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Metal Gear Solid 3: Snake Eater: Metal Gear Solid 3: Snake Eater 100% Completion Guide

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Run 1: The Virtuous Mission

Start run 1 on Very Easy and play the prologue from the landing in Dremuchij South to the riverbank, taking its five Kerotans, the first food types, its gear and every early trophy.

This is the start of run 1, the full sweep. It covers the prologue: the landing in Dremuchij South, the swamp, the first guards in Dremuchij North, the rope bridge at Dolinovodno and the factory at Rassvet, then the walk back to the bridge and the riverbank where the mission ends. On the way it takes five Kerotans that exist only here, 13 of the 48 food types, the first weapons and the trophies that can be done at once. You start with the Survival Knife, the Fake Death and Revival Pills, the Cigar and the Binoculars; the backpack adds the Mk22 and, on Very Easy, the EZ Gun. Nothing carried here comes with you into the next mission, which begins in the next section.

Two runs, each a fresh game

The 100% route is two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss stamina kills, the hidden views and every trophy that can be lost, with no kills and no alerts. Run 2 on Extreme, a brand-new game rather than one loaded from the run 1 clear, is the FOXHOUND run and stays lean. There is no chapter select and no free roaming after the story, so anything missed in run 1 can only be taken in a later run that passes the same spot, and run 2 has no time to spare and must do without special items such as the EZ Gun. Treat every count (Kerotans, food types, hidden views) as starting from zero in each run. The one menu trophy, for reading the Screenplay Book, is earned from the launcher whenever you like.

No kills and no alerts, all run long

Run 1 ends with PEACE WALKER (no kills) and The Coast Is Clear (no alerts), and a clear with no alerts also gives the Stealth camo. Put guards to sleep with the Mk22 or the EZ Gun, knock them out with CQC, or stun them; win boss fights on stamina the same way. Four trophies need a kill: Close Shave, Snake Bit, The Early End and Problem Solved, Series Over. For each one, save first, earn the trophy, then load that save at once: keeping the kill breaks PEACE WALKER. Animals don't count as kills, but leave dogs alive to be safe. An alert still counts if a guard sees Snake in the moment he is being knocked out, and a dog's bark gives only a few seconds before the alert starts.

Saving, and what a reload undoes

There are no save points: once you have the backpack, open the Radio and call 140.96 to save. Loading a save puts Snake back at the start of the area he saved in, and a death or a reload can undo what was taken in that area since he entered it (Kerotans, food, items). So in an area where you plan to save, earn something and reload, do that first and collect afterwards, and where the guide can't avoid it, it says what to take again. Run 1 has no limit on saves; only run 2 counts them.

How food types count

A food type counts for King of the Jungle once it has been in the backpack: caught alive (put it to sleep with the Mk22 or EZ Gun, then pick it up) or killed and picked up as raw meat. Eating it is not needed, and one of each type is enough. The game shows no running total, so tick each type here as you take it. Food from this mission counts toward the 48.

