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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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Anor Londo: The Cathedral

Over the buttresses into the cathedral, through the Silver Knights' halls to Ornstein and Smough and the Lordvessel, then a first round of warps to Firelink, Andre and the Giant Blacksmith.

The rest of Anor Londo is one long climb through the great cathedral, held by Silver Knights who come back every time you rest. It holds Havel's hidden room, Siegmeyer's next step, the Giant Blacksmith who makes weapons from boss souls, and the pair of bosses who guard the princess and the Lordvessel. With the Lordvessel you can warp between bonfires, and the section ends with a round of stops at Firelink Shrine, Andre's forge and the Giant Blacksmith. Never strike the Giant Blacksmith, a merchant or the princess.

From the painting (where the jump out of the Painted World puts you), leave the chapel and climb the stairs outside. One path runs back to the walkway where the first Gargoyle fought you: open the door there, a shortcut toward the elevator and the Anor Londo bonfire. The other climbs a huge stairway to the cathedral's front, where two Sentinels guard the doors; pull them one at a time. The great doors and the small door left of them only open from inside, so go through the small door on the right and take the stairs on the right down to a ledge of Batwing Demons (one hit knocks them back, often off the edge). A flying buttress on the left of that ledge runs down to more Batwing Demons, and the next buttress on the left climbs toward two Silver Knight archers with huge bows.

The Silver Knight archers

Their arrows can knock you off the buttress. Sprint up to the small tower halfway, wait behind it until the shots stop, then run around it and up the last buttress. At the top go right toward the nearer archer with your shield raised, rolling toward the wall when he draws. Up close he switches to a sword, and blocking or parrying his swings on the narrow ledge often sends him over the edge. Poison arrows fired from the first buttress can also finish both of them from range.

Soul of a Hero (archer buttress)Consumable
Location
Anor Londo · Archers' ledges – With the right-hand archer gone, go back to the top of the last buttress and take the ledge on the left to the other archer. Deal with him the same way; the corpse lies behind where he stood.
Summary
A large soul item behind the second Silver Knight archer.
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Bonfire: Anor Londo ResidenceArea
Location
Anor Londo · Cathedral corridor – Nearest earlier bonfire: the Darkmoon Tomb (if you respawn there, climb the tower and turn its lever until the stairs open onto the chapel floor). From the painting, follow the way up to the cathedral and over the buttresses to the archers. Past the right-hand archer, follow his ledge to the right and drop onto the balcony below, then go through the fog. In the corridor beyond, the first door on the left opens onto the bonfire. Rest.
Summary
The bonfire inside the cathedral, with Solaire resting beside it. It isn't a warp point, so the Silver Knight halls around it are walked from here.
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Solaire: talk to him at the Anor Londo bonfireHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Anor Londo · Residence bonfire – He sits beside the Residence bonfire. Talk to him (it needs your first talk in the Undead Burg).
Summary
Solaire has made it to Anor Londo too. A talk here moves his story on; his summon sign waits for the boss fight ahead.
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Sunlight Medal x3Item
Location
Anor Londo · Room across the corridor – From the Residence bonfire, cross the corridor to the room opposite. A Silver Knight with a spear guards the chest at the back; the medals are inside.
Summary
Three of the ten medals the Warrior of Sunlight rank needs, in a chest. Keep them for that rank.
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Illusory fireplaceOther
Location
Anor Londo · Behind the spiral stairs – From the bonfire, walk past the spiral staircase at the end of the corridor: a Silver Knight with a sword guards two doors behind it (the right one is locked from the far side). Through the left door, strike the fireplace and it vanishes, opening a stairway down.
Summary
A fireplace that is only an illusion. Behind it, stairs lead down to Havel's hidden room.
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Dragon ToothWeapon
Location
Anor Londo · Havel's room – From the bonfire, go past the spiral stairs: a Silver Knight with a sword guards two doors behind them. Take the left door and strike the fireplace in that room; it vanishes. Go down the stairs behind it into a dark room of five chests. Four stand in pairs; the hammer is in one of those.
Summary
A weapon in a chest of Havel's hidden room, one of the rare weapons for Knight's Honor.
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Havel's GreatshieldWeapon
Occult Club (Mimic)Weapon
Location
Anor Londo · Havel's room – The fifth chest in the dark room, the one standing on its own, is a Mimic. Hit it instead of opening it; it drops the club when it dies, and it may also drop a Gold Coin.
Summary
A club already on the Occult path, dropped by a Mimic.
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Soul of a Hero (above the Titanite Demon)Consumable
Location
Anor Londo · Floor above the bonfire – From the fireplace room, return to the corridor and take the spiral stairs up. Of the two doors at the top, the right one leads nowhere; the left one holds a Silver Knight with a spear and this corpse. Its balcony looks down on the Titanite Demon's room, so you can shoot the demon from here if you find an angle.
Summary
A large soul item in a room at the top of the spiral stairs.
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Gold Coin (Mimic)Item
Location
Anor Londo · Floor above the bonfire – Back by the top of the spiral stairs, a chest sits in each corner of the room: both are Mimics. One drops this coin when killed.
Summary
A Gold Coin from one of two Mimics on the floor above the bonfire.
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From the Residence bonfire, climb the spiral stairs and walk round the stairwell into a corridor with a door on each side and a Silver Knight archer at its far end. The right door is locked; the left one opens into a bedroom where a Silver Knight jumps you from the right of the doorway. Its stairs lead up to a rooftop courtyard: an archer stands under the archway at the far end, and a sword knight at a doorway on the left. Keep to the left-hand railing, out of the archer's line, beat the knight, then weave toward the archer and finish him.

