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Dark Souls Remastered missables

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Undead Burg

Up from Firelink into the Undead Burg: the merchant, the Taurus Demon, Solaire and the dragon's bridge.
Drake SwordWeaponMissablePoint of no return
Location
Undead Burg · Hellkite bridge – From the Taurus Demon's fog gate, go down the stairs and out onto the long bridge on the left. Sprint along its right side: the dragon sweeps the bridge with fire, so make for the stairs going down on the right at the halfway point. At the bottom, take the larger door first and kick down the ladder at the end: it links to the Undead Burg bonfire (buy a Short Bow and a few dozen arrows from the merchant if you have none). Then take the smaller door to the bridge's lower level, kill the two soldiers, and from the right-hand edge shoot the dragon's dangling tail until it falls. The sword goes straight into your inventory.
Why you can lose it
Cut the tail before the dragon dies: once it is dead there is no tail left, and the sword is gone until the next run.
Point of no return
Killing the dragon on the Undead Burg bridge. A dead dragon leaves no tail to cut, so the Drake Sword is lost until the next run.
Requires
Summary
A rare weapon for Knight's Honor, cut from the dragon's tail on the bridge, and strong this early.
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Undead Parish

Through the Undead Parish to the Bell Gargoyles and the first Bell of Awakening, with Andre, the elevator to Firelink and Lautrec's cell on the way.
Exhaust Siegmeyer's talk at Sen's gateQuest stepMissablePoint of no return
Location
Undead Parish · Sen's Fortress gate – Talk to him at the gate, then keep talking until he only repeats that the gate is still shut. Then head back to the bonfire.
Why you can lose it
Meet him here before the second Bell of Awakening rings, since he leaves the gate after that. Once you start talking, keep going until his lines repeat.
Point of no return
Pulling the lever that rings the second Bell of Awakening (the first is already rung).
Summary
Hear him out at the gate. A talk cut short here can stall his next meeting inside the fortress.
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Lautrec: open his cell with the Mystery KeyQuest stepMissablePoint of no return
Location
Undead Parish · Church upper floor – Open the cell door with the Mystery Key and talk to him. He then waits at Firelink Shrine.
Why you can lose it
Free him before you fight the Bell Gargoyles: once they are dead he leaves the cell on his own and his reward is gone for this run.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
Free Lautrec with the key from the cellar. He moves to Firelink Shrine.
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Lautrec: collect his reward at Firelink (Sunlight Medal)Quest stepMissablePoint of no return
Location
Firelink Shrine · Anastacia's stairs – At Firelink, take the curved stairs down beside the bonfire: Lautrec sits by Anastacia's cell. Talk to him for the medal (and give Anastacia the Fire Keeper Soul while you are here).
Why you can lose it
Talk to him here at Firelink before you ring the second bell: after that he leaves the shrine, and the medal goes with him.
Point of no return
Pulling the lever that rings the second Bell of Awakening (the first is already rung).
Summary
Talk to the freed Lautrec at Firelink for a Sunlight Medal, one of the ten the Warrior of Sunlight rank needs. Talking also puts his summon sign at the Bell Gargoyles.
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Gargoyle Tail AxeHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Undead Parish · Church roof – Ride the elevator back up to the Parish, take the stairs beside it to the Channeler's room and follow the passage on the right to the ladders up to the fog gate. In the fight, go for the tail of the first gargoyle (the one there from the start) and cut it off before it dies; a second gargoyle joins when the first is about half dead.
Why you can lose it
Cut the first gargoyle's tail before it dies: a dead gargoyle leaves no tail. If you miss it, the first gargoyle in Anor Londo, later in the run, is a second chance at the axe.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
A rare weapon cut from the first gargoyle's tail, kept for Knight's Honor.
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Sunlight Medal (Solaire at the Bell Gargoyles)ConsumableMissablePoint of no return
Location
Undead Parish · Church roof – In human form, Solaire's summon sign lies near the fog gate at the top of the church ladders. Summon him before you go in; if he is still standing when the gargoyles fall, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Karmic JusticeSpellMissablePoint of no return
Location
Undead Parish · Bell tower – Buy it from Oswald at the foot of the bell tower, reached from the Undead Parish bonfire by the church ladders and the roof. It costs a lot: if you can't afford it yet, come back later.
Why you can lose it
Buy it before you ever attack Oswald: killing him closes his shop for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle only Oswald sells, needed for Prayer of a Maiden.
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Lower Undead Burg

Down through the Basement Key door to free Griggs, open two shortcuts and beat the Capra Demon for the Key to the Depths.
Fall ControlSpellMissablePoint of no return
Location
Firelink Shrine · Griggs by the well – From the Firelink Shrine bonfire, find Griggs under a ledge by the well, just before the cliff path up toward the Burg. Buy it from him; he needs you at 10 Intelligence or more.
Why you can lose it
Only Griggs teaches it, and he can leave Firelink later in the run. Buy it on this visit, and never attack him.
Point of no return
Killing the second of Ornstein and Smough.
Summary
One of the sorceries Wisdom of a Sage needs, and one only Griggs teaches.
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Aural DecoySpellMissablePoint of no return
Location
Firelink Shrine · Griggs by the well – From the Firelink Shrine bonfire, find Griggs under a ledge by the well, just before the cliff path up toward the Burg. Buy it from him; he needs you at 10 Intelligence or more.
Why you can lose it
Only Griggs teaches it, and he can leave Firelink later in the run. Buy it on this visit, and never attack him.
Point of no return
Killing the second of Ornstein and Smough.
Summary
One of the sorceries Wisdom of a Sage needs, and one only Griggs teaches.
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Thorolund: meet Rhea, Vince and Nico beside PetrusQuest stepMissablePoint of no return
Location
Firelink Shrine · Petrus's ruin – From the Firelink Shrine bonfire, climb the stairs on the right to the ruined room on the way to the Parish elevator: Rhea and her two escorts, Vince and Nico, now pray there beside Petrus. Talk to each of the three before you talk to Petrus.
Why you can lose it
Talk to the three before you speak to Petrus: once he has talked to you, they set off the next time you leave Firelink.
Point of no return
Talking to Petrus while Rhea, Vince and Nico stand beside him, then leaving Firelink Shrine (a boss in the Catacombs also sends them on).
Requires
Summary
With the Capra Demon dead, three travellers from Thorolund join Petrus at Firelink for a short while.
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Seek GuidanceSpellMissablePoint of no return
Location
Firelink Shrine · Petrus's archway – From the Firelink Shrine bonfire, climb the steps behind the Crestfallen Warrior to Petrus in the middle archway. If three travellers stand beside him, speak to them first; then ask Petrus to teach you: it costs 2,000 souls. If you can't afford it yet, buy it on a later stop at the shrine.
Why you can lose it
Only Petrus and one other cleric teach this miracle. Never attack Petrus before you have bought it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle from Petrus's stock, needed for Prayer of a Maiden. It shows more of the hints players leave.
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ForceSpellMissablePoint of no return
Location
Firelink Shrine · Petrus's archway – From the Firelink Shrine bonfire, climb the steps behind the Crestfallen Warrior to Petrus in the middle archway. If three travellers stand beside him, speak to them first; then ask Petrus to teach you: it costs 4,000 souls. If you can't afford it yet, buy it on a later stop at the shrine.
Why you can lose it
Only Petrus and one other cleric teach this miracle. Never attack Petrus before you have bought it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle from Petrus's stock, needed for Prayer of a Maiden. It knocks enemies back and turns away arrows.
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HomewardSpellMissablePoint of no return
Location
Firelink Shrine · Petrus's archway – From the Firelink Shrine bonfire, climb the steps behind the Crestfallen Warrior to Petrus in the middle archway. If three travellers stand beside him, speak to them first; then ask Petrus to teach you: it costs 8,000 souls. If you can't afford it yet, buy it on a later stop at the shrine.
Why you can lose it
Only Petrus and one other cleric teach this miracle. Never attack Petrus before you have bought it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle from Petrus's stock, needed for Prayer of a Maiden. It returns you to the last bonfire you rested at.
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The Depths