Start a new game on Very Easy, answering "I Like MGS3"Quest step
Location
Main menu · New Game menu – From the main menu choose New Game and set the difficulty to Very Easy. When the game asks how you feel about the series, pick "I Like MGS3": it starts you with a few extra uniforms. Keep this save file for the whole run.
Summary
Run 1 is a fresh game on Very Easy. The easy setting puts the EZ Gun in your kit and makes guards short-sighted, which suits a no-kill, no-alert sweep.
PlayStation 4
Update the game to Ver.1.3.1 or later before you start. Older PS4 builds sometimes failed to unlock trophies, and the patch doesn't hand out a trophy whose task was done before it.
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Area: Dremuchij South (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij South – You land here when the opening scenes end, at the south end of the area, with a fallen log ahead and a slope rising on the east side.
Summary
The jungle clearing where the mission starts. Your backpack hangs in a tree to the north.
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Retrieve the backpack from the treeQuest step
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – From the start, go east and climb the slope, then drop off the far side of the rise; crawling north under the fallen log also gets you there. Climb the tree, edge out along the branch and let go over the backpack to land on it.
Summary
Your gear came down separately and is caught on a branch. Taking it gives you the Radio and your first gun.
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Weapon: Mk22 (Virtuous Mission)Weapon
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – It is in the backpack, so you have it as soon as the pack is in hand. Darts work best on the head.
Summary
The tranquilizer pistol, your main tool for the run: it puts guards and animals to sleep without killing them.
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Weapon: EZ Gun (Very Easy start)Weapon
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – It arrives with the backpack on Very Easy; nothing more to do. Equip it in place of the Mk22 whenever you like.
Summary
On Very Easy a second tranquilizer gun, with endless darts, comes in the backpack, and holding it lifts the camo index. It is a special item, fine for run 1 and never allowed in the FOXHOUND run.
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Radio: Major Tom, 140.85NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – He calls as soon as the backpack is in hand and explains the equipment and the support team. Call 140.85 whenever you want his advice.
Summary
Your commander on the Radio, with advice on the mission.
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Radio: Para-Medic, 145.73, save line 140.96NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – She joins the same call after the backpack. Call 145.73 to ask about plants, animals and treatment, and 140.96 to save. She often chats about a film when you save.
Summary
The medic on the support team. One number is for food, medicine and wildlife; the other is how you save.
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Radio: The Boss, 141.80NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – She is introduced in the same call after the backpack. Call 141.80 for her advice before the mission ends.
Summary
Your old mentor on the Radio, with combat and survival tips. She can be called during this mission only.
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Serenity NowAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Open the Radio and dial 140.01, one of the Very Easy stations; the song plays and the trophy pops.
Summary
Earned for calling one Healing Radio station: a hidden frequency that plays a song and tops up stamina.
Trophies
  • Bronze · PlayStationSerenity Now
  • Achievement · XboxSerenity Now
  • Achievement · SteamSerenity Now
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Tune-In TokyoAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Stay on the Radio and dial the other seven Very Easy stations in one go, from the top down: 149.53, 147.59, 147.08, 144.06, 142.94, 141.24 and 140.52. It pops after the eighth.
Requires
Summary
Earned for calling every Healing Radio station of the difficulty you are on. Each difficulty has its own eight.
Trophies
  • Bronze · PlayStationTune-In Tokyo
  • Achievement · XboxTune-In Tokyo
  • Achievement · SteamTune-In Tokyo
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Mostly DeadAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Open the item menu, choose the Fake Death Pill and use it: Snake drops as if dead and the trophy pops. Wake him straight away with the Revival Pill, since lying there too long ends the game.
Summary
Earned for taking the Fake Death Pill, which you start with.
Trophies
  • Bronze · PlayStationMostly Dead
  • Achievement · XboxMostly Dead
  • Achievement · SteamMostly Dead
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I Can Totally See YouAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – In the Camouflage menu put on the Leaf uniform and the Woodland face paint, then lie flat in a patch of tall grass. Once the index in the top corner reads 90% or higher, the trophy pops.
Summary
Earned for a camo index of 90% or more. The starting jungle gear is enough.
Trophies
  • Bronze · PlayStationI Can Totally See You
  • Achievement · XboxI Can Totally See You
  • Achievement · SteamI Can Totally See You
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Food: Tree FrogConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – Head back south from the backpack tree toward the fallen log you could crawl under. Tree Frogs hop in the grass beside it: put one to sleep with the Mk22 and pick it up.
Summary
One of the three frogs and one of the 48 food types. It also makes an easy first live catch.
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Can I Keep It?Achievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – It pops when the sleeping Tree Frog goes into the backpack. Any animal tranquilized and then picked up does the same.
Summary
Earned for catching any animal alive.
Trophies
  • Bronze · PlayStationCan I Keep It?
  • Achievement · XboxCan I Keep It?
  • Achievement · SteamCan I Keep It?
