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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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Undead Parish

Through the Undead Parish to the Bell Gargoyles and the first Bell of Awakening, with Andre, the elevator to Firelink and Lautrec's cell on the way.

The Undead Parish starts at the Sunlight Altar bonfire: a courtyard, a cellar and a walkway lead to the front of the church, and a stone path leads on to the old church with the Undead Parish bonfire and Andre the blacksmith; a knight waits at the shut fortress gate beside that bonfire. Inside the church are the Fire Keeper Soul, the elevator down to Firelink Shrine and a prisoner's cell; the ladders on its upper floor climb to the Bell Gargoyles on the roof and the first Bell of Awakening above them. Free the prisoner and take his reward at Firelink before that fight.

Covenant: Warrior of SunlightQuest step
Location
Undead Parish · Sunlight Altar – From the Sunlight Altar bonfire, step out onto the balcony beside it, under the dragon's bridge, and pray at the broken statue there. The prompt only appears with 25 Faith: if you are short, level Faith and come back, as the statue never goes away. Accept the offer (switching from the Way of White costs nothing).
Summary
Join the Warrior of Sunlight covenant at the broken statue beside the Sunlight Altar bonfire. The trophy comes with the join prompt, and joining gives the Lightning Spear miracle.
Trophies
  • Silver · PlayStationCovenant: Warrior of Sunlight
  • Achievement · XboxCovenant: Warrior of Sunlight
  • Achievement · SteamCovenant: Warrior of Sunlight
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Fang Boar (Undead Parish)Boss
Location
Undead Parish · Parish courtyard – From the Sunlight Altar bonfire, go through the opened gate into the Parish and turn right out of the doorway by the spiral tower: the courtyard lies ahead, with soldiers around the boar and two archers on a ledge behind it. Clear the soldiers first by keeping to the right and climbing the stairs to the archers' ledge, then fight the boar from range, or bait it into charging through the burning piles of corpses.
Summary
An armored boar in the Parish courtyard. It does not come back once killed.
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Black Knight (Undead Parish)Boss
Location
Undead Parish · Parish courtyard – From the Sunlight Altar bonfire, go through the opened gate and take the passage on the right to the top of the ladder from under the bridge: a spiral stairway climbs the tower there, and the knight waits at the top. Draw him down to the courtyard and keep one of its burning corpse piles between you: he walks through the fire and burns while he tries to reach you.
Summary
A Black Knight with a greatsword at the top of the tower by the Parish entrance. He does not come back once killed.
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Black Knight GreatswordWeapon
Location
Undead Parish · Parish courtyard – A chance drop from the Parish Black Knight, rolled once when he dies; he may drop the Black Knight Shield instead, never both. If neither drops, move on: the greatsword-carrying Black Knights in the game's final area come back every time you rest and can be farmed.
Summary
A rare weapon for Knight's Honor. This knight is the first chance at it; if it doesn't drop, respawning greatsword knights near the end of the game are the farm.
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Mystery KeyKey item
Location
Undead Parish · Parish cellar – Where the boar stood at the end of the courtyard, take the stairs down on the right. A Hollow runs off to lead you into an ambush, and more wait on either side of the next room and up the steps. At the top, kill the last Hollow: the key is on the corpse on the far side of the table.
Summary
A key in the cellar under the courtyard. It opens Lautrec's cell in the church.
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Knight ShieldWeapon
Location
Undead Parish · Walkway above the courtyard – From the beams, climb the second ladder and go through the fog gate onto the walkway above the courtyard. At the fork across it, go right: a caped knight stands with his back to you (he can parry, so backstab him), and the shield lies past him.
Requires
Summary
A medium shield guarded by a caped knight on the walkway.
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Basement KeyKey item
Location
Undead Parish · Church front – Go back to the fork on the walkway above the courtyard (from the courtyard: the stairs down on the right where the boar stood, up through the cellar, both ladders and the fog gate). Take the left way, past a spear soldier, and at the next fork (a short wooden bridge ahead) turn left down the wide stairs to the front of the church. Kill the soldier there: the key is on one of the two corpses by the lever, and the lever opens the gate back to the courtyard.
Summary
The key to the locked door at the Burg end of the dragon's bridge, the way down into the Lower Undead Burg. Its corpse lies beside the lever that opens the courtyard gate.
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Bonfire: Undead ParishArea
Location
Undead Parish · Old church – From the church front, climb back up the wide stairs to the fork and cross the short wooden bridge. Clear the soldiers waiting beyond, then pass the side doorway into the church and keep right: steps lead down to a narrow path that ends at the old church. The bonfire is down its stairs; light it.
Requires
Summary
The bonfire in the old church above Andre's forge; the hub of this area, and a door beyond it leads to the gate of Sen's Fortress (shut for now).
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Siegmeyer of CatarinaNPC
Location
Undead Parish · Sen's Fortress gate – In the bonfire room of the old church, a doorway beside the bonfire leads out to the closed gate of Sen's Fortress. He sits in front of it.
Summary
A cheerful knight in round, bulky armor, waiting for the shut gate of Sen's Fortress to open. His story goes on inside the fortress later.
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Exhaust Siegmeyer's talk at Sen's gateQuest stepMissablePoint of no return
Location
Undead Parish · Sen's Fortress gate – Talk to him at the gate, then keep talking until he only repeats that the gate is still shut. Then head back to the bonfire.
Why you can lose it
Meet him here before the second Bell of Awakening rings, since he leaves the gate after that. Once you start talking, keep going until his lines repeat.
Point of no return
Pulling the lever that rings the second Bell of Awakening (the first is already rung).
Summary
Hear him out at the gate. A talk cut short here can stall his next meeting inside the fortress.
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Andre of AstoraNPC
Location
Undead Parish · Andre's forge – From the Undead Parish bonfire, keep going down the stairs: you hear his hammer before you see him at his anvil on the lowest floor.
Summary
The blacksmith of the Parish. He upgrades weapons and armor, sells the boxes that let you do it at bonfires, and later takes embers for new upgrade paths.
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Andre and the upgrade trophies