Through the kitchen and the sewers to the Gaping Dragon, then back to Firelink for pyromancy.
Kirk, Knight of Thorns (Depths)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Depths · Basilisk tunnels – From the Humanity, return to where you first landed, a small waterfall by the stairs. Go down those stairs, follow the passage to a junction and turn left: rats come round the corner, and if you're human Kirk invades here. His attacks make you bleed; fight him alone, away from the rats.
Why you can lose it
He invades only while you are human and the Gaping Dragon is alive, so beat him before that fight. His armor later needs this win too.
Point of no return
Killing the Gaping Dragon.
Summary
An invader in spiked armor, the first of his three invasions. He may drop a Spiked Shield or a Barbed Straight Sword, and his armor appears only after all three are won.
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Dragon King GreataxeWeaponMissablePoint of no return
Location
The Depths · Gaping Dragon arena – From the Depths bonfire, take the passage beside the bonfire room past the Giant Rat's fence, go left at the junction and down the stairs where the Sewer Chamber Key lay. Turn back and take the walkway under those stairs: the passage opening on its right has a drain hole near its end. Drop through into the Basilisk tunnels, go down the stairs beside the little waterfall where you land, follow the passage, turn left at the junction and climb into the Slime room. Take the passage on the left there (the long stairs on the right open the crate-ladder shortcut for next time), bear right and go down two flights of stairs to the fog; sliding down the waterfall in the Giant Rat's pit, along its left wall, is a quicker way down to the hall by the great doors. In the fight, hit the tail first; once it drops, pick the axe up from it.
Why you can lose it
Cut the tail before the Gaping Dragon dies; the weapon is gone for this run once it is dead.
Point of no return
Killing the Gaping Dragon.
Summary
A huge axe cut from the Gaping Dragon's tail, one of the rare weapons for Knight's Honor.
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Sunlight Medal (Solaire at the Gaping Dragon)ConsumableMissablePoint of no return
Location
The Depths · Gaping Dragon arena – In human form, Solaire's summon sign glows by the pillar on the level above the fog. Summon him before you go in; if he is still standing when the dragon dies, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the Gaping Dragon.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Answer No to Laurentius and open his shopHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · First stairs up from the bonfire – From the Firelink Shrine bonfire, climb the first stairs; he sits on the ground to the left at the top. Talk to him, and when he asks whether you find the magic distasteful, answer No. (After a Yes, he asks again later whether you've changed your mind: answer Yes to that.)
Why you can lose it
Answer No to his first question, and never attack him: his shop and upgrades are lost if he dies or leaves Firelink.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
His shop and his flame upgrades open only with this answer.
Report an issue
Pyromancy FlameWeaponMissablePoint of no return
Location
Firelink Shrine · First stairs up from the bonfire – Laurentius hands it over at Firelink as soon as you answer No and accept his teaching, if you don't own a flame yet. Pyromancers already carry one: tick this when the shop opens.
Why you can lose it
Take it from Laurentius at Firelink and never attack him; if he dies first, the next flame is offered only much later in the game.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The catalyst for every pyromancy. Laurentius gives his own flame to anyone who doesn't already have one; Pyromancers start with it.
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Iron FleshHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Laurentius's shop – Buy it from Laurentius at Firelink Shrine, at the top of the first stairs up from the bonfire.
Why you can lose it
Buy it from Laurentius on this trip, before you enter Quelaag's Domain or meet the pyromancer in the Blighttown swamp. If he later asks where you found new pyromancy, answer No: a Yes sends him away from Firelink and closes his shop for this run. Never attack him.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only Laurentius sells.
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Flash SweatHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Laurentius's shop – Buy it from Laurentius at Firelink Shrine, in the same visit as Iron Flesh.
Why you can lose it
Buy it from Laurentius on this trip, before you enter Quelaag's Domain or meet the pyromancer in the Blighttown swamp. If he later asks where you found new pyromancy, answer No: a Yes sends him away from Firelink and closes his shop for this run. Never attack him.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only Laurentius sells.
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Blighttown

Down the shanty town to the poison swamp, Quelana's pyromancies and the way to Quelaag.
Maneater MildredHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, outside the bonfire tunnel – From the Swamp bonfire, leave the tunnel and go right: a Cragspider waits on a patch of dry land, and she appears behind the nearby pillar. Stay on the dry ground and let her come to you; the water slows you but not her. She invades in the same spot every time.
Why you can lose it
Mildred invades only while you are human and Chaos Witch Quelaag is alive: restore human form and beat her before you go through Quelaag's fog.
Point of no return
Killing Chaos Witch Quelaag.
Summary
An invader with a butcher's knife, who wades the swamp without slowing down. Once beaten she can be summoned against Quelaag.
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Butcher KnifeWeaponMissablePoint of no return
Location
Blighttown · Swamp, outside the bonfire tunnel – Dropped by Maneater Mildred when you beat her outside the bonfire tunnel.
Why you can lose it
Mildred invades only while you are human and Chaos Witch Quelaag is alive: restore human form and beat her before you go through Quelaag's fog.
Point of no return
Killing Chaos Witch Quelaag.
Summary
Mildred's cleaver, a heavy blade.
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Humanity x3 (Maneater Mildred)ConsumableMissablePoint of no return
Location
Blighttown · Swamp, outside the bonfire tunnel – Dropped by Maneater Mildred along with her knife.
Why you can lose it
Mildred invades only while you are human and Chaos Witch Quelaag is alive: restore human form and beat her before you go through Quelaag's fog.
Point of no return
Killing Chaos Witch Quelaag.
Summary
Three Humanity, Mildred's other drop.
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Quelana of IzalithHidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, the pillars below Quelaag's mound – From the Swamp bonfire, leave the tunnel to the right and follow the wall on your right past the torch-lit wooden ramp (the lift out of Blighttown) toward the mound at the far end of the swamp, with a cave in its side. Of the big stone pillars standing closest to that cave, she leans against the one on the far left, near a Cragspider.
Why you can lose it
She appears only once your flame is at +10, and never if the Bed of Chaos dies before you have met her: speak to her on this visit.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
A pyromancer who teaches the strongest fire spells. She shows herself only to a flame at +10 or higher.
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Answer Yes to Quelana and open her shopHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, the pillars below Quelaag's mound – From the Swamp bonfire, leave the tunnel to the right and follow the wall on your right past the torch-lit wooden ramp toward the mound with a cave at the far end of the swamp. She sits against the leftmost of the stone pillars nearest that cave (only with a +10 flame). When she asks whether you seek her pyromancy, answer Yes; a No just ends the talk, so speak to her again.
Why you can lose it
Meet her and answer Yes before the Bed of Chaos dies: if it dies first she never appears, and her five spells go with her for this run.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
Her shop opens only after a Yes; it holds five pyromancies for Bond of a Pyromancer that no one else sells.
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Great CombustionHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Quelana's shop – Buy it from Quelana at her pillar in the swamp.
Why you can lose it
Never attack Quelana: these spells are sold by no one else, and her death takes them with her for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A close-range fire burst, one of Quelana's five pyromancies for Bond of a Pyromancer.
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Great FireballHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Quelana's shop – Buy it from Quelana at her pillar in the swamp.
Why you can lose it
Never attack Quelana: these spells are sold by no one else, and her death takes them with her for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A huge thrown fireball, one of Quelana's five pyromancies for Bond of a Pyromancer.
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FirestormHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Quelana's shop – Buy it from Quelana at her pillar in the swamp.
Why you can lose it
Never attack Quelana: these spells are sold by no one else, and her death takes them with her for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Pillars of fire around the caster, one of Quelana's five pyromancies for Bond of a Pyromancer.
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Fire WhipHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Quelana's shop – Buy it from Quelana at her pillar in the swamp.
Why you can lose it
Never attack Quelana: these spells are sold by no one else, and her death takes them with her for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A sweeping lash of fire, one of Quelana's five pyromancies for Bond of a Pyromancer.
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Undead RapportHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Quelana's shop – Buy it from Quelana at her pillar in the swamp.
Why you can lose it
Never attack Quelana: these spells are sold by no one else, and her death takes them with her for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A charm that turns undead foes into brief allies, one of Quelana's five pyromancies for Bond of a Pyromancer.
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Quelaag's Domain

Across the swamp to Chaos Witch Quelaag, the second Bell of Awakening and the Chaos Servants.
Bonfire: Daughter of ChaosAreaMissablePoint of no return
Location
Quelaag's Domain · Daughter of Chaos room – From the bell lever, take the doorway on the right and go down the stairs. Cross the room past the round platform (not the broken gap on the left) and hit the wall opposite: it is an illusion. Answer Yes to Eingyi, the egg-headed man behind it, so he lets you through, then light the bonfire beyond.
Why you can lose it
Light it and rest here before anything happens to the Fair Lady beside it. Never attack the Fair Lady: if she dies, her bonfire goes out and the Chaos Servant covenant is closed for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The bonfire hidden below the bell, kept by Quelaag's sister. A good base for this corner of the map.
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Covenant: Chaos ServantHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Daughter of Chaos room – At the Daughter of Chaos bonfire, talk to the Fair Lady beside it and accept her covenant. Joining moves you out of your current covenant (you can switch back at a bonfire later), and leaving a covenant can cost half of what you have offered to it.
Why you can lose it
Join while the Fair Lady lives. Never attack the Fair Lady: if she dies, her bonfire goes out and the Chaos Servant covenant is closed for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Join the Chaos Servants. The trophy comes with joining, and so does a pyromancy for Bond of a Pyromancer.
Trophies
  • Silver · PlayStationCovenant: Chaos Servant
  • Achievement · XboxCovenant: Chaos Servant
  • Achievement · SteamCovenant: Chaos Servant
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Great Chaos FireballHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Daughter of Chaos room – The Fair Lady hands it over as you join, at the Daughter of Chaos bonfire.
Why you can lose it
Join the covenant while the Fair Lady lives. Never attack the Fair Lady: if she dies, her bonfire goes out and the Chaos Servant covenant is closed for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer, given only for joining the Chaos Servants.
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Sen's Fortress

Through the traps of Sen's Fortress to the Iron Golem, freeing Logan on the way, and the flight to Anor Londo.
Turn the boulder machine for Siegmeyer on the ledgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sen's Fortress · Boulder machine room – From the Undead Parish bonfire, cross the bridge into the fortress and follow the main route above to the boulder machine. Push its lever counter-clockwise once and let a boulder or two roll out to smash the wall where a Serpent Soldier slept, then push it counter-clockwise once more so nothing rolls down the paths you walk next.
Why you can lose it
Never hit Siegmeyer, here or later: an attack keeps him hostile and ends his story, and the miracle it leads to, for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Turning the boulders away from the slope by his ledge is what moves Siegmeyer on; his story continues in Anor Londo and leads to a miracle at Firelink Shrine.
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Free Big Hat Logan from his cageHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sen's Fortress · Logan's cage room – With the Cage Key, go back down into the fortress: from the roof fog gate, down past the last line of blades, the stairs and the blade walkway, through the arrow passage into the boulder machine room. Take the path the boulders broke open to the cage room, unlock Logan's cage and talk to him: he leaves for Firelink Shrine.
Why you can lose it
Never attack Logan, here or at the shrine: killing him before his story ends loses the sorceries he teaches later in the run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Freed, Logan moves to Firelink Shrine and sells sorceries; his story later leads to sorceries no one else teaches.
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Anor Londo: Arrival

