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Zeffo: The Derelict Hangar to the Tomb of Eilram

The first walk across Zeffo, from the landing pad through the village, the bluffs and the ruins, down into the Tomb of Eilram as far as the second Meditation Point inside it.

Greez sets the Mantis down on Zeffo at the Derelict Hangar and the objective is to find the ancient tombs. You have Force Slow and Wall Run. This stretch walks all the way out from the ship, gathering what those two can reach, and ends in the Tomb of Eilram just before Force Push. Beat each new enemy type and scan the body before you walk on, because a cutscene can pull BD-1 away. Left for later: every locked Scomp chest and door, the cracked walls and the raised bridge in the village, which need things you don't have yet, and the wind vents outside, which only start once the tomb is done.

Chest: Blue Leader (BD-1 skin)Collectible
Chest: Bravo (poncho)Collectible
Location
Zeffo · Derelict Hangar – Cross the pad from the shelter and walk into the big open hangar. The chest sits among crates in the back left corner; the door next to it is locked from the far side for now.
Summary
A poncho for Cal. Any new poncho counts for The Full Glow-Up.
Report an issue
Databank: Imperial Excavation 1. Storage CrateCollectible
Location
Zeffo · Derelict Hangar – This scan belongs to the Derelict Hangar area, but no exact crate is known. Walk the pad and the hangar with BD-1 and take the scan prompt if one shows on a storage crate.
Summary
A Databank entry on the heavy crates the Empire ships its finds in.
Report an issue
Scan: ScazzCollectible
Location
Zeffo · Derelict Hangar – Leave the hangar, turn left up the ramp and cross the beam: Scazz are feeding on a dead Stormtrooper. Roll to the side when they leap, cut them down, then scan a body.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Scan: StormtrooperCollectible
Location
Zeffo · Derelict Hangar – The dead trooper the Scazz were eating can be scanned right there. If no prompt shows, beat the group of four further along this path and scan one of those bodies.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Databank: Imperial Excavation 12. Scout Trooper BatonCollectible
Location
Zeffo · Derelict Hangar – This scan belongs to the Derelict Hangar area, with no exact spot known. Climb just above the Scazz and watch for a prompt: BD-1 can scan the wall there, which may be this entry or the Storage Crate. Otherwise look for a dropped baton between the pad and the water wheel.
Summary
A Databank entry on the electrobatons issued to troopers at remote posts.
Report an issue
Force Echo: The Zeffo Villagers 4. HidingCollectible
Location
Zeffo · Derelict Hangar – From the dead trooper, climb on to a small clearing with a waterfall, where more creatures attack. Take the right-hand way over two platforms into the dark cave and hold up your lightsaber for light. Cross the narrow stone path on the left: the Echo is on the ground.
Summary
A Force Echo about a family on the run from the Empire.
Report an issue
Stim Canister: Derelict HangarUpgrade
Chest: Duty and Resolve (lightsaber emitter)Collectible
Location
Zeffo · Derelict Hangar – Back at the waterfall, take the left path: Wall Run on to the round hangar roof, go down the stairs and open the door you pass to make a shortcut to the Mantis. Beat the four Stormtroopers by the house with the red and orange banner, then walk round the building opposite. A small rusted platform behind it lets you up on the roof, where the chest is.
Requires
Summary
A lightsaber emitter for Cal's saber.
Report an issue
Databank: Imperial Excavation 2. WarningCollectible
Location
Zeffo · Derelict Hangar – Go up the hill behind the bannered house. BD-1 can scan a sign on a building on the way up, which is the likely spot for this one, though no exact spot is confirmed.
Summary
A Databank entry: an Imperial sign telling everyone to keep out.
Report an issue
Scan: Scout TrooperCollectible
Location
Zeffo · Abandoned Village – Go up the hill behind the bannered house to the water wheel that blocks the way. Stop it with Force Slow, jump on a blade and cross; the Scout Troopers patrol the far side. Scan one once they are down.
Requires
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Force Echo: The Zeffo Villagers 3. SeparatedCollectible
Location
Zeffo · Abandoned Village – From the water wheel, keep to the cliff edge on your left and follow it down until it ends at the doorway of a stone house. The Echo is a dropped satchel there.
Requires
Summary
A Force Echo on a family split up by the eviction.
Report an issue
Scan: Scout Trooper CommanderCollectible
Location
Zeffo · Abandoned Village – Back up in the village, fight through to the far end, where a raised metal bridge blocks the road. The trooper with the orange shoulder pad stands in front of it: beat him and scan the body. If you miss him, another leads the first fight at the Weathered Monument.
Requires
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Force Echo: The Zeffo Villagers 1. EvictionCollectible
Location
Zeffo · Abandoned Village – Facing the raised bridge, go left under a pipe and along the alley between two houses to the cliff edge. The Echo is on a pair of abandoned bedrolls.
Requires
Summary
A Force Echo on the villagers forced out of their homes.
Report an issue
Chest: Guardian (outfit)Collectible
Location
Zeffo · Abandoned Village – From the bridge, walk back to the top of the stairs and face down them. On your left a metal overhang by a red door frame lets you climb to the rooftops. The chest is in the walled roof garden, by a yellow seat and a door.
Requires
Summary
An outfit for Cal. Any new outfit counts for The Full Glow-Up.
Report an issue

