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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter VII: The Ark

A giant demon in the flooded caverns, then a path through a demon's body with one Echo, one crow and a Muspelheim, and a second fight with the Masked Lumen.

This chapter starts with a boss fight in flooded caverns under the mountain, then follows one path of flesh inside a demon to a round platform where it ends. The ordinary enemies here are all demons. The path holds one Journal's Echo, one crow and one Muspelheim, down the right-hand branch of a fork; there is no Golden LP here. You have every weapon and form from earlier chapters, and nothing here needs more. The Chapter VII Complete Tear arrives when the last fight is over.

Chapter start: the ArkArea
Location
Chapter VII · Chapter start – The chapter opens by itself once Chapter VI's results are over, with opening scenes on the Ark before the first fight.
Summary
Where Chapter VII begins, aboard the Ark in the flooded caverns. A replay from Chapter Select starts the chapter here.
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Insidious in the cavernsBoss
Location
Chapter VII · Verse 1 – Chapter VII opens by itself after Chapter VI's results, and the fight starts after the scenes on the Ark. Go for the big eyes on its wings, dodging the beams they fire, and watch the tendrils around them: they glow red just before they lash out and knock you back. Dodge the missiles it fires too, and keep Love Is Blue or Kafka on hand for when it pushes you away; when the fight is won, scenes follow and you land inside a demon.
Summary
Verse 1: a giant manta-like demon that attacks the Ark in the flooded caverns.
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Journal's Echo: The Way to ParadiseCollectible
Location
Chapter VII · After Verse 1 – Right where you land inside the demon, turn around: a heap of rubble lies behind you. Break it to reach the Echo.
Summary
This chapter's only Journal's Echo. The Scrapbook Complete Tear needs every one.
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Inside the demon: HatredQuest step
Location
Chapter VII · Verse 2 – From the rubble, turn back and follow the path ahead. Hatred and several Hideous wait along it.
Summary
Verse 2: the first meeting with a new demon, Hatred, backed by a pack of Hideous.
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Umbran Crow: opening in the flesh wallCollectible
Location
Chapter VII · After Verse 2 – When the Hatred fight ends, look to the right side of the area: a round, stringy hole in the flesh, set up high, holds the crow. It may look like a gap in the roof or a pillar shaped like a lung. Get close and press Shoot; if it flies off, step back until it lands again.
Summary
This chapter's only Umbran Crow. Each crow you catch is one Umbran Tear of Blood.
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Before the round platform

Jumping onto the round fleshy platform past the fork starts the chapter's last fight, and winning it ends the chapter. Take the Muspelheim down the other branch first. If you miss it, replay the chapter from Chapter Select after the story.

Muspelheim: right-hand passage inside InsidiousCollectible
Location
Chapter VII · Verse 4 – At the fork, take the right-hand branch, the one you have not walked; it doubles back almost the way you came and runs down to the portal at its end. Seen from the boss end, it is the left-hand branch. Inside, Hideous with swords and guns come at you and your blows only land in Witch Time, so dodge late and spend every Witch Time on your strongest combo.
Summary
Verse 4, a Muspelheim where you can only hurt enemies during Witch Time. Clearing it pays a Broken Witch Heart.
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Masked Lumen on the fleshy platformHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter VII · Verse 5 – Go back to the fork and take the main way on to a round platform made of flesh; jump onto it and a scene starts the fight. As in Chapter IV he is very fast, can stun you and slips past your attacks, so fight off dodges and Witch Time and spend your magic on him. He summons a huge angel that fires missiles from its mouth and slams a claw down on the arena, and you answer with a demon of your own.
Summary
Verse 5: the second fight with the Masked Lumen. Beating him ends Chapter VII.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.