A round is six battles in a row. Before each one you pick a card and set your bet in halos with the stick: a bigger bet makes the enemies tougher and multiplies the payout, and after each battle the higher scorer is paid. In a CPU round you always pick the card. Witch Time from either of you slows time for both, hitting the same enemy fills a shared gauge that sets off Umbran Climax for both, and Torture Attacks are switched off. If one of you falls, the other can revive them by standing close and holding the revive button before the countdown runs out. If both fall, or the revive fails, the round starts again from its first battle: you keep the halos picked up from enemies but lose the bet and the bonus. The game saves when a round is finished. Story weapons, techniques and costumes come with you; the Bracelet of Time and the Climax Brace are not allowed, and the Mallet of Rewards does nothing with Torture Attacks off. Halos you win here go into the same purse as your Story halos.