Skip to content
0%, 0 of 430

All areas

Grouped by category

Current area: Zeffo: The Tomb of Miktrull

0 of 23 in this area

On this device

Next up

Zeffo: The Tomb of Miktrull

Force Pull, every pickup in the Tomb of Miktrull and the raising of the Spire, then Imperial Headquarters and one more Imperial Dig Site stop on the way to the Mantis.

Cal has Force Slow, Wall Run, Force Push, the Scomp Link, Overcharge and Powered Zipline. This stretch crosses the Tomb of Miktrull to Force Pull at its far end, loops back and takes every pickup on the loop before the Spire carries Cal out. It then clears what Force Pull opens at Imperial Headquarters, stops at the Imperial Dig Site for a Stim Canister and heads for the Mantis. The Orichalc chest, the Venator Wreckage and the Crash Site's water wait for the last Zeffo trip, when Cal can double jump and breathe underwater.

The force field behind you stays up, so turn into the cave. Slide down, cross the drop on the three Wall Runs, fall into the second trench and take the opening on its left. Force Push the weak wall at the end.

Squeeze through the narrow gap and go right along the ledges. Swing over the two hanging ropes, ride the short slide to a climbing wall and squeeze through the gap at its top: a Tomb Guardian is busy with Stormtroopers there. Beat what is left, Force Push the wall on the right into the flooded chamber, and Force Push the red-marked wall on the far side.

Encrypted Log: Archive Two - Miktrull 2. MagnetsCollectible
Location
Zeffo · Tomb of Miktrull – Step through the red-marked wall into the room with the red roots. Before touching the pedestal, watch BD-1 run to the wall just short of the stairs, and scan where it points.
Summary
An Encrypted Log that BD-1 points out as you walk in.
Report an issue

Use the pedestal: its magnets drag a lantern into the red roots, which burn away. Go up the stairs behind them.

Force Echo: Sage Miktrull 1. Age of ExtravaganceCollectible
Location
Zeffo · Tomb of Miktrull – Climb the vines above the stairs, turn left at the top and follow the slope on to the long bridge, Force Pushing the Stormtroopers over the side. Beat the Tomb Guardian at the far end; the Force Echo is right there.
Summary
A Force Echo at the end of the long bridge.
Report an issue
Chest: Greezy Money (Mantis paint)Collectible

Walk back to the top of the vines and Force Push the wall into the round hall, where a sphere hangs in the middle. Clear the troopers. Leave the raised ledge with the wall of lanterns for now: its two weak walls come on the way back, with Force Pull. On the lower ledge, use the pedestal to draw a stone block out of the wall and use it again to shut off the magnets. Force Push the block against the wall, then climb it to the doorway above.

A round corridor starts here. Its Tomb Guardian stands still, so you can fight it or walk by. Follow the corridor round.

The root-wrapped climbing wall and a chest behind roots in the corner both wait for the way back. At the end of the corridor, Force Push the Stormtrooper off his ledge and go down the ramp, throwing more troopers into the drop. Wall Run to two ropes, swing to a climbing wall, jump to the ledge with the spiky plants and follow the path to another climbing wall. It leads to a huge room of turning vanes and pedestals.

Use the first pedestal to bring the vanes in. Drop to the nearest one, which works as a climbing wall, cross to the next platform and beat the Scout Troopers. Jump on, go left along the beam and take the platforms and a Wall Run round to another climbing wall. A ship drops a Purge Trooper at the top: climb up and beat him. Use the pedestal there to shift the vanes, turn left from it and drop to the climbing wall that has swung into place. Follow the next platform round through a Scout Trooper ambush and jump to the platform after it.

Life Essence: Sage Miktrull 4. Zeffo LaborerUpgrade
Location
Zeffo · Tomb of Miktrull – On this platform, turn back to face the way you came: a lone Skungus sits near the breakable wall you just passed. Force Push the plant so it hits that wall, then step inside to the Essence.
Summary
One of the game's 32 Secrets, and a Force Echo as well.
Report an issue

Back at the platform with the last pedestal, use it to bring a vane to you, use it again and hit the vane with Force Slow as it starts to leave. Climb on and ride it over. Force Push the next Skungus into the creature ahead, jump across and go right, up a climbing wall. From the top, two Wall Runs and two more climbing walls bring you to a bridge. Kill the creature on it and use the pedestal by the red roots: magnets pin a lantern to the wall, and Force Push throws it into the roots. That burn also frees the root-wrapped wall by the corridor's Meditation Point.

