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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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Darkroot Garden and Darkroot Basin

Through Darkroot Garden to the Moonlight Butterfly, Alvina's covenant and Great Grey Wolf Sif, then down into Darkroot Basin for the Hydra, Dusk's shop and Havel, and out to Shiva in Blighttown.

With the Lordvessel you can warp: start at the Undead Parish bonfire and walk down past Andre's forge into Darkroot Garden. The Garden's near half holds the Moonlight Butterfly and the Divine Ember; a door sealed with the Crest of Artorias, which Andre sells, opens the far woods, where Alvina's Forest Hunter covenant, three giant cats and Great Grey Wolf Sif wait. Long ladders then lead down to Darkroot Basin's lake, where killing the Hydra leads to a golden golem; breaking it frees Dusk, who sells five sorceries. The area is quiet but its enemies hit hard: Great Stone Knights in the Garden, Crystal Golems in the Basin. Never attack Alvina, Shiva or Dusk.

Soul of a Nameless Soldier (Darkroot rock)Consumable
Location
Darkroot Garden · Garden path – From the Undead Parish bonfire, go down past Andre's anvil and through the Titanite Demon's doorway into Darkroot Garden. Follow the path to the left and stay on it when a turning on the right drops down a cliff; a few Ents stand along the way, and the corpse lies behind a rock ahead. It may be a Large Soul of a Nameless Soldier instead.
Summary
A soul item on the path into Darkroot Garden.
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Bonfire: Darkroot GardenArea
Location
Darkroot Garden · Crest of Artorias door – From the Undead Parish bonfire, go down past Andre and through the Titanite Demon's doorway, take the path to the left and keep on it (not the turning down the cliff) past a few Ents, until you reach stone walls and rubble beside a stone door that glows with a seal. Hit the wall on the rubble's left side: it vanishes, and the bonfire is behind it. Light it.
Summary
The Garden's bonfire, hidden behind an illusory wall beside the sealed Crest of Artorias door. You can't warp to it.
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Large Soul of a Nameless Soldier (Ent trap)Consumable
Location
Darkroot Garden · Before the fog gate – From the bonfire, follow the path down toward the fog gate. Just before it, an item lies out in the open on the right: taking it wakes three buried Ents, so strike their bushes first and fight them singly.
Summary
A soul item set as bait for buried Ents, just before the Garden's fog gate.
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Wolf RingCollectible
Location
Darkroot Garden · Frog-Ray passage – Through the fog gate, turn right: a living tree blocks a narrow passage. Hack at it until it disappears, follow the passage past a Frog-Ray and clear a second tree at its end. Keep the wall on your right to a stairway up; at the top a Great Stone Knight stands before the ledge with the ring.
Summary
A ring that raises poise, on the ledge you could see but not reach from the path in.
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Soul of a Proud Knight (Frog-Rays)Consumable
Location
Darkroot Garden · Frog-Ray passage – Back at the foot of the Wolf Ring stairs, carry on the way you were heading to the water at the end, where three Frog-Rays leap out. Turn left at the end: one more Frog-Ray guards the corpse with the soul.
Summary
A soul item at the far end of the Frog-Ray passage.
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PartizanWeapon
Location
Darkroot Garden · Stone Knight clearing – Go back through the side passage to the fog gate and face the open clearing. Keep the left-hand wall close until a small opening on the left: the spear lies inside, and a Tree Lizard clings to the tree above it.
Summary
A spear in a small side passage off the Stone Knight clearing.
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Witch Beatrice (summon)NPC
Location
Darkroot Garden · Moonlight Butterfly tower – From the Partizan's opening, keep following the left wall across the clearing and round behind some rubble to a tower doorway with a sleeping Great Stone Knight in front of it. Past him, while human, roll into the bushes beneath the tower's stairs: her summon sign is hidden there.
Summary
A sorceress you can summon for the Moonlight Butterfly fight. Her spells make it much easier.
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Moonlight ButterflyBoss
Location
Darkroot Garden · Moonlight Butterfly tower – From the Darkroot Garden bonfire, go through the fog gate and keep the left wall all the way round the clearing, behind some rubble, to a tower doorway with a sleeping Great Stone Knight in front; deal with him and climb the stairs to the fog at the top. On the walkway the butterfly hovers out of reach firing magic: dodge the slow shots and block the fast ones with a shield that resists magic, and when it lands on the walkway, hit it hard with both hands. Arrows, spells or Beatrice help while it hovers.
Summary
A great glowing butterfly at the top of the Garden's tower. Its soul is needed for Knight's Honor, and the tower beyond holds the Divine Ember.
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Soul of the Moonlight ButterflyKey item
Location
Darkroot Garden · Moonlight Butterfly tower – Dropped when the Moonlight Butterfly dies. Don't use it for souls.
Summary
The butterfly's boss soul. Keep it: the Giant Blacksmith in Anor Londo turns it into the Crystal Ring Shield, one of the Knight's Honor weapons.
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Divine EmberKey item
Location
Darkroot Garden · Top of the far tower – After the fight, cross the walkway and climb the tower at its far end. At the top, beside a blacksmith turned to stone, lie the ember, the Watchtower Basement Key and a Homeward Bone.
Summary
An ember for Andre: it opens the Divine upgrade path, the first step toward the Divine and Occult Weapon trophies.
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Watchtower Basement KeyKey item
Elite Knight SetArmor
Location
Darkroot Garden · Stone Knight clearing – Go all the way back down the tower to the clearing and keep the left wall to reach the corpse near its middle, among the sleeping giants. Taking the set wakes two Great Stone Knights and four buried Ents: fight them or run.
Summary
A knight's armor set on a corpse in the middle of the Stone Knight clearing.
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Stone GreatshieldWeapon
Location
Darkroot Garden · Stone Knight clearing – Kill the Great Stone Knights in the clearing past the fog gate (one guards the tower doorway, others lie asleep in the open): the shield is a rare drop. Like ordinary enemies they come back each time you rest at the Darkroot Garden bonfire, so kill, rest and repeat until it drops; holding more Humanity, or the Covetous Gold Serpent Ring, improves the odds. They may drop the Stone Greatsword too, which you can also buy later in this section.
Summary
A rare greatshield for Knight's Honor that only the Great Stone Knights of this Garden drop.
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The Crest of Artorias