Clear the three Silver Knights for SiegmeyerHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Below the rooftop – From the rooftop courtyard, go through the doorway on the left that the sword knight guarded and down the stairs: Siegmeyer stands at the bottom. Talk to him until he repeats, then open the door beside him. One knight waits just to the right of it; draw him back out, and pull the other two out one at a time with arrows or spells. Don't land a hit on Siegmeyer. With all three dead, talk to him again.
Why you can lose it
Clear the room and talk to him afterwards, and never strike him: an attack turns him hostile, and Emit Force goes with him for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer is stuck outside a room of Silver Knights. Clearing it for him is the step that later earns the Emit Force miracle at Firelink.
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Demon Titanite (Siegmeyer's room)Upgrade
Location
Anor Londo · Siegmeyer's room – In the chest by the bed in the room you cleared for Siegmeyer. The other door of that room opens onto a corridor near the Residence bonfire, a quick way back to rest.
Summary
Demon Titanite in a chest beside the bed in the knights' room.
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Tiny Being's RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Siegmeyer's room – He hands it over when you talk to him after all three knights are dead.
Why you can lose it
Talk to him once the room is clear, and never strike him: a hostile Siegmeyer gives nothing.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A ring, Siegmeyer's thanks for clearing the room.
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Climb back to the rooftop and go through the archway where the archer stood, then all the way down the long spiral stairs. At the bottom: a door on the left (the Titanite Demon), a door on the right (stairs down to the Silver Knight Set) and a long stairway straight ahead, up to the great hall.

Titanite Demon (Anor Londo)Boss
Location
Anor Londo · Below the rooftop – Through the left-hand door at the foot of the spiral stairs. The room is tight: dart in, hit it, and step back into the hallway to heal. If you wounded or killed it from the balcony above, just walk in.
Summary
A Titanite Demon in a cramped room at the foot of the long spiral stairs. It doesn't come back once killed.
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Silver Knight SetArmor
Location
Anor Londo · Below the spiral stairs – Through the right-hand door at the foot of the spiral stairs, go down the stairway into a room with two spear knights: one comes at you as you start down, the other stands by the two chests that hold the set. The doorway in that room opens onto the corridor by the Residence bonfire, another shortcut.
Summary
The Silver Knights' armor, in two chests guarded by two of them.
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Farming the Silver Knights

The knights around the Residence bonfire come back each time you rest, and give good souls. The three Knight's Honor weapons below are rare drops from them, and the souls pay for the upgrades and the Giant Blacksmith's boss weapons later in this section, so this is a good place to grind. Holding more Humanity (up to ten) raises your item-drop luck.

