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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter I: Noatun, The City of Genesis

Noatun from the harbour to the bridge: the plaza, the sunken ruins, the first Gates of Hell visit, the Cascade Foregrounds and the church, with four Muspelheim portals and three hidden Verses.

Chapter I runs from the harbour of Noatun across a water plaza, down into ruins under the water, along a street to the Cascade Foregrounds, through a church and its courtyard and out past a canal. Panther Within is yours from the first step, and Witch Walk works on the gravity ring you reach partway through. Four Muspelheim portals and three hidden Verses sit off the path, and the first Gates of Hell portal is where you buy Crow Within. Three pickups here need moves you get later; the guide comes back for them after the story.

Chapter start: Noatun harbourArea
Location
Chapter I · Harbour – The chapter begins once the Prologue ends: you land by the water, facing a large plaza. Before you go up the stairs or into the water, walk both piers and the stairs to the right-hand balcony.
Summary
Where the chapter opens, and where a Chapter Select replay of Chapter I starts. Panther Within is given here, with a short tutorial you can skip.
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Journal's Echo: A New BeginningCollectible
Location
Chapter I · Verse 1 – From where you land, go left along the pier as far as it reaches. The journal lies at the very end of the left-hand pier.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Three pickups wait for later moves

A crow and two Broken Witch Heart pieces in this chapter sit where only Crow Within or Snake Within can reach. Snake Within arrives in Chapter V, so leave all three. The guide brings you back for them with one Chapter I replay from Chapter Select after the story.

Umbran Crow: harbour dockCollectible
Location
Chapter I · Verse 1 – Head back past where you landed to the right-hand side of the harbour, before the first stairs. The crow with a red glow sits on the wooden dock next to a Resting Place. It flies off if you rush straight at it and comes back once you move away, so creep close and shoot to catch it.
Summary
An Umbran Crow; catching it counts as one Umbran Tear of Blood.
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Journal's Echo: Divine RetributionCollectible
Location
Chapter I · Verse 1 – Go up the right-hand stairs of the plaza, then follow the balcony walkway to the left. The journal lies in front of a blue, faded Resting Place partway along.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Broken Moon Pearl: restored resting place on the plaza balconyUpgrade
Location
Chapter I · Verse 1 – Walk up to the blue Resting Place beside the Divine Retribution journal: a timer starts, and its pieces (five of them) scatter across the water plaza. Run round and collect every piece before time is up, then come back and break the Resting Place for the Pearl piece. A failed hunt can simply be started again.
Summary
Half of a Moon Pearl, which lengthens the magic gauge. This blue Resting Place is one of those the Liberator of Time Tear asks you to restore.
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Journal's Echo: Unknown EntranceCollectible
Location
Chapter I · Verse 1 – Back down in the plaza, cross to its far left corner (on your left as you face the glowing sunken portal in the middle of the water). The journal lies beside the first Muspelheim portal.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Muspelheim: left end of the first plazaCollectible
Location
Chapter I · Verse 1 – Step into the portal next to the Unknown Entrance journal. Inside, kill a single angel within 30 seconds; any combo does it.
Summary
Verse 1, a Muspelheim challenge room. Clearing it gives a Broken Witch Heart piece.
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Umbran Tear: War on All Planes (first Muspelheim)Achievement
Location
Chapter I · Verse 1 – It pops when you clear the Verse 1 portal just above. If you left that portal, clearing any later one gives it instead.
Summary
A Bewitchment, so one of the 50 Umbran Tears of Blood, for clearing any Muspelheim.
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Broken Witch Heart: ledge by the sunken portalUpgrade
Location
Chapter I · Verse 1 – Coming out of the Verse 1 portal, drop into the canal straight ahead and look left. The Resting Place sits on a ledge to the left of the glowing sunken portal; break it before you go through.
Summary
A quarter of a Witch Heart, which adds to your health bar.
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Journal's Echo: Fragments of MemoryCollectible
Location
Chapter I · Verse 2 – Go through the glowing portal in the middle of the plaza water. It leads into a hallway, and the journal lies halfway along it, right in your path.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Journal's Echo: Sealed TimeCollectible
Location
Chapter I · Verse 2 – Where the hallway opens into the underwater cave of ruins, turn left at once. Take the journal before you walk onto the big round platform, which starts a fight.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Sunken ruins: fight on the round platformQuest step
Location
Chapter I · Verse 2 – Walk onto the large round platform in the middle of the ruins: a group of Compassions attacks. Dodge at the last moment for Witch Time and punish them while they are slowed.
Summary
Verse 2, the first fight in the ruins under the plaza.
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Broken Witch Heart: foot of the broken stairsUpgrade
Location
Chapter I · After Verse 2 – From the round platform, take the broken staircase on its right side down to the bottom. The Resting Place waits there.
Summary
A quarter of a Witch Heart, which adds to your health bar.
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Muspelheim: underwater ruins, over the rubbleCollectible
Location
Chapter I · Verse 3 – Climb back to the round platform and head left, deeper into the ruins. Skip the stairs going up and hop over the rubble on their left; the portal's glow shows on the stone wall straight away. Inside, angels take damage only during Witch Time, so wait for each dodge. A Torture Attack begun in Witch Time still finishes after it runs out.
Summary
Verse 3, a Muspelheim challenge room. Clearing it gives a Broken Moon Pearl piece.
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Gates of Hell portal: Noatun streetArea
Location
Chapter I · After Verse 3 – Coming out of the Verse 3 portal, climb onto the structure on the left and take the stairs in its middle up out of the ruins. You surface in a small canal at street level; climb out, and the red portal stands right in front of you. Step in to enter the Gates of Hell.
Summary
Rodin's shop, entered through a red portal. It sells techniques, accessories and items and trades Golden LPs for weapons; this is the first one you can walk into.
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Crow WithinSkill
Location
Chapter I · Gates of Hell – In the Gates of Hell, look in the Techniques list and buy Crow Within. If it isn't on sale yet, or you are short of halos, buy it at the end of the chapter, at the same shop stop where you trade the LP for Rakshasa; nothing on this chapter's walk needs it.
Summary
A Gates of Hell technique for 20,000 halos: in mid-air Bayonetta turns into a crow and flies for a short time. It reaches a crow and several ledges later on.
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Umbran Tear: Prepared for Anything (first purchase)Achievement
Location
Chapter I · Gates of Hell – It pops with your first purchase, so buying Crow Within just now earns it. If you couldn't buy that yet, buy the cheapest thing you can afford before you leave the portal.
Summary
A Bewitchment, so one of the 50 Umbran Tears of Blood, for buying anything at the Gates of Hell.
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Hidden verse by the black gateQuest step
Location
Chapter I · Verse 4 – Out of the shop, turn your back on the red portal and walk to the small open area with a black gate. The fight starts once you have gone almost to the gate and turn round to walk back: three Acceptances, one with a bow. One of them leaves a spear you can pick up and fight with.
Summary
Verse 4, a hidden fight that only starts if you walk into a dead end.
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Do these before you run on