A second shortcut. The door beside the Guardian chest opens as you walk up to it. Go through and on up to open the far door into the hangar, then come back to the roof garden.

Chest: Duty and Resolve (lightsaber sleeve)Collectible
Location
Zeffo · Abandoned Village – From the roof garden, walk the pipe to the next building and climb to the roof slightly to your right. Step across the round tower with the yellow cap on to the next ledge: the chest is in plain view on your right.
Requires
Summary
A lightsaber sleeve for Cal's saber.
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On to the cave. From the Sleeve chest, take the next pipe across and drop on to the trooper below. Jump over the broken bridge and walk up the path to the cave mouth.

Buy Evasive Kick

Two trophies on this planet need Evasive Kick from the Lightsaber tree. Buy it at the Meditation Point by this cave if you have the skill points and have not done so yet.

Encrypted Log: Archive One - Discovery 3. The SagesCollectible
Location
Zeffo · Turbine Facility – Enter the dark cave with your lightsaber lit. Where it opens out, take the right-hand way to the Wall Run under the red light, cross the pipe beyond it, and scan the open bluish crate of pottery overlooking the drop. The door past it is locked from the other side.
Requires
Summary
One of Cordova's recordings, and an Encrypted Log for Data Disk.
Report an issue
Chest: Copper (lightsaber material)Collectible
Location
Zeffo · Turbine Facility – Go back to the fork and head straight on: jump the small gap, climb up on your left and cross the pipe to the upper level. Turn left at the top and hop to the platform with the chest.
Requires
Summary
A lightsaber material for Cal's saber.
Report an issue
Light the Turbine Facility and cross Gusty BluffsQuest step
Location
Zeffo · Gusty Bluffs – Turn back from the Copper chest and follow the metal walkway over a small jump to the switch, which lights the cave. Carry on out above the village to the big spinning wheel, stop it with Force Slow and run across.
Summary
The way on from the village. The objective changes to Seek the Eye of the Storm on the bluffs.
Report an issue
Scan: PhillakCollectible
Location
Zeffo · Gusty Bluffs – A Phillak charges round the corner just past the first wheel. Dodge to its side and kill it away from the edge, then scan the body: one that goes over the cliff can't be scanned. The Windswept Ruins have plenty more if you lose this one.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Scan: Rocket Launcher TrooperCollectible
Location
Zeffo · Gusty Bluffs – He fires from a raised ledge above the Scout Troopers round the corner, and the objective changes to Seek the Eye of the Storm around here. Close the gap while he reloads, kill him away from the edge and scan the body. Another guards the door to the Auger Pulverisers if this body falls.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue

Up to the outcrop. Cross the next wheels with Force Slow, and stop one with its blade tilted up instead of flat. Jump from it to the outcrop above.

