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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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Kiln of the First Flame

Open the Kiln with the four Lord Souls, farm its Black Knights, finish the last upgrade trophies at the smiths, then the final fight and The Dark Lord.

This is the end of the first run, and nothing that is still undone carries over cleanly, so this section clears the board first. The Kiln of the First Flame has no bonfire of its own: the Firelink Altar, where the Lordvessel sits, is the rest point. Its five Black Knights come back on every rest and each drops an upgrade chunk every time, which makes it the place to collect the chunks the last seven upgrade trophies need. After the farm, one round of the smiths finishes every upgrade trophy (the embers are lost when the run ends), a stop at the Sunlight Altar puts you back in the Warriors of Sunlight for the next run, and a last walk down the Kiln ends this one. Don't step through the fog at the bottom of the Kiln until the checklist before it is clear.

The nine slabs of this run and where each one goes
SlabFoundSpend it on
Titanite SlabStray Demon, Undead Asylum returnStrongest Weapon (Andre)
Titanite SlabSieglinde's gift, Ash LakeLightning Weapon (Giant Blacksmith)
Titanite SlabRoyal Wood chestCrystal Weapon (Giant Blacksmith)
Blue Titanite SlabCrystal CaveMagic Weapon (done)
Blue Titanite SlabRoyal Wood chestEnchanted Weapon (Rickert)
White Titanite SlabTomb of the GiantsDivine Weapon (done)
White Titanite SlabChasm of the AbyssOccult Weapon (Andre)
Red Titanite SlabLost IzalithFire Weapon (Vamos)
Red Titanite SlabSnuggly's tradeChaos Weapon (Vamos)
One slab per trophy

The three plain Titanite Slabs are interchangeable, as are the two of each colour; the table is one way to spend them. The Raw Weapon needs no slab. Spend none of them on anything else.

Offer the four Lord Souls to open the KilnHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Firelink Altar · The altar – At Firelink Shrine (warp there if you are elsewhere), walk into the drained ruin beside the bonfire, where Frampt used to rest; jump down the hole there and you land on the Firelink Altar. Rest at the Lordvessel. Choose to offer souls to the Lordvessel: the Lord Souls of Seath, the Bed of Chaos and Nito join the Four Kings' shard, and the locked stone door at the altar opens.
Summary
Filled with the four Lord Souls, the Lordvessel opens the stone door at the Firelink Altar onto the Kiln of the First Flame. Opening it ends nothing: you can leave and come back.
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Black Knight 1 (sword, Kiln)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Kiln of the First Flame · Behind the fallen pillar – Through the open door, walk down the lit staircase, then follow the ashen valley down and to the right. He waits behind a fallen pillar.
Summary
The first Kiln Black Knight. He comes back whenever you rest and drops a Titanite Chunk every time; sometimes the Black Knight Sword or Shield too.
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Black Knight 2 (greatsword, Kiln)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Kiln of the First Flame · Ash slope – Keep walking forward from the first knight: the second one, a greatsword in hand, comes next.
Summary
The second Kiln Black Knight, with a greatsword. He drops a Red Titanite Chunk every time; sometimes the Black Knight Greatsword or Shield.
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Black Knight SetHidden spoiler – activate to revealArmorMinor spoiler
Location
Kiln of the First Flame · Stone beams – Walk on down the slope and along the cliff edge until narrow stone beams lead out over the pit. Where two beams cross at a pillar, hug the pillar (it is easy to slip off) and take the right-hand beam: the corpse is behind the pillar on the right as you face the next knight.
Summary
The Black Knights' full armor, on a corpse hanging off the stone beams.
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Black Knight 3 (sword, Kiln)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Kiln of the First Flame · Stone beams – Past the slope and the cliff edge, go straight on along the narrow beams at the crossing pillar: the third knight, with a sword, meets you on the beam, so keep your footing.
Summary
The third Kiln Black Knight, fought on the beams. A Titanite Chunk every time; sometimes the Black Knight Sword or Shield.
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Black Knight 4 (greataxe, Kiln)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Kiln of the First Flame · The stairs down – At the far end of the third knight's beam, follow the staircase down. The greataxe knight comes at you on the stairs; some steps are broken, so watch your feet while you dodge.
Summary
The fourth Kiln Black Knight, with a greataxe. A White Titanite Chunk every time; sometimes the Black Knight Greataxe or Shield.
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Black Knight 5 (halberd, Kiln)Hidden spoiler – activate to revealNPCMinor spoiler
Not through the fog yet

The fog gate behind the halberd knight leads to the final fight, and winning it ends the run at once. Turn back here: the farm and the upgrade trophies come first.