Next you run down the street beside the red portal, and it breaks apart and sinks under you. The walk does not come back this way, so first make sure you have everything above: the five Journal's Echoes of the harbour, plaza and ruins, the harbour crow, the Moon Pearl piece from the restored Resting Place, the Witch Heart pieces on the canal ledge and at the foot of the broken stairs, the portals of Verses 1 and 3, a first Gates of Hell purchase and the Verse 4 fight. Anything you leave can be collected by replaying Chapter I from Chapter Select after the story.

Loki at the Cascade ForegroundsNPC
Location
Chapter I · Cascade Foregrounds – Take the street just before the red portal and keep running even as it breaks up and sinks. Going through to the square of the Cascade Foregrounds plays the scene with him.
Summary
Where you properly meet Loki. The scene leads straight into the Verse 6 fight.
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Cascade Foregrounds square fightQuest step
Location
Chapter I · Verse 6 – Run down the sinking street beside the red portal to the Cascade Foregrounds square; the fight follows the scene there. First an Accolade comes with a group of Acceptances, then a second Accolade with Cachet & Compassion.
Summary
Verse 6, the fight that opens the Cascade Foregrounds. Verse 5 is a portal you take after it.
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Golden LP: Entrance of the GladiatorsCollectible
Location
Chapter I · Verse 6 – It appears right in front of you when the Verse 6 fight ends. Pick it up.
Summary
The Entrance of the Gladiators Golden LP, which comes whole (1 of 1 pieces). Rodin turns it into the Rakshasa weapon.
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Broken Witch Heart: restored resting place at the Foregrounds entranceUpgrade
Location
Chapter I · After Verse 6 – Walk back to where you came into the square from the sinking street. Facing into the square from there, a blue Resting Place is tucked away just to your left, in that corner. Approach it, gather its scattered pieces before the timer runs out, then break it.
Summary
A quarter of a Witch Heart, which adds to your health bar. This blue Resting Place is one of those the Liberator of Time Tear asks you to restore.
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Muspelheim: under the gondola bridgeCollectible
Location
Chapter I · Verse 5 – From the square, drop into the water on the left and swim on to the bridge where the gondolas are tied up; the portal is underneath it. If you reach a sunken Resting Place you have gone too far, and the portal is just behind you. Inside, every angel you kill adds time to the clock, so keep the kills coming.
Summary
Verse 5, a Muspelheim challenge room, open only once Verse 6 is done. Clearing it gives a Broken Witch Heart piece.
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Journal's Echo: RelicsCollectible
Location
Chapter I · Verse 6 – Back on dry land, cross the square to the large device in its middle, a ring that bends gravity. The journal lies at its base; take it before you jump in.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Valiance beyond the gravity ringBoss
Location
Chapter I · Verse 7 – Climb the device by the Relics journal and jump into the middle of its ring: it lets you Witch Walk up the church front in daylight, and the fight starts where you land. Its sword reaches a long way and it can grab you, so stay out of its swings and dodge each one late for Witch Time. When the prompt comes, finish it by summoning Madama Butterfly.
Summary
Verse 7, the chapter's first big angel, fought after your first Witch Walk. It ends with you inside the church.
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Umbran Crow: church railingCollectible
Location
Chapter I · After Verse 7 – When the Valiance fight ends you are on the church's upper floor. The crow sits on the railing straight ahead of you; edge up to it and shoot.
Summary
An Umbran Crow; catching it counts as one Umbran Tear of Blood.
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Muspelheim: church right balconyCollectible
Location
Chapter I · Verse 8 – Stay on the upper floor and follow the balustrade to the right; the portal stands on the right-hand balcony in plain view. Inside you must beat a group of Cachet & Compassion without being hit once. If it is too much with your current weapons, leave it: replay Chapter I from Chapter Select after the story with Alruna, a weapon you get in Chapter XI.
Summary
Verse 8, a Muspelheim challenge room, and a hard one. Clearing it gives a Broken Witch Heart piece.
