Skip to content
0%, 0 of 319

All areas

Run 1 of 4 · Grouped by category

Current area: Run 3: 3rd Climax

On this device

Bayonetta 2: Bayonetta 2 100% Completion Guide

Next up

Run 3: 3rd Climax

Every chapter again on 3rd Climax, then the rewards for clearing them all: the last Golden LP and its weapon, a Tear, a new character, a perfume, and two costume mirrors with their costumes.

Run 3 plays every chapter again on 3rd Climax, the hardest of the three settings offered from the start. The enemy groups are the ones you met on 2nd Climax; they simply hit harder and move faster. Every pickup is already yours, so this run is only about reaching each results screen: hidden verses, portals and medals can be left alone. Clearing every chapter on this setting pays out at the end of the section: a Golden LP and its weapon, a Tear, a new playable character, a perfume, and two costume mirrors with their costumes. Have about 930,000 halos ready for the shop stop that closes the run.

Starting each chapter

From the title screen choose Story, then Chapter Select, and pick the chapter. Before you press Start, open the chapter's Menu and set the difficulty to 3rd Climax; check it each time. Run 1 is finished, so starting a chapter here costs no checkpoint. Items are fine on a run like this one, where no rank is needed, and if you fall, accepting the continue screen puts you back at the last checkpoint. Bat Within, bought after the story, gives you more time to dodge when a hit lands. Leave the Climax Brace 2 off for this run.