From the landing to the first bonfire, over the chapel rafters and down the spiral tower.
Bonfire: Anor LondoHidden spoiler – activate to revealAreaMissablePoint of no returnMinor spoiler
Location
Anor Londo · Bonfire room – Where the Batwing Demons set you down, at the top of a long stairway (a Batwing Demon waits there to fly you back to Sen's if you talk to it), take the stairs down past a Sentinel and go through the door on the left, then the door on the right into the great courtyard. The bonfire is in the big doorway on the left, with the Knightess beside it. Rest here before anything else.
Why you can lose it
Rest here, and never attack the Knightess: if she dies, this fire stays out for the rest of the run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The first bonfire in Anor Londo. Its Fire Keeper, the Darkmoon Knightess, refills ten Estus without kindling.
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Gargoyle Tail Axe (Anor Londo tail cut)WeaponMissablePoint of no return
Location
Anor Londo · Gargoyle walkway – From the Anor Londo bonfire, ride the round elevator in the small tower across the courtyard and go down the spiral stairs to the walkway, where a lightning-breathing Gargoyle waits. Cut its tail before it dies and pick the axe up from it.
Why you can lose it
Cut its tail before this Gargoyle dies; it doesn't come back. This is the second chance at the axe if you missed the Undead Parish tail.
Point of no return
Killing the Gargoyle on the Anor Londo walkway.
Summary
A second chance at the Gargoyle Tail Axe, cut from the lightning Gargoyle's tail.
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Painted World of Ariamis

Into the painting with the Peculiar Doll: two spells, the Dark Ember, and Priscilla's tail.
Xanthous King Jeremiah (invader)Hidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Painted World of Ariamis · Yard of impaled bodies – In human form, head down toward the cliff edge of the yard, or start to leave it: he appears at the top of the stairs. He throws chaos fire, so fight from behind the big stone blocks in the yard and close in after each cast; he is weak to fire. Keep him away from the cliffs.
Why you can lose it
Be human in the yard of impaled bodies before Priscilla dies: Jeremiah invades only while she is alive, and his rewards go with him.
Point of no return
Killing Crossbreed Priscilla.
Summary
A red phantom pyromancer with a whip, who invades this yard. Beating him gives his whip and a Humanity, and leaves his armor behind for you.
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Notched WhipHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Painted World of Ariamis · Yard of impaled bodies – Jeremiah drops it when you beat him in the yard. If he falls off a cliff instead, the whip can be lost with him.
Why you can lose it
Be human in the yard of impaled bodies before Priscilla dies: Jeremiah invades only while she is alive, and his rewards go with him. Don't knock him off a cliff: a fall can take the whip.
Point of no return
Killing Crossbreed Priscilla.
Summary
Jeremiah's bleeding whip, dropped when he is beaten.
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Humanity (Jeremiah)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Painted World of Ariamis · Yard of impaled bodies – Dropped by Jeremiah when you beat him in the yard.
Why you can lose it
Be human in the yard of impaled bodies before Priscilla dies: Jeremiah invades only while she is alive, and his rewards go with him.
Point of no return
Killing Crossbreed Priscilla.
Summary
A Humanity Jeremiah drops along with his whip.
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Xanthous SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Painted World of Ariamis · Behind Priscilla's arena – With Jeremiah beaten, go from the Painted World bonfire through the courtyard to the foot of the central tower and through the metal door, open once the Bonewheel-hall lever is pulled. Cross the long stone bridge (Hollows and a Tower Knight on it) and go through the fog. Priscilla won't fight unless you strike her: walk past her to the walkway at the back, where the set lies on a corpse by the benches. Stop before the end of the plank, which takes you out of the painting. If the corpse isn't there, quit and reload.
Why you can lose it
It appears only once you beat Jeremiah, and he invades only while Priscilla lives: deal with him in the impaled yard before her fight.
Point of no return
Killing Crossbreed Priscilla.
Summary
Jeremiah's yellow robes and great crown. They appear on a corpse behind Priscilla's arena once he is beaten.
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Priscilla's Dagger (tail cut)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Painted World of Ariamis · Priscilla's arena – Already in the arena after the Xanthous Set? Walk back to Priscilla. Otherwise, from the Painted World bonfire, go through the wooden doors into the courtyard and back through the fog gate to the foot of the central tower, where the metal door now stands open. Cross the long stone bridge beyond: an archer shoots from ahead, a Hollow hides behind a wall on the right, more climb up over the sides, and a Tower Knight with a sword waits further on (you can run past him). Past the fog gate, strike Priscilla to start the fight and go for her small tail first; once it drops, pick the dagger up from it.
Why you can lose it
Cut her tail before she dies; the dagger is gone for this run once she is dead.
Point of no return
Killing Crossbreed Priscilla.
Requires
Summary
A dagger cut from Crossbreed Priscilla's tail, one of the rare weapons for Knight's Honor.
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Anor Londo: The Cathedral

Over the buttresses into the cathedral, through the Silver Knights' halls to Ornstein and Smough and the Lordvessel, then a first round of warps to Firelink, Andre and the Giant Blacksmith.
Clear the three Silver Knights for SiegmeyerHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Below the rooftop – From the rooftop courtyard, go through the doorway on the left that the sword knight guarded and down the stairs: Siegmeyer stands at the bottom. Talk to him until he repeats, then open the door beside him. One knight waits just to the right of it; draw him back out, and pull the other two out one at a time with arrows or spells. Don't land a hit on Siegmeyer. With all three dead, talk to him again.
Why you can lose it
Clear the room and talk to him afterwards, and never strike him: an attack turns him hostile, and Emit Force goes with him for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer is stuck outside a room of Silver Knights. Clearing it for him is the step that later earns the Emit Force miracle at Firelink.
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Tiny Being's RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Siegmeyer's room – He hands it over when you talk to him after all three knights are dead.
Why you can lose it
Talk to him once the room is clear, and never strike him: a hostile Siegmeyer gives nothing.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A ring, Siegmeyer's thanks for clearing the room.
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Black Eye Orb invasion (great hall)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – From the Giant Blacksmith, climb the long stairs beside him to the great hall's side balcony and go down to the hall's floor, where the Black Eye Orb starts to shake. Clear the hall first, then use the orb. Lautrec fights beside a sorcerer and a spear warrior, but only he has to die: stand at the top of one of the side staircases and pull him with an arrow; he is faster than his friends and arrives alone.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
An optional invasion with the Black Eye Orb from the Firelink Fire Keeper's cell. Its rewards are a ring, a Souvenir of Reprisal, five Humanity and a Fire Keeper Soul that brings the shrine's fire back.
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Fire Keeper Soul (great hall invasion)Hidden spoiler – activate to revealUpgradeMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – One of the rewards for winning the Black Eye Orb invasion in the great hall. Keep it for the Fire Keeper's cell at Firelink: don't use it to strengthen your Estus.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A Fire Keeper Soul won in the invasion. Used in the Fire Keeper's cell at Firelink, it brings the shrine's fire back.
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Souvenir of Reprisal (Lautrec)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – Also won when Lautrec dies in the invasion.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A Souvenir of Reprisal, one of the ten the Blade of the Darkmoon rank needs, otherwise won only from Crow Demons and invasions.
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Sunlight Medal (Solaire at Ornstein and Smough)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Anor Londo · Ornstein and Smough's arena – In human form, summon Solaire from his sign on the stairs below the archer's balcony before you go through the fog. If he is still standing when the second boss falls, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the second of Ornstein and Smough.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Leo RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Ornstein and Smough's arena – Kill Smough first. When Ornstein falls last, he leaves the ring on the arena floor along with his soul; pick it up.
Why you can lose it
Make Ornstein the one who dies last: if Smough outlives him, the ring is gone for this run.
Point of no return
Killing the second of Ornstein and Smough.
Summary
A ring that only Ornstein carries, and only if he is the second of the pair to die.
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Set of FavorHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Anor Londo · Above the arena – From the Chamber of the Princess bonfire, go left along this floor to the corpse that holds the set.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Lautrec's armor. It turns up on this floor once you have beaten him in the invasion.
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Covenant: Princess's GuardHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Gwynevere's chamber – Talk to Gwynevere again after the Lordvessel and accept her offer to join.
Why you can lose it
Join before you ever strike Gwynevere: one hit on her closes her covenant for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Join Gwynevere's covenant. The trophy comes with the join, and two miracles, Soothing Sunlight and Bountiful Sunlight, can only be cast by its members.
Trophies
  • Silver · PlayStationCovenant: Princess's Guard
  • Achievement · XboxCovenant: Princess's Guard
  • Achievement · SteamCovenant: Princess's Guard
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Ring of the Sun PrincessHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Gwynevere's chamber – Handed over as you join; check your rings.
Why you can lose it
Join before you ever strike Gwynevere: one hit on her closes her covenant for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A ring given when you join the Princess's Guard.
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Tell Siegmeyer you opened Sen's gateHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – Warp from the Chamber of the Princess bonfire to Firelink Shrine (a dead bonfire can still be warped to). Siegmeyer stands near the bonfire. Talk to him and answer Yes when he asks whether it was you who opened the gate in Sen's Fortress. Once he has given you the miracle, talk to him one more time: that sends him on to Blighttown, where the route meets him next.
Why you can lose it
Answer Yes, and never strike him: a No or an attack loses his gift for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer has moved on to Firelink Shrine. Answer his question to earn a miracle.
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Emit ForceHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – He hands it over as soon as you answer Yes; check your miracles.
Why you can lose it
Answer Yes when he asks about the gate, and never strike him: nobody else gives this miracle.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle only Siegmeyer gives, needed for Prayer of a Maiden.
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Firelink: restore the Fire Keeper's flameHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Fire Keeper's cell – From the bonfire, take the curved stairs down to the Fire Keeper's cell and use the Fire Keeper Soul from the invasion there. The Firelink bonfire then works again, warps included.
Why you can lose it
Take the soul to the Fire Keeper's cell: spent on Estus anywhere, it is gone, and the Firelink fire stays out for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Using the invasion's Fire Keeper Soul in the cell below the shrine brings the shrine's fire back.
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The Great Hollow and Ash Lake