Meditation Point: Gusty BluffsArea
Life Essence: Imperial Excavation 3. Pressured for RelicsUpgrade
Location
Zeffo · Gusty Bluffs – From the outcrop, scramble up the slope on your right and cross two more wheels with Force Slow to a ledge. Go into the cave on your left: the Essence is on the crates in the passage. The high ledge at the far end leads to a door back to the main path; if you can't get up it, or can't reach the Essence, turn back and take this on the last Zeffo trip with Jedi Flip.
Summary
A Secret that raises Cal's health, and also a Force Echo.
Report an issue
Scan: Stormtrooper CommanderCollectible
Location
Zeffo · Gusty Bluffs – Back on the main path, follow it to the far end of the bluffs, where a commander with an orange shoulder pad leads a large group. Scan his body after the fight. Open the door there too: it is a shortcut to the Turbine Facility.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
KickoffAchievement
Location
Zeffo · Gusty Bluffs – Pick a Stormtrooper at full health here, stand close so he swings at you, and Evasive Kick him twice. Any lightsaber hit first spoils the attempt, though parrying is fine, and a lone Stormtrooper later works just as well.
Summary
Defeat an enemy with kicks alone. Evasive Kick is the only move that counts.
Trophies
  • Achievement · SteamKickoff
  • Achievement · XboxKickoff
  • Bronze · PlayStationKickoff
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Force Echo: The Zeffo Villagers 6. Dead VillagerCollectible
Location
Zeffo · Weathered Monument – Go up the hill behind the commander's group and down the icy slide, then catch the rope, swing across and Wall Run to the far ledge. Beat the troopers among the houses. On the right, stop the small fan set in a pipe with Force Slow and step through; Scazz wait around the skeleton.
Summary
A Force Echo on a villager who died protecting his family.
Report an issue
Force Echo: The Zeffo Villagers 5. Evidence of a FightCollectible
Location
Zeffo · Imperial Headquarters – Leave the fan cave and take the cave at the top of the houses. It comes out on a plateau where an Imperial transport lifts off. The Echo is a Stormtrooper helmet in the rocks in the left corner; the big gate beyond needs a later BD-1 upgrade, so turn back.
Summary
A Force Echo on a struggle between a villager and a trooper.
Report an issue

The upper path. Return to the houses and find the cracked stone door. Take the Wall Run just left of it.

Scan: Heavy Assault TrooperCollectible
Location
Zeffo · Weathered Monument – Follow the upper path on: he stands on the stone bridge at the mouth of the ice cave, marked by a black shoulder pad. Hold your block and close in, then strike as he reloads, and scan the body.
Requires
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Terrarium Seed: Royal FluzzCollectible
Location
Zeffo · Weathered Monument – Go through the cave past a second Heavy Assault Trooper, who fires along the three pipes. Before you climb the rope, take the small path down on your left and let BD-1 scan the purple-flowered plant beside a locked chest. That chest waits for a later upgrade.
Requires
Summary
One of the 10 seeds Green Thumb needs. Plant it at the Terrarium on your next stop at the Mantis.
Report an issue
Chest: Elemental Nature II (lightsaber sleeve)Collectible
Location
Zeffo · Weathered Monument – Climb the rope by the red girders. At the top, turn sharp right over the small grassy ledge instead of walking out on to the pipe, and follow it a little way down: the chest sits on a rock.
Requires
Summary
A lightsaber sleeve for Cal's saber.
Report an issue

Into the dark building. Back at the top of the rope, cross the pipe, hanging below it to pass the tanks, then swing on to the ice slope. Beat the Rocket Launcher Trooper at the door by the waterfall and go into the unlit building.

Databank: Project Auger Officer 1. Project AugerCollectible
Location
Zeffo · Auger Pulverisers – Use the terminal in the unlit building to play the hologram; the entry should log with it.
Requires
Summary
A Databank entry: an Imperial report on the digging here.
Report an issue
Chest: Duty and Resolve (lightsaber switch)Collectible
Chest: Durasteel (lightsaber material)Collectible
Location
Zeffo · Auger Pulverisers – Take the short ice slide and jump to the rope, then use Force Slow to climb the first crushers into the cave on the right. Inside, wait for the first crusher to run far left, slow it, and step quickly into the alcove behind the bars on the left.
Requires
Summary
A lightsaber material for Cal's saber.
Report an issue

Through the crushers. Slow the remaining crushers to get through the cave. Stop the last one as it pulls back, Wall Run on top of it, and follow the narrow path outside towards the two ropes.