The sealed door beside the Darkroot Garden bonfire opens only with the Crest of Artorias, which Andre sells (one copy, 20,000 souls). The route goes through that door next, so buy it on this trip to his forge if you don't have it yet. The door can't be opened from the far side.

Andre: hand over the Divine EmberQuest step
Location
Undead Parish · Andre's forge – From the Darkroot Garden bonfire, follow the path back up to the Titanite Demon's doorway and on to Andre's anvil. Talk to him and give him the ember: he can then turn a +5 standard weapon into a divine one. If you decline, he asks again next time.
Requires
Summary
Give Andre the Divine Ember so he can ascend weapons on the Divine path.
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Andre: hand over the Dark EmberQuest step
Location
Undead Parish · Andre's forge – Still at Andre's anvil, give him the Dark Ember from the Painted World as well: the Divine Ember first, then this one, since the Occult path starts from a Divine weapon.
Summary
Andre can then turn a +5 Divine weapon into an Occult one, the path the Occult Weapon trophy needs.
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Raw Weapon not done yet?

If the Raw Weapon trophy hasn't popped, do it at this anvil: take a cheap weapon (not a shield or a crossbow) to +5 with nine Titanite Shards, which Andre sells, then choose Raw for one Large Titanite Shard and spend nine more to reach Raw +5. The Large Titanite Shards come from the Giant Blacksmith in Anor Londo.

The woods behind the door

The hooded fighters in these woods attack on sight until you join Alvina's covenant. To thin them out, let a few chase you back to the stairs you came down, step onto the narrow ledge to the right of the stairs' foot and wait at its far end: they tend to fall off the cliff trying to reach you. If you want the archer Pharis's gear, kill him before you join, since attacking any of them afterwards breaks the covenant. Never hit Alvina, the large cat in the ruin.

