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Zeffo: The Imperial Dig Site

Back to Zeffo for the Imperial Dig Site: the Rabid Jotaz at the Crash Site, the Powered Zipline, and a second duel with the Second Sister.

Pick Zeffo at the Holotable. Cal now has Force Slow, Force Push, Wall Run, the Scomp Link, Overcharge and Slice: Security Droid, and the story wants the Imperial Dig Site, past the Crash Site. This stretch takes one rooftop chest, the Crash Site's Overcharge doors and everything in the Dig Site, and stops at the door of the Tomb of Miktrull. Whatever lies underwater, or needs Force Pull or a higher jump, waits for later.

Chest: Durite (lightsaber material)Collectible
Location
Zeffo · Abandoned Village – From the Mantis, cross to the hangar and take the door you opened from the rooftop side, up past the Derelict Hangar Rooftop Meditation Point to the roof garden. Cross the roofs as before, over the pipe and the yellow-capped tower to the Sleeve chest's ledge, then take the next pipe and drop to the building where a Scout Trooper stands. Go straight on round the right-angled corner to the chest at the end, and BD-1 slices it.
Requires
Summary
One of the 43 chests on Zeffo: a lightsaber material.
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Into the Ice Caves. Drop to the village lanes and go back towards the house with the red and orange banner: the door you opened on the stairs near it leads to the Mantis. From the landing pad go right, up the ramp and over the beam, and climb the ledge to the shortcut door and the Derelict Hangar Lift Meditation Point. Go down into the caves: ride the yellow lift or, if it won't go down, take the ice slide and Force Slow its wheels.

To the Crash Site. Beat what is waiting at the bottom and take the narrow path over the stone bridge. Force Slow the spinning wheels, cross them and Wall Run to the platform of the Arcetron chest. Ride the yellow lift there up to the Flooded Room; it may also be in reach from the path, by the waterfall. Go through the door BD-1 sliced and follow the flooded cave out to the Memorial's hill at the Crash Site.

Into the Broken Wing. Swim to the island with the grates, where you beat a Jotaz on the way to the Hyper Shell chest. It may be back: beat it or climb straight past it. At the back of the ledge above is a red force field: BD-1 Overcharges the panel beside it. Squeeze through, cut the cables and follow the dark corridors.

The round chamber. The corridors open on a large round chamber. Drop to its floor on purpose, even though the fall looks deadly, and let BD-1 Overcharge the panel down there. This drop is what takes Broken Wing to 100% on the map.

Databank: Venator Wreck 1. Standing TogetherCollectible
Location
Zeffo · Broken Wing – The panel on the chamber floor plays a message when BD-1 Overcharges it. That message is the likely source of this entry, though it isn't confirmed, so check the Databank afterwards.
Requires
Summary
A Databank entry: a recorded report from the Venator's last battle.
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Force Push the door on the chamber floor to get outside, loop back to the chamber and take the narrow gap up to the level above.

No way back up from the beast's room

The corridors end on a ledge over the Rabid Jotaz. Once you drop, you leave by a chain of rooms that needs Overcharge, Force Push and Force Slow, all of which Cal has. It is the hardest fight of this trip and nothing ahead depends on it, so if it beats you, turn back and leave it, and the two pickups on the way out of its room, for the last Zeffo trip.

Rabid JotazHidden spoiler – activate to revealBossMinor spoiler

The way out. Force Push the breakable door low in the room, near the small climbing panel. The dark corridor beyond has spiky plants and a creature, and ends in a drop to a room with more of both: Force Push the exploding plants at the enemies. Overcharge the panel there to open the far door. Follow the passage to the flooded stretch, cross it hanging from the girder under the roof, and Force Push the next door.

The wheel room. Touch nothing yet: the power here electrifies the pool. Swim across, cut the cable hanging into the water and swim back. Now Overcharge the panel, which turns a big wheel on your left and opens the far door.

Force Echo: Venator Wreck 2. The AttackCollectible
Location
Zeffo · Broken Wing – Stop the panel when the wheel sits at about ten to two, with a blade beside the left wall. Swim over, climb on and walk up the blade to the alcove on the left, where the Force Echo is on a dead clone. If you left the beast for the last Zeffo trip, this waits with it.
Summary
A Force Echo in an alcove reached from the big wheel.
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Up to the control room. Overcharge the panel again and leave it running. Swim to the open far door, go through and ride the lift up.

Force Essence: Venator Wreck 3. TransmissionUpgrade
Location
Zeffo · Broken Wing – As you step off the lift, the Force Essence is on a dead clone in the control room above the beast's room. If you left the beast for the last Zeffo trip, this waits with it.
Summary
One of the game's 32 Secrets, and a Force Echo as well.
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Back to the Crash Site. Overcharge the panel in the control room to open its doors and start the broken fan, then Force Slow the fan to get past. Before you squeeze out through the last gap, check the holomap: if Broken Wing is short of 100%, jump off the spiral ramp there to the floor and Overcharge the panel, which opens another way out to the Crash Site. Otherwise walk back through the corridors and the dropped force field to the ledge by the grates.

