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Zeffo: Clean-up and the Venator Wreckage

The one landing the story doesn't force: the first lift and the long slide, the Crash Site's water, the Broken Wing, the whole Venator Wreckage and the last of Zeffo's 43 chests and 14 Secrets.

Cal now has every power and upgrade the map asks for, with Jedi Flip and the Underwater Breather the two that matter here. The story doesn't send him back to Zeffo: this landing comes now so that Nur can be the last. It is one loop with no walking back: down to the Ice Caves, up the first lift, down the long slide, on to the Crash Site, round its water, through the Broken Wing, then up the big ring into the Venator and out at the top. When it ends, Zeffo is done and so is the game's collecting. Only Nur and what follows the credits are left.

Plant seeds in the TerrariumOther
Location
Mantis · Stinger Mantis – Before you pick a planet, go to the Terrarium aboard the Mantis and plant every seed that isn't in the ground yet. Featherfern from Bogano is the last one. Tick this when all 10 are planted. Green Thumb pops once they have grown and you use the Terrarium, so try it each time you are aboard.
Summary
All 10 Terrarium Seeds are in hand. Green Thumb needs them planted and fully grown, and growing takes time, so this comes first.
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Pick Zeffo at the Holotable. Before you walk off the ramp, look down the list below. Earlier sections let you leave these for this trip if a jump fell short or a fight went badly. Each one's directions are still in its own section, and this list says where it fits. If all are ticked, ignore the surface stops.

What may still be open on Zeffo
ItemWhereWhen on this walk
Encrypted Log: Archive Four - Eilram 2. Sage Eilram; Chest: OutlanderTomb of EilramSurface stops
Chest: Zodiac Drifter; Force Essence: Sage Miktrull 7. Zeffo Soldier RemainsTomb of MiktrullSurface stops
Life Essence: Imperial Excavation 3. Pressured for RelicsGusty BluffsSurface stops
Life Essence: Project Auger Officer 2. A New OfficerAuger PulverisersSurface stops
Stim Canister: Ice CavesIce CavesAfter the long slide
Chest: Hyper ShellCrash SiteOn the way into the Broken Wing
Rabid Jotaz; Force Echo: Venator Wreck 2. The Attack; Force Essence: Venator Wreck 3. TransmissionBroken WingOn the loop through the Broken Wing

Down to the first lift. From the landing pad go right, up the ramp and over the beam, then climb the ledge to the shortcut door and the Derelict Hangar Lift Meditation Point. Go down into the caves as on your last trip, by the yellow lift or the ice slide with the wheels. At the bottom, don't take the path to the stone bridge: walk past the lift and follow the wind-assisted Wall Runs, which drop into the room where the Bestine and Cerakote chests were. Go through the door you opened there to the Ice Caves Slide Meditation Point, with the first yellow lift beside it.

The first lift. The map needs this lift and the long slide, and no earlier trip has walked either. Ride the lift up. It only runs upward, and it brings you to the room behind the cracked wall at the entrance to the Windswept Ruins, where you took Project Auger Officer 4. The icy slope in this room is the long slide. Before you take it, open the holomap: this is the walk's only time on the surface. Every region except the Ice Caves, Crash Site, Broken Wing and Venator Wreckage should read 100%. Tomb of Eilram at 96% means a wind vent in the sphere room is still shut; Weathered Monument at 95% means the Hideout pocket or the slope down from the ruins. Add either to the stops below.

Surface stops, only if the list or the holomap says so. Take them from here, in this order, and you end up back in this room. Go out to the ruins. For the Tomb of Eilram, ride the lift at the top of the ruins down, then come back up it and leave through the hole in its side. If that was all, walk back here. Otherwise cross to the very back of the ruins and take the icy slope to Weathered Monument. For the Tomb of Miktrull, go through the houses and the cave to Imperial Headquarters, out past the big landing platform and along the cliff of ropes and Wall Runs to the Spire lift. Ride it down to the floor of the round hall, where the enemies are all back, then ride up and return the same way. For Gusty Bluffs, ride the vents up from the monument and take the slide back down. Then, whatever you came for, leave the monument by the upper path to Auger Pulverisers and take that Life Essence if it is open. The slide there drops into the Ancient Catacombs, the stairs lead to the ruins, and the pillar platforms bring you back to this room.

The long slide. Ride the slope down. Jump through the wind on the way, Force Push the wall that blocks it, take the three Wall Runs and catch the rope. You land beside the first lift again, and both are now on the map.