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Food: Siberian Ink CapConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – On the start side of the fallen log, check the foot of the trees on either side just before the log: the ink cap grows at the base of one of them. Walk over it to pick it up.
Summary
One of the seven mushrooms and one of the 48 food types.
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Food: Russian Oyster MushroomConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the start – Carry on south to where you landed. Facing north from the landing spot, check the stump just on your left.
Summary
Another of the seven mushrooms, and a common one later on.
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Kerotan: Dremuchij South 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij South, the ledge above the backpack tree – From the start, climb the east slope again to the top, above the backpack tree. Face that tree and turn to your left: the Kerotan sits on a rock at the edge of the hill. Shoot it once and listen for the croak.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave this area.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
One of the 64 Kerotans, the small green frog dolls that croak when hit. Shoot it to count it: all 64 give a trophy.
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Prince Charming: hit a KerotanAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the ledge above the backpack tree – It pops with the croak of the Kerotan on the rock.
Summary
Earned for shooting your first Kerotan.
Trophies
  • Bronze · PlayStationPrince Charming
  • Achievement · XboxPrince Charming
  • Achievement · SteamPrince Charming
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Food: Russian False MangoConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the backpack tree – Drop off the rise toward the backpack tree again. The mango hangs in the tree just left of the one that held the backpack: shoot it down and pick it up. Missed? Mangoes still grow on the route as late as the Zaozyorje woods near the end of the run.
Summary
One of the three fruit for Everything Is in Season, and one of the 48 food types.
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Food: Giant AnacondaConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, around the backpack tree – Anacondas move through the grass around the backpack tree. Watch the grass for movement, put one to sleep with the Mk22 and pick it up. Missed? Anacondas turn up again as late as Tikhogornyj.
Summary
One of the eleven snakes for Charmer, and one of the 48 food types.
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Food: Reticulated PythonConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, anywhere in the area – Pythons wander all over this area; one usually crosses your path near the backpack tree. Tranquilize it and pick it up.
Summary
The most common snake in the game, one of the eleven for Charmer. It restores plenty of stamina when eaten.
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Snake EaterAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, around the backpack tree – Open the Food menu and eat one of the two snakes you now carry. Its type already counts from the moment you picked it up.
Summary
Earned for eating a snake of any kind.
Trophies
  • Bronze · PlayStationSnake Eater
  • Achievement · XboxSnake Eater
  • Achievement · SteamSnake Eater
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Area: Dremuchij Swampland (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland – From the backpack tree, walk north into the swamp.
Summary
A swamp with an island in the middle and crocodiles in the water. Leeches cling to Snake while he wades.
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Food: Indian GavialConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the swamp – Keep to the east side of the swamp, where the gavials lie in and by the water. Dart one from a distance before it comes at you, since they wake easily, then kill it with the knife and take the meat. Missed? Gavials also live in Chyornyj Prud, later in the run.
Summary
The crocodile of the swamp, one of the 48 food types. Too big to carry alive, so it has to be killed; animals don't count as kills.
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Food: MagpieConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the island tree – Roll over to the swamp's central island and watch its tree: a magpie flies about and lands on a branch. Dart it and pick it up where it falls. If none shows, another lives in the big grass patch by a log in Dremuchij North, to the right of the north exit.
Summary
One of the five birds for A Bird in the Hand..., and one of the 48 food types.
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Food: Baltic Hornet's NestConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the island tree – It hangs from the same island tree. Shoot it down and pick it up, and expect the hornets to come out when it falls. If you miss this one, the nest over the guard at the Dolinovodno bridge also counts.
Why you can lose it
Its last known nest hangs in Svyatogornyj West: once you drop into Krasnogorje Mountain Base, no nest can be taken this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
A hornets' nest counts as a food type of its own, one of the 48.
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Kerotan: Dremuchij Swampland 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the north bank – Roll off the island onto the north bank and walk on through the grass toward the exit. Stand in the second grass patch and look right: the Kerotan sits on a rock against the wall. Shoot it.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you walk on north.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The swamp's Kerotan, one of the 64.
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Area: Dremuchij North (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij North – From the Kerotan's grass, carry on north out of the swamp into the next area. A hollow log lies in the grass to your left as you arrive.
Summary
Grass, hollow logs and the mission's first guards. Stay low and in the grass.
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Save, earn the four guard trophies, then reload