Down the hollow tree below Blighttown to Ash Lake, the Stone Dragon's covenant and its tail.
Give Siegmeyer three Purple Moss ClumpsHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, near the giant tree – Have three Purple Moss Clumps first: if you lack them, buy them from the female Undead Merchant in the aqueduct passage beyond Firelink's shortcut gate. Warp to the Daughter of Chaos bonfire, then go back past Eingyi and up the stairs to the bell's round room, then back along the hall and down the stairs into Quelaag's empty lair, and leave through the Egg Carriers' tunnel and the cave mouth down the mound into the swamp. Head for the giant tree, whose root slopes up from the water like a ramp. Siegmeyer sleeps on a small island close to that root, by a support column near the stretch of Giant Leeches where the Server lay. Talk to him twice to wake him, then agree to hand over the moss.
Why you can lose it
Never attack Siegmeyer: an attack keeps him hostile from then on, and his story ends without this.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer has come down to the swamp after your talk at Firelink. Giving him three Purple Moss Clumps is required: it moves his journey on, the start of a chain that ends in a Titanite Slab, one of the nine the upgrade trophies need. He also gives a shield.
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Pierce ShieldHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, near the giant tree – Siegmeyer gives it as soon as he takes the three Purple Moss Clumps on his island.
Why you can lose it
Never attack Siegmeyer: an attack keeps him hostile from then on, and his story ends without this.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A shield Siegmeyer gives in thanks for the moss; no one else hands it out.
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Darkroot Garden and Darkroot Basin

Through Darkroot Garden to the Moonlight Butterfly, Alvina's covenant and Great Grey Wolf Sif, then down into Darkroot Basin for the Hydra, Dusk's shop and Havel, and out to Shiva in Blighttown.
Covenant: Forest HunterHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Darkroot Garden · Alvina's ruin – From the Darkroot Garden bonfire, open the glowing door with the Crest of Artorias, go down the stairs and keep to the left side of the woods to a ruined stone building; Alvina crouches in a window inside, near the bridge out the back. Talk to her and answer yes to both of her questions. A no by mistake can be undone with Oswald's absolution.
Why you can lose it
Never attack Alvina: hitting her makes her vanish, and the covenant and its trophy with her, for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Join the Forest Hunters with Alvina. The trophy comes with the offer; joining also brings Shiva's shop.
Trophies
  • Silver · PlayStationCovenant: Forest Hunter
  • Achievement · XboxCovenant: Forest Hunter
  • Achievement · SteamCovenant: Forest Hunter
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Cat Covenant RingCollectibleMissablePoint of no return
Location
Darkroot Garden · Alvina's ruin – Handed over by Alvina as you join; check your rings.
Why you can lose it
Never attack Alvina before you join: she vanishes, and her ring with her, for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Alvina's gift for joining: wearing it lets her summon you to defend the woods online.
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Summon Dusk at the lake shoreHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Darkroot Basin · Hydra lake – Back on the shore, her white summon sign lies beside a rock in front of the lake, near the corpse that held the Knight Set; it can be hard to see, or sit in the water. Touch it to call her (you don't need to be human), with no enemies nearby, since she can get hurt.
Why you can lose it
Answer yes to everything she asks when you free her, and never attack her: a refusal or an attack loses her summon sign and her shop for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Summon Dusk with her sign on the shore to open her shop of sorceries.
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New Londo Ruins and the Abyss

Down through the flooded ruins of New Londo for Ingward's key, then into the Abyss for the Four Kings, Kaathe's covenant and the Lordvessel.
Give Rickert the Enchanted EmberQuest stepMissablePoint of no return
Location
New Londo Ruins · Cell below the cliff – Still at his cell, talk to Rickert through the bars and hand over the Enchanted Ember you found in Darkroot Garden; if you say no, he asks again next time. Keep spears and wide spells away from the bars: one stray hit turns him hostile.
Why you can lose it
Never hit Rickert, even by accident through the bars: a hostile or dead Rickert can't ascend weapons for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Give Rickert the Enchanted Ember so he can ascend a +5 Magic weapon to Enchanted, the path the Enchanted Weapon trophy needs.
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Resist CurseSpellMissablePoint of no return
Location
New Londo Ruins · Roof of the second square tower – Buy it from Ingward on his roof while you are there.
Why you can lose it
Buy it from Ingward and never attack him: he is the only one who sells it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A sorcery that only Ingward sells; Wisdom of a Sage needs it.
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Meet Darkstalker KaatheHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – Kaathe appears beside the Abyss bonfire. Talk to him and answer yes to his first question.
Why you can lose it
Kaathe shows himself only while the Lordvessel is still unplaced: do every Kaathe step and join his covenant before the Lordvessel goes on the altar, and never place it with Frampt or by dropping into his hole.
Point of no return
Placing the Lordvessel on the Firelink Altar.
Summary
A second great serpent waits by the Abyss bonfire, with his own way to the Firelink Altar and his own covenant.
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Accept Kaathe's offer and ride to the Firelink Altar, then leave without placing the LordvesselHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Altar · The altar – Talk to Kaathe again, carrying the Lordvessel, and say yes when he offers to take you to the altar. Don't place the Lordvessel. Leave with a Homeward Bone or the Homeward miracle, which brings you back to the Abyss bonfire.
Why you can lose it
Kaathe shows himself only while the Lordvessel is still unplaced: do every Kaathe step and join his covenant before the Lordvessel goes on the altar, and never place it with Frampt or by dropping into his hole.
Point of no return
Placing the Lordvessel on the Firelink Altar.
Summary
Kaathe's first trip to the altar opens his covenant; the Lordvessel stays in your pack for now.
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Covenant: DarkwraithHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – Back at the Abyss bonfire, talk to Kaathe: he now offers you his art, the Darkwraith covenant. Accept. The trophy comes as soon as the offer appears.
Why you can lose it
Kaathe shows himself only while the Lordvessel is still unplaced: do every Kaathe step and join his covenant before the Lordvessel goes on the altar, and never place it with Frampt or by dropping into his hole.
Point of no return
Placing the Lordvessel on the Firelink Altar.
Summary
Join Kaathe's covenant for the Covenant: Darkwraith trophy; joining gives the Dark Hand.
Trophies
  • Silver · PlayStationCovenant: Darkwraith
  • Achievement · XboxCovenant: Darkwraith
  • Achievement · SteamCovenant: Darkwraith
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Dark HandHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – Kaathe gives it the moment you join his covenant. If it is ever missed, Darkwraith Knights in lower New Londo drop it, very rarely.
Why you can lose it
Join Kaathe's covenant before the Lordvessel is placed; after that the only source is a very rare drop from the Darkwraith Knights.
Point of no return
Placing the Lordvessel on the Firelink Altar.
Summary
Kaathe's gift for joining: a Knight's Honor weapon that can drain Humanity.
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Red Eye OrbHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – At the Abyss bonfire, offer Humanity to Kaathe: ten in all brings rank 1 and the orb. You can warp back here to offer more at any time this run.
Why you can lose it
Kaathe ranks you up only in the Abyss and only in this run, since the next run places the Lordvessel with Frampt. Make the offerings before you face Gwyn, and never attack Kaathe.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Kaathe's reward at covenant rank 1.
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DarkswordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – Keep offering Humanity to Kaathe at the Abyss bonfire: thirty in all brings rank 2, the Darksword and the Dark Set.
Why you can lose it
Kaathe ranks you up only in the Abyss and only in this run, since the next run places the Lordvessel with Frampt. Make the offerings before you face Gwyn, and never attack Kaathe.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Kaathe's reward at covenant rank 2, with the Dark Set; it comes from nowhere else.
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Dark SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
The Abyss · By the bonfire – Given with the Darksword when your offerings to Kaathe reach thirty Humanity.
Why you can lose it
Kaathe ranks you up only in the Abyss and only in this run, since the next run places the Lordvessel with Frampt. Make the offerings before you face Gwyn, and never attack Kaathe.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The Darkwraith armor, given with the Darksword at rank 2; it comes from nowhere else.
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The Duke's Archives

Through the old golden fog to the Archives, the prison tower and the library, out to the garden.
Free Big Hat Logan from the prison towerHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Duke's Archives · Pisaca cell, bottom of the tower – From the balcony bonfire, climb the main stairs of its room (not the rotating ones) to the floor above, where a short way leads back into the prison tower. Go down to the Pisaca cell at the bottom (more Pisacas may be waiting) and open the barred door at its back with the Giant Cell Key.
Why you can lose it
Free Logan from his cell before you kill Seath: if Seath dies first, Logan may never open his library shop.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
Opening Logan's cell sends him to the library, where he sells new crystal sorceries.
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Buy every spell from Logan in the libraryHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Duke's Archives · Secret library, small room – Climb back up the tower and return through the short way to the balcony bonfire. Logan now sits in the small room of the secret library, where the Blue Titanite Chunk chest was. Buy everything he sells; if souls run short, buy the three crystal sorceries first and come back for the rest after Seath.
Why you can lose it
Free Logan from his cell before you kill Seath: if Seath dies first, Logan may never open his library shop. Never attack him.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
Logan now sells his old sorceries plus three crystal ones nobody else has, with no Intelligence check. His story only goes on once his list is empty.
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Homing Crystal SoulmassSpellMissablePoint of no return
Location
The Duke's Archives · Secret library, small room – Bought from Logan in the small room of the secret library.
Why you can lose it
Free Logan from his cell before you kill Seath; the buying itself can wait until after that fight.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
A sorcery for Wisdom of a Sage that only Logan sells, in the Archives.
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Crystal Magic WeaponSpellMissablePoint of no return
Location
The Duke's Archives · Secret library, small room – Bought from Logan in the small room of the secret library.
Why you can lose it
Free Logan from his cell before you kill Seath; the buying itself can wait until after that fight.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
A sorcery for Wisdom of a Sage that only Logan sells, in the Archives.
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Crystal Soul SpearSpellMissablePoint of no return
Location
The Duke's Archives · Secret library, small room – Bought from Logan in the small room of the secret library.
Why you can lose it
Free Logan from his cell before you kill Seath; the buying itself can wait until after that fight.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
A sorcery for Wisdom of a Sage that only Logan sells, in the Archives.
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Tell Sieglinde you have seen her fatherHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Duke's Archives · Archives garden, middle – Talk to her again in the garden until she asks whether you have seen her father, and answer Yes.
Why you can lose it
Answer Yes when she asks about her father; No may end her story for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Required: answering Yes keeps her story going toward the Titanite Slab the upgrade trophies need. She leaves for Firelink Shrine, where she asks again.
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Crystal Cave

