskirts: Museum and The Capitol Building

A chase into the museum, the game's first workbench, the rooftops to the Capitol and a flooded subway.

This stretch runs from the street above the subway to the stairs that end the chapter. It holds the game's first workbench and the second shiv door, so bring a whole shiv. The first swim comes near the end. A missed pickup can be collected after the credits with Chapter Select.

Artefact: Medical PamphletCollectible
Location
The Outskirts · Museum – At the top of the ladder a truck blocks the road: kill the three Runners in the building on the left, roll the cabinet from the middle of its room against the truck, climb over and drop down. Turn around: the back of the truck is open and the note is inside. On a replay, load Downtown for this one, as the Museum start may be past it.
Summary
An Artefact inside the truck that blocks the road, just before the garage door.
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Before you open the garage door

Have the Medical Pamphlet first. It is inside the truck behind you, and the door starts a chase.

Save parts for Combat Ready

The trophy needs one weapon fully upgraded. The Revolver is the cheapest at 155 parts and needs tool level 3, so don't spread parts thin.

Workbench: Museum GarageArea
Location
The Outskirts · Museum – It stands near the large truck, on the left of the doorway out of the garage. Open it even with nothing to spend. Only the 9mm and Revolver can be upgraded this early.
Summary
The game's first workbench. It counts once you open it, with or without an upgrade.
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Firefly Pendant: Michael KiperCollectible
Location
The Outskirts · Museum – Leave the garage and pass through the office rooms, door by door, to the room with the collapsed ceiling. Walk up the ramp it makes, hugging the back wall, then climb onto the narrow ledge on the left against the window. Shimmy to the end: it is in the display case.
Summary
One of the 30 pendants, in a display case at the end of a ledge.
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Before you move the beam

Have the garage workbench opened and the Michael Kiper pendant in hand first. The beam splits the route.

Museum floors, then the beamQuest step
Location
The Outskirts · Museum – Drop back down from the ledge and climb to the second floor. Work through the rooms, crawl through the blocked doorway and use the beam, then let Tess and Ellie pass. It gives way, leaving Joel to go on alone.
Summary
Joel holds a beam so the others can get through a blocked doorway.
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Shiv Door: Museum CafeOther
Location
The Outskirts · Museum – Go through the tunnel into the rooms around the horse statue and bring down the three Clickers from behind, using the bricks lying about and keeping your shiv whole. Then go left through the doors into the cafe: the locked door is on your right as you enter. Take the supplies inside.
Summary
The second locked room. Bring a whole shiv.
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Before you take the stairs

Open the cafe shiv door first. The staircase at the end of the corridor takes Joel on, away from these rooms.

Before you go through the window

Talk to Tess, then Ellie, before you leave this room. Tess climbs out after her talk, and following her gives up the talk with Ellie.

Conversation: Checking on TessOther
Conversation: Checking on EllieOther
Window, roof, plank acrossQuest step
Location
The Outskirts · Museum – Go through the window and on up to the roof. Lift one of the planks there and lay it on the railing, which starts the scene.
Summary
The way out of the museum is over the roof. This ends the Museum sub-chapter.
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Artefact: Firefly OrdersCollectible
Location
The Outskirts · The Capitol Building – After the scene you stand at the top of two metal stairways. Go down both and turn back into the corner: it lies beside the body, with some Revolver Ammo.
Summary
An Artefact beside a body at the foot of the stairs, with the Capitol in sight.
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Before you go inside

Take Firefly Orders before the gate, and the Melinda Davidson pendant in the gazebo before the Capitol steps. Going in starts a long scene, and you leave in a hurry.

Firefly Pendant: Melinda DavidsonCollectible
Location
The Outskirts · The Capitol Building – Push the container to the gate and climb over, then wade through the flooded plaza. Short of the Capitol steps, go left into the gazebo. It is on the floor by a column, and the prompt shows only when you are almost on it.
Summary
One of the 30 pendants, hard to spot in a flooded gazebo.
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Into the CapitolHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Outskirts · The Capitol Building – From the gazebo, wade to the steps and go in. When the scene ends soldiers are in the building, so get moving.
Summary
The group reaches the Capitol at last, and a long scene plays inside.
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Supplements: Conference Room DeskHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Outskirts · The Capitol Building – Go up the stairs on the left and crouch past the balcony into the ornate conference room with the hole in the wall. They are at the front of the room, on the desk or podium there.
Summary
Supplements on the way through the upper floor.
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Hunting RifleHidden spoiler – activate to revealWeaponMinor spoiler
Location
The Outskirts · The Capitol Building – Jump the hole in the wall to the building opposite. It is on the body propped up between two doors.
Summary
A rifle for long shots, on a body in the next building.
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Supplements: Far Left Room DeskHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Outskirts · The Capitol Building – From the Hunting Rifle, go down the hallway past the soldiers and keep left to the room furthest on that side. They are on the desk in the office at its back.
Summary
Supplements in an office off the soldiers' rooms.
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Capitol rooms, Hunting Rifle, drop to Tower HallHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Outskirts · The Capitol Building – Go up the stairs on the left, crouch past the balcony and jump the hole in the wall to the next building, where the Hunting Rifle is on the body between two doors. Strangle the soldiers one by one as they come through the rooms, using the central table as cover. Then take the archway, go down the stairs and drop into Tower Hall.
Summary
A fight through the upper rooms, ending in a drop to Tower Hall.
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Tower Hall to the outsideHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Outskirts · The Capitol Building – Pick off the guards from the back left doorway onward, then go through the centre doorway and along the corridor to the table on the left. In the guarded room, stay crouched along the left wall to the exit, and strangle the guard there if he blocks it.
Summary
Guards fill the lower rooms, but they can be slipped past.
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Supplements: Subway Track EndHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Outskirts · The Capitol Building – Go down the stairs into the subway and beat the two soldiers past the door. Then drop to the track and go right to the far end: they are on the back step of the stopped train.
Summary
Supplements on a stopped train, off the main path.
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Flooded subway, first swimHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Outskirts · The Capitol Building – From the exit, go down the stairs into the subway and through the door to start a scene. Strangle the two guards as they come close, then follow the way until it floods, dive and swim under the rubble.
Summary
The way on floods, and Joel has to swim for the first time.
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Artefact: Smuggler NoteHidden spoiler – activate to revealCollectibleMinor spoiler
Supplements: Locker Room RoofHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Outskirts · The Capitol Building – Drop into the water left of the corpse and swim down the flooded stairs. Come up on the far side, on top of the flooded room, rather than swimming into it.
Summary
Supplements on top of the flooded room.
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Firefly Pendant: Shiyao JiangHidden spoiler – activate to revealCollectibleMinor spoiler
Location
The Outskirts · The Capitol Building – If you took the parts above, you're already in the room. If not, from the corpse, drop into the water on the left, swim down the flooded stairs and along the tunnel to the dead end, and enter the room on the left. It is on a shelf, and the dark makes it hard to see.
Summary
One of the 30 pendants, in a dark room under the water.
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Before you ferry Ellie

Have the Smuggler Note and the Shiyao Jiang pendant first. The ladder she drops leads to the stairs that end the chapter.

Ferry Ellie on the plank, climb outHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Outskirts · The Capitol Building – Swim back to Ellie and a little further on to find the floating plank. Push it to her, wait for her to climb on, and push her to the platform opposite. Climb the ladder she drops and go up the stairs.
Summary
A floating plank gets Ellie across the water. The chapter ends at the top of the stairs.
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Bill's Town: The Woods and Safehouse

From the woods outside Lincoln, through the town's traps and Bill's Bar to the cellar door.

The walk into Lincoln, a main street with plenty to search, the rooftops, then Bill's Bar. Two shiv doors sit on this stretch, so arrive with a whole shiv and have another ready for the second. Melee upgrades start here too, and each break row says which weapon to upgrade and where to use it. A missed pickup can be collected after the credits with Chapter Select, and a missed break with Encounter Select.

Woods to the water storage, plank bridgeQuest step
Location
Bill's Town · The Woods – Follow the path up the hill to the locked gate of the Town of Lincoln Water Storage Facility. Go left round it, stand the wooden plank against the small building and climb to its roof. Lift the plank and lay it over the gap, but stay on this roof for the next row.
Summary
The water storage gate is locked, so Joel and Ellie go over the roofs instead.
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Recipe: Melee UpgradeItem
Location
Bill's Town · The Woods – Pick up the pipe with the blades on it, lying on this roof. It may instead be on the floor by the tyres after the second drop. Craft one upgrade once you hold a plain melee weapon: the Lead Pipe row below covers that.
Summary
A pipe with blades fixed to it teaches Joel to upgrade melee weapons. It's one of the six crafts Geared Up wants.
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Artefact: Pills NoteCollectible
Location
Bill's Town · The Woods – From the plank roof, cross, drop down, go down the hill and drop again. A Clicker sleeps in the shed in front of the square building, so use a brick if you kill it and save your shiv. Climb the metal steps, take the first room on the left, and the note lies on the floor in the far corner.
Summary
A note left in the office above the yard.
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Shiv Door: Woods Lower YardOther
Location
Bill's Town · The Woods – Leave the building and drop off the ledge on its left, down to the chainlink gate. The door is immediately on your left as you land. It takes one whole shiv: a part-used one won't open it.
Summary
A locked supply room in the yard below the office.
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Before you boost Ellie

Take the Pills Note and open the shiv door first. The gate she opens leads on to the main street.

Boost Ellie over the fence to open the gateQuest step
Location
Bill's Town · The Woods – Boost Ellie over the chainlink fence beside the shiv door. She pulls a Lead Pipe out of the gate to open it: pick up that plain pipe, even if it means swapping out the upgraded one. The plain pipe is the one to upgrade yourself. Upgrade it now if you hold a Binding and a Blade.
Summary
Ellie gets over the fence and frees the gate from the far side.
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Conversation: The Turning ArcadeOther
Safe: Main Street TruckOther
Location
Bill's Town · The Woods – Leave the pizza house and head down the street, with the gate side on your right. The safe sits on the ground behind a red pickup truck, near an evacuation notice. Enter 05-17-21, the code on the Note to Bob further down, and take everything inside: it counts on the contents.
Summary
A safe left on the ground behind a pickup truck.
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Firefly Pendant: Hui WangCollectible
Town street to the blockadeQuest step
Location
Bill's Town · The Woods – Walk on past the RV to the very end of the road, where a makeshift wall with a warning sign shuts the street. There's no way through it, so the way on is the alley beside the Marquis Music Store.
Summary
The main street ends at a barricade, so the way on is an alley.
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Artefact: Note to BobCollectible
Artefact: Perimeter NoteCollectible
Before you take the alley

Have the arcade conversation, the safe, the Hui Wang pendant, the Note to Bob and the Perimeter Note first. The alley leads away from the main street.

Shiv Door: Woods Back AlleyOther
Before you cross the rooftops

Open the shiv door behind the music store first.

BowWeapon
Location
Bill's Town · The Woods – Follow the alley on past a corpse with arrows in it. Set the nearby ladder against the semi-truck and climb up: the Bow is propped on the chair on top.
Summary
A silent ranged weapon, left on top of a semi-truck.
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Alley, Bow, plank and rooftopsQuest step
Location
Bill's Town · The Woods – From the shiv door, pass the corpse with the arrows, set the ladder against the semi-truck and climb: the Bow is on the chair at the top. Walk the plank, wait for Ellie, stand the plank against the wall to climb, then lay it over the next gap. Drop the Clicker you see ahead from a distance, climb on to the last roof and drop down its far side.
Summary
The alley ends at a truck, and a plank carries Joel and Ellie over the roofs.
Report an issue
Melee upgrade broken 1 of 5: Lead PipeAchievement
Location
Bill's Town · The Woods – If you haven't yet, craft the upgrade on to the plain Lead Pipe from the gate, using a Binding and a Blade. Crouch under the tripwire, turn left and take the door the alley ends at: an infected attacks upstairs. Hit it until the upgrade breaks. If the upgrade lasts, tick this row later, once it breaks on the infected at the laundromat door.
Summary
The first of five breaks for Build Em Up, Break Em Down. Only the upgrade has to break, not the weapon.
Report an issue
Artefact: Note to RachelCollectible
Before you open the last door

Take the Note to Rachel first. The door past the ammo desk starts a fight that carries you out of The Woods.

Clear the tripwires, open the doorQuest step
Location
Bill's Town · The Woods – Back outside, pick up a brick and throw it at the tripwires on the gate to set them off. Go through, take the ammo from the corpse and throw a brick or bottle at the next trap. In the room round the corner, take the ammo from the desk and open the door.
Summary
Wired traps bar the way to the next door.
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Hanging fight, follow Bill to safetyQuest step
Location
Bill's Town · The Woods – Hanging upside down, keep shooting for heads while Ellie works on the rope, and clear whatever attacks her first when she falls. Once free, follow Bill into the laundromat and put down the infected pushing in at the door. Take the Baseball Bat at the front of the laundromat before you move on.
Summary
One of Bill's traps catches Joel, and Bill himself cuts in to lead them away.
Report an issue
Artefact: Bill's MapCollectible
Artefact: Fences NoteCollectible
Conversation: Chess BoardOther
Training Manual: Shiv SharpeningUpgrade
Before you leave the Bar

Take Bill's Map, the Fences Note and the manual, and look at the chess board, before you head out to the stairs. At the top of the stairs, take the Hunters Note before you follow Bill.

