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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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The Depths

Through the kitchen and the sewers to the Gaping Dragon, then back to Firelink for pyromancy.

The Depths are a kitchen, a flooded sewer and a maze of tunnels under it, ending at the Gaping Dragon, whose key opens the great doors down to Blighttown. Rats here poison and the Basilisks in the lowest tunnels curse, so stock moss clumps and a Purging Stone or two from the merchant in the Lower Burg tower first. Once the dragon is dead the section sends you back to Firelink Shrine: Laurentius's pyromancies and the +10 flame must be done before you go down into Blighttown.

Soul of a Nameless Soldier (Depths entrance)Consumable
Location
The Depths · Entrance hall – From the Capra Demon's fog gate, take the stairs down and follow the curving path to the locked door at its end; the Key to Depths opens it. Down the stairs beyond, three Hollows wait, and one jumps you from behind on the right. Walk back the way that one came, to the end: the corpse sits behind some boxes. It may hold a Large Soul instead.
Summary
A soul item on a corpse just inside the Depths.
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Large EmberKey item
Location
The Depths · Kitchen – From the Firelink Shrine bonfire, climb the cliff stairs into the aqueduct and go through the gate you opened from the Lower Burg side, past the merchant and down the tower's spiral stairs. At the bottom, the Key to Depths opens the big door across the corridor. Down the stairs beyond, follow the hallway to its end and take the doorway on the left down into a hall of Hollows, some with torches and some behind pillars. Below the railing a Butcher works in the kitchen, with dogs at the foot of the steps. Kill her; the chest next to her table holds the ember.
Summary
Andre's first ember: it lets him take a normal weapon past +5 and opens the Raw path. The Raw, Crystal, Lightning and Strongest Weapon trophies all need it.
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Butcher (Depths hallway)Boss
Location
The Depths · Hallway past the kitchen – From the kitchen, go down into the water (two dogs and a Hollow wait there), climb the pile of rubble and go through the hole in the wall: she stands on beams above you to the left. Hit her from range, or bait a cleaver swing and backstab her.
Summary
A second Butcher, waiting above the hallway past the kitchen.
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The Butchers' Sack

One of the two Butchers usually drops a Sack, a head piece. Keep it and leave it unupgraded: on your return to the Undead Asylum, the crow's nest trades a Sack for the Demon's Great Hammer.

Free Laurentius from the barrelQuest step
Location
The Depths · Barrel room – From the kitchen, through the water and the gap in the wall past the second Butcher, his barrel is in the corner of the barrel room. Roll into it to break it; don't swing a weapon, since a hit can turn him hostile. Talk to him once he's out and he leaves for Firelink.
Summary
Freeing him sends him to Firelink Shrine, where his shop holds two pyromancies no one else sells.
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Soul of a Nameless Soldier (slime corpse)Consumable
Location
The Depths · Sewer stairs – From the barrel room, follow the corridor to the door at its end and go down the stairs into the sewer water. The corpse lies on your left at the bottom, with a Slime clinging to the ceiling above it: bring it down first with an arrow, or by edging forward slowly, then kill it and loot.
Summary
A soul item on a corpse under a ceiling Slime.
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Sewer Chamber KeyKey item
Location
The Depths · Sewer junction – From the barrel room, go through the door at the corridor's end and down into the sewer water. Follow it to a corridor on the right with Slimes on its ceiling (shoot the Hollow at the far end, keep to the left wall) that ends at a locked door. Take the passage beside that door, past a Giant Rat behind a fence, to a junction and go left (a rat leaps out of the lone box); the key is on a corpse among rats down the stairs on the right.
Summary
Opens the locked room that holds the Depths bonfire (the Master Key does too).
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Bonfire: DepthsArea
Location
The Depths · Bonfire room – Carry the Sewer Chamber Key back to the locked door where the Slime corridor ends and unlock it; the bonfire is inside. In the passage beside the room, break the crates: a ladder behind them goes down to a door that opens only from the far side, a shortcut for later.
Summary
The only bonfire in the Depths, behind a locked door in the sewers.
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Human form for the lower tunnels

An invader, Kirk, comes only while you are human and the Gaping Dragon is alive, and the summon signs at the boss also need human form. Restore it at this bonfire before you head down, and carry a Purging Stone for the Basilisks' curse.