Across the invisible paths to Seath, then back up into the Archives and on to Rickert.
Moonlight Greatsword (tail cut)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Crystal Cave · Seath's chamber – From the slab, go back through the lizards' tunnel to the invisible platform and follow the straight invisible path ahead to solid ground; the cave beyond leads to Seath's chamber. During the fight, strike the very tip of his tail until it falls off, then pick the sword up from it. The best moment is just after the Primordial Crystal breaks, while he reels.
Why you can lose it
Cut Seath's tail before he dies; once he is dead the sword is gone for this run.
Point of no return
Killing Seath the Scaleless in the Crystal Cave.
Summary
A rare weapon for Knight's Honor, cut from Seath's tail. There is one tail, so one chance each run.
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Wisdom of a SageHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
The Duke's Archives · Seath's first room – Pops when White Dragon Breath is picked up, if every other sorcery is already yours: the ones from Griggs, Logan, Dusk (or Elizabeth in Oolacile) and Ingward, plus Hush, Remedy, Great Magic Weapon and Strong Magic Shield from the world. If it doesn't, buy whatever is missing from those sellers.
Why you can lose it
Several sorceries are sold only by Griggs, Logan, Dusk and Ingward: never attack them before their stock is bought.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The trophy for owning every sorcery of the base game (the Artorias of the Abyss sorceries don't count). White Dragon Breath is normally the last one.
Trophies
  • Silver · PlayStationWisdom of a Sage
  • Achievement · XboxWisdom of a Sage
  • Achievement · SteamWisdom of a Sage
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Sieglinde: answer Yes again at FirelinkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – Warp to the Firelink Shrine bonfire (it can be warped to even if its fire is out). If Sieglinde stands near the bonfire, talk to her until she asks whether you have seen her father, and answer Yes again; she then sets off once more.
Why you can lose it
Answer Yes when she asks about her father; No may end her story for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Required: she asks about her father once more at the shrine, and a Yes keeps her story going toward the Titanite Slab the upgrade trophies need.
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Give Rickert the Large Magic EmberQuest stepMissablePoint of no return
Location
New Londo Ruins · Rickert's cell – From the Firelink Shrine bonfire, go back to Rickert's cell: take the stairs down past the Fire Keeper's cell to the lift and ride it down, walk down the stairs and through the doorway on the left, then go right past the door to the Valley of Drakes to the Hollow lying on his side and take the stairs down on his left. Rickert sits behind bars at the bottom; give him the ember when he asks.
Why you can lose it
Never hit Rickert: long weapons and wide spells reach him through the bars, and an angry or dead Rickert takes no embers and ascends nothing for the rest of the run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With the ember, Rickert can reinforce Magic weapons all the way to +10.
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Demon Ruins

Chaos Servant rank +2, then down through the lava ruins to the Centipede Demon and both flame embers.
Chaos Servant: offer 30 Humanity for rank +2Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Daughter of Chaos room – At the Daughter of Chaos bonfire, talk to the Fair Lady beside it. If you have joined another covenant since (the Darkwraiths, for one), rejoin hers first: you can offer only as a member. Offer Humanity until your total reaches 30. Stay a Chaos Servant until you have opened the door in the ruins.
Why you can lose it
Reach rank +2 while the Fair Lady lives. Never attack the Fair Lady: her death ends the Chaos Servant covenant and its rewards for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The second rank of the Chaos Servants. It brings Chaos Storm, a pyromancy for Bond of a Pyromancer, and lets you open the sealed door near the Demon Firesage.
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Chaos StormHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Daughter of Chaos room – The Fair Lady gives it when your offerings reach rank +2, at the Daughter of Chaos bonfire.
Why you can lose it
Reach rank +2 while the Fair Lady lives. Never attack the Fair Lady: her death ends the Chaos Servant covenant and its rewards for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only the Chaos Servants' rank +2 gives.
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Return to Eingyi with an Egg HeadHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Eingyi's passage – At the Entrance bonfire, kick or strike one of the Egg Carriers so it turns on you, and let it grab you until an egg shows on your head. Walk back up through the broken gap to Eingyi in the passage before the Daughter of Chaos bonfire and talk to him while the egg is there. He hands over an Egg Vermifuge; use it to cure the egg once you are done with him. One talk is enough: his shop stays open after that.
Why you can lose it
Talk to him with the egg while he is still friendly. Never attack Eingyi or the Fair Lady: if Eingyi dies, or turns on you after her death, his pyromancy is gone for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Eingyi trusts you only once a parasite egg grows on your head. Then he opens his shop, with Toxic Mist for Bond of a Pyromancer.
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Toxic MistHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Eingyi's passage – Buy it from Eingyi after the egg talk, in the passage before the Daughter of Chaos bonfire. It costs 25,000 souls; if you can't pay yet, buy it when the route brings you back to this bonfire near the end of the section.
Why you can lose it
Buy it while Eingyi is friendly. Never attack Eingyi or the Fair Lady: if Eingyi dies, or turns on you after her death, his pyromancy is gone for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only Eingyi sells. It can even reach the red-eyed bug through the shortcut door.
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Kirk, Knight of Thorns (Demon Ruins)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Demon Ruins · Cliff path above the ruins – Be in human form (restore it at the Entrance bonfire). Past the first Capra Demon, as you walk the narrow path along the cliff toward the ruins, he invades behind you. Turn and fight him on the path or back down on the lava bed; never lead him down toward the pack of Capra Demons ahead. His blows make you bleed.
Why you can lose it
He invades only while you are human and the Demon Firesage still lives: be human on this path and beat him before that boss.
Point of no return
Killing the Demon Firesage.
Summary
The second of Kirk's three invasions. Only beating him in all three leaves his armor for you later, and each fight may drop his sword or shield.
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Solaire: kill the red-eyed Chaos Bug in the shortcut corridor before entering Lost IzalithHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Demon Ruins · Corridor behind the sealed door – Go through the hole in the wall right of the Demon Firesage's fog and climb down the roots to the large door at the bottom. Touch it: as a rank +2 Chaos Servant you can open it. Chaos Bugs crawl in the corridor on both sides of the door, nine in all; kill every one, above all the red-eyed bug, which gives more souls than the rest. Don't walk on through the corridor into Lost Izalith: climb back up the roots, then quit and reload. Toxic Mist cast at the closed door also reaches the bug.
Why you can lose it
Kill the red-eyed bug before you first set foot in Lost Izalith, from either side.
Point of no return
Walking on from the Lost Izalith bonfire into the lava field with the red-eyed Chaos Bug still alive.
Summary
One bug behind the sealed door has red eyes. Killing it before you set foot in Lost Izalith keeps Solaire's story going toward his sign at the last boss.
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Sunlight Medal (Solaire at the Centipede Demon)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Demon Ruins · Centipede Demon's fog – In human form, Solaire's gold summon sign lies a few steps before the Centipede Demon's fog, by the root on the left of the door (it is there only if you spoke to him at the Sunlight Altar). Summon him before you go in; if he is still standing when the demon dies, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the Centipede Demon.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Lost Izalith