Artefact: Hunters NoteCollectible
Leave the Bar with BillQuest step
Location
Bill's Town · Safehouse – From the kitchen, go after Bill: cross the balcony and hop through the window into the next room. The street lies beyond it, and a fight starts as soon as you step out.
Summary
Bill leads on across a balcony towards the next street.
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Melee upgrade broken 2 of 5: Baseball BatAchievement
Location
Bill's Town · Safehouse – Before you step outside, upgrade the Baseball Bat from the laundromat with a Binding and a Blade, and carry a shiv to break a Clicker's grab. Runners and Clickers fill the street: hit the Runners with the bat until the upgrade breaks, and shoot the Clickers in the head.
Summary
The second of five breaks. The street fight is the place for it.
Report an issue
Firefly Pendant: Alex Raymond VincentCollectible
Before you enter the cellar

Take the Alex Raymond Vincent pendant first. The cellar door ends this stretch.

Follow Bill to the cellar doorQuest step
Location
Bill's Town · Safehouse – From the lamp post, follow Bill into the next area and up the stairs beside the shed, then go through the cellar door. The scene that follows hands you the Pump Shotgun, so there's nothing to pick up.
Summary
With the street clear, Bill leads on to his cellar door.
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Bill's Town: Graveyard and High School Escape

Bill's armoury, the Graveyard and the houses beyond, then the school and the truck out of Lincoln.

Bill's armoury holds the first Tool and the only workbench in this chapter, so stop there before you go up into the church. After that come a yard of Clickers, a run of houses, the school and the first Bloater, so save the Pump Shotgun's shells and any Molotovs for it. A missed pickup can be collected after the credits with Chapter Select, but take the Tool on this pass.

Recipe: Nail BombItem
Location
Bill's Town · Graveyard – In the basement, walk over to Bill when he mentions the bomb and take it from the desk. If it's already in your pack, there's nothing to take. Craft one as soon as you hold a Blade and an Explosive.
Summary
Bill shows Joel his Nail Bomb. It's one of the six crafts Geared Up wants.
Report an issue
Tool: Level 1Upgrade
Workbench: Bill's Church BasementArea
Artefact: Bombs NoteCollectible
Before you climb out of the window

Take the Level 1 Tool, open the workbench and pick up the Bombs Note first.

Clear the Graveyard, Bill opens the gateQuest step
Location
Bill's Town · Graveyard – Stay crouched and take the nearest ones from behind with a shiv or upgraded weapon. Throw a bottle to pull the rest apart, and use a Nail Bomb if they bunch up, always keeping your distance. Bill goes to the gate once all five are dead.
Summary
Five Clickers hold the Graveyard, and Bill can't open the gate until they're gone.
Report an issue
Melee upgrade broken 3 of 5: 2×4Achievement
Location
Bill's Town · Graveyard – Before you leave the Graveyard, take the 2×4 from the stone bench by the stairs and upgrade it with a Binding and a Blade. Through the gate, use it on the Runners on the street, in the alley on the left and the Clicker in the garden of the first house on the right, until the upgrade breaks.
Summary
The third of five breaks, on the infected just past the Graveyard.
Report an issue
Firefly Pendant: Peter MrozikCollectible
Before you drop from the treehouse

Take the Peter Mrozik pendant first.

Streets and houses, RV, treehouse dropQuest step
Location
Bill's Town · Graveyard – If you took the parts above, you're already past the dog door, so skip to the camper. If not, from the first house, go through the hole in the fence and kill the Clicker and Runners there. Back on the street, Ellie crawls through the dog door of the building near the truck and opens it. Clear the four Clickers, two outside and two in, then climb the camper and drop from the hut into the yard with the pool.
Summary
Fences, houses and a camper lead on to a treehouse above a yard with a pool.
Report an issue
Artefact: Boy's DiaryCollectible
Conversation: Ellie in the Child's BedroomHidden spoiler – activate to revealOtherMinor spoiler
Before you lift the garage door

Take the Boy's Diary and finish the talk with Ellie first. Lifting the door with Bill ends Graveyard.

School yard Runners, truck roof, boost EllieQuest step
Location
Bill's Town · High School Escape – Work through the yard quietly, strangling Runners one at a time from behind the barrier, the car and the wall. When the ambush starts near the truck, sprint for the black truck, climb on the roof and hit them as they climb. Then boost Ellie from the School Bus, climb the ladder she drops and follow Bill to the scene.
Summary
Runners fill the yard in front of the school, and a truck roof is the safe place to fight them.
Report an issue
Through the schoolQuest step
Location
Bill's Town · High School Escape – Avoid the Clicker, stay low into the left-hand hall and strangle the Runner there, then go up the broken stairs. Kill the Runner and Clicker that walk through the classroom door, cross into the next corridor and deal with its three Runners. The room at the end of that corridor is the Bloater's.
Summary
A short run of halls and classrooms, thick with infected.
Report an issue
Bloater: High SchoolBoss
Location
Bill's Town · High School Escape – Go into the last room off this corridor. Keep circling at a distance and dodge the spore bombs while you drop the Runners first. Then throw Molotovs and finish it with Pump Shotgun blasts to the head.
Summary
The first Bloater, a heavy infected that throws spore bombs. Fire hurts it most.
Report an issue
Window, ladder, Frank's houseHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bill's Town · High School Escape – At the window, boost Bill up, kill the three Runners that come, then climb up yourself. Drop down the far side, follow Bill and climb the ladder into the house, where a scene plays.
Summary
Past the school, Bill leads the way over a wall to a house.
Report an issue
Conversation: Ellie at the WheelHidden spoiler – activate to revealOtherMinor spoiler
Artefact: Note from FrankHidden spoiler – activate to revealCollectibleMinor spoiler
Conversation: Bill Reads the NoteHidden spoiler – activate to revealOtherMinor spoiler
Artefact: Note from Frank (Crumpled)Hidden spoiler – activate to revealCollectibleMinor spoiler
In MemoriamHidden spoiler – activate to revealAchievementMinor spoiler
Location
Bill's Town · High School Escape – It pops as you make the pickup in the row above. The bedroom pickup doesn't earn it: show the note to Bill in the garage, let him throw it down, then walk round the truck and pick it up again, all before you push the truck.
Summary
Earned by picking up the note a second time, after Bill throws it down.
Trophies
  • Achievement · SteamIn Memoriam
  • Bronze · PlayStationIn Memoriam
Report an issue
Before you push the truck

Finish the talk with Ellie at the wheel, show Bill the note, and collect it a second time once he has thrown it down. Pushing starts the last fight, and the truck ends the chapter.

Push the truck out and hold off the infectedHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bill's Town · High School Escape – Go behind the truck and push it out of the garage. Fight off the two waves of Runners and Clickers, then jump in the back once the engine starts, which ends the chapter.
Summary
Joel pushes the truck out of the garage while the infected close in.
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Pittsburgh: Alone and Forsaken

The hunters' ambush and hideout, the overgrown highway, the checkpoint and bookstore, then the flooded street to the Hotel.

Hunters replace the Infected here, so most fights reward patience and a quiet strangle. This stretch holds the second Tool, the last recipe, the first comic you can find and the first three sets of Ellie's jokes. Each joke set needs you to stand still and wait, and each needs hearing to the end. Two shiv doors come close together, so strangle hunters rather than stab them, and carry the Binding and Blades for two whole shivs. A missed pickup can be collected after the credits with Chapter Select, but take the Tool on this pass.

Artefact: Siphon HoseCollectible
Survive the ambush in the storeQuest step
Location
Pittsburgh · Alone and Forsaken – Stay in cover and let the first hunters walk into the store, strangling each one that comes near. Then pick off the rest with your Handgun, and search the store once it's quiet.
Summary
Hunters close in on the store the truck crashed into.
Report an issue
Tool: Level 2Upgrade
Recipe: Smoke BombItem
Location
Pittsburgh · Alone and Forsaken – Pick up the Smoke Bomb right beside the toolbox, which teaches the recipe. Craft one as soon as you hold a Sugar and an Explosive.
Summary
The last of the six crafts Geared Up wants. With this one, every recipe is in hand.
Report an issue
Conversation: Pile of ClothesOther
Artefact: Tourists ManifestCollectible
Training Manual: Health SplintingUpgrade
Artefact: Ambush MapCollectible
Workbench: Hunter HideoutArea
Before you go through the blue door

Take the Tool, the Smoke Bomb, the Tourists Manifest, the Health Splinting manual and the Ambush Map, talk to Ellie by the clothes, and open the workbench. The blue door leads to a drop on to the road.

Blue door, drop to the highwayQuest step
Comic: Termination ShockCollectible
Location
Pittsburgh · Alone and Forsaken – Walk up the road to the broken-down city bus on the right and step inside. The comic lies on the floor at the very back. Turn it over when you read it.
Summary
The first comic you can find, which earns Savage Starlight Fan.
Trophies
  • Achievement · SteamSavage Starlight Fan
  • Bronze · PlayStationSavage Starlight Fan
Report an issue
Conversation: Body at the CarOther
Conversation: Ellie's Jokes 1Other
Location
Pittsburgh · Alone and Forsaken – Follow the road until gunshots sound, get into cover and kill the three hunters once they've walked past. Then stand in front of the blue bus blocking the road and don't climb it. After a minute or two Ellie brings out her book: take the prompt and hear every joke.
Summary
The first set of jokes from Ellie's book. It only comes if you wait at the bus.
Report an issue
Before you climb the bus

Take Termination Shock, talk to Ellie at the car, and wait for the first jokes in front of the bus.

Climb over the bus into the checkpointQuest step
Location
Pittsburgh · Alone and Forsaken – Climb on to the bus and drop down on the far side, at the entrance to the checkpoint.
Summary
The blue bus is the way into the abandoned checkpoint.
Report an issue
Conversation: Give Us Our RationsOther
Artefact: Lost Hill NoteCollectible
Artefact: Traitors FlyerCollectible
Clear the square and the bookstore's ground floorQuest step
Location
Pittsburgh · Alone and Forsaken – Keep to the left of the square and strangle each hunter once he's walking away. Go down the alley on the right, take the hunter there when he's alone, then enter the bookstore. Stay low behind crates and tables and grab them one at a time, leaving nobody alive: a joke upstairs needs every hunter dead.
Summary
Hunters hold the square, an alley and the ground floor of the bookstore.
Report an issue
Firefly Pendant: Kazden RiskCollectible
Artefact: Applicant ChecklistCollectible
Artefact: Abandon Zone NoteCollectible
Conversation: Ellie's Jokes 2Other
Shiv Door: Bookstore RestroomOther
Artefact: Lost Areas MapCollectible
Before you take the upstairs exit

Take the Lost Hill Note, the Traitors Flyer, the Kazden Risk pendant, the Applicant Checklist and the Abandon Zone Note. Talk to Ellie at the graffiti, hear the second jokes, and open the restroom for the Lost Areas Map.

Upstairs exit, down to the vanQuest step
Location
Pittsburgh · Alone and Forsaken – Leave by the exit on the upper floor and drop to the street. Follow the path past the green container and the hanging soldiers, climb the stairs, and drop on to the van.
Summary
A back way out of the bookstore leads towards the flooded main street.
Report an issue
Supplements: Rubbish by the VanUpgrade
Location
Pittsburgh · Alone and Forsaken – As soon as you land, turn right round. They're inside the rubbish heap next to the van, on your left as you came, and show only when you're close.
Summary
Supplements hidden in a heap of rubbish.
Report an issue
Conversation: Model PosterOther
Conversation: Ellie's Jokes 3Other
Shiv Door: Blue AwningOther
Artefact: Mother's LetterCollectible
Before you go for the plank

Talk to Ellie at the poster in Laron's, hear the third jokes, and open the door under the blue awning for the Mother's Letter.

Plank Ellie to the busQuest step
Location
Pittsburgh · Alone and Forsaken – Get into the water at the end of the street and swim to the wooden plank. Shove it across to Ellie, let her climb on, then push her over to the bus.
Summary
Joel floats Ellie over to the bus on a wooden plank.
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Artefact: Stash NoteCollectible
Before you cross the planks

Take the Stash Note from the coffee shop's upper level before you drop down.

Coffee shop drop, planks into the HotelQuest step
Location
Pittsburgh · Alone and Forsaken – From the upper level, drop to the floor below and walk over the planks into the Hotel.
Summary
Planks lead from the coffee shop into the Hotel Grand.
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Pittsburgh: Hotel Lobby

The Hotel Grand: the lobby and its safe, the hunters' floors, the flooded basement, and the way back up and out.

The safe's code never changes, so this walk opens the safe on the way in and takes its note at the top of the ladder, with no trip back down. That also sets up the fourth jokes and gives you an Explosive for Geared Up. Later the elevator drops Joel alone into the basement, where a Bloater can be left alive. A missed pickup can be collected after the credits with Chapter Select.

Safe: Hotel Coat CheckOther
Training Manual: Shiv ReinforcementUpgrade
Conversation: Coffee MachineOther
Geared UpAchievement
Location
Pittsburgh · Hotel Lobby – Craft a Smoke Bomb now, from the bar's Sugar and the safe's Explosive. If any of the other five is still uncrafted, make it from the crafting menu too: the trophy pops on the sixth. If you're short, more Explosive lies in the rooms ahead, and restarting a checkpoint hands materials back, so you can craft, restart and craft again. If it has already popped, just tick this.
Summary
Earned by crafting all six items at least once: Health Kit, Molotov, Shiv, Melee Upgrade, Nail Bomb and Smoke Bomb.
Trophies
  • Achievement · SteamGeared Up
  • Bronze · PlayStationGeared Up
Report an issue
Artefact: Note to StaffCollectible
Conversation: Ellie's Jokes 4Other
Location
Pittsburgh · Hotel Lobby – Shimmy back to the landing by the elevators and wait a minute or two without going up the stairs. The jokes need the Note to Staff, the safe and its manual done first, so on a replay do all three again before you wait. Take the prompt when the book comes out and hear every joke.
Summary
The fourth set of jokes. It needs setup in this sub-chapter.
Report an issue
Before you go up the stairs

Stop at the coffee machine, take the Note to Staff, open the safe, take the Shiv Reinforcement manual, and hear the fourth jokes on the landing.