Spider Shield (Depths)Weapon
Location
The Depths · Ledge above the rat pit – From the Depths bonfire, walk back up to the kitchen (Slime corridor, sewer stairs, the barrel room hall, the rubble). Break the boxes behind the first Butcher's table and drop through the hole onto a ledge above the Giant Rat; it is far easier to kill from up here. Follow the ledge round to the far side for the shield on a corpse.
Summary
A shield on a corpse, on the ledge above the Giant Rat's pit.
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Soul of a Nameless Soldier (Giant Rat pit)Consumable
Location
The Depths · Rat pit – From the Spider Shield ledge, drop into the pit where the Giant Rat lived; the corpse is on the floor. Keep clear of the waterfall at the far end for now: a careless slide there drops you into the lower tunnels.
Summary
A soul item on the floor of the Giant Rat's pit.
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Soul of a Nameless Soldier (Giant Rat corridor)Consumable
Location
The Depths · Rat tunnel – From the rat pit, leave by its tunnel to the junction where a corpse holds the soul. A gap in the floor near the junction drops into the deepest tunnels: step around it.
Summary
A soul item at a junction in the tunnel out of the rat pit.
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Soul of a Nameless Soldier (rampart passage)Consumable
Location
The Depths · Passage to the ramparts – From the rat-tunnel junction, follow the passage toward the rat at its end and jump the drain hole on the way. It comes out on the walkway that runs under the stairs from the Sewer Chamber Key; the corpse lies further along it.
Summary
A soul item at the end of the walkway under the stairs.
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Channeler (Depths)Boss
Location
The Depths · Ramparts – Past the rampart-passage corpse, round to the right, a fog gate opens onto the ramparts above the boss arena, where the Channeler walks with a pack of large rats. Thin the rats, then kill it. It has a slim chance to drop its trident; the trident is farmed later in the Duke's Archives.
Summary
A sorcerer on the ramparts over the boss arena. Alive, it buffs the Gaping Dragon and shoots at you during that fight, so kill it first; it doesn't come back.
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Soul of a Nameless Soldier (Basilisk tunnels)Consumable
Location
The Depths · Basilisk tunnels – From the ramparts, go back to the drain hole you jumped in the passage and drop through it; you land by some stairs as Basilisks come round the corner. Their gas builds curse fast, so kill them quickly or back away. Climb the stairs behind you: past a couple more Basilisks, a corpse along the passage holds the soul.
Summary
A soul item in the lower tunnels, past the first Basilisks.
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Large Soul of a Nameless Soldier (Basilisk tunnels)Consumable
Location
The Depths · Basilisk tunnels – From the Basilisk-tunnel soul, go right and then take the path to the left. A group of Basilisks hides under the stairs there; lure them out a few at a time. The corpse beside them holds the Large Soul.
Summary
A larger soul item beside a nest of Basilisks.
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Ring of the Evil EyeCollectible
Location
The Depths · Basilisk tunnels – From the Large Soul, head back and take the path that runs underneath the stairs; two more Basilisks come at you from the left. The corpse at the end of that path holds the ring.
Summary
A ring that restores a little HP for each enemy you kill.
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Humanity (Depths jump)Consumable
Location
The Depths · Basilisk tunnels – From the ring, go back up the stairs and keep to the left wall to reach a doorway raised above the floor. Just round the corner inside it, a hole splits the floor, with a corpse on the far side. Back into the doorway, sprint and jump the gap as you turn the corner.
Summary
A Humanity on a corpse across a gap, reached with a running jump.
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Kirk, Knight of Thorns (Depths)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Depths · Basilisk tunnels – From the Humanity, return to where you first landed, a small waterfall by the stairs. Go down those stairs, follow the passage to a junction and turn left: rats come round the corner, and if you're human Kirk invades here. His attacks make you bleed; fight him alone, away from the rats.
Why you can lose it
He invades only while you are human and the Gaping Dragon is alive, so beat him before that fight. His armor later needs this win too.
Point of no return
Killing the Gaping Dragon.
Summary
An invader in spiked armor, the first of his three invasions. He may drop a Spiked Shield or a Barbed Straight Sword, and his armor appears only after all three are won.
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Domhnall of ZenaNPC
Location
The Depths · Hall of the great doors – From Kirk's junction, climb the stairs out of the tunnels into a room with Slimes, one on the ceiling, and rats. First take the long staircase on the right up to a door: it opens into the crate-ladder room by the Depths bonfire, a shortcut. Back down, Domhnall sits beyond a broken gate of bars, by the great doors to Blighttown.
Summary
A merchant who later sells armor from some of the bosses you beat. He moves to Firelink Shrine later in the game.
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Gold Pine Resin x3 (Domhnall)Consumable
Location
The Depths · Hall of the great doors – Buy them from Domhnall in the hall by the great doors to Blighttown.
Summary
Domhnall's one-time stock of three resins. Rubbed on a weapon, one adds lightning damage for a while, a help against the dragon.
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Heavy CrossbowWeapon
Location
The Depths · Stairs to the boss – From the hall by the great doors, take the passage beside the broken gate up and bear right, then go down the first stairs to the level below. Walk past the next stairs down and past a pillar; the corpse is round the corner on the left.
Summary
A crossbow on a corpse, with a stack of bolts, one level above the boss fog.
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Summons for the Gaping Dragon

