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Metal Gear Solid 3: Snake Eater: Metal Gear Solid 3: Snake Eater 100% Completion Guide

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Run 1: The Virtuous Mission

Start run 1 on Very Easy and play the prologue from the landing in Dremuchij South to the riverbank, taking its five Kerotans, the first food types, its gear and every early trophy.

This is the start of run 1, the full sweep. It covers the prologue: the landing in Dremuchij South, the swamp, the first guards in Dremuchij North, the rope bridge at Dolinovodno and the factory at Rassvet, then the walk back to the bridge and the riverbank where the mission ends. On the way it takes five Kerotans that exist only here, 13 of the 48 food types, the first weapons and the trophies that can be done at once. You start with the Survival Knife, the Fake Death and Revival Pills, the Cigar and the Binoculars; the backpack adds the Mk22 and, on Very Easy, the EZ Gun. Nothing carried here comes with you into the next mission, which begins in the next section.

Two runs, each a fresh game

The 100% route is two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss stamina kills, the hidden views and every trophy that can be lost, with no kills and no alerts. Run 2 on Extreme, a brand-new game rather than one loaded from the run 1 clear, is the FOXHOUND run and stays lean. There is no chapter select and no free roaming after the story, so anything missed in run 1 can only be taken in a later run that passes the same spot, and run 2 has no time to spare and must do without special items such as the EZ Gun. Treat every count (Kerotans, food types, hidden views) as starting from zero in each run. The one menu trophy, for reading the Screenplay Book, is earned from the launcher whenever you like.

No kills and no alerts, all run long

Run 1 ends with PEACE WALKER (no kills) and The Coast Is Clear (no alerts), and a clear with no alerts also gives the Stealth camo. Put guards to sleep with the Mk22 or the EZ Gun, knock them out with CQC, or stun them; win boss fights on stamina the same way. Four trophies need a kill: Close Shave, Snake Bit, The Early End and Problem Solved, Series Over. For each one, save first, earn the trophy, then load that save at once: keeping the kill breaks PEACE WALKER. Animals don't count as kills, but leave dogs alive to be safe. An alert still counts if a guard sees Snake in the moment he is being knocked out, and a dog's bark gives only a few seconds before the alert starts.

Saving, and what a reload undoes

There are no save points: once you have the backpack, open the Radio and call 140.96 to save. Loading a save puts Snake back at the start of the area he saved in, and a death or a reload can undo what was taken in that area since he entered it (Kerotans, food, items). So in an area where you plan to save, earn something and reload, do that first and collect afterwards, and where the guide can't avoid it, it says what to take again. Run 1 has no limit on saves; only run 2 counts them.

How food types count

A food type counts for King of the Jungle once it has been in the backpack: caught alive (put it to sleep with the Mk22 or EZ Gun, then pick it up) or killed and picked up as raw meat. Eating it is not needed, and one of each type is enough. The game shows no running total, so tick each type here as you take it. Food from this mission counts toward the 48.

Start a new game on Very Easy, answering "I Like MGS3"Quest step
Location
Main menu · New Game menu – From the main menu choose New Game and set the difficulty to Very Easy. When the game asks how you feel about the series, pick "I Like MGS3": it starts you with a few extra uniforms. Keep this save file for the whole run.
Summary
Run 1 is a fresh game on Very Easy. The easy setting puts the EZ Gun in your kit and makes guards short-sighted, which suits a no-kill, no-alert sweep.
PlayStation 4
Update the game to Ver.1.3.1 or later before you start. Older PS4 builds sometimes failed to unlock trophies, and the patch doesn't hand out a trophy whose task was done before it.
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Area: Dremuchij South (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij South – You land here when the opening scenes end, at the south end of the area, with a fallen log ahead and a slope rising on the east side.
Summary
The jungle clearing where the mission starts. Your backpack hangs in a tree to the north.
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Retrieve the backpack from the treeQuest step
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – From the start, go east and climb the slope, then drop off the far side of the rise; crawling north under the fallen log also gets you there. Climb the tree, edge out along the branch and let go over the backpack to land on it.
Summary
Your gear came down separately and is caught on a branch. Taking it gives you the Radio and your first gun.
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Weapon: Mk22 (Virtuous Mission)Weapon
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – It is in the backpack, so you have it as soon as the pack is in hand. Darts work best on the head.
Summary
The tranquilizer pistol, your main tool for the run: it puts guards and animals to sleep without killing them.
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Weapon: EZ Gun (Very Easy start)Weapon
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – It arrives with the backpack on Very Easy; nothing more to do. Equip it in place of the Mk22 whenever you like.
Summary
On Very Easy a second tranquilizer gun, with endless darts, comes in the backpack, and holding it lifts the camo index. It is a special item, fine for run 1 and never allowed in the FOXHOUND run.
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Radio: Major Tom, 140.85NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – He calls as soon as the backpack is in hand and explains the equipment and the support team. Call 140.85 whenever you want his advice.
Summary
Your commander on the Radio, with advice on the mission.
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Radio: Para-Medic, 145.73, save line 140.96NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – She joins the same call after the backpack. Call 145.73 to ask about plants, animals and treatment, and 140.96 to save. She often chats about a film when you save.
Summary
The medic on the support team. One number is for food, medicine and wildlife; the other is how you save.
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Radio: The Boss, 141.80NPC
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – She is introduced in the same call after the backpack. Call 141.80 for her advice before the mission ends.
Summary
Your old mentor on the Radio, with combat and survival tips. She can be called during this mission only.
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Serenity NowAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Open the Radio and dial 140.01, one of the Very Easy stations; the song plays and the trophy pops.
Summary
Earned for calling one Healing Radio station: a hidden frequency that plays a song and tops up stamina.
Trophies
  • Bronze · PlayStationSerenity Now
  • Achievement · XboxSerenity Now
  • Achievement · SteamSerenity Now
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Tune-In TokyoAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Stay on the Radio and dial the other seven Very Easy stations in one go, from the top down: 149.53, 147.59, 147.08, 144.06, 142.94, 141.24 and 140.52. It pops after the eighth.
Requires
Summary
Earned for calling every Healing Radio station of the difficulty you are on. Each difficulty has its own eight.
Trophies
  • Bronze · PlayStationTune-In Tokyo
  • Achievement · XboxTune-In Tokyo
  • Achievement · SteamTune-In Tokyo
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Mostly DeadAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – Open the item menu, choose the Fake Death Pill and use it: Snake drops as if dead and the trophy pops. Wake him straight away with the Revival Pill, since lying there too long ends the game.
Summary
Earned for taking the Fake Death Pill, which you start with.
Trophies
  • Bronze · PlayStationMostly Dead
  • Achievement · XboxMostly Dead
  • Achievement · SteamMostly Dead
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I Can Totally See YouAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the backpack tree – In the Camouflage menu put on the Leaf uniform and the Woodland face paint, then lie flat in a patch of tall grass. Once the index in the top corner reads 90% or higher, the trophy pops.
Summary
Earned for a camo index of 90% or more. The starting jungle gear is enough.
Trophies
  • Bronze · PlayStationI Can Totally See You
  • Achievement · XboxI Can Totally See You
  • Achievement · SteamI Can Totally See You
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Food: Tree FrogConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – Head back south from the backpack tree toward the fallen log you could crawl under. Tree Frogs hop in the grass beside it: put one to sleep with the Mk22 and pick it up.
Summary
One of the three frogs and one of the 48 food types. It also makes an easy first live catch.
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Can I Keep It?Achievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – It pops when the sleeping Tree Frog goes into the backpack. Any animal tranquilized and then picked up does the same.
Summary
Earned for catching any animal alive.
Trophies
  • Bronze · PlayStationCan I Keep It?
  • Achievement · XboxCan I Keep It?
  • Achievement · SteamCan I Keep It?
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Food: Siberian Ink CapConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the fallen log – On the start side of the fallen log, check the foot of the trees on either side just before the log: the ink cap grows at the base of one of them. Walk over it to pick it up.
Summary
One of the seven mushrooms and one of the 48 food types.
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Food: Russian Oyster MushroomConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the start – Carry on south to where you landed. Facing north from the landing spot, check the stump just on your left.
Summary
Another of the seven mushrooms, and a common one later on.
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Kerotan: Dremuchij South 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij South, the ledge above the backpack tree – From the start, climb the east slope again to the top, above the backpack tree. Face that tree and turn to your left: the Kerotan sits on a rock at the edge of the hill. Shoot it once and listen for the croak.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave this area.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
One of the 64 Kerotans, the small green frog dolls that croak when hit. Shoot it to count it: all 64 give a trophy.
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Prince Charming: hit a KerotanAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, the ledge above the backpack tree – It pops with the croak of the Kerotan on the rock.
Summary
Earned for shooting your first Kerotan.
Trophies
  • Bronze · PlayStationPrince Charming
  • Achievement · XboxPrince Charming
  • Achievement · SteamPrince Charming
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Food: Russian False MangoConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, by the backpack tree – Drop off the rise toward the backpack tree again. The mango hangs in the tree just left of the one that held the backpack: shoot it down and pick it up. Missed? Mangoes still grow on the route as late as the Zaozyorje woods near the end of the run.
Summary
One of the three fruit for Everything Is in Season, and one of the 48 food types.
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Food: Giant AnacondaConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, around the backpack tree – Anacondas move through the grass around the backpack tree. Watch the grass for movement, put one to sleep with the Mk22 and pick it up. Missed? Anacondas turn up again as late as Tikhogornyj.
Summary
One of the eleven snakes for Charmer, and one of the 48 food types.
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Food: Reticulated PythonConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij South, anywhere in the area – Pythons wander all over this area; one usually crosses your path near the backpack tree. Tranquilize it and pick it up.
Summary
The most common snake in the game, one of the eleven for Charmer. It restores plenty of stamina when eaten.
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Snake EaterAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij South, around the backpack tree – Open the Food menu and eat one of the two snakes you now carry. Its type already counts from the moment you picked it up.
Summary
Earned for eating a snake of any kind.
Trophies
  • Bronze · PlayStationSnake Eater
  • Achievement · XboxSnake Eater
  • Achievement · SteamSnake Eater
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Area: Dremuchij Swampland (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland – From the backpack tree, walk north into the swamp.
Summary
A swamp with an island in the middle and crocodiles in the water. Leeches cling to Snake while he wades.
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Food: Indian GavialConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the swamp – Keep to the east side of the swamp, where the gavials lie in and by the water. Dart one from a distance before it comes at you, since they wake easily, then kill it with the knife and take the meat. Missed? Gavials also live in Chyornyj Prud, later in the run.
Summary
The crocodile of the swamp, one of the 48 food types. Too big to carry alive, so it has to be killed; animals don't count as kills.
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Food: MagpieConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the island tree – Roll over to the swamp's central island and watch its tree: a magpie flies about and lands on a branch. Dart it and pick it up where it falls. If none shows, another lives in the big grass patch by a log in Dremuchij North, to the right of the north exit.
Summary
One of the five birds for A Bird in the Hand..., and one of the 48 food types.
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Food: Baltic Hornet's NestConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the island tree – It hangs from the same island tree. Shoot it down and pick it up, and expect the hornets to come out when it falls. If you miss this one, the nest over the guard at the Dolinovodno bridge also counts.
Why you can lose it
Its last known nest hangs in Svyatogornyj West: once you drop into Krasnogorje Mountain Base, no nest can be taken this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
A hornets' nest counts as a food type of its own, one of the 48.
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Kerotan: Dremuchij Swampland 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the north bank – Roll off the island onto the north bank and walk on through the grass toward the exit. Stand in the second grass patch and look right: the Kerotan sits on a rock against the wall. Shoot it.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you walk on north.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The swamp's Kerotan, one of the 64.
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Area: Dremuchij North (Virtuous Mission)Area
Location
Virtuous Mission: Dremuchij · Dremuchij North – From the Kerotan's grass, carry on north out of the swamp into the next area. A hollow log lies in the grass to your left as you arrive.
Summary
Grass, hollow logs and the mission's first guards. Stay low and in the grass.
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Save, earn the four guard trophies, then reload

Four trophies come from the guards here, and the last of them is a kill. As soon as you arrive, call 140.96 and save. Earn Mama Said, Tell Me Where the Bomb Is and Like He Just Doesn't Care on the guards, then Close Shave last, and load the save the moment it pops. Collect this area's food, Kerotan and gear only after that reload, since the reload undoes anything taken before it. The guards are back on their rounds after it, so put them to sleep again before you collect. If a guard raises an alert while you work, load the save and try again.

