Chapter 6: the last mission, from the swim in to the end of the story, with seven Databank entries to scan before the Interrogation Chamber.
This is the last mission, one straight road from the Holotable through the Defensive Perimeter, the Inner Fortress, the Prison Block and the Fortress Citadel. You arrive with every ability, and nothing here needs a new one. There are no chests, Secrets, Force Echoes, seeds or logs: only heavy fighting and seven Databank entries to scan by hand. Nothing here can wait for later. Take each room as a single pass and let BD-1 scan everything he stops at.
Nur commits you to the ending
Selecting Nur on the Holotable commits Cal to the ending. Once you land you can't leave until the last fight is over, and the Fortress can never be revisited after the credits. So finish the planets first, as the route so far has, and go in with every Stim Canister you've found. If you are short of something, don't worry: Bogano, Zeffo, Kashyyyk, Dathomir and Ilum all stay open after the credits, so nothing else is lost. Only the seven Fortress Databank entries can be missed here, and no trophy depends on them.
Set course for NurHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Nur · Defensive Perimeter – On the Mantis, choose Nur at the Holotable. After the scene Cal is underwater, and walls you can't see keep him on course: swim for the lock on the smaller building to the left. It opens as you reach it, and a spot to climb out is right beside it.
Defensive Perimeter. Databank: Fortress Inquisitorius adds itself on the swim in, so that eighth entry needs nothing from you and has no tick here. Stormtroopers meet you where you climb out. Beat them and let BD-1 open the door. Beyond it more groups keep arriving, the last with a Purge Trooper, and the next Meditation Point is a long way off, so spare your Stim Canisters. Follow the narrow corridor, blocking as you run past the heavy blasters. Ignore the troopers at the far end: the passage shuts before you reach them. Beat the next Purge Trooper and turn left into the large control room.
Databank: Control RoomHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Defensive Perimeter – Clear the large control room, then walk around it until BD-1 offers the scan, before you touch the console. It may instead come up at the shut passage at the end of the corridor, so try there too if the room gives nothing.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Power and the flood. The console in the middle of the room has no power, and the hanging cable can't reach its socket. Force Push the weight on the ceiling rail so it slides toward the console, slow it with Force Slow, then grab the cable and plug it in. If the weight won't move that way, Force Pull it. Use the console and watch the explosion. Go back to the corridor and squeeze through the broken passage that shut earlier, on the left as you leave the room. A burning pipe bars the way, so use Force Push or Force Pull on the blue-lit window on the right to flood the tunnel. Swim out through it and keep going right until you can climb out in a small round room. Cal can't run out of air here, so take your time.
Databank: Submerged SectionHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Defensive Perimeter – On the swim, before you climb out. The entry is about burst pipes, so look along the tunnel for them and stay in the water until BD-1 offers the scan.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Inner Fortress. Take the red-lit door ahead. In the next room run up the stairs first and deal with the blaster troopers, then clear the ground floor. Use the console upstairs: it moves platforms in the hall next door, which opens pits to throw enemies into. Drop back down and let BD-1 open the ground-floor door. Beat the two Purge Troopers inside, and the waves start in the great hall, the Imperial Dojo. Almost every Imperial enemy you have met comes through here, and this is the hardest stretch of the mission. Force Push whoever you can into the pits, and slice a Security Droid to fight on your side.
Your last sure chance at the Electrohammer scan
If Scan: Electrohammer Purge Trooper is still open in your Tactical Guide, one comes in the last wave here. Don't push him into a pit, because a lost body can't be scanned. Leave him for last, watch for the floor shifting in this final wave, kill him on solid ground, and scan the body before anything else. Whether he returns to the planets after the credits isn't certain, so treat this as the last sure chance.
Databank: Imperial DojoHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Inner Fortress – It only scans out of combat, so beat every wave first. Then go back to the start of the hall: it is on your left as you face in from the door you came through. Take it before you rest.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Prison Block. Let BD-1 open the door at the back of the hall. The room beyond is full of blaster troopers on several levels, so run the upper floors and send their shots back at them, leaving the Purge Trooper for last. The way on is a console on the upper floor, on the right of the room, at the one window that isn't red.