Force Push the wall ahead to come out at the top of the round hall. Cross past the hanging sphere, Force Push the wall opposite and beat the Purge Trooper and creatures behind it. Go left, take the slide to a bridge of Stormtroopers and clear it. The big gate here won't open yet, so go right and up, Force Push the wall, and cross the vine-covered pillars. Get by the walls that open and shut, with Force Slow if you need it, press the switch past them to stop them, and squeeze through the long gap at the back.

Meditation Point: Miktrull Hanging PlatformArea
Location
Zeffo · Tomb of Miktrull – At the end of the long gap, looking out over a platform slung on chains.
Summary
The Meditation Point before the hanging platform. Rest here: a long fight comes next.
Report an issue
Force PullSkill
Location
Zeffo · Tomb of Miktrull – Go round to the right from the end of the gap and jump to the rail under the hanging platform. Shuffle along to the climbing section, get on top, and beat the Stormtroopers and the Purge Trooper who is dropped off. The ship then shoots a chain away, Cal falls, and a memory gives him the power.
Summary
Cal's new Force power: it brings in ropes, lanterns, gate ropes and enemies, and opens many old routes. It also opens a new tier of skills at the next Meditation Point.
Report an issue

Force Pull the rope, swing to the wall and climb the tilted platform. At the top, Force Pull a lantern and Force Push it at the roots, then climb the cleared wall. That brings you back to the Meditation Point above the platform, the place to buy a skill. Grasping Pull is the one to take: it helps with the trophy ahead, where a plain Force Pull may only make a trooper stumble. Squeeze through the gap to the room of moving walls, now full of Stormtroopers with a Probe Droid. If Scan: Probe Droid is still open, destroy this one and scan the blast spot.

What Goes Around...Achievement
Location
Zeffo · Tomb of Miktrull – In the moving-walls room, leave one plain Stormtrooper alive and stand well back from him. When he fires, Force Slow the bolt, then Force Pull him into it. Deflecting a slowed bolt doesn't count; if it goes wrong, any lone Stormtrooper in the next fights will do.
Requires
Summary
A trophy for turning a Stormtrooper's slowed shot on him. It needs Force Pull, and this is the first fight that has it.
Trophies
  • Achievement · SteamWhat Goes Around...
  • Achievement · XboxWhat Goes Around...
  • Bronze · PlayStationWhat Goes Around...
Report an issue

A Tomb Guardian waits at the end of the hallway: a Force Pull as it charges rips out its core and leaves it open. Force Pull the rope and swing across. To the right of the shut gate is a spindle: Force Pull its rope out, carry it to the post on the right and hook it, and the gate stays open. A Purge Trooper rushes through with Scout Troopers and Probe Droids; a droid Force Pulled and thrown at them clears a crowd. Then head for the light on the left, follow the path to a rope, Force Pull it and cross the Wall Run to the second gate. Hook its rope in the same way.

Force Echo: Sage Miktrull 5. Offerings to MiktrullCollectible
Location
Zeffo · Tomb of Miktrull – Stop as soon as the gate is up: the vase stands just inside this tall doorway, under the gate, and the Force Echo is beside it. Take it now, before you walk on, because this gate may not open again on a later trip.
Requires
Summary
A Force Echo by a large vase, right under the second gate.
Report an issue

You are on the floor of the round hall. Finish the big creature here, then go through the red-marked opening to the right of the tall doorway, up the stairs past the Meditation Point and up the vines. At the top, go through the wall you broke into the hall, where troopers, creatures and Tomb Guardians are fighting each other, and clear the second level. Climb the stone block and follow the round corridor back to its Meditation Point.

