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Zeffo: Force Push and the Way Back to the Mantis

Force Push, the rest of the Tomb of Eilram, the Scomp Link, then Imperial Headquarters and the Ice Caves round to the AT-ST and the Mantis.

Cal has Force Slow and Wall Run, and the first item here adds Force Push. This stretch clears everything that power opens in the Tomb of Eilram, then what the vents open in Windswept Ruins. It then takes the Scomp Link at Weathered Monument and walks on, never back, through Imperial Headquarters, the Crash Site and the Ice Caves to the lift by the landing pad. Whatever still needs Overcharge, a later power or the Underwater Breather waits for a later Zeffo trip.

Force PushSkill
Location
Zeffo · Tomb of Eilram – From the Eilram Bridge Meditation Point, go back into the room and right to the vent. Open it, run across so the wind carries Cal over, and beat the Tomb Guardian there. Climb to the back right, open the next vent, float up on the wind and walk the long corridor to its closed gate, letting the stones roll into Cal. A memory starts at the gate: walk on and use the new power on what is thrown at him.
Summary
Cal's new Force power: it breaks cracked walls, moves blocks and spheres, throws enemies and sends rockets back. It also opens a new tier of skills at the next Meditation Point.
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Encrypted Log: Archive Four - Eilram 3. An Old FriendCollectible
Location
Zeffo · Tomb of Eilram – Nothing to find: it comes with learning Force Push, or at the latest with the recording in the round room ahead. Tick it here.
Requires
Summary
An Encrypted Log that unlocks by itself.
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Force Echo: Zeffo Culture 4. Tomb GuardianCollectible
Location
Zeffo · Tomb of Eilram – Turn round from the closed gate and Force Push the block out of the doorway on the left. Follow the passage, shoving each block on until one falls to the room below. Drop after it, push it against the left-hand wall and climb from it to the ledge with the Echo.
Requires
Summary
A Force Echo at the end of a block-pushing side passage.
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Chest: Silvian Iron (lightsaber material)Collectible
Force Essence: Zeffo Culture 3. OfferingsUpgrade
Location
Zeffo · Tomb of Eilram – Go back to the room of the last Tomb Guardian you fought. A doorway at its back left glows: Force Push a Skungus into it to burst it open, then step in for the Essence.
Requires
Summary
One of the game's 32 Secrets, and a Force Echo as well.
Report an issue
Hear Cordova and unlock KashyyykQuest step
Location
Zeffo · Tomb of Eilram – Return to the closed gate, Force Push it down and enter the round room behind it. BD-1 plays a recording from the wall, then a Tomb Guardian wakes. Force Push it during a strong attack to stun it, and hit it while it recovers.
Requires
Summary
The recording in the tomb points Cal to Kashyyyk and adds it to the Holotable.
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Force Echo: Sage Eilram 2. Broken ArtifactsCollectible
Location
Zeffo · Tomb of Eilram – Force Push open the door ahead in the round room to reach the Eilram Central Hall, and buy the new skills at its Meditation Point. Force Push the wall behind you, Wall Run through and jump to the climbing wall. Climb, cross on the rope to a second climbing wall and go up to the Echo.
Requires
Summary
A Force Echo on a high ledge near the roof of the hall.
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Encrypted Log: Archive Four - Eilram 2. Sage EilramCollectible
Location
Zeffo · Tomb of Eilram – Drop from the Meditation Point into the area of spheres and wind. Just past the wind, climb the ledge on your right as you face the doorway the Tomb Guardian stood in, and let BD-1 scan the rocks under the giant chime. If you can't find it or the ledge is out of reach, look again after step 3 of the table below, in the area that opens. Failing that, leave it for Jedi Flip on the last Zeffo trip: the lift in Windswept Ruins brings you back here.
Requires
Summary
An Encrypted Log that BD-1 reads from the rocks under a giant chime.
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Chest: Balmgrass (BD-1 skin)Collectible
Location
Zeffo · Tomb of Eilram – Take this on your first pass, before that sphere goes in its final socket and before the puzzle below. Near the same doorway, Force Push the lowest sphere on the left out of its socket, gently, and hold it with Force Slow. A platform behind the socket sinks: stand on it and push the sphere so it rolls off the far wall and back into place. The platform lifts Cal to the chest behind a chime.
Requires
Summary
One of the 43 chests on Zeffo: a BD-1 skin.
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Force Echo: Sage Eilram 1. Sage TrainingCollectible
Location
Zeffo · Tomb of Eilram – While the platform is up, go from the Balmgrass chest to the ledge on its left, so you don't need the sphere trick twice. The Echo is in a vase among the pots.
Requires
Summary
A Force Echo tucked in among pots.
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The three-sphere puzzle in the Central Hall
StepWhat to do
1Force Push the first sphere out of the socket the wind put it in, and roll it across to the other floor socket. The door by the Tomb Guardian's post opens.
2Go through, climb round to the upper corridor and Force Push the second sphere down into the hall.
3Roll the second sphere into the curved track by the first socket. The wind throws it up a level; climb after it and Force Push it into the socket there. New platforms rise. If you still need the Sage Eilram log, look for a chime in the area this opens.
4Go down the new way, break through into the room of the hanging sphere and climb up. Force Push the hanging sphere into the blocked wall: it smashes through and the third sphere falls free.
5Push the third sphere into the hall and onto the same track, where the wind keeps it circling. Climb above the first socket and wait.
6As it flies past, stop it with Force Slow, then Force Push it into the last socket.
Solve the three-sphere puzzle and leave the tombQuest step
Location
Zeffo · Tomb of Eilram – Follow the table above in the Central Hall. The last socket raises a platform: use the narrow climbing wall and the ledges above it, then Force Push the weak wall at the top to reach the lift room.
Summary
Three spheres in their sockets open the way up to the lift.
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The Obstacle is the WayAchievement
Location
Zeffo · Tomb of Eilram – In the lift room, Force Push the sphere out of its socket, stand on the lit plate in the floor and ride up. The trophy pops on the way.
Summary
The story trophy for finishing the Tomb of Eilram.
Trophies
  • Achievement · SteamThe Obstacle is the Way
  • Achievement · XboxThe Obstacle is the Way
  • Bronze · PlayStationThe Obstacle is the Way
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The vents are awake