Mama SaidAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – After the save, with no gun drawn, creep up behind a guard, grab him and slam him into the ground. He stays out cold and the trophy pops.
Summary
Earned for knocking a guard out with a CQC slam.
Trophies
  • Bronze · PlayStationMama Said
  • Achievement · XboxMama Said
  • Achievement · SteamMama Said
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Tell Me Where the Bomb IsAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Get behind a guard who is on his own, grab him into a choke hold and, while you hold him, use the interrogate command.
Summary
Earned for interrogating a guard with CQC.
Trophies
  • Bronze · PlayStationTell Me Where the Bomb Is
  • Achievement · XboxTell Me Where the Bomb Is
  • Achievement · SteamTell Me Where the Bomb Is
Report an issue
Like He Just Doesn't CareAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Sneak up behind a guard and aim the Mk22 at him: Snake orders him to freeze and he lifts his hands. Run round in front of him and keep the gun on his head until he shakes.
Summary
Earned for holding up a guard.
Trophies
  • Bronze · PlayStationLike He Just Doesn't Care
  • Achievement · XboxLike He Just Doesn't Care
  • Achievement · SteamLike He Just Doesn't Care
Report an issue
Close ShaveAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North – Last of the four: grab a lone guard from behind into a choke hold and use the throat-cut command. As soon as the trophy pops, load the save you made on arrival. Don't skip the reload: a kept kill breaks PEACE WALKER for the whole run.
Requires
Summary
Earned for cutting a guard's throat in a CQC hold. It is a kill, so it is earned and then undone.
Trophies
  • Bronze · PlayStationClose Shave
  • Achievement · XboxClose Shave
  • Achievement · SteamClose Shave
Report an issue
Weapon: SVD (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the east path – After the reload, take the path that branches off to the right (east) just inside the area and follow it to its dead end by a short drop: the rifle lies on the ground.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A sniper rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Food: GolovaConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij North, the first guard's grass – From the area entrance, look ahead to where the first guard patrols. The Golova hangs in a tree to the right of his beat: shoot it down and pick it up. Missed? Golovas still grow on the route as late as Zaozyorje East.
Requires
Summary
The second of the three fruit for Everything Is in Season, and one of the 48 food types.
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Food: Sunda Whistling-ThrushConsumable
Location
Virtuous Mission: Dremuchij · Dremuchij North, the first guard's grass – It hides in the grass under the Golova tree, where the first guard walks. Watch for the grass moving and dart it when it shows. If it flies off, step back into the swamp and come back in: it returns to the same grass.
Requires
Summary
Another of the five birds, and one of the 48 food types.
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Weapon: Stun Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, behind a log and stump – From the thrush's grass, look further right: a fallen log and a tree stump stand ahead, and the grenades lie behind them.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
A flash grenade that knocks out guards nearby without hurting them. This copy is lost when the mission ends; the operation later starts with Stun Grenades in your kit.
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Weapon: Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, a hollow stump in the north – Walk north, keeping straight on from the way in: the grenades sit inside a hollow stump up there, short of the far end.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
Ordinary hand grenades. They kill, so never throw one at a guard. This copy is lost when the mission ends; the operation has its own, and that is the copy that matters.
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Food: Yabloko MolokoConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north end – Keep going north to the far end of the area, past the Golova. The bronze fruit hang in a tree above you: shoot one down and pick it up. Missed? It still grows as late as Sokrovenno North.
Why you can lose it
It grows no later than Sokrovenno North: once you drop into Krasnogorje Mountain Base, it can't be picked this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Requires
Summary
The third fruit, and one of the 48 food types.
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Everything Is in Season: all three fruitAchievement
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north end – It pops when the Yabloko Moloko goes into the backpack, the third fruit after the mango and the Golova.
Summary
Earned for having all three fruit types: the Russian False Mango, the Golova and the Yabloko Moloko.
Trophies
  • Bronze · PlayStationEverything Is in Season
  • Achievement · XboxEverything Is in Season
  • Achievement · SteamEverything Is in Season
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Kerotan: Dremuchij North 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east clearing – Face the north exit, then go right and down into the open clearing with a big patch of grass by a log. Just past that grass a log lies beside a hollow tree stump: the Kerotan sits on top of the stump.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave for Dolinovodno.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
This area's Kerotan, one of the 64.
Report an issue
Thermal Goggles (Virtuous Mission)ItemMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east corner – From the Kerotan's stump, go to the far north-east corner of the area and check the hollow log there.
Why you can lose it
This pair is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
Goggles that show body heat. This pair is lost when the mission ends; later pairs are found in the next mission.
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Area: Dolinovodno (Virtuous Mission)Area
Location
Virtuous Mission: Dolinovodno · Dolinovodno – Leave Dremuchij North by its north exit. A guard stands near the bridge ahead with a hornets' nest in the tree above him.
Summary
A rope bridge over a deep ravine, watched by a few guards.
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BeekeeperAchievement
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the near end of the bridge – From where you come in, shoot down the nest hanging over the guard by the bridge. The hornets chase him off and the trophy pops. If something else falls, you hit a fruit: aim again. Pick the nest up afterwards if you missed the swamp's.
Summary
Earned for setting hornets on a guard.
Trophies
  • Bronze · PlayStationBeekeeper
  • Achievement · XboxBeekeeper
  • Achievement · SteamBeekeeper
Report an issue
Kerotan: Dolinovodno 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the near end of the bridge – Before you cross, look at the two posts at this end of the bridge: the Kerotan sits on top of the left one as you face the bridge.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you cross.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The bridge's Kerotan, one of the 64.
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Weapon: XM16E1 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the alcove under the far end – Cross the bridge, minding the guard on the far side. Follow the path left and down the slope, then shuffle along the cliff ledge into the alcove under the bridge, where the rifle lies.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
An assault rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Area: Rassvet (Virtuous Mission)Area
Location
Virtuous Mission: Rassvet · Rassvet – From the far end of the bridge, carry on north up the path to the factory. Crawl in through the entrance and keep to the grass on the right, along the fence, to stay out of the guards' sight.
Summary
An abandoned factory behind a wire fence, with the scientist held in a room at the north-east.
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Kerotan: Rassvet 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Go straight north from the entrance into the first half-ruined building. Left of its staircase, a hole in the wall opens under the floor the stairs climb to: look through it in first-person view and shoot the Kerotan inside.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you go into that room.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The factory's Kerotan, one of the 64, and the last of the five that exist only in this mission.
Report an issue
Weapon: M37 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Turn round from the Kerotan's hole: the shotgun lies just behind the crates in front of you.
Why you can lose it
This copy of the shotgun is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A pump shotgun. This copy is lost when the mission ends; a later one is the copy that matters.
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Before you enter the scientist's room

Entering the scientist's room starts a long run of scenes, and afterwards the way only leads back to the bridge, where the mission ends. Nothing from this mission comes with you. Make sure you have these first. Kerotans: Kerotan: Dremuchij South 1, Kerotan: Dremuchij Swampland 1, Kerotan: Dremuchij North 1, Kerotan: Dolinovodno 1, Kerotan: Rassvet 1. Optional gear: Weapon: SVD (Virtuous Mission copy), Weapon: Stun Grenade (Virtuous Mission copy), Weapon: Grenade (Virtuous Mission copy) and Thermal Goggles (Virtuous Mission) in Dremuchij North, Weapon: XM16E1 (Virtuous Mission copy) at Dolinovodno and Weapon: M37 (Virtuous Mission copy) here at Rassvet. The food types taken so far all appear again later, so a missed one isn't lost yet. Don't approach the room during an alert.

Reach the scientist's room at RassvetQuest step
Location
Virtuous Mission: Rassvet · Rassvet, the scientist's room – From the first ruined building, work east along the wire fence and round to the back of the main building, darting any guard in the way. Climb the ladder there to the roof, crawl across to its south edge and drop into the crate room below: the scenes start at once. Going in through the building works too.
Summary
The goal of the mission: the room where the scientist is held.
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Young GunHidden spoiler – activate to revealAchievementMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet – It unlocks by itself in the scenes after you reach the scientist; let them play.
Summary
A story trophy that pops during the scenes at Rassvet.
Trophies
  • Bronze · PlayStationYoung Gun
  • Achievement · XboxYoung Gun
  • Achievement · SteamYoung Gun
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Problem Solved, Series Over (spare save first)Hidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – When control returns, Ocelot lies knocked out on the floor. Call 140.96 and save. Then shoot him where he lies: the game ends with a time paradox screen and the trophy pops. Load the save you just made. Don't skip the reload: a kept kill breaks PEACE WALKER.
Why you can lose it
He lies here only until you take the scientist back onto the Dolinovodno bridge, which ends the mission. Save, earn it and reload before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
Earned for the time paradox: ending Ocelot during the Virtuous Mission gives a special game over screen. It is a kill, so it is earned and then undone.
Trophies
  • Bronze · PlayStationProblem Solved, Series Over
  • Achievement · XboxProblem Solved, Series Over
  • Achievement · SteamProblem Solved, Series Over
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After the reload: check Rassvet's pickups

If the reload put Snake back at the Rassvet entrance, the Kerotan and the shotgun taken there before the scenes may have been undone with it. On the way back in, stop at the first ruined building: shoot Kerotan: Rassvet 1 through the hole under the stairs again (a frog that was already hit only croaks again) and pick up the M37 if it is lying behind the crates.

Weapon: Mousetrap (Ocelot's)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – With the reload done, walk up to the officer on the floor and press the action button over him a time or two. His body rolls and a Mousetrap drops loose. Don't hurt him.
Why you can lose it
It drops only from the officer lying here, and it goes when the mission ends on the Dolinovodno bridge. Shake it loose before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
A trap for small animals that the knocked-out officer drops. This one is lost when the mission ends; later traps are the ones that matter.
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Food: RatConsumable
Location
Virtuous Mission: Rassvet · Rassvet, under the main building – From the first ruined building, circle to the rear of the factory block that held the scientist; no guards are left now. By some crates a crawlspace leads under the building, and rats live there: crawl in, dart one and pick it up.
Summary
One of the 48 food types. Taking it after the paradox reload keeps the reload from undoing it.
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Before you take the scientist onto the bridge

Stepping back onto the Dolinovodno bridge with the scientist starts the scenes that end the mission. Finish these at Rassvet first: Problem Solved, Series Over (save, earn it, reload) and the optional Weapon: Mousetrap (Ocelot's). Check Kerotan: Rassvet 1 once more if the reload put you back at the entrance. Every other Kerotan and pickup of this mission should already be in hand.

Lead the scientist back across the Dolinovodno bridgeQuest step
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the bridge – From the crawlspace, leave Rassvet the way you came in and walk south to the Dolinovodno bridge; no guards remain on the way. Step onto the bridge and a long run of scenes plays.
Summary
The way out of the mission. The scenes on the bridge end the Virtuous Mission.
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Area: Dolinovodno RiverbankHidden spoiler – activate to revealAreaMinor spoiler
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – The bridge scenes leave Snake lying on the riverbank, badly hurt.
Summary
The river shore below the bridge, where the mission ends.
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Treat Snake's wounds and call the extractionHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – Para-Medic calls and explains the Cure screen. Open the Survival Viewer, pick Cure and treat each wound in turn: cuts take disinfectant, styptic, a suture and a bandage; broken bones take a splint and a bandage. Once every wound is treated the recovery balloon arrives. Save when the game asks.
Summary
Para-Medic's lesson in the Cure screen, which you will use all game.
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Run 1: Dremuchij to Rassvet

Land in Dremuchij East at night, drop into Dremuchij North, sweep back south through the Swampland to Dremuchij South, cross the Dolinovodno bridge and meet your contact at Rassvet, then clear the Ocelot Unit without a kill.