Chest: Sumi (BD-1 skin)Collectible
Location
Zeffo · Tomb of Miktrull – Climb the wall by the Meditation Point, now free of roots, and jump to the bridge behind it. Force Pull a lantern from the wall at the bridge's end (use the pedestal to bring one in) and Force Push it down at the branches round the chest; it can take a few tries, and the lanterns come back. Then get down to the chest in the corner of the corridor.
Requires
Summary
One of the 43 chests on Zeffo: a BD-1 skin.
Report an issue
Force Echo: Sage Miktrull 2. OppressionCollectible
Location
Zeffo · Tomb of Miktrull – From the chest, go to the ledge where the Stormtrooper stood. Force Pull the rope hanging out past it, swing to the Wall Run, catch the next rope and swing to the ledge ahead. Use the ropes again to get back.
Requires
Summary
A Force Echo on a ledge across the drop.
Report an issue

Climb back to the bridge and cross it to the top of the round hall. Past the waterfall on your right hangs a rope: jump, Force Pull it, swing to the next rope on the left and land on the far half of the copper bridge. Beat the Purge Trooper at its end and watch for Scazz trying to shove Cal off the edge. A rope hangs off the back of this round platform: Force Pull it and swing on from rope to rope across the chasm to a giant Zeffo statue.

The chest here sits behind a door under the statue and takes three burns. As you arrive, throw a lantern from the left-hand wall at the branches on the right-hand wall and go in. Swing over the gap, burn the branches in the far corner with a lantern from that room and press the button they hid, which stops one waterfall.

Chest: Zodiac Drifter (Mantis paint)Collectible
Location
Zeffo · Tomb of Miktrull – Back outside, stand on the ledge by the lanterns and throw one through the statue's mouth above the door: it burns the last branches in front of the chest. If a swing or jump on the way here falls short, leave it unticked: the last Zeffo trip comes back down the Spire lift.
Requires
Summary
One of the 43 chests on Zeffo: a Mantis paint job, at the end of an optional lantern puzzle.
Report an issue

Swing back over the ropes into the round hall and make for the raised ledge with the wall of lanterns, up the climbing wall if you come in below it.

Chest: Haysian Smelt (lightsaber material)Collectible
Location
Zeffo · Tomb of Miktrull – On the raised ledge, Force Push the weak wall at the left-hand end of the wall of lanterns. The chest is in the room behind it.
Summary
One of the 43 chests on Zeffo: lightsaber material.
Report an issue
Force Echo: Sage Miktrull 3. Respected SymbolCollectible
Location
Zeffo · Tomb of Miktrull – Walk to the other end of the wall of lanterns and Force Push the weak wall into the side room, with water falling from its roof. Force Pull a lantern so that it burns the roots on the right, then take the Force Echo at the back.
Requires
Summary
A Force Echo behind roots in the side room.
Report an issue

Stay in the side room for the next one. The gate on the left hides more roots, and a lantern carried through goes out under the water. So while the gate is still shut, Force Pull a lantern and send it through the gap over the gate to burn them. Then Force Pull the gate's rope, hook it to the post and beat the creatures that run out.

Force Essence: Sage Miktrull 7. Zeffo Soldier RemainsUpgrade
Location
Zeffo · Tomb of Miktrull – Go through the gate and turn round. Climb the vines left of the door to the ledge above it, jump to the thick root on the right and across to the Essence. If that jump falls short, the last Zeffo trip comes back down the Spire lift.
Requires
Summary
One of the game's 32 Secrets, and a Force Echo as well.
Report an issue
Last stop in the tomb

The Spire carries Cal out, and the way back is a long walk across Zeffo to Imperial Headquarters and the cliff path, with every enemy back. Before the sphere goes in, check your holomap for the tomb's 4 chests and 2 Secrets, and for these: the Encrypted Logs Magnets and Sage Miktrull, and the Force Echoes Age of Extravagance, Oppression, Respected Symbol and Offerings to Miktrull.