Titanite Chunks (farm, if short)Quest step
Location
Kiln of the First Flame · From the altar to the foot of the stairs – The five knights come back every time you rest at the altar: after the halberd knight, use a Homeward Bone (it returns you to the altar, the last bonfire you rested at) or walk back up, rest, and walk down killing them again. The first and third knights (swords) each drop a Titanite Chunk every kill. Count your Titanite Chunks and keep going until you hold twenty-three. Each pass also brings one Red, one White and one Blue chunk.
Summary
The Strongest, Lightning and Crystal Weapon trophies need twenty-three Titanite Chunks between them (seven, eight and eight). The fixed ones on the route come to nine; the two sword knights here give the rest.
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Red Titanite Chunks (farm, if short)Quest step
Location
Kiln of the First Flame · The greatsword Black Knight – On the same loop, the second knight (greatsword) drops a Red Titanite Chunk every kill. Keep going until you hold fifteen (the optional Snuggly and Oolacile Township chunks count too).
Summary
The Fire and Chaos trophies need fifteen Red Titanite Chunks in all (seven and eight). The fixed ones (two each from the Asylum Black Knights, the Great Hollow and Lost Izalith) make six.
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White Titanite Chunks (Kiln farm, if short)Quest step
Location
Kiln of the First Flame · The greataxe Black Knight – On the same loop, the fourth knight (greataxe, on the stairs) drops a White Titanite Chunk every kill. Keep going until you hold eight; any left over from the Tomb of the Giants farm count.
Summary
The Occult Weapon needs eight White Titanite Chunks; the fixed ones went into the Divine Weapon.
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Blue Titanite Chunks (Kiln farm, if short)Quest step
Location
Kiln of the First Flame · The halberd Black Knight – On the same loop, the fifth knight (halberd, at the foot of the stairs) drops a Blue Titanite Chunk every kill. Keep going until you hold eight; any left over from the Archives farm count.
Summary
The Enchanted Weapon needs eight Blue Titanite Chunks; the fixed ones went into the Magic Weapon.
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Black Knight weapons still missing (farm)Quest step
Location
Kiln of the First Flame · From the altar to the foot of the stairs – Check your weapons and shields. On the same loop, the sword knights (first and third) can drop the Black Knight Sword, the greatsword knight the Greatsword, the greataxe knight the Greataxe and the halberd knight the Halberd, and any of them the Black Knight Shield. The drops are a chance per kill, so keep looping until all five are yours; Item Discovery (Humanity in human form, the Covetous Gold Serpent Ring) helps.
Summary
Knight's Honor needs the Black Knight Sword, Greatsword, Greataxe, Halberd and Shield. If an earlier Black Knight didn't drop his, these knights can.
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With the chunks and weapons in hand, walk back up to the Firelink Altar (or use a Homeward Bone), rest, and warp out. The smiths come next, the Giant Blacksmith first: the souls from the Kiln pay for his shards.

