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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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New Game Plus Plus

A short third run, from the Asylum to Sif and the Giant Blacksmith, for the last two Knight's Honor weapons and the Platinum.

The third run is short: it stops at the Giant Blacksmith's anvil in Anor Londo once the last two Knight's Honor weapons are made. A third Soul of Sif becomes the Greatshield of Artorias, and the Soul of Gwyn won at the end of New Game Plus becomes the Great Lord Greatsword; Knight's Honor pops, and the Platinum with it. No ending is needed. The world starts over as it did for New Game Plus: bosses and enemies are back and tougher, doors and shortcuts are shut again, and with no Lordvessel there is no warping. The road: the Asylum, the Undead Burg and the Parish (first bell), Darkroot Garden for Sif, down through Darkroot Basin and the Valley of Drakes into Blighttown (second bell), back to Firelink by New Londo, then Sen's Fortress and Anor Londo. Rest at each bonfire as you reach it, and never strike Andre or the Giant Blacksmith.

What to bring into this run

Carry over the Soul of Gwyn from the end of New Game Plus, unused, and the two bases Andre raised to +10 at the end of the first run: the shield and the Broadsword (any dagger, straight sword or greatsword at +10 will do). Embers are lost when a new run begins, so no base can pass +5 in this run. You will also want 20,000 souls for Andre's Crest of Artorias and 5,000 for each of the two weapons; this run's tougher enemies pay more souls, so they come quickly.