If Stim Canister: Ice Caves is open. Go up the ramp past the Meditation Point to the open area by the cave the Jotaz broke out of, and beat the Jotaz if one is there. Facing out of that cave, go to the far edge on the left, where two ropes hang in the distance. Jump, Force Pull the first and swing to the golden chest, using Jedi Flip if the reach is short. Come back by the same ropes.

To the Crash Site. Go up the ramp to that open area. With your back to the Jotaz cave, cross to the lip of the ledge and climb down the rope you cut. Follow the narrow path to the yellow lift by the waterfall. If you can't get on it from the path, go round as on the last trip: Force Slow the spinning wheels and Wall Run to the platform of the Arcetron chest. Ride the lift up to the Flooded Room, go through the door BD-1 sliced and follow the flooded cave out to the Memorial's hill.

Six chests under the water

Cal can now dive, and the Crash Site hides six chests below the surface. The route takes two on the way to the Broken Wing and four round the ring. The holomap is no use while Cal is under, so surface to check it.

Chest: Elemental Nature (lightsaber sleeve)Collectible
Location
Zeffo · Crash Site – Get into the water from the Memorial's hill and follow the foot of the cliff you came out of, towards the island with the grates. Dive into the dark cave under the cliff: the chest is at its end.
Summary
One of the 43 chests on Zeffo: lightsaber sleeve.
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Chest: Elemental Nature (lightsaber switch)Collectible
Location
Zeffo · Crash Site – Keep following the cliff, past an empty alcove, to the next alcove under the rock, close to the climbable ledge by the island with the grates. The chest is at the back of it.
Summary
One of the 43 chests on Zeffo: lightsaber switch.
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Into the Broken Wing. Surface and climb on to the island with the grates. A Jotaz may be back, so beat it or go straight up. If the Hyper Shell chest is open, follow the ledges along to its Wall Run now, with Jedi Flip for any gap, and come back. At the back of the ledge above the grates, go through the red force field, Overcharging its panel if it is back up, then squeeze through and follow the dark corridors to the round chamber.

The round chamber. If you didn't drop to its floor on the last trip, do it now: the fall is safe, the panel down there needs Overcharge and Broken Wing can't reach 100% without this. Force Push the door on the floor, loop back to the chamber and take the narrow gap up to the level above.

The beast's room. Drop from the ledge into the Rabid Jotaz's room: the rooms beyond it take you round in a loop, so there is no reason to go back the way you came. If you left the beast earlier, this is the fight: its directions are in Zeffo: The Imperial Dig Site, and killing it may finish Legendary Beasts. If it is dead, a bounty hunter may be waiting in its place: beat it and scan the body if that Tactical Guide entry is open. Leave by the breakable door low in the room, Force Pushing it if it is still shut. Go through the dark corridor with the spiky plants, drop to the next room and Overcharge the panel to open the far door.

Chest: Orichalc (lightsaber material)Collectible
Location
Zeffo · Broken Wing – Follow the passage to the flooded stretch under the girder. Don't hang from the girder this time: drop in, dive and swim to the far end of the corridor, where the chest waits under the water.
Summary
One of the 43 chests on Zeffo: lightsaber material.
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Out through the wheel room. Go on to the door at the end, Force Pushing it if it is still shut, into the room with the big wheel. If you never solved this room, or the water is live again, start with the panel off: swim across, cut the cable hanging into the water and swim back. Overcharge the panel to turn the wheel and open the far door. If The Attack is open, stop the wheel at about ten to two, climb the blade to the alcove on the left and run the panel again, as its directions say. Leave the panel running, swim through the far door and ride the lift up. Transmission is in the control room at the top. Overcharge the panel there if the doors are shut, and Force Slow the fan to get past it.

Back to the Crash Site. Stop before you squeeze out through the last gap and check the holomap. If Broken Wing reads 92%, jump off the spiral ramp to the floor and Overcharge the panel there, which opens another way out to the Crash Site. If it reads 100%, go through the gap and walk back through the corridors to the ledge by the grates.

Chest: Fjord (poncho)Collectible
Chest: Grungio (BD-1 skin)Collectible
Chest: Polished Bronzium (lightsaber material)Collectible
Location
Zeffo · Crash Site – Swim out through the big opening by the last chest into the area behind the ring. Look for the large metal cylinder with red girders and dive beneath it.
Summary
One of the 43 chests on Zeffo: lightsaber material.
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Chest: Elemental Nature (lightsaber emitter)Collectible
Location
Zeffo · Crash Site – Swim past the island under the huge ship, where the Phillaks are, to the very back of the area. The chest is on the bottom.
Summary
One of the 43 chests on Zeffo: lightsaber emitter.
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Into the engine. Surface and check the holomap: the Crash Site should show 8 chests and 1 Secret, the Broken Wing 1 chest and 1 Secret. Swim back to the ring and climb the broken floor piece and the mesh to the top of its arch, as you did for the round tunnel. Don't turn into that tunnel. Cross the pipe ahead, use Jedi Flip to reach the ledge above and follow the ledges up into the higher engine opening. A long ice slide follows: dodge the electricity and Force Push what blocks it. It runs one way and drops you into water deep in the wreck, and the way out is the far end of the wreck, at its top. Dive under the big pipe and swim on until you can climb a round platform.