Meditation Point: Auger PulverisersArea
Life Essence: Project Auger Officer 2. A New OfficerUpgrade
Location
Zeffo · Auger Pulverisers – By the Meditation Point on the cliff path, cut through the metal stakes at the edge. Slow the crusher below, drop on and hop left along the crushers with Force Slow to the metal grid holding a stun baton. If the last gap is too wide, leave it for the last Zeffo trip with Jedi Flip; afterwards, walk back through the crusher cave.
Summary
A Secret that raises Cal's health, and also a Force Echo.
Report an issue
Chest: Starfighter (Mantis paint)Collectible
Location
Zeffo · Auger Pulverisers – Return to the Meditation Point and swing across both ropes, turning towards the second before you jump. Beat the Stormtroopers on the far side: the chest is on the small metal ledge on your left.
Summary
A Mantis paint job. Any new paint counts for The Full Glow-Up, and this is the earliest on the walk.
Report an issue
The Full Glow-UpAchievement
Location
Zeffo · Auger Pulverisers – Right after the Starfighter chest, open the Customization tab in the menu and change all four slots: poncho, outfit, BD-1 skin and Mantis paint. Any new item in a slot counts, so Bravo, Guardian, Blue Leader and Starfighter will do.
Summary
New looks for Cal, BD-1 and the Mantis together. The starting Bracca Scrapper poncho does not count.
Trophies
  • Achievement · SteamThe Full Glow-Up
  • Achievement · XboxThe Full Glow-Up
  • Bronze · PlayStationThe Full Glow-Up
Report an issue
Force Echo: Project Auger Officer 3. Questionable UseCollectible
Location
Zeffo · Ancient Catacombs – Swing from the rope by the Starfighter chest on to the long ice slide, and jump its gaps at the last moment. Where you land, Wall Run the panel ahead and climb to a curved panel. Turn around: a second Wall Run on the other side leads into a hidden sloping tunnel, with the Echo on crates at the end.
Requires
Summary
A Force Echo on the workers' doubts about what they were digging up.
Report an issue

Into the ruins. Go back to the ledges and take the next Wall Runs through the dark round room, where Scazz attack. In the chamber beyond, ignore the sealed door on the right and jump over to the stairs. They bring you up on top of the central structure of the Windswept Ruins.

Meditation Point: Windswept RuinsArea
Location
Zeffo · Windswept Ruins – It is on top of the central structure, at the head of the stairs, and reaching it is all it takes.
Requires
Summary
A save point in the middle of the ruins, within reach of several Phillaks.
Report an issue
Kicking BackAchievement
Location
Zeffo · Windswept Ruins – Four Phillaks roam the ruins below the Meditation Point. Dodge a red charge so one hits a wall, stand right behind it until it back-kicks you, then Evasive Kick it while standing still and locked on. Without the skill yet, walk on: Phillaks stay on Zeffo, so buy it and try on a later visit.
Summary
Kick a Phillak straight after it has kicked Cal. Needs Evasive Kick.
Trophies
  • Achievement · SteamKicking Back
  • Achievement · XboxKicking Back
  • Bronze · PlayStationKicking Back
Report an issue
Chest: Duty and Resolve II (lightsaber sleeve)Collectible
Location
Zeffo · Windswept Ruins – From the Meditation Point, drop to the lowest level and cross to the far right side. The chest is in a ground-level alcove under a stone ramp, where a fallen pillar rests against the doorway.
Requires
Summary
A lightsaber sleeve for Cal's saber.
Report an issue
Terrarium Seed: GillypodCollectible
Location
Zeffo · Windswept Ruins – Fight up the stairs towards the far end. The square rock platform behind the wind vent, where the last Phillak stands, holds the plant: jump across and let BD-1 scan it. If the rock is out of reach, try again on the way out of the tomb, when the vents are running.
Requires
Summary
One of the 10 seeds Green Thumb needs. Plant it at the Terrarium on your next stop at the Mantis.
Report an issue
Watch the lift ride

The first log for this tomb normally unlocks by itself during the ride down, but it has been reported as a scan of the sphere in the lift, and that sphere moves with the story. Don't leave the lift without it: if BD-1 offers a scan on the way down, take it at once.