Silver Knight Straight SwordWeapon
Location
Anor Londo · Around the Residence bonfire – From the Residence bonfire, the sword knight behind the spiral stairs (by the fireplace room's door) carries it. Kill him, rest, and repeat until the sword drops; it is rare, so it can take many runs.
Summary
A rare drop from the sword-carrying Silver Knights, needed for Knight's Honor.
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Silver Knight SpearWeapon
Location
Anor Londo · Around the Residence bonfire – From the Residence bonfire, the spear knight in the medal room across the corridor and the two in the Silver Knight Set room (through the doorway near the bonfire) carry spears. Kill them, rest, and repeat until a spear drops; it is rare.
Summary
A rare drop from the spear-carrying Silver Knights, needed for Knight's Honor.
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Silver Knight ShieldWeapon
Location
Anor Londo · Around the Residence bonfire – Every Silver Knight can drop it, so it comes while you farm the sword and the spear. If it still hasn't dropped, keep clearing the knights around the Residence bonfire and resting.
Summary
A shield any Silver Knight may drop, needed for Knight's Honor. It is the rarest of the three.
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Straight ahead from the foot of the spiral stairs, the long stairway climbs to a side balcony of the great hall. A Silver Knight archer stands on the balcony across the hall, and two Royal Sentinels guard the floor below; leave them for now. On your balcony, take the stairs on the left up to a broken window.

Dragonslayer GreatbowWeapon
Location
Anor Londo · Roof below the broken window – Climb out through the broken window on the great hall's side balcony and go down the wide steps outside. Follow the narrow ledge to the right to a small fenced platform, step close to the wall and drop in: the bow and an arrow lie there.
Summary
A greatbow, with a Dragonslayer Arrow, on a fenced roof outside the hall. One of the rare weapons for Knight's Honor.
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Giant BlacksmithHidden spoiler – activate to revealNPCMinor spoiler
Location
Anor Londo · Blacksmith's workshop – From the Greatbow's platform, walk through the gap in the fence and drop down (heal first: it's a long fall) among Batwing Demons. Clear them, then turn around: the black gate there opens a shortcut back toward the cathedral's front, and the doorway beside you leads to the Giant Blacksmith at his anvil. Talk to him, and never hit him: killing him ends his services for the run.
Summary
A giant smith working beside the cathedral. He is the only smith for the Lightning path, for the Crystal path (once he has the Crystal Ember), and for weapons made from boss souls, and he sells titanite, Large Titanite Shards included, without limit.
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Titanite Chunk (Batwing ledge)Upgrade
Location
Anor Londo · Below the broken window – Where you dropped among the Batwing Demons, take the stairs down on the left to a lower ledge (one more Batwing Demon waits there): the corpse holds the chunk.
Summary
A Titanite Chunk on a corpse below the spot where you land.
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Hawk RingCollectible
Location
Anor Londo · Blacksmith's workshop – Approach him along the left wall and keep pushing and rolling into the gap beside him until the prompt to open the chest appears. If he blocks the way, wait for him to move his arm. Don't hit him while you squeeze past.
Summary
A ring in a chest wedged behind the Giant Blacksmith.
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Giant's HalberdWeapon
Shards for later

Buy Large Titanite Shards from him now. Andre needs them for the Raw Weapon and to take normal weapons from +6 to +10, and four +10 weapons come back here at the end of this section to become boss weapons.

Black Eye Orb invasion (great hall)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – From the Giant Blacksmith, climb the long stairs beside him to the great hall's side balcony and go down to the hall's floor, where the Black Eye Orb starts to shake. Clear the hall first, then use the orb. Lautrec fights beside a sorcerer and a spear warrior, but only he has to die: stand at the top of one of the side staircases and pull him with an arrow; he is faster than his friends and arrives alone.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
An optional invasion with the Black Eye Orb from the Firelink Fire Keeper's cell. Its rewards are a ring, a Souvenir of Reprisal, five Humanity and a Fire Keeper Soul that brings the shrine's fire back.
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Ring of Favor and ProtectionCollectible
Fire Keeper Soul (great hall invasion)Hidden spoiler – activate to revealUpgradeMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – One of the rewards for winning the Black Eye Orb invasion in the great hall. Keep it for the Fire Keeper's cell at Firelink: don't use it to strengthen your Estus.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A Fire Keeper Soul won in the invasion. Used in the Fire Keeper's cell at Firelink, it brings the shrine's fire back.
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Souvenir of Reprisal (Lautrec)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Anor Londo · Great hall – Also won when Lautrec dies in the invasion.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A Souvenir of Reprisal, one of the ten the Blade of the Darkmoon rank needs, otherwise won only from Crow Demons and invasions.
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Help for the next fight

