Skip to content
0%, 0 of 387

All areas

Run 1 of 3 · Grouped by category

Current area: The Catacombs

Run 1 of 3 · 0 of 13 in this area

On this device

Dark Souls Remastered: Dark Souls Remastered 100% Completion Guide

Next up

The Catacombs

Down from the graveyard through the skeleton tunnels to Vamos's forge and the Rite of Kindling.

The Catacombs lie at the bottom of the graveyard below Firelink Shrine: dark tunnels, spiked bridges you turn with levers, and skeletons that stand up again a few seconds after they fall. This stretch takes the three bonfires, the Darkmoon Seance Ring and a miracle for the trophies, the Eyes of Death for a covenant joined later, a Black Knight, the blacksmith Vamos and the area's boss, whose prize lets you kindle bonfires beyond ten Estus. Carry a Homeward Bone: the route uses one to climb back out of the deep rooms. Never attack Vamos.

Skeletons, Necromancers and floating skulls

A Necromancer, a robed caster with a lantern, keeps raising the skeletons around him; he never comes back once killed, and then his skeletons stay down. A Divine weapon also keeps them down without him (Andre ascends a Normal +5 weapon to Divine with the Divine Ember from Darkroot), so bring one if you have it. A bow picks off the Necromancers that stand across gaps. Floating skulls drift in and burst: roll away the moment they shake and glow red. Statues with an extra piece on the chest fire spikes when you come close.

Bonfire: Catacombs EntranceArea
Location
The Catacombs · Upper tunnels – Warp to the Firelink Shrine bonfire. From there, walk through the flooded ruin and down its stairs into the graveyard, then cross the graveyard to the long stairway down by the cliff at its far end. Inside, follow the stairs that hug the right-hand wall beside a big drop, then go down the ladder in the ledge room, through the doorway on its left and into a room where two skeletons rise. A hole in this room's wall opens onto a lower nook: kill the Necromancer there and light the bonfire.
Summary
The first Catacombs bonfire, in a small room with a lever and the first Necromancer.
Report an issue

Pull the lever beside the first bonfire: it opens a panel in the room above. Go through it onto a path outside; a second Necromancer stands on a ledge to the right across the gap, within arrow range. Follow the path over a bridge into a doorway and on into the tombs, where the room on the right holds a corpse. Then go right, take the opening on the left into a room with a skeleton archer, and leave by the exit straight to your right as you enter (the other two drop you back to where you have been). You come out in the open beside a bridge covered in spikes. Run the path on the right to its far end, pull the lever there to turn the bridge, and fight your way back to cross it.

LucerneWeapon
Location
The Catacombs · Upper tunnels – From the Catacombs Entrance bonfire, go up through the opened panel and over the outside bridge into the doorway. Two skeletons wait ahead and one by a door on the left; go through that door, deal with the skeleton that drops from the ledge above, and enter the room on the right, where two more skeletons guard the corpse.
Summary
A polearm on a corpse in the first tomb room.
Report an issue
Large Soul of a Nameless Soldier (archer room)Consumable
Location
The Catacombs · Upper tunnels – Out of the Lucerne room, turn right past two skeletons to a room with an opening on its left. Through it, beat the archer and the skeleton; the corpse lies on the left of the passage you came in by. Leave by the exit just to your right as you entered.
Summary
A soul item in the low room with a skeleton archer.
Report an issue
Soul of a Proud Knight (switch-bridge lever)Consumable
Location
The Catacombs · First spiked bridge – Out in the open, with the spiked bridge ahead, run the path to the right past the skeletons to its end and break the pots there for the corpse. The lever that turns the bridge is a little way back, on your right as you return.
Summary
A soul item at the end of the path beside the first spiked bridge.
Report an issue
Crystal Lizards x2 (Catacombs)NPC
Location
The Catacombs · First spiked bridge – Across the first bridge (a Necromancer and two skeletons wait on the far side), go through the broken wall on the right. Two patches of floor there give way: drop through the left one and run at once to the glow down the corridor to catch the lizards. A ladder at the corridor's end climbs back up.
Summary
Two Crystal Lizards in a closed room under a false floor. Each drops Twinkling Titanite; one that escapes returns after a quit and reload.
Report an issue
Soul of a Proud Knight (statue niche)Consumable
Location
The Catacombs · Niches – Leave the broken wall and walk on to three niches that step down the slope. The third holds the corpse, next to a spike statue with skeletons nearby: keep your shield up or your distance.
Summary
A soul item in the third of three burial niches.
Report an issue
Soul of a Proud Knight (sunken room)Consumable
Location
The Catacombs · Niches – The niches end in a small space with three ways on: a doorway, a sealed passage and spiral stairs going down. Take the doorway into a room with three skeletons and two spike statues; the corpse is inside.
Summary
A soul item in the last niche room at the foot of the slope.
Report an issue