Stone SetArmor
Location
Darkroot Garden · Alvina's ruin – Open the glowing door beside the Darkroot Garden bonfire with the Crest of Artorias and go down the stairs into the woods. Keep to the left side to a ruined stone building with a bridge out of its back; cross that bridge and take the stairs down until you are outside, then follow the wall to the left round the back: the chest holds the set. If the helm is missing, look on the cliff behind the building.
Summary
A heavy stone armor set in a chest behind Alvina's ruin.
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PharisBoss
Location
Darkroot Garden · Forest Hunter woods – Back over the bridge and out the front of the ruin, keep circling the woods with the cliff edge on your left: he waits further round. Kill him before you join Alvina's covenant: attacking him as a member breaks it.
Summary
An archer among the forest's guardians who switches between his black bow at range and a sword and shield up close. He drops his bow, his hat and Twin Humanities.
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Alvina of the Darkroot WoodNPC
Location
Darkroot Garden · Alvina's ruin – Inside the ruined stone building, she crouches in a window near the bridge out the back.
Summary
A large talking cat who leads the Forest Hunter covenant, the guardians of these woods.
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Covenant: Forest HunterHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Darkroot Garden · Alvina's ruin – From the Darkroot Garden bonfire, open the glowing door with the Crest of Artorias, go down the stairs and keep to the left side of the woods to a ruined stone building; Alvina crouches in a window inside, near the bridge out the back. Talk to her and answer yes to both of her questions. A no by mistake can be undone with Oswald's absolution.
Why you can lose it
Never attack Alvina: hitting her makes her vanish, and the covenant and its trophy with her, for the rest of this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Join the Forest Hunters with Alvina. The trophy comes with the offer; joining also brings Shiva's shop.
Trophies
  • Silver · PlayStationCovenant: Forest Hunter
  • Achievement · XboxCovenant: Forest Hunter
  • Achievement · SteamCovenant: Forest Hunter
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Cat Covenant RingCollectibleMissablePoint of no return
Location
Darkroot Garden · Alvina's ruin – Handed over by Alvina as you join; check your rings.
Why you can lose it
Never attack Alvina before you join: she vanishes, and her ring with her, for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Alvina's gift for joining: wearing it lets her summon you to defend the woods online.
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Divine Blessing (Forest Hunter 1 win)Consumable
Location
Darkroot Garden · Alvina's ruin – Wear the Cat Covenant Ring while playing online: when another player enters these woods you may be summoned into their world to stop them. After your first win, talk to Alvina for the blessing.
Summary
Alvina's reward for your first win as a Forest Hunter. Online play only.
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Ring of Fog (Forest Hunter 3 wins)Collectible
Location
Darkroot Garden · Alvina's ruin – Keep defending the woods online with the Cat Covenant Ring; after your third win, talk to Alvina for the ring. Snuggly the crow can trade you a copy too.
Summary
Alvina's reward after three wins as a Forest Hunter. Online play only.
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Shiva of the EastNPC
Location
Darkroot Garden · Alvina's ruin – Once you have joined, he stands just outside the ruin's entrance, his bodyguard hidden between the cliff and the wall behind him. Never attack either of them.
Summary
A warrior in eastern armor who collects rare weapons, with a masked bodyguard always at his back. He appears only to Forest Hunters.
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Talk to Shiva in Darkroot Garden, then find him in BlighttownQuest step
Location
Darkroot Garden · Alvina's ruin – As a Forest Hunter, step out of the ruin's entrance: Shiva stands just outside. Talk to him until his lines repeat. He then trades from the Blighttown swamp, where the route finds him at the end of this section.
Summary
Talk to Shiva here so he sets up shop in Blighttown, where he sells the Stone Greatsword that Knight's Honor needs.
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Eastern SetArmor
Location
Darkroot Garden · Forest Hunter woods – From the ruin's front, keep the cliff edge on your left past where Pharis stood. Near there the ground drops into a narrow passage on the left; walk past it, on into the woods beyond, where the Ents are tougher, and follow them round: the set lies on a corpse on a cliff outcrop at the edge.
Summary
Armor from the East, like Shiva's, on a corpse in the deeper woods.
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Soul of a Brave Warrior (Darkroot ladder)Consumable
Location
Darkroot Garden · Stone bridge – Go back to the narrow passage near Pharis's spot and drop into it: it leads left to a stone bridge. Before you cross, take the ladder down on the bridge's left side for the soul.
Summary
A soul item down a ladder beside the stone bridge.
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Great FelinesBoss
Location
Darkroot Garden · Feline field – Return up the ladder and cross the stone bridge into a small wood that opens onto a field. The cats roll at you from a long way off: stay among the trees, which they can't get into, lure them over and hit them as they back away.