Clear the great hall: draw the archer and the two Royal Sentinels one at a time, luring the Sentinels onto the stairs. Pull the lever left of the hall's main doors to open them, a shortcut from the front steps. In human form, Solaire's gold summon sign glows on the stairs below the archer's balcony; this fight is far easier with him.

Sunlight Medal (Solaire at Ornstein and Smough)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Anor Londo · Ornstein and Smough's arena – In human form, summon Solaire from his sign on the stairs below the archer's balcony before you go through the fog. If he is still standing when the second boss falls, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the second of Ornstein and Smough.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Leo RingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Ornstein and Smough's arena – Kill Smough first. When Ornstein falls last, he leaves the ring on the arena floor along with his soul; pick it up.
Why you can lose it
Make Ornstein the one who dies last: if Smough outlives him, the ring is gone for this run.
Point of no return
Killing the second of Ornstein and Smough.
Summary
A ring that only Ornstein carries, and only if he is the second of the pair to die.
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Before you kill Ornstein and Smough

The fight's end closes, for this run: Solaire's Sunlight Medal for this fight (summon him and keep him alive), the Leo Ring (kill Smough first so that Ornstein dies last), and Fall Control and Aural Decoy if you never bought them from Griggs at Firelink (only he sells them: buy them before this fight). Smough first also leaves you Ornstein's soul, which this run's Dragonslayer Spear needs, and decides which boss armor Domhnall sells. If the wrong one is about to die last, quit to the title screen and reload: you start again outside the fog.

Ornstein and SmoughHidden spoiler – activate to revealBossMinor spoiler
Location
Anor Londo · Ornstein and Smough's arena – From the Giant Blacksmith, climb the long stairs beside him to the great hall's side balcony, go down to the hall's floor and through the fog at the far end from the main doors. Pick one target and stay on him: when one falls, the other heals fully and takes on his partner's power. Bring Smough down first, then finish Ornstein.
Summary
The pair guarding the princess: a fast lancer and a giant with a hammer. Keep the soul the last one leaves: the Giant Blacksmith makes a Knight's Honor weapon from it, so never use it for souls.
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Bonfire: Chamber of the PrincessArea
Location
Anor Londo · Above the arena – Once the bosses are dead, ride either of the lifts in the far corners of the arena up to the floor above. The bonfire is there, next to the large doors; light it and rest.
Summary
The bonfire above the boss arena, beside the princess's doors. It is a warp point.
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Set of FavorHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Anor Londo · Above the arena – From the Chamber of the Princess bonfire, go left along this floor to the corpse that holds the set.
Why you can lose it
Use the Black Eye Orb in the great hall and beat Lautrec there before this run ends: only that invasion gives it.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Lautrec's armor. It turns up on this floor once you have beaten him in the invasion.
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Never strike the princess

One hit on Gwynevere changes Anor Londo for the rest of this run: her covenant closes and the Fire Keeper at the first Anor Londo bonfire turns on you, taking that bonfire with her. Nothing on this route needs it.

