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Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

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Sen's Fortress

Through the traps of Sen's Fortress to the Iron Golem, freeing Logan on the way, and the flight to Anor Londo.

With both bells rung, the gate beside the Undead Parish bonfire stands open. Sen's Fortress is a gauntlet of swinging blades, arrow plates and rolling boulders, held by snake-headed soldiers and mages, with one bonfire, on the roof. A bow and a good stack of arrows help a lot here. On the way up you turn the boulders for Siegmeyer and open the wall to a caged sorcerer, Big Hat Logan; the key to his cage lies near the top. After the Iron Golem on the roof, a ring of light in its arena carries you to Anor Londo. Never attack a merchant or a friendly NPC here.

Using the traps

Arrow plates and boulders hurt the snake soldiers as much as you: lure one into the line of fire and step on the plate. Traps reset when you die or reload the game, but not when you rest at a bonfire.

Soul of a Brave Warrior (first room)Consumable
Location
Sen's Fortress · Entrance hall – From the Undead Parish bonfire, go through the door beside it and cross the long bridge to the open gate. The raised tile just inside fires arrows from the middle of the stairs ahead, and two Serpent Soldiers guard the room. Break the pots beside the doorway, before the stairs.
Summary
A soul item in the pots of the fortress's first room.
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The tar pit under the blades

At the top of the stairs, a great hall of swinging blades opens over a pit of tar. The pit is a side trip with four Titanite Demons that never come back, a few items and a hidden ladder to the roof Giant who opened the gate; it ends back at this ledge. The drop costs a good share of health, and the Rusted Iron Ring from the Asylum return makes walking in the tar much easier.

Titanite Demons (Sen's Fortress pit)Boss
Location
Sen's Fortress · Tar pit – From the ledge where you enter the blade hall, look down to the right: one demon stands below and can be shot from up here. Then drop into the pit with full health. Serpent Mages on a ledge at the far end of the pillars shoot at you; arrows reach them. A second demon waits in the tunnel behind the row of three pillars, and a passage on the right near the pillars leads to a long hall with the last two, which come together.
Summary
Four Titanite Demons in the tar pit below the first blade bridge. None of them returns once killed.
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Large Soul of a Proud Knight (wall alcove)Consumable
Location
Sen's Fortress · Tar pit – In the pit, go to the corner room next to where you dropped in and climb its long ladder. It ends in the wall alcove with this corpse.
Summary
The item you can see in a hole in the wall, one level up and to the left as you enter the blade hall.
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Illusory wall to the roof ladder (Gate Giant)Other
Location
Sen's Fortress · Tar pit – From the Undead Parish bonfire, go through the door beside it, cross the long bridge to the open gate and climb the stairs past the arrow tile to the ledge over the blade hall. Drop into the tar pit (one Titanite Demon stands below; the rest wait deeper in), go into the corner room next to where you land and climb its long ladder to a wall alcove with a corpse. Strike the walled-up archway to the right of the corpse: it vanishes and shows a ladder up to the roof.
Summary
A fake wall by the alcove corpse; behind it a second ladder climbs to the roof.
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Gate Giant (Sen's Fortress roof)Boss
Location
Sen's Fortress · Gate Giant's roof – At the top of the hidden ladder he stands on a rooftop. He hits hard but slowly: stay close behind his legs and back off when he winds up.
Summary
The Giant who opened the fortress gate when the bells rang. He doesn't come back once killed.
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The main route to the boulder machine: cross the first blade bridge (a mage on the walkway above throws lightning; fight the soldier in its shadow), go through the door at the end, turn left and climb the stairs to a second line of blades. In the room beyond, a plate in front of the chest fires arrows from the wall ahead; go left through the door. Boulders roll past the next doorway from the left: once one has gone by, run left up the slope to a fog gate in a recess on the left. Past it, keep to one side of the corridor's arrow plate; in the next room, a doorway on the left opens onto a winding ramp where boulders roll down. Follow one down to the hole at the bottom and duck into the small room on the left. Ride the lift in its corner, step off where it pauses, climb the stairs to a narrow bridge, drop down on the right and run up the stairs to the room with the turning platform: the boulder machine.