Operation Snake Eater starts here. This stretch runs from the night landing in Dremuchij East to the morning fight at Rassvet, and takes every Kerotan, food type, camo, face paint and weapon on the way. You land with the knife, an M1911A1, Stun Grenades, the Cigar and, on Very Easy, the EZ Gun; nothing else from the Virtuous Mission comes with you. The cliff at the end of Dremuchij East is one-way, so finish that area first. The EZ Gun carries the Kerotans and captures until Rassvet, where the Mk22 takes over. EVA's Radio line opens in the next area, and the last two medicinal plants grow in Svyatogornyj South.

Keep the controller in hand when the song starts

Right after the riverbank, a song plays over the opening credits, once per run. The optional Opening song controls work only while it plays.

Opening song controlsOtherMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – The song starts once the riverbank scenes end. While it plays, hold the right shoulder button (R1) to add backing vocals, push the sticks to move the credits and spawn shapes, and click a stick to change them.
Why you can lose it
The controls only work while this song plays, and it plays once per run. Try them before it ends.
Point of no return
The opening song ends and the landing in Dremuchij East begins.
Summary
The opening song and credits that follow the Virtuous Mission respond to the controller. A gag, not needed for 100%.
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Area: Dremuchij EastArea
Location
Dremuchij · Dremuchij East – Operation Snake Eater begins here after the opening titles. You start at the south end; the path leads north through a clearing with logs to a cliff edge.
Summary
The night landing spot of Operation Snake Eater. A path runs north to a cliff drop that can't be climbed back up.
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Radio: Sigint, 148.41NPC
Location
Dremuchij · Dremuchij East – Zero calls as you land and introduces the team: himself on 140.85, Para-Medic on 145.73 (save on 140.96) and Sigint on 148.41. Sigint can be called from here to the end.
Summary
The weapons and gear expert of the new support team. His joke calls about gear sit on later rows.
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Ralph CalledAchievement
Location
Dremuchij · Dremuchij East – Right at the start, open the Cure screen and spin Snake round and round with the right stick in its full view, for a good minute (a dozen turns or more). Close the menu and he vomits, which pops it. It costs a little stamina; keep spinning longer if it doesn't work.
Summary
Earned for making Snake throw up. No need to wait: it works from the first minute.
Trophies
  • Bronze · PlayStationRalph Called
  • Achievement · XboxRalph Called
  • Achievement · SteamRalph Called
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Kerotan: Dremuchij East 1CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij East – Follow the path north into the first big clearing with grass and trees. On your left (west side) a fallen log rests on stumps like a little shelter: the frog sits inside it. Step to its north side, look down into the shelter in first-person view and shoot it with the EZ Gun or the M1911A1.
Why you can lose it
Dremuchij East can't be re-entered once you drop off the cliff into Dremuchij North. Shoot it before you go north.
Point of no return
Dropping off the cliff at the north end of Dremuchij East into Dremuchij North. There is no climbing back.
Summary
One of the 64 Kerotans, and the first of Operation Snake Eater. Shoot it to count it; all 64 give a trophy and help toward Stealth.
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Food: Otton FrogConsumable
Location
Dremuchij · Dremuchij East – From the Kerotan's shelter, cross the clearing to the grass along the back wall opposite. The frog hides in that grass: watch for blades twitching, put it to sleep with the EZ Gun and pick it up. It also swims in the shallows of Chyornyj Prud if it gets away.
Summary
One of the 48 food types. Holding it once counts; you need not eat it.
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Food: Japanese Flying SquirrelConsumable
Location
Dremuchij · Dremuchij East – Stay in the same clearing and watch the trunks near the Kerotan's shelter: a squirrel keeps gliding from tree to tree and climbing. Hit it with the EZ Gun as it lands and grab it where it falls.
Summary
One of the 48 food types. Holding it once counts; you need not eat it.
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Food: Amur KudzuConsumable
Location
Dremuchij · Dremuchij East – Face away from the Kerotan's shelter and walk straight across the clearing to the back wall. Between two clumps of grass, a small dark bush with purple berries grows against the wall: pick it. A Slav Horehound, another medicinal plant, may also grow by a thin tree next to a log just south of this bush; take it if you see one, or later in Svyatogornyj South.
Summary
One of the four medicinal plants, and one of the 48 food types. Taking it once counts.
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One-way drop into Dremuchij North

The path north ends at a cliff, and once you drop off it there is no way back up into Dremuchij East. Finish Kerotan: Dremuchij East 1 first. The Otton Frog, the flying squirrel and the Amur Kudzu turn up again later, but they are easiest here.

Area: Dremuchij NorthArea
Location
Dremuchij · Dremuchij North – Follow the path in Dremuchij East north to the cliff edge and drop down. You land at the east side of Dremuchij North; the clearing lies ahead to the west.
Summary
The same forest as in the Virtuous Mission, now at night. A forced scene waits in the clearing to the west.
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Food: Green Tree PythonConsumable
Location
Dremuchij · Dremuchij North – Just past where you land, before you reach the clearing, a green snake hangs from a branch over the path in plain view. Shoot it down with the EZ Gun and pick it up. Do it before you walk on: the clearing scene starts as you reach it.
Summary
One of the 48 food types and one of the 11 snakes. Holding it once counts.
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The encounter in the Dremuchij North clearingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Dremuchij · Dremuchij North – Walk west from the python into the clearing to start the scene. When you have control, go prone in the grass in a dark uniform and wait until the guards who come down stop searching. Most guards then stand where the prologue's patrols stood; one new guard watches by a tree east of the first grass patch.
Summary
A forced scene in the clearing wrecks Snake's pistol and the drone, and guards come to look. Stay hidden until they give up.
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From here to Rassvet, the EZ Gun is your only gun

The scene leaves you with the knife, Stun Grenades and, on Very Easy, the EZ Gun. Use the EZ Gun for every Kerotan and capture until Rassvet, and get past guards with it or CQC. Without the EZ Gun, a Kerotan counts only if a thrown grenade itself touches it; otherwise leave the Dremuchij North, Swampland, South and Dolinovodno Kerotans and the King Cobra, take the AK-47 at Rassvet, and walk back for them before you visit the old room there: stepping out of it starts the overnight scene.

Food: King CobraConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the clearing, go straight ahead into the first patch of grass, under the tree with the Golova fruit (north-east part of the area). The cobra moves about in the grass: put it to sleep with the EZ Gun and pick it up so it goes in the bag alive.
Why you can lose it
King Cobras live only from here to the Bolshaya Past Crevice. Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes. Catch it alive: the next trophy needs a live venomous animal.
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Snake BitAchievement
Location
Dremuchij · Dremuchij North – Save on 140.96 first. Equip the live King Cobra like a weapon, sneak within reach of the guard by the tree east of the first grass patch, and throw it at him. Once the trophy pops, reload that save at once: keeping his death breaks the run's no-kill trophy. After the reload, open the Food menu and check both the King Cobra and the Green Tree Python. If the cobra is gone, catch another in the same grass; if the python is gone, look for it again on the branch over the path near where you landed. Shoot the Dremuchij North Kerotan only after the reload.
Summary
Earned for poisoning a guard with a live venomous animal. The bite kills him, so it is a save, a throw and a reload.
Trophies
  • Bronze · PlayStationSnake Bit
  • Achievement · XboxSnake Bit
  • Achievement · SteamSnake Bit
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Kerotan: Dremuchij North 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the King Cobra's grass go right to the one tree you can climb, on your left. At the top, turn round: the frog sits on the rocky rise in the middle of the area, a little to the right (west). Shoot it with the EZ Gun. You can also spot it from the north edge of the cobra's grass, looking up to the north-east.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Area: Dremuchij SwamplandArea
Location
Dremuchij · Dremuchij Swampland – From Dremuchij North take the south exit, the way the prologue came in, to walk back into the Swampland's north bank. Gavials still lie in the water.
Summary
The swamp from the Virtuous Mission, off the story path. Its only new item is a Kerotan.
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Kerotan: Dremuchij Swampland 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij Swampland – As you reach the swamp, keep to the right-hand (north-west) bank. The frog sits on the ground behind a cluster of four small trees there. It looks close enough to kick but isn't: shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Area: Dremuchij SouthArea
Location
Dremuchij · Dremuchij South – Cross the Swampland to its south exit and walk into Dremuchij South. The log you crawled under to reach the backpack tree in the prologue is ahead.
Summary
The Virtuous Mission's landing area, revisited at night for a Kerotan, a plant, two animals, Grenades and Chaff Grenades.
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Food: Ezo ComfreyConsumable
Location
Dremuchij · Dremuchij South – Just before the log you crawl under, a wide shrub with purple flowers grows at the base of a tree on your left, across from the backpack tree. Pick it.
Summary
One of the four medicinal plants, and one of the 48 food types. Taking it once counts.
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Food: MarkhorConsumable
Location
Dremuchij · Dremuchij South – Crawl under the log again to the spot where the Virtuous Mission began: a markhor grazes there. Put it to sleep with the EZ Gun, then finish it with the knife and take the meat.
Summary
One of the 48 food types. It is too big to carry alive, so it has to be killed; animals don't count against a no-kill run.
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Food: European RabbitConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij South – A rabbit hops about right beside the markhor. Put it to sleep with the EZ Gun and pick it up. If none is there, rabbits are common later, in Graniny Gorki South and Sokrovenno.
Why you can lose it
Rabbits are last found in Sokrovenno: once you drop into Krasnogorje Mountain Base, none can be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types. Holding it once counts.
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Kerotan: Dremuchij South 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij South – From the landing spot, look right (south-west): past a stump and a log with two oyster mushrooms on them is a nook fenced off by a fallen log. Stand on that mushroom log and look across: the frog sits on a rocky ledge on the nook's far (north-west) wall. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Weapon: GrenadeWeapon
Location
Dremuchij · Dremuchij South – On this pass through Dremuchij South, Grenades lie in the eastern part of the area, east of where you landed in the Virtuous Mission; Stun Grenades sit in the same part. If you miss them, more wait in the Bolshaya Past Base armory and the Ponizovje West armory.
Summary
Ordinary hand grenades, one of the weapons With All Guns Blazing asks for. This is the first operation copy, so take it even if you picked some up in the Virtuous Mission. They kill: never throw one at a guard, though they are handy for knocking down a Kerotan.
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Weapon: Chaff GrenadeWeapon
Location
Dremuchij · Dremuchij South – Climb over the fallen log into the Kerotan's nook. The Chaff Grenades lie behind the tree just below the frog's ledge, among the logs west of the landing spot. If they aren't there, the next ones are by the GA-KO camo at the north end of Chyornyj Prud.
Summary
Counts toward the weapon trophy. Chaff blinds cameras and electronics for a while; more turn up later.
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Area: DolinovodnoArea
Location
Dolinovodno · Dolinovodno – Walk back north through the Swampland to Dremuchij North, then leave by its north exit. Crouch and crawl into the grass as you arrive: two guards stand on the near side (one soon walks onto the bridge) and a third watches the path past the far end.
Summary
The rope bridge over the ravine, now guarded on both sides. Raindrop camo and Smoke Grenades wait under its far end.
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Camo: RaindropArmorMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Put the near guard to sleep with the EZ Gun or choke him out from behind. Halfway across the bridge, step off the side so Snake grabs the edge, go hand over hand to the far end, drop onto the branch below and pull up into the alcove under the bridge: the camo is there. (From the far end you can also take the path on the left down and round, then shimmy along the wall.)
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the camouflage uniforms the camo trophy needs. This alcove is its only spot.
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Weapon: Smoke GrenadeWeapon
Location
Dolinovodno · Dolinovodno – In the same alcove under the far end of the bridge, right next to the Raindrop camo.
Summary
Counts toward the weapon trophy. Smoke Grenades also turn up in other areas and from guards.
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Kerotan: Dolinovodno 2CollectibleMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Leave the alcove by the path on the left, taking the guard on it from behind with CQC or the EZ Gun when he looks away. Back at the far end of the bridge, face north and look right: the frog sits on a rocky ledge on the east wall, above the patch of grass. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Area: RassvetArea
Location
Rassvet · Rassvet – From the far end of the Dolinovodno bridge, run north to Rassvet. Nobody guards it this time, so you can walk freely until the overnight scene.
Summary
The factory from the Virtuous Mission, empty of guards for now. The old room in its north-east corner is where the story goes on.
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Weapon: AK-47Weapon
Location
Rassvet · Rassvet – Go straight north from the entrance into the first half-ruined building. The rifle lies at the top of its stairs.
Summary
Counts toward the weapon trophy. A loud lethal rifle: keep it for Kerotans and animals, never for guards in this run.
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Weapon: Empty Magazine (may count for the weapon trophy)Weapon
Location
Rassvet · Rassvet – Still at the top of the stairs, fire the AK-47 at a wall until the whole magazine is empty. A throwable empty Magazine then appears in your weapons. No guard is here to hear it.
Summary
Some players report the weapon trophy needs it, so take it. It is a throwable empty magazine, made by firing a gun dry.
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Kerotan: Rassvet 2CollectibleMissablePoint of no return
Location
Rassvet · Rassvet – Go back down the stairs. The frog sits under them, near the hole in the wall where the prologue's Kerotan was: look in from the east side in first-person view and shoot it. If it doesn't croak, try again after the morning fight.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Face Paint: ZombieArmorMissablePoint of no return
Location
Rassvet · Rassvet – Run round the east side of the factory to its back, at the far north tip of Rassvet beside the gate that is still shut. The paint lies behind a barrel tipped on its side there.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the face paints the face paint trophy needs. This is its only spot.
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Thermal GogglesItem
Location
Rassvet · Rassvet – Go into the room where the scientist was held in the prologue, in the north-east of the factory. Open the locker in its south-west corner and take the goggles. Leaving the room again starts the next scene.
Summary
Show animals, Kerotans, traps and mines by their heat. Wear them often from here on.
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Meet the contact at RassvetQuest step
Location
Rassvet · Rassvet – Walk back out of the room where the goggles were. The scene plays: EVA hands over a new M1911A1, the Mk22 and the Scientist disguise, and keeps watch while you sleep. Save when the game offers it.
Summary
Leaving the old room starts the meeting, and Snake rests there until dawn.
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Weapon: Mk22 (Operation)Weapon
Location
Rassvet · Rassvet – Handed over in the scene outside the old room. From now on, use it on every guard you can't simply sneak past.
Summary
The tranquilizer pistol, your main tool for a no-kill run. Counts toward the weapon trophy.
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Camo: ScientistArmor
Location
Rassvet · Rassvet – Handed over in the same scene, with the Mk22. Disguises don't carry into a new game.
Summary
A disguise for the labs with scientists in them. It may also count toward the camo trophy, so keep it.
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Ocelot Unit (Rassvet)Boss
Location
Rassvet · Rassvet – You wake in the old room with the unit outside. Hide under the bed and, when four break the door in, stun them with one Stun Grenade, or two at most: a third flash raises an Alert. Then drop through EVA's floor hatch and put the rest to sleep with the Mk22 from cover, watching for the sniper on the roof and the two crouched in the south-west grass.
Summary
Soldiers surround the factory at dawn and the area stays on the lookout until every one is down. Beat them all without a kill; the north-east gate opens after the scene that follows.
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Cardboard Box AItem
Location
Rassvet · Rassvet – Still in the factory, go to the room south of the old room; the box sits on top of crates to its west. If you miss it, another lies in the Ponizovje Warehouse.
Summary
A labelled box for hiding and for a truck ride later. Keep it: the fight in the tunnel under Krasnogorje uses a box to put out fire.
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Run 1: Chyornyj Prud and Bolshaya Past