Talk to Gwynevere and receive the LordvesselHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Anor Londo · Gwynevere's chamber – From the Chamber of the Princess bonfire, go through the large doors beside it into her chamber and kneel before her to talk.
Summary
Gwynevere, the princess, waits in the chamber beyond the large doors. She hands over the Lordvessel and sends you on your way.
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LordvesselHidden spoiler – activate to revealKey itemMinor spoiler
Location
Anor Londo · Gwynevere's chamber – Gwynevere gives it as she finishes speaking; the trophy comes with it. Check that it is in your key items.
Summary
The vessel that lets you warp between bonfires you have rested at (only some bonfires are warp points). The route takes it to Firelink much later to open the way to the Lord Souls.
Trophies
  • Silver · PlayStationLordvessel
  • Achievement · XboxLordvessel
  • Achievement · SteamLordvessel
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Covenant: Princess's GuardHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Anor Londo · Gwynevere's chamber – Talk to Gwynevere again after the Lordvessel and accept her offer to join.
Why you can lose it
Join before you ever strike Gwynevere: one hit on her closes her covenant for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Join Gwynevere's covenant. The trophy comes with the join, and two miracles, Soothing Sunlight and Bountiful Sunlight, can only be cast by its members.
Trophies
  • Silver · PlayStationCovenant: Princess's Guard
  • Achievement · XboxCovenant: Princess's Guard
  • Achievement · SteamCovenant: Princess's Guard
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Ring of the Sun PrincessHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Anor Londo · Gwynevere's chamber – Handed over as you join; check your rings.
Why you can lose it
Join before you ever strike Gwynevere: one hit on her closes her covenant for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A ring given when you join the Princess's Guard.
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Rest at the Chamber of the Princess bonfire and warp to Firelink Shrine. If its Fire Keeper is gone, the bonfire there is dead: you can warp to it but not away from it, so the way on from the shrine is the elevator up to the Undead Parish.

Leave Frampt alone for now

Don't talk to Kingseeker Frampt while you carry the Lordvessel, and don't drop into the hole beside him. Either can settle where the Lordvessel goes before the route is ready, which costs a covenant for this run. The route places it later, in its own section.

Tell Siegmeyer you opened Sen's gateHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – Warp from the Chamber of the Princess bonfire to Firelink Shrine (a dead bonfire can still be warped to). Siegmeyer stands near the bonfire. Talk to him and answer Yes when he asks whether it was you who opened the gate in Sen's Fortress. Once he has given you the miracle, talk to him one more time: that sends him on to Blighttown, where the route meets him next.
Why you can lose it
Answer Yes, and never strike him: a No or an attack loses his gift for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Siegmeyer has moved on to Firelink Shrine. Answer his question to earn a miracle.
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Emit ForceHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · By the bonfire – He hands it over as soon as you answer Yes; check your miracles.
Why you can lose it
Answer Yes when he asks about the gate, and never strike him: nobody else gives this miracle.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A miracle only Siegmeyer gives, needed for Prayer of a Maiden.
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Purple Moss for Siegmeyer

Siegmeyer's next step, in the Blighttown swamp, needs three Purple Moss Clumps, and the route warps straight there. Buy them while you are at the shrine: the female Undead Merchant sells them in the aqueduct passage beyond Firelink's shortcut gate.

Firelink: restore the Fire Keeper's flameHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Fire Keeper's cell – From the bonfire, take the curved stairs down to the Fire Keeper's cell and use the Fire Keeper Soul from the invasion there. The Firelink bonfire then works again, warps included.
Why you can lose it
Take the soul to the Fire Keeper's cell: spent on Estus anywhere, it is gone, and the Firelink fire stays out for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Using the invasion's Fire Keeper Soul in the cell below the shrine brings the shrine's fire back.
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Logan's two sorceries

Soul Spear and Homing Soulmass are on sale at the shrine now: Logan sells them beside Griggs while he is still here (he trades only at 15 Intelligence), and Griggs stocks both once Logan has gone (10 Intelligence for him).