Four trophies come from the guards here, and the last of them is a kill. As soon as you arrive, call 140.96 and save. Earn Mama Said, Tell Me Where the Bomb Is and Like He Just Doesn't Care on the guards, then Close Shave last, and load the save the moment it pops. Collect this area's food, Kerotan and gear only after that reload, since the reload undoes anything taken before it. The guards are back on their rounds after it, so put them to sleep again before you collect. If a guard raises an alert while you work, load the save and try again.

Mama SaidAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – After the save, with no gun drawn, creep up behind a guard, grab him and slam him into the ground. He stays out cold and the trophy pops.
Summary
Earned for knocking a guard out with a CQC slam.
Trophies
  • Bronze · PlayStationMama Said
  • Achievement · XboxMama Said
  • Achievement · SteamMama Said
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Tell Me Where the Bomb IsAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Get behind a guard who is on his own, grab him into a choke hold and, while you hold him, use the interrogate command.
Summary
Earned for interrogating a guard with CQC.
Trophies
  • Bronze · PlayStationTell Me Where the Bomb Is
  • Achievement · XboxTell Me Where the Bomb Is
  • Achievement · SteamTell Me Where the Bomb Is
Report an issue
Like He Just Doesn't CareAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Sneak up behind a guard and aim the Mk22 at him: Snake orders him to freeze and he lifts his hands. Run round in front of him and keep the gun on his head until he shakes.
Summary
Earned for holding up a guard.
Trophies
  • Bronze · PlayStationLike He Just Doesn't Care
  • Achievement · XboxLike He Just Doesn't Care
  • Achievement · SteamLike He Just Doesn't Care
Report an issue
Close ShaveAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Last of the four: grab a lone guard from behind into a choke hold and use the throat-cut command. As soon as the trophy pops, load the save you made on arrival. Don't skip the reload: a kept kill breaks PEACE WALKER for the whole run.
Requires
Summary
Earned for cutting a guard's throat in a CQC hold. It is a kill, so it is earned and then undone.
Trophies
  • Bronze · PlayStationClose Shave
  • Achievement · XboxClose Shave
  • Achievement · SteamClose Shave
Report an issue
Weapon: SVD (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the east path – After the reload, take the path that branches off to the right (east) just inside the area and follow it to its dead end by a short drop: the rifle lies on the ground.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A sniper rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Food: GolovaConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij North, the first guard's grass – From the area entrance, look ahead to where the first guard patrols. The Golova hangs in a tree to the right of his beat: shoot it down and pick it up. Missed? Golovas still grow on the route as late as Zaozyorje East.
Requires
Summary
The second of the three fruit for Everything Is in Season, and one of the 48 food types.
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Food: Sunda Whistling-ThrushConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij North, the first guard's grass – It hides in the grass under the Golova tree, where the first guard walks. Watch for the grass moving and dart it when it shows. If it flies off, step back into the swamp and come back in: it returns to the same grass.
Requires
Summary
Another of the five birds, and one of the 48 food types.
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Weapon: Stun Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, behind a log and stump – From the thrush's grass, look further right: a fallen log and a tree stump stand ahead, and the grenades lie behind them.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
A flash grenade that knocks out guards nearby without hurting them. This copy is lost when the mission ends; the operation later starts with Stun Grenades in your kit.
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Weapon: Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, a hollow stump in the north – Walk north, keeping straight on from the way in: the grenades sit inside a hollow stump up there, short of the far end.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
Ordinary hand grenades. They kill, so never throw one at a guard. This copy is lost when the mission ends; the operation has its own, and that is the copy that matters.
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Food: Yabloko MolokoConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north end – Keep going north to the far end of the area, past the Golova. The bronze fruit hang in a tree above you: shoot one down and pick it up. Missed? It still grows as late as Sokrovenno North.