Asylum Demon (NG++)BossNG+2
Location
Northern Undead Asylum · Balcony fog – Take the key from the body dropped into your cell, light the courtyard bonfire and open the great doors: when the demon drops in, run through the gate in the left wall to the next bonfire. Follow the corridor and stairs to the room the iron ball smashes open and talk to the knight there for the F2 East Key, then open the third-floor balcony gate and go through the fog. Drop off the ledge onto the demon for a plunging attack and stay close behind its legs.
Summary
The Asylum's guardian again, met twice as before. The first meeting is a run for the side gate; the second is the fight, and it drops the key out.
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Bonfire: Undead Burg (NG++)AreaNG+2
Location
Undead Burg · Bonfire room – From Firelink, climb past the dead tree and the aqueduct into the Burg, cross the little bridge on the left and take the fog gate on the right. Up the stairs inside, out onto the outdoor stairs (the dragon lands overhead once: shield up until it leaves), past the hollows behind the barriers and the archer: the bonfire room is at the top on the left.
Summary
The Burg bonfire at the top of the outdoor stairs, the restart point for the Taurus Demon.
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Taurus Demon (NG++)BossNG+2
Location
Undead Burg · Castle wall – From the bonfire, cross the firebomb bridge on the left, go through the building and up the stairs on the right, past the small archer tower, to where stairs lead down one side and up the other (a Black Knight waits at the foot of the downward flight: leave him). Climb to the tower's fog and step onto the wall; kill the two archers up the ladder on the right, then walk on until the demon drops in. Leap onto him from the ladder for a plunging attack and keep your distance after.
Summary
The demon on the castle wall, guarding the way to the dragon's bridge.
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Bonfire: Sunlight Altar (NG++)AreaNG+2
Location
Undead Burg · Sunlight Altar – Through the fog where the demon's wall ends and down the stairs, the long bridge is on the left. Shelter in the stairway halfway along if the dragon sweeps it with fire; when it lands on the bridge, sprint under it into the doorway behind it and turn sharp right. Light the bonfire and pull the lever beside it.
Summary
The bonfire past the dragon's perch. The lever in its passage opens the gate into the Undead Parish.
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Bonfire: Undead Parish (NG++)AreaNG+2
Location
Undead Parish · Old church – From the Sunlight Altar, go through the opened gate and turn right into the courtyard. Where the boar stands at its far end, take the stairs down on the right through the cellar (an ambush waits), climb both ladders and go through the fog onto the walkway. Go left at its fork, cross the short wooden bridge at the next one, pass the church's side door and keep right down the steps to the old church: the bonfire is down its stairs.
Summary
The bonfire in the old church above Andre's forge. Sen's Fortress waits through the door beside it.
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Activate the Firelink elevator (NG++)Quest stepNG+2
Location
Undead Parish · Church elevators – From the Parish bonfire, go in through the church's side door (a heavy knight stands by the altar: lure him out through the side door first). With your back to the altar, the two elevators are on the right: ride one down to Firelink and back up, and the link works both ways.
Summary
This run's way back up from Firelink Shrine to the Parish and Sen's Fortress.
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Bell Gargoyles (NG++)BossNG+2
Location
Undead Parish · Church roof – From the elevators, take the stairs up on the right to the church's upper floor, get past the Hollows in its big room, and climb the ladders up to the roof's fog gate. Kill the first gargoyle as fast as you can before the second joins; lightning hurts them badly.
Summary
The two gargoyles on the church roof, a forced fight before the first bell.
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Crest of Artorias (NG++)Key itemNG+2
Location
Undead Parish · Andre's forge – Climb back down to the church and return to the Undead Parish bonfire. Keep going down the stairs below it to Andre's anvil and buy the Crest of Artorias from him.
Summary
Key items don't carry into a new run, so the key to Sif's woods has to be bought again.
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Bonfire: Darkroot Garden (NG++)AreaNG+2
Location
Darkroot Garden · Crest door – Past Andre, the Titanite Demon stands in the doorway on to Darkroot Garden; it can be run past. Take the path to the left and keep on it, past the turning down the cliff and a few Ents, to the stone door glowing with a seal. Strike the wall on the left of the rubble beside it: it vanishes, and the bonfire is behind it.
Summary
The bonfire behind an illusory wall beside the sealed door to Sif's woods.
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Great Grey Wolf Sif (NG++)Hidden spoiler – activate to revealBossNG+2Minor spoiler