3rd Climax: clear the PrologueQuest stepNG+2
Location
Prologue · 3rd Climax – On the jet, enemies keep coming until the timer runs out, so keep fighting rather than waiting for a last wave. On the train roof, keep working on the Belief's arm instead of running for its head; shoot Gomorrah while it climbs the tower.
Summary
The Prologue on 3rd Climax: the jet, the train and the skyscraper again, with every enemy hitting harder.
Report an issue
3rd Climax: clear Chapter IQuest stepNG+2
Location
Chapter I · 3rd Climax – Start Chapter I the same way. The angels move and strike faster than on your first visit, so dodge early and fight from Witch Time; with Bat Within a dodge that comes a little late still saves you. The two big angels, Valiance beyond the gravity ring and the giant on the bridge at the end, take the longest.
Summary
Noatun on 3rd Climax. Valiance and the giant angel on the bridge are the fights to respect.
Report an issue
3rd Climax: clear Chapter IIQuest stepNG+2
Location
Chapter II · 3rd Climax – Enraptures drain your magic and send the angels around them into a rage, so kill each Enrapture first. The chapter ends with the Belief at the end of the wall walk.
Summary
The canal town on 3rd Climax, where the Enraptures make every fight harder.
Report an issue
3rd Climax: clear Chapter IIIQuest stepNG+2
Location
Chapter III · 3rd Climax – Hold your fire through the first two timed stages of the Glamor fight. Once a Glamor is enraged it swipes four times in a row, and dodging the fourth swipe gives a long Witch Time; Love Is Blue on the hands suits this fight.
Summary
The Gates of Paradise on 3rd Climax: the Glamor fights and nothing else.
Report an issue
3rd Climax: clear Chapter IVHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter IV · 3rd Climax – The Fidelities, the Urbane at the tower door and the Masked Lumen behind the big door all hit harder now. The Masked Lumen slips past ordinary attacks, so fight from dodges and Witch Time, and hit him at once whenever he raises both arms to charge his heavy blow.
Summary
Chapter IV on 3rd Climax, ending with the long Masked Lumen fight.
Report an issue
3rd Climax: clear Chapter VQuest stepNG+2
Location
Chapter V · 3rd Climax – Much of the chapter is fought under water with Snake Within. Pain at Loki's device and the fire and ice Urbanes on the cathedral top are its hardest fights; take them one attack at a time and dodge for Witch Time.
Summary
The Cathedral of Cascades on 3rd Climax, from the underwater fights to the pair of angels on the roof.
Report an issue
3rd Climax: clear Chapter VIQuest stepNG+2
Location
Chapter VI · 3rd Climax – Valor's blows are slow and easy to read, so wait for each one, dodge late for Witch Time and punish. The fight starts in free fall down the tower and finishes under water.
Summary
Valor on 3rd Climax: the whole chapter is one boss fight.
Report an issue
3rd Climax: clear Chapter VIIHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter VII · 3rd Climax – Insidious in the flooded caverns opens the chapter, Hatred and its packs of Hideous fill the middle, and the Masked Lumen closes it. He is just as quick as before, so stay on dodges and Witch Time.
Summary
The Ark on 3rd Climax: Insidious, the Hatred and Hideous packs, then the Masked Lumen again.
Report an issue
3rd Climax: clear Chapter VIIIQuest stepNG+2
Location
Chapter VIII · 3rd Climax – This is where the damage enemies deal on this setting jumps. Golems have very high defence, so be patient with the one at the dead device; in the chase up the stairs, stay in Panther Within the whole way and turn left at the end. Pain guards the last device.
Summary
The ancient civilization on 3rd Climax, where the damage you take jumps.
Report an issue
3rd Climax: clear Chapter IXHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter IX · 3rd Climax – A Malicious makes the demons around it stronger, so take it out first. The Prophet is slower than the Masked Lumen: keep shooting him with Love Is Blue between your Witch Times.
Summary
The Gates of Hell on 3rd Climax: Malicious, a second Golem and the Prophet.
Report an issue
3rd Climax: clear Chapter XQuest stepNG+2
Location
Chapter X · 3rd Climax – This is the hardest chapter on this setting, and Sloth, fast and deadly with its swords, is its hardest enemy: give it your full attention. Phantasmaraneae, the fire spider, comes earlier, and the closing fight on the giant demon's back has Rodin beside you.
Summary
The Depths on 3rd Climax, the hardest chapter of the run.
Report an issue
3rd Climax: clear Chapter XIHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XI · 3rd Climax – The chapter is a single fight: Alraune first in a humanoid form, then in a larger reptilian one. Every blow lands harder on this setting, so fight from dodges and Witch Time.
Summary
Inferno on 3rd Climax: the Alraune fight, in two forms.
Report an issue
3rd Climax: clear Chapter XIIHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XII · 3rd Climax – The ride is the easy part. The Lumen Sage strikes with almost no warning; a yellow glow comes before his heavy blows, so dodge late on it for Witch Time, and waggle the stick to break free if his time-slowing spell catches you.
Summary
The ride on Diomedes and the duel with the Lumen Sage, on 3rd Climax.
Report an issue
3rd Climax: clear Chapter XIIIHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XIII · 3rd Climax – Grace & Glory, the clawed twins after the broken bridge, can be juggled in the air: keep one aloft while you watch the other. Fortitudo at the fountain and the two Beloved fights hit hardest; on the lava bridge, stay away from the edge the Beloved is tearing up.
Summary
Chapter XIII on 3rd Climax, with Fortitudo, two Beloved fights and Grace & Glory.
Report an issue
3rd Climax: clear Chapter XIVHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XIV · 3rd Climax – The mech can't Dodge Offset, so a dodge ends your combo. Land-cancel its aerial punches and kicks for steady damage, and keep moving under the warship's missiles.
Summary
The Umbran Armor chapter on 3rd Climax: street fights, then Sapientia, the warship and Iustitia.
Report an issue
3rd Climax: clear Chapter XVHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XV · 3rd Climax – The long angel waves and Temperantia's huge fists come first; use Witch Time to thin the crowd. The Prophet is slower than the Masked Lumen, so keep shooting him between dodges.
Summary
Chapter XV on 3rd Climax: the angel waves, Temperantia, the Prophet and Grace & Glory again.
Report an issue
3rd Climax: clear Chapter XVIHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Chapter XVI · 3rd Climax – Save magic for the end of the Insidious fight on the jet. In the final battle, dodge the bombers' bombs for a long Witch Time, dodge the small orbs two or three times in a row for repeated Witch Time, and take the prompt the big satellite attack gives you for heavy damage. Play on through the fights during the credits until the results screen.