Give the Giant Blacksmith the Crystal EmberQuest stepMissablePoint of no return
Location
Anor Londo · Giant Blacksmith's forge – From the Firelink Altar, warp to the Chamber of the Princess. Ride a lift down into the arena and walk out into the great hall. Climb to its side balcony and take the long stairs down to the Giant Blacksmith, the way you came up after first meeting him. Give him the Crystal Ember from the Duke's Archives. While you are here, buy the shards for Andre and Rickert: Large Titanite Shards (nine for each normal weapon Andre takes past +5: the Strongest, Crystal and Lightning ones, and the seven bases for the next two runs) and Green Titanite Shards (ten each for the Occult and Enchanted ones). He sells both without limit; the Green ones for Vamos come on the second visit.
Why you can lose it
Never attack the Giant Blacksmith: without him there is no Crystal path this run, and the trophy needs this run's Crystal Ember.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With the Crystal Ember, the Giant Blacksmith can put weapons on the Crystal path, which the Crystal Weapon trophy needs.
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Strongest WeaponAchievement
Location
Undead Parish · Andre's forge – From the Giant Blacksmith, climb back to the Chamber of the Princess bonfire, warp to the Undead Parish bonfire and go down the stairs to Andre's anvil. Take a normal weapon to +15: Titanite Shards to +5 (he sells them), nine Large Titanite Shards to +10, then seven Titanite Chunks to +14 and a Titanite Slab (the Stray Demon's) for the last step. The Large and Very Large Embers you gave him open the two ascension steps.
Summary
The trophy for a normal weapon at +15.
Trophies
  • Bronze · PlayStationStrongest Weapon
  • Achievement · XboxStrongest Weapon
  • Achievement · SteamStrongest Weapon
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Occult WeaponAchievement
Location
Undead Parish · Andre's forge – Still at Andre's anvil, take another normal weapon to +5, have him ascend it to Divine and reinforce it to Divine +5 (ten Green Titanite Shards in all), then ascend it to Occult and take it to Occult +5 with eight White Titanite Chunks and the White Titanite Slab from the Chasm of the Abyss.
Summary
The trophy for an Occult weapon at +5.
Trophies
  • Bronze · PlayStationOccult Weapon
  • Achievement · XboxOccult Weapon
  • Achievement · SteamOccult Weapon
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Two more bases while you are at Andre

The Crystal and Lightning paths start from a normal weapon at +10, and only Andre can take a normal weapon past +5. Have him raise two cheap normal weapons to +10 now (nine Large Titanite Shards each), so the Giant Blacksmith can ascend them, and a third (a straight sword, greatsword, ultra greatsword or dagger) if you want the Abyss Greatsword. Keep the bases for the next two runs (the row below) apart, and never use a weapon on the Knight's Honor list.