Across the lava to the Bed of Chaos, with Siegmeyer's pit and two Red Titanite Slabs, then Quelana, the Sunlight Altar, Snuggly and Ash Lake.
Solaire: talk to him outside the shortcut door (Gwyn summon)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Shortcut passage – Past the shortcut bridge, a dark passage leads to a huge door; Solaire sits on the ground near it. Talk to him until he has nothing more to say.
Why you can lose it
Kill the red-eyed Chaos Bug before you walk into Lost Izalith, then talk to him here before you go on to the final area; otherwise his sign never appears this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With the red-eyed Chaos Bug dead before you came in, Solaire sits by the shortcut door. Talking to him puts his summon sign before the final boss.
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Let Siegmeyer fight the Chaos EatersHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Chaos Eater pit – From the ledge where the floor dropped you, work round to the left: Siegmeyer stands over the pit on the far side. Don't talk to him yet. From up here, thin the Chaos Eaters below with arrows or spells until a single one is left, and leave it weak. Then talk to him: he jumps in. Put on the Rusted Iron Ring if you have it, drop in after him and finish the last one without hitting him. Talk to him again: if he says he only needs a rest, it worked.
Why you can lose it
Leave at least one Chaos Eater alive in the pit until Siegmeyer jumps in, and help him finish the fight with half his health or more; otherwise his story ends here with a ring instead of the slab.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Required: Siegmeyer comes through this fight only with your help, and his story then goes on to the Titanite Slab the upgrade trophies need.
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Speckled Stoneplate RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Chaos Eater pit – Tick it only if he gave it to you after the fight (or if every Chaos Eater was already dead when you talked to him).
Why you can lose it
Comes only on the branch where Siegmeyer's story ends in the pit; the route takes the Titanite Slab instead, which rules this ring out for the run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A ring that raises magic, fire and lightning defense. Siegmeyer gives it only if the pit fight goes the other way, which also ends his story; the route aims for the slab instead.
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Kirk, Knight of Thorns (Lost Izalith)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Stairs to the Bed of Chaos – In human form, he invades as you head back up toward the fog gate. Fight him on the stairs, away from any Chaos Eater.
Why you can lose it
Kirk invades here only while you are human and the Bed of Chaos lives: be human on the way to the fog.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
Kirk's last invasion, near the Bed of Chaos fog. Beating all three of his invasions leaves his armor set on a corpse in Quelaag's Domain.
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Barbed Straight SwordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Stairs to the Bed of Chaos – Each of Kirk's invasions (the Depths, the Demon Ruins and this one) can drop it. Tick it if any of them did.
Why you can lose it
Kirk's invasions are its only source, and this is the last; each ends when that area's boss dies.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
Kirk's thorned sword, a chance drop from any of his three invasions.
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Spiked ShieldHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Lost Izalith · Stairs to the Bed of Chaos – Like the sword: any of Kirk's three invasions can drop it. Tick it if one did.
Why you can lose it
Kirk's invasions are its only source, and this is the last; each ends when that area's boss dies.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
Kirk's thorned shield, a chance drop from any of his three invasions.
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Set of ThornsHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Quelaag's Domain · Daughter of Chaos bonfire room – With his Depths, Demon Ruins and Izalith invasions all won, the set lies on a corpse by the rear wall of the room where the Daughter of Chaos bonfire burns. The route warps there after the Bed of Chaos: pick it up then.
Why you can lose it
Win all three of Kirk's invasions; the last one ends when the Bed of Chaos dies.
Point of no return
Breaking the Bed of Chaos's roots and killing it.
Summary
Kirk's armor, left on a corpse once all three of his invasions are won.
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Return to Quelana after the Bed of ChaosHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, the pillars below Quelaag's mound – Warp from the Heart of Chaos to the Daughter of Chaos bonfire. Walk back past Eingyi, up to the bell's round room, back along the hall and down into Quelaag's empty lair, then out through the Egg Carriers' tunnel and down the mound into the swamp. Quelana leans on the same pillar as before: the leftmost of the stone pillars nearest that cave, as seen from the swamp. Talk to her for the gift. Then use her upgrade menu: take your Pyromancy Flame to +15 (it costs souls) and ascend it. Don't upgrade the ascended flame: Snuggly takes it only at +0. If Laurentius later asks where this power came from, answer No.
Why you can lose it
Never attack Quelana: her gift and the ascension are hers alone.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Quelana thanks you with Fire Tempest for the Bed of Chaos. While you are with her, she also ascends your flame, which Snuggly takes for a Red Titanite Slab.
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Fire TempestHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, the pillars below Quelaag's mound – She hands it over when you speak to her with the Bed of Chaos dead.
Why you can lose it
Never attack Quelana; the gift is hers alone.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Quelana's gift for the Bed of Chaos, a pyromancy no one else gives, needed for Bond of a Pyromancer.
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Bond of a PyromancerHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Blighttown · Swamp, the pillars below Quelaag's mound – Pops when Fire Tempest arrives, if every other pyromancy is already yours: Laurentius's five, Quelana's five, Eingyi's Toxic Mist, Poison Mist, the two Chaos Servant gifts, the Chaos Fire Whip, Power Within, Fire Surge and Acid Surge. If it doesn't, buy whatever is missing from Quelana or Laurentius.
Why you can lose it
Several pyromancies are sold or given only by Laurentius, Quelana and Eingyi, and two only while Quelaag's Sister lives: never attack them.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The trophy for owning every pyromancy of the base game. Fire Tempest is normally the last one.
Trophies
  • Silver · PlayStationBond of a Pyromancer
  • Achievement · XboxBond of a Pyromancer
  • Achievement · SteamBond of a Pyromancer
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Talk to Sieglinde after Lost IzalithHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – Warp to the Undead Parish bonfire, go into the church, and with your back to the altar take one of the two elevators on the right down to Firelink Shrine. Sieglinde stands near the bonfire: talk to her until she has nothing more to say.
Why you can lose it
Never attack Siegmeyer or Sieglinde: an attack ends their story for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Required: with Siegmeyer through the pit, a talk with Sieglinde at Firelink sends them both to Ash Lake, where she gives the Titanite Slab.
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Find Siegmeyer and Sieglinde at Ash LakeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Ash Lake · Beach by the Great Hollow – Warp from Firelink to the Stone Dragon bonfire (if Firelink's fire is out, ride the elevator up into the Undead Parish and warp from the Undead Parish bonfire). Walk back along the sand the way you came in: past the first great tree and the big dune (keep to the dune's crest if the Black Hydra lives) to the hollow log beside the Great Hollow's tree. The Ash Lake bonfire is just there on the beach, with father and daughter near it.
Why you can lose it
Never attack Siegmeyer or Sieglinde: an attack ends their story for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer's last step: he and Sieglinde wait by the first Ash Lake bonfire.
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Titanite Slab (Sieglinde)Hidden spoiler – activate to revealUpgradeMissablePoint of no returnMinor spoiler
Location
Ash Lake · Beach by the Great Hollow – Talk to Sieglinde by the Ash Lake bonfire; she hands it over. Warp out from the Stone Dragon bonfire when you are done.
Why you can lose it
Never attack Siegmeyer or Sieglinde: an attack ends their story for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Sieglinde's gift, the second of the three plain Titanite Slabs the upgrade trophies need. Spend it on nothing else.
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The Catacombs

Down from the graveyard through the skeleton tunnels to Vamos's forge and the Rite of Kindling.
Give Vamos the Large Flame EmberQuest stepMissablePoint of no return
Location
The Catacombs · Vamos's corridor – From the Catacombs (Vamos) bonfire, walk down the corridor to Vamos and talk to him; hand over the Large Flame Ember from the Demon Ruins.
Why you can lose it
Vamos is the only smith for the Fire and Chaos paths. Never hit him, and don't lead the Bonewheel Skeletons into his corridor: a dead Vamos ends both trophies for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With this ember Vamos can take Fire weapons past +5, all the way to +10.
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Give Vamos the Chaos Flame EmberQuest stepMissablePoint of no return
Location
The Catacombs · Vamos's corridor – In the same talk with Vamos, hand over the Chaos Flame Ember from the lava of the Demon Ruins.
Why you can lose it
Vamos is the only smith for the Fire and Chaos paths. Never hit him, and don't lead the Bonewheel Skeletons into his corridor: a dead Vamos ends both trophies for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With this ember Vamos can ascend a Fire +5 weapon to the Chaos path.
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Tomb of the Giants