Cross the swamp north of Rassvet, slip through the fenced pass of Bolshaya Past South and sweep the relay base, then trap a Tsuchinoko with the base's two Mousetraps.

This stretch runs from the gate north-east of Rassvet through the swamp of Chyornyj Prud, the electric fences of Bolshaya Past South and the relay base beyond them. You carry the Mk22 and the Thermal Goggles from Rassvet: the Mk22 puts animals, dogs and guards to sleep, and the goggles show buried Claymores and hidden animals. Keep to the run's rules: no kills (dogs included) and no alerts, and save with a Radio call to Para-Medic on 140.96 as you enter each area. The base holds the two Mousetraps, so the section ends with a short walk back into Bolshaya Past South to trap a Tsuchinoko. North of the base lies the Crevice, which allows no return: everything from Dremuchij up to the base has to be done before you walk into it, and the next section opens with that warning.

The swamp has no guards, only hazards

Leeches cling to Snake in the water and drain stamina: remove them in the Cure menu by burning them with the Cigar, or put on Bug Juice to keep them away. The gavials bite hard while you swim, so give them room. Near the north exit the ground is rigged with traps: walk slowly, and stop when a blue ! appears over Snake's head.

Area: Chyornyj PrudArea
Location
Chyornyj Prud · Chyornyj Prud – Once the Ocelot Unit is down and the scene after it ends, leave Rassvet through the north-east gate. It opens onto the south bank of the swamp; the way on is across the water to the north exit.
Summary
A guardless swamp between Rassvet and Bolshaya Past, with gavials, leeches and rope traps. It holds two snakes, a frog and a fish for the food log, a Kerotan and the GA-KO camo.
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Food: Coral SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – It slithers about the bank just before the water, on the right as you walk down to the lake. Tranquilize it with the Mk22 and pick it up. It looks almost the same as the Milk Snake on the left, so take both.
Why you can lose it
Its last known spot is in Svyatogornyj: once you drop into Krasnogorje Mountain Base, it can't be caught this run. Easily mistaken for the Milk Snake, so check both are in the bag.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. It only has to be held once: catch it and keep it in the backpack, no need to eat it.
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Food: Milk SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – On the same bank, on the left side before the water. Put it to sleep with the Mk22 and take it; check the name when you pick it up, since it is easy to mistake for the Coral Snake.
Why you can lose it
It also lives around Graniny Gorki, but nowhere the run reaches after the drop into the Krasnogorje Mountain Base. Take it here so it can't slip.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. Hold it once; eating it is not needed.
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Weapon: WP GrenadeWeapon
Location
Chyornyj Prud · Chyornyj Prud – Still on the left side near where you came in: it lies in the shallow water at the edge of the shore.
Summary
The white phosphorus grenade, one of the weapon types for With All Guns Blazing. More turn up later and from guards, but this is the first.
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Food: Poison Dart FrogConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Small red frogs swim in the shallows close to where you enter. Tranquilize one with the Mk22, or grab it, and put it in the backpack.
Why you can lose it
Its last known spot is in Sokrovenno: once you drop into Krasnogorje Mountain Base, it can't be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and the last of the three frogs for Them's Good Eatin'. Holding it once is enough.
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Them's Good Eatin': all three frogsAchievement
Location
Chyornyj Prud · Chyornyj Prud – It pops as soon as the Poison Dart Frog is in the backpack, provided the Tree Frog from the Virtuous Mission and the Otton Frog from Dremuchij East were taken.
Summary
The trophy for holding all three frog types, taken in this run: the Tree Frog, the Otton Frog and the Poison Dart Frog.
Trophies
  • Bronze · PlayStationThem's Good Eatin'
  • Achievement · XboxThem's Good Eatin'
  • Achievement · SteamThem's Good Eatin'
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Food: ArowanaConsumable
Location
Chyornyj Prud · Chyornyj Prud – Arowanas swim in the deeper water in the middle and on the west side of the lake. It is too big to carry alive, so shoot it and pick up the body; animals don't count against the no-kill run.
Summary
One of the 48 food types and one of the three fish for Tall Tale. It only has to be held once.
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Croc CapItemMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim along the west side of the lake to the logs that block it, dive and pass through the gap beneath them. On the west bank, climb the tree, hang from its rope and go hand over hand, drop onto the next rope, then drop again onto the ledge with the cap.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A cap shaped like a crocodile's head. Guard dogs keep away from Snake while he wears it, and in the water, guards can mistake Snake for a crocodile.
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Kerotan: Chyornyj Prud 1CollectibleMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim north toward the exit with the tripwire. Left of the north exit, a tree stands in the water with a rope running up the west bank from it: the Kerotan sits on the bottom by its trunk. Dive and shoot it, or throw a grenade from the shore so it lands at the foot of the tree.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Hit it once to count it; all 64 in this run give It Ain't Easy Being Green and help toward the Stealth camo.
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Camo: GA-KOArmorMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim to the right (east) of the north exit and climb onto the strip of land where a tripwire runs from the rock wall to a tree. Turn back and drop into the shallow water against the east wall: the camo lies underwater there. The Thermal Goggles make it easier to spot.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A frog-pattern uniform and its only spot in the game. Wearing it, any Kerotan in the area that hasn't been hit croaks once each time you come back from the pause menu.
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Radio: EVA, 142.52NPC
Location
Chyornyj Prud · Chyornyj Prud – She calls on her own as you head for the north exit of the swamp, and the call gives her frequency, 142.52. From then on you can call her; going back to Dremuchij, Dolinovodno or Rassvet now gets her talk about those areas too.
Summary
Your contact in the field joins the Radio. She talks about the area you are in, so calling her in each new place is worth a moment.
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Area: Bolshaya Past SouthArea
Location
Bolshaya Past · Bolshaya Past South – Leave Chyornyj Prud by the north exit, stepping over the tripwire. Walk slowly up the path: a hidden pit lies on the left and a swinging trap on the right before the path narrows.
Summary
A pass closed by a run of electric fences, with Claymores, guard dogs and guards. Two camos and a Kerotan wait here, and it is the best place on the route to trap a Tsuchinoko.
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Weapon: ClaymoreWeapon
Location
Bolshaya Past · Bolshaya Past South – The first electric fence stands right at the entrance; crawl through the hole at its bottom right without touching the wire. Claymores are buried between it and the next fence: put on the Thermal Goggles to see them, and crawl onto one from behind to pick it up.
Summary
The Claymore mine, one of the weapon types for With All Guns Blazing. The ones buried here can be picked up.
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Camo: SplitterArmor
Location
Bolshaya Past · Bolshaya Past South – Two dogs and a guard work behind the second fence: put the dogs to sleep with the Mk22 before they bark, and never kill them. Crawl through the small hole in that fence, or climb the tree on its west side and drop over, then roll through the hole near the middle of the next one. Past it, take the right-hand path into a muddy patch, climb the ledge along the right wall and follow it to the small platform at its end.
Summary
A uniform for Fashionista. A second one waits on Krasnogorje Mountaintop, but this is the first.
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Kerotan: Bolshaya Past South 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past South – Drop back down from the Splitter ledge. A guard stands in front of the last fence, and to his right a few small trees grow against the eastern part of the fence: the Kerotan is on the ground in the middle of them. Shoot it with the Mk22.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans; hit it once.
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Camo: Choco ChipArmor
Location
Bolshaya Past · Bolshaya Past South – Four guards stand around the last fence, all in sight of one another: tranquilize each one only when no other is looking. Go through the gap in the middle of the fence; just past it, on the left toward the west side, a hollow tree stump holds the camo.
Summary
A uniform for Fashionista. A second one waits at Graniny Gorki, but this is the first.
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Area: Bolshaya Past BaseArea
Location
Bolshaya Past · Bolshaya Past Base – From the last fence of Bolshaya Past South, head north-west into the base. Guards patrol between the buildings; the trenches on the west side give the safest cover.
Summary
The relay base: a main building with bunks and a briefing room, a food hut, a communications hut, an armory and a parked Hind, ringed by trenches and machine-gun posts. It holds the two Mousetraps and the first TNT.
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Face Paint: SnowArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – As you come in, drop into the trenches on the west side, near a mounted machine gun. The paint lies under a small wooden board that bridges the trench, just west of the main building.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A face paint for Only Skin Deep, and its only spot in the game.
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Camo: WaterArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – The main building stands right by those trenches, facing the helicopter. Climb the ladder on its south-west outside wall; the camo is in the far left (north-west) corner of the roof.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A uniform for Fashionista, and its only spot in the game.
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Kerotan: Bolshaya Past Base 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – Climb down and slip inside the same building. In the bedroom, the Kerotan sits under the desk; shoot or punch it.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Requires
Summary
One of the 64 Kerotans; hit it once.
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Weapon: MousetrapWeapon
Location
Bolshaya Past · Bolshaya Past Base – In the same bedroom, crawl under the bed in the far corner for the first one. The second is in the wooden food hut just north of the main building, beside a Calorie Mate and a Ration.
Summary
Traps that catch small animals alive, one of the weapon types for With All Guns Blazing. Take both copies here: the Tsuchinoko can only be caught with them.
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Weapon: TNTWeapon
Location
Bolshaya Past · Bolshaya Past Base – Two small buildings stand in the north-east corner of the base; the armory is the right-hand one, and the TNT lies inside with a second AK-47 and grenades. Take everything. (It may instead be in the north-west corner.)
Summary
An explosive charge you plant and set off, one of the weapon types for With All Guns Blazing, and the key to Just Because.
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Just BecauseAchievement
Location
Bolshaya Past · Bolshaya Past Base – With the armory emptied, set a TNT charge inside it, walk well clear and set it off. First check with the Thermal Goggles that no guard, awake or asleep, is near the shed, and save with Para-Medic: if a guard is caught in the blast or an alert starts, reload and take this area's pickups again.
Summary
The trophy for blowing up a munitions shed with TNT. This armory is the first shed on the route.
Trophies
  • Bronze · PlayStationJust Because
  • Achievement · XboxJust Because
  • Achievement · SteamJust Because
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Food: Tsuchinoko (trap it with Mousetraps)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – Make room in the food bag, then walk back out of the base into Bolshaya Past South, keeping clear of the guards by the last fence. Set both Mousetraps on the ground near the exit to the base (the grass in front of the trees where the Kerotan sat also works), and walk into the base and back until a trap springs. Crawl over it to take the catch and over the other to pick it up; never eat or drop the Tsuchinoko, and save once you are back in the base.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
A rare snake the goggles can't show; only a trap catches it. Holding it counts toward the 48 food types, and a live one still in the bag when the run ends gives the Infinity Face Paint. The food in your bag is lost in the Groznyj Grad Weapons Lab: West Wing, so the route catches another one later.
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Believe It or NotHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – It pops the moment you take the Tsuchinoko from the trap. If no trap bites here, the route passes other trap areas (Graniny Gorki South, Svyatogornyj South, Sokrovenno) before the drop into Krasnogorje Mountain Base; set the traps again there.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
The trophy for catching a Tsuchinoko.
Trophies
  • Silver · PlayStationBelieve It or Not
  • Achievement · XboxBelieve It or Not
  • Achievement · SteamBelieve It or Not
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Run 1: The Crevice and the Caves