Up the lobby stairs and out the windowQuest step
Location
Pittsburgh · Hotel Lobby – From the landing, go up the stairs and climb out of the window on to the roof. Cross the roof to the window on your left and stop until the hunters inside finish talking.
Summary
The stairs above the landing lead out on to the roof and the hunters' floors.
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Clear the Hotel roomsQuest step
Location
Pittsburgh · Hotel Lobby – Strangle the nearest hunter at the window, then work along the corridor with the listen ability, taking each one from behind. Go up by the path on the left and do the same on the upper floor, staying in cover in the open areas. Clear both floors: the talk in Room 304 needs it.
Summary
Hunters hold two floors of rooms.
Report an issue
Conversation: Bodies in the BathOther
Before you open the elevator

Talk to Ellie in the Room 304 bathroom first, with both floors clear.

Open the elevator, boost Ellie, swim the flooded roomsQuest step
Location
Pittsburgh · Hotel Lobby – Follow the path past the burning barrel and go upstairs to the elevator. Open it, climb the ladder, drop back down and boost Ellie up until the car falls. Swim across, go through the door on the right, follow the way ahead to a doorway, and dive through the submerged stretch until you come up.
Summary
Joel boosts Ellie up the shaft, and the car drops him into the flooded basement.
Report an issue
Artefact: Hotel KeycardCollectible
Location
Pittsburgh · Hotel Lobby – Face the doorway marked West Tower B1, dive back in and swim the tunnel past the gate. Climb the broken concrete ramp, go through the room on the right and take its first door on the right, then cross the hall to the security room, with your Shotgun ready. The card is by the stack of TVs.
Summary
The card the way out depends on, which also counts as an Artefact.
Report an issue
Before you start the generator

Take the Hotel Keycard from the security room first. The generator brings out a Bloater, and the door out needs the card.

Basement: start the generatorQuest step
Location
Pittsburgh · Hotel Lobby – Go back down the broken floor and into the room on the left, and start the generator. A Bloater comes for you, and you don't have to fight it.
Summary
The generator powers the card door, and starting it brings out a Bloater.
Report an issue
Bloater: Hotel BasementBoss
Location
Pittsburgh · Hotel Lobby – It hunts you through the spore rooms once the generator runs. If you want the fight, keep your distance, dodge the spore bombs, throw Molotovs and finish it with Shotgun blasts to the head.
Summary
A Bloater you can leave alive. Nothing later needs it dead.
Report an issue
Workbench: Hotel Upper FloorArea
Location
Pittsburgh · Hotel Lobby – Run up to the second floor, follow the path to the left to the end of the spores and use the Keycard on the door. Climb the stairs into the maintenance hall: the bench is in the first room on the right. Open it to register it, even with nothing to spend. Put any parts you have into the Revolver and spend on nothing else until Combat Ready is done.
Summary
The fourth of the 11 workbenches, just past the basement.
Report an issue
Kitchen fight, then the ladderHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Pittsburgh · Hotel Lobby – Hide behind the fridge in the kitchen and take the two hunters when they split up, then strangle the ones in the dining area. Carry the ladder to the back left corner and climb. When a hunter grabs Joel, keep hitting the prompt until the scene ends.
Summary
Hunters hold the kitchen and the dining area, and a struggle waits at the ladder.
Report an issue
Comic: AccretionCollectible
Before you drop down the broken stairs

Take Accretion from the far side of the balcony first.

Firefly Pendant: Colby ReedCollectible
Training Manual: Melee KnotsUpgrade
Conversation: Hawaii BackdropOther
Before you push the piano

Take the Colby Reed pendant and the Melee Knots manual, and finish all three prompts at the backdrop.

Pittsburgh: Financial District and Escape the City

The streets from the Hotel to the bridge: hunters on every block, then a night run through their gate.

This stretch runs from the street outside the Hotel to the bridge. It holds two shiv doors, so carry a whole shiv to each, and one workbench. Near the end comes Lights Out, which fails if anyone spots you, so read its row before you go down to the gate. A missed pickup can be collected after the credits with Chapter Select.

Clear the first streetQuest step
Location
Pittsburgh · Financial District – Keep behind the low walls and vehicles and work over to the Rivers Cafe. Go up its stairs and out on to the EXIT balcony, kill the sniper there and shoot the hunters below, checking the room on your left for any creeping up. Even a quiet start ends in a forced fight, and a short scene plays once they're all down.
Summary
Hunters hold the street outside the Hotel, and it isn't safe to search until they're dead.
Report an issue
Conversation: Hanging BodyOther
Artefact: Fireflies NoteCollectible
Before you move the cart

Finish the talk at the hanging body and take the Fireflies Note first. The window leads on to the rest of the district.

Shutter, cart, climb through the windowQuest step
Location
Pittsburgh · Financial District – At the far left of the street, raise the metal shutter. Pull the cart that props it open over to the broken window, then climb through with Ellie.
Summary
The way on is through the garage at the far end of the street.
Report an issue
Workbench: Financial DistrictArea
Before you jump the table

Open the workbench first.

Jump the table, fight through the bankQuest step
Location
Pittsburgh · Financial District – Walk on from the bench and vault the table, which starts a scene. Go upstairs, hide behind the wall and strangle the first hunter as he passes, then go into the office and kill the other.
Summary
A scene with an armed Humvee sends you on to the Bank of Meridian, where two hunters wait upstairs.
Report an issue
Artefact: Final Attack NoteCollectible
Before you drop to the street

Take the Final Attack Note first.

Drop to the street, clear the building on the rightQuest step
Location
Pittsburgh · Financial District – Leave the bank, drop to the street and follow it past the Book Store to the concrete block. Sneak into the corner building on the right by its left entrance, under the sign, and go upstairs. Strangle the hunter nearest the stairs while the others look away, then the one by the edge, then the one on the left.
Summary
Three hunters pace the upper floor of a corner building.
Report an issue
Artefact: Mob Attack NoteCollectible
Clear the tank streetQuest step
Location
Pittsburgh · Financial District – Go back down to the Book Store, carry on past the tripwire and take cover behind the concrete wall by the tank. Strangle the nearest guard when he comes back to the tank's left side, then shoot the other three from a distance, aiming for the head.
Summary
Four hunters hold the end of the street, around two tanks and the Ration Depot.
Report an issue
Artefact: Truck NoteCollectible
Shiv Door: Ration DepotOther
Conversation: Death For FreedomOther
Before you boost Ellie

Take the Mob Attack Note and the Truck Note, and open the Ration Depot shiv door first. The ladder leads over the wall and on.

Conversation: Military School GateOther
Conversation: Dawn of the WolfOther
Before you take the alley

Finish both talks with Ellie first, at the school gate and at the poster.

Alley past the Humvee, up the buildingQuest step
Location
Pittsburgh · Financial District – Head down the alley and cross the road under the turret, using the broken-down vehicles for cover, to the Refund Quick Store. Leave it by the alley on the left and kill the two hunters there. Then enter the building, go upstairs through the offices and out on to the fire escape.
Summary
The Humvee's turret covers the road on the way to the last building.
Report an issue
Shimmy to the window, Henry attacksHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Pittsburgh · Financial District – If you aren't already in the flat past the ledge, go up the fire escape a floor and along the narrow path to its open window. Cross the flat, climb out of the window by its kitchen and shimmy along to the next one. Going through it starts the scene.
Summary
One more ledge leads into a flat, and going in starts a scene.
Report an issue
Training Manual: Molotov ConstructionUpgrade
Shiv Door: Room 201Other
Comic: Deep PhaseCollectible
Before you go down to the Toy Store

Take the Molotov Construction manual, open Room 201 and pick up the Deep Phase comic first.

Down through the Toy Store, the hunters by the vanQuest step
Location
Pittsburgh · Escape the City – Go on down the stairs into the Toy Store and out by the Employee Only door. Take cover behind the crates, strangle the nearest hunter when the two on the left and right look away, then the left one from behind the van. Finish the last however you like.
Summary
Three hunters wait by a van behind the Toy Store.
Report an issue
Climb to the roof, clear the two huntersQuest step
Location
Pittsburgh · Escape the City – Climb up on to the roof and get straight back into cover. Shoot the two hunters from there, then climb into the building.
Summary
Two more hunters hold the roof.
Report an issue
Firefly Pendant: Lucas RiosCollectible
Before you go through the double doors

Take the Lucas Rios pendant first. Henry closes the doors behind you.

Artefact: Trial NoteHidden spoiler – activate to revealCollectibleMinor spoiler
Supplements: Office Kitchen CounterHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Pittsburgh · Escape the City – Follow the left wall of the big office to its kitchen corner. They're on the worktop, so take them before you go through the door Henry holds next.
Summary
Loose supplements in the office.
Report an issue
Before you follow Henry on

Take the Trial Note first. The next doorway plays a scene and moves the story on to night.

Rest until nightHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Pittsburgh · Escape the City – Follow Henry through the doorway into the next room. A scene plays, and it's night when you have control again.
Summary
The group waits in the office for dark.
Report an issue
Before you go downstairs

Lights Out starts here, and being spotted by anyone before the generator is off fails it. Make a manual save now, and read its row before you move. If you're seen, restart the checkpoint.

Down to the searchlight gate, the first two guardsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Pittsburgh · Escape the City – Stay crouched and follow Henry down to the ground floor. Sneak up and strangle one of the two guards while Henry kills the other.
Summary
Two guards stand between you and the hunters' gate.
Report an issue
Lights OutAchievement
Location
Pittsburgh · Escape the City – Go outside and stay crouched. Work clockwise behind the barriers (keeping right also works), moving only when the searchlight swings away, and let the roaming hunter walk off or kill him silently. Turn off the generator by the gate, on its left under the searchlight. If anyone spots you before or while you use it, the trophy fails: restart the checkpoint and try again, or, after the credits, replay the sub-chapter from Chapter Select.
Summary
Turn off the searchlight generator at the gate without being spotted.
Trophies
  • Achievement · SteamLights Out
  • Bronze · PlayStationLights Out
Report an issue
Supplements: Under the Coffee CartUpgrade
Location
Pittsburgh · Escape the City – From the generator, fight through the gate and the garage to the bar and on into the room after it. With the hunters there dead, look under the small coffee cart, before you move the cart at the door.
Requires
Summary
Loose supplements on the way to the bridge.
Report an issue
Gate, ladder breaks, bar, the bridgeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Pittsburgh · Escape the City – Shoot the guards who drop down when the light dies, open the gate and kill the one ahead, then boost Henry up. When the ladder breaks, lift the metal shutter with Ellie and go through the garage into the bar, where hunters come in: strangle them one at a time. Clear the next room with a thrown bottle and a Nail Bomb or the shotgun, move the cart at the door and walk to the end of the road, which ends the chapter.
Requires
Summary
The fight at the gate, then a run through a bar to the bridge.
Report an issue

The Suburbs: Sewers

From the riverbank through a flooded sewer and an old settlement to the way out.

This stretch runs from the riverbank to the door out of the sewer. It holds tool level 3, the Waterlogged trophy and a chance at the fourth melee break, but no workbench and no shiv door. Keep a Binding and a Blade for a Machete and a whole shiv for a Clicker's grab. A missed pickup can be collected after the credits with Chapter Select, but take the Tool on this pass.

Comic: AntiparticlesCollectible
Artefact: Boat NoteCollectible
Firefly Pendant: Josh SchefflerCollectible
Before you climb to the sewer

Take the Antiparticles comic, the Boat Note and the Josh Scheffler pendant first.

Climb the cliff into the sewerHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Sewers – Leave the boat, go over to Henry and climb the cliff. The group goes in through the grilled pipe.
Summary
The way on is a grilled pipe in the cliff side.
Report an issue
Firefly Pendant: Robert RighettiCollectible
Right at the fork, the vent for EllieQuest step
Location
The Suburbs · Sewers – Back in the main pipe, follow it to the split and go right, over the yellow pipe and up the ramp. Pull the vent cover off so Ellie can crawl through and unlock the gate.
Summary
A caged room on the right-hand path, which Ellie can open from inside.
Report an issue
Artefact: Sewers NoteCollectible
Firefly Pendant: Eddie FuentesCollectible
Before you pull the pole

Take the Sewers Note and the Eddie Fuentes pendant first.

Clear the jam, go under the gateHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Sewers – Swim down to the gate and pull out the pole jammed in its side, and Henry lifts it. Swim under, walk up the stairs and climb the ladder to the walkway.
Summary
Henry can't raise the gate until the pole jammed in it comes out.
Report an issue
Artefact: Trading NoteCollectible
Before you ferry Ellie

Take the Robert Righetti and Eddie Fuentes pendants, the Sewers Note and the Trading Note first. Read the Waterlogged row now as well: you have only moments once Ellie steps off the pallet.

