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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter XI: Inferno and Its Ruler

A boss chapter with nothing to collect: one fight in two stages, and a new weapon at its end.

This chapter is a single boss fight in two stages, with nothing to collect. Rakshasa or another quick weapon suits the first stage, and the Salamandra from Chapter X hits hard in the second. A new weapon arrives on its own when the chapter ends. No chapter-clear Umbran Tear fires here: the next one comes when Chapter XII ends.

Chapter start: Inferno and Its RulerArea
Location
Chapter XI · Chapter start – The chapter opens by itself once Chapter X's results are over, and the boss fight follows the opening scene.
Summary
Where Chapter Select starts Chapter XI. The game saves at each verse and chapter end, so there is nothing to do here.
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AlrauneHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter XI · Verse 1 – The fight starts after the opening scene. In the first form her long claws lunge, spin and slam down from the air; they are easy to read, so dodge for Witch Time, but it is short and she often slips away or blocks, so land quick hits. Cut down the plants she grows around the arena, and when she grabs at your soul, waggle the stick to break free. The second form is bulkier and slower: dodge the claw lunges, watch for the tail sweep that knocks you back and for the glowing mark on her body that comes before a spell, and break free the same way if she tries to swallow you.
Summary
The chapter's only fight: a demon fought first in a humanoid form, then in a larger reptilian one.
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AlrunaHidden spoiler – activate to revealWeaponMinor spoiler
Location
Chapter XI · End of the chapter – Nothing to buy: the weapon is yours in the scene that follows the fight, with Rodin. Equip it from the weapons menu whenever you like. If it is not in your list after this chapter, it comes with the end of Chapter XII.
Summary
A pair of whips for the hands or the feet that bind enemies and slam them down. Rodin makes it after this fight, with no LP or halos needed.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.