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Dathomir: Witches Horn to the Nightmare Ruins

Chapter 5: the boss under Witches Horn and the Climbing Claws, the rest of Dathomir's ground, and the Nightmare Ruins, where the story drives Cal off the planet.

This stretch runs from the cave under Witches Horn to the Nightmare Ruins. You arrive with everything this planet asks for except the Climbing Claws, and a boss fight in the cave gives you those. With them you go back up Witches Horn, cross Cliffside Fortress and the Nightbrother Dungeon, take the Village properly, and return to Brother's Bastion and the broken walkway. Left for later on purpose: the Tomb of Kujet, which doesn't open on this visit. Everything else on the planet gets done here, apart from the left path from the Landing Pad, which the return trip walks.

From the path below the stairs, cross the beam into the cave and follow it down.

GorgaraHidden spoiler – activate to revealBossMinor spoiler
Location
Dathomir · Witches Horn – Jump down the platforms below the Meditation Point into the big chamber and examine the body at the foot of the pale wall. Roll from her red wing attacks, cut the limb she leaves stuck in the ground, and when she glows blue, Force Pull her down and hit her head. When she takes to the air, sidestep the straight blast and jump the shock wave of her landing.
Summary
The story boss of Witches Horn, and a clear step up from earlier fights. She flees at low health, so this is only the first half.
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Climbing ClawsHidden spoiler – activate to revealSkillMinor spoiler
Location
Dathomir · Witches Horn – When the fight is over, go back to the same body and examine it again.
Summary
Cal's last climbing tool: they grip the red Fire Lichen walls and speed up all other climbing.
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Force Echo: Rite of PassageHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Witches Horn – Climb the Fire Lichen wall behind the body to the top and squeeze out through the narrow gap. It's in plain view on your left as you come out, before the two beams.
Summary
A Force Echo.
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Meditation Point: Witches Horn BeamsHidden spoiler – activate to revealAreaMinor spoiler
Gorgara FallsHidden spoiler – activate to revealAchievementMinor spoiler
Location
Dathomir · Witches Horn – Cross the two beams, then take the short beam on the left to the yellow wall and climb without stopping while she chases Cal through falling rocks. When she drops him, steer Cal onto her back and grab on at the prompt, each time she shakes him off; a miss only restarts the fall. She crashes and Cal lands in the Swamp of Sacrifice.
Summary
The story trophy for killing her, at the end of a scripted chase.
Trophies
  • Achievement · SteamGorgara Falls
  • Achievement · XboxGorgara Falls
  • Silver · PlayStationGorgara Falls
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Scan: GorgaraHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Witches Horn – Nothing to scan: this fight fills in her entry. Open the Tactical Guide to confirm it.
Summary
A Tactical Guide entry that logs itself.
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The fall ends in the upper swamp, by the ledge where you first saw the giant bat. Two pickups sit above the wall where the chase stopped, so go back for them now. Walk the same way as before: down the stairs, over the beam, past the first Meditation Point and into the chamber. Climb the Fire Lichen wall, squeeze through the gap, cross the beams and finish the yellow wall.

Chest: Day of the Dianoga BD-1 SkinHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Witches Horn – At the top of the yellow wall, go in through the mouth of the statue head ahead of you. The chest stands in the middle of the room, on a small wooden bridge.
Summary
One of the 16 chests on Dathomir: a BD-1 skin.
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Force Essence: PotionsHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Dathomir · Witches Horn – Come back out of the statue room and turn left to the far side of the platform, the right side as you come off the wall. It's on a potion bowl.
Summary
One of the game's 32 Secrets, and a Force Echo as well.
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From the platform, the path leads downhill, and a last drop puts you in the swamp beside the crash. A few steps and a flight of stairs from the body, a Fire Lichen wall goes up. At the top, find the niche with a grooved wall, Force Pull the spiked wooden gate down and Wall Run through into Cliffside Fortress, which holds no pickups. Nightbrothers are fighting a Nydak here: let them, then finish whoever is left, and pull the archers down from their lookouts. With this exit walked, the Swamp of Sacrifice should read 100% on the holomap. If it doesn't, carry on: the planet's holomap item on the return trip covers it.