Beat Ocelot on stamina in the Bolshaya Past Crevice, then find a way through the dark Chyornaya Peschera caves, beat The Pain on stamina and come out above the river.

This stretch runs from the north edge of Bolshaya Past Base through the Crevice and down into the Chyornaya Peschera caves, ending at the rock drop above Ponizovje South. It holds two boss fights, both won on stamina with the Mk22, Stun Grenades, Smoke Grenades and, in the second, the M37 found on the way. The caves have no guards but are pitch dark until you find the Torch, so keep the Cigar and the Thermal Goggles handy. Three doors close behind you here, one after another: the walk into the Crevice, the end of the fight there, and the slide into the last cave. Left for later: the SVD and the river beyond the caves.

Finish Dremuchij to Bolshaya Past before you walk north

North of Bolshaya Past Base the path leads into the Bolshaya Past Crevice. Ocelot's fight starts as you arrive and ends with a fall into the caves, and none of the areas behind you can be reached again in this run. Check that you hold every row below before you go. Dremuchij: Food: King Cobra; Kerotan: Dremuchij North 2; Kerotan: Dremuchij Swampland 2; Kerotan: Dremuchij South 2. Dolinovodno: Camo: Raindrop; Kerotan: Dolinovodno 2. Rassvet: Kerotan: Rassvet 2; Face Paint: Zombie. Chyornyj Prud: Kerotan: Chyornyj Prud 1; Camo: GA-KO; and the optional Croc Cap. Bolshaya Past South: Kerotan: Bolshaya Past South 1. Bolshaya Past Base: Face Paint: Snow; Camo: Water; Kerotan: Bolshaya Past Base 1. Pick up both Base Mousetraps as well (the Tsuchinoko needs them), and any food type you still lack from these areas. Anything missed here comes back only in a later run that passes this way, and run 2 is a lean Extreme run with no time for it. Save on 140.96 once the Base is done.

Area: Bolshaya Past CreviceArea
Location
Bolshaya Past · Bolshaya Past Crevice – From the Tsuchinoko trap spot, walk back into Bolshaya Past Base and leave by its north exit and keep walking north: the path ends at the Crevice. Ocelot stands across the gap and his soldiers ring the area; trees and rocks on your side give cover.
Summary
A narrow gap with cliff edges and trees on both sides, where Ocelot and his unit wait. The fight starts the moment you arrive and is the only way on.
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Kerotan: Bolshaya Past Crevice 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Shoot it first, as the fight opens. Go to the back of your side of the gap and look back across the crevice to the south-east: the frog sits at the foot of a tree on a ledge over there. Use first-person view with the Mk22 while Ocelot reloads, and listen for the croak. If you die or reload, shoot it again in the new attempt.
Why you can lose it
It exists only while the fight lasts: once Ocelot goes down, Snake leaves the Crevice for good. Hit it before you drain his last stamina.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Ocelot and the markhorOtherMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Save on 140.96 before you walk into the Crevice. During the fight, wait for a markhor to wander on Ocelot's side of the crevice and bring it down with a lethal gun such as the AK-47. Animals don't count as kills, but a stray round into Ocelot or one of his men could: if any of them is hit, reload that save. Then switch back to the Mk22.
Why you can lose it
It works only while the fight lasts, and the Crevice can't be entered again afterwards.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
A small gag: kill a markhor on Ocelot's side of the gap during the fight and he loses his temper. Nothing to collect.
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Ocelot (Bolshaya Past Crevice)Boss
Location
Bolshaya Past · Bolshaya Past Crevice – Use only the Mk22 and Stun Grenades. Take cover behind the rock beside your start, and fire when he steps into the open; each reload is a free headshot. Throw a Stun Grenade when he hides behind a tree, and shoot down the hornets' nests above him when he stands under one. Don't hide in one spot too long: his shots ricochet into cover.
Summary
Ocelot duels you across the crevice with two revolvers, bouncing shots off the rocks, while his men fire now and then. Win on stamina for his camo.
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Stamina Kill: OcelotQuest stepMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Keep every hit on him non-lethal: Mk22 darts and Stun Grenades drain his stamina bar, and the fight ends when it is empty. A scene then plays and Snake falls into the caves below. If his life bar empties first instead, the camo is lost.
Why you can lose it
Beating him on life instead of stamina loses the Animals camo for this run. If his life bar is falling, reload your last save and fight again.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
Empty Ocelot's stamina bar rather than his life bar. Only a stamina win leaves the Animals camo.
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Before Ocelot's last stamina point

The fight ends the moment his stamina runs out: a scene plays, Snake falls into the caves, and the Crevice is gone for this run. Before that last hit, have Kerotan: Bolshaya Past Crevice 1 and, if you want it, the optional Ocelot and the markhor. Make sure the win is on stamina (Stamina Kill: Ocelot): a lethal finish loses the Animals camo waiting below.

Area: Chyornaya Peschera Cave BranchArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – The fall at the end of the Ocelot fight lands Snake on a rock at the start of this cave. It is too dark to see at first: equip the Cigar for a little light, and use the Thermal Goggles to spot animals and pickups.
Summary
A dark maze of waterfall rooms, crawlspaces and flooded passages, with no guards. The Torch and Night Vision Goggles lie inside.
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Camo: AnimalsArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – As soon as you land, put on the Thermal Goggles: the camo lies on the flat rock right beside you.
Why you can lose it
It lies only in this first cave, and the slide down into the Chyornaya Peschera Cave Entrance closes the way back. Pick it up as soon as you land.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
Ocelot's stamina-kill reward. It stops Snake's hands shaking when he aims, whatever his stamina.
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Food: Kenyan Mangrove CrabConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Crabs scuttle across the floor of the landing chamber; the Thermal Goggles show them in the dark. Tranquilize one with the Mk22 and pick it up.
Summary
One of the 48 food types. It only has to be held once: catch one and put it in the backpack, no need to eat it.
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Weapon: TorchWeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – With the Cigar lit, take the exit on the right of the landing chamber into a junction room with three ways on. Take its left-hand path, keeping to the left wall, to a room with two waterfalls: the Torch lies in the small gap between them. Equip it and put the Cigar away.
Why you can lose it
No later Torch is listed anywhere on the route. Take it in the caves, before the slide into the Cave Entrance closes them.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A flaming torch that lights the way through the caves and keeps bats and other animals back. One of the weapon types the all-weapons trophy counts.
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Food: Russian GlowcapConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – A glowing mushroom grows right by the Torch, between the waterfalls. Cut it and keep it in the backpack.
Why you can lose it
Pick one here: the slide into the Chyornaya Peschera Cave Entrance closes these caves for the run, so don't count on finding another later.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 48 food types and one of the seven mushrooms. It glows in the dark, and eating one recharges the battery for the goggles. Holding it once is enough.
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Para-Medic: the Glowcap callsOther
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – With the Glowcap in the backpack, call Para-Medic on 145.73 for her first comment. Eat it from the food menu and call her again for the second.
Summary
Two short Radio talks about the glowing mushroom. Nothing to collect.
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Food: Vampire BatConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Across the waterfall room from the Torch, a small opening leads up into another cavern and a crawlspace. Crawl through to a room with bats hanging from the ceiling, tranquilize one with the Mk22 and pick it up where it falls.
Summary
One of the 48 food types. Holding one once is enough.
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Kerotan: Chyornaya Peschera Branch 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Leave the bat room by its other crawlspace and crawl to the end, into a room with a pit in the floor. The frog sits on the far wall just past and above the pit; light it with the Torch and shoot it.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Night Vision GogglesItem
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – In the same pit room, against the far wall beyond the pit. To get back quickly afterwards, drop into the pit and swim the underwater passage: it brings you back near the landing.
Summary
Goggles that let you see in the dark, at the cost of battery power. Handy in these caves.
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Food: Taiwanese CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Drop into the pit and swim the underwater passage back to the start, then return to the junction room. Take its right-hand path to a dead end: the cobra lies on the floor by a skeleton. Light it with the Torch, tranquilize it and pick it up.
Why you can lose it
More live outside the Graniny Gorki lab later, but take one here; have it before you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Area: Chyornaya Peschera CaveArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Back in the junction room, take the middle way, the tunnel, and follow it north into the next cave.
Summary
The second cave: a fork near the start and a lake with rock islands in a lit chamber to the north, where The Pain waits.
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Weapon: M37WeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – A fork lies straight ahead as you enter: take the right-hand path. The shotgun lies by a skeleton along it.
Why you can lose it
No later shotgun is listed anywhere on the route. Take it here, before the slide into the Cave Entrance closes this cave.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A pump shotgun. The Pain fight needs it to tear off his bee armour, and it counts toward the all-weapons trophy.
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Camo: SnowArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Past the M37, crawl through the crawlspace and follow the path to its end: the camo lies ahead as you come out, on the left fork's path back toward the cave's entrance.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Requires
Summary
A white camo for snowy ground and pale rock. Only one in the game; it counts toward the camo trophy.
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Win The Pain's fight on stamina

The fight ends the moment either of his bars runs out. Only a stamina win counts for Stamina Kill: The Pain and drops Camo: Hornet Stripe, one of the uniforms for Fashionista; a lethal finish loses them for this run. Strip his hornets with the M37 or grenades, but do the real damage with Mk22 darts. Save on 140.96 now, after the Snow camo, so a lost fight can be replayed: a reload puts you back at this cave's entrance and can undo the M37 and the Snow camo, so take both again on the way back to the lake. Reload that save if his life bar is the one falling.