Ferry Ellie to the generatorQuest step
Location
The Suburbs · Sewers – Push the pallet off the walkway into the water and go down after it. Bring it over to Ellie and push her to the far side. Don't wait for her to reach the generator: go straight to the next row the moment she jumps off.
Summary
Ellie rides a pallet across the water to start the generator that moves the platform.
Report an issue
WaterloggedHidden spoiler – activate to revealAchievementMinor spoiler
Location
The Suburbs · Sewers – As Ellie jumps off the pallet, turn round and swim back to the ledge. Climb out and sprint to the big metal platform with Henry and Sam, and get on before it moves. The trophy pops on the far side, and if the platform leaves without Joel, it fails: restart the checkpoint and ferry her again, or, after the credits, replay the sub-chapter from Chapter Select.
Summary
Ride the sewer contraption across with Henry and Sam.
Trophies
  • Achievement · SteamWaterlogged
  • Bronze · PlayStationWaterlogged
Report an issue
Tool: Level 3Upgrade
ShortyWeapon
Location
The Suburbs · Sewers – Follow the tunnel through the double doors painted like a castle, which set off a noise trap, and vault the table. The Shorty is on a table on your left.
Summary
A sawn-off shotgun. No trophy needs it.
Report an issue
Training Manual: Bomb ContainmentUpgrade
The tunnel on the left, the infected ambushQuest step
Location
The Suburbs · Sewers – Go back to the tunnel on the left by the table you vaulted and through the door at its end. Clickers and Runners come from both sides: throw a Molotov to the left, shoot for the head with the shotgun, and keep a shiv ready for a grab.
Summary
Clickers and Runners attack from both sides in a split room.
Report an issue
Artefact: Rain Catcher NoteCollectible
Artefact: Cornered NoteCollectible
Location
The Suburbs · Sewers – From the split room, vault the low barricade and climb the stairs past the mattresses (you're on them already if you took the shelf parts). Go through the door on the left, behind some shelves: the note is on the floor in the back left corner, by the bodies. Look for a Machete up the stairs in this same room, and take it if it's there.
Summary
A note beside the bodies in a side room.
Report an issue
Before you try the wire door

Take the Level 3 Tool, the Bomb Containment manual, the Rain Catcher Note and the Cornered Note first, and a Machete if you found one. The door splits the group.

The wire door and the safety doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Sewers – Leave the room, go down the stairs on your left and try the wire door. A safety door slams down, cutting you and Sam off from the others.
Summary
A trap drops a safety door, leaving Joel and Sam on one side.
Report an issue
Melee upgrade broken 4 of 5: MacheteHidden spoiler – activate to revealAchievementMinor spoiler
Location
The Suburbs · Sewers – If you found a Machete, craft the upgrade on to it before the fight, on the spot from the crafting menu, using a Binding and a Blade. Hit the Stalkers in the next row with it until the upgrade breaks. If you found none, leave this row open: a bandit upstairs at the Ranch House on Tommy's Dam carries one, and the Hold the stairs, ride off row says when to take it. As a last resort, replay that fight from Encounter Select after the story.
Summary
The fourth of five breaks, on the Stalkers ahead if you have a Machete by now.
Report an issue
With Sam: clear the StalkersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Sewers – Hug the wall on your right and hit the first Stalker, then the next two as they come at you one by one. Clickers join them: shoot for the head with the shotgun, throw a Molotov if they group up, and keep a shiv for a grab.
Summary
Stalkers, then Clickers, fill the old settlement.
Report an issue
Artefact: Kid's DrawingCollectible
Before you boost Sam

Take the Kid's Drawing first.

Classroom ladder, regroup, hold the locker room doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Sewers – In the classroom, boost Sam so he can reach the ladder, climb it and follow the path to its end, then drop to rejoin the others. Follow them on, and at the locked way through, Sam crawls in by the vent and opens it. At the last door, hold off the waves of Clickers and Runners until Ellie and Sam open it from outside: block the doorways with Molotovs and finish them with the shotgun.
Summary
The group comes back together and holds off the infected until the way out opens.
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The Suburbs: Suburbs

One pass down a quiet street, house by house, then the drop into the sniper's street.

This street is calm, so take your time, because nearly everything here sits before one drop into the next area. Follow the rows in order: the talks lead to the fifth set of Ellie's jokes, so finish them, the workbench and both houses before you walk to the Firefly wall at the far end. Combat Ready falls due at the bench, and the parts from the safes and shiv rooms you've emptied cover it. A missed pickup can be collected after the credits with Chapter Select, but do the talks and the joke on this first pass.

Artefact: Looting NoteCollectible
Conversation: Henry at the Kitchen HoleHidden spoiler – activate to revealOtherMinor spoiler
Location
The Suburbs · Suburbs – Go back to the road and follow it to the bend. Climb through the hole in the side of the house there, the one painted with a U loot, I shoot warning, and wait in the kitchen until Henry comes in and finishes his story.
Summary
Henry remembers a neighbourhood barbecue. The game doesn't count this talk, but Ellie's fifth set of jokes follows it.
Report an issue
Conversation: Barricaded HouseHidden spoiler – activate to revealOtherMinor spoiler
Conversation: Ice Cream TruckHidden spoiler – activate to revealOtherMinor spoiler
Workbench: Suburbs GarageArea
Combat ReadyAchievement
Location
The Suburbs · Suburbs – While the bench is open, buy every Revolver upgrade until none is left. It costs 155 parts in all and needs the Level 3 Tool, and the trophy pops on the last one. The safes and shiv rooms you've emptied hold enough for this, so spend on nothing else until it's done. If you run short, the safe in the white house holds more, and any later bench will do.
Summary
One fully upgraded weapon earns this trophy, and the Revolver is the cheapest to finish.
Trophies
  • Achievement · SteamCombat Ready
  • Silver · PlayStationCombat Ready
Report an issue
Artefact: Father's NoteCollectible
Training Manual: Melee TechniquesUpgrade
Artefact: Survivor's NoteCollectible
Comic: Messenger ParticleCollectible
Artefact: MatchbookCollectible
Safe: Suburbs BedroomOther
Conversation: DartsHidden spoiler – activate to revealOtherMinor spoiler
Conversation: Henry at the Firefly GraffitiHidden spoiler – activate to revealOtherMinor spoiler
Conversation: Ellie's Jokes 5Hidden spoiler – activate to revealOtherMinor spoiler
Location
The Suburbs · Suburbs – Stay at the wall until Ellie takes out her book, which can take up to four minutes. If nothing happens, walk back towards the houses and wait there. Take any prompt and hear every joke, Sam's included, now: on a Chapter Select replay these talks may not start.
Summary
Ellie takes out her joke book for the fifth time, and Sam tells one of his own.
Report an issue
Firefly Pendant: Matthew WhiteCollectible
Before you drop from the back yard

Take these first: Looting Note, Father's Note, the Melee Techniques manual, Survivor's Note, Messenger Particle, the Matchbook, the safe, the Matthew White pendant and the workbench. Finish the kitchen, barricaded house, ice cream, darts and Firefly wall talks, and Ellie's jokes.

Supplements: Third House Upstairs BedroomUpgrade
Location
The Suburbs · Suburbs – Use cover to cross to the houses on the right of the street. In the third one, climb to the upstairs bedroom and check the chest of drawers. It may be the last house on that side.
Summary
Pills in a child's bedroom on the sniper street.
Report an issue
Kill the sniper, cover the othersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Suburbs – Near the wrecked building, stay in cover and strangle the hunters as they come to you, then finish the rest with melee and the shotgun. Clear the guards behind the sniper's building, go up, win the struggle, and use the mounted rifle on anything that grabs Ellie, Sam or Henry on their way to you.
Summary
Joel goes after the sniper, then takes over the rifle to protect the group.
Report an issue
Destroy the Humvee, run from the hordeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Suburbs · Suburbs – Keep the rifle on the vehicle as it rolls down the street, and wait for the hunter who stands up to throw a Molotov. Shoot him. From there, scenes carry the chapter to its end: let them play.
Summary
The armoured vehicle returns, and bullets alone won't stop it.
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Tommy's Dam

A river walk to the dam, a tour of the plant, and a ride out to a ranch.

The chapter runs from a trail to a ranch, by way of a puzzle at the dam and a tour of the plant. Two trophies here are single moments, Left Hanging and Who's A Good Boy?, so read each row before you reach it. Bring one whole shiv for the door at the top of the dam stairs, and keep a Binding and a Blade for the Hatchet's melee upgrade, and a second pair if the Machete row is open. Open the plant's workbench as soon as you reach it. A missed pickup can be collected after the credits with Chapter Select.

El DiabloWeapon
Location
Tommy's Dam · Hydroelectric Dam – Follow the path ahead to the wrecked jeep. The gun lies by the skeleton at the open driver's door. If it isn't there, look on the seat.
Summary
A handgun left with a body beside a wrecked jeep.
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Trail, jeep, drop to the riverQuest step
Location
Tommy's Dam · Hydroelectric Dam – Walk the path to the wrecked jeep, then drop off the road on the left and follow the river towards the bridge.
Summary
The way on leaves the road for a path along the river.
Report an issue
Comic: Foreign ElementCollectible
Shiv Door: DamOther
Location
Tommy's Dam · Hydroelectric Dam – Return to the river and follow it to the dam, then climb the three flights of metal stairs. The blue door is on your right at the top. It takes one whole shiv: a part-used one won't open it. Take everything inside.
Summary
A locked supply room at the top of the dam stairs.
Report an issue
Before you go into the water

Take Foreign Element and open the shiv door first. Once the way across is open, walk past Ellie's raised hand for Left Hanging.

Dam puzzle with EllieQuest step
Location
Tommy's Dam · Hydroelectric Dam – Turn the valve at the top of the stairs for the first gate, then jump in and dive into the flooded building to free the wooden pallet from its roof. Push it under Ellie, float her over, and wait for her to raise the second gate. Read the Left Hanging row before you cross.
Summary
Two gates block the way across, and it takes both of you to open them.
Report an issue
Left HangingAchievement
Location
Tommy's Dam · Hydroelectric Dam – Cross the raised gate towards Ellie, who holds up her hand as a prompt shows. Do not take it: keep walking past her until she complains and the trophy pops. A high five spends the chance, so restart the checkpoint if it happens, or, after the credits, replay the sub-chapter from Chapter Select. Once it pops, you can restart the checkpoint and give her the high five.
Summary
A one-moment trophy for refusing Ellie's high five, just past the gate.
Trophies
  • Achievement · SteamLeft Hanging
  • Bronze · PlayStationLeft Hanging
Report an issue
Conversation: Child's GraveOther
Artefact: Power Plant MapCollectible
Before you touch the plant gate

Finish the talk at the grave and take the Power Plant Map first.

Conversation: Horse RidingHidden spoiler – activate to revealOtherMinor spoiler
Conversation: Tommy's BagHidden spoiler – activate to revealOtherMinor spoiler
Supplements: End Room ChairHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Follow Tommy up the steps, but turn left instead of going outside. They're on the armchair in the room at the end.
Summary
Pills in a dead-end room off the stairs.
Report an issue
Conversation: Dam SentryHidden spoiler – activate to revealOtherMinor spoiler
Who's A Good Boy?Hidden spoiler – activate to revealAchievementMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Follow Tommy to the far side of the dam, where Buckley sits chewing a ball just before the building. Walk up to him and take the prompt. Pet him before you follow Tommy in. If you miss him, Chapter Select will bring him back after the credits.
Summary
A one-moment trophy for petting Buckley the dog.
Trophies
  • Achievement · SteamWho's A Good Boy?
  • Bronze · PlayStationWho's A Good Boy?
Report an issue
Before you go into the far building

Talk to the woman on watch and pet the dog first.

Follow Tommy into the control roomHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Go in behind Tommy. Two workers stand at the big central table, and the Plant Schematics lie on it. They won't pick up yet, so leave them for now.
Summary
The far building holds the plant's control room.
Report an issue
Training Manual: Smoke ChemistryUpgrade
Workbench: Dam Control RoomArea
Firefly Pendant: Ryan OliverioCollectible
Before you open the door by Tommy

Open the workbench, and take the Smoke Chemistry manual and the Ryan Oliverio pendant first. The talk with the woman on watch and Buckley should be done too. The scene behind this door starts an attack, and the workbench can't be counted on after it: it may be destroyed.

Argument with Tommy, the attackHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Cross the turbine floor to the door at the back, where Tommy waits, and open it. When the scene ends the fight starts, so craft Health Kits and a melee upgrade first if you can.
Summary
Joel and Tommy talk in private until bandits hit the plant.
Report an issue
Fight back up to the control roomHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Stay in cover, picking off the far ones first and using the shotgun on any who get close. Work back through the plant to the control room until no bandit is left inside.
Summary
Bandits fill the building on your way back through it.
Report an issue
Artefact: Plant SchematicsHidden spoiler – activate to revealCollectibleMinor spoiler
Before you go out to the bridge

Take the Plant Schematics from the table first.

Melee upgrade broken 5 of 5: HatchetHidden spoiler – activate to revealAchievementMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Leave the control room by the door on the right and look for the Hatchet on your way out, leaning against a wooden box or a forklift. Upgrade it on the spot from the crafting menu with a Binding and a Blade, then use it on the bandits on the bridge until the upgrade breaks. If you can't find it, Hatchets turn up in later chapters too.
Summary
The Hatchet's break, with the one that lies on the way out of the plant.
Report an issue
Cross the bridge to Ellie and MariaHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Hydroelectric Dam – Stay crouched on the bridge's lower path and use the shotgun or melee on anyone left, once you're close. Enter the building on the far side and keep your distance from its shotgun carriers. When it's clear, walk up to Ellie and Maria to start the scene.
Summary
More bandits hold the bridge and the building on the far side.
Report an issue
Ride to the ranch, beat the first ambushHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Ranch House – When the scenes end, ride along the trail until enemies block it. Keep to the right, stay in cover and watch for any circling behind you. Once it's clear, search the small building on the right, ride on to the ranch, tie up the horse and go inside.
Summary
Joel rides out with Tommy, and bandits block the trail.
Report an issue
Supplements: Ranch SinkHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Tommy's Dam · Ranch House – Through the front door, turn left into the first room. They're on the sink.
Summary
Pills in a small bathroom by the front door.
Report an issue
Firefly Pendant: Brent PinoHidden spoiler – activate to revealCollectibleMinor spoiler
Comic: Zero PointHidden spoiler – activate to revealCollectibleMinor spoiler
Before the door at the end of the hall

Take the Brent Pino pendant and Zero Point first. If the Machete row is open, take the Binding and Blade from the upstairs rooms too, and keep them for its upgrade.