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Broken Moon Pearl: resting place on the church archUpgrade
Location
Chapter I · After Verse 8 – From the right-hand balcony, go back along the upper floor and on to its left side. The Resting Place sits on top of an arch, with a column on the ledge in the way: jump carefully round the column to reach it, or fly over if you have Crow Within. If you fall, climb back up at the broken wall below.
Summary
Half of a Moon Pearl, which lengthens the magic gauge.
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Church lower floor; free LokiQuest step
Location
Chapter I · Verse 9 – Drop from the upper floor to the floor below: the fight starts as you land, against a group of Cachet & Compassion. When they are gone, go to Loki, free him from the rubble and open the door.
Summary
Verse 9, a fight on the church's ground floor, then the way on.
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Journal's Echo: Purification GroundsCollectible
Location
Chapter I · After Verse 9 – Go through the door you just opened and turn right at once. The journal lies there.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts.
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Journal's Echo: Entry No. 001Collectible
Location
Chapter I · After Verse 9 – Carry on to the stairs at the far end, where Loki waits beside two books. Taking them gives you the recipe book with its alchemy tutorial, and this entry with it.
Summary
A Journal's Echo, one of the entries the Scrapbook Complete Tear counts. It comes with the alchemy tutorial, which teaches you to mix your own items.
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Umbran Tear: Apprentice of Secret Arts (first concoction)Achievement
Location
Chapter I · After Verse 9 – It pops the first time you concoct something. If the alchemy tutorial by the stairs doesn't do it for you, open the Items menu and mix any one recipe you have the ingredients for.
Summary
A Bewitchment, so one of the 50 Umbran Tears of Blood, for mixing your first item.
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Broken Witch Heart: restored resting place by the alchemy stairsUpgrade
Location
Chapter I · After Verse 9 – Next to the stairs with the books, go into the room on the left. Touch the blue Resting Place there, collect all its scattered pieces before the timer ends, then break it. Do it before you climb the stairs.
Summary
A quarter of a Witch Heart, which adds to your health bar. This blue Resting Place is one of those the Liberator of Time Tear asks you to restore.
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Church courtyard and the UrbaneQuest step
Location
Chapter I · Verse 10 – Climb the stairs by the books, open the door at the top and walk out into the small courtyard. An Acceptance and an Accolade come first, then Cachet & Compassion, and last an Urbane. Beat it and pick up the arms it drops; they help in the next fight.
Summary
Verse 10, the courtyard fight behind the church, which ends with a big angel whose weapons you can take.
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Hidden verse back in the churchQuest step
Hidden verse in the canalQuest step
Location
Chapter I · Verse 12 – Return to the courtyard and go through the big wooden door at its far end, then right and down the street to a small bridge over the canal. Leap off its left side into the canal: a single Accolade attacks.
Summary
Verse 12, a hidden fight off the side of a bridge.
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Giant angel on the bridgeBoss
Location
Chapter I · Verse 13 – Follow Loki along the long street through the crumbling city and onto the bridge, where a huge flying angel blocks the way. It hangs out of reach most of the time, so wait for its attacks, dodge each one late and hit it during the Witch Time that follows.
Summary
Verse 13, the fight that ends the chapter.
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RakshasaWeapon
Location
Chapter I · After the chapter – Trade the LP once the chapter is over. When its results screen is done the game has saved, so quit to the title, choose Story, then Chapter Select, then Shop, and hand Rodin the Entrance of the Gladiators LP. Back out and choose Continue to go on to the next chapter. If Shop isn't on the menu yet, trade the LP at the next red portal on the walk, Chapter IV's, in the street below the slanted tower.
Summary
A weapon for hands and feet. Rodin forges it from the Entrance of the Gladiators LP for no halos.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.