In human form, Solaire's gold summon sign glows by the pillar on that level, and Lautrec's if you freed him and spoke to him at Firelink. Winning with Solaire still standing also earns a Sunlight Medal, which the Warrior of Sunlight covenant collects later.

Dragon King GreataxeWeaponMissablePoint of no return
Location
The Depths · Gaping Dragon arena – From the Depths bonfire, take the passage beside the bonfire room past the Giant Rat's fence, go left at the junction and down the stairs where the Sewer Chamber Key lay. Turn back and take the walkway under those stairs: the passage opening on its right has a drain hole near its end. Drop through into the Basilisk tunnels, go down the stairs beside the little waterfall where you land, follow the passage, turn left at the junction and climb into the Slime room. Take the passage on the left there (the long stairs on the right open the crate-ladder shortcut for next time), bear right and go down two flights of stairs to the fog; sliding down the waterfall in the Giant Rat's pit, along its left wall, is a quicker way down to the hall by the great doors. In the fight, hit the tail first; once it drops, pick the axe up from it.
Why you can lose it
Cut the tail before the Gaping Dragon dies; the weapon is gone for this run once it is dead.
Point of no return
Killing the Gaping Dragon.
Summary
A huge axe cut from the Gaping Dragon's tail, one of the rare weapons for Knight's Honor.
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Sunlight Medal (Solaire at the Gaping Dragon)ConsumableMissablePoint of no return
Location
The Depths · Gaping Dragon arena – In human form, Solaire's summon sign glows by the pillar on the level above the fog. Summon him before you go in; if he is still standing when the dragon dies, the medal is yours.
Why you can lose it
Summon Solaire for this fight and keep him alive to the end: a win without him leaves this medal behind for the run.
Point of no return
Killing the Gaping Dragon.
Summary
One of the ten medals the Warrior of Sunlight rank needs, earned by winning this fight with Solaire at your side.
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Before you kill the Gaping Dragon

Its death closes, for this run: the Dragon King Greataxe (cut its tail first), Solaire's Sunlight Medal for this fight (summon him and keep him alive) and Kirk's invasion in the lower tunnels (his armor needs all three of his invasions). If the dragon is about to die with its tail still on, quit to the title screen and reload: you start again outside the fog.