Into the dark above Pinwheel's room: Rhea's rescue, one round trip for the Gravelord rank, then Paladin Leeroy, the White Titanite Slab, Gravelord Nito and the Divine Weapon.
Rhea: find her in the pit below Patches's ledgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Patches's pit – From the Tomb of the Giants bonfire, climb the ladder to Patches and walk to the Prism Stone at the edge on his right: he kicks you into the pit (he does it even if you never speak to him). From where you land, work round the right side of the pit to Rhea, sitting by a pillar, and talk to her.
Why you can lose it
Don't attack Petrus, Patches or Rhea before she gives you this: an attack can turn her hostile or send her away for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Rhea of Thorolund, whom you may have met at Firelink, is stranded down here. Talking to her starts the steps toward her miracles.
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ReplenishmentHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Patches's pit – Go back to Rhea and talk to her again: she gives you the miracle, then leaves for the Undead Parish.
Why you can lose it
Don't attack Petrus, Patches or Rhea before she gives you this: an attack can turn her hostile or send her away for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle that restores health slowly over time. Rhea is its only source, and Prayer of a Maiden needs it.
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Twin Humanities (refuse to forgive Patches)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Patches's ledge – Back at Patches, talk to him: when he begs your forgiveness, say No and he hands over Twin Humanities. Talk until he has nothing more to say; either answer still lets him open a shop at Firelink once Nito is dead, as long as he is alive and not hostile.
Why you can lose it
Refuse when he asks for forgiveness; forgiving him gives no Humanities.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Patches's peace offering when you won't forgive him for the pit.
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Covenant: Gravelord ServantHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Catacombs · Open coffin in the hall of tombs – Warp to the Catacombs (Vamos) bonfire and go through the hole Vamos smashed into the ravine below. Watch for the wheel-riding skeletons on its floor and search its walls for a hole into the tomb chamber where the last Necromancer stood with two archers. Inside, follow the corridor and climb the ladder to the room above, then step into the next room, where a tomb stands between dark floor tiles: keep to the tomb and off the dark tiles, which drop you back to the Black Knight's room. Climb that room's ladder into the room with the wide square pit and leave it through the hole in its wall into the hall of tombs where the Titanite Demon was (it need not be dead): one coffin sticks out further than the rest, half open. With an Eye of Death in your pack and no phantoms summoned, lie in it and wait about half a minute; it carries you to Nito's chamber, which is free of enemies, and he can't be fought from here. Walk away from your coffin to the great coffin across the room and pray there to join. The trophy pops when the offer appears.
Why you can lose it
Join while Nito lives: once he is dead the covenant can't be joined again this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
Nito's covenant, joined at his great coffin, which you reach by lying in a half-open coffin in the Catacombs. Joining gives a Knight's Honor weapon and a miracle, and it pops its trophy.
Trophies
  • Silver · PlayStationCovenant: Gravelord Servant
  • Achievement · XboxCovenant: Gravelord Servant
  • Achievement · SteamCovenant: Gravelord Servant
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Gravelord SwordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
The Catacombs · Nito's chamber (through the coffin) – Given by Nito as you join, at his great coffin.
Why you can lose it
Join while Nito lives: once he is dead the covenant can't be joined again this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
A poisonous curved greatsword, Nito's gift for joining. Knight's Honor needs it.
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Gravelord Sword DanceHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
The Catacombs · Nito's chamber (through the coffin) – Given by Nito as you join, with the Gravelord Sword.
Why you can lose it
Join while Nito lives: once he is dead the covenant can't be joined again this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
A miracle that raises swords from the ground around you, with no Faith needed. Nito gives it on joining; Prayer of a Maiden needs it.
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Gravelord Servant: offer 10 Eyes of Death for rank +1Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
The Catacombs · Nito's chamber (through the coffin) – Still at Nito's great coffin, offer all ten Eyes of Death. Then leave with a Homeward Bone or the Homeward miracle, which returns you to the Vamos bonfire.
Why you can lose it
Offer the Eyes while Nito lives: his death ends the covenant's offerings for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
Ten Eyes offered to Nito raise the covenant to rank +1, which pays out a miracle the Prayer of a Maiden trophy needs.
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Gravelord Greatsword DanceHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
The Catacombs · Nito's chamber (through the coffin) – Nito gives it as soon as the tenth Eye raises you to rank +1.
Why you can lose it
Offer the Eyes while Nito lives: his death ends the covenant's offerings for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
The covenant's rank +1 reward: a miracle that raises a ring of swords from the ground. Prayer of a Maiden needs it.
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Paladin Leeroy (the ledge before Nito's cave)Hidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Narrow ledge by the waterfall – From the Tomb of the Giants 2 bonfire, in human form, go back up the path and down at the pillar, past the alcove, and keep to the right-hand wall past the three Skeleton Beasts until it curves to a ramp down. At its foot carry on down the next ramp and drop off its left side to a square opening with a ladder: climb down and walk out of the dark. A narrow ridge runs along a misty chasm, with a cave opening on the right that the gold fog used to close; Leeroy invades here. Draw him back into the cave or a wider spot before you fight, and don't knock him off the edge: his weapons go with him (quitting and reloading at once can sometimes bring them back).
Why you can lose it
Beat Leeroy before you kill Nito, in human form; once Nito is dead he never comes for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
A knight who invades here. Beating him gives Grant and Sanctus, two Knight's Honor weapons.
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GrantHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Narrow ledge by the waterfall – Leeroy always drops it when he dies on solid ground.
Why you can lose it
Beat Leeroy before you kill Nito, in human form; once Nito is dead he never comes for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
Leeroy's great hammer, a rare weapon for Knight's Honor.
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SanctusHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Narrow ledge by the waterfall – Dropped by Leeroy together with Grant.
Why you can lose it
Beat Leeroy before you kill Nito, in human form; once Nito is dead he never comes for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
Leeroy's shield, which slowly restores health. Knight's Honor needs it.
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Humanity (Leeroy)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Tomb of the Giants · Narrow ledge by the waterfall – Dropped by Leeroy with his weapons.
Why you can lose it
Beat Leeroy before you kill Nito, in human form; once Nito is dead he never comes for this run.
Point of no return
Killing Gravelord Nito in the Tomb of the Giants.
Summary
Leeroy also leaves some Humanity.
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Rhea: find her at the church altarHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Undead Parish · Church altar – Rest at the Altar of the Gravelord and warp to the Undead Parish bonfire. From the Undead Parish bonfire, go back up the stairs and along the narrow path to the church's side door: Rhea prays at the altar on your right. She appears only once the church's Berenike Knight is dead; if she is missing, rest at the bonfire and come back.
Why you can lose it
Never attack Rhea at the church: once struck, she stops selling to you.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Rescued, Rhea moves to the Undead Parish church and sells miracles, three of which no one else teaches.
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Wrath of the GodsSpellMissablePoint of no return
Location
Undead Parish · Church altar – From the Undead Parish bonfire, go back up the stairs and along the narrow path to the church's side door: Rhea prays at the altar on your right. Buy it from her for 10,000 souls.
Why you can lose it
Never attack Rhea at the church: once struck, she stops selling to you.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A burst of force all around you. Only Rhea sells it, and Prayer of a Maiden needs it.
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Great HealSpellMissablePoint of no return
Location
Undead Parish · Church altar – From the Undead Parish bonfire, go back up the stairs and along the narrow path to the church's side door: Rhea prays at the altar on your right. Buy it from her for 10,000 souls.
Why you can lose it
Never attack Rhea at the church: once struck, she stops selling to you.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Restores a large amount of health. Only Rhea sells it, and Prayer of a Maiden needs it.
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Magic BarrierSpellMissablePoint of no return
Location
Undead Parish · Church altar – From the Undead Parish bonfire, go back up the stairs and along the narrow path to the church's side door: Rhea prays at the altar on your right. Buy it from her for 6,000 souls.
Why you can lose it
Never attack Rhea at the church: once struck, she stops selling to you.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Raises your magic defense for a while. Only Rhea sells it, and Prayer of a Maiden needs it.
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Patches opens his shop at FirelinkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Wall by the graveyard path – From Andre's anvil, go up to the church and ride its elevator down to Firelink Shrine. Patches squats by the wall nearest the path down to the graveyard and the Catacombs.
Why you can lose it
Answer No to his cleric question, talk to him after the pit and never attack him; otherwise he never opens his shop.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With Nito dead, Patches moves to Firelink Shrine and sells goods, among them the Crescent Axe.
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Anor Londo: The Darkmoon Tomb

Back to the Darkmoon Tomb with the Seance Ring: Gwyndolin's covenant and rank, then his fight, the tomb behind him and the Darkmoon Bow.
Covenant: Blade of the DarkmoonHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – Warp to the Darkmoon Tomb bonfire, at the foot of Anor Londo's spiral tower, and rest. Put on the Darkmoon Seance Ring and walk up to the great statue of Gwyn at the back of the room: it vanishes, and stairs lead down to a fog gate. Walk down toward it without stepping in; when Gwyndolin has finished speaking, kneel on the carpet just before the fog gate (the action button does it) and accept.
Why you can lose it
Do this before you ever walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead it can't be joined again in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
Kneel before Gwyndolin's fog to join his covenant. The trophy comes with the join, along with a Blue Eye Orb and the covenant's ring.
Trophies
  • Silver · PlayStationCovenant: Blade of the Darkmoon
  • Achievement · XboxCovenant: Blade of the Darkmoon
  • Achievement · SteamCovenant: Blade of the Darkmoon
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Blue Eye OrbHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – Handed over as you join on the carpet; check your key items.
Why you can lose it
Do this before you ever walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead it can't be joined again in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
The covenant's orb for invading sinners' worlds online. Given on joining.
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Darkmoon Blade Covenant RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – Handed over with the Blue Eye Orb as you join; check your rings.
Why you can lose it
Do this before you ever walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead it can't be joined again in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
The covenant's ring, which lets Gwyndolin call you into other players' worlds online. Given on joining.
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Blade of the Darkmoon: offer 10 Souvenirs for rank +1Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – From the Darkmoon Tomb bonfire, with the Seance Ring still on, walk down to the carpet before the fog, kneel again and offer the Souvenirs until your rank reads +1.
Why you can lose it
Reach rank +1 before you walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead no more offerings can be made in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
Ten Souvenirs of Reprisal raise the covenant to rank +1, which gives the Darkmoon Blade miracle and the Darkmoon Talisman.
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Darkmoon BladeHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – Given at the carpet as the rank reaches +1; check your miracles.
Why you can lose it
Reach rank +1 before you walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead no more offerings can be made in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
A miracle that lends a weapon magic damage, and one of the miracles for Prayer of a Maiden. Only rank +1 in Gwyndolin's covenant gives it.
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Darkmoon TalismanHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Anor Londo · Darkmoon Tomb – Given with the Darkmoon Blade as the rank reaches +1; check your catalysts and talismans.
Why you can lose it
Reach rank +1 before you walk through Gwyndolin's fog: stepping in expels you from his covenant, and once he is dead no more offerings can be made in this run.
Point of no return
Walking through the fog gate to Dark Sun Gwyndolin.
Summary
A talisman for casting miracles, the second reward of rank +1.
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Oolacile Township