Life Essence: Zeffo Culture 8. Zeffonian CraniumUpgrade
Location
Zeffo · Crash Site – Swim to the island with the big metal ring and go to its back, by the crashed ship. Climb the rope to the small cave in the cliff and Overcharge the panel to start the crushers. Switch it off with the crushers out of the wall, and hop along them to the ledge at the end; Force Slow gives you more time if they keep moving.
Summary
One of the game's 32 Secrets, and a Force Echo as well.
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Into the Venator tunnel. Go back to the ring, climb the broken floor piece to the top of its arch and turn right into the big round opening, the same tunnel as the Survivor Life Essence. Probe Droids hunt Cal from here on: stop and deflect their shots until each one blows up. Drop down at the far end, by the corpse.

Is Scan: Probe Droid still open?

If you have no Tactical Guide entry for it yet, this tunnel is the place: destroy a droid, run to the blast spot and scan.

Reach the Imperial Dig SiteQuest step
Powered ZiplineSkill
Location
Zeffo · Imperial Dig Site – Drop below the lift and Overcharge the panel to lower the zipline. Ride it, then the second zipline, to a small door. Inside, kill the Heavy Assault Trooper or Slice a Security Droid and let the two sides fight, then use the Workbench at the back.
Summary
BD-1's upgrade that carries Cal up ziplines as well as down them. The next stretch needs it.
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Up to the bridge. Ride both ziplines back up to the panel by the first Meditation Point. Overcharge it again to raise the first zipline, ride that up, Wall Run to the next zipline and ride it down to a long bridge. Force Push the Stormtroopers over the side and deflect the Probe Droids' shots.

Stim Canister: Imperial Dig SiteUpgrade
Location
Zeffo · Imperial Dig Site – Cross the bridge and take the zipline to the right of the door at its end. About three quarters of the way along, let go over the metal platform below the line and land on it or catch its edge; ride past it and you end at the Dig Site Entry Meditation Point, so go back by the first zipline and try again. Force Push the cracked wall on the left and cross the pipe into the room.
Summary
A Secret that gives BD-1 one more Stim Canister to heal Cal with.
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Force Echo: Imperial Excavation 8. Closing InCollectible
Location
Zeffo · Imperial Dig Site – It shares the room with the Stim Canister. To leave, jump back on to the zipline and ride it down to the bridge. Before Jedi Flip that jump may be too long: if so, find the way round by the Dig Site Entry Meditation Point, then take the first zipline and the Wall Run back down to the bridge.
Summary
A Force Echo in the hidden room: Imperial field glasses left behind.
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Force Echo: Imperial Excavation 10. Guardians of the TombCollectible
Location
Zeffo · Imperial Dig Site – Enter the ship by the door at the bridge's far end. At the end of the first corridor, Force Push the wall on the right and drop to the bottom. Turn round from the Overcharge panel: the Force Echo is on one of the dead Stormtroopers.
Summary
A Force Echo among Stormtroopers who met a Tomb Guardian.
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The shortcut. Overcharge the panel to drop the red force field, which opens into the Security Droid room. Then climb back to the corridor. If you can't, go through the field and up the ziplines, then take the first zipline and the Wall Run to the bridge and walk in again.

Force Echo: Imperial Excavation 11. Destructive MeasuresCollectible
Location
Zeffo · Imperial Dig Site – Take the corridor's other way, which bends left, to an Electrobaton Purge Trooper in front of a force field. Kill him and Overcharge the panel to drop it, and leave it down: the walk comes back through here after the tomb. Go through and left, then Wall Run and leap across to the small platform.
Summary
A Force Echo on a small platform: tools a hasty worker left.
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One way from the next door

The drop past the next door can't be climbed, and the only other way out of that end needs Force Pull, which Cal doesn't have yet. Before you go through, check that the Stim Canister and the three Force Echoes above are ticked.

Force Echo: Imperial Excavation 9. Discovering RelicsCollectible
Location
Zeffo · Imperial Dig Site – Through the door, leave the rope ahead for later and drop to the hanging cargo container on your right. Ride its zipline, Wall Run between the two walls and jump to the yellow rope. On the rope, turn back the way you came and swing to the container with the Force Echo.
Summary
A Force Echo on top of a hanging container.
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To the last Meditation Point. Jump back to the yellow rope, swing on to the climbing wall and go up to the ledge at the top.

Second Sister (Imperial Dig Site)Hidden spoiler – activate to revealBossMinor spoiler
Location
Zeffo · Imperial Dig Site – From the ledge, leave the stairs on the right for later, walk down the corridor and take the small lift on the left. Side-step her straight lunge, roll away from the red leap and the charged sweep, and Force Slow her as she dashes so you can hit from behind. You can't finish her: the duel stops by itself as her health runs down.
Summary
A second duel with the Inquisitor, and one Cal can't win outright.
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Survive the Second SisterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Zeffo · Imperial Dig Site – Stay alive until the duel stops by itself and the cutscene plays. The field that goes up can't be switched off, so the only way on is the cave behind Cal, which leads to the Tomb of Miktrull.
Summary
The duel ends in a cutscene, with a force field between Cal and the arena.
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About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.