Location
Darkroot Garden · Sif's clearing – Open the glowing door with the crest, go down the stairs and keep to the left side of the woods to a ruined stone building. Cross the bridge out of its back to the next tower and take its stairs down into a misty wood, then head for the bright light and follow the path down to a long bridge and the shining door beyond. Touch the sword before the great gravestone to start the fight, and roll under Sif's swings to strike from below.
Summary
The third Soul of Sif, the one Knight's Honor still lacks. Keep it: the Giant Blacksmith turns it into the Greatshield of Artorias. Never use it for souls.
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Bonfire: Darkroot Basin (NG++)AreaNG+2
Location
Darkroot Basin · Basin floor – Walk back through the crest door to the Darkroot Garden bonfire and rest, then follow the path back toward the Parish and take the turning down the cliff: the narrow zigzag path ends on the Basin floor. With your back to it, a halberd Black Knight stands to the right by the mouth of a small tunnel; beat him, and light the bonfire inside.
Summary
The Basin bonfire, in the tunnel with the elevator down to the Valley of Drakes.
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Key to New Londo Ruins (NG++)Key itemNG+2
Location
Blighttown · Top of the ladders – Ride the elevator further down the tunnel into the Valley of Drakes and come out through the rubble-choked archway. Leave the bridge with a Drake on it and take the narrow cliff ledge: shoot the lone Drake there, pass a small cave and the Undead Dragon slumped on its ledge (keep clear of it), and cross the longer bridge. Along the cliff beyond, the cave guarded by three Infested Barbarians comes out at the top of the Blighttown ladders, where the chest holds the key.
Summary
Opens the locked door from the Valley of Drakes into New Londo, this run's road back to Firelink.
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Bonfire: Blighttown Swamp (NG++)AreaNG+2
Location
Blighttown · Swamp tunnel – Climb down the ladders from the chest, past the opening to the big sniper tunnel and the Cragspiders, to the platform beside the turning waterwheel. Step onto one of its blades and ride it down to the torch-lit ramp, go down to the swamp and keep the wall on your left: the bonfire is in a tunnel in that wall.
Summary
The bonfire in a tunnel off the swamp, the restart point for Quelaag.
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Chaos Witch Quelaag (NG++)Hidden spoiler – activate to revealBossNG+2Minor spoiler
Location
Quelaag's Domain · Quelaag's lair – From the Swamp bonfire, follow the wall on your right past the torch-lit ramp to the mound at the far end of the swamp, hugging the right side away from the boulder throwers. In the cave beyond, leave the Egg Carriers alone and go through the fog. Stay at her side or back, roll sideways from her thrusts, get behind her when she strokes the spider's head and back off when she crouches.
Summary
The witch below Blighttown who guards the second bell. Her fire and lava hit hard: bring fire protection.
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Ring the second Bell of Awakening (NG++)Quest stepNG+2
Location
Quelaag's Domain · Bell room – From her arena, climb the stairs she came down and follow the hall to a round room with a hole in the floor. Pull the lever on its far side to ring the bell.
Summary
With both bells rung again, the gate of Sen's Fortress opens.
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Back to Firelink through the Valley and New Londo (NG++)Quest stepNG+2
Location
New Londo Ruins · Lift to Firelink – Return through Quelaag's arena and the Egg Carriers' tunnel to the swamp, ride the waterwheel up from the torch-lit ramp and climb every ladder to the top. Through the cave, cross the small wooden bridge and turn left: the Key to New Londo Ruins opens the locked door. Take the spiral stairs down into New Londo, follow the left-hand wall into a doorway and climb two flights to a lift (if it isn't there, pull the lever left of the shaft and wait), then ride up to Firelink.
Summary
The walk back from Blighttown to Firelink Shrine, opening the Valley's locked door to New Londo.
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From the Firelink bonfire, go up into the ruins through the middle archway and take the stairs on the right to the elevator: it rides up to the Undead Parish. Beside the Parish bonfire, a door opens on the bridge to Sen's Fortress, whose gate now stands open. The way up is the main route of the first run: over the first blade bridge, up the stairs to the second line of blades, left out of the room with the arrow plate, then up the boulder slope to the fog in a recess on its left. Beyond it a winding ramp leads down to a small room with a lift, and past a narrow bridge you reach the room with the boulder machine. Its small doorway leads on: past four arrow slots, across a blade walkway, up the stairs past a Serpent Mage and over the last, narrowest blades to the stairs and fog gate onto the roof.