Leaving the tomb switches on the wind vents in Windswept Ruins, the Ancient Catacombs and Weathered Monument, and Stormtroopers now hold the ruins. The next four pickups and both ways out of the ruins only open now.

Big BangAchievement
Location
Zeffo · Windswept Ruins – Start on the Rocket Launcher Trooper in the ruins: when he fires, catch the rocket with Force Slow and Force Push it back. Thrown grenades go back the same way. For an easy count, a later Kashyyyk trip has a hut of three Rocket Launcher Troopers at the top of a long zipline: rest at the Meditation Point below it and they return.
Requires
Summary
Defeat 20 enemies with explosives. It is a running count that carries on through the game, so tick it when it pops.
Trophies
  • Achievement · SteamBig Bang
  • Achievement · XboxBig Bang
  • Bronze · PlayStationBig Bang
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Look Out BelowAchievement
Location
Zeffo · Windswept Ruins – Force Push any enemy standing beside a drop; several fights ahead on this walk allow it. For an easy count, five Stormtroopers stand by a cliff just down the path from the first Meditation Point in Kashyyyk's Imperial Refinery: keep them between Cal and the chasm, push, rest and repeat.
Requires
Summary
Send 25 enemies over the edge. It is a running count that carries on through the game, so tick it when it pops.
Trophies
  • Achievement · SteamLook Out Below
  • Achievement · XboxLook Out Below
  • Bronze · PlayStationLook Out Below
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Chest: Osmiridium (lightsaber material)Collectible
Location
Zeffo · Windswept Ruins – High on the left as you come out of the lift is the Rocket Launcher Trooper's platform. From it, jump into the wind vent and let it lift you to the higher platform with the chest.
Summary
One of the 43 chests on Zeffo: a lightsaber material.
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Force Echo: Zeffo Culture 2. Zeffo RitualsCollectible
Location
Zeffo · Windswept Ruins – Drop to ground level at the foot of the steps, below the spot where you first came into the ruins. Force Push the small wall beside the first vent and step in for the Echo.
Requires
Summary
A Force Echo behind a small wall that only Force Push can break.
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Chest: Charisma (Mantis paint)Collectible
Location
Zeffo · Ancient Catacombs – Climb back to where you came in, cross the pillar platforms and return into the dark tunnel of the Ancient Catacombs. At a brighter patch a vent blows upward: it lifts Cal to a hidden ledge with the chest.
Summary
One of the 43 chests on Zeffo: a Mantis paint job.
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Force Echo: Project Auger Officer 4. Ice Cave ExcavationsCollectible
Location
Zeffo · Ice Caves – Head back to the pillar platforms and Force Push the cracked wall at the entrance to the ruins. Go round the left side of the room behind it to the red boxes, where the Echo sits.
Requires
Summary
A Force Echo in the room behind the cracked wall.
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Not down this slope yet

The icy slope in this room ends in the Ice Caves, and every ice slide on Zeffo runs one way. This walk gets the Scomp Link first and reaches those caves from the other side, so go back out to the ruins. If you do slide down, the first yellow lift beside the landing brings you back to this room.