Chest: Elemental Nature II (lightsaber switch)Collectible
Location
Zeffo · Venator Wreckage – Back in the water, facing the Meditation Point, swim right and round the left-hand corner to a small ramp. Go through the opening to dry land and turn left: the chest is at the far end of the room, beside some dead clones. Swim back to the round platform afterwards.
Summary
One of the 43 chests on Zeffo: lightsaber switch.
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Up from the water. Use Jedi Flip to reach the ledge beside the Meditation Point, which glows orange on the holomap until you have been there. Several Scazz attack as you land.

Force Echo: Venator Wreck 5. The PadawanCollectible
Location
Zeffo · Venator Wreckage – On the Scazz ledge, climb the grids on the left into the round opening. The Force Echo is in the mud inside.
Requires
Summary
A Force Echo in a round opening above the water.
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To the turbine. The way on is the climbing wall across from the round opening. Probe Droids patrol the thin gantry above it: clear them and walk to its end, where a second climbing wall stands off a gap. From the top of that wall a pipe leads to a Wall Run, which ends among Stormtroopers and a Purge Trooper. With them down, walk the girder to the platform below, which holds an Overcharge panel and a rope you can cut for a shortcut. Run the panel to turn the big turbine, and stop it when it makes a level bridge to the tunnel.

Force Echo: Venator Wreck 6. HidingCollectible
Location
Zeffo · Venator Wreckage – Cross the turbine and wait for the electricity in the tunnel ahead to stop, then run through to the chamber with the electrified pillar and kill the Scazz. Force Slow the fan on the left, go through into the shaft and take the Force Echo from the dead clone.
Summary
A Force Echo in a ventilation shaft behind a fan.
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To the ropes. Open the door on the far side of the chamber and beat the Purge Trooper behind it. Go through the door opposite: hunters have been met in this next room, so be ready, and scan the bodies if those Tactical Guide entries are open. At the end of the room turn right and climb the wall. On top you can cut a rope down as a shortcut to the Meditation Point below. Just past it, Force Pull the next rope and swing to the second.

Force Essence: Venator Wreck 8. Order 66 ExecutedUpgrade
Location
Zeffo · Venator Wreckage – Don't swing on to the door with the red lights. From the second rope, swing out over the water to the side platform, on your left as you face that door, and use Jedi Flip to land. To get back, jump to the girder below and use Jedi Flip to come within Force Pull range of the first rope.
Summary
One of the game's 32 Secrets, and a Force Echo as well.
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Through the red door. Swing to the door with the red lights. Cross the beam inside and Wall Run to the Rocket Launcher Trooper, then cut through the blocked doorway at the far end. Climb to the double Wall Run and time it between the bursts of electricity. Beat the Scout Trooper and the Purge Trooper on the far side and climb the long yellow rope.