Across the first bridge, walk on past the broken wall on the right and down the slope of three burial niches. At the bottom, take the spiral stairs down to the doorway about halfway: the small room behind it has a lever and an item on a ledge you can't reach from the floor. The lever opens the blocked passage at the top of the stairs. Climb back up and go through it; to the left you come out in the open, with the second spiked bridge on your right and a black wall beside a ladder on your left.

Great ScytheWeapon
Location
The Catacombs · Spiral stairs – Through the passage the lever opened, turn left into the dark and step forward slowly: you are on a run of steps that hangs over nothing. Drop off their right side onto a small platform, then onto the next one, which is the ledge in the lever room where the corpse lies. Drop to the room's floor and climb the spiral stairs again. Don't walk further left along that ledge: it drops deep into the area.
Summary
A scythe on the high ledge of the spiral-stair lever room.
Report an issue
Bonfire: Catacombs Illusory WallArea
Location
The Catacombs · Illusory-wall bonfire – From the Catacombs Entrance bonfire, follow the way above down the spiral stairs, use the lever halfway down, then climb back up through the passage it opens and go left into the open. Strike the black wall beside the ladder on your left; it vanishes, and the bonfire is behind it. Light it and rest.
Summary
The second bonfire, hidden behind a fake wall. Rest here: it is the bonfire you return to from the deeper rooms.
Report an issue
Trusty PatchesHidden spoiler – activate to revealNPCMinor spoiler
Location
The Catacombs · Second spiked bridge – From the Catacombs Illusory Wall bonfire, climb the ladder beside it. He stands by the lever at the top only if you reach it before Rhea's group sets out from Firelink and before the Catacombs boss dies. On this route they left long ago, so the lever stands alone; you meet him in the Tomb of the Giants instead.
Summary
A shifty bald man with a spear who later sells rare goods; whether he waits here depends on Firelink.
Report an issue
Patches flips the bridge; answer No, then YesHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Catacombs · Second spiked bridge – Talk to him by the lever first and say No when he asks whether you are a cleric. Then start across the second bridge: he pulls the lever and the bridge turns, so dash across or back (a ledge sits to the right of its middle). Afterwards speak to him again and say Yes when he asks if his trick caused you trouble.
Summary
If Patches is at the lever: a trick on the bridge, then an apology worth a Humanity.
Report an issue
Humanity (Patches's apology)Hidden spoiler – activate to revealConsumableMinor spoiler
Location
The Catacombs · Second spiked bridge – He gives it when you answer Yes after the bridge trick. If you never spoke to him before crossing, he pretends nothing happened and pays you a small soul item instead.
Summary
The Humanity Patches hands over for the bridge trick.
Report an issue
Darkmoon Seance RingCollectible
Location
The Catacombs · Seance Ring rooms – From the Catacombs Illusory Wall bonfire, climb the ladder beside it and pull the lever at the top: the second spiked bridge turns. Cross it, beat two skeletons and take the stairs down. Beside the exit at the bottom, on its right, a patch of wall has loose bricks: break it. You enter on a hanging platform with archers on a lower platform to your right and another across the room; drop to the right-hand one first, then to the floor. Go through the doorway across the room; in the room beyond, a Giant Skeleton smashes down through the ceiling. Beat it; the ring lies at the far end of that room.
Summary
A ring that adds an attunement slot. Wearing it opens the way to Gwyndolin's covenant in Anor Londo, so keep it.
Report an issue
Tranquil Walk of PeaceSpell
Location
The Catacombs · Seance Ring rooms – From the ring, turn back and go left through the broken wall near where the Giant Skeleton landed. The path climbs to a room above the loose-brick room, with a skeleton and a Necromancer; kill them and take the ladder on the right. At the top, follow the only path past spike statues to a corpse. It lies on a trapdoor that drops you into a room with skeletons; from there, head back to the wall of loose bricks.
Summary
A miracle that slows everyone around you, needed for Prayer of a Maiden.
Report an issue
Demon Titanite (Catacombs Titanite Demon)Upgrade
Location
The Catacombs · Hall of tombs – From the loose-brick wall, go out through the door to the cliff ledge and follow it to its end, past skeletons and floating skulls, to a dark door. The hall of tombs beyond leads to the Titanite Demon; it drops the Demon Titanite when it dies.
Summary
Material for boss-soul weapons, dropped by the Titanite Demon in the hall of tombs. It never comes back.
Report an issue
Eye of Death x3 (Catacombs)Consumable
Location
The Catacombs · Hall of tombs – From the loose-brick wall, take the door outside and follow the cliff ledge to its end, past skeletons and floating skulls, to a dark door. In the hall of tombs beyond, the Titanite Demon waits; beat it and loot the corpse behind it. A coffin on the left of this hall stands half open: that is the way to the Gravelord covenant, joined later on the route.
