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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter V: The Cathedral of Cascades

Snake Within and the lake, the Underground Graveyard before and after it floods, the Grand Hall, Loki's climb and the two angels on the cathedral top.

This chapter crosses the lake in front of the cathedral, the Underground Graveyard beneath it and the Grand Hall above, and ends on the cathedral roof. Snake Within arrives in the opening minute, so from here on you can swim fast and reach the high ledges of flooded rooms. Three Muspelheim portals and three hidden fights sit just off the path, and the Golden LP of this chapter comes in two halves. The Chapter I pickups that need swimming wait for the Chapter I replay after the story. No chapter-clear Umbran Tear fires at the end of this chapter: the next one comes when Chapter VI ends.

Chapter start: Cathedral of Cascades lakeArea
Location
Chapter V · Chapter start – The chapter opens by itself once Chapter IV's results are over, under the water in front of the cathedral.
Summary
Where Chapter Select starts Chapter V. The game saves at each verse and chapter end, so there is nothing to do here.
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Snake Within: carry Loki ashoreQuest step
Location
Chapter V · Chapter start – You start under the water. Change into the serpent when the game tells you to and swim Loki up to dry land; a scene follows on the shore. From then on, the serpent works whenever you are under water, and tapping jump while swimming gives short bursts of speed.
Summary
The chapter's opening task, and the moment Snake Within becomes yours: a fast serpent form for swimming that the rest of the chapter, and later replays, rely on.
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Journal's Echo: City of WaterCollectible
Location
Chapter V · Chapter start – Once the shore scene ends, stand facing the water. The Echo lies on your right, close to the water's edge.
Summary
One of the 26 Journal's Echoes you pick up. The Scrapbook Complete Tear needs every Echo.
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Broken Witch Heart: restored resting place by the lakeUpgrade
Location
Chapter V · Chapter start – Still facing the water, turn to your left: the pale blue resting place stands on the shore. Walk up to it to start a timed hunt, gather every scattered piece before the clock runs out, then break the rebuilt chest. If time runs out, walk up to it again to retry.
Summary
A quarter of a Witch Heart, held in a faded blue resting place that must be rebuilt. Restoring it also counts toward the Liberator of Time Tear.
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Umbran Crow: alcove in the sunken bridgeCollectible
Location
Chapter V · Chapter start – Behind the blue resting place, on the left, a ruined bridge sinks half into the lake. The crow perches in a small window-like opening in it; jump over to the bridge, get close and press Shoot. If it flies off, step away until it lands again.
Summary
One of the 20 Umbran Crows. Each crow you catch is one Umbran Tear of Blood.
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Fidelities at the lake bottomQuest step
Location
Chapter V · Verse 1 – Drop into the lake and dive toward the cathedral entrance in its middle. Before you reach the resting place on the lake floor there, two Fidelities attack.
Summary
Verse 1: the first fight under water, against two Fidelities.
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Golden LP piece: Erlkönig 1 of 2Collectible
Location
Chapter V · Verse 1 – From the fight, keep to the lake wall on your left and follow it down to the far left of the swimmable area. A small sunken recess holds a resting place: break it for the piece.
Summary
The first of the two halves of the Erlkönig Golden LP. With both, Rodin forges the Chernobog scythe.
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Muspelheim: island behind the iron barsCollectible
Location
Chapter V · Verse 2 – Its glow shows behind a line of iron bars on the right side of the lake. Swim to the bars and follow them round from the left until a stone arch breaks them, pass under the fallen building there, surface and climb onto the little island with the portal. Inside, Fidelities and Cachets come at you; dodging still works but never slows time, so you must win on plain combos. The Evil Harvest Rosary accessory (100,000 halos at the Gates of Hell) helps if you own it.
Summary
Verse 2, a Muspelheim portal with Witch Time switched off. Clearing it pays a Broken Witch Heart.
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Hidden verse in the lower tunnelQuest step
Location
Chapter V · Verse 3 – Swim into the stone passage at the centre of the lake. Where a round stone symbol faces you on the wall, the way splits into a level that runs on and a lower dead end. Dive to the very bottom of the lower one: Enraptures and Fidelities appear.
Summary
Verse 3, a hidden fight. Clearing it leaves a Broken Moon Pearl behind.
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Broken Moon Pearl: deep tunnel fight rewardUpgrade
Location
Chapter V · Verse 3 – When the last enemy falls, the piece appears at the far bottom of the dead end. Swim over and take it.
Summary
Half a Moon Pearl, the reward for the hidden Verse 3 fight.
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Umbran Crow: Underground Graveyard entranceCollectible
Location
Chapter V · Underground Graveyard – Rise from the dead end to the level of the tunnel that runs on, and follow it up until you climb out on dry land at the Underground Graveyard. Just inside the doorway, the crow sits on a stone ornament on your left. It may also seem to sit straight ahead as you come through the door.
Summary
One of the 20 Umbran Crows, each worth one Umbran Tear of Blood.
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Broken Witch Heart: graveyard resting placeUpgrade
Location
Chapter V · Underground Graveyard – Stay on the entrance level and go round the right side of the round hall to the far side, across from the door you came in by. The resting place stands in the top row of gravestones; break it.
Summary
A quarter of a Witch Heart, in a resting place in the round graveyard hall.
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Gates of Hell portal: Underground GraveyardArea
Location
Chapter V · Underground Graveyard – Back toward the entrance, the red portal stands beside the stairs that lead down to the floor of the hall. Step in to shop and step out to carry on.
Summary
Rodin's red portal into the Gates of Hell, his shop. Nothing on this walk has to be bought here.
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Journal's Echo: Underground GraveyardCollectible
Location
Chapter V · Underground Graveyard – Back toward the entrance, take the stairs down to the hall floor (Rodin's red portal stands beside them). The Echo lies on the way down.
Summary
One of the 26 Journal's Echoes you pick up, for the Scrapbook Complete Tear.
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Before you use the device