In the far left corner, Force Pull the two spiked planks down (Force Push if they won't move) and hold them with Force Slow, then Wall Run across them to the climbing wall. Climb over, go down the wall beyond and turn left to the bridge you lowered in the Village. Hang from the beam under it and shimmy across into the Nightbrother Dungeon.

Chest: Vagabond PonchoHidden spoiler – activate to revealCollectibleMinor spoiler
Force Echo: The PrisonerHidden spoiler – activate to revealCollectibleMinor spoiler
Chest: Dolovite Lightsaber MaterialHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightbrother Dungeon – Leave the room and cross to the other side of the Dungeon. Go left at the fork; the chest is in an alcove.
Summary
One of the 16 chests on Dathomir: a lightsaber material.
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Past the chest, squeeze through the gap on the right at the end of the corridor. Climb the wall straight away on your left, follow the beam to a second wall and climb that as well. You come up on a platform overlooking the Village, with a Meditation Point on it.

Meditation Point: Nightbrother VillageHidden spoiler – activate to revealAreaMinor spoiler
Chest: Aphelion Mantis Paint JobHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightbrother Village – Drop to the Village floor and clear it, using Force Pull on the archers. By the blue-painted house, move the wooden cage with Force Pull and Force Push until it sits under the window, then climb up and drop inside. A Nightbrother waits by the chest, on your right.
Summary
One of the 16 chests on Dathomir: a Mantis paint job.
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Force Echo: IntruderHidden spoiler – activate to revealCollectibleMinor spoiler
Force Echo: InterferenceHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightbrother Village – Go back along the hall, past the stairs and on the other way. A door on your left opens into a small room: the Force Echo is on an urn at the far side, by a barred window.
Summary
A Force Echo.
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Force Echo: InterlopersHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightbrother Village – Take the door that leads outside, cross the beam and climb the rope, then follow the passage to a shortcut rope. Cut it. To its left, a small gap in the wood floor drops onto a rock ledge with the Force Echo. If no way up shows there, drop on to the Village floor and climb the rope you cut.
Summary
A Force Echo.
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From the shortcut rope, go up the ramps, cross the beam and climb the next rope. At the top turn right, squeeze through the gap and open the door at the end. That is another shortcut: you are back above the double ropes, with the Mantis in sight.

Stop at the Mantis

The ship is in sight from this door. To plant the two Dathomir Terrarium Seeds now, so they have time to grow, go down through Strangled Cliffs to the Landing Pad. Come back by the left path from the pad, which the Climbing Claws now open and which leads up to Upper Strangled Cliffs.

Map: Collapsed Settlement claw wallHidden spoiler – activate to revealOtherMinor spoiler
Location
Dathomir · Collapsed Settlement – Cross Brother's Bastion to the walkway where you met the Wanderer and ride the long slide down on purpose, using Jedi Flip over the gaps. In Collapsed Settlement the holomap shows an exit still open: climb the Fire Lichen wall there. A lift beyond it rides up to Brother's Bastion, so this is also the way out.
Summary
A stretch of Collapsed Settlement that only the Climbing Claws reach. It holds no pickup, but the map stays short of 100% without it.
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Reach the Crumbled RuinsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Dathomir · Nightmare Ruins – Rest at the Meditation Point by the double ropes, then go back along Treacherous Approach to the break. Jump along the ledges and climb the Fire Lichen wall at the end up to the Nightmare Ruins. There is no Meditation Point ahead until the very end, so don't go inside yet: the right-hand path comes first.
Summary
The objective that has stood since the walkway broke. The Claws finally get Cal past the gap.
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This fight can wait

Nydak Alpha is one of the hardest fights so far, and it is needed for Legendary Beasts. Only a kill counts: dying to it fills in its Tactical Guide entry, nothing more. If it is too much now, leave this path and go straight to the warning below. The path stays open, so the fight and the four pickups past it can wait for the return to Dathomir after Ilum.

