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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter II: A Remembrance of Time

The Noatun canal, the town square and the Room of Prayer: two Muspelheims, three hidden verses, the chapter's crow and Golden LP, then a Belief on the wall walk.

This chapter takes you along the Noatun canal to a round town square, over the water and into the Room of Prayer, then up a wall to its last fight. You have Panther Within, and Witch Walk works where a gravity ring allows it. Three of the nine verses are hidden and start only if you turn back: at the town square, at the waterside past the wooden door, and at two Resting Places in the fountain hallway. Two Muspelheims sit on the path. The chapter's Golden LP goes to Rodin at a shop stop once the chapter is over.

Chapter start: Noatun canalArea
Location
Chapter II · Chapter start – The chapter follows Chapter I's bridge fight and its results. On a replay, pick it from Chapter Select and you begin on this street.
Summary
Where Chapter II begins, on a street beside the canal. Chapter Select starts the chapter here on a replay.
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Muspelheim: alley opposite the canal bridgeCollectible
Location
Chapter II · Verse 1 – Walk a few steps along the canal street from the start and turn right into the alley facing the canal bridge; the portal stands in it. Inside, the Acceptances and the Accolade take damage only from their dropped Angel Arms, a spear, a harp and twin blades, and a fresh set turns up only after all three are used up.
Summary
Verse 1, a Muspelheim where only the weapons angels drop can hurt them. Clearing it pays a Broken Moon Pearl.
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Broken Witch Heart: end of the canal tunnelUpgrade
Location
Chapter II · Verse 1 – Out of the portal, stand on the small bridge next to it and drop into the canal. Swim down the long underwater passage until metal bars block it, then turn right and break the Resting Place there.
Summary
A quarter of a new health-bar block.
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Town square fightQuest step
Location
Chapter II · Verse 2 – Climb out of the canal and follow it to the round town square, where Enraptures and an Acceptance attack. Kill the Enraptures before anything else, or they keep stealing magic and enraging the rest.
Summary
Verse 2, your first Enraptures: angels that drain your magic and send the others into a rage.
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Journal's Echo: Rules of NatureCollectible
Location
Chapter II · Town square – With the square clear, look along its edge: the page lies on the right-hand side. If it is not there, check the left side of the square.
Summary
One of the journal pages; the Scrapbook Complete Tear needs every one.
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Hidden verse back at the town squareQuest step
Location
Chapter II · Verse 3 – Follow Loki on to the water. When his wave comes, dodge it for Witch Time but do not run across; head back to the town square instead, where three Enraptures and an Accolade appear.
Summary
Verse 3, a hidden fight that starts only if you turn back instead of crossing the water.
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Run across the waterQuest step
Location
Chapter II · Water crossing – From the square, go back to Loki and set the wave off again. Dodge it at the last moment for Witch Time, then switch to Panther Within and race over the water to the far side.
Summary
The way on: a run over the water in Witch Time, as a panther.
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Hidden verse at the watersideQuest step
Location
Chapter II · Verse 4 – After the talk with Loki on the far side, open the big wooden door and take a few steps in. Turn round and walk back out through it to the open waterside, where four Acceptances and an Accolade attack.
Summary
Verse 4, a hidden fight on the bank where you landed.
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Umbran Crow: Room of Prayer entranceCollectible
Location
Chapter II · Room of Prayer – Go back in through the wooden door. The crow sits on the rubble of a fallen column straight ahead; get close without rushing it and press shoot to grab it. If it flies off, step away and wait for it to return.
Summary
This chapter's only crow. Each crow caught is one Umbran Tear of Blood.
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Room of Prayer: hammer angelsQuest step
Location
Chapter II · Verse 5 – Take the rubble-strewn street and the stairs up to the round platform, where the two hammer angels attack. A well-timed jump can put you on one of them, and its hammer then comes down on its partner.
Summary
Verse 5, two angels with giant hammers on a round platform. A scene afterwards restores the room.
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Golden LP: William Tell OvertureCollectible
Location
Chapter II · Room of Prayer – When the scene ends, turn your back on Loki and drop to the building's lower floor. The LP lies by the front door.
Summary
The whole William Tell Overture LP, in one piece. Rodin turns it into the Kafka weapon.
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Hidden verse in the fountain hallwayQuest step
Location
Chapter II · Verse 6 – Leave Loki's new stairs for now. In the hallway with fountains by the front door, break the Resting Place on the left and the one on the right; opening the second brings in two Accolades and a hammer angel.
Summary
Verse 6, a hidden fight that starts once both Resting Places in the fountain hallway are open.
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Wall walk fightQuest step
Location
Chapter II · Verse 7 – Now climb the stairs Loki made, jump through the gravity ring at the top and walk on up the wall. Two Enraptures and a hammer angel wait along it; deal with the Enraptures first.
Summary
Verse 7, fought on a wall that a gravity ring turns into your floor.
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Belief at the end of the wallBoss
Location
Chapter II · Verse 8 – Keep walking along the wall until the Belief appears. It mostly strikes with its long arm, so watch for the wind-up and dodge into Witch Time; when its health runs out, press the Umbran Climax prompt to finish it.
Summary
Verse 8, a Belief that blocks the far end of the wall walk.
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Muspelheim: end of the wall walkCollectible
Location
Chapter II · Verse 9 – Before you jump off the wall back into normal gravity, take the portal on the left where the path ends. Kill any Enrapture before the Cachet & Compassion, and keep the meter alive between enemies by holding your guns' fire, taunting or using Dodge Offset. Then drop to the ledge below: its door ends the chapter, so open it only once the portal is done.
Summary
Verse 9, a Muspelheim where every kill must come inside one unbroken combo. Clearing it pays a Broken Witch Heart.
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KafkaWeapon
Location
Chapter II · Gates of Hell – Do this at the chapter end: once Chapter II's results are done the game has saved, so quit to the title and choose Story, then Chapter Select, then Shop. Give Rodin the William Tell Overture LP, then back out and choose Continue to start Chapter III. If Shop isn't on the menu yet, trade the LP at the next red portal on the walk, Chapter IV's, in the street below the slanted tower.
Summary
A weapon for the hands. Rodin forges it from the William Tell Overture LP for no halos.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.