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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 2: 1st Climax

Every chapter cleared once more on the easiest setting, then the accessory that clear puts on sale.

Run 2 clears the game again on 1st Climax, the easiest setting, because the Immortal Marionette accessory goes on sale only after a 1st Climax clear. It is a clear, not a medal run: skip the pickups, hidden verses and portals, which Run 1 already took, and use items freely. Enemies stand where they did in Run 1 but hit softer and move slower, and on this setting the game puts the Immortal Marionette on you by itself. The guide clears every chapter, Prologue to Chapter XVI, since it is not confirmed whether the last chapter alone would count.

Starting each chapter

From the title screen choose Story, then Chapter Select. Difficulty is set per chapter, in that chapter's Menu, before you choose Start. If a chapter's results carry you straight on into the next one you can keep playing, but the guide can't confirm the setting stays at 1st Climax, so the safe way is to start every chapter from Chapter Select.

1st Climax: clear the PrologueQuest stepNG+1
Location
Prologue · 1st Climax – From Chapter Select pick the Prologue, open its Menu and set 1st Climax, then choose Start. The same three fights as Run 1: the jet, the Belief on the train and Gomorrah on the skyscraper. On the jet, keep fighting until the scene moves on by itself after a set time; Gomorrah's attacks are clearly signalled.
Summary
The Prologue again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter IQuest stepNG+1
Location
Chapter I · 1st Climax – From Chapter Select pick Chapter I, open its Menu and set 1st Climax, then choose Start. The fights you can't skip are Valiance beyond the gravity ring and the giant angel on the bridge at the end; the hidden verses and the portals are not needed for a clear.
Summary
Chapter I again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter IIQuest stepNG+1
Location
Chapter II · 1st Climax – From Chapter Select pick Chapter II, open its Menu and set 1st Climax, then choose Start. The big fight is the Belief at the end of the wall (Verse 8). Along the way, kill first the enemies that enrage the others around them.
Summary
Chapter II again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter IIIQuest stepNG+1
Location
Chapter III · 1st Climax – From Chapter Select pick Chapter III, open its Menu and set 1st Climax, then choose Start. One fight against the Glamors. In the first two phases, which run on a timer, hold Shoot and dodge the debris and the tail, and be ready to dodge when one turns to face you, since a charge follows. When the last one is enraged, dodge the fourth of its four swipes for a long Witch Time.
Summary
Chapter III again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter IVHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter IV · 1st Climax – From Chapter Select pick Chapter IV, open its Menu and set 1st Climax, then choose Start. The two fights to watch are Urbane at the tower door (Verse 5) and the Masked Lumen behind the big door (Verse 9).
Summary
Chapter IV again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter VQuest stepNG+1
Location
Chapter V · 1st Climax – From Chapter Select pick Chapter V, open its Menu and set 1st Climax, then choose Start. The main fights are Pain at Loki's device (Verse 4) and the fire and ice angels on the cathedral top (Verse 11).
Summary
Chapter V again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter VIQuest stepNG+1
Location
Chapter VI · 1st Climax – From Chapter Select pick Chapter VI, open its Menu and set 1st Climax, then choose Start. One fight against Valor on the bridge. Its attacks are slow and clearly signalled, so dodge each one for Witch Time.
Summary
Chapter VI again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter VIIHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter VII · 1st Climax – From Chapter Select pick Chapter VII, open its Menu and set 1st Climax, then choose Start. The main fights are Insidious in the caverns (Verse 1) and the Masked Lumen on the fleshy platform (Verse 5).
Summary
Chapter VII again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter VIIIQuest stepNG+1
Location
Chapter VIII · 1st Climax – From Chapter Select pick Chapter VIII, open its Menu and set 1st Climax, then choose Start. A long chapter: the Golem at the dead device (Verse 4), the panther chase up the breaking stairs (Verse 13; stay in panther form and turn left where the stairs end), Pain at the key platform and the flight through the thorns. Enemies start to hit harder from this chapter on.
Summary
Chapter VIII again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter IXHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter IX · 1st Climax – From Chapter Select pick Chapter IX, open its Menu and set 1st Climax, then choose Start. The Golem in the great round area (Verse 7), then the Prophet (Verse 8). The Prophet is slower than the Masked Lumen: keep shooting with Love Is Blue between Witch Times.
Summary
Chapter IX again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter XQuest stepNG+1
Location
Chapter X · 1st Climax – From Chapter Select pick Chapter X, open its Menu and set 1st Climax, then choose Start. Phantasmaraneae (Verse 5) and then Sloth on the wobbly path (Verse 10), the hardest enemy in the hardest chapter. Sloth makes a clear sound just before it strikes: dodge on that cue.
Summary
Chapter X again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter XIHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XI · 1st Climax – From Chapter Select pick Chapter XI, open its Menu and set 1st Climax, then choose Start. One fight against Alraune, who changes form partway through.
Summary
Chapter XI again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter XIIHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XII · 1st Climax – From Chapter Select pick Chapter XII, open its Menu and set 1st Climax, then choose Start. A ride across Inferno (Verse 1), then the duel with the Lumen Sage (Verse 2). Bat Within's wider dodge window helps in the duel.
Summary
Chapter XII again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter XIIIHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XIII · 1st Climax – From Chapter Select pick Chapter XIII, open its Menu and set 1st Climax, then choose Start. Fortitudo at the fountain (Verse 4), the Beloved on the lava bridge (Verse 9), Grace & Glory, who can be juggled in long combos (Verse 10), and the Beloved with two axes (Verse 12).
Summary
Chapter XIII again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter XIVHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XIV · 1st Climax – From Chapter Select pick Chapter XIV, open its Menu and set 1st Climax, then choose Start. The whole chapter is played in the Umbran Armor, which has no Dodge Offset; cancel its aerial punches and kicks by landing. Three bosses in a row close it: Sapientia, the angel warship and Iustitia.
Summary
Chapter XIV again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
Report an issue
1st Climax: clear Chapter XVHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XV · 1st Climax – From Chapter Select pick Chapter XV, open its Menu and set 1st Climax, then choose Start. Temperantia on the cliffside (Verse 2), then the Prophet again (Verse 4), slower than the Lumen Sage was: keep shooting when he keeps his distance.
Summary
Chapter XV again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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1st Climax: clear Chapter XVIHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Chapter XVI · 1st Climax – From Chapter Select pick Chapter XVI, open its Menu and set 1st Climax, then choose Start. The jet stretch with Insidious, then the final battle at the summit: dodge the bombers' bombs and the small orbs for Witch Time. Play on through the fights during the credits until the results screen.
Summary
Chapter XVI again on 1st Climax: the same enemies in the same places as Run 1, but they hit softer and move slower.
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Immortal MarionetteItemNG+1

About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.