The door at the end of the upstairs hallHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Ranch House – From the bedroom, walk to the end of the upstairs hall and go through the half-open door, then watch the scene.
Summary
A scene plays behind the half-open door, and bandits arrive after it.
Report an issue
Hold the stairs, ride offHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tommy's Dam · Ranch House – Hold the top of the stairs and use the shotgun on them as they climb. If the Machete row is still open, take the Machete from the bandit upstairs, craft the upgrade on to it with a Binding and a Blade, and break it on the others. When they're dead, go back to the horses and ride out, which ends the chapter.
Summary
Bandits come up through the house.
Report an issue
Build Em Up, Break Em DownHidden spoiler – activate to revealAchievementMinor spoiler
Location
Tommy's Dam · Ranch House – It pops on your fifth break. If the tracker is still short, finish it after the credits with Encounter Select: the Ranch House fight for a Machete, the Bus Depot tunnel for a Hatchet, and the Pittsburgh hotel rooms for the other three.
Summary
Earned by breaking an upgrade on all five melee weapons.
Trophies
  • Achievement · SteamBuild Em Up, Break Em Down
  • Silver · PlayStationBuild Em Up, Break Em Down
Report an issue

The University: Go Big Horns

A ride across the campus, broken by a building of Runners and a dormitory with a Bloater in it.

This stretch is mostly a ride with Ellie, broken by two spells on foot: a building of Runners and a dormitory with a Bloater. You can get off the horse at chosen spots, so stop for each pickup. The Bloater has to die for its pendant, so bring Molotovs and shotgun shells. Save the materials for a whole shiv too, because the door at the end of the Science Building's first corridor takes one, and Tool 4 is behind it. A missed pickup can be collected after the credits with Chapter Select.

Comic: Free RadicalsCollectible
Supplements: Campus Entrance GrassUpgrade
Location
The University · Go Big Horns – Ride down from the wreck and on along the road to the last University entrance. Turn left just inside, into the dead end behind a dumpster and an overturned car. The plant is in the grass on the right.
Summary
A plant just inside the last entrance.
Report an issue
Ride in, garage by the roadblockQuest step
Location
The University · Go Big Horns – Take the last University entrance at the far end of the road below the wreck (you're past this if you took the plant in the grass). Cross the parking lot, pass under the bridge and climb the hill until barbed-wire barriers close the road. Don't jump them yet: turn right into the open loading dock, the garage, and get off the horse.
Summary
The way onto the campus, and a garage beside the first roadblock.
Report an issue
FlamethrowerWeapon
Workbench: Campus GarageArea
Artefact: Snipers' Nest LogCollectible
Before you jump the first barricade

Take Free Radicals and the Snipers' Nest Log, and open the garage workbench first. Grab the Flamethrower too if you want it for the Bloater.

Conversation: Ram MuralOther
Firefly Pendant: Hope PinoCollectible
Artefact: Wall Panel NoteCollectible
Supplements: Generator Building CouchUpgrade
Location
The University · Go Big Horns – Facing away from the gate, climb the stairs left of the stone bust to the mezzanine. They're on a couch on your left. Stay crouched: Runners roam up here.
Summary
Pills on the mezzanine.
Report an issue
Runners upstairs, generator, open the gateQuest step
Location
The University · Go Big Horns – Go upstairs crouched. Six Runners wait around the generator room: kill the one walking the right-hand path, then circle the room and strangle the idle ones one at a time. Start the generator, go back down and open the gate.
Summary
The power for the gate is upstairs, in a room full of Runners.
Report an issue
Firefly Pendant: Alex RohnerCollectible
Before you jump the second barricade

Take the Alex Rohner pendant from the room above the dumpster first.

Training Manual: Health SterilizationUpgrade
Location
The University · Go Big Horns – Jump the barricade on the horse and go down the steps into the big courtyard with the monkeys. Keep right to the two-storey building, climb off, step through its broken windows and go upstairs. Out on the roof, go left and in at the next window: the manual is on the desk to your right. A blue dumpster gets you to the same roof.
Summary
A manual in the courtyard building. It raises what a Health Kit restores.
Report an issue
Conversation: Firefly GraffitiOther
Location
The University · Go Big Horns – Back on the horse, ride on along the right side of the courtyard. Three logos are painted along one wall towards the archway. Use the furthest, nearest the archway, take the prompt and wait for the talk to finish.
Summary
Ellie stops at the Firefly logos painted on the campus walls.
Report an issue
Under the barricade into the dormitoryQuest step
Artefact: UEC Campus MapCollectible
Artefact: Student's JournalCollectible
Before you drop down

Take the UEC Campus Map and the Student's Journal first.

Drop into the spore floorQuest step
Location
The University · Go Big Horns – Drop through the hole at the far end of the corridor. Stay crouched and stab each Clicker from behind: one is on the right, one in the corridor and two in the rooms on the left. The shelves hold plenty for more shivs, so use them here. Leave the Bloater in the corridor for last.
Summary
The hole at the end of the corridor leads down to four Clickers.
Report an issue
Bloater: Joe WarrenHidden spoiler – activate to revealBossMinor spoiler
Location
The University · Go Big Horns – With the Clickers dead, it's the last thing alive on the floor, in the corridor. Keep moving at a distance, throw one or two Molotovs, then finish it with the shotgun. If you took the Flamethrower, its fuel is on these shelves.
Summary
This Bloater has to die, because it carries a pendant.
Report an issue
Firefly Pendant: Joe WarrenHidden spoiler – activate to revealCollectibleMinor spoiler
Before you force the barricaded door

Take the Joe Warren pendant first, and craft a whole shiv if you do not hold one: the Science Building door needs it.

Artefact: Newspaper ClippingCollectible
Generator on its cart, gate for EllieQuest step
Location
The University · Go Big Horns – Go outside to the gate. Push the generator's cart flat against the wall under the hanging cable, and Joel hooks it up without a prompt. Start it to open the gate. If he doesn't connect it, adjust the cart or restart the checkpoint.
Summary
Ellie waits at the dead gate, and a generator on a cart can power it.
Report an issue
Firefly Pendant: Erik GriggsCollectible
Before you push the cart

Take the Newspaper Clipping and the Erik Griggs pendant first. Check that you hold a whole shiv for the door ahead, and craft one from a Binding and a Blade if you don't.

Cart through the gate, into the Science BuildingQuest step
Location
The University · Go Big Horns – Ride on until a chained gate closes the road, and get off. Push the orange cart behind you down the hill to break the gate. Then shove the same cart under the trailer on the right, climb up and go in at the open window.
Summary
A chained gate closes the road, and an orange cart gets you through it.
Report an issue

The University: Science Building

A climb through the labs, with Tool 4 behind a shiv door at the end of the first corridor.

Quiet rooms for most of the way, and a fight at the very end. The door at the end of the first corridor takes a whole shiv, and behind it is Tool 4, which has no second spot. The bench near the entrance is the last one until the Bus Depot. A missed pickup can be collected after the credits with Chapter Select, but take the Tool on this pass.

Workbench: Science BuildingArea
Tool 4 is behind the next door

Have a whole shiv ready: a part-used one won't open it. Take the red toolbox inside, then read the x/5 tracker on Sharpest Tool in the Shed: if it shows less than 4/5, you've missed an earlier Tool. This Tool has no second spot.

Shiv Door: Science BuildingOther
Location
The University · Science Building – Leave the bench room for the corridor. Pass the standing light, go through the open door behind it and carry on past the vending machines (you're past this if you took the locker parts). The door is on your right where the hall ends. It takes one whole shiv, so craft a fresh one from a Binding and a Blade first if you need to. Take everything inside.
Summary
A locked room at the end of the corridor, holding Tool 4 and a manual.
Report an issue
Training Manual: Molotov DeploymentUpgrade
Tool: Level 4Upgrade
Conversation: Shipping ClipboardOther
Location
The University · Science Building – Follow the cables on the floor out to the atrium balcony and along its L shape to the room with the central staircase. When Ellie starts on the crates in front of the stairs, take the prompt on the clipboard and wait for the talk to finish. It looks like an Artefact, so don't walk off. Do this before you go upstairs.
Summary
Ellie goes through some crates by the stairs, and the clipboard on them counts as a talk.
Report an issue
Artefact: Office RecorderCollectible
Artefact: Fungal X-RaysCollectible
Artefact: Lab RecorderCollectible
Firefly Pendant: Sadie Pearle HickmanCollectible
Before the barricaded door

Open the shiv door and take Molotov Deployment and Tool 4, and hear the clipboard talk. Take the Office Recorder, Fungal X-Rays, Lab Recorder and the Sadie Pearle Hickman pendant too. There's nothing to pick up after this door but the recorder the scene gives you. Craft a second whole shiv now and keep it, or hold on to a Binding and a Blade. The next shiv door is a long way on, with few materials before it.

The barricaded doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The University · Science Building – Walk on from the lab with the pendant to the barricaded door and go through it, then watch the scene. A fight follows straight after, so craft a Health Kit first and have the shotgun ready.
Summary
The last room on this floor, where a scene plays.
Report an issue
Artefact: Firefly's RecorderHidden spoiler – activate to revealCollectibleMinor spoiler
Fight back towards the stairsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The University · Science Building – Stealth won't work here. Shoot the far ones from cover, use the shotgun up close, and keep left along the balcony to get behind them. A scene plays at the door. Then shoot the two closest, let the man with the shotgun turn away before you fire, and follow the only path until the chapter ends.
Summary
Bandits close in as you head back the way you came.
Report an issue

Lakeside Resort: The Hunt

A deer hunt in the snow, then a long fight through an old mine.

You start this section with a bow and not much ammo. Before you hunt, open the backpack and view everything in it, one row at a time. Lakeside Resort has no workbench, so anything you need comes from the crafting menu. A missed pickup can be collected after the credits with Chapter Select.

Artefact: No Pun IntendedHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: No Pun Intended: Volume TooHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: To Get to the Other Side!Hidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Sam's RobotHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: WalkmanHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Note from MomHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: SwitchbladeHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Joel & Sarah Photo (Backpack)Hidden spoiler – activate to revealCollectibleMinor spoiler
Riley's Firefly PendantHidden spoiler – activate to revealCollectibleMinor spoiler
Shoot the deer, follow the blood trailHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · The Hunt – Keep out of the rustling grass, creep close, and aim a little above the deer's middle, since arrows drop. It takes two hits with the bow. Run after it, follow the blood to the buildings, and go into the first one.
Summary
The hunt opens with a deer in the snow, and its blood leads to some ruined buildings.
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Comic: UncertaintyHidden spoiler – activate to revealCollectibleMinor spoiler
Before you follow the blood on

Take Uncertainty from the desk first, and finish viewing the backpack if you haven't.

Hold the warehouse, fall to the ClickersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · The Hunt – Leave the building and follow the blood on to the deer, then sit through the long scene. In the warehouse, keep moving, go for headshots and take ammo from the fallen. A cabinet on the left holds a Health Kit for the gaps between the three waves. Help David with the locker when he asks, run upstairs, and shoot whatever climbs the stairs while he blocks the door. Follow him on until the floor gives way.
Summary
Infected swarm the warehouse you shelter in.
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Tunnel, David boosts you, catwalksHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · The Hunt – You land among Clickers. Let the nearest one walk off and knife it, or just run past, then drop down and go through the low tunnel. Climb the ladder at the end, walk over to David and take his boost up to the yellow ledge. Follow the catwalk and knife the Clicker that comes out of a room on your left, once it turns away.
Summary
A way round through the lower floors brings you back to David.
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Firefly Pendant: Travis KristofHidden spoiler – activate to revealCollectibleMinor spoiler
Before you lower the ladder

Take the Travis Kristof pendant from the storage room first.

Conversation: Fallen ScoutsHidden spoiler – activate to revealOtherMinor spoiler
Location
Lakeside Resort · The Hunt – Lower the ladder to David, follow him up it and cross the enclosed bridge into the room full of supplies. Go up the steps on your right to the raised landing and interact with the body on the floor. Do this before you gather anything in the room, and hear it out.
Summary
A short talk with David over two bodies in the last room.
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Before you gather the supplies

Finish the talk on the landing first.

Dead end, last stand in the supply roomHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · The Hunt – Sweep the room for ammo, Nail Bombs and Molotovs, and craft Health Kits while it's quiet. When the Infected arrive, throw Molotovs to block the ways in, stay out of melee and loot the fallen. When David says you're doing well, heal and restock in the lull before the next wave.
Summary
The room has no way out, and the Infected come at you in waves.
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Bloater: Mine WarehouseHidden spoiler – activate to revealBossMinor spoiler
Location
Lakeside Resort · The Hunt – It drops in from the roof of the same room. Stay at range, throw every Molotov and Nail Bomb you have left and finish it with your guns. When the room is quiet, walk out to David on the bridge and talk to him.
Summary
A Bloater joins the fight as the waves run out.
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Lakeside Resort: Cabin Resort

A chase into a lakeside resort, then a long way through a town in the snow.

This section opens at a run, and scenes move you on with little warning, so read each row before you act on it. There's still no workbench. A missed pickup can be collected after the credits with Chapter Select, but open the motel shed on this pass.