The PainBoss
Location
Chyornaya Peschera · Chyornaya Peschera Cave – From the Snow camo, head north into the lit chamber with the lake; the fight starts as you walk in. His hornet armour stops darts, so strip it with the M37, a Smoke Grenade or a Stun Grenade, then land Mk22 headshots before it re-forms. Dive into the water to dodge his attacks, shoot his floating hornet grenades so they drop back on him, and switch to first-person view when the bullet bees come. Pain Relief pops when he goes down.
Summary
A boss who fights from a rock platform in the lake, wrapped in hornets. Beating him pops Pain Relief.
Trophies
  • Bronze · PlayStationPain Relief
  • Achievement · XboxPain Relief
  • Achievement · SteamPain Relief
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Stamina Kill: The PainQuest stepMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Use the M37 and grenades only on the hornet armour, and do the real damage with Mk22 darts, which drain his stamina bar. A lethal finish costs the camo.
Why you can lose it
Beating him on life loses the Hornet Stripe camo for this run. If his life bar is falling, reload the save from before the fight, take the M37 and the Snow camo again, and fight again.
Point of no return
The Pain going down: the fight is over, and whichever bar ran out decides the reward.
Requires
Summary
Empty The Pain's stamina bar rather than his life bar. Only a stamina win drops the Hornet Stripe camo.
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Camo: Hornet StripeArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – It lies on the central rock platform he fought from. Walk toward the north exit, climb the narrow ramp to its right as you face it, and roll off the jutting ledge onto the platform.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
The Pain's stamina-kill reward. Hornets, leeches and spiders leave Snake alone while he wears it.
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Kerotan: Chyornaya Peschera Cave 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Standing on The Pain's platform, look straight up: the frog sits in the hole in the cave roof above it. Shoot it from there.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Maroon SharkConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Sharks swim in the lake around the islands, and you may have picked one up while diving during the fight. If not, shoot one in the water and swim over to grab it. More swim at the start of Ponizovje South, just past these caves.
Summary
One of the 48 food types and one of the three fish. Holding one once is enough.
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Finish both caves before you slide on

The north exit of The Pain's lake leads to a steep slope that opens the Chyornaya Peschera Cave Entrance. Sliding down it is one-way: the Cave Branch and The Pain's cave can't be reached again in this run. Check you hold: Cave Branch: Camo: Animals; Food: Russian Glowcap; Kerotan: Chyornaya Peschera Branch 1. The Pain's cave: Camo: Snow; Kerotan: Chyornaya Peschera Cave 1; Camo: Hornet Stripe; Weapon: Torch; Weapon: M37. Take the other cave food now too, rather than relying on later spots.

Area: Chyornaya Peschera Cave EntranceArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – Leave The Pain's lake by the north exit; this cave opens with a steep slope, and you slide down it. Follow the path north into the large middle chamber.
Requires
Summary
The last cave: a slope at the start, a big middle chamber with a mined side cave, and a winding path down to a rock drop over the river. Daylight makes it easy to see.
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Food: Thai CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – Thai Cobras crawl on the flat stretch partway down the slope near the start of this cave. Tranquilize one with the Mk22 and pick it up.
Why you can lose it
Take one here, where it is easy. More crawl in the Krasnogorje Mountain Base later, but that whole region is closed once you climb down into the tunnel beneath Krasnogorje.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Kerotan: Chyornaya Peschera Entrance 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – In the middle chamber a small side cave opens on the left, with two Claymores planted inside; the Thermal Goggles show them. Crawl in over the mines to pick them up, then turn round and look up: the frog sits on a ledge above the side cave's mouth.
Why you can lose it
Take it before you jump off the rock at the end of this cave, rather than counting on climbing back. The cave is closed for good once you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: Ponizovje and Graniny Gorki

Up the river to the warehouse docks and the hilltop lab, then back south through the trapped forest to the warehouse's red door.

This stretch starts where the caves drop you into the Ponizovje river. It takes the left fork for the SVD, then the warehouse docks, where The Early End is earned on a save and undone with a reload, the warehouse, the trapped forest of Graniny Gorki South and the lab on the hill, where the director hands over Key A. On the way back south the forest holds a boss fight with a stamina-kill camo, and a short detour down the river collects the Water face paint before the warehouse's red door. Bring the Mk22, the AK-47, Stun Grenades, the Thermal Goggles and the Scientist disguise; the Fake Death Pill and the Revival Pill you started with are used in the boss fight. The rule stays the same: no kills and no alerts, so tranquilize, choke or slip past every guard, and leave the red barrels by the guards alone. Everything here except The Early End, the boss's stamina reward and the Water face paint stays reachable until the drop into Krasnogorje Mountain Base, later in this run.

Area: Ponizovje SouthArea
Location
Ponizovje · Ponizovje South – Jump off the rock at the end of Chyornaya Peschera Cave Entrance and you land in this river. Move upstream slowly and keep out of the hovering soldiers' searchlights; shooting a platform down brings a Caution. Save here with a call to Para-Medic on 140.96.
Summary
The river below the caves, watched by soldiers on hovering platforms. It forks at the far end: left to Ponizovje West, right to the warehouse.
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Kerotan: Ponizovje South 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje South – Take a few steps up the river from where you land and look to your left: the frog sits on the rocks by the bank. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Bigeye TrevallyConsumable
Location
Ponizovje · Ponizovje South – Right where you land, look for the smallest of the fish swimming beside you (the bigger ones are Maroon Sharks). Shoot it and swim over to pick it up; caught alive or dead, it counts.
Summary
FISH A, one of the 48 plant and animal types for the King of the Jungle trophy, and the last of the three fish for Tall Tale. Holding it once is enough; you don't have to eat it.
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Tall Tale: all three fishAchievement
Location
Ponizovje · Ponizovje South – It pops the moment the Bigeye Trevally goes into your bag, as long as the Arowana (Chyornyj Prud) and the Maroon Shark (the caves) are already in it. If the Maroon Shark is missing, the bigger fish swimming here are Maroon Sharks: take one now.
Summary
The trophy for holding every fish type: the Arowana, the Maroon Shark and the Bigeye Trevally.
Trophies
  • Bronze · PlayStationTall Tale
  • Achievement · XboxTall Tale
  • Achievement · SteamTall Tale
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Area: Ponizovje WestArea
Location
Ponizovje · Ponizovje West – At the far end of Ponizovje South, take the left (west) fork. Wade west slowly; a guard comes into view first, and another stands at the armory building to the north with a red barrel beside him. Tranquilize them rather than shooting the barrel.
Summary
A side area off the river with a small armory dug into the rock. The route needs it for the SVD, the rifle for The Early End.
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Kerotan: Ponizovje West 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje West – By the pier on the north side, look in the water to the left of it: the frog sits underwater behind a barred grate in the wall. Get a clear line through the bars and hit it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Weapon: SVDWeapon
Location
Ponizovje · Ponizovje West – From the pier, climb out by the scaffolding on the west side and walk to the weapon storage building at the back (north) of the area, where the barrel guard stood. The SVD lies inside. Equip it once you have it, so it is ready at the docks.
Summary
A scoped sniper rifle, one of the weapon types for With All Guns Blazing, and the tool for The Early End at the next area. It must be in your hands before the dock scene there.
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Before the warehouse docks: save, then shoot, then reload

The next area opens with a scene on the dock, and right after it you can shoot The End with the SVD for The Early End. That shot is a kill. The plan: with the SVD equipped, save with a call to 140.96 at the Ponizovje South fork just before you head into the docks, then go in, watch the scene, shoot him and take the trophy. Then reload that save at once and never save after the shot. The reload puts you back in Ponizovje South: swim up to the fork again and go on to the docks. Leave the Kerotan and the Tarantula on the docks until after the reload: the reload undoes anything you take there before it.

Area: Ponizovje Warehouse: ExteriorArea
Location
Ponizovje · Ponizovje Warehouse: Exterior – Swim back to the Ponizovje South fork with the SVD equipped and save there with a call to Para-Medic on 140.96. Then take the right branch north into the docks.
Summary
The warehouse docks: floodgates, walkways and boats in front of the big warehouse. Three guards watch the dock, and reinforcements here carry shields.
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Watch the dock scene at the warehouseHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Ponizovje · Ponizovje Warehouse: Exterior – The scene plays as you arrive at the docks; you can skip it. Have the SVD in hand when it ends.
Summary
A scene on the dock shows the enemy unit's leaders together, The End among them in a wheelchair. When it ends he is wheeled off toward the warehouse.
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The Early EndHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Ponizovje · Ponizovje Warehouse: Exterior – As the scene ends, raise the SVD, find The End in his wheelchair on the dock and fire at his head until The Early End pops; the boss trophy The End may pop with it. Step aside if the wheelchair comes flying at you. Then reload the save you made at the fork, straight away, swim back up and let the scene play out with no shot.
Why you can lose it
The chance ends with the dock scene: once The End has been wheeled into the warehouse the shot is gone for this run. Save before the docks and keep the SVD ready.
Point of no return
The dock scene plays out and The End is wheeled into the warehouse. The early shot at him is gone for this run once you go inside.
Summary
Shoot The End at the docks, long before his own fight, for this trophy. It is a kill, so it is done on a save and undone with a reload.
Trophies
  • Silver · PlayStationThe Early End
  • Achievement · XboxThe Early End
  • Achievement · SteamThe Early End
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Kerotan: Ponizovje Warehouse Exterior 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse: Exterior – Back at the docks after the reload, with the scene over and no shot fired, look left from where you came in: the frog sits on top of the post of the red floodgate. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Cobalt Blue TarantulaConsumableMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse: Exterior – Cross the dock to the big red door The End was wheeled through: the small blue spiders crawl on the wall and the ground beside it. Tranquilize one with the Mk22 and pick it up. Tranquilize or slip past the dock guards on the way.
Why you can lose it
Tarantulas are last found in the Krasnogorje Mountaintop Ruins: once you climb down the ladder into the tunnel below Krasnogorje, none can be caught this run.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
SPIDER, one of the 48 plant and animal types for King of the Jungle. Holding it once is enough.
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Before you enter the warehouse: did you reload?

Going into the warehouse ends The Early End for this run. Check two things first: the trophy has popped, and the game you are playing now is the reloaded one, in which The End was not shot. Keeping that kill is not a small loss: it costs the PEACE WALKER no-kill trophy, and it removes his later fight, which takes the hold-up trophy You Snooze, You Lose, the Moss camo and the Mosin-Nagant with it. If you shot him and carried on, reload the save you made at the Ponizovje South fork now, then shoot Kerotan: Ponizovje Warehouse Exterior 1 and catch the Cobalt Blue Tarantula again before you go in.