Andre: raise the bases for the next two runsQuest step
Location
Undead Parish · Andre's forge – Still at Andre's anvil, take seven spares to +10 on the standard path (Titanite Shards to +5, then nine Large Titanite Shards each) and carry them on: a curved sword, a Scimitar from the Undead Merchant in the Burg or the Falchion from Blighttown (Quelaag's Furysword); a Caestus (Dragon Bone Fist); a Warpick (Smough's Hammer); a Pike (Moonlight Butterfly Horn); a Longsword (the cursed Greatsword of Artorias); a Broadsword (Great Lord Greatsword); and a shield such as the Large Leather Shield (Greatshield of Artorias). Andre sells all but the curved sword. Never raise a weapon from the Knight's Honor list for this, nor the Broken Straight Sword or the Straight Sword Hilt.
Summary
Five of the next run's boss-soul weapons and both of the third run's need a normal weapon or shield at +10, and the embers stay behind when this run ends. Raise all seven now, while Andre holds this run's Large Ember.
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Griggs (Sen's Fortress, sorcerer's room)Hidden spoiler – activate to revealBossMajor spoiler
Location
Sen's Fortress · Sorcerer's room – Only if Griggs is gone from Firelink. From Andre, climb back to the Parish bonfire, go through the door beside it and cross the long bridge into Sen's Fortress. Follow the main route up past the blade bridges and the boulder slope to the boulder machine room, then take the winding ramp down from it; near its top, hop off the right-hand side onto the wooden planks and go through the archway into the room in the wall, where the Black Sorcerer Set lay: he is there. Walk back down through the fortress to the Parish when he is done.
Summary
If you bought Griggs's whole stock and he left Firelink Shrine, he turns up in Sen's Fortress, hollow and hostile. Beating him gives Humanity and second copies of Hush and the Slumbering Dragoncrest Ring.
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Enchanted WeaponAchievement
Location
New Londo Ruins · Rickert's cell – From Andre's anvil (or the Parish bonfire), go up to the church and ride its elevator down to Firelink Shrine, then take the stairs down past the Fire Keeper's cell to the lift and ride it down, walk down the stairs and through the doorway on the left, then go right past the door to the Valley of Drakes to the Hollow lying on his side and take the stairs down on his left. Rickert sits behind bars at the bottom. Have him take a normal +5 weapon to Magic and on to Magic +5 (ten Green Titanite Shards in all), then ascend it to Enchanted and take it to +5 with eight Blue Titanite Chunks and the Blue Titanite Slab from the Royal Wood. While you are here, buy a spare Sorcerer's Catalyst from him for the next run's Tin Darkmoon Catalyst.
Summary
The trophy for an Enchanted weapon at +5.
Trophies
  • Bronze · PlayStationEnchanted Weapon
  • Achievement · XboxEnchanted Weapon
  • Achievement · SteamEnchanted Weapon
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Crystal WeaponAchievement
Location
Anor Londo · Giant Blacksmith's forge – From Rickert, climb back to the lift and ride up to Firelink Shrine, then warp to the Chamber of the Princess (if the Firelink fire is out, ride the elevator up into the Undead Parish and warp from its bonfire). Ride a lift down into the arena and walk out into the great hall. Climb to its side balcony and take the long stairs down to the Giant Blacksmith, the way you came up after first meeting him. Give him one of the normal +10 weapons: he ascends it to Crystal, and eight Titanite Chunks in all take it to +4, with a Titanite Slab (the Royal Wood one) for +5. Before you leave, buy twenty more Green Titanite Shards for Vamos's two weapons.
Summary
The trophy for a Crystal weapon at +5.
Trophies
  • Bronze · PlayStationCrystal Weapon
  • Achievement · XboxCrystal Weapon
  • Achievement · SteamCrystal Weapon
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Lightning WeaponAchievement
Location
Anor Londo · Giant Blacksmith's forge – At the same anvil, give him the other normal +10 weapon: one Titanite Chunk ascends it to Lightning, more chunks take it to +4 (eight in all) and Sieglinde's Titanite Slab takes it to +5.
Summary
The trophy for a Lightning weapon at +5. The Giant Blacksmith needs no ember for this path.
Trophies
  • Bronze · PlayStationLightning Weapon
  • Achievement · XboxLightning Weapon
  • Achievement · SteamLightning Weapon
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Abyss GreatswordHidden spoiler – activate to revealWeaponMinor spoiler
Location
Anor Londo · Giant Blacksmith's forge – At the same anvil, hand over the Soul of Artorias with a normal straight sword, greatsword, ultra greatsword or dagger at +10 (not the Broken Straight Sword) and pay 5,000 souls.
Summary
A greatsword the Giant Blacksmith makes from the Soul of Artorias. Not possible this run if the soul went to Lord's Blade Ciaran.
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Manus CatalystHidden spoiler – activate to revealWeaponMinor spoiler
Location
Anor Londo · Giant Blacksmith's forge – At the same anvil, hand over the Soul of Manus with any catalyst. Doing so uses up the soul: no Pursuers from Snuggly this run. Keep the soul if you would rather have the sorcery.
Summary
A catalyst the Giant Blacksmith makes from the Soul of Manus. There is one soul per run, so this or the Pursuers sorcery from Snuggly, not both.
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Fire WeaponAchievement
Chaos WeaponAchievement
Location
The Catacombs · Vamos's corridor – At Vamos, take a second normal +5 weapon to Fire +5 the same way, then have him ascend it to Chaos and reinforce it to +5. The Chaos part takes eight Red Titanite Chunks and the second Red Titanite Slab, the one from Snuggly.
Summary
The trophy for a weapon at Chaos +5.
Trophies
  • Bronze · PlayStationChaos Weapon
  • Achievement · XboxChaos Weapon
  • Achievement · SteamChaos Weapon
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One last crow trip is worth it if you carry the Skull Lantern, the Sunlight Maggot or an unspent Soul of Manus: each trade works once per run, on one item dropped in the nest alone and never upgraded. Drop it, then quit and reload (or rest, or use a Homeward Bone and walk back) and take the gift.

