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Left Behind: So Close and Fun and Games

Get power to a dead gate and climb the atrium, then the last conversations, the last joke and three trophies that each come down to one moment.

This stretch covers two chapters. So Close is one job: get power to a dead gate and reach the top of the atrium. Fun and Games holds the last two conversations, the last joke and three trophies that each come down to one moment, so make a manual save before the arcade and another before the water fight. A missed pickup can be collected after Left Behind's credits with its own Chapter Select.

Artefact: Atrium NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – When you get control, turn right and cross what's left of the old gated quarantine area, coming out on its left side. The note lies on the floor by the bloody gurney, near the Noodle Bowl Restaurant.
Summary
A note on the floor at the right-hand end of the atrium.
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Artefact: Generator NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – From the gurney, go through the open door beside Petsville on its right, hop the boxes, wade through the flooded room and walk up the ramp to the loading dock. The note is on boxes just left of the generator, opposite the Special Cola truck.
Summary
A note beside the generator at the loading dock.
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Before you start the generator

Take the Generator Note first. The route moves on from this room once the power is back.

Clear the Stalkers, siphon fuel, start the generatorHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Pick up the Petrol Can behind you at the generator. Stay crouched and knife the two Stalkers while they look away as you work towards the second truck at the far back. Siphon its tank, then bring the fuel back, fill the generator and start it.
Summary
The generator is dry, and only the far truck has fuel.
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Cross the pipes and shutters, clear the pet storeHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – A cable has dropped into the water and made it deadly, so stay out of it. Open the gate behind the generator, climb the ladder, follow the pipes to the first truck's roof, drop to the left and go through the back of the second truck. Open the right shutter, pull the trolley out from behind the left one and push it under the right one to prop it up. Climb the boxes on the left, cross the shutter to the pipe, follow the pipes and drop at the far end. The door there opens on five infected: use the listen ability, then knife them from behind one at a time.
Summary
The floor is no longer safe, so the way back runs overhead and through a pet store.
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Open the powered gateHidden spoiler – activate to revealQuest stepDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Lift the shutter at the pet store's exit to come out in the atrium. Two Clickers walk here: crouch behind the wall in the middle and knife each one as it goes by. Then open the gate and climb the escalators.
Summary
Back in the atrium, the gate works now that it has power.
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Artefact: Atrium RecorderHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – At the top of the escalators, go left, away from the helicopter, into the makeshift tent. The recorder is on the ground by the mattress.
Summary
An audio recorder in a makeshift tent at the top of the escalators.
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Before you go to the helicopter

Take the Atrium Note and the Atrium Recorder first. Reaching the helicopter ends the chapter.

Artefact: Medical SuppliesHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · So Close – Go right from the tent to the helicopter and get inside. Opening the kit there logs this Artefact and ends the chapter, so it can't be passed. To check it, open your backpack at the start of The Enemy of My Enemy. Chapter Select may count it under either chapter, so look at both before you call it short.
Summary
It logs itself at the helicopter, so there's nothing to search for.
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Artefact: No Pun Intended: Volume Too (Left Behind)Hidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – It comes to you on its own in the carousel scene, with no prompt to take. Stay where you are when the scene ends, because the next row starts on this spot.
Summary
The joke book. Riley hands it over, so there's nothing to search for.
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Conversation: Ellie's Jokes 6Hidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Straight after the scene, before you walk anywhere, take the prompt to read from the book. Keep pressing, one joke at a time, until the book goes away and the prompt is gone. It counts only if you hear them all, and quitting part way means starting over. If you miss it, replay the chapter after Left Behind's credits.
Summary
The last jokes in the game, read aloud from the new book.
Trophies
  • Achievement · SteamThat's All I Got
  • Gold · PlayStationThat's All I Got
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Conversation: Photo BoothHidden spoiler – activate to revealOtherDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – From the joke spot, go under the escalator and down the short steps to the Sharesnap booth, and take its prompt. Try the Love, Friends and Cool themes before you print, then follow every button prompt to the end. It counts once you've left the booth.
Summary
A short talk at the Sharesnap booth, the last conversation in the game.
Trophies
  • Achievement · SteamGetting to Know You
  • Gold · PlayStationGetting to Know You
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Artefact: Kitchen NoteHidden spoiler – activate to revealCollectibleDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Go back up the steps to the Fast Burger beside the carousel and hop its counter. The note sits on a kitchen counter in the far left corner at the back.
Summary
A handwritten note in the Fast Burger kitchen.
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Nobody's PerfectHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Ride the working escalator up from the carousel floor and enter Raja's Arcade. In the far back left corner, take the prompt on the Jak X racing machine and let the brief scene play for the trophy. Do this before you touch The Turning: that cabinet moves the story on, which spends this chance. To get it back, load a save from before the cabinet, or replay this chapter from Chapter Select after Left Behind's credits.
Summary
A trophy for sitting at the Jak X machine in Raja's Arcade. It has to come before The Turning.
Trophies
  • Achievement · SteamNobody's Perfect
  • Bronze · PlayStationNobody's Perfect
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Before you play The Turning

Finish everything above first, Nobody's Perfect most of all, then make a manual save. This cabinet moves the story on.

Angel KnivesHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Take the prompt on The Turning, the arcade cabinet on the right, for an imagined fight with Black Fang. Copy each set of button prompts at the bottom left of the screen. The timing is generous, so read before you press, and pausing as a prompt appears lets you study it. One hit spends the try: restart the checkpoint from the pause menu at once and go again, load your save, or, after Left Behind's credits, replay the chapter.
Summary
A trophy for beating Black Fang on The Turning without taking a hit.
Trophies
  • Achievement · SteamAngel Knives
  • Bronze · PlayStationAngel Knives
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SkillzHidden spoiler – activate to revealAchievementDLC: Left BehindMinor spoiler
Location
Left Behind · Fun and Games – Make a manual save, then walk the corridor past the arcade, crawl into the room of mannequins and go through the double doors. After the scene, the first water fight is practice and doesn't count. The real match is best of three hide and seek, and the first to land a hit takes the round. Hide behind the shelves as each round starts, keep the gun pumped, use the listen ability and catch her from the side. A second lost round spends the try, so reload the checkpoint as soon as that looks likely, or, after Left Behind's credits, replay the chapter. Two wins give the trophy, and a long scene closes the chapter.
Summary
A trophy for winning the water gun match against Riley.
Trophies
  • Achievement · SteamSkillz
  • Bronze · PlayStationSkillz
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About this guide

One run of the story and one of Left Behind, on any difficulty: no trophy depends on it. The story is one way, so take each pickup before you move on. After the credits, Chapter Select clears anything its menu shows as short, but take the Workbench Tools on the first run: the menu doesn't show them, and one taken on a replay may not count.

Last verified: Nov 7, 2026 · Patch Latest patch (PS5, PC on Steam and Epic), with Left Behind · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.