Force Echo: Venator Wreck 9. ReunitedCollectible
Location
Zeffo · Venator Wreckage – From the top of the rope, go right and cut through the cables that block the way. The robes are in the room behind, to the right of the big door.
Requires
Summary
A Force Echo on a Jedi Master's robes.
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The block room, through the big door
StepWhat to do
1Overcharge the panel so the platforms come up, and Force Push the glowing block to the far end of the room, away from the panel.
2Climb the block, go up the platforms and cut the cable. You drop to the floor.
3Go back to the panel and run it if the container on the far side isn't level with the Wall Run above. Force Push the block back towards the panel, then hit it with Force Slow so you can climb on as it goes.
4Climb the block, Wall Run on the hanging panel, use Jedi Flip to reach the container and jump to the door.
Force Echo: Venator Wreck 10. Jedi GraveCollectible
Location
Zeffo · Venator Wreckage – Follow the steps above, then go through the door. Stormtroopers are fighting a Jotaz in here: finish whoever is left. The Force Echo is on the grave in the middle of the room.
Summary
A Force Echo on a rough grave, in the last room of the wreck.
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Chest: Chromium (lightsaber material)Collectible
Chest: Cantonica (BD-1 skin)Collectible
Chest: Starfighter (poncho)Collectible
Visiting Alderaan PlacesAchievement
Location
Zeffo · Venator Wreckage – With the room cleared, leave by the opening in its wall. The trophy pops as Cal steps outside at the top of the wreck.
Summary
The trophy for exploring the crashed Venator. No story mission comes here, and Jedi Flip is the way in.
Trophies
  • Achievement · SteamVisiting Alderaan Places
  • Achievement · XboxVisiting Alderaan Places
  • Bronze · PlayStationVisiting Alderaan Places
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Stim Canister: Venator WreckageUpgrade
Location
Zeffo · Venator Wreckage – Outside the opening, turn left and work your way down the platforms above the Crash Site. The golden chest is on the way, before you reach the bottom.
Summary
One of the 8 Stim Canisters and one of the game's 32 Secrets, in a golden chest.
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Medical DroidAchievement
Location
Zeffo · Venator Wreckage – It pops at the golden chest above if that is your eighth. The other seven are Subterranean Refuge, Derelict Hangar, Imperial Dig Site, Ice Caves, Origin Lake, Nightmare Ruins and Landing Pad. If it stays silent, check those against your list; the last chest you open will pop it.
Summary
The trophy for finding all 8 Stim Canisters, which fills BD-1's stock of 10.
Trophies
  • Achievement · SteamMedical Droid
  • Achievement · XboxMedical Droid
  • Silver · PlayStationMedical Droid
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CollectorAchievement
Location
Zeffo · Venator Wreckage – It pops as the last one is opened, so on this walk it should come with the golden chest. If it doesn't, open the holomap and go planet by planet, then region by region, for the one still short. If a chest won't open, rest at a Meditation Point nearby and try again. If Kashyyyk is short, walk home and land there before Nur, using the note "Still missing something from the way up?" in Kashyyyk: The Origin Tree and the Ninth Sister. The Recon chest is the likely one: if its mud slide is still out of reach, go on to Nur and look again after the credits.
Summary
The trophy for all 107 chests and all 32 Secrets. Nothing later on the route adds to either count.
Trophies
  • Achievement · SteamCollector
  • Achievement · XboxCollector
  • Gold · PlayStationCollector
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Holomap 100%: ZeffoOther
Chests and Secrets per Zeffo region
RegionChestsSecrets
Derelict Hangar31
Abandoned Village30
Turbine Facility10
Gusty Bluffs01
Weathered Monument40
Auger Pulverisers31
Ancient Catacombs10
Ice Caves41
Windswept Ruins20
Tomb of Eilram32
Imperial Headquarters20
Crash Site81
Broken Wing11
Venator Wreckage43
Imperial Dig Site01
Tomb of Miktrull42
If a region is short

Ice slides count as ground walked, and a door shown in green is ground not yet walked. Tomb of Eilram at 96%: a wind vent in the sphere room is still shut, so break the cracked corner wall with the ball and open the wind tunnel in the other corner. Weathered Monument at 95%: the Hideout pocket, or the slope down from the ruins. Broken Wing at 92%: the drop from the spiral ramp. Every region at 100% but the planet at 99%: look at the Tomb of Eilram again.

A Galaxy Far, Far AwayAchievement
Location
Zeffo · Venator Wreckage – It pops wherever the last unexplored ground is walked, which is the end of Zeffo on this route, so it may already have come. If not, walk home: the Holotable shows each planet's progress. If Kashyyyk is short, land there before Nur and use its holomap table and the note "Still missing something from the way up?" in Kashyyyk: The Origin Tree and the Ninth Sister. Any other planet has the same check at its own Holomap 100% item.
Summary
The trophy for 100% on all five holomaps: Bogano, Zeffo, Kashyyyk, Dathomir and Ilum.
Trophies
  • Achievement · SteamA Galaxy Far, Far Away
  • Achievement · XboxA Galaxy Far, Far Away
  • Silver · PlayStationA Galaxy Far, Far Away
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Back to the Mantis. Finish the drop, swim to the Memorial's hill and walk down into the dark cave mouth beside it. Follow the flooded cave to the Flooded Room, take the ice slide with the wheels and ride the yellow lift at the bottom up to the Derelict Hangar Lift Meditation Point. The landing pad is just beyond. Zeffo is finished: the next stop is Nur.

About this guide

One playthrough on any difficulty: no trophy depends on it. The world stays open after the credits, apart from the prologue and two story locations, so the only things a player can lose are a few optional Databank entries, each flagged before its point of no return.

Last verified: Nov 5, 2026 · Patch Latest patch, with the free May 2020 update (PS4/PS5, Xbox One/Series, PC) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.