Andre is the only smith for four of the ten weapon-upgrade trophies (the Standard, Raw, Divine and Occult paths), and the embers that open them come later in the run. Give him each ember as the guide reaches it, and never attack him: a dead smith takes his upgrade paths with him for the run.

RepairboxKey item
Location
Undead Parish · Andre's forge – Buy it from Andre at his anvil below the Undead Parish bonfire; he has only one. The merchant on the Undead Burg balcony sells one too: if you bought it there, tick this.
Summary
Lets you repair gear at a bonfire. Andre has one copy.
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Crest of ArtoriasKey item
Location
Undead Parish · Andre's forge – Sold by Andre, one copy only, and expensive this early: buy it whenever you have the souls, and at the latest on the visit to his forge during the Darkroot Garden stretch.
Summary
A key that opens the sealed door beside the Darkroot Garden bonfire, the route's way to Sif's woods.
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Titanite Demon (Undead Parish)Boss
Location
Undead Parish · Andre's forge – Past Andre, carry on down: the demon stands in the doorway that leads on to Darkroot Garden. Stay at a middle distance so it fires its slow lightning bolt instead of swinging, then close in after the bolt and back off again.
Summary
A large demon guarding the way down to Darkroot Garden. It can be run past, and it does not come back once killed.
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Titanite Catch PoleWeapon
Location
Undead Parish · Andre's forge – A chance drop when the Titanite Demon below Andre dies. If it doesn't drop, there is no need to chase it: other Titanite Demons later in the run drop it too, and one of them comes back after a rest.
Summary
A long weapon Titanite Demons sometimes drop; not one of the Knight's Honor weapons.
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Berenike Knight (Undead Parish)Boss
Location
Undead Parish · Church ground floor – From the Undead Parish bonfire, go back up and along the narrow path to the side doorway into the church. He stands by the altar on your right: lure him out through the side door so you have space to move: his blows are heavy but slow.
Summary
A huge armored knight guarding the church altar. He does not come back once killed.
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Fire Keeper Soul (Undead Parish)Upgrade
Location
Undead Parish · Church ground floor – With the altar knight dealt with (or drawn away), take the soul from the altar inside the church's side door.
Summary
A soul that strengthens the Estus Flask. Don't use it from your inventory: give it to Anastacia at Firelink.
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Channeler (Undead Parish)Boss
Location
Undead Parish · Church upper floor – With your back to the altar he is up on the balcony; a bow can drop him from here before he spots you. Otherwise take the stairs up beside the elevators, follow the corridor and stop before the large room: draw the Hollow horde back into the corridor a few at a time, then kill him. He may drop the Channeler's Trident, a rare weapon that is farmed later if it doesn't drop here.
Summary
A sorcerer on the church's upper floor who strengthens the Hollows around him. He does not come back once killed.
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Humanity (Parish barrel)Consumable
Location
Undead Parish · Church upper floor – Back out of the small room, go straight through the doorway into the corridor and up the stairs at its end, past a soldier. Follow the passage to the end and break the barrel: the Humanity is on the corpse inside.
Summary
A Humanity in a barrel at the end of an upstairs passage.
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Knight Lautrec of CarimNPC
Location
Undead Parish · Church upper floor – Walking back from the barrel, light shows through boards on your left: break them and climb the stairs to the cell. (This is the counter-clockwise way round, not the ladders up to the roof.)
Summary
A knight locked in a cell at the top of the church.
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Lautrec: open his cell with the Mystery KeyQuest stepMissablePoint of no return
Location
Undead Parish · Church upper floor – Open the cell door with the Mystery Key and talk to him. He then waits at Firelink Shrine.
Why you can lose it
Free him before you fight the Bell Gargoyles: once they are dead he leaves the cell on his own and his reward is gone for this run.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
Free Lautrec with the key from the cellar. He moves to Firelink Shrine.
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Activate the Firelink elevatorQuest step
Location
Undead Parish · Firelink elevator – From the Undead Parish bonfire, enter the church by the side door (or come back down the stairs from the upper floor). With your back to the altar, go right: two elevators stand ahead, with the stairs up on the right. Step on and ride down to Firelink Shrine; the link now works both ways.
Summary
Ride the church elevator down to open a lasting shortcut between the Parish and Firelink Shrine.
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Lautrec: collect his reward at Firelink (Sunlight Medal)Quest stepMissablePoint of no return
Location
Firelink Shrine · Anastacia's stairs – At Firelink, take the curved stairs down beside the bonfire: Lautrec sits by Anastacia's cell. Talk to him for the medal (and give Anastacia the Fire Keeper Soul while you are here).
Why you can lose it
Talk to him here at Firelink before you ring the second bell: after that he leaves the shrine, and the medal goes with him.
Point of no return
Pulling the lever that rings the second Bell of Awakening (the first is already rung).
Summary
Talk to the freed Lautrec at Firelink for a Sunlight Medal, one of the ten the Warrior of Sunlight rank needs. Talking also puts his summon sign at the Bell Gargoyles.
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Undead Asylum F2 West KeyKey item
Location
Firelink Shrine · Ruins roof – On the Firelink side, ride the elevator back up and jump off partway onto the roof of the ruined building where Petrus stands. The key is on a corpse on that roof, on the way to the crow's nest at the top of the ruins.
Summary
A key for the Undead Asylum's upper floor, used when the route returns there.
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Help for the Bell Gargoyles