Summary
Three giant cats in the field across the stone bridge. They don't come back once killed.
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Large Soul of a Brave Warrior (Feline field)Consumable
Location
Darkroot Garden · Feline field – Cross the cats' field: at its far end, on the right, the soul is on a corpse.
Summary
A soul item at the far end of the giant cats' field.
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Enchanted EmberKey item
Location
Darkroot Garden · Mushroom wood – From the far end of the cats' field, turn left into a misty wood. (Straight from Alvina's ruin, cross the short bridge out of its back to the next tower and take its stairs down into the same wood.) The small Mushroom People here are harmless; two large ones guard a chest standing in a pool. They hit hard but slowly: deal with them or draw them off, and take the ember from the chest.
Summary
An ember for Rickert, the blacksmith caged in New Londo: it opens the Enchanted upgrade path for the Enchanted Weapon trophy.
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Great Grey Wolf SifHidden spoiler – activate to revealBossMinor spoiler
Location
Darkroot Garden · Sif's clearing – From the mushroom pool, head toward the bright light glowing through the mist and follow the path down to a long bridge. Across it a huge, shining door opens on a clearing with a great gravestone; touching the sword planted before it starts the fight. Roll under Sif's swings and strike from underneath; the shallow pool left of the door you came in by is a good corner, as the uneven ground there can snag Sif.
Summary
A giant wolf with a greatsword, guarding a grave deep in the woods. The ring it drops opens the way to the Four Kings, and its soul feeds Knight's Honor.
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Covenant of ArtoriasHidden spoiler – activate to revealKey itemMinor spoiler
Location
Darkroot Garden · Sif's clearing – Dropped by Sif with the soul; pick it up and the trophy pops. Wear it before you go down into the Abyss.
Summary
A ring that lets you walk in the Abyss below New Londo, where the Four Kings wait. Picking it up pops Art of Abysswalking.
Trophies
  • Bronze · PlayStationArt of Abysswalking
  • Achievement · XboxArt of Abysswalking
  • Achievement · SteamArt of Abysswalking
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Soul of SifHidden spoiler – activate to revealKey itemMinor spoiler
Location
Darkroot Garden · Sif's clearing – Dropped when Sif dies. Don't use it for souls; each run gives only one.
Summary
Sif's boss soul. Keep it: the Giant Blacksmith in Anor Londo turns it into the Greatsword of Artorias, one of the Knight's Honor weapons.
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Hornet RingCollectible
HydraBoss
Location
Darkroot Basin · Hydra lake – From Sif's clearing, cross back over the long bridge into the misty wood, then through the open field beside it (the giant cats' field) and the small wood beyond to a stone bridge. Climb down the ladder on its left, edge round the stone pillar to the right of the ladder's foot, cross a wooden bridge and climb down the very long ladder beyond: it ends on a patch of dry ground in the lake, close to the Hydra, so wade straight along the shallow path by the cliff to the waterfall and the shore. Never step into deep water, which kills; stay at the shoreline and cut off each head as it slams down.
Summary
A many-headed serpent in Darkroot Basin's lake. Killing it is the first step to freeing Dusk and her sorceries.
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Dusk Crown RingCollectible
Location
Darkroot Basin · Hydra lake – Dropped by the Hydra together with the Dragon Scale.
Requires
Summary
A ring that gives extra sorcery casts but halves your health, also dropped by the Hydra.
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Free Dusk from the Golden Crystal Golem and speak to herHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Darkroot Basin · Golden golem's alcove – From the shore, wade back along the shallow path by the left-hand cliff, past the long ladder, and keep following that wall through the water to its end, where a golden Crystal Golem stands (the Rusted Iron Ring helps in the water). If it isn't there, quit to the title screen and load back in. It shrugs off magic, so use other damage, and stop swinging the moment it falls: Dusk appears in its place, and a stray hit can kill her. Answer yes to everything she asks.
Requires
Summary
Destroy the golden Crystal Golem at the lake's far end: Dusk appears in its place. Freeing her is also the first step toward Artorias of the Abyss.
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Summon Dusk at the lake shoreHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Darkroot Basin · Hydra lake – Back on the shore, her white summon sign lies beside a rock in front of the lake, near the corpse that held the Knight Set; it can be hard to see, or sit in the water. Touch it to call her (you don't need to be human), with no enemies nearby, since she can get hurt.
Why you can lose it
Answer yes to everything she asks when you free her, and never attack her: a refusal or an attack loses her summon sign and her shop for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Summon Dusk with her sign on the shore to open her shop of sorceries.
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Hidden BodySpell
Cast LightSpell
RepairSpell
ChameleonSpell
Hidden WeaponSpell
Oolacile Ivory CatalystWeapon