Scan: Probe DroidCollectible
Location
Zeffo · Windswept Ruins – Cross to the very back of the ruins and Force Push the wall there: a Probe Droid waits in the chamber behind. Deflect its shots until it blows up, then run to the blast spot and scan. If no prompt comes, more droids wait in the Venator tunnel on the next Zeffo trip.
Requires
Summary
A Tactical Guide entry: scan it the first time you meet it, before you walk on.
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Chest: Occultation (Mantis paint)Collectible
Location
Zeffo · Weathered Monument – From the Workbench go on up past the Wall Run panel to the moving machine. Force Slow it, jump on, then jump left to the chest.
Requires
Summary
One of the 43 chests on Zeffo: a Mantis paint job.
Report an issue
Chest: Duty and Resolve II (lightsaber switch)Collectible
Location
Zeffo · Weathered Monument – Climb on to the tower's entrance and take the zipline down. On your right, under a Wall Run panel, is a tiny hut: BD-1 opens its door and the chest is inside.
Requires
Summary
One of the 43 chests on Zeffo: a lightsaber switch.
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Force Echo: The Zeffo Villagers 7. HideoutCollectible
Location
Zeffo · Weathered Monument – From the houses go back to the ledge where the Wall Run from the rope swing ends, and ride the vent up to the red-edged platform the rope hangs from. Go through the narrow passage and over the two Wall Run panels, then stop where you land. Don't go round the corner on the right: turn left and jump to the ledge with the Echo.
Summary
A Force Echo in a hidden pocket, the usual cause of this area stalling at 95% explored.
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Chest: Mercenary (Mantis paint)Collectible
Location
Zeffo · Weathered Monument – Back at the houses, take the Wall Run to the Weathered Monument Meditation Point and go through the cave to the three pipes. Get past the Heavy Assault Trooper there and turn left: the chest is a short hop below the ledge, beside the Royal Fluzz plant, and BD-1 opens it.
Requires
Summary
One of the 43 chests on Zeffo: a Mantis paint job.
Report an issue

Go back through the cave to the houses and take the cave at their top to the plateau with the big gate, which BD-1 opens. Stand back and deflect fire until the Stormtroopers inside are down, then let BD-1 open the small door on your right as you enter.

A chance at Bank Shot

Rest in this room, then step out: an astromech droid stands in line with a group of Stormtroopers, and a quick Force Push into them can earn Bank Shot here.

One way down from here

The slide at the far end of Imperial Headquarters drops into the Crash Site and can't be climbed. That is safe with the Scomp Link: the flooded cave leads on into the Ice Caves. Rest before you leave this room, because the next stretch has a Jotaz and a Purge Trooper Commander.

Scan: JotazCollectible
Location
Zeffo · Imperial Headquarters – From the small room go straight on to the platform over the drop. Hang from the ledge and shuffle left, then Wall Run and cross the climbing wall to the landing platform, where Stormtroopers are fighting a Jotaz. Finish the winner, circling with Force Slow, then scan the Jotaz's body.
Requires
Summary
A Tactical Guide entry: scan it the first time you meet it, before you walk on.
Report an issue

Go back inside and right to the room with the running fan. Force Slow it and climb past, Force Push the small barricade on the right and clear the troopers. A lift here drops to the lower level as a shortcut: ride it down and back up.

Scan: Purge Trooper CommanderCollectible
Location
Zeffo · Imperial Headquarters – BD-1 slices the panel by the next door. Close in fast on the Commander behind it and kill him on the platform: don't Force Push him off, because a body over the edge can't be scanned. Scan the body.
Requires
Summary
A Tactical Guide entry: scan it the first time you meet it, before you walk on.
Report an issue

Wall Run along the right-hand wall past the red barrier, Force Push the barricade and take the ice slide. It ends above open water at the Crash Site. Your only way out from here is the flooded cave on the island nearest the slide, so note it as you drop in: up on the left. Five stops come first.

Terrarium Seed: DreamwortCollectible
Location
Zeffo · Crash Site – Swim to the island with the big metal ring, where a Jotaz patrols beside a crashed ship. Beat it and the Scazz that come after it, then let BD-1 scan the plant at the back of the island, on the side away from the ship.
Requires
Summary
One of the 10 seeds Green Thumb needs. Plant it at the Terrarium on your next stop at the Mantis.
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Chest: Swoop (BD-1 skin)Collectible
Location
Zeffo · Crash Site – From the ring island swim on to the island under the huge ship at the back. Kill the two Phillaks there; BD-1 opens the chest.
Requires
Summary
One of the 43 chests on Zeffo: a BD-1 skin.
Report an issue
Chest: Hyper Shell (poncho)Collectible
Location
Zeffo · Crash Site – Head to the back of this area, beat the Jotaz by the grates and climb them. Follow the ledges right to a Wall Run and the chest. If a jump falls short, leave it for Jedi Flip on the last Zeffo trip.
Requires
Summary
One of the 43 chests on Zeffo: a poncho.
Report an issue
Life Essence: Venator Wreck 11. SurvivorUpgrade
Location
Zeffo · Venator Wreckage – Drop back and swim to the big metal ring. Climb the broken floor piece to the top of its arch, go left and cut the rope for a shortcut, then go right into the big round opening, ready for any Probe Droids. Drop down at the end: the Essence is on the corpse there.
Requires
Summary
One of the game's 32 Secrets, and a Force Echo as well.
Report an issue
Force Echo: The Zeffo Villagers 10. DrownedCollectible
Location
Zeffo · Ice Caves – Walk down the hill into the dark cave mouth beside the Memorial, which is easy to take for rock. The Echo is straight ahead of you in the flooded cave.
Requires
Summary
A Force Echo in the flooded cave that leads out of the Crash Site.
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Follow the flooded cave on to the door at its end, which BD-1 slices. It opens into the Flooded Room, with a yellow lift and an ice slide close by.

