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Bayonetta 2: Bayonetta 2 100% Completion Guide

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Run 1, Chapter XV: Truth

Four fights in a row, then the valley road to a square with a door: a hidden fight, a blue resting place and the hardest Muspelheim lie on the left path before that door.

This chapter opens with four fights in a row: waves of angels, a giant angel, a short fight in free fall and a boss. A road then leads to a square with a big door. Don't go through that door straight away: a path on the left holds a hidden fight, a blue resting place to rebuild and the hardest Muspelheim in the game, so have the Alruna whips and the Kafka bow ready, and Crow Within for the resting place. The Chapters XIII-XV Complete Umbran Tear pops when the chapter ends.

Chapter start: TruthArea
Location
Chapter XV · Chapter start – The chapter begins by itself once Chapter XIV's results are over, and it drops you straight into a battle.
Summary
Where Chapter Select starts Chapter XV. The game saves at each verse and chapter end, so there is nothing to do here.
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Angel waves beside the witchQuest step
Location
Chapter XV · Verse 1 – The fight is already on when the chapter opens. Each wave is tougher than the one before, but every enemy is one you have met: Affinities and Applauds, then Grace and Glory, Fearless and Fairness, Kinships that fly over and fire at you (dodge the shots, or hit them in the chest to bring them down), and last two Beloveds. It runs long, so take your time and dodge cleanly.
Summary
Verse 1: a long battle against wave after wave of angels, with the witch at your side fighting too.
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Temperantia on the cliffsideHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter XV · Verse 2 – He arrives as soon as Verse 1 ends. His fists do most of the work; the swings are clear, but some come late and the arms are often off screen, so keep watching and dodge each blow for Witch Time. Hit his arms when they slam down and his face when it comes near, and shoot him from range in between. Watch for the wide beam from his forehead and the columns of light that burst out of the ground, close by and far off. An angel weapon picked up in Verse 1 hits him very hard.
Summary
Verse 2: a giant angel with enormous fists, fought on a cliffside right after the angel waves.
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Free-fall fightQuest step
Location
Chapter XV · Verse 3 – A scene follows Temperantia, then the fight starts on the falling rock. Kill the small angels and get out of the way whenever an Inspired, the huge serpent-like angel, charges or sweeps across your footing.
Summary
Verse 3: a short fight on a falling piece of cliff.
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The Prophet againHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter XV · Verse 4 – He appears as soon as Verse 3 is won. Blue fists float around him and lash out, he throws ice shards that freeze you if they hit, and when you get close he punches you away, often straight after countering one of your attacks. Stay close, dodge the fists, use Umbran Climax for a breather, and shoot him with Love Is Blue when he keeps his distance. At half health he brings down a meteor: mash the button shown so Madama Butterfly headbutts it apart. After this fight the witch at your side leaves and you go on alone; nothing you need goes with her.
Summary
Verse 4: the chapter's boss, a second fight with the Prophet.
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Umbran Crow: behind the valley landingCollectible
Location
Chapter XV · After Verse 4 – After the fight you land in the Crescent Valley. Before going forward, turn round: the steps beside where you landed hide the crow, which sits at the edge of the broken bridge right behind you. Get close and press Shoot; if it flies off, back away until it settles again.
Summary
One of the 20 Umbran Crows. Each crow you catch is one Umbran Tear of Blood.
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Road fightQuest step
Location
Chapter XV · Verse 5 – From the crow, head forward along the road. Near the far end of the bridge a group of small Decorations angels attacks. You could run past them, so stop and beat them for the verse.
Summary
Verse 5: a small, weak group of angels on the road through the valley.
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Grace and Glory at the squareQuest step
Location
Chapter XV · Verse 6 – Keep following the road to the square at its end, where a big door stands at the back. Grace and Glory attack there. Pick one and stay on it until it falls before you turn to the other, and dodge for Witch Time whenever either attacks.
Requires
Summary
Verse 6: the clawed angel pair from Chapter XIII, in the square in front of a big door.
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Leave the door at the square for last

Going through the big door at the Verse 6 square starts the closing scene and the run to the chapter's exit. Before you open it, take the stairs on the left of the square and do everything along that path: the hidden Verse 7 fight, the Broken Witch Heart in the blue resting place at its end, and the Verse 8 Muspelheim beside it. If you skipped the crow behind the landing, take it first as well. Anything you miss can be collected by replaying Chapter XV from Chapter Select after the story.

Hidden verse on the left pathQuest step
Location
Chapter XV · Verse 7 – With Verse 6 won, leave the door shut and climb the stairs on the left of the square. Follow the long path beyond them; about halfway along, Fearless and Fairness appear.
Summary
Verse 7, a hidden fight against Fearless and Fairness on the path to the left of the door.
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Broken Witch Heart: restored coffin at the path's endUpgrade
Location
Chapter XV · After Verse 7 – Carry on to the very end of the left path: the pale blue coffin stands in the middle of the dead end. Walk up to it to start a timed hunt for its pieces. Jump onto the broken pillar to the left of the arch first, work your way across to the right, then jump onto the pillar on the left; the last two pieces are out of jumping reach, so fly to them with Crow Within. Then break the rebuilt chest. If time runs out, walk up to it again to retry.
Summary
A quarter of a Witch Heart, held in a faded blue resting place that must be rebuilt. Restoring it also counts toward the Liberator of Time Tear.
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Muspelheim: dead end of the left pathCollectible
Location
Chapter XV · Verse 8 – At the same dead end, step onto the faint shimmer on the left and the portal appears. Inside you have a single pillar to stand on. Small Decorations angels come first: with the Alruna whips equipped, one punch, kick, punch string clears them. A Beloved follows, and his first swing smashes the pillar, so switch to Kafka and shoot him until he winds up. Don't dodge that swing: double-jump to your highest point instead, then keep Kafka's spinning shot going by circling the stick while you press its button, which holds you in the air; aim a few shots at him between spins. If it beats you, leave it: a death in a Muspelheim is not counted as a normal death. Replay Chapter XV from Chapter Select after the story and use the same Alruna and Kafka plan.
Summary
Verse 8, a Muspelheim where you must never touch the ground. Clearing it pays a Broken Witch Heart. It is the hardest portal in the game.
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Up the wall and ceiling to the portalQuest step
Location
Chapter XV · Chapter end – Walk back along the left path to the Verse 6 square and open the big door. After the scene, jump onto the wall, walk up it and along the ceiling, and go into the portal there. A scene closes the chapter.
Summary
The end of the chapter: through the door at the square, then a run up a wall and across the ceiling to a portal.
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About this guide

Four clears. Run 1 on 2nd Climax walks every chapter and takes every collectible, portal and hidden Verse. A quick 1st Climax clear unlocks one accessory. 3rd Climax and Infinite Climax each need every chapter cleared, and Infinite Climax is the real test. The Witch Trials, medal replays, the Rodin fight on Infinite Climax, and Tag Climax with a CPU partner finish the list.

Last verified: Nov 8, 2026 · Patch Nintendo Switch, Ver. 1.2.0 (Wii U differences noted) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.