Ring of Steel ProtectionCollectible
Location
Sen's Fortress · First boulder slope – On the main route, where the boulder slope passes the fog gate in its recess, keep running up instead. Kill the mage at the top and open the chest in the building behind him.
Summary
A ring that raises physical defense, kept in a chest where the first boulder slope ends.
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Siegmeyer on the ledge below

One platform further down, Siegmeyer of Catarina sits near two Serpent Soldiers. Talking to him here is optional; what moves his story on is turning the boulders away from this slope at the boulder machine, further up. Kill the soldiers carefully and never hit him. Then follow the wall back up the slope, time your run between boulders and go through the fog gate in the recess.

Covetous Gold Serpent RingCollectible
Location
Sen's Fortress · Winding boulder ramp – At the foot of the winding ramp past the fog gate, wait in the doorway on the left until boulders fill the hole in the floor and one smashes the wall behind it. Follow it in and turn left at once: the ring is on a corpse hanging in a window. Get out before the next boulder.
Summary
A ring that raises item discovery, on a corpse in a hidden room the boulders break open.
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Mimics

In the small room off the foot of the winding ramp, the crooked chest is a Mimic, the first of several in the game. Its chain sticks straight out instead of curving back; left alone it never attacks. Opening it means a nasty bite, so hit it first, or calm it with a Lloyd's Talisman. Each Mimic drops a fixed item.

Lightning Spear (Mimic)Weapon
Location
Sen's Fortress · Mimic room – In the small room on the left at the foot of the winding ramp. Attack the Mimic, dodge its slow grab and kill it; the spear drops with it. It may also drop a Gold Coin.
Summary
A spear already on the lightning upgrade path, dropped by the Mimic. A possible head start on the Lightning Weapon trophy later.
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The lift with spikes

The lift in the corner of the Mimic room pauses partway up: step off there, or it carries you on into a spiked ceiling. Riding it back down later? Let it finish its trip to the top and return before you board.

Turn the boulder machine for Siegmeyer on the ledgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sen's Fortress · Boulder machine room – From the Undead Parish bonfire, cross the bridge into the fortress and follow the main route above to the boulder machine. Push its lever counter-clockwise once and let a boulder or two roll out to smash the wall where a Serpent Soldier slept, then push it counter-clockwise once more so nothing rolls down the paths you walk next.
Why you can lose it
Never hit Siegmeyer, here or later: an attack keeps him hostile and ends his story, and the miracle it leads to, for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Turning the boulders away from the slope by his ledge is what moves Siegmeyer on; his story continues in Anor Londo and leads to a miracle at Firelink Shrine.
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Big Hat LoganNPC
Location
Sen's Fortress · Logan's cage room – From the boulder machine room, go down the path the boulders just took to the spot where the Serpent Soldier slept, and through the hole they broke. Hanging cages line the walkway; Logan's is near the end on the right. Talk to him. The cage needs the Cage Key from the roof, or a Master Key.
Summary
A great sorcerer locked in a hanging cage. Freed, he sells sorceries at Firelink Shrine.
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Large Soul of a Proud Knight (mage ledge)Consumable
Location
Sen's Fortress · Sorcerer's ledge – Back in the machine room, with the boulders now turned away, take the opening down the winding ramp. Near its top, hop off the right-hand side onto a ledge of wooden planks where a Serpent Mage stands. Kill it; the corpse on the planks holds the soul.
Summary
A soul item on the wooden ledge below the winding ramp.
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Black Sorcerer SetArmor
Location
Sen's Fortress · Sorcerer's ledge – From the planks, go through the archway into the wall you dropped from; the corpse inside holds the whole set.
Summary
A full sorcerer's outfit on one corpse, beside the Hush sorcery.
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HushSpell
Location
Sen's Fortress · Sorcerer's ledge – From the machine room, take the opening down the winding ramp (the boulders now turned away). Near its top, hop off the right-hand side onto the wooden planks with a Serpent Mage, then go through the archway into the wall you dropped from. The sorcery is on the corpse inside, with the Black Sorcerer Set.
Summary
A sorcery that muffles your footsteps. One of the sorceries Wisdom of a Sage needs.
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Slumbering Dragoncrest RingCollectible
Location
Sen's Fortress · Sorcerer's ledge – Back on the planks, go through the hole in the wall into a small cell whose window bars are bent open. Climb out of the window and drop a floor; a Serpent Soldier may be waiting. The corpse with the ring lies near the edge.
Summary
A ring that silences your movement, on a corpse one floor below the sorcerer's ledge.
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To go on, return to the machine room. From the planks, go through the hole in the wall into the cell with bent bars, climb out of its window and drop a floor, then drop again into the first blade hall (it costs some health), or take the hole with ledges down into the tar pit. Walk back up through the fortress, now free of boulders. In the machine room, take the small doorway: a plate in the passage beyond sets off four arrow slots on the left, so step on it and back off until they stop. Sprint across the next blade walkway, climb the stairs past a Serpent Mage (a Serpent Soldier waits in a side passage beside them), and cross the last, narrowest line of blades, shooting the mage on your left first. Past them, stairs on the right climb to a fog gate, with an arrow plate on each side of the way: step around them and go through onto the roof.