Trade: Ring of FogCollectible
Location
Northern Undead Asylum · Snuggly's nest – Warp to Firelink Shrine, ride the elevator toward the Undead Parish a little way and jump off onto the ruined ledge, step right onto the grassy cliff and roll across to the tower's buttress. Climb to the top and curl up in the giant crow's nest. At the Asylum, walk down the slope from where the crow sets you down: Snuggly's small nest sits on a ledge by the path. Drop in the Skull Lantern on its own.
Summary
A ring that makes you harder to see and hear. Snuggly gives it for the Skull Lantern from the Tomb of the Giants; the lantern is gone afterwards.
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Trade: Old Witch's RingCollectible
Location
Northern Undead Asylum · Snuggly's nest – At the same nest, drop in the Sunlight Maggot from the red-eyed Chaos Bug on its own, then reload and take the ring.
Summary
The Old Witch's Ring, for the Sunlight Maggot. You lose the glowing headgear, which nothing on the rest of this run needs.
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PursuersHidden spoiler – activate to revealSpellMinor spoiler
Location
Northern Undead Asylum · Snuggly's nest – Only if the Soul of Manus didn't go to the Giant Blacksmith. At the same nest, drop in the Soul of Manus on its own, then reload; the sorcery waits in the nest.
Summary
A sorcery Snuggly trades for the Soul of Manus. There is one soul per run, so this or the Manus Catalyst, not both.
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When you are done, climb to the clifftop nest and curl up in it: the crow carries you back to Firelink Shrine.

Warriors of Sunlight: rejoin and reach rank +1 againQuest step
Location
Undead Parish · Sunlight Altar – Warp to the Daughter of Chaos and walk back past Eingyi to the round-platform room below the bell; leave it by the broken gap in the wall near the foot of the stairs, walk down past the Entrance bonfire and the long stone path, climb the crumbling stairway on the right and drop from the cliff path to the Demon Ruins Central bonfire, as on your first visit; rest there. Leaving the covenant halved the ten medals you gave, so you need five more. If you hold fewer, go back along the balcony, down the wide staircase and up the steps toward the Demon Firesage's fog, take the hole on its right and climb down the roots to the large door: the small Chaos Bugs in the corridor there rarely drop a medal and come back each time you rest at Central. With five, warp to the Sunlight Altar, pray at the broken statue on the balcony beside it to rejoin the Warriors of Sunlight and offer the medals until you are at rank +1 again. Join no other covenant before the run ends.
Summary
The next run's Sunlight Spear (Prayer of a Maiden) needs the Soul of Gwyn offered while you are a Warrior of Sunlight at rank +1, and your covenant and rank carry over. Joining the Gravelords and the Blade of the Darkmoon took you out of it, and leaving halved your medals: win the rank back now.
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What the next run keeps

After the final fight, the ending you choose starts the next run (NG+), back in the Asylum cell. You keep your level, stats and Humanity, nearly every weapon, armor, ring and item, your spells, how far each bonfire is kindled, your Estus upgrades, the Master Key and the Bottomless Box, and the covenant you are in with its rank: end this run as a Warrior of Sunlight at rank +1 (the row above), so the next run can offer the Soul of Gwyn at the Sunlight Altar. You lose every other key item (all the embers, the Lordvessel and with it warping, the Rite of Kindling, the smithboxes and repairbox, the Crest of Artorias) and two rings, the Covenant of Artorias and the Orange Charred Ring. Your sin is cleared and you start hollow. Bosses and people come back, doors and shortcuts close again, and the enemies hit much harder. So all ten upgrade trophies must be done in this run.