Force Echo: Imperial Excavation 6. Cave-InCollectible
Location
Zeffo · Ice Caves – In the back right corner of the Flooded Room, just right of its Meditation Point as you face it, on the buried Stormtrooper.
Requires
Summary
A Force Echo on a Stormtrooper lost to a tunnel collapse.
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Scan: Electrobaton Purge TrooperCollectible
Location
Zeffo · Ice Caves – Take the ice slide on the left of the lift, Force Slow the turning wheels and jump through the gaps. You land near another yellow lift: beat the Rocket Launcher Trooper, but walk past the lift, not onto it. The path runs through wall runs and wind vents and drops into a room where a Purge Trooper fights other enemies. Kill him away from the edge and scan his body before you push anyone else.
Requires
Summary
A Tactical Guide entry: scan it the first time you meet it, before you walk on.
Report an issue
Force Echo: Project Auger Officer 5. Finding ArtifactsCollectible
Location
Zeffo · Ice Caves – In the same room, on a table on the left. With the scan done, lure anyone left to the edge and Force Push them off.
Requires
Summary
A Force Echo in the room with two chests.
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Chest: Bestine (BD-1 skin)Collectible

Open the door in the chest room. It only opens from this side, and it comes out by a Meditation Point next to the first yellow lift.

Meditation Point: Ice Caves SlideArea
Databank: Imperial Excavation 5. Excavation SawCollectible
Location
Zeffo · Ice Caves – In a room near a Meditation Point in the Ice Caves; which one is not known. Check round this one and the Flooded Room for a large saw, and watch for BD-1's scan prompt.
Requires
Summary
A Databank entry on the saws that cut Zeffo's bedrock.
Report an issue
Chest: Wayfarer (poncho)Collectible
Location
Zeffo · Ice Caves – Just ahead of the Meditation Point by the door, look over the ledge at a patrolling Scazz. Drop down, kill it and turn round to find the chest, then climb back up to the Meditation Point.
Requires
Summary
One of the 43 chests on Zeffo: a poncho.
Report an issue
Force Echo: Project Auger Officer 8. Officer KraneCollectible
Location
Zeffo · Ice Caves – Go up the ramp past the Meditation Point and a Jotaz bursts out of the wall. Beat it and enter the small cave it broke out of: the Echo is on a ledge inside.
Requires
Summary
A Force Echo in the cave a Jotaz breaks out of.
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Chest: Arcetron (lightsaber material)Collectible
Location
Zeffo · Ice Caves – With your back to the Jotaz cave, cross to the lip of the ledge, cut down the rope and climb down. Jump across to the Scazz, Force Slow the spinning wheels and Wall Run to the platform. Beat the Heavy Assault Trooper and the Scout Trooper; the chest is on the right and BD-1 opens it.
Requires
Summary
One of the 43 chests on Zeffo: a lightsaber material.
Report an issue

Drop from the Arcetron platform to the narrow path. Follow it past the lift by the waterfall to the yellow lift you walked past earlier, and ride it to the surface.

Meditation Point: Derelict Hangar LiftArea
AT-ST (Zeffo)Boss
Location
Zeffo · Derelict Hangar – Walk on from the top of the lift towards the Mantis and it attacks at the landing pad. Stay close, cut at its legs and roll clear of the grenades. When it fires a rocket, Force Slow it and Force Push it back, which does the most damage.
Requires
Summary
The walker guarding the landing pad: it must fall before Cal can leave.
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SabersmithAchievement
Location
Zeffo · Derelict Hangar – Go aboard the Mantis and use its Workbench. Change the colour, emitter, switch, sleeve and material, using parts from the chests so far. If no second colour is on offer, change the other four and try the colour again at each Workbench; tick this when it pops.
Summary
Fully customise the lightsaber: change all five parts at a Workbench.
Trophies
  • Achievement · SteamSabersmith
  • Achievement · XboxSabersmith
  • Bronze · PlayStationSabersmith
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About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.