Nydak AlphaHidden spoiler – activate to revealBossMinor spoiler
Location
Dathomir · Nightmare Ruins – Facing the building, go right from the stairs along the long root and take the two Wall Runs through the rock cleft; it attacks as you land on the platform. Dodge rather than block, since it breaks through after three hits, and strike from the side just after its red lunge, using Force Slow to get in. Run clear before you heal, and back off at the end: it lashes out wildly as it dies.
Summary
One of the four kills for Legendary Beasts, and a hard one. It stays dead once beaten.
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Scan: Nydak AlphaHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – Nothing to scan: meeting it in this fight fills in its entry, even if it kills Cal. Open the Tactical Guide to confirm it.
Summary
A Tactical Guide entry that logs itself.
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Chest: Myrmidon BD-1 SkinHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – At the back of the arena, slide down the slope and Wall Run to a stone ledge. The chest is just below, on the next ledge down. The way on runs ahead along the ledges.
Summary
One of the 16 chests on Dathomir: a BD-1 skin.
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Chest: Homestead PonchoHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – Run the line of Wall Runs between the two rocks, keeping your height, and climb the vines at the end. Spiders wait at the top. The chest is on your right at the edge, near where you climbed up, and needs a Slice from BD-1.
Summary
One of the 16 chests on Dathomir: a poncho for Cal.
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Chest: Outlaw Outfit MaterialHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – Left of the chest, Nightbrothers and archers wait, and Undead Nightsisters join when you get close. Clear them, climb the vines on the left to where the archer stood and jump across. Don't jump back to the main area: go straight on past two stone blocks towards the tree with spiky glowing bulbs. The chest is behind the last block.
Summary
One of the 16 chests on Dathomir: an outfit material.
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Stim Canister: Nightmare RuinsHidden spoiler – activate to revealUpgradeMinor spoiler
Location
Dathomir · Nightmare Ruins – Turn back from the tree, jump to the next platform, which the holomap marks, and climb the large vine wall. Walk out along the long twisted root to the gold chest. It sits right above the steps of the building, so drop straight down from here, with a Jedi Flip just before you land.
Summary
A gold chest with one more Stim Canister for BD-1, and a Secret. It is the only one on Dathomir.
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Finish Dathomir before you go in

Going in ends this visit. The doors shut behind Cal, and touching the Tomb of Kujet door at the back starts a long story scene that sends him running for the Mantis, which then leaves the planet. Before you step inside, finish everything else on Dathomir: every Swamp of Sacrifice pickup with both Terrarium Seeds, the chest and Force Essence at the top of Witches Horn, the Dungeon and Village pickups, the Collapsed Settlement wall and, unless you chose to leave it, the right-hand path here. The holomap shows any chests or Secrets still open. Only the Tomb itself and the left path from the Landing Pad are left for later. Nothing is lost if you miss something, because the planet stays open, but it costs a long walk back.

Chest: Smuggler Mantis Paint JobHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – Go in through the main doors, which close behind Cal. Turn right at once, then right again, to the back corner behind you. It is dark in here, so let the lightsaber light the way.
Summary
One of the 16 chests on Dathomir: a Mantis paint job.
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Encrypted Log: Kujet's TombHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Dathomir · Nightmare Ruins – Cross the hall to the stairs at the far end. At their foot, on the right, BD-1 can scan an urn in front of a statue.
Summary
An Encrypted Log that BD-1 reads from an urn.
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Meditation Point: Nightmare RuinsHidden spoiler – activate to revealAreaMinor spoiler
Location
Dathomir · Nightmare Ruins – Go up the stairs and touch the big door at the back: it stays shut and the Meditation Point appears behind you. Spend your skill points before you leave it, because leaving starts the next step.
Summary
The one rest stop here. It only appears once you try the Tomb door.
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Live the Jaro Tapal flashback and flee to the MantisHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Dathomir · Nightmare Ruins – Touch the big door if you haven't, then use the Meditation Point that appears. The flashback is linear and shows no health bar: follow the corridors, climb and deflect until a fight you can't win ends it. Back in the hall, leave by the big door and watch the scene; Cal can't fight now, so run back the way you came, rolling from red attacks and using Force Push on the Undead Nightsisters. The Mantis then flies on to Ilum by itself.
Summary
A long playable flashback, then a run for the ship that closes this visit.
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About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.