Area: Ponizovje WarehouseArea
Location
Ponizovje · Ponizovje Warehouse – Get past the dock guards and go in by the path to the north-east of the docks. You come in on a walkway above the ground floor; tranquilize or choke the guards below and on the stairs one at a time, and avoid letting the ones above see you.
Summary
A tall shed of crates and stairways with four guards. The way on is the exit at the top; a locked red door below needs a key from later on.
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Face Paint: DesertArmorMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse – Go down the stairs to the ground floor and over to the bottom-left corner: the paint is behind a crate in front of the big red double doors. The ground floor's south-west corner also holds spare Thermal Goggles, and a Cardboard Box if you left the one at Rassvet.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
A face paint that suits sand and stone, one of the paints for Only Skin Deep. This is its only spot.
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Kerotan: Ponizovje Warehouse 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse – From the Desert face paint, look straight up: the frog sits on one of the concrete roof beams, and only the ground floor gives a view of it. Shoot it with the Mk22. On the way up the stairs, the food store halfway up holds a spare Mousetrap.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Graniny Gorki SouthArea
Location
Graniny Gorki · Graniny Gorki South – Climb the warehouse stairs to the top floor and leave by the exit there; you drop down into this forest. Head north with the Thermal Goggles on, stepping round every tripwire.
Summary
A forest with no guards but traps everywhere: tripwires, snares and pits. Wear the Thermal Goggles to spot them.
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Food: Fly AgaricConsumableMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – From where you drop in, walk straight ahead to a tree left of the climbable tree: a few grow at its base. Cut one with the knife or pick it up.
Why you can lose it
This forest is its only spot. Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM D, a poisonous mushroom: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Hold it, don't eat it; it is useful in the boss fight here later.
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Weapon: Book (may count for the weapon trophy)Weapon
Location
Graniny Gorki · Graniny Gorki South – From the Fly Agaric tree, go left past a log toward a tripwire: the Book lies near it. Another lies far to the left of the north exit beside a body caught in a trap. Take it now: this forest's pickups may not be there on the way back.
Summary
A throwable book that distracts guards. Some players report that With All Guns Blazing needs it in the weapon list, so the route takes it.
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Kerotan: Graniny Gorki South 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – At the north exit you hop up a ledge; look to your left as you do: the frog sits on a tree branch beside the exit. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Graniny Gorki Lab Exterior: Outside WallsArea
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Outside Walls – Hop up the ledge at the north exit of Graniny Gorki South. Go prone at once: the fence ahead is electrified and guards with dogs patrol beyond it, and a barking dog gives only a few seconds' warning before an alert.
Summary
The approach to the lab: an electric fence, guards and dogs, then the lab's outer wall. A crawl hole through the wall avoids the guards inside.
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Food: Red AvadavatConsumableMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Outside Walls – Tiny red birds hop in the patch of grass straight ahead as you arrive. Put the Thermal Goggles on to find one, tranquilize it with the Mk22 and pick it up.
Why you can lose it
Its wild spots are here and in Svyatogornyj South, and both close when you drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
BIRD C, one of the 48 types for King of the Jungle and one of the five birds for A Bird in the Hand. Holding it once is enough.
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Kerotan: Graniny Gorki Outside Walls 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Outside Walls – Slip under the electric fence at its far-left end. A few steps further, a raised bank runs along the wall on your left with two trees standing on it, and the frog waits between them: dart it with the Mk22. The crawl hole through the wall hides in the grass just to its right.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Graniny Gorki Lab Exterior: Inside WallsArea
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Inside Walls – From the frog, crawl through the hole in the grass to its right and through the wall. Two guards stand near where you come out: tranquilize them or wait for them to turn, and stay low.
Summary
The lab's yard: the lab building, a boarded-up hut with a red door, a weapons store and patrolling guards.
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Kerotan: Graniny Gorki Inside Walls 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Inside Walls – On the right side of the yard stands the hut with the boarded-up red door: the frog is inside, visible through its window. The west window gives the easiest angle; shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Weapon: XM16E1Weapon
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Inside Walls – It is in the small weapons store just left of the boarded-up hut, at the far right inside.
Summary
An assault rifle that takes a suppressor, one of the weapon types for With All Guns Blazing.
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Area: Graniny Gorki Lab 1FArea
Location
Graniny Gorki · Graniny Gorki Lab 1F – Go back to where you came into the yard and along the lab's left (west) side: a crawlspace in the grass there leads into the lab's vents. Wear camouflage outside; the disguise is for indoors.
Summary
The lab itself, with its upper floor, full of scientists and guards. Inside, the Scientist disguise lets you walk about openly.
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Face Paint: OyamaArmor
Location
Graniny Gorki · Graniny Gorki Lab 1F – Once in the vents, take the left-hand branch before anything else; a box at its end holds the face paint. Crawl back out the way you came, walk round to the front of the lab and slip in by the red side door, right of the main entrance.
Summary
A pale stage-makeup face paint, one of the paints for Only Skin Deep. This is its only spot.
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Kerotan: Graniny Gorki Lab 1F 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab 1F – Change into the Scientist disguise once inside; don't crawl, roll or punch where anyone can see, and don't let a scientist look at you for long. Past the red side door, follow the right-hand corridor; the frog is perched on top of a row of lockers along it.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Graniny Gorki Lab B1 EastArea
Location
Graniny Gorki · Graniny Gorki Lab B1 East – From the lockers, take the stairs nearby down to the basement.
Summary
The lab's basement cell block. A short dead end on the route, worth it for its Kerotan and a spare Mousetrap.
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Kerotan: Graniny Gorki Lab B1 East 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab B1 East – Follow the corridor to the very last cell on the right (the westernmost): the frog stands on the table by the door, close enough to punch. A Mousetrap lies in the same cell.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Camo: FlyArmor
Location
Graniny Gorki · Graniny Gorki Lab 1F – Climb back up from B1 East and carry on up to the top floor. Go right, then to the second door at the end: the restroom. The last of its three stalls is locked; punch the door until it falls and the uniform is inside.
Summary
A camouflage uniform that draws flies, one of the uniforms for Fashionista. This is its only spot.
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Area: Graniny Gorki Lab B1 WestArea
Location
Graniny Gorki · Graniny Gorki Lab B1 West – Step out of the restroom and drop over the railing to the area below, then take the stairs there down to B1 West.
Summary
The west basement: offices, a guard room, a break room and the director's office.
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Weapon: Cig Gas SprayWeapon
Location
Graniny Gorki · Graniny Gorki Lab B1 West – Just inside, turn right into the small office by the stairs (the one a guard walks out of): it lies in there.
Summary
A cigarette that sprays sleeping gas, one of the weapon types for With All Guns Blazing.
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Weapon: HandkerchiefWeapon
Location
Graniny Gorki · Graniny Gorki Lab B1 West – Cross to the room opposite that office: the break room with a table, a television and a scientist. It is in one of the lockers there; try both.
Summary
A drugged handkerchief that puts a held enemy to sleep, one of the weapon types for With All Guns Blazing.
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Kerotan: Graniny Gorki Lab B1 West 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab B1 West – In the same break room, the frog stands on the table between the alarm panel and the lockers. Punch it.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Meet the bureau director in his officeQuest step
Location
Graniny Gorki · Graniny Gorki Lab B1 West – Carry on through B1 West's doors past the break room to the director's office and go in; the scene plays as you enter.
Summary
A scene in the director's office on B1 West moves the mission on and ends with Key A in your hands.
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Aleksandr GraninHidden spoiler – activate to revealNPCMinor spoiler
Location
Graniny Gorki · Graniny Gorki Lab B1 West – He is the man at the desk in the B1 West office; meeting him is the office scene itself.
Summary
The director of the lab, met in the office scene. Nothing to take from him beyond the key the scene already gives.
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Key AKey item
Location
Graniny Gorki · Graniny Gorki Lab B1 West – Handed to you as the office scene ends; nothing to look for.
Summary
The key that opens the locked red door in the Ponizovje Warehouse, the way on toward Svyatogornyj.
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Win The Fear's fight on stamina

The fight in Graniny Gorki South starts as you walk back in from the lab. Only a stamina win counts for Stamina Kill: The Fear and drops Camo: Spider, one of the uniforms for Fashionista; a lethal finish loses them for this run. Read the stamina row below before the fight: the AK-47 is safe only while he is stunned. On the way out of the lab, once you are back outside its walls and before you crawl under the fence, save on 140.96: nothing on that walk out needs taking again, so a lost fight is replayed from there.

The FearBoss
Location
Graniny Gorki · Graniny Gorki South – Leave the lab the way you came in, change back into camouflage outside and crawl out through the wall hole and under the fence. The fight starts as you come back into Graniny Gorki South. The Thermal Goggles show him. Fight with the Mk22 and Stun Grenades, and fire the AK-47 only while he lies stunned, when it drains his stamina alone. Treat bolt wounds in the Cure menu.
Requires
Summary
A boss who hides with optical camouflage and fires poisoned crossbow bolts from the trees. Beat him by stamina for his camo.
Trophies
  • Bronze · PlayStationIf It Bleeds, We Can Kill It
  • Achievement · XboxIf It Bleeds, We Can Kill It
  • Achievement · SteamIf It Bleeds, We Can Kill It
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Stamina Kill: The FearQuest stepMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – At the start, back off a few steps and take the Fake Death Pill. He comes over to look and then turns away: take the Revival Pill, toss a Stun Grenade his way, look away from the flash, and while he is stunned fire the AK-47 into him, which drains only stamina. When he gets up, switch to Mk22 headshots and more Stun Grenades. Once his stamina is under half and he gets hungry, throw him the Fly Agaric (or a Poison Dart Frog) to poison him.
Why you can lose it
The fight's end is the only chance: a lethal win gives no camo. If his life bar is falling, reload the save from outside the lab walls and fight again.
Point of no return
The Fear going down: the fight is over, and whichever bar ran out decides the reward.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win drops the Spider camo; a lethal win drops nothing.
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Camo: SpiderArmorMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – When the fight ends it lies on the ground in the middle of the forest, just past the grass straight ahead of where you stand. Pick it up before you go anywhere.
Why you can lose it
Leaving the forest without it loses it: pick it up straight after the fight.
Point of no return
Leaving Graniny Gorki South after The Fear's fight.
Summary
His reward for a stamina win: a uniform with a high camouflage index that drains stamina fast. One of the uniforms for Fashionista.
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Pick up the Spider camo before you leave this forest

Camo: Spider is gone once you leave Graniny Gorki South after the fight. Pick it up first.

No Tsuchinoko yet? Trap one here

If the Tsuchinoko is not in your bag yet, this forest is a known spot for it now the fight is over. Set your Mousetraps round the doorway to the warehouse, step into the warehouse and back, and check the traps; release whatever else you catch and repeat until one holds a Tsuchinoko. There are many animals here, so catch or clear the others first, or try Svyatogornyj South later, which has fewer. The warehouse food store and the last cell in B1 East each held a spare Mousetrap. Keep the Tsuchinoko once caught: never eat it or throw it away.

Face Paint: WaterArmorMissablePoint of no return
Location
Ponizovje · Ponizovje South – From the Spider camo, go back into the warehouse at its top floor, down through it and out onto the docks, then swim back down Ponizovje South toward the cave mouth where you first landed. Past the two hovering soldiers, dive in the middle of the river where it widens: the paint lies on the bottom.
Why you can lose it
It appears only after the lab visit. Take it before you open the warehouse's red door with Key A; do not count on finding it after that.
Point of no return
Opening the warehouse's red door with Key A and going through to Svyatogornyj South.
Summary
A blue face paint for water, one of the paints for Only Skin Deep. It appears in Ponizovje South only after the lab visit, so it is taken on the way back.
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Before the red door: finish the forest and the river

Treat the warehouse's red door as the deadline for Face Paint: Water (the river in Ponizovje South, after the lab visit). Ponizovje and Graniny Gorki themselves stay open until the drop into Krasnogorje Mountain Base, but the paint is not promised past the door.

Open the warehouse's red door with Key AQuest step
Location
Ponizovje · Ponizovje Warehouse – From the Water face paint, swim back up to the docks and into the warehouse. The guards stand in new places this time. Go down to the ground floor and open the locked red door with Key A; Svyatogornyj South lies beyond.
Requires
Summary
The locked red door in the Ponizovje Warehouse leads on to Svyatogornyj South. Key A opens it.
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Run 1: Svyatogornyj and Sokrovenno

Out through the warehouse's red door into the forests of Svyatogornyj, then a long sniper duel across Sokrovenno and the tunnel to the long ladder.

