| Prologue | 3, none hidden | Verse 1, the jet: the scene moves on only after a set time and new angels keep arriving, so keep fighting and building points rather than waiting. Verse 2, the Belief on the train: keep striking its arm instead of crossing to its head for the punish prompt, which costs time and pays little. Verse 3, Gomorrah: shoot it while it climbs the tower so the combo survives. |
| Chapter I | 13; off the path 4, 11, 12; portals 1, 3, 5, 8 | Seven verses sit off the main path, so check that none is left unplayed. Verse 5, the portal under the plaza archway, opens only after Verse 6. The Verse 8 portal (no hits allowed) is the hard one; Alruna makes it easier. |
| Chapter II | 9; off the path 3, 4, 6; portals 1, 9 | Some enemies here enrage the ones around them: kill those first. Love Is Blue scores better than Kafka. |
| Chapter III | one boss fight in two parts | The Glamors: in the first two phases, which run on a timer, hold Shoot while you dodge the debris and the tail. When the last one is enraged it swipes four times; dodge the fourth for a long Witch Time. Keep Love Is Blue on your hands to hold the combo. |
| Chapter IV | 9; off the path 2, 6, 8; portal 4 | No chapter tip found. Four verses sit off the path: make sure all of them are cleared. |
| Chapter V | 11; off the path 3, 6, 7; portals 2, 5, 8 | No chapter tip found. Verse 6 opens only after Verse 7. The Verse 5 portal (never touch the ground) is one of the hardest; Alruna makes it easy. |
| Chapter VI | one boss fight in two parts | Valor's attacks are slow and clearly signalled, so dodge each one for Witch Time. |
| Chapter VII | 5; portal 4 | No chapter tip found. |
| Chapter VIII | 14; off the path 6, 8; portals 2, 10, 12 | Enemies hit noticeably harder from here on. The Verse 10 portal (never touch the ground) is easier with later weapons: Love Is Blue in both slots for the Cachets as you hop between pillars, then Kafka for the Fidelity. Verse 13, the panther chase up the stairs, is an easy top medal: remain a panther the whole way and take the left turn where the stairs run out. |
| Chapter IX | 8; off the path 1, 5; portal 3 | Verse 5 opens only after Verse 6. The boss in Verse 8 moves slower than the one at the end of Chapter VII: keep firing Love Is Blue between Witch Times. |
| Chapter X | 13; off the path 3, 7, 8, 11, 12; portals 1, 9 | The hardest chapter, and Sloth (Verses 10 and 11) the hardest enemy. It makes a clear sound just before it strikes: dodge on that cue. In Verse 11, kill the Malicious first, since it enrages the others. |
| Chapter XI | one boss fight in two forms | No chapter tip found. |
| Chapter XII | 2 | No chapter tip found. Bat Within's wider dodge window helps against the boss in Verse 2. |
| Chapter XIII | 12; off the path 1; portals 2, 11 | Grace & Glory (Verse 10) dodge less than you might fear and can be juggled in long combos. |
| Chapter XIV | 7; portal 3 | The whole chapter is in the Umbran Armor, which has no Dodge Offset. Cancel its aerial punches and kicks by landing: that raises both damage and points. |
| Chapter XV | 8; off the path 7; portal 8 | The Verse 8 portal (one pillar, never touch the ground) is the hardest in the game: Alruna for the small angels, then Kafka on the Beloved. The boss in Verse 4 is slower than Chapter XII's: keep shooting. |
| Chapter XVI | 9; portal 3; Verses 5 to 9 play during the credits | In the final battle (Verse 4), dodge the bombers' bombs for a long Witch Time, dodge the small orbs two or three times in a row for Witch Time again and again, and take the prompt on the big satellite attack for heavy damage. The credits fights count toward the award too. |