Antiquated SetArmor
Location
Darkroot Basin · Golden golem's alcove – After summoning Dusk once, wade back to the far end of the lake: the set lies at the end of the alcove where the golden golem stood. If it isn't there, quit and reload.
Summary
An armor set that appears in the golem's alcove once Dusk has been summoned.
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Large Soul of a Nameless Soldier (Crystal Golems)Consumable
Location
Darkroot Basin · Misty woods – Walk away from the lake into the misty woods behind its shore. Four Crystal Golems stand among the trees: pull them away singly with arrows. The soul is somewhere in these woods; search them once the golems are down.
Requires
Summary
A soul item in the misty woods beside the lake, where four Crystal Golems stand.
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Havel the RockBoss
Location
Darkroot Basin · Havel's watchtower – Follow the path on out of the misty woods, away from the lake: it passes a hill with a stone watchtower on top (on your right as you walk toward the lake). Open its lower door with the Watchtower Basement Key: Havel stands just inside on the right and swings at once. Step back out of the doorway and punish each slow swing; he hits too hard to block with most shields. Climbing the tower afterwards opens a door to the Undead Burg.
Summary
A huge warrior in stone armor who lurks in the basement of the watchtower between Darkroot Basin and the Undead Burg. He drops Havel's Ring.
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Black Knight (Darkroot Basin)Boss
Location
Darkroot Basin · Basin floor – From the lake, walk back out through the misty woods and on along the path, past the watchtower hill, to the foot of the zigzag cliff path that comes down from the Garden. With your back to that cliff path, the knight waits to the right, by the mouth of a small tunnel. He hits hard; fight him with care.
Requires
Summary
A Black Knight with a halberd near the Basin bonfire. He does not come back once killed.
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Black Knight HalberdWeapon
Location
Darkroot Basin · Basin floor – A chance drop from the Basin's Black Knight, rolled once when he dies; he may drop the Black Knight Shield instead. If neither drops, move on: a halberd-carrying Black Knight in the game's final area comes back every time you rest and can be farmed.
Summary
A rare weapon for Knight's Honor. This knight is the first chance at it; respawning halberd knights in the game's final area are the farm if it doesn't drop.
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Grass Crest ShieldWeapon
Location
Darkroot Basin · Basin floor – Go on past the spot where the Black Knight stood and keep heading downhill to the lowest point of the Basin: the shield lies on a corpse there.
Requires
Summary
A shield on a corpse at the Basin's lowest point.
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Bonfire: Darkroot BasinArea
Location
Darkroot Basin · Basin floor – Right beside where the Black Knight stood, a small tunnel leads in to the bonfire. Light it. Further down the same tunnel an elevator goes down to the Valley of Drakes.
Summary
The Basin's bonfire, in a tunnel beside the Black Knight's spot; the tunnel goes on to an elevator down to the Valley of Drakes. You can't warp to it.
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Crystal Lizard (Darkroot switchback)Other
Location
Darkroot Basin · Cliff switchback – From the Darkroot Basin bonfire, walk back out and climb the narrow zigzag path up the cliff toward the Garden. The lizard scurries on it partway up: kill it fast, before it burrows away for good.
Summary
A Crystal Lizard on the cliff path between the Garden and the Basin. Besides Twinkling Titanite it may drop a Titanite Chunk.
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Hunter SetArmor
Location
Darkroot Basin · Cliff switchback – Keep climbing the cliff path while watching the drop on its outer side: partway up, a small platform lies just below the path. Drop onto it for the set, then carry on down to the Basin floor.
Summary
A leather armor set without its hat, on a small platform below the cliff path; Pharis's Hat is the missing piece.
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Shop with Shiva before you change covenant

Shiva only trades with Forest Hunters. Remastered lets you switch covenant at any bonfire, so don't change covenant (or attack him) until you have bought from him. If you leave by mistake, rejoining with Alvina should bring him back.

Stone Greatsword (Shiva's shop)Weapon
Location
Blighttown · Waterwheel – From the Darkroot Basin bonfire, follow the tunnel down to the elevator and ride it to the Valley of Drakes. Walk back the way you came up from Blighttown, past the Undead Dragon's ledge and over the long bridge, to the cave mouth beside the small wooden bridge; climb down the ladders inside, ride the waterwheel down and walk down its torch-lit ramp into the swamp. Shiva stands in front of the waterwheel: buy the greatsword (15,000 souls).
Summary
A rare weapon for Knight's Honor, sold by Shiva once you are a Forest Hunter.
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East Wood Grain RingCollectible

Darkroot is done. Rest at the Blighttown Swamp bonfire, in its tunnel off the swamp near the waterwheel, and warp to Firelink Shrine: the next section starts there and rides the lift below the shrine down into New Londo Ruins, where the Covenant of Artorias is needed.

About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.