Horse chase, fall, cabinsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – The ride starts by itself after the scene. Swerve left and right down the hill to dodge the hunters, and when you hit the ground, sprint into the nearest cabin. Take the Alcohol and Blades there, then go outside and pick the hunters off quietly, starting with the one on the porch, then the one on the left and the one on the right.
Summary
You ride for it down the hill with hunters shooting at you.
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Firefly Pendant: Paul D. BraunHidden spoiler – activate to revealCollectibleMinor spoiler
Cliff trail, through the first pipeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – Search the next cabins along on the right for Blades, Explosive and a Rag, and kill any hunters left. Climb the stairs to the trail, cross the broken boardwalk and crawl through the pipe.
Summary
A trail above the lake leads out of the cabins.
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Comic: NegentropyHidden spoiler – activate to revealCollectibleMinor spoiler
Before the second pipe

Take the Paul D. Braun pendant and Negentropy first.

Second pipe, through the innHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – Go to the locked gate, pull the bin on its right towards you and take the pipe beside it. Five hunters wait beyond: pick off the three you can see quietly, then the rest. At the green bins, move the left one and crawl into the house. Take the Alcohol and Rag, kill the two at the window and any who come in, then go to the door and watch the scene.
Summary
One more group of hunters guards the last house.
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Out by the garage door, clear the huntersHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – When control returns, take the ammo from the shelf by the mattress, leave by the garage door and follow the path until you see the hunters. Take cover and pick them off: the group falls back after each kill. Go through the gardens: the house with its back door open holds supplies, so search it before you go round the cabin.
Summary
More hunters wait among the garden houses.
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Round the cabin, then sneak through the townHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – Go round to the far side of the cabin, win the struggle prompt and watch the long scene. Back in control, go round the corner into the building, move the table to reach the store, and climb through the window into the building on the left. Leave by its bathroom window, use the listen ability, and cross the street when the hunter looks away. Go upstairs, crawl through the fence and take the alley at the end of the street to a hole in the wall. Wait for the enemies inside to move right, jump out of the window on the left, then cross slowly and hug the left wall to the next alley.
Summary
A scene at the cabin moves you on to a long stealth stretch through snowy streets.
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Fight in the restaurantHidden spoiler – activate to revealBossMinor spoiler
Location
Lakeside Resort · Cabin Resort – Climb on to the container in the alley and go in. Take the Health Kits from the cabinet and the kitchen, then try the exit to start the fight. Three knife hits from behind win it. Circle a table for the first. He then draws a blade, so run for the kitchen and stay crouched in cover until he stops chasing and starts searching. Throw a brick to stun him for the other two, keep off the broken cups on the floor, and be patient: near the end he crouches as well.
Summary
A stealth fight against one enemy, in a building that's on fire.
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Artefact: Lake Resort MapHidden spoiler – activate to revealCollectibleMinor spoiler
Shiv Door: Motel ShedHidden spoiler – activate to revealOtherMinor spoiler
Location
Lakeside Resort · Cabin Resort – Walk on through the snow with a gas station on your right and a motel on your left, searching the building on the right for Binding and Explosives, and craft a shiv if you don't hold a whole one. Clear the hunters, keeping a gun for the two up on the barricade. At the burning barrels, take the alley beside the motel, or cut through a motel room and out of the back window, to the shed at the end. The door takes one whole shiv: a part-used one won't open it. Take everything inside.
Summary
A locked shed behind the motel.
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Training Manual: Smoke ShapingHidden spoiler – activate to revealUpgradeMinor spoiler
Before the door at the end of the alley

Open the motel shed and take the Smoke Shaping manual first.

Barricade, container, the alley doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – Go back to the barricade and through the shipping container. Kill the three enemies beyond, turn right down the alley at the small junction and go in by the door. A short scene plays.
Summary
The way on runs through a shipping container and down an alley.
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Ellie's BackpackHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Meat LedgerHidden spoiler – activate to revealCollectibleMinor spoiler
Before the door on the left

Take the Meat Ledger first. The motel shed and the Smoke Shaping manual should be done too.

Out by the left door to the restaurantHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lakeside Resort · Cabin Resort – Leave by the door on the left, walk through the room behind it and go on outside to the restaurant. The scenes that follow end the chapter.
Summary
The last stretch of the chapter.
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Bus Depot: Highway Exit

Down a highway into Salt Lake City, through a bus station and out to a camp of medical tents.

This stretch runs from a highway to a camp of medical tents, and all six of the chapter's conversations are on it, one after another. Walk slowly, and let each one finish before you move on. The last Tool is in the largest tent. Keep Blades and Binding for two whole shivs, because the last two shiv doors are still ahead. A missed pickup can be collected after the credits with Chapter Select, but take the Tool on this pass.

Conversation: HighwayHidden spoiler – activate to revealOtherMinor spoiler
Artefact: Family PhotographCollectible
Conversation: Flying DreamHidden spoiler – activate to revealOtherMinor spoiler
Firefly Pendant: Katerina PerichCollectible
Supplements: Grass Across the Off RampUpgrade
Location
Bus Depot · Highway Exit – At the foot of the ramp, cross to the far side and double back on to the green grass. The purple plant sits against the bushes, left of a white tree, and the long grass all but covers it.
Summary
A plant hidden in the long grass.
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Before you climb the bus

Hear both talks with Ellie, and take the Family Photograph and the Katerina Perich pendant first.

Over the bus and fenceHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Highway Exit – Follow the road round to the right until cars block it. Climb over them on to the bus at the gates, then drop down the far side.
Summary
A line of cars and a bus at the gates close off the road.
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Artefact: Note to WifeCollectible
Conversation: Station BenchHidden spoiler – activate to revealOtherMinor spoiler
Before you boost Ellie

Take the Note to Wife and talk to Ellie on the bench first.

Boost Ellie to the ladderHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Highway Exit – Find the ledge with the ladder on it and boost Ellie up. Wait for her to drop it, then climb up.
Summary
A ladder lies on a ledge out of reach, and it takes a boost to bring it down.
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Chase Ellie to the giraffesHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Highway Exit – She's off as soon as the ladder is down. Go after her along the windowed bridge and into the room beyond.
Summary
Ellie runs on ahead, and something up here has caught her eye.
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Conversation: GiraffeHidden spoiler – activate to revealOtherMinor spoiler
Before you go up to the roof

Pet the giraffe first.

Conversation: RooftopHidden spoiler – activate to revealOtherMinor spoiler
Before you leave the roof

Join Ellie at the ledge first.

Comic: PrecipitateHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Bus Depot · Highway Exit – Go to the roof door for a short scene, then take the stairs down to the ground floor. In the dim room with the green tent, the men's restroom is on your right as you come in. The comic is on the floor at the far stall, by a body. Turn it over when you read it.
Summary
A comic on the floor of the men's restroom.
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Take Tool 5 in the large tent

This is the last Tool, and it has no second spot. Take it from the large tent ahead and read the tracker, which should show 5/5. If it reads lower, you've missed an earlier Tool.

Tool: Level 5Upgrade
Location
Bus Depot · Highway Exit – Leave the station for the camp of white tents (you're past this if you took the parts by the dumpster). Head for the largest, second from the left and behind the tank, with a trailer at its entrance. The toolbox is on the folding table to your right as you go in. Read the tracker: it should show 5/5. If it reads lower, you've missed an earlier Tool.
Summary
The last of five Tools, on a table in the largest tent.
Trophies
  • Achievement · SteamSharpest Tool in the Shed
  • Silver · PlayStationSharpest Tool in the Shed
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Firefly Pendant: Nicole HooCollectible
Workbench: Medical TentsArea
Artefact: Salt Lake Q.Z. MapCollectible
Before you climb through the bus

Take Precipitate, Tool 5, the Nicole Hoo pendant and the Salt Lake Q.Z. Map, and open the workbench. Then let Ellie stop you at the bus, and take what she holds out.

Conversation: Ellie's GiftHidden spoiler – activate to revealOtherMinor spoiler
Artefact: Joel & Sarah Photo (Ellie's Gift)Hidden spoiler – activate to revealCollectibleMinor spoiler
Climb through the busHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Highway Exit – When the talk ends, climb into the bus and crawl through to the far side.
Summary
A broken-down bus is the only way out of the camp.
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Bus Depot: Underground Tunnel

A tunnel full of infected, a flooded stretch beyond it, and the game's last workbench.

The tunnel holds Bloaters, Clickers and Runners in the open, so sneak it instead of fighting. Keep a whole shiv for the door past the workbench: wait for a Clicker to walk off rather than spend the shiv on it. The workbench here is the last in the game, so bring your parts. A missed pickup can be collected after the credits with Chapter Select.

Firefly Pendant: Natalie HooHidden spoiler – activate to revealCollectibleMinor spoiler
Before you go down the ramp

Take the Natalie Hoo pendant first.

Down the ramp into the tunnelHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Underground Tunnel – Follow the ramp down and climb over the white truck blocking the tunnel, then drop to the far side.
Summary
The ramp ends at a tunnel with a truck across its mouth.
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Training Manual: Bomb ShrapnelHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Bus Depot · Underground Tunnel – Crouch and keep to the right wall past the first Bloater, waiting for each Clicker to walk off. Take the doorway on the right just past the upended lorry, then go through the side rooms and up the stairs, strangling the three Runners from behind (you're past this if you took the shelf parts). You come out facing a white box truck, a horse head in red on its side: climb on to it, and the manual is on top.
Summary
The last manual, lying on top of a truck.
Trophies
  • Achievement · SteamSomething to Fight For
  • Silver · PlayStationSomething to Fight For
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Before you boost Ellie on to the trailer

Take the Bomb Shrapnel manual first.

Past the Bloaters, boost Ellie, swimHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Underground Tunnel – Let the right-hand Clicker wander off, then slip past behind the Bloater and keep right (the left wall works too). Boost Ellie on to the trailer at the end: the crate she drops makes noise, so climb up at once and drop down the far side. Dive under the truck ahead, climb the fire truck and bring its ladder over to Ellie.
Summary
Two Bloaters stand between the truck and the trailer at the end of the tunnel.
Report an issue
Comic: CatalysisHidden spoiler – activate to revealCollectibleMinor spoiler
Before you drop into the water

Take Catalysis first.

Boost Ellie over the fenceHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Underground Tunnel – Drop into the water and join Ellie on the right at the locked gate. Boost her over the fence where there's a gap, on the left. A Clicker goes for her, so kill it through the gate, and she opens it for you.
Summary
A fenced room with a jammed gate blocks the way.
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Workbench: Tunnel Gate RoomArea
Location
Bus Depot · Underground Tunnel – Go through the gate. It stands along the far right wall of the room, by the next door. Open it even with nothing to spend, and finish the Revolver here if Combat Ready is still open: no bench comes after this one.
Summary
The game's last workbench. Open it as soon as you get here.
Trophies
  • Achievement · SteamPrepared For the Worst
  • Silver · PlayStationPrepared For the Worst
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Shiv Door: TunnelOther
Before you dive in with Ellie

Take the Bomb Shrapnel manual and Catalysis, open the workbench and open the shiv door first. Spend your parts now too.

Plank, ladder bridge, flooded walkwayHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Bus Depot · Underground Tunnel – Go back to the fork and follow Ellie to the flooded room, then dive in and swim out by the right-hand doorway. In the dark room, climb the shelf and the pipes, walk round and push the plank down, then float Ellie across on it. The ladder she lowers breaks: prop the piece against the wall behind you, climb up, pull it after you and lay it across the gap. Walk on along the flooded stretch, keep up with the prompts when they come, then swim to Ellie. A scene ends the chapter.
Summary
A flooded room takes a plank and a ladder to cross, and a walkway leads on from there.
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The Firefly Lab

A hospital, floor by floor, up to the door at the end of the last corridor.

The chapter climbs a hospital from the lower floors to Floor 6. Go quietly at first: an alarm brings more guards. No workbench lies ahead and these are the last fights of the game, so spend everything you carry. Bring one whole shiv for the door on Floor 6. A missed pickup can be collected after the credits with Chapter Select.

Sneak through the first roomsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Firefly Lab · The Hospital – When you get control, slip into the room on the left, sneak to its far end and climb out of the window. Follow the way left on to the balcony and cross it. Wait for the guard inside to turn away, climb in and strangle him, then wait in the MRI room across the corridor and take each guard who comes to check the body.
Summary
Guards patrol the first floor you reach, so stay out of sight.
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Supplements: X-Ray Room TableHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Firefly Lab · The Hospital – Off the same corridor, find the large X-ray room. They're on the nearer of its two tables.
Summary
Pills in the large X-ray room.
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Assault RifleHidden spoiler – activate to revealWeaponMinor spoiler
Location
The Firefly Lab · The Hospital – Kill an armoured guard on this floor or the next and take it from the body. It kicks hard, so fire in short bursts.
Summary
An automatic rifle carried by the armoured guards.
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West corridor to the stairsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Firefly Lab · The Hospital – Take the four guards ahead one at a time, using the listen ability to find them and striking when one walks off alone. Follow the west corridor on and hide when a group runs by. When another guard bursts through the door to the stairs, rush him and finish him quickly.
Summary
Four more guards hold the way to the stairs.
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Supplements: Seating Area ChairHidden spoiler – activate to revealUpgradeMinor spoiler
Location
The Firefly Lab · The Hospital – By that door, past the curved corridor, turn left into the seating area. They're on one of the chairs.
Summary
Pills on a chair by the stairs.
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Artefact: Surgeon's RecorderHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Marlene's Recorder 1Hidden spoiler – activate to revealCollectibleMinor spoiler
Shiv Door: Floor 6Hidden spoiler – activate to revealOtherMinor spoiler
Firefly Pendant: Bryony Stewart-SeumeHidden spoiler – activate to revealCollectibleMinor spoiler
Artefact: Marlene's JournalHidden spoiler – activate to revealCollectibleMinor spoiler
Before the doors at the far end

Take Surgeon's Recorder, Marlene's Recorder 1, the Bryony Stewart-Seume pendant and Marlene's Journal, and open the shiv door first.