Down through Oolacile Township for the Crest Key, Hawkeye Gough and his arrow at Black Dragon Kalameet (a Titanite Slab waits in the dragon's basin), then on to the Township Dungeon bonfire.
Lord's Blade CiaranHidden spoiler – activate to revealNPCMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Royal Wood · Artorias's arena – Having rested, walk back through the large door into Artorias's arena. Ciaran now kneels at a small grave there; if she isn't there, warp away and back. She appears only while the Soul of Artorias is still in your inventory. When she asks for it, answer yes or attack her: never no.
Why you can lose it
Keep the Soul of Artorias unused until you meet Ciaran and never answer no: give her the soul or attack her in your first conversation, before you rest, warp or leave the area.
Point of no return
Using or spending the Soul of Artorias, refusing Lord's Blade Ciaran, or resting, warping or leaving the area after meeting her without giving her the soul or attacking her.
Summary
A knight who comes to mourn Artorias, asking for his soul. Trade it for her two swords, or fight her for the swords and her armor and keep the soul.
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Gold TracerHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Royal Wood · Artorias's arena – Answer yes when Ciaran asks for the soul and she hands over both of her swords. Or strike her instead: she drops both swords with her armor, and you keep the soul. She fights fast, causes bleeding and poison, and blocks your Estus with talismans; resting at the Township bonfire makes retries quick.
Why you can lose it
Keep the Soul of Artorias unused until you meet Ciaran and never answer no: give her the soul or attack her in your first conversation, before you rest, warp or leave the area.
Point of no return
Using or spending the Soul of Artorias, refusing Lord's Blade Ciaran, or resting, warping or leaving the area after meeting her without giving her the soul or attacking her.
Summary
A curved sword that builds up bleeding. Ciaran gives it for the Soul of Artorias, or drops it.
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Dark Silver TracerHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Royal Wood · Artorias's arena – It comes in the same trade or the same fight as the Gold Tracer above. Giving her the soul first and then attacking does not earn a second pair: she simply has none to drop.
Why you can lose it
Keep the Soul of Artorias unused until you meet Ciaran and never answer no: give her the soul or attack her in your first conversation, before you rest, warp or leave the area.
Point of no return
Using or spending the Soul of Artorias, refusing Lord's Blade Ciaran, or resting, warping or leaving the area after meeting her without giving her the soul or attacking her.
Summary
A dagger that poisons, Ciaran's second blade; it always comes with the Gold Tracer.
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Lord's Blade SetHidden spoiler – activate to revealArmorMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Royal Wood · Artorias's arena – Strike Ciaran while she kneels at the grave and win the fight: her mask, robe, gloves and waistcloth drop together. Fighting her also keeps the Soul of Artorias for the Giant Blacksmith.
Why you can lose it
Keep the Soul of Artorias unused until you meet Ciaran and never answer no: give her the soul or attack her in your first conversation, before you rest, warp or leave the area.
Point of no return
Using or spending the Soul of Artorias, refusing Lord's Blade Ciaran, or resting, warping or leaving the area after meeting her without giving her the soul or attacking her.
Summary
Ciaran's armor, a light set with good poise. It drops only if you fight her.
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Red phantom on the long stairsHidden spoiler – activate to revealBossMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Oolacile Township · Long stairs – Now take the long straight flight down from the split. If you are in human form, a red phantom invades somewhere on this descent, before the long wooden walkway to the Mimic, and opens fire with a crossbow from behind. He comes back each time the area reloads while the Royal Wood merchant lives.
Why you can lose it
Be human on this stretch before Manus dies: he invades only while Manus lives and the Royal Wood merchant is alive.
Point of no return
Killing Manus, Father of the Abyss.
Summary
A red phantom with a crossbow invades on the long stairs if you are human. Beating him gives souls only.
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Obsidian GreatswordHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Artorias Of The AbyssMinor spoiler
Location
Royal Wood · Kalameet's basin – Get behind Kalameet: the best opening is just after he slams his tail down, and arrows can finish a tail that is nearly off. Cutting it gives the sword at once.
Why you can lose it
Cut Kalameet's tail before he dies: he doesn't come back in this run.
Point of no return
Killing Black Dragon Kalameet in the Royal Wood.
Summary
A greatsword from Kalameet's tail, cut off during the fight.
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Chasm of the Abyss

Into the dark below Oolacile for young Sif, the White Titanite Slab and Manus, Father of the Abyss.

Kiln of the First Flame

Open the Kiln with the four Lord Souls, farm its Black Knights, finish the last upgrade trophies at the smiths, then the final fight and The Dark Lord.
Give the Giant Blacksmith the Crystal EmberQuest stepMissablePoint of no return
Location
Anor Londo · Giant Blacksmith's forge – From the Firelink Altar, warp to the Chamber of the Princess. Ride a lift down into the arena and walk out into the great hall. Climb to its side balcony and take the long stairs down to the Giant Blacksmith, the way you came up after first meeting him. Give him the Crystal Ember from the Duke's Archives. While you are here, buy the shards for Andre and Rickert: Large Titanite Shards (nine for each normal weapon Andre takes past +5: the Strongest, Crystal and Lightning ones, and the seven bases for the next two runs) and Green Titanite Shards (ten each for the Occult and Enchanted ones). He sells both without limit; the Green ones for Vamos come on the second visit.
Why you can lose it
Never attack the Giant Blacksmith: without him there is no Crystal path this run, and the trophy needs this run's Crystal Ember.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With the Crystal Ember, the Giant Blacksmith can put weapons on the Crystal path, which the Crystal Weapon trophy needs.
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Solaire: summon him for GwynHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Kiln of the First Flame · Top of the stairs – At Firelink Shrine (warp there if you are elsewhere), walk into the drained ruin beside the bonfire, where Frampt used to rest; jump down the hole there and you land on the Firelink Altar. Rest at the Lordvessel. Walk down through the Kiln again (the knights are back). In human form, at the end of the third knight's beam, look left before the staircase: summon Solaire from his sign.
Why you can lose it
His sign appears only in this run: summon him before you walk through the last fog.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
If Solaire was saved in Lost Izalith and you talked to him by the shortcut door, his golden sign waits in the Kiln; he helps with the last two knights and the final fight.
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New Game Plus

The lean second run: the Sunlight Spear, the six weapons that need a second boss soul, a few optional fights, and To Link the Fire.
Blighttown swamp encounter (after a Yes at Firelink)Hidden spoiler – activate to revealBossMissablePoint of no returnNG+1Minor spoiler
Location
Blighttown · Swamp near the bonfire tunnel – From the Daughter of Chaos bonfire, walk back past Eingyi to the bell's round room, along the hall and down through Quelaag's empty lair and the Egg Carriers' tunnel into the swamp, and make for the Blighttown Swamp bonfire's tunnel: he is on the dry ground near it, among the mosquitoes. Walk back the same way to the Daughter of Chaos bonfire.
Why you can lose it
He comes here only if you freed him from his barrel in the Depths this run and answered Yes at Firelink; a No keeps him there and the encounter never happens.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
An optional encounter in the Blighttown swamp after a Yes at Firelink; it gives only souls.
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Sunlight Straight SwordHidden spoiler – activate to revealWeaponMissablePoint of no returnNG+1Minor spoiler
Location
Lost Izalith · Near the Bed of Chaos's fog – Dropped where the fight in the row above ends.
Why you can lose it
These come only from the optional Lost Izalith row above: talk to Solaire in the Undead Burg and by the Anor Londo Residence bonfire this run, and leave the red-eyed Chaos Bug in the Demon Ruins shortcut alone, or he never comes.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
A straight sword, one of four items that come only from the Lost Izalith row above.
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Sunlight ShieldHidden spoiler – activate to revealWeaponMissablePoint of no returnNG+1Minor spoiler
Location
Lost Izalith · Near the Bed of Chaos's fog – Dropped with the Sunlight Straight Sword.
Why you can lose it
These come only from the optional Lost Izalith row above: talk to Solaire in the Undead Burg and by the Anor Londo Residence bonfire this run, and leave the red-eyed Chaos Bug in the Demon Ruins shortcut alone, or he never comes.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
A shield, one of four items that come only from the Lost Izalith row above.
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Sunlight TalismanHidden spoiler – activate to revealWeaponMissablePoint of no returnNG+1Minor spoiler
Location
Lost Izalith · Near the Bed of Chaos's fog – Dropped with the Sunlight Straight Sword.
Why you can lose it
These come only from the optional Lost Izalith row above: talk to Solaire in the Undead Burg and by the Anor Londo Residence bonfire this run, and leave the red-eyed Chaos Bug in the Demon Ruins shortcut alone, or he never comes.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
A talisman for miracles, one of four items that come only from the Lost Izalith row above.
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Iron and Sun SetHidden spoiler – activate to revealArmorMissablePoint of no returnNG+1Minor spoiler
Location
Lost Izalith · Near the Bed of Chaos's fog – Dropped with the Sunlight Straight Sword.
Why you can lose it
These come only from the optional Lost Izalith row above: talk to Solaire in the Undead Burg and by the Anor Londo Residence bonfire this run, and leave the red-eyed Chaos Bug in the Demon Ruins shortcut alone, or he never comes.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
Armor of the Sun with the Iron Helm, Leggings and Bracelet: the last of the four items from the Lost Izalith row above.
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Pendant (Undead Parish altar)Hidden spoiler – activate to revealConsumableMissablePoint of no returnNG+1Minor spoiler
Location
Undead Parish · Church altar – Only if, this run, you talked to Rhea in the Tomb's pit, beat the two knights near her and spoke to her again, and later left part of her stock at this church unbought: after two more bosses fall (Nito and the Bed of Chaos count), the items lie at the altar. From the Undead Parish bonfire, go up and along the narrow path to the church's side door; the altar is on your right. If the armored knight by the altar still stands, beat him, rest and come back.
Why you can lose it
Leave part of Rhea's stock unbought at the church and never attack Petrus, or these never appear this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire in his arena (or walking out of it): either ends this run at once and starts the next one.
Summary
A Pendant and some Humanity that can turn up by the Parish church altar late in this run, on one branch of Rhea's story. Snuggly trades a Souvenir of Reprisal for a Pendant.
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New Game Plus Plus

A short third run, from the Asylum to Sif and the Giant Blacksmith, for the last two Knight's Honor weapons and the Platinum.
Greatshield of ArtoriasWeaponMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – At the anvil, hand the Giant Blacksmith the Soul of Sif with a shield at +10 on the standard path, and pay his fee.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
The third Artorias weapon for Knight's Honor, made from the third Soul of Sif. The two Greatswords of Artorias took the first two runs' souls.
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Great Lord GreatswordWeaponMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – Still at the anvil, hand him the Soul of Gwyn with a dagger, straight sword or greatsword at +10 on the standard path, and pay his fee.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
Gwyn's sword for Knight's Honor, made from the Soul of Gwyn the end of New Game Plus gave you. A Soul of Gwyn can only be spent in the run after the one that drops it.
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Knight's HonorAchievementMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – It pops as the second of the two weapons comes off the anvil. If it doesn't, make sure you still hold every weapon this guide has collected, none sold or thrown away, and both Greatswords of Artorias: the one made from the hilt or broken sword in the first run and the cursed one from the second.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
Own every rare weapon on one character. The Greatshield and the Great Lord Greatsword are the last two.
Trophies
  • Silver · PlayStationKnight's Honor
  • Achievement · XboxKnight's Honor
  • Achievement · SteamKnight's Honor
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About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.