Skip to content
0%, 0 of 430

All areas

Grouped by category

Current area: Bill's Town: The Woods and Safehouse

0 of 26 in this area

On this device

Next up

Bill's Town: The Woods and Safehouse

From the woods outside Lincoln, through the town's traps and Bill's Bar to the cellar door.

The walk into Lincoln, a main street with plenty to search, the rooftops, then Bill's Bar. Two shiv doors sit on this stretch, so arrive with a whole shiv and have another ready for the second. Melee upgrades start here too, and each break row says which weapon to upgrade and where to use it. A missed pickup can be collected after the credits with Chapter Select, and a missed break with Encounter Select.

Woods to the water storage, plank bridgeQuest step
Location
Bill's Town · The Woods – Follow the path up the hill to the locked gate of the Town of Lincoln Water Storage Facility. Go left round it, stand the wooden plank against the small building and climb to its roof. Lift the plank and lay it over the gap, but stay on this roof for the next row.
Summary
The water storage gate is locked, so Joel and Ellie go over the roofs instead.
Report an issue
Recipe: Melee UpgradeItem
Location
Bill's Town · The Woods – Pick up the pipe with the blades on it, lying on this roof. It may instead be on the floor by the tyres after the second drop. Craft one upgrade once you hold a plain melee weapon: the Lead Pipe row below covers that.
Summary
A pipe with blades fixed to it teaches Joel to upgrade melee weapons. It's one of the six crafts Geared Up wants.
Report an issue
Artefact: Pills NoteCollectible
Location
Bill's Town · The Woods – From the plank roof, cross, drop down, go down the hill and drop again. A Clicker sleeps in the shed in front of the square building, so use a brick if you kill it and save your shiv. Climb the metal steps, take the first room on the left, and the note lies on the floor in the far corner.
Summary
A note left in the office above the yard.
Report an issue
Shiv Door: Woods Lower YardOther
Location
Bill's Town · The Woods – Leave the building and drop off the ledge on its left, down to the chainlink gate. The door is immediately on your left as you land. It takes one whole shiv: a part-used one won't open it.
Summary
A locked supply room in the yard below the office.
Report an issue
Before you boost Ellie

Take the Pills Note and open the shiv door first. The gate she opens leads on to the main street.

Boost Ellie over the fence to open the gateQuest step
Location
Bill's Town · The Woods – Boost Ellie over the chainlink fence beside the shiv door. She pulls a Lead Pipe out of the gate to open it: pick up that plain pipe, even if it means swapping out the upgraded one. The plain pipe is the one to upgrade yourself. Upgrade it now if you hold a Binding and a Blade.
Summary
Ellie gets over the fence and frees the gate from the far side.
Report an issue
Conversation: The Turning ArcadeOther
Safe: Main Street TruckOther
Location
Bill's Town · The Woods – Leave the pizza house and head down the street, with the gate side on your right. The safe sits on the ground behind a red pickup truck, near an evacuation notice. Enter 05-17-21, the code on the Note to Bob further down, and take everything inside: it counts on the contents.
Summary
A safe left on the ground behind a pickup truck.
Report an issue
Firefly Pendant: Hui WangCollectible
Town street to the blockadeQuest step
Location
Bill's Town · The Woods – Walk on past the RV to the very end of the road, where a makeshift wall with a warning sign shuts the street. There's no way through it, so the way on is the alley beside the Marquis Music Store.
Summary
The main street ends at a barricade, so the way on is an alley.
Report an issue
Artefact: Note to BobCollectible
Artefact: Perimeter NoteCollectible
Before you take the alley

Have the arcade conversation, the safe, the Hui Wang pendant, the Note to Bob and the Perimeter Note first. The alley leads away from the main street.

Shiv Door: Woods Back AlleyOther
Before you cross the rooftops

Open the shiv door behind the music store first.