Raising the Spire
StepWhat to do
1Leave the side room and go down to the left, to the spindle by the sphere's chain. Force Pull its rope and hook it to the post: the sphere rises, and the roots on the chain come up to your level.
2Use the pedestal that moved the stone block, to switch the magnets on.
3Go back up to the wall of lanterns, Force Pull a lantern and Force Push it across the hall into the magnetic field. Keep it away from the falling water, which puts it out.
4Go round to the field, Force Pull the lantern out of it and Force Push it at the roots on the chain. They burn and the sphere falls to the floor below.
5Drop down after it and Force Push or Force Pull the sphere into the socket in the floor.
Raise the Spire of MiktrullQuest step
Location
Zeffo · Tomb of Miktrull – Follow the steps above, then walk into the Spire when it rises from the floor of the hall. BD-1 scans the carving on its wall, a recording plays and the Spire carries Cal to the surface.
Summary
The sphere in its socket raises the Spire and ends the tomb.
Report an issue
Everything is ConnectedAchievement
Location
Zeffo · Tomb of Miktrull – It pops as Cal walks out of the Spire at the end of the ride up.
Summary
The story trophy for finishing the Tomb of Miktrull.
Trophies
  • Achievement · SteamEverything is Connected
  • Achievement · XboxEverything is Connected
  • Bronze · PlayStationEverything is Connected
Report an issue
Chest: Serape (poncho)Collectible
Location
Zeffo · Imperial Headquarters – Before you leave the top of the Spire lift, walk all the way round behind it. The chest is tucked in the corner on the far side, by the giant roots.
Summary
One of the 43 chests on Zeffo: a poncho.
Report an issue

The objective is now to return to the Mantis. Go left from the Spire along the cliff, through a run of Wall Runs and ropes. A rope out of reach comes to Cal with Force Pull, even in mid-jump. Keep going until you can drop on a Stormtrooper.

Slice: Probe DroidSkill
Location
Zeffo · Imperial Headquarters – At the workbench inside the door, where you dropped on the Stormtrooper.
Summary
BD-1's new upgrade: Force Pull a Probe Droid in and BD-1 can slice it to fight for you.
Report an issue

Walk on: Force Push one bridge, Force Pull the next and follow the gantry to a small door on the left, which BD-1 opens. Inside are the long lift to the Imperial Dig Site and a force field. The lift comes later. Overcharge the force field, go straight on and up the stairs to the room with the running fan, which you crossed on the first Zeffo visit.

Chest: Aurodium (lightsaber material)Collectible
Location
Zeffo · Imperial Headquarters – In the fan room, go to the opening with no fan in it and Force Pull down the ramp there. Climb the walls it reaches and turn round, Force Slow the fan opposite and jump through, then drop to the ledge with the chest.
Summary
One of the 43 chests on Zeffo: lightsaber material.
Report an issue
Force Echo: Project Auger Officer 7. SecretCollectible
Location
Zeffo · Imperial Headquarters – Turn away from the chest, drop and go through the barricade you broke on the first visit, then the door BD-1 sliced, to the red force field; its Purge Trooper may be back. Wall Run right, go through the next broken barricade, turn sharply left and Force Pull the rope to cross to the Force Echo. Don't take the ice slide: this walk leaves by the lift.
Summary
A Force Echo across a gap near the ice slide.
Report an issue

Go back the way you came to the fan room and down the stairs to the long lift; if the Wall Run won't take you back, Overcharge the red force field. Ride the lift to the Imperial Dig Site, where you land by a bridge with enemies on it. Clear them and cross, go through the door and take the left path at the end of the corridor, past the force field. Overcharge it if it is back up. Go round the corner, through the next door and down on the right, and follow the path to the rope. That drop can't be climbed: the way out of this end is the vent ahead. Force Pull the rope if it hangs out of reach, swing over and climb to the Meditation Point above the small lift to the Second Sister's arena.

Stim Canister: Ice CavesUpgrade
Location
Zeffo · Ice Caves – By the Meditation Point, go to the rope beside the air vent, not the one leading to the wall runs. Force Pull it, build up a swing and jump into the vent, which lifts Cal to a zipline; keep trying, because this is the only way out. Ride it up and follow the cave to the golden chest. If the chest itself stays out of reach, the last Zeffo trip can take it.
Summary
One of the 8 Stim Canisters and one of the game's 32 Secrets, in a golden chest.
Report an issue
Head for the Mantis and face the bounty hunterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Zeffo · Ice Caves – From the chest, swing on over the ropes into the Ice Caves, heading for the Mantis. A bounty hunter attacks there, and every way back ends in this fight. Deflect the shots, dodge the red attacks and circle with Force Slow; once the hunter is worn down a scene takes over and Cal is captured.
Summary
The end of this Zeffo trip: a fight Cal is not meant to win.
Report an issue

About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.