Buy from Big Hat Logan at FirelinkHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Firelink Shrine · Beside Griggs – From the Firelink bonfire, take the path toward the cliff stairs up to the Undead Burg: Logan sits beside Griggs, under the ledge by the well. He sells only to a character with at least 15 Intelligence; level it first if you are short.
Summary
Logan's shop at the shrine: the sorceries Griggs sells, plus two of his own.
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Soul SpearHidden spoiler – activate to revealSpellMinor spoiler
Location
Firelink Shrine · Beside Griggs – From the Firelink bonfire, take the path toward the cliff stairs up to the Undead Burg: Logan sits beside Griggs, under the ledge by the well. Buy it from him; he needs 15 Intelligence to sell. If you can't afford it yet, it stays on sale at the shrine: Logan has it until he moves on, and Griggs stocks it after that.
Summary
A piercing sorcery for Wisdom of a Sage. Logan sells it at Firelink now; Griggs adds it to his stock once Logan has left the shrine.
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Homing SoulmassHidden spoiler – activate to revealSpellMinor spoiler
Location
Firelink Shrine · Beside Griggs – From the Firelink bonfire, take the path toward the cliff stairs up to the Undead Burg: Logan sits beside Griggs, under the ledge by the well. Buy it from him in the same visit as Soul Spear. If you are short of souls, it stays on sale at the shrine as Soul Spear does.
Summary
A sorcery of orbiting soul masses that seek enemies, for Wisdom of a Sage. Logan sells it at Firelink now; Griggs adds it once Logan has left.
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Shop: Master Key (Domhnall)Key item
Location
Firelink Shrine · Below the aqueduct – From Logan, carry on toward the aqueduct to the Undead Burg. Domhnall sits below that aqueduct, near the corpse where the Ring of Sacrifice lay. Buy the key from him.
Summary
A key that opens many locked doors across Lordran. Domhnall has one, and sells it only after moving to Firelink Shrine.
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Shop: Golem Set (Domhnall)Armor
Location
Firelink Shrine · Below the aqueduct – Buy it from Domhnall below the aqueduct, in the same visit as the Master Key.
Summary
The Iron Golem's armor, which Domhnall stocks once the Golem is dead. It is sold nowhere else.
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Shop: Ornstein's Set or Smough's Set (Domhnall)Armor
Raw WeaponAchievement
Location
Undead Parish · Andre's forge – From Firelink, ride the elevator you opened from the Parish back up into the Undead Parish church, cross to the Parish bonfire and go down to Andre. Pick a cheap weapon (not a shield or a crossbow, which can't go Raw) and have him take it to +5 with nine Titanite Shards, which he sells. Then choose Raw: it costs one Large Titanite Shard, and nine more take it from Raw +0 to Raw +5 (the Giant Blacksmith sells them).
Summary
A weapon raised to Raw +5. The Large Ember you gave Andre is what lets him make Raw weapons.
Trophies
  • Bronze · PlayStationRaw Weapon
  • Achievement · XboxRaw Weapon
  • Achievement · SteamRaw Weapon
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Bases for the boss weapons

While you are at the forge, have Andre take four normal weapons to +10 for the Giant Blacksmith: an axe (Andre sells the Battle Axe), a spear or thrusting sword (he sells the Pike), a katana (the Iaito from Blighttown) and a halberd, scythe or whip (the Halberd from outside the Parish church or the Whip from Blighttown). From +5 on, each level takes Large Titanite Shards. Spend no slab on them, and never use a weapon on the Knight's Honor list as a base: the forging turns it into the new weapon. The bases for the next two runs come at the end of this one, at Andre.

Solaire: talk to him at the Sunlight AltarHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Undead Parish · Sunlight Altar – From the Undead Parish bonfire, warp to the Sunlight Altar bonfire: Solaire now stands by the altar on the balcony beside it. Talk to him.
Summary
After Anor Londo, Solaire moves to the Sunlight Altar. Talking to him there keeps his story going.
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Golem AxeWeapon
Location
Anor Londo · Blacksmith's workshop – Warp to the bonfire by the princess's doors, ride a lift down into the arena and walk out into the great hall. Climb to the side balcony and take the long stairs back down to the Giant Blacksmith, the way you came up after meeting him. Give him a +10 axe (Andre's Battle Axe works) and the Core of an Iron Golem, and pay his fee.
Summary
An axe made from the Core of an Iron Golem, for Knight's Honor.
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Chaos BladeWeapon
Dragonslayer SpearHidden spoiler – activate to revealWeaponMinor spoiler
Lifehunt ScytheWeapon

Next is the Great Hollow, below Blighttown's swamp, reached by warping to the bonfire of the Daughter of Chaos.

About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.