BowWeapon
Location
Bill's Town · The Woods – Follow the alley on past a corpse with arrows in it. Set the nearby ladder against the semi-truck and climb up: the Bow is propped on the chair on top.
Summary
A silent ranged weapon, left on top of a semi-truck.
Report an issue
Alley, Bow, plank and rooftopsQuest step
Location
Bill's Town · The Woods – From the shiv door, pass the corpse with the arrows, set the ladder against the semi-truck and climb: the Bow is on the chair at the top. Walk the plank, wait for Ellie, stand the plank against the wall to climb, then lay it over the next gap. Drop the Clicker you see ahead from a distance, climb on to the last roof and drop down its far side.
Summary
The alley ends at a truck, and a plank carries Joel and Ellie over the roofs.
Report an issue
Melee upgrade broken 1 of 5: Lead PipeAchievement
Location
Bill's Town · The Woods – If you haven't yet, craft the upgrade on to the plain Lead Pipe from the gate, using a Binding and a Blade. Crouch under the tripwire, turn left and take the door the alley ends at: an infected attacks upstairs. Hit it until the upgrade breaks. If the upgrade lasts, tick this row later, once it breaks on the infected at the laundromat door.
Summary
The first of five breaks for Build Em Up, Break Em Down. Only the upgrade has to break, not the weapon.
Report an issue
Artefact: Note to RachelCollectible
Before you open the last door

Take the Note to Rachel first. The door past the ammo desk starts a fight that carries you out of The Woods.

Clear the tripwires, open the doorQuest step
Location
Bill's Town · The Woods – Back outside, pick up a brick and throw it at the tripwires on the gate to set them off. Go through, take the ammo from the corpse and throw a brick or bottle at the next trap. In the room round the corner, take the ammo from the desk and open the door.
Summary
Wired traps bar the way to the next door.
Report an issue
Hanging fight, follow Bill to safetyQuest step
Location
Bill's Town · The Woods – Hanging upside down, keep shooting for heads while Ellie works on the rope, and clear whatever attacks her first when she falls. Once free, follow Bill into the laundromat and put down the infected pushing in at the door. Take the Baseball Bat at the front of the laundromat before you move on.
Summary
One of Bill's traps catches Joel, and Bill himself cuts in to lead them away.
Report an issue
Artefact: Bill's MapCollectible
Artefact: Fences NoteCollectible
Conversation: Chess BoardOther
Training Manual: Shiv SharpeningUpgrade
Before you leave the Bar

Take Bill's Map, the Fences Note and the manual, and look at the chess board, before you head out to the stairs. At the top of the stairs, take the Hunters Note before you follow Bill.

Artefact: Hunters NoteCollectible
Leave the Bar with BillQuest step
Location
Bill's Town · Safehouse – From the kitchen, go after Bill: cross the balcony and hop through the window into the next room. The street lies beyond it, and a fight starts as soon as you step out.
Summary
Bill leads on across a balcony towards the next street.
Report an issue
Melee upgrade broken 2 of 5: Baseball BatAchievement
Location
Bill's Town · Safehouse – Before you step outside, upgrade the Baseball Bat from the laundromat with a Binding and a Blade, and carry a shiv to break a Clicker's grab. Runners and Clickers fill the street: hit the Runners with the bat until the upgrade breaks, and shoot the Clickers in the head.
Summary
The second of five breaks. The street fight is the place for it.
Report an issue
Firefly Pendant: Alex Raymond VincentCollectible
Before you enter the cellar

Take the Alex Raymond Vincent pendant first. The cellar door ends this stretch.

Follow Bill to the cellar doorQuest step
Location
Bill's Town · Safehouse – From the lamp post, follow Bill into the next area and up the stairs beside the shed, then go through the cellar door. The scene that follows hands you the Pump Shotgun, so there's nothing to pick up.
Summary
With the street clear, Bill leads on to his cellar door.
Report an issue

About this guide

One run of the story and one of Left Behind, on any difficulty: no trophy depends on it. The story is one way, so take each pickup before you move on. After the credits, Chapter Select clears anything its menu shows as short, but take the Workbench Tools on the first run: the menu doesn't show them, and one taken on a replay may not count.

Last verified: Nov 7, 2026 · Patch Latest patch (PS5, PC on Steam and Epic), with Left Behind · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.