Gaping DragonBoss
Location
The Depths · Gaping Dragon arena – In the arena below the ramparts, past the fog. Keep well away until it slams down and charges, then run to its side so it can't turn onto you, and strike the tail stump after the charge. When it leaps to turn around, back off and repeat.
Summary
The boss of the Depths. It drops the key to the great doors down to Blighttown.
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Blighttown KeyKey item
Location
The Depths · Gaping Dragon arena – The Gaping Dragon drops it when it dies; it goes straight into your inventory.
Summary
Opens the great doors beside Domhnall, the way down into Blighttown. They open only from the Depths side.
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Before you open the great doors, go back to Firelink Shrine. From the boss arena, climb back to Domhnall's hall, go through the broken gate into the Slime room and take the long stairs up to the shortcut door and the crate ladder to the Depths bonfire. Rest, then walk out the way you came in: the Slime corridor, the sewer stairs, the kitchen and the Key to Depths door. On the path back toward the Capra Demon's fog gate, go in at the raised tower door and climb to the aqueduct, which leads to Firelink.

Answer No to Laurentius and open his shopHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · First stairs up from the bonfire – From the Firelink Shrine bonfire, climb the first stairs; he sits on the ground to the left at the top. Talk to him, and when he asks whether you find the magic distasteful, answer No. (After a Yes, he asks again later whether you've changed your mind: answer Yes to that.)
Why you can lose it
Answer No to his first question, and never attack him: his shop and upgrades are lost if he dies or leaves Firelink.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
His shop and his flame upgrades open only with this answer.
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Pyromancy FlameWeaponMissablePoint of no return
Location
Firelink Shrine · First stairs up from the bonfire – Laurentius hands it over at Firelink as soon as you answer No and accept his teaching, if you don't own a flame yet. Pyromancers already carry one: tick this when the shop opens.
Why you can lose it
Take it from Laurentius at Firelink and never attack him; if he dies first, the next flame is offered only much later in the game.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
The catalyst for every pyromancy. Laurentius gives his own flame to anyone who doesn't already have one; Pyromancers start with it.
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Iron FleshHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Laurentius's shop – Buy it from Laurentius at Firelink Shrine, at the top of the first stairs up from the bonfire.
Why you can lose it
Buy it from Laurentius on this trip, before you enter Quelaag's Domain or meet the pyromancer in the Blighttown swamp. If he later asks where you found new pyromancy, answer No: a Yes sends him away from Firelink and closes his shop for this run. Never attack him.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only Laurentius sells.
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Flash SweatHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Firelink Shrine · Laurentius's shop – Buy it from Laurentius at Firelink Shrine, in the same visit as Iron Flesh.
Why you can lose it
Buy it from Laurentius on this trip, before you enter Quelaag's Domain or meet the pyromancer in the Blighttown swamp. If he later asks where you found new pyromancy, answer No: a Yes sends him away from Firelink and closes his shop for this run. Never attack him.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
A pyromancy for Bond of a Pyromancer that only Laurentius sells.
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CombustionSpell
Fire OrbSpell
FireballSpell
Upgrade the Pyromancy Flame to +10Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Firelink Shrine · Laurentius's shop – Ask Laurentius at Firelink to upgrade your Pyromancy Flame, one level at a time, until it reaches +10; he takes only souls. Do it now, before you go down into Blighttown. If you're short, the Basilisks in the lower Depths tunnels come back each time you rest and give good souls.
Summary
Quelana, the pyromancer in the Blighttown swamp, shows herself only to a flame at +10 or higher, and five of the Bond of a Pyromancer spells are hers alone.
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Unfinished buys at the shrine and the Parish

While you are back: buy any of Petrus's miracles you couldn't afford before, and Karmic Justice from Oswald at the foot of the Parish bell tower, up the church ladders. If your Faith has reached 25, pray at the broken statue by the Sunlight Altar bonfire to join the Warriors of Sunlight.

Andre: hand over the Large EmberQuest step
Location
Undead Parish · Andre's forge – From Firelink, ride the elevator back up into the Undead Parish church, cross to the Parish bonfire and go down to Andre's forge below it. Give him the Large Ember when he asks (if you say no, he asks again next time).
Requires
Summary
Andre can then take a normal weapon to +10 and make Raw weapons, the first step toward the weapon upgrade trophies.
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Then head back down to the Depths: the aqueduct and the Lower Burg tower, the Key to Depths door and the kitchen, to the Depths bonfire. The great doors by Domhnall open with the Blighttown Key.

About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.