Everything still open ends with this run: have these rows ticked
Who or whereRowsNever
Warriors of Sunlight (Sunlight Altar)rejoined at rank +1: the covenant this run ends injoin another covenant afterwards
Petrus (Firelink)Way of White covenant; Seek Guidance, Force, Homewardattack him
Oswald (Undead Parish)Karmic Justiceattack him
Laurentius (Firelink)his shop (answer No), Pyromancy Flame, Iron Flesh, Flash Sweatattack him, or answer Yes about new pyromancy
Quelana (Blighttown)Great Combustion, Great Fireball, Firestorm, Fire Whip, Undead Rapport; the return after the Bed of Chaos, Fire Tempest, Bond of a Pyromancerattack her
The Fair Lady and Eingyi (Quelaag's Domain)Daughter of Chaos bonfire, Chaos Servant covenant, Great Chaos Fireball, rank +2 and Chaos Storm, the Egg Head talk, Toxic Mistattack either
Siegmeyer and Sieglindeboulder machine, Silver Knight room (Tiny Being's Ring), the gate answer and Emit Force, Purple Moss (Pierce Shield), the Chaos Eater pit, the talks with Sieglinde, Ash Lake and her Titanite Slab (the route forgoes the Speckled Stoneplate Ring)attack them, or answer No
Big Hat Loganfreed from his Sen's Fortress cage; Wisdom of a Sage (also Griggs's, Dusk's and Ingward's sorceries)attack him
IngwardResist Curseattack him
Kaathe (Abyss bonfire)Red Eye Orb (ten Humanity, rank 1); Darksword and Dark Set (thirty, rank 2): the next run uses Frampt, so only this run ranks you hereattack him
Anor Londothe Knightess's bonfire; Princess's Guard and the Ring of the Sun Princess; the Black Eye Orb invasion (Fire Keeper Soul, Souvenir of Reprisal, Set of Favor)attack the Knightess or Gwynevere
Fire Keeper's cell (Firelink)the invasion's Fire Keeper Soul used in the cellspend that soul on Estus
Andre (Undead Parish)the seven bases for the next two runs, all at +10attack him
Alvina (Darkroot Garden)Forest Hunter covenant, Cat Covenant Ringattack her
Dusk (Darkroot Basin)her summon at the lake shore and her shopattack her, or answer No
Rickert, Vamos, the Giant Blacksmithboth embers to each of the first two; the Crystal Emberattack a smith
Solairethe talk by the Lost Izalith shortcut door; the summon above—
Rhea and PatchesRhea in the Tomb pit, Replenishment, Rhea at the church (Wrath of the Gods, Great Heal, Magic Barrier); Patches's Twin Humanities (refuse) and his Firelink shopattack Petrus, Rhea or Patches
Solaire: summon him for GwynHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Kiln of the First Flame · Top of the stairs – At Firelink Shrine (warp there if you are elsewhere), walk into the drained ruin beside the bonfire, where Frampt used to rest; jump down the hole there and you land on the Firelink Altar. Rest at the Lordvessel. Walk down through the Kiln again (the knights are back). In human form, at the end of the third knight's beam, look left before the staircase: summon Solaire from his sign.
Why you can lose it
His sign appears only in this run: summon him before you walk through the last fog.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
If Solaire was saved in Lost Izalith and you talked to him by the shortcut door, his golden sign waits in the Kiln; he helps with the last two knights and the final fight.
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Before you walk through the last fog

Beating the boss behind this fog, then lighting the bonfire or walking out, ends this run with no warning and starts the next one. It closes every row in the table above that is still unticked, the Crystal Ember hand-in and Solaire's summon among them, with Resist Curse from Ingward and Kaathe's ranks (the Red Eye Orb, the Darksword and the Dark Set). It also ends all ten upgrade trophies for this run, since the embers don't carry over: check that the Raw, Magic, Divine, Strongest, Lightning, Crystal, Enchanted, Occult, Fire and Chaos Weapon trophies have all popped, that the seven bases for the next two runs are at +10, and that you are a Warrior of Sunlight at rank +1. If anything is open, turn back now: the altar is up the stairs.

Gwyn, Lord of CinderHidden spoiler – activate to revealBossMinor spoiler
Location
Kiln of the First Flame · Beyond the last fog – If Solaire is with you, go on down the stairs; otherwise start from the shrine. At Firelink Shrine (warp there if you are elsewhere), walk into the drained ruin beside the bonfire, where Frampt used to rest; jump down the hole there and you land on the Firelink Altar. Rest at the Lordvessel. Walk down through the Kiln once more; the five knights are back, so fight or slip past them. At the foot of the stairs, past the halberd knight, walk through the fog gate. Gwyn is the run's final fight.
Summary
The last boss of this run. Keep the Soul of Gwyn he leaves: this soul goes to the Sunlight Spear at the Sunlight Altar next run (Prayer of a Maiden); the next run's Gwyn soul makes the Great Lord Greatsword. Never use it for souls.
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The Dark LordHidden spoiler – activate to revealEndingMinor spoiler
Location
Kiln of the First Flame · Gwyn's arena – Once Gwyn falls, a bonfire appears in the arena: don't touch it. Walk back out through the fog gate you came in by. The ending plays and the trophy pops; after the credits the next run starts in the Asylum cell.
Summary
The ending this run takes; it gives the Dark Lord trophy. The other ending is the next run's.
Trophies
  • Gold · PlayStationDark Lord
  • Achievement · XboxDark Lord
  • Achievement · SteamDark Lord
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The next section is the second run (NG+), which takes the other ending and the trophies only a second run can give.

About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.