Using Loki's device in the middle of the hall starts a fight, and when it ends the hall fills with water. Take the crow, the Heart and the Echo above, and do any shopping at the red portal, before you step onto the device. If you miss one, replay the chapter from Chapter Select after the story.

Pain at Loki's deviceBoss
Location
Chapter V · Verse 4 – Walk out to the middle of the hall floor, jump onto Loki's device and use it to bring out Pain. It is tough and hard-hitting for its size, so dodge often, punish it in Witch Time and grab any demon weapon it drops. Once its health is gone, the Climax prompt calls in Diomedes to finish it.
Summary
Verse 4: the first Infernal Demon you fight, a heavy machine-like demon. It is also your first chance to pick up a demon's dropped weapon.
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Journal's Echo: TrademarkCollectible
Location
Chapter V · Verse 5 – After the fight the water climbs and carries you with it. Change into the serpent and swim straight up from the middle of the hall; the Echo is on that way up.
Summary
One of the 26 Journal's Echoes you pick up, for the Scrapbook Complete Tear. It is only in reach once the hall floods.
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Muspelheim: flooded graveyard balcony roomCollectible
Location
Chapter V · Verse 5 – At about the height of the last Echo, look along the upper ring of crescent balconies, which you could not reach before the flood, for the portal's glow. It sits in a small side room behind one balcony. Inside you fight on a clump of stone pillars while Cachets slice pillars away, and dropping to the floor fails it; hit them from range so they stay off your footing. If it beats you, leave it: a death in a Muspelheim is not counted as a normal death. Replay Chapter V from Chapter Select after the story with the Alruna whips, which make this one easy.
Summary
Verse 5, a Muspelheim portal where you must never touch the ground. Clearing it pays a Broken Moon Pearl. One of the hardest portals on a first run.
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Golden LP piece: Erlkönig 2 of 2Collectible
Location
Chapter V · Grand Hall – Swim up to the opening above the flooded hall and climb out into the Grand Hall. Don't take the big staircase yet. A small room behind iron bars sits right beside where you leave the water, on your right; the piece is inside.
Summary
The second half of the Erlkönig Golden LP, which completes it.
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Verse 6 comes after Verse 7

Verse numbers here don't follow the walk. Clear the hidden fight in the hall (Verse 7) first, then go back into the water for Verse 6.