In human form you can summon help at the fog gate: Solaire's sign lies near it if you spoke to him in the Burg, and Lautrec's near the ladder below it if you freed him and spoke to him at Firelink. If Solaire is alive when the fight ends you earn a Sunlight Medal, another of the ten the Warrior of Sunlight rank needs.

Gargoyle Tail AxeHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Undead Parish · Church roof – Ride the elevator back up to the Parish, take the stairs beside it to the Channeler's room and follow the passage on the right to the ladders up to the fog gate. In the fight, go for the tail of the first gargoyle (the one there from the start) and cut it off before it dies; a second gargoyle joins when the first is about half dead.
Why you can lose it
Cut the first gargoyle's tail before it dies: a dead gargoyle leaves no tail. If you miss it, the first gargoyle in Anor Londo, later in the run, is a second chance at the axe.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
A rare weapon cut from the first gargoyle's tail, kept for Knight's Honor.
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Sunlight Medal (Solaire at the Bell Gargoyles)ConsumableMissablePoint of no return
Location
Undead Parish · Church roof – In human form, Solaire's summon sign lies near the fog gate at the top of the church ladders. Summon him before you go in; if he is still standing when the gargoyles fall, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the Bell Gargoyles on the Undead Parish roof. The first gargoyle's tail is gone with it, and an unfreed Lautrec leaves his cell on his own.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Before you kill the Bell Gargoyles

Killing both gargoyles locks out, for this run: the Gargoyle Tail Axe from this fight (cut the first gargoyle's tail before it dies); Solaire's Sunlight Medal for this fight (summon him and keep him alive); and Lautrec's release and his Sunlight Medal if he is still in his cell (free him with the Mystery Key and talk to him at Firelink first).

Bell GargoylesBoss
Location
Undead Parish · Church roof – Through the fog gate at the top of the church ladders. Bring the first gargoyle down as fast as you can, so you face two only briefly; a summoned helper splits their attention, and lightning hurts them badly.
Summary
The guardians of the first Bell of Awakening, on the church roof. A forced fight.
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Ring the first Bell of AwakeningQuest step
Location
Undead Parish · Bell tower – After the fight, cross the roof to the bell tower and climb its ladders to the top, then ring the bell. The trophy pops as it rings.
Summary
Ring the bell in the tower above the roof: one of the two bells that open Sen's Fortress.
Trophies
  • Bronze · PlayStationRing the Bell (Undead Church)
  • Achievement · XboxRing the Bell (Undead Church)
  • Achievement · SteamRing the Bell (Undead Church)
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Oswald of CarimNPC
Location
Undead Parish · Bell tower – Climb back down the bell tower: he stands on its bottom floor, above the gargoyles' roof. Don't hit him.
Summary
A pardoner in black who appears in the bell tower once the bell has rung. He absolves sins and sells a miracle, rings and other goods.
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Karmic JusticeSpellMissablePoint of no return
Location
Undead Parish · Bell tower – Buy it from Oswald at the foot of the bell tower, reached from the Undead Parish bonfire by the church ladders and the roof. It costs a lot: if you can't afford it yet, come back later.
Why you can lose it
Buy it before you ever attack Oswald: killing him closes his shop for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle only Oswald sells, needed for Prayer of a Maiden.
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About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.