Large Soul of a Brave Warrior (roof)Consumable
Location
Sen's Fortress · Roof – Out of the roof fog gate, a Giant ahead loads boulders, and a second Giant higher up throws firebombs. Turn left up the stairs, waiting for each blast to burn out before you run, and climb the second flight: the charred corpse lies at the top.
Summary
A soul item on a charred corpse on the roof stairs.
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Bonfire: Sen's FortressArea
Location
Sen's Fortress · Roof – From the roof fog gate, turn left up the stairs (run between firebombs) and climb the second flight. Look right at the top: a gap in the railing drops you to the bonfire. Light it.
Summary
The only bonfire in the fortress, tucked below the roof stairs.
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Flame Stoneplate RingCollectible
Location
Sen's Fortress · Roof – From the bonfire, climb back up to the roof fog gate. This time go right and down two flights of stairs: two Balder Knights guard the chest.
Summary
A ring that raises fire defense, in a chest guarded by two Balder Knights.
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Undead Prince RicardNPC
Location
Sen's Fortress · Ricard's tower – From the bonfire, go back up past the fog gate and climb the third flight of stairs. Straight on, a knight with a tower shield and a heavy mace holds a narrow path; arrows fired from where the steps start down toward him hit before he notices you. Past him, take the ladder on the left and follow the path to the tower ahead: Ricard attacks as you climb its stairs. He can parry, so don't swing wildly.
Summary
A hollowed prince with a rapier, buckler and bow, on the stairs of a far tower. He doesn't come back once killed.
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Rare Ring of Sacrifice (Ricard's tower)Collectible
Location
Sen's Fortress · Ricard's tower – The other chest at the top of Ricard's tower.
Summary
A ring that saves everything once when you die, in the other chest of Ricard's tower.
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Shopping for the Raw Weapon trophy

The Crestfallen Merchant in the next tower sells Large Titanite Shards and Titanite Shards without limit. The Raw Weapon trophy needs ten Large Titanite Shards and nine Titanite Shards in all, less whatever you have found; buy them here before the Iron Golem.