Why you can lose it
It grows no later than Sokrovenno North: once you drop into Krasnogorje Mountain Base, it can't be picked this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Requires
Summary
The third fruit, and one of the 48 food types.
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Everything Is in Season: all three fruitAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north end – It pops when the Yabloko Moloko goes into the backpack, the third fruit after the mango and the Golova.
Summary
Earned for having all three fruit types: the Russian False Mango, the Golova and the Yabloko Moloko.
Trophies
  • Bronze · PlayStationEverything Is in Season
  • Achievement · XboxEverything Is in Season
  • Achievement · SteamEverything Is in Season
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Kerotan: Dremuchij North 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east clearing – Face the north exit, then go right and down into the open clearing with a big patch of grass by a log. Just past that grass a log lies beside a hollow tree stump: the Kerotan sits on top of the stump.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave for Dolinovodno.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
This area's Kerotan, one of the 64.
Report an issue
Thermal Goggles (Virtuous Mission)ItemMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east corner – From the Kerotan's stump, go to the far north-east corner of the area and check the hollow log there.
Why you can lose it
This pair is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
Goggles that show body heat. This pair is lost when the mission ends; later pairs are found in the next mission.
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Area: Dolinovodno (Virtuous Mission)Area
Location
Virtuous Mission: Dolinovodno · Dolinovodno – Leave Dremuchij North by its north exit. A guard stands near the bridge ahead with a hornets' nest in the tree above him.
Summary
A rope bridge over a deep ravine, watched by a few guards.
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BeekeeperAchievement
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the near end of the bridge – From where you come in, shoot down the nest hanging over the guard by the bridge. The hornets chase him off and the trophy pops. If something else falls, you hit a fruit: aim again. Pick the nest up afterwards if you missed the swamp's.
Summary
Earned for setting hornets on a guard.
Trophies
  • Bronze · PlayStationBeekeeper
  • Achievement · XboxBeekeeper
  • Achievement · SteamBeekeeper
Report an issue
Kerotan: Dolinovodno 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the near end of the bridge – Before you cross, look at the two posts at this end of the bridge: the Kerotan sits on top of the left one as you face the bridge.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you cross.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The bridge's Kerotan, one of the 64.
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Weapon: XM16E1 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the alcove under the far end – Cross the bridge, minding the guard on the far side. Follow the path left and down the slope, then shuffle along the cliff ledge into the alcove under the bridge, where the rifle lies.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
An assault rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Area: Rassvet (Virtuous Mission)Area
Location
Virtuous Mission: Rassvet · Rassvet – From the far end of the bridge, carry on north up the path to the factory. Crawl in through the entrance and keep to the grass on the right, along the fence, to stay out of the guards' sight.
Summary
An abandoned factory behind a wire fence, with the scientist held in a room at the north-east.
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Kerotan: Rassvet 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Go straight north from the entrance into the first half-ruined building. Left of its staircase, a hole in the wall opens under the floor the stairs climb to: look through it in first-person view and shoot the Kerotan inside.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you go into that room.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The factory's Kerotan, one of the 64, and the last of the five that exist only in this mission.
Report an issue
Weapon: M37 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Turn round from the Kerotan's hole: the shotgun lies just behind the crates in front of you.
Why you can lose it
This copy of the shotgun is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A pump shotgun. This copy is lost when the mission ends; a later one is the copy that matters.
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Before you enter the scientist's room