Summary
Three Eyes of Death, the key to the Gravelord Servant covenant and its offerings. Keep them all.
Report an issue
Large Soul of a Nameless Soldier (square-hole room)Consumable
Location
The Catacombs · Hall of tombs – From the Titanite Demon, head back toward the dark door: a gap in the wall on your left opens into a room whose floor has a wide square pit. The corpse lies next to the ladder down on the right.
Summary
A soul item beside a ladder in a room with a square pit.
Report an issue
Black Knight (axe, Catacombs)NPC
Location
The Catacombs · Black Knight's room – From the Titanite Demon, go back toward the dark door and through the hole in the wall on your left into the room with the square pit, then climb down the ladder by its side. In the room below, a tomb stands at the centre, flanked by dark tiles that are really trapdoors. Step on one to drop into the knight's room. Fight him away from the wide gap in the far wall: a fall into the ravine below is deadly.
Summary
A Black Knight with a greataxe in a room over the Bonewheel ravine. He never comes back once killed.
Report an issue
Black Knight Greataxe (FARM)Weapon
Location
The Catacombs · Black Knight's room – A chance drop from the axe Black Knight, rolled once when he dies (he may drop the Black Knight Shield instead). If neither drops, move on: in the last area, the Kiln of the First Flame, the greataxe-carrying Black Knight on the stairs comes back each time you rest and can be farmed there.
Summary
A rare weapon for Knight's Honor. This knight is the route's first chance at it; if it doesn't drop, the greataxe knight in the game's final area is the farm.
Report an issue
Large Soul of a Nameless Soldier (Leeroy ledge)Consumable
Location
The Catacombs · Black Knight's room – From the knight's room, drop carefully off the left side of its ledge onto the ledge below: the corpse lies there. In human form, Paladin Leeroy's summon sign glows beside it; he is a strong ally for the boss.
Summary
A soul item on the first ledge down toward the ravine floor, beside a summon sign.
Report an issue
Holy SetArmor
Location
The Catacombs · Black Knight's room – From the soul's ledge, drop carefully once more to the next ledge for the corpse. The drop after that is the ravine floor: stop here.
Summary
A cleric's armor set on the second ledge of the drop.
Report an issue
Blacksmith VamosNPC
Location
The Catacombs · Vamos's corridor – From the Black Knight's room (or the ledges below it), break a Homeward Bone: it carries you back to the Catacombs Illusory Wall bonfire. From the bonfire, go back through the passage to the spiral stairs and walk all the way down to where the steps end. Step off the end onto the ledge just below, then keep dropping from ledge to ledge (past a corpse) to a platform with a hole in it, and drop straight through the hole: a short scene with the blacksmith Vamos catches the fall. Only this first fall is safe, so take the ledges rather than jumping into the pit from higher up.
Summary
A gruff skeleton blacksmith, the only one for the Fire and Chaos paths. He also repairs and sells Homeward Bones.
Report an issue
Bonfire: Catacombs (Vamos)Area
Location
The Catacombs · Vamos's corridor – Use a Homeward Bone (the Undead Merchant in the Lower Undead Burg sells them) to return to the Catacombs Illusory Wall bonfire, from the Black Knight's room or wherever you stand. From the bonfire, go back through the passage to the spiral stairs and walk all the way down to where the steps end. Step off the end onto the ledge just below, then keep dropping from ledge to ledge (past a corpse) to a platform with a hole in it, and drop straight through the hole: a short scene with the blacksmith Vamos catches the fall. Only this first fall is safe, so take the ledges rather than jumping into the pit from higher up. The bonfire stands at the other end of Vamos's corridor, opposite him: light it.
Summary
The bonfire across from Vamos, added in Remastered. It is the only Catacombs bonfire you can warp to.
Report an issue
Give Vamos the Large Flame EmberQuest stepMissablePoint of no return
Location
The Catacombs · Vamos's corridor – From the Catacombs (Vamos) bonfire, walk down the corridor to Vamos and talk to him; hand over the Large Flame Ember from the Demon Ruins.
Why you can lose it
Vamos is the only smith for the Fire and Chaos paths. Never hit him, and don't lead the Bonewheel Skeletons into his corridor: a dead Vamos ends both trophies for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With this ember Vamos can take Fire weapons past +5, all the way to +10.
Report an issue
Give Vamos the Chaos Flame EmberQuest stepMissablePoint of no return
Location
The Catacombs · Vamos's corridor – In the same talk with Vamos, hand over the Chaos Flame Ember from the lava of the Demon Ruins.
Why you can lose it
Vamos is the only smith for the Fire and Chaos paths. Never hit him, and don't lead the Bonewheel Skeletons into his corridor: a dead Vamos ends both trophies for this run.
Point of no return
Beating Gwyn, Lord of Cinder, then lighting the bonfire or walking out of his arena: either ends this run at once and starts the next one.
Summary
With this ember Vamos can ascend a Fire +5 weapon to the Chaos path.
Report an issue
Fire and Chaos weapons: keep every red chunk