Bonfire: Sen's Fortress (NG++)AreaNG+2
Location
Sen's Fortress · Roof – Out of the roof fog gate, turn left up the stairs, running between the firebomb blasts, and climb the second flight. At the top, a gap in the railing on the right drops you to the bonfire.
Summary
The fortress's only bonfire, on the roof.
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Iron Golem (NG++)BossNG+2
Location
Sen's Fortress · Golem's arena – From the bonfire, climb past the roof fog gate and the third flight, take the stairs on the left onto the high walkway and pass the gap to the merchant's tower. Turn right through the room with two hanging cages and hurry along the narrow walkway, under an archer's fire, to the fog beyond. Bait a swing, roll in under it to hit its legs, and go all in when it staggers.
Summary
The fortress's boss. Its ring of light is the way to Anor Londo.
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Bonfire: Anor Londo (NG++)Hidden spoiler – activate to revealAreaNG+2Minor spoiler
Location
Anor Londo · Bonfire room – Step into the ring of light in the Golem's arena; the winged demons carry you up. From the landing, take the stairs down past a Sentinel, the door on the left and then the one on the right into the great courtyard: the bonfire is in the big doorway on the left.
Summary
The first Anor Londo bonfire, by its Fire Keeper. Never strike her.
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Bonfire: Darkmoon Tomb (NG++)AreaNG+2
Location
Anor Londo · Darkmoon Tomb – Ride the elevator in the small tower across the courtyard and go down the spiral stairs to the walkway (a Gargoyle fights you there). At their foot, walk up the narrow flying buttress, roll onto the balcony, go in through the broken window and climb onto the rafters; cross them, hitting the chandelier's chain, and climb down at the end to the fog and the lever on the spiral tower. Turn it counter-clockwise, beat the Gargoyle that swoops in, turn it once more, and walk down to the bonfire.
Summary
The bonfire at the foot of the spiral tower, the restart point for the cathedral climb.
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Bonfire: Anor Londo Residence (NG++)AreaNG+2
Location
Anor Londo · Cathedral corridor – From the Tomb, climb to the lever and turn it clockwise once, then go down onto the chapel floor and out of the chapel up the stairs outside to the cathedral front. Go through the small door on the right of the great doors, down the stairs on the right to the Batwing Demons' ledge, and take the flying buttresses on the left up to the two Silver Knight archers. Past the right-hand archer, follow his ledge right, drop to the balcony below and go through the fog: the bonfire is behind the first door on the left.
Summary
The bonfire inside the cathedral, the nearest one to the Giant Blacksmith.
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Giant Blacksmith (NG++)Hidden spoiler – activate to revealNPCNG+2Minor spoiler
Location
Anor Londo · Blacksmith's workshop – From the Residence bonfire, climb the spiral stairs, take the left door of the corridor into a bedroom and its stairs up to a rooftop courtyard. Go through the archway at its far end and down the long spiral stairs, then up the long stairway ahead to the great hall's side balcony and the stairs on its left to a broken window. Climb out, follow the ledge right to a fenced platform, drop in, and drop again through the gap in its fence among Batwing Demons: the doorway beside you leads to the smith.
Summary
The smith who forges weapons from boss souls, back at his anvil beside the cathedral.
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Greatshield of ArtoriasWeaponMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – At the anvil, hand the Giant Blacksmith the Soul of Sif with a shield at +10 on the standard path, and pay his fee.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
The third Artorias weapon for Knight's Honor, made from the third Soul of Sif. The two Greatswords of Artorias took the first two runs' souls.
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Great Lord GreatswordWeaponMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – Still at the anvil, hand him the Soul of Gwyn with a dagger, straight sword or greatsword at +10 on the standard path, and pay his fee.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
Gwyn's sword for Knight's Honor, made from the Soul of Gwyn the end of New Game Plus gave you. A Soul of Gwyn can only be spent in the run after the one that drops it.
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Knight's HonorAchievementMissablePoint of no returnNG+2
Location
Anor Londo · Blacksmith's workshop – It pops as the second of the two weapons comes off the anvil. If it doesn't, make sure you still hold every weapon this guide has collected, none sold or thrown away, and both Greatswords of Artorias: the one made from the hilt or broken sword in the first run and the cursed one from the second.
Why you can lose it
Forge it before you ever strike the Giant Blacksmith: once he is dead, nobody makes boss-soul weapons for the rest of this run.
Point of no return
Killing the Giant Blacksmith in Anor Londo.
Summary
Own every rare weapon on one character. The Greatshield and the Great Lord Greatsword are the last two.
Trophies
  • Silver · PlayStationKnight's Honor
  • Achievement · XboxKnight's Honor
  • Achievement · SteamKnight's Honor
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The Dark SoulAchievementNG+2
Location
Anor Londo · Blacksmith's workshop – It pops right after Knight's Honor once every other trophy is already yours. That is the end of the guide: the run can stop here, with no ending needed.
Summary
The Platinum: every other trophy in the game. Knight's Honor is the last of them on this route.
Trophies
  • Platinum · PlayStationThe Dark Soul
  • Achievement · XboxThe Dark Soul
  • Achievement · SteamThe Dark Soul
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Killing the Giant Blacksmith

He is a friendly smith; killing him ends his services for this run. Do it only after the Greatshield of Artorias and the Great Lord Greatsword are made and Knight's Honor has popped, or the trophy is out of reach until another run.

Blacksmith Giant Hammer (kill the Giant Blacksmith after all smithing)Hidden spoiler – activate to revealWeaponNG+2Minor spoiler
Location
Anor Londo · Blacksmith's workshop – With every weapon you want from him made, attack the Giant Blacksmith at his anvil. He drops the hammer when he dies.
Summary
The Giant Blacksmith's own hammer, which only he drops. A free choice: it doesn't count toward 100%.
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About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.