Entering the scientist's room starts a long run of scenes, and afterwards the way only leads back to the bridge, where the mission ends. Nothing from this mission comes with you. Make sure you have these first. Kerotans: Kerotan: Dremuchij South 1, Kerotan: Dremuchij Swampland 1, Kerotan: Dremuchij North 1, Kerotan: Dolinovodno 1, Kerotan: Rassvet 1. Optional gear: Weapon: SVD (Virtuous Mission copy), Weapon: Stun Grenade (Virtuous Mission copy), Weapon: Grenade (Virtuous Mission copy) and Thermal Goggles (Virtuous Mission) in Dremuchij North, Weapon: XM16E1 (Virtuous Mission copy) at Dolinovodno and Weapon: M37 (Virtuous Mission copy) here at Rassvet. The food types taken so far all appear again later, so a missed one isn't lost yet. Don't approach the room during an alert.

Reach the scientist's room at RassvetQuest step
Location
Virtuous Mission: Rassvet · Rassvet, the scientist's room – From the first ruined building, work east along the wire fence and round to the back of the main building, darting any guard in the way. Climb the ladder there to the roof, crawl across to its south edge and drop into the crate room below: the scenes start at once. Going in through the building works too.
Summary
The goal of the mission: the room where the scientist is held.
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Young GunHidden spoiler – activate to revealAchievementMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet – It unlocks by itself in the scenes after you reach the scientist; let them play.
Summary
A story trophy that pops during the scenes at Rassvet.
Trophies
  • Bronze · PlayStationYoung Gun
  • Achievement · XboxYoung Gun
  • Achievement · SteamYoung Gun
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Problem Solved, Series Over (spare save first)Hidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – When control returns, Ocelot lies knocked out on the floor. Call 140.96 and save. Then shoot him where he lies: the game ends with a time paradox screen and the trophy pops. Load the save you just made. Don't skip the reload: a kept kill breaks PEACE WALKER.
Why you can lose it
He lies here only until you take the scientist back onto the Dolinovodno bridge, which ends the mission. Save, earn it and reload before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
Earned for the time paradox: ending Ocelot during the Virtuous Mission gives a special game over screen. It is a kill, so it is earned and then undone.
Trophies
  • Bronze · PlayStationProblem Solved, Series Over
  • Achievement · XboxProblem Solved, Series Over
  • Achievement · SteamProblem Solved, Series Over
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After the reload: check Rassvet's pickups

If the reload put Snake back at the Rassvet entrance, the Kerotan and the shotgun taken there before the scenes may have been undone with it. On the way back in, stop at the first ruined building: shoot Kerotan: Rassvet 1 through the hole under the stairs again (a frog that was already hit only croaks again) and pick up the M37 if it is lying behind the crates.

Weapon: Mousetrap (Ocelot's)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – With the reload done, walk up to the officer on the floor and press the action button over him a time or two. His body rolls and a Mousetrap drops loose. Don't hurt him.
Why you can lose it
It drops only from the officer lying here, and it goes when the mission ends on the Dolinovodno bridge. Shake it loose before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
A trap for small animals that the knocked-out officer drops. This one is lost when the mission ends; later traps are the ones that matter.
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Food: RatConsumable
Location
Virtuous Mission: Rassvet · Rassvet, under the main building – From the first ruined building, circle to the rear of the factory block that held the scientist; no guards are left now. By some crates a crawlspace leads under the building, and rats live there: crawl in, dart one and pick it up.
Summary
One of the 48 food types. Taking it after the paradox reload keeps the reload from undoing it.
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Before you take the scientist onto the bridge

Stepping back onto the Dolinovodno bridge with the scientist starts the scenes that end the mission. Finish these at Rassvet first: Problem Solved, Series Over (save, earn it, reload) and the optional Weapon: Mousetrap (Ocelot's). Check Kerotan: Rassvet 1 once more if the reload put you back at the entrance. Every other Kerotan and pickup of this mission should already be in hand.

Lead the scientist back across the Dolinovodno bridgeQuest step
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the bridge – From the crawlspace, leave Rassvet the way you came in and walk south to the Dolinovodno bridge; no guards remain on the way. Step onto the bridge and a long run of scenes plays.
Summary
The way out of the mission. The scenes on the bridge end the Virtuous Mission.
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Area: Dolinovodno RiverbankHidden spoiler – activate to revealAreaMinor spoiler
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – The bridge scenes leave Snake lying on the riverbank, badly hurt.
Summary
The river shore below the bridge, where the mission ends.
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Treat Snake's wounds and call the extractionHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – Para-Medic calls and explains the Cure screen. Open the Survival Viewer, pick Cure and treat each wound in turn: cuts take disinfectant, styptic, a suture and a bandage; broken bones take a splint and a bandage. Once every wound is treated the recovery balloon arrives. Save when the game asks.
Summary
Para-Medic's lesson in the Cure screen, which you will use all game.
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.