Vamos finishes two trophies: a Fire weapon at +10 and a Chaos weapon at +5. Each starts from its own Normal +5 weapon and needs ten Green Titanite Shards (sold without limit); then the Fire one needs seven Red Titanite Chunks and a Red Titanite Slab, the Chaos one eight more chunks and the second slab. That is fifteen chunks, and the fixed ones found so far (two Asylum Black Knights, two in the Great Hollow, two in Lost Izalith) fall well short. Keep every Red chunk and both Red slabs; both trophies are finished at the Kiln of the First Flame, where a Black Knight that comes back drops a Red chunk each time; the Catacombs (Vamos) bonfire brings you back to him by warp.

PinwheelHidden spoiler – activate to revealBossMinor spoiler
Location
The Catacombs · Pinwheel's chamber – From the Catacombs (Vamos) bonfire, leave Vamos's corridor through the hole he broke into the ravine. Bonewheel Skeletons roll at you across the dark floor: keep near the walls and sidestep so they crash into the rock, then strike. Keep on through the ravine to the fog gate, go in and drop down the gap. In the fight, rush the real Pinwheel before he makes more copies and hit him with your weapon in both hands; the fight is short.
Summary
The Catacombs boss, a masked caster who conjures copies of himself. His drop opens the Tomb of the Giants and the Rite of Kindling.
Report an issue
Rite of KindlingKey item
Location
The Catacombs · Pinwheel's chamber – Dropped by Pinwheel, with a Humanity, a Homeward Bone and one of three masks. The mask lies on the floor and has to be picked up by hand.
Summary
Lets you kindle bonfires past ten Estus, up to twenty. Picking it up pops the Rite of Kindling trophy.
Trophies
  • Bronze · PlayStationRite of Kindling
  • Achievement · XboxRite of Kindling
  • Achievement · SteamRite of Kindling
Report an issue
Soul of a Proud Knight (after Pinwheel)Consumable
Location
The Catacombs · Pinwheel's chamber – Climb the ladder on the right-hand wall at the end of Pinwheel's chamber, then the next ladder. At the top it is pitch dark: turn back toward the way you came and go up the slope to a corpse. From there you can drop back down into the lit tunnel that led to the boss.
Summary
A soul item in the dark just above the boss chamber.
Report an issue

The ladders at the end of Pinwheel's chamber lead up into the Tomb of the Giants, which is darker still: equip a light if you have one (the Sunlight Maggot from the Lost Izalith shortcut, or the Cast Light sorcery). The way on starts at the top of those ladders.

About this guide

Three runs. The first is the full walk: every area, Artorias of the Abyss, every covenant, all four spell collections and the ten weapon-upgrade trophies, ending at the Kiln. New Game+ is a leaner run for the other ending and the last miracle. A short third run stops once the last Soul of Sif has been turned into a weapon. A few trophy weapons and covenant offerings only come from enemies, so expect some farming.

Last verified: Nov 14, 2026 · Patch Latest patch (PS4, Xbox One, PC Steam, Nintendo Switch) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.