Crestfallen MerchantNPC
Location
Sen's Fortress · Merchant's tower – From Ricard's tower, go back to the corpse at the top of the third flight and take the stairs on the left up to a high walkway, still in the firebomb Giant's reach. Where it forks, a broken gap on the left faces a lone tower: sprint and jump it (a light load helps). He stands inside.
Summary
A gloomy trader in a lone tower on the roof. He sells titanite shards of every common kind without limit, and is the only seller of the Catarina armor and two stoneplate rings.
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Cage KeyKey item
Location
Sen's Fortress · Merchant's tower – From the bonfire, climb back up past the fog gate and the third flight, then take the stairs on the left up to the high walkway. Where it forks, sprint and jump the broken gap on the left into the lone tower, past the Crestfallen Merchant (buy your Large Titanite Shards from him now), and go down its stairs to a bridge with a Serpent Mage. The key lies at the bottom of the tower, behind the mage.
Summary
Opens Logan's cage, the cage beside it and the two hanging cages that make a lift back down to the fortress entrance (a Master Key opens the first two, never the lift).
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Sniper CrossbowWeapon
Location
Sen's Fortress · High walkway – Jump back across the gap to the walkway. From the same spot, the Giant who feeds the boulder machine stands on a lower roof: sprint and leap straight toward him to land on the edge of his rooftop. Turn around and drop to the corpse below. A missed jump to the merchant's tower lands you here too. From there, drop on down to the Balder Knights' landing and climb back up to the roof fog gate.
Summary
A heavy crossbow on a corpse below the boulder Giant's rooftop, with a stack of Sniper Bolts.
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Free Big Hat Logan from his cageHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sen's Fortress · Logan's cage room – With the Cage Key, go back down into the fortress: from the roof fog gate, down past the last line of blades, the stairs and the blade walkway, through the arrow passage into the boulder machine room. Take the path the boulders broke open to the cage room, unlock Logan's cage and talk to him: he leaves for Firelink Shrine.
Why you can lose it
Never attack Logan, here or at the shrine: killing him before his story ends loses the sorceries he teaches later in the run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
Freed, Logan moves to Firelink Shrine and sells sorceries; his story later leads to sorceries no one else teaches.
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From Logan's cage room, climb back to the roof the way you came and rest at the Sen's Fortress bonfire. The way to the Iron Golem: climb past the roof fog gate and the third flight, take the stairs on the left onto the high walkway and pass the merchant's gap. Turn right into a room with two hanging cages (the Cage Key opens them; ridden down once, they become a lift to the first blade hall). Go out the far door and hurry along the narrow walkway that turns two corners, with an armored archer shooting from its end. The Golem's fog gate is in the room beyond.

Firebomb Giant (Sen's Fortress)Boss
Location
Sen's Fortress · Iron Golem's fog gate – In the room with the Iron Golem's fog gate, a spiral stair opposite the fog climbs to him. Stay close behind him and hit his legs and back, stepping away when he stomps; when he collapses, attack freely.
Summary
The Giant who throws firebombs across the roof. He doesn't come back once killed, and the bombs stop.
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Black Iron Tarkus (summon)NPC
Location
Sen's Fortress · Iron Golem's fog gate – Facing the Iron Golem's fog gate, take the doorway to the right onto a bridge and cross to the tower at its end. His sign is there only while you are in human form. Summon him and lead him straight to the fog gate: he struggles on the narrow roof paths.
Summary
A huge knight whose summon sign waits near the boss. He is strong enough to beat the Iron Golem almost alone.
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Iron GolemBoss
Location
Sen's Fortress · Iron Golem's fog gate – From the Sen's Fortress bonfire, follow the way above to the fog gate past the narrow walkway. Draw a swing out of the Golem, then roll in under it and hit its legs, or punish the swing from range; back off and repeat. When it staggers and drops, go all in.
Summary
The guardian of the roof and the boss of Sen's Fortress, dropping its core (a boss soul) and a Humanity. Keep the core: the Giant Blacksmith in Anor Londo makes a Knight's Honor weapon from it, so never use it for souls.
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Straight on to Anor Londo

When the Golem dies, a glowing ring of light appears in the arena. Logan is at Firelink now, but his sorceries, the Raw Weapon at Andre's forge and Domhnall's new stock all wait for the Firelink trip after the Lordvessel. Step into the ring now.

Reach Anor LondoAchievement
Location
Sen's Fortress · Iron Golem's fog gate – In the Iron Golem's arena, step into the glowing ring of light. Winged demons carry you to Anor Londo. Going this way also lets Siegmeyer follow you there. A demon perched by the arrival point flies you back to this arena whenever you like.
Requires
Summary
Carried over the walls to the city of the gods. The trophy comes as you arrive.
Trophies
  • Silver · PlayStationReach Anor Londo
  • Achievement · XboxReach Anor Londo
  • Achievement · SteamReach Anor Londo
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About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.