Artefact: Marlene's Recorder 2Hidden spoiler – activate to revealCollectibleMinor spoiler
Before the door at the end of the corridor

Take Marlene's Recorder 2 from Room 608 first. There's nothing to pick up in this chapter past here.

The room at the end of the corridorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Firefly Lab · The Hospital – Go on through the corridor to the door at its end, by the Firefly logo, and go in. You keep control inside, so don't wait for a scene: act at once, then take the prompt at the table.
Summary
The door at the end of the corridor is the way on.
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Follow the path to the elevatorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Firefly Lab · The Hospital – Keep moving along the only way ahead, through the rooms and past the lockers, until you reach the elevator. Scenes take over there and end the chapter.
Summary
One way forward, with nothing to pick up.
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Jackson

A short walk with one pickup, then the ending.

The last chapter is a short walk with no enemies and one pickup, so take the comic before you go on along the path. Long scenes play before you get control.

Walk to the fenceHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Jackson · Epilogue – When you get control, leave the road for the woods and climb through the barbed-wire fence.
Summary
The road is blocked, so the way on leads into the woods.
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Comic: SingularityHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Jackson · Epilogue – Past the fence, go right through the trees to the broken-down truck by the rock face, with the comic on its driver's seat. Turn it over when you read it.
Summary
The last comic, in a broken-down truck in the trees.
Trophies
  • Achievement · SteamEndure and Survive
  • Gold · PlayStationEndure and Survive
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Before you cross the river

Take Singularity first.

Ending and creditsHidden spoiler – activate to revealEndingMinor spoiler
Location
Jackson · Epilogue – Walk on along the path until the final scene starts, then let the credits roll. The game has one ending, so there's nothing to choose.
Summary
The final scene, then the credits.
Trophies
  • Achievement · SteamNo Matter What
  • Gold · PlayStationNo Matter What
Report an issue

Finishing the story writes a Story Complete autosave. Keep it, or make a manual save, before you replay anything: loading a chapter locks every later chapter on that save, and reloading the Story Complete save brings them back with your collectibles still counted. Left Behind comes next, from its own entry on the main menu. After that, Chapter Select clears anything its menu shows as short. It doesn't show Tools, and a Tool taken on a replay may not count. A shiv door needs a shiv, and a replay may not bring your supplies, so check before you start.

Left Behind: Back in a Flash and Mallrats

Start Left Behind from the main menu and walk its first two chapters: six Artefacts, twelve conversations and the brick contest.

Left Behind is a separate campaign, and its Artefacts, conversations and trophies all count toward 100%. The game lets you start it at any time, even before the main story, but this guide places it after the credits, so finish the story first and then start it from the main menu. It has six chapters, and this stretch covers the first two. A pickup you miss can be collected after Left Behind's own credits: its chapter list is separate from the main game's and sits under the Left Behind entry on the main menu. Highlight a chapter to see what it's short of, then select it to replay.

Start Left Behind from the main menuQuest stepDLC: Left Behind
Location
Left Behind · Back in a Flash – After the credits, go back to the main menu, choose Left Behind and start a playthrough on any difficulty. Let the opening scenes play until you can move.
Summary
Left Behind runs from its own menu entry, not from inside the story.
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Find Weston's PharmacyQuest stepDLC: Left Behind
Location
Left Behind · Back in a Flash – You start in the mall's main atrium. Go upstairs, follow the walkway round to the left, and duck under the debris into Weston's Pharmacy. Its back door is locked.
Summary
The first shop on the route, upstairs from the atrium.
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Artefact: Combination NoteCollectibleDLC: Left Behind
Location
Left Behind · Back in a Flash – Go behind the counter on the right as you come in. The note lies on the floor behind the register.
Summary
A note on the pharmacy floor, with the combination for the shop next door.
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Artefact: Pharmacy KeyCollectibleDLC: Left Behind
Location
Left Behind · Back in a Flash – Leave Weston's and go round the corner to American Princess next door, then open its shutter. Keep to the left wall as far as the back left corner and search the body. The key comes to you when you do.
Summary
The key to Weston's back door, on a body at the back of American Princess.
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Artefact: Pharmacist's NoteCollectibleDLC: Left Behind
Location
Left Behind · Back in a Flash – The note falls beside the same body once the key is taken. Pick it up off the floor before you leave the store.
Summary
It drops to the floor when you take the key.
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Unlock the pharmacy and cross Pixitek to the salonQuest stepDLC: Left Behind
Location
Left Behind · Back in a Flash – A Clicker walks past outside American Princess: wait until it moves away, then knife it from behind. Go back to Weston's, unlock the back door and jump through the window into Pixitek. Walk through to the fork, take the right path and crawl through the rubble into Rarity Nail Salon.
Summary
The key opens the way on, through Pixitek to Rarity Nail Salon.
Report an issue
Artefact: Salon NoteCollectibleDLC: Left Behind
Before you vault the railing

Have all four Artefacts first: the Combination Note, Pharmacy Key, Pharmacist's Note and Salon Note. The railing ends the chapter.

Mallrats has twelve conversations, and most are short stops on a tight walk. At each one, take the prompt, then stand still until the talk has ended before you walk on.

Artefact: Wanted PosterHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – When Mallrats starts, follow Riley up the stairs and crawl under the planks across the half-blocked door. She heads left, but go on into the main room: the poster is on the table in the middle.
Summary
A poster on a table, just off Riley's path.
Report an issue
Before you go out on the rooftops

Have the Wanted Poster and the Firefly Logo talk first.

Reach the mallHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – From the bedroom, follow Riley up to the roof, across the rooftops and back indoors, as far as the first escalator down into the mall.
Summary
The rooftops lead to the abandoned mall.
Report an issue
Conversation: Hawaii PosterHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Walk down the escalator, but don't follow Riley. Turn back the way the escalator came, keeping it on your right, and go under the Parking Garage sign into the dead-end hallway. Take the prompt at the Kauai beach advert on the left wall and wait for the talk to finish.
Summary
A short talk at a beach advert in a dead-end hallway.
Report an issue
Conversation: Typhoon Blitz AdvertHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Go back past the escalator and on down the mall, keeping left of the planters and benches in the middle. The water gun advert stands beside them, across from a clothing store. Take the prompt and wait for the talk to finish.
Summary
A short talk at a water gun advert.
Report an issue
Before the second escalator

At the bottom, Riley stands by the tent for only a few seconds. Walk straight to her and talk.

Conversation: WinstonHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Follow Riley down the next escalator. She stops just left of the tent and brings up Winston: take the prompt before she moves on, then wait for the talk to finish. If you miss it, replay the chapter after Left Behind's credits.
Summary
A short talk with Riley at the foot of the second escalator.
Report an issue
Conversation: Winston's TentHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Follow Riley into the tent and go to the back left corner by the cot. Use the magazines and papers on the blue shelf and wait for the talk to finish. It leads into a choice, and either answer is fine.
Summary
A talk over the papers at the back of the tent.
Report an issue
Conversation: SaddleHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Boost Riley and put on the wolf maskHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Follow Riley to the rubble and hold the prompt to lift the metal pole with her. When it breaks, boost her up into the store on the right and wait for her to open the door. Inside, put on the wolf mask and tap the prompt fast until the bar fills, then wait for the talk to finish.
Summary
Rubble blocks the way, so the route cuts through a Halloween store.
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Conversation: Eyeball JarHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – After the wolf mask, Riley heads for the store's back right corner. Follow her and use the jar of fake eyeballs on the shelf to her right. Wait for the talk to finish, then for her joke at the coffin behind you.
Summary
A short talk at a jar on a shelf.
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Conversation: Vampire MaskHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Conversation: Witch MaskHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – From the back of the store, walk down the middle aisle. Halfway along on your right, by the kids' section, put on the green witch mask. Talk to Riley when she comes over and wait for the talk to finish.
Summary
A short talk in a green witch mask.
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Conversation: Triple Phoenix MaskHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Go to the aisle nearest the exit, on the left as you face the store from the entrance. Halfway down, put on the Triple Phoenix mask, a bird in a backward cap. Talk to Riley and wait for the talk to finish.
Summary
A short talk in a bird mask.
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Conversation: SkeleseerHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Go to the end of the aisle, into the corner left of the entrance. Use the skull toy over and over, eight times in all, until the prompt is gone. Riley then comes over and takes her turn: step back a little if she doesn't. Take any prompt that shows and stay until she ends on her line about Poker.
Summary
A skull toy that answers questions, until Riley takes a turn.
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Before you leave the Halloween store

Finish all five talks first: Eyeball Jar, Vampire Mask, Witch Mask, Triple Phoenix Mask and Skeleseer. Then make a manual save, because the brick contest starts just past the double doors.

Brick MasterHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Go through the double doors on to the balcony. Yours is the red car: break all seven of its windows before Riley breaks all seven on the blue one. Grab any brick lying around, hold your aim until the green triangle shows, then throw, because a miss costs more than a careful aim. Do the near side and sunroof, then the front, then run round the balcony for the far side. If Riley says she's on her last window, restart from the last checkpoint or load your save and try again, or, after Left Behind's credits, replay the chapter.
Summary
Win the brick throwing contest against Riley.
Trophies
  • Achievement · SteamBrick Master
  • Bronze · PlayStationBrick Master
Report an issue
Conversation: Question for RileyHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – After the win, a prompt offers three questions and Forget it. Pick a question, not Forget it, and wait for her answer to finish. If Mallrats shows short after Left Behind's credits, replay it and ask a different one.
Summary
The contest's prize: a question for Riley, offered only if you win.
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Artefact: Warning NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Follow Riley down the stairs to the basement corridor. The kitchen-like room is through the first door on the left. Look on the bench beside the coffee makers, behind the island. Riley calls from the hall, but she can wait.
Summary
A note in a kitchen-like room off the basement corridor.
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Before the double doors

Have the Warning Note first. Opening these doors ends the chapter.

Flip the breaker and go through the double doorsHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · Mallrats – Go back to Riley in the corridor and flip the circuit breaker when she's ready. Then wait at the double doors for her to open them, and the chapter ends.
Summary
A circuit breaker and a pair of doors end Mallrats.
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Left Behind: So Close and Fun and Games

Get power to a dead gate and climb the atrium, then the last conversations, the last joke and three trophies that each come down to one moment.

This stretch covers two chapters. So Close is one job: get power to a dead gate and reach the top of the atrium. Fun and Games holds the last two conversations, the last joke and three trophies that each come down to one moment, so make a manual save before the arcade and another before the water fight. A missed pickup can be collected after Left Behind's credits with its own Chapter Select.

Artefact: Atrium NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – When you get control, turn right and cross what's left of the old gated quarantine area, coming out on its left side. The note lies on the floor by the bloody gurney, near the Noodle Bowl Restaurant.
Summary
A note on the floor at the right-hand end of the atrium.
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Artefact: Generator NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – From the gurney, go through the open door beside Petsville on its right, hop the boxes, wade through the flooded room and walk up the ramp to the loading dock. The note is on boxes just left of the generator, opposite the Special Cola truck.
Summary
A note beside the generator at the loading dock.
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Before you start the generator

Take the Generator Note first. The route moves on from this room once the power is back.

Clear the Stalkers, siphon fuel, start the generatorHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Pick up the Petrol Can behind you at the generator. Stay crouched and knife the two Stalkers while they look away as you work towards the second truck at the far back. Siphon its tank, then bring the fuel back, fill the generator and start it.
Summary
The generator is dry, and only the far truck has fuel.
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Cross the pipes and shutters, clear the pet storeHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – A cable has dropped into the water and made it deadly, so stay out of it. Open the gate behind the generator, climb the ladder, follow the pipes to the first truck's roof, drop to the left and go through the back of the second truck. Open the right shutter, pull the trolley out from behind the left one and push it under the right one to prop it up. Climb the boxes on the left, cross the shutter to the pipe, follow the pipes and drop at the far end. The door there opens on five infected: use the listen ability, then knife them from behind one at a time.
Summary
The floor is no longer safe, so the way back runs overhead and through a pet store.
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Open the powered gateHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Lift the shutter at the pet store's exit to come out in the atrium. Two Clickers walk here: crouch behind the wall in the middle and knife each one as it goes by. Then open the gate and climb the escalators.
Summary
Back in the atrium, the gate works now that it has power.
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Artefact: Atrium RecorderHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – At the top of the escalators, go left, away from the helicopter, into the makeshift tent. The recorder is on the ground by the mattress.
Summary
An audio recorder in a makeshift tent at the top of the escalators.
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Before you go to the helicopter

Take the Atrium Note and the Atrium Recorder first. Reaching the helicopter ends the chapter.