Databank: Laser GatesHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Prison Block – On the upper floor, on a cell just to the right of the console. Take it before you use the console.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Databank: Detention CellHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Prison Block – Before you use the console, walk along the cells on this level and take any scan BD-1 offers. It may add itself as you pass, so check the Databank here and tick it if it is already in.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Free the way with Cere in the Prison BlockHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Nur · Prison Block – With the room clear, use the console on the upper floor. A scene with Cere plays and the large doors on the ground floor open. Drop down and go through them.
Fortress Citadel. Use the switch ahead of you to extend the first bridge and cross to the central platform. A switch on the console there extends the second bridge. Stay on the platform for now.
Databank: Security SystemsHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Fortress Citadel – Before you cross the second bridge, walk round to the far side of the central platform and scan the computers there.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Cross the second bridge. At its end are the last Meditation Point before the final fights and the big door of the Interrogation Chamber. BD-1 opens that door from the switch to its right, but read the warning below first.
Meditation Point: Fortress CitadelHidden spoiler – activate to revealAreaMinor spoiler
Location
Nur · Fortress Citadel – At the end of the second bridge, in front of the big door.
Databank: Interrogation ChamberHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Nur · Fortress Citadel – At the end of the second bridge, on the terminal to the right. Take the scan before you send BD-1 to open the door.
Why you can lose it
The Fortress can't be revisited, and this entry is out of reach for good once the Interrogation Chamber panel starts the final fights.
Point of no return
Using the panel in front of the chair in the Interrogation Chamber. It starts the final fights, the story runs straight on to its end, and the Fortress can't be visited again.
Stop here and open the Databank. Using the panel inside the Interrogation Chamber starts the final fights, and after that nothing in the Fortress can be reached. It locks these seven optional entries: Databank: Control Room, Databank: Submerged Section, Databank: Imperial Dojo, Databank: Laser Gates, Databank: Detention Cell, Databank: Security Systems and Databank: Interrogation Chamber. With Databank: Fortress Inquisitorius, the two Fortress groups should hold four entries each. If one is short, try walking back now, though doors may stop you. No chest, Secret, Force Echo or trophy is at stake, and nothing else in the game is lost here.
Second Sister (Fortress)Hidden spoiler – activate to revealBossMinor spoiler
Location
Nur · Interrogation Chamber – Send BD-1 to the switch right of the big door, walk in and use the panel in front of the chair, and she comes for you. Wait out each combo and strike after it, and use Force Push to break her attacks and stop her thrown saber. At half health a short scene starts a harder phase: jump her shockwave, dodge back or sideways when a flash grenade lands, because her grab drains health, and heal straight after a drain.
Escape the FortressHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Nur · Fortress Citadel – When control returns, attack once and Cal is caught and held. Turn the camera to the right and Force Pull the object with the blue glow to break free, then run and don't stop for the stormtroopers. Take the left balcony, jump to the central platform, slide down when it collapses, Wall Run the upright panel on the right and jump to the ledge. Jump onto the floating bridge, wait until it nears the lower platform, jump down and use the switch on the left inside the lift. After the lift run straight ahead through the door, then follow each on-screen prompt, BD-1's included, until the scene takes over.
Darth Vader escapeHidden spoiler – activate to revealBossMajor spoiler
Location
Nur · Tower Transit Passage – Nothing to do beyond the step above: the run from the Interrogation Chamber and the prompts behind the last door are this whole encounter. Tick it when the final scene takes over.
Data CollectorHidden spoiler – activate to revealAchievementMinor spoiler
Location
Nur · Tower Transit Passage – It pops as the last entry goes in, so tick it then. If it doesn't, open the Tactical Guide. The likely gaps are Scan: Haxion Brood Bounty Hunter, Scan: Haxion Brood Commando and Scan: Haxion Brood Bounty Droid, still open if no ambush came, and Scan: Electrohammer Purge Trooper, whose spots are the Ice Caves on Zeffo, the nearer one, and the round platform in Kashyyyk's Deserted Village. The planets stay open after the credits, so keep looking there, scan each body at once on flat ground, and leave this unticked until it pops.
The final scenes play out from here with nothing more to do. The next section picks up at the end of the story: the credits, and everything still open on the planets.