Seek the Eye of the Storm and enter the Tomb of EilramQuest step
Location
Zeffo · Windswept Ruins – Facing the storm door, take the passage on the left and squeeze through the narrow gaps. Stop the flying rocks with Force Slow and run for the central structure, then stand on the lit plate beside the sphere to ride down. Watch for a scan prompt on the way.
Summary
The objective on Zeffo: the storm hides the way into the first tomb.
Report an issue
Encrypted Log: Archive Four - Eilram 1. Tomb of EilramCollectible
Location
Zeffo · Tomb of Eilram – It unlocks on the lift down from the storm room, so check the Databank as soon as you land. If it is missing, look for a BD-1 prompt on the sphere before you walk out: it can't be scanned once the sphere has moved.
Summary
One of Cordova's recordings, and an Encrypted Log for Data Disk. It normally unlocks by itself.
Report an issue
Scan: SkungusCollectible
Location
Zeffo · Tomb of Eilram – Leave the lift by the small door, climb the stone stairs and edge through the narrow gap. The entry appears there at the second Skungus. Hit each one once and roll clear before it bursts.
Summary
A Tactical Guide entry that logs itself, so there is nothing to scan by hand.
Report an issue
Force Echo: Zeffo Culture 5. WhispersCollectible
Location
Zeffo · Tomb of Eilram – Jump the platforms and take the ice slide into the wind room with the gold disc in its floor. Switch on the outer vents and let the sphere circle the room: it smashes the wall and the bars in the corners. The Echo is in the alcove at the back left, seen from the room's entrance.
Summary
A Force Echo on the fallen wind chimes. Opening this room fully also counts towards the map.
Report an issue
Force Essence: Zeffo Culture 1. Meditation RelicsUpgrade
Location
Zeffo · Tomb of Eilram – Keep the centre vent off until the sphere has broken the bars, then switch on the vent behind them. The sphere pins in front of the last vent, and turning that on drives it into the centre socket. The gold disc rises: the Essence is in the room underneath.
Summary
A Secret that raises Cal's Force, and also a Force Echo.
Report an issue
A chest depends on the spheres

In the central hall ahead, a chest depends on the lowest sphere. The next section takes it before that sphere goes in its final socket, so don't ride the lift out without it.

The hanging sphere. Go through to the next chamber, jump to the ledge and follow the corridor to the hanging sphere. Climb the wall and open the vent, then close it so the sphere swings. Slow it, grab on, jump off at the far side and Wall Run into the open room.

Meditation Point: Eilram Central HallArea
Scan: Tomb GuardianCollectible
Location
Zeffo · Tomb of Eilram – From the Meditation Point, drop to the floor of the hall: the Tomb Guardian stands at the far end. The walk doesn't force this fight, but the scan needs a body. Keep circling it, use Force Slow, land a few hits after each of its slow swings, then scan it where it falls.
Summary
An entry for the Tactical Guide, and one of the 45 that Data Collector needs.
Report an issue
Chest: Outlander (poncho)Collectible
Location
Zeffo · Tomb of Eilram – Open the vent behind the sphere near the Meditation Point: it rolls into a socket and raises platforms on the left. Climb them, cut through the ice spikes and slide down to the rope. Don't swing to the Wall Run yet: turn left and take the two other ropes to the chest's ledge, or leave it for Jedi Flip on the last Zeffo trip if the last rope is out of reach.
Summary
A poncho for Cal.
Report an issue

On to the bridge. Swing back along the ropes and take the Wall Run. In the wind room, stand a little to the right before each jump, because the gusts push Cal aside. Follow the platforms round to the bridge, cross it, and kill the Skungus blocking the doorway.

Meditation Point: Eilram BridgeArea

About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.