Hidden verse round the Grand HallQuest step
Location
Chapter V · Verse 7 – From the barred room, keep going round the circular hall the opposite way from the big staircase, to the far end of the passage, where the angels appear. Most accounts put this wing on your left as you come out of the water; it may be on your right.
Summary
Verse 7, a hidden fight against Cachets and an Enrapture.
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Hidden verse in the flooded graveyardQuest step
Location
Chapter V · Verse 6 – Walk back to the opening you climbed out of and drop into the water. Sink to the bottom of the flooded graveyard and the Fidelities arrive. Swim back up into the Grand Hall when they are gone.
Summary
Verse 6, a hidden fight against three Fidelities under water.
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Umbran Crow: ledge on the central towerCollectible
Location
Chapter V · Grand Hall – Now climb the big staircase; Loki talks partway up. When he stops, turn left and look up: the crow sits on a stone platform sticking out from the central structure, lower than the others. Jump to it, get close and press Shoot. It may instead be on the platform next to where Loki waits.
Summary
One of the 20 Umbran Crows, each worth one Umbran Tear of Blood.
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Muspelheim: top of the Grand Hall stairsCollectible
Location
Chapter V · Verse 8 – At the top of the staircase the portal is in plain view in the corner. You have 30 seconds to beat Cachets and an Enrapture. Watch the Enrapture: it drains your magic and can enrage the others.
Summary
Verse 8, a timed Muspelheim. Clearing it pays a Broken Witch Heart.
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Journal's Echo: Advanced TechnologyCollectible
Location
Chapter V · Grand Hall – Back out of the portal, head on toward the round machine with the floating water sphere. Before you reach it, the Echo lies up the steps on the left.
Summary
One of the 26 Journal's Echoes you pick up, for the Scrapbook Complete Tear.
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Around the water sphereQuest step
Location
Chapter V · Verse 9 – Walk up to Loki at the machine and set it off; a scene plays. Angels then attack as you move round the floating sphere. Keep moving and dodge for Witch Time; nothing here is new.
Summary
Verse 9: a scene, then a running fight with angels around the floating water sphere.
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Loki's climb up the cathedralHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Chapter V · Verse 10 – After the next scene you control Loki. Keep running up the cathedral; dodge whenever the angel behind raises its arms, and throw Loki's cards to slow it when the game prompts you. At the top, walk up to the rubble and use the prompt to rebuild the area.
Summary
Verse 10: a short stretch played as Loki, running up the cathedral with a huge angel on his heels.
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Fire and ice angels on the cathedral topBoss
Location
Chapter V · Verse 11 – Once Loki has rebuilt the roof you are back in control, facing both at once. Pick one and stay on it until it dies, dodging the other's swings for Witch Time, then finish the second. Winning ends the chapter.
Summary
Verse 11: two Urbanes, one of fire and one of ice, close the chapter.
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ChernobogWeapon
Location
Chapter V · Gates of Hell – No red portal lies ahead in this chapter, so trade at the chapter's end. Once Chapter V's results are done the game has saved: quit to the title, choose Story, then Chapter Select, then Shop, and hand Rodin the complete Erlkönig LP. Back out and choose Continue to start the next chapter. If Shop isn't on the menu yet, trade the LP at the next red portal on the walk, Chapter VIII's, on the path past the Furies toward the large round platform.
Summary
A triple-bladed scythe for the hands slot, forged by Rodin from the finished Erlkönig LP at no cost in halos. It sweeps wide, so it is good against crowds.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.