Artefact: Medical SuppliesHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Go right from the tent to the helicopter and get inside. Opening the kit there logs this Artefact and ends the chapter, so it can't be passed. To check it, open your backpack at the start of The Enemy of My Enemy. Chapter Select may count it under either chapter, so look at both before you call it short.
Summary
It logs itself at the helicopter, so there's nothing to search for.
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Artefact: No Pun Intended: Volume Too (Left Behind)Hidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – It comes to you on its own in the carousel scene, with no prompt to take. Stay where you are when the scene ends, because the next row starts on this spot.
Summary
The joke book. Riley hands it over, so there's nothing to search for.
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Conversation: Ellie's Jokes 6Hidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Straight after the scene, before you walk anywhere, take the prompt to read from the book. Keep pressing, one joke at a time, until the book goes away and the prompt is gone. It counts only if you hear them all, and quitting part way means starting over. If you miss it, replay the chapter after Left Behind's credits.
Summary
The last jokes in the game, read aloud from the new book.
Trophies
  • Achievement · SteamThat's All I Got
  • Gold · PlayStationThat's All I Got
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Conversation: Photo BoothHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – From the joke spot, go under the escalator and down the short steps to the Sharesnap booth, and take its prompt. Try the Love, Friends and Cool themes before you print, then follow every button prompt to the end. It counts once you've left the booth.
Summary
A short talk at the Sharesnap booth, the last conversation in the game.
Trophies
  • Achievement · SteamGetting to Know You
  • Gold · PlayStationGetting to Know You
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Artefact: Kitchen NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Go back up the steps to the Fast Burger beside the carousel and hop its counter. The note sits on a kitchen counter in the far left corner at the back.
Summary
A handwritten note in the Fast Burger kitchen.
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Nobody's PerfectHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Ride the working escalator up from the carousel floor and enter Raja's Arcade. In the far back left corner, take the prompt on the Jak X racing machine and let the brief scene play for the trophy. Do this before you touch The Turning: that cabinet moves the story on, which spends this chance. To get it back, load a save from before the cabinet, or replay this chapter from Chapter Select after Left Behind's credits.
Summary
A trophy for sitting at the Jak X machine in Raja's Arcade. It has to come before The Turning.
Trophies
  • Achievement · SteamNobody's Perfect
  • Bronze · PlayStationNobody's Perfect
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Before you play The Turning

Finish everything above first, Nobody's Perfect most of all, then make a manual save. This cabinet moves the story on.

Angel KnivesHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Take the prompt on The Turning, the arcade cabinet on the right, for an imagined fight with Black Fang. Copy each set of button prompts at the bottom left of the screen. The timing is generous, so read before you press, and pausing as a prompt appears lets you study it. One hit spends the try: restart the checkpoint from the pause menu at once and go again, load your save, or, after Left Behind's credits, replay the chapter.
Summary
A trophy for beating Black Fang on The Turning without taking a hit.
Trophies
  • Achievement · SteamAngel Knives
  • Bronze · PlayStationAngel Knives
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SkillzHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Make a manual save, then walk the corridor past the arcade, crawl into the room of mannequins and go through the double doors. After the scene, the first water fight is practice and doesn't count. The real match is best of three hide and seek, and the first to land a hit takes the round. Hide behind the shelves as each round starts, keep the gun pumped, use the listen ability and catch her from the side. A second lost round spends the try, so reload the checkpoint as soon as that looks likely, or, after Left Behind's credits, replay the chapter. Two wins give the trophy, and a long scene closes the chapter.
Summary
A trophy for winning the water gun match against Riley.
Trophies
  • Achievement · SteamSkillz
  • Bronze · PlayStationSkillz
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Left Behind: The Enemy of My Enemy and the Escape

A fight back across the mall through hunters and infected, the last Artefact, Live Bait, then the escape and the credits.

Hunters and infected often share a room in this chapter, and that's where Live Bait comes from. Take the Bow when it comes: the fights here lean on it, with your handgun as the fallback if arrows run out. When you get control, open your backpack: Medical Supplies should be there by now. The last chapter has nothing to collect. A missed pickup can be collected after Left Behind's credits with its own Chapter Select.

Artefact: Crew PhotoHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – When you get control, follow the path into the wide hallway. Just past the TV Hut shop front, take the open door on the right with the No Entry sign. The photo is on the floor beside the body in the far corner.
Summary
A photo on the floor beside a body, in a dim side room.
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Before you jump the barrier

Take the Crew Photo first.

Before you go after the hunters

Take the Bow first.

Clear the hunters at Octopus RecordsHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – Stay low with the Bow in hand and thin the hunters out one at a time. Let the left man walk off, then put an arrow in the head of the one on the right. Take the arrows from the body in front of the store, creep inside to strangle the next man from behind, then wait for the last to pass the shop window and shoot him with the Bow, or the handgun if you're out of arrows.
Summary
Hunters hold the music store area, and the way on is behind it.
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Artefact: Duct RecorderHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – At the back of the area, take the narrow gap across from the Leena Moreaux store, down the side of Octopus Records, and crawl into the air duct. Take the first left and follow the blood trail to the dead end. The recorder is on the duct floor by the body.
Summary
The last Artefact in the game, at a dead end in the air duct.
Trophies
  • Achievement · SteamChronicles
  • Gold · PlayStationChronicles
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Before you follow the duct on

Have the Bow and the Duct Recorder first.

Live Bait: first chance

The duct comes out on a high ledge over a store, with bricks and bottles to hand. Hold your throw until the hunters walk in below, then land a brick or bottle between them and the infected, on the right side of the room. The trophy comes when an infected kills a hunter. If the hunters clear the room first, reload the checkpoint and try again.

Climb through to the electronics shopHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – Once most of those below have fallen, throw one more brick out in front of you to draw the rest your way and shoot them with the Bow, or the handgun if you're out of arrows. Then drop into the store, go out to the fallen vending machine and climb through the hole in the wall.
Summary
The way on runs through the store below and a hole in its wall.
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Live BaitHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – Hunters come through the broken roof here, and infected wait in a back room. Go down the stairs on the left, throw a brick or bottle into the middle of the room and stay hidden, as there's little cover. If the ledge didn't give you the trophy, this is the second chance: it pops when an infected kills a hunter. If the hunters kill the infected first, reload the checkpoint and throw again. Once only one side is left, get into cover, throw another brick or bottle to pull them into view and shoot them with the Bow, or the handgun if you're out of arrows.
Summary
A trophy for luring an infected into killing a hunter with a thrown brick or bottle.
Trophies
  • Achievement · SteamLive Bait
  • Bronze · PlayStationLive Bait
Report an issue
Stop the men at the yogurt storeHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – Go up to the shop's second floor and open the shutter to come out in the mall near American Princess and Weston's Pharmacy. Take the arrows and handgun ammo off the floor, then shoot the man on the right with the Bow, then the left. Wait a few seconds for a third to climb the elevator shaft, hit him with a brick and finish him with the knife. Look down and shoot the man working the yogurt store shutter straight away: leave him too long and it's game over, back to the checkpoint. Get into cover, find the men left on your floor with the listen ability and shoot them with the Bow, then go down and try the Swirls Yogurt shutter. More men open fire, so take cover in the store on the left and knife anyone who comes in when his back is turned. Then creep upstairs, find the rest with the listen ability and shoot them with the Bow, or the handgun if you're out of arrows.
Summary
Men are working at the yogurt store shutter, and more arrive when you reach it.
Report an issue
Open the yogurt shutterHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · The Enemy of My Enemy – Take out the man working at the shutter. Infected then swarm the lower floor, so stay upstairs. If Live Bait is still open, throw a brick among them first. Let them fight the men and pick off whatever climbs up with your handgun. Once it's quiet, go down and open the Swirls Yogurt shutter to end the chapter.
Summary
One last fight, then the shutter ends the chapter.
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Escape with RileyHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · Escape from Liberty Gardens – Stay close to Riley and follow her through the doors and over the truck. When a runner grabs you, press the prompt rapidly to break free, and when one grabs Riley, take the prompt to stop it. Keep following her up the scaffolding and win the last fight.
Summary
A run through the mall with nothing to collect.
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Don't GoHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Escape from Liberty Gardens – Watch the closing scenes to the end, as there's nothing to choose. The trophy unlocks as the credits begin, so let them roll.
Summary
The trophy for finishing Left Behind.
Trophies
  • Achievement · SteamDon't Go
  • Gold · PlayStationDon't Go
  • Achievement · SteamIt Can't Be For Nothing
  • Platinum · PlayStationIt Can't Be For Nothing
Report an issue

Left Behind's chapters have their own list in Chapter Select. Highlight one to see what it's short of, and replay any that shows a gap. Make a manual save first, because replaying a chapter can lock the later ones on that save. The menu lists Ellie's jokes as conversations, so Fun and Games can show three. Medical Supplies may be counted under So Close or The Enemy of My Enemy.

Bonus Content

What the Extras menu sells and the modes outside the walk. None of it counts towards 100%.

This appendix covers what the game offers beyond the walk. Nothing here moves your percentage, and no trophy needs any of it, so take only what you want. Prices are in points, shown as P.

Bonus: Points and the Extras shopOther
Location
Main menu · Extras – Open Extras from the main menu to see what's on offer. Points come from playing chapters, beating the game, beating it on higher difficulties and finding collectibles. Concept art and models can be bought during the story, while skins, filters and modifiers open once you've beaten the game.
Summary
Points are what the Extras menu spends, and playing earns them.
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Bonus: Gameplay modifiersOther
Location
Main menu · Extras – Beat the game, then buy them with points in Extras. Trophies still unlock with a modifier on, and modifiers work in Left Behind too.
Summary
Mirror, cheat and audio options that change how the game behaves.
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Gameplay modifiers by group
GroupModifiersCost each
MirrorMirror World, Mirror on Death15P
CheatsSlow Motion, Bullet Speed Mode, Infinite Ammo, Infinite Crafting, Infinite Melee Durability, Infinite Listen Mode Range, One Shot, Touch of Death20P
Audio8-bit Audio, 4-bit Audio, Helium Audio, Xenon Audio5P
Skins by kind
CharacterKindCost each
Joel9 shirts and gear10P
Joel2 backpacks5P
Joel8 weapon skins10P
EllieClothing and goggles10P
EllieMost shirts from other games15P
EllieThe two Uncharted shirts10P
Ellie2 backpacks5P
Ellie8 weapon skins10P
Bonus: Storefront shirtsOther
Bonus: Top difficultiesOther
Location
Main menu · New Game – Pick either when you start a new game. Supplies get scarcer and enemies deadlier as the levels rise. Survivor starts with Listen Mode off, and Grounded changes Listen Mode and the HUD.
Summary
Survivor and Grounded, the two hardest of the six levels.
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Bonus: PermadeathOther
Location
Main menu · New Game – Switch it on when you start a new game; there's nothing to unlock. It comes in three scopes: Whole Game, Per Act (about 2 to 3 hours) and Per Chapter (about 30 to 60 minutes). Manual saves are off, and quitting in danger counts as dying.
Summary
A setting where dying ends the run.
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Bonus: Speedrun ModeOther
Location
Main menu · New Game – It opens once you've finished the main game on any difficulty, and Left Behind isn't needed. Switch it on when you start a new game, New Game+ included: a run under way or a chapter or encounter selection can't use it. The timer stops for cinematics and scene transitions, and your times are kept in Extras under Speedrun Recap.
Summary
A timed run with its own records.
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Trophy Table

Every trophy with the section that earns it on this route, and how the lists differ between platforms.

One run of the story and one of Left Behind earn all of these, on any difficulty. A collection trophy is listed at the section where this route finishes that collection.

All 29 trophies, with the section that earns each on this route
TrophyPlayStation gradeSection
It Can't Be For NothingPlatinum23. Left Behind: The Enemy of My Enemy and the Escape
No Matter WhatGold20. Jackson
Don't GoGold23. Left Behind: The Enemy of My Enemy and the Escape
Look for the LightGold19. The Firefly Lab
Endure and SurviveGold20. Jackson
ChroniclesGold23. Left Behind: The Enemy of My Enemy and the Escape
Getting to Know YouGold22. Left Behind: So Close and Fun and Games
That's All I GotGold22. Left Behind: So Close and Fun and Games
Something to Fight ForSilver18. Bus Depot: Underground Tunnel
Combat ReadySilver11. The Suburbs: Suburbs
Master of UnlockingSilver19. The Firefly Lab
Prepared For the WorstSilver18. Bus Depot: Underground Tunnel
Sticky FingersSilver11. The Suburbs: Suburbs
Sharpest Tool in the ShedSilver17. Bus Depot: Highway Exit
Build Em Up, Break Em DownSilver12. Tommy's Dam
Fallen FireflyBronze1. Hometown and the Quarantine Zone
Self-HelpBronze5. Bill's Town: The Woods and Safehouse
Savage Starlight FanBronze7. Pittsburgh: Alone and Forsaken
Geared UpBronze8. Pittsburgh: Hotel Lobby
In MemoriamBronze6. Bill's Town: Graveyard and High School Escape
Lights OutBronze9. Pittsburgh: Financial District and Escape the City
WaterloggedBronze10. The Suburbs: Sewers
Left HangingBronze12. Tommy's Dam
Who's A Good Boy?Bronze12. Tommy's Dam
Nobody's PerfectBronze22. Left Behind: So Close and Fun and Games
Brick MasterBronze21. Left Behind: Back in a Flash and Mallrats
Angel KnivesBronze22. Left Behind: So Close and Fun and Games
SkillzBronze22. Left Behind: So Close and Fun and Games
Live BaitBronze23. Left Behind: The Enemy of My Enemy and the Escape
How the lists differ by platform
PlatformListNotes
PlayStation 529 trophies: 1 Platinum, 7 Gold, 7 Silver, 14 BronzeAll offline.
Steam29 achievementsThe same 29 names, with no grades.
Epic Games StoreAchievementsThe game tracks them on Epic as it does on Steam.

About this guide

One run of the story and one of Left Behind, on any difficulty: no trophy depends on it. The story is one way, so take each pickup before you move on. After the credits, Chapter Select clears anything its menu shows as short, but take the Workbench Tools on the first run: the menu doesn't show them, and one taken on a replay may not count.

Last verified: Nov 7, 2026 · Patch Latest patch (PS5, PC on Steam and Epic), with Left Behind · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.