Summary
The jet, the mountain and the final battle on 3rd Climax.
Report an issue
Golden LP: finish every chapter on 3rd ClimaxCollectibleNG+2
Location
Chapter XVI · After the 3rd Climax run – Nothing to find: the LP is yours once the last chapter of this run is cleared on 3rd Climax, after Chapter XVI's results.
Summary
The Super Mario 64 LP, the seventh and last Golden LP. It is the reward for clearing every chapter on 3rd Climax, and Rodin turns it into a weapon.
Report an issue
Umbran Tear: Discography (last Gold LP from the 3rd Climax clear)AchievementNG+2
Tag Climax character from the Hard clearOtherNG+2
Location
Chapter XVI · After the 3rd Climax run – Nothing to do: from now on the character can be picked in a chapter's Menu before Start and in Tag Climax. A quicker way, if it works on Switch: replay Chapter II and, past the bridge and the first portal but before the small plaza, knock three times on the small ornate door on your right, beside a breakable green menu board on a stand. While the camera is pulled back, enter Up, Down, Up, Right, Left and then X, B, Y, A, and pay 1,000,000 halos; check it in game.
Summary
A new playable character for Story and Tag Climax, unlocked by clearing the story on 3rd Climax. This character hits far harder than Bayonetta but also takes far more damage.
Nintendo Switch
The knock on the door is a touch-screen tap, so try it in handheld mode, where the touch screen works. On Wii U it was a tap on the GamePad screen.
Report an issue
Chain ChompWeaponNG+2
Location
Gates of Hell · Shop – From the title screen choose Story, then Chapter Select, then Shop, and hand Rodin the Super Mario 64 LP to have him make the weapon. A quicker way, if it works on Switch: replay Chapter I and, after Verse 4, knock three times on the large door on the right where the first small bridge ends, enter the code given for the character above and pay 1,000,000 halos.
Summary
A weapon for one foot only. Rodin makes it from the Super Mario 64 LP; it bites nearby enemies on its own and snaps at Resting Places too.
Nintendo Switch
On Switch, scanning a Bowser, Bowser Jr., Boo, Goomba or Koopa Troopa amiibo at the Gates of Hell gives the Chain Chomp at once. The guide keeps the 3rd Climax route, which needs no amiibo.
Report an issue
Umbran Elegance #5 (Chain Chomp)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Stay in the shop after the trade: the perfume is in Rodin's Treasures. Put it on from the Items menu; it shows only on the default costume.
Requires
Summary
A perfume for 30,000 halos, on sale once the Chain Chomp is yours. It is the only Umbran Elegance Jeanne can wear as well as Bayonetta.
Report an issue
Super Mirror 64ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy the mirror.
Summary
A costume mirror for 100,000 halos, on sale after the story is cleared on 3rd Climax. Owning it puts three Nintendo costumes on sale.
Report an issue
Costume: Mushroom Kingdom Princess (Old Hairstyle)ArmorNG+2
Location
Gates of Hell · Costume sub-menu – Nothing to buy. Once Super Mirror 64 is yours, look in the costume sub-menu on a chapter's start screen; tick this if it is there.
Summary
The old-hairstyle Mushroom Kingdom Princess outfit, which one costume list shows as coming with Super Mirror 64 and no shop list sells. It isn't confirmed, so it doesn't count toward 100%.
Report an issue
Couture Bullet (Sarasaland Princess, Old Hairstyle)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Buy it in Rodin's Treasures right after the mirror. Costumes are chosen from a sub-menu on a chapter's start screen.
Summary
A costume for 100,000 halos, sold once you own Super Mirror 64: the Sarasaland Princess outfit, Old Hairstyle version.
Report an issue
Super Mirror 64-2ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy Super Mirror 64-2 for 100,000 halos. If it isn't on sale yet, check again after the next run.
Summary
A mirror from Rodin's Treasures with four Nintendo-themed costumes; the Star Mercenary outfit comes with it.
Nintendo Switch
On Switch, scanning a Peach, Daisy, Link, Samus or Fox amiibo at the Gates of Hell hands over the matching Nintendo costumes straight away; the shop route works without any amiibo.
Report an issue
Couture Bullet (Mushroom Kingdom Princess)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy this bullet: 100,000 halos, listed once Super Mirror 64-2 is yours. If it isn't on sale yet, check again after the next run. Pick the outfit later from the costume sub-menu on a chapter's start screen.
Summary
A costume from Rodin's Treasures, a Nintendo-themed outfit. Costumes count toward 100%.
Nintendo Switch
On Switch, scanning a Peach, Daisy, Link, Samus or Fox amiibo at the Gates of Hell hands over the matching Nintendo costumes straight away; the shop route works without any amiibo.
Report an issue
Couture Bullet (Sarasaland Princess)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy this bullet: 100,000 halos, listed once Super Mirror 64-2 is yours. If it isn't on sale yet, check again after the next run. Pick the outfit later from the costume sub-menu on a chapter's start screen.
Summary
A costume from Rodin's Treasures, a Nintendo-themed outfit. Costumes count toward 100%.
Nintendo Switch
On Switch, scanning a Peach, Daisy, Link, Samus or Fox amiibo at the Gates of Hell hands over the matching Nintendo costumes straight away; the shop route works without any amiibo.
Report an issue
Couture Bullet (Hero of Hyrule)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy this bullet: 100,000 halos, listed once Super Mirror 64-2 is yours. If it isn't on sale yet, check again after the next run. Pick the outfit later from the costume sub-menu on a chapter's start screen.
Summary
A costume from Rodin's Treasures, a Nintendo-themed outfit. Costumes count toward 100%.
Nintendo Switch
On Switch, scanning a Peach, Daisy, Link, Samus or Fox amiibo at the Gates of Hell hands over the matching Nintendo costumes straight away; the shop route works without any amiibo.
Report an issue
Couture Bullet (Galactic Bounty Hunter)ArmorNG+2
Location
Gates of Hell · Rodin's Treasures – Still in Rodin's Treasures, buy this bullet: 100,000 halos, listed once Super Mirror 64-2 is yours. If it isn't on sale yet, check again after the next run. Pick the outfit later from the costume sub-menu on a chapter's start screen.
Summary
A costume from Rodin's Treasures, a Nintendo-themed outfit. Costumes count toward 100%.
Nintendo Switch
On Switch, scanning a Peach, Daisy, Link, Samus or Fox amiibo at the Gates of Hell hands over the matching Nintendo costumes straight away; the shop route works without any amiibo.
Report an issue

About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.