This stretch starts on the far side of the warehouse's red door. Svyatogornyj South has no guards and is full of plants: the last two medicinal plants, two mushrooms and the Vine Melon. Svyatogornyj West has a guarded right-hand side and a quiet left path with the last mushroom, and a side trip east reaches a cabin with the M63. To the north, Sokrovenno is one long sniper duel over three areas: catch the parrot, hold the sniper up three times for his camo and win on stamina for his rifle. The Krasnogorje Tunnel then leads to a very long ladder. Bring the Mk22, the Thermal Goggles, Stun Grenades and the Cig Gas Spray, keep to no kills and no alerts, and save with a call to Para-Medic on 140.96 before Sokrovenno. Everything here except the sniper fight's own rewards stays reachable until the drop into Krasnogorje Mountain Base, later in this run.

Area: Svyatogornyj SouthArea
Location
Svyatogornyj · Svyatogornyj South – Go through the warehouse's red door, opened with Key A, and follow the passage beyond out into this forest. Take EVA's call, then save with a call to Para-Medic on 140.96.
Summary
A forest behind the warehouse with no guards, full of plants and small animals. EVA calls as you arrive.
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Food: Chinese PlantainConsumable
Location
Svyatogornyj · Svyatogornyj South – When EVA's call ends, look down to your left: the low grassy plant grows on the ground in the corner by the wall. Cut it with the knife. The Thermal Goggles make the plants here easier to spot.
Summary
STYPTIC, a medicinal plant: one of the 48 types for King of the Jungle and one of the four for Just What the Doctor Ordered. Cutting it once is enough.
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Kerotan: Svyatogornyj South 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj South – Take a few steps into the forest and turn round to face the doorway you came out of: the frog sits on the ledge right above it. Shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: SpatsaConsumableMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj South – It grows at the foot of the tree right beside the Chinese Plantain corner, and at the base of other trees nearby. Cut one with the knife or pick it up.
Why you can lose it
Every place it grows closes at the drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM F, a mushroom that puts Snake to sleep if eaten: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Holding it once is enough.
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Food: Baikal Scaly ToothConsumable
Location
Svyatogornyj · Svyatogornyj South – Find the climbable tree in this forest; the mushroom grows on the trunk of the tree just behind it. Cut it off with the knife.
Summary
MUSHROOM G: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Holding it once is enough.
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Food: Vine MelonConsumable
Location
Svyatogornyj · Svyatogornyj South – Head for the slope that climbs out of the area: a vine hangs over the path up, with a few melons on it. Shoot one down with the Mk22 and pick it up; the Thermal Goggles help if you can't see them.
Summary
VEGETABLE, one of the 48 types for King of the Jungle. It is not one of the three fruit, so it does nothing for Everything Is in Season. Holding it once is enough.
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Food: Slav HorehoundConsumable
Location
Svyatogornyj · Svyatogornyj South – Walk on up the path under the melon vine: the tall white-flowered shrub grows on your right. Cut it with the knife. If your medicine pouch is full, use one of what you carry first so it can be picked up.
Summary
DISINFECT, a medicinal plant: one of the 48 types for King of the Jungle and one of the four for Just What the Doctor Ordered. Cutting it once is enough.
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Just What the Doctor Ordered: all four medicinal plantsAchievement
Location
Svyatogornyj · Svyatogornyj South – It pops when the fourth type goes into your bag, here with the Slav Horehound. If the Amur Kudzu or the Ezo Comfrey from Dremuchij is missing, search this forest's floor with the Thermal Goggles: the Ezo Comfrey grows here too, and the Amur Kudzu may as well.
Summary
The trophy for holding every medicinal plant: the Amur Kudzu, the Ezo Comfrey, the Chinese Plantain and the Slav Horehound.
Trophies
  • Bronze · PlayStationJust What the Doctor Ordered
  • Achievement · XboxJust What the Doctor Ordered
  • Achievement · SteamJust What the Doctor Ordered
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No Tsuchinoko yet? This forest is a good trap spot

If the Tsuchinoko is still not in your bag, Svyatogornyj South is one of the better places to trap one, since no guards walk here. Catch or tranquilize the other animals first, lay all your Mousetraps, then wait, or step out and back in; release whatever else turns up and try again. Keep it once caught: never eat it or throw it away.

Area: Svyatogornyj WestArea
Location
Svyatogornyj · Svyatogornyj West – Climb the slope under the melon vine and leave Svyatogornyj South to the west. Keep left at the first fork: the guards and a trap are on the right-hand side, and the left path avoids them.
Summary
Thick brush with a few guards and traps on its right-hand side. Its left path is quieter and leads on north; its right-hand exit leads east to a cabin.
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Food: Ural LuminescentConsumableMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj West – Follow the left path to a stack of logs and stumps by a patch of mud, with a climbable tree nearby. The tiny mushrooms grow at the foot of the trees in the mud; put the Thermal Goggles on to see them, then cut one.
Why you can lose it
Svyatogornyj West is the only place it grows, and it closes at the drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM B, a poisonous mushroom: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Hold it, don't eat it.
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Fungus Among Us: all seven mushroomsAchievement
Location
Svyatogornyj · Svyatogornyj West – It pops as the Ural Luminescent goes into your bag, if the other six are already in it: the Russian Oyster Mushroom, Siberian Ink Cap, Fly Agaric, Russian Glowcap, Spatsa and Baikal Scaly Tooth. A missing Siberian Ink Cap grows at the base of trees in many forest areas.
Summary
The trophy for holding every mushroom type, A to G.
Trophies
  • Bronze · PlayStationFungus Among Us
  • Achievement · XboxFungus Among Us
  • Achievement · SteamFungus Among Us
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Kerotan: Svyatogornyj West 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj West – From the mushrooms, look just to the right of the climbable tree: the frog sits on a small raised ledge there, near a fallen hollow log and a pit trap. Watch your step and shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Svyatogornyj EastArea
Location
Svyatogornyj · Svyatogornyj East – Svyatogornyj West has two exits at its far end: take the right-hand (east) one first. Guards patrol the clearing; tranquilize them one at a time or stay low in the grass.
Summary
A side clearing with a food store and a cabin used as a relay station, watched by a few guards. It holds the M63 and a Kerotan.
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Kerotan: Svyatogornyj East 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj East – Walk to the cabin at the back of the clearing. The frog sits on a shelf in the bedroom, just inside the cabin's left window: shoot it through the glass with the Mk22, or step inside and hit it.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Weapon: M63Weapon
Location
Svyatogornyj · Svyatogornyj East – Go into the cabin and through to the back room: climb over the crate on the left and the gun lies behind it. A trapdoor in that room's floor, reached by crawling beneath the cabin, is another way in. A guard walks the cabin. The cabin also holds suppressors for the Mk22, M1911A1 and XM16E1, TNT and ammo.
Summary
A light machine gun, one of the weapon types for With All Guns Blazing. A later copy turns up in Groznyj Grad, but this is the easy one.
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Before Sokrovenno: save outside, then take everything in the fight

The sniper fight with The End starts as you walk into Sokrovenno South and runs across Sokrovenno South, West and North. These are gone once he goes down, so take them during the fight: Food: Parrot (catch it before he falls), You Snooze, You Lose and Camo: Moss (sneak up and hold him up three times), Stamina Kill: The End and its reward Weapon: Mosin-Nagant (empty his stamina, never his life), and the two optional extras, Map code for the sniper's position and The long wait (the long wait first, on a spare save). Go back to Svyatogornyj West, save there with a call to 140.96, and play the fight in one sitting: a save made inside Sokrovenno and loaded on a later day changes the fight and can cost his rewards. If a squad of Ocelot soldiers waits here instead of the sniper, the shot at the docks was kept: the Parrot may still sit on its log near the entrance, but the other rows can't be done this run.

Area: Sokrovenno SouthArea
Location
Sokrovenno · Sokrovenno South – From the Svyatogornyj East cabin, walk back into Svyatogornyj West and take its left-hand (north) exit. Go prone as soon as you arrive: the sniper is watching.
Summary
The southern part of a deep forest, with an ammo shed near the entrance and a hill to the south. The sniper fight starts here.
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The EndHidden spoiler – activate to revealBossMinor spoiler
Location
Sokrovenno · Sokrovenno South – The fight starts as you enter Sokrovenno South; he always begins on the hill to the south. Stay prone in good camouflage and use the Thermal Goggles: he shows as a red shape, his scope glints, and he leaves warm footprints when he moves. If he fires, his spot is marked on the map. Use only the Mk22, Stun Grenades and the Cig Gas Spray on him. The boss trophy pops when he goes down, unless it already popped at the docks.
Summary
An aged sniper of the enemy unit who hunts you with tranquilizer rounds across three forest areas. Win on stamina for his rifle, and hold him up three times for his camo first.
Trophies
  • Bronze · PlayStationThe End
  • Achievement · XboxThe End
  • Achievement · SteamThe End
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The long waitHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Do this before anything else in Sokrovenno, since reloading undoes what you took here. Keep your Svyatogornyj West save, then save into a different slot now. Quit, move the console's date forward eight days or more and load the new save to watch the scene; a jump of three to seven days only sends you back to the Graniny Gorki lab. Then set the date back and load the Svyatogornyj West save.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run. Do it first, on a spare save, and reload.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A hidden reaction to the console clock: a fight save loaded much later plays a different scene instead of the fight. Only on a spare save, since it costs every reward of this fight.
PC (Steam), Nintendo Switch
The clock reaction is reported on consoles; on this platform it is unconfirmed.
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Food: ParrotHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – As the fight starts, look just ahead and to your right: the parrot perches on a stump or log close by. Tranquilize it with the Mk22 and pick it up. If it flies off, it settles on a log or ledge elsewhere in the three areas, usually near the sniper; the Thermal Goggles help find it.
Why you can lose it
Catch it before The End goes down. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
BIRD A, The End's parrot: one of the 48 types for King of the Jungle and one of the five birds for A Bird in the Hand. Holding it once is enough.
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Map code for the sniper's positionHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – During the fight, with the map screen open, press Up twice, Down twice, then Left, Right, Left, Right, then Square and Triangle (the left and top face buttons). His position shows on the map until you close it. It works on Very Easy.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A cheat code on the map screen that marks where the sniper is hiding, handy for sneaking up behind him.
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Kerotan: Sokrovenno South 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno South – Crawl to the small ammo shed on the west side near the entrance (a spare SVD lies inside if you have none). The frog sits on a ledge just behind the shed. Shoot it with the suppressed Mk22 so the noise doesn't give you away.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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You Snooze, You LoseHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Find him on the south hill with the Thermal Goggles, then circle round to come at him from behind. Walk the last stretch very slowly with the D-pad, since he hears footsteps easily, and with the Mk22 drawn come right up behind him: he gives up and the trophy pops.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
The trophy for getting behind The End unseen and holding him at gunpoint.
Trophies
  • Bronze · PlayStationYou Snooze, You Lose
  • Achievement · XboxYou Snooze, You Lose
  • Achievement · SteamYou Snooze, You Lose
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Camo: MossHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Keep him held up: swing your aim off him and back onto his head. He refuses twice; on the third time he drops the camo where he lies. Grab it at once, before he slips away. If he escapes first, track his footprints and sneak up again.
Why you can lose it
Only a hold-up during the fight gives it. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A camouflage uniform for green ground, one of the uniforms for Fashionista. The End gives it up during a hold-up; it is the route to a 100% camo index.
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Area: Sokrovenno WestArea
Location
Sokrovenno · Sokrovenno West – Sokrovenno South has two ways on: the one right beside the ammo shed goes to Sokrovenno North; take the other, left-hand one to reach this river. When the sniper moves, his footprints show where he went.
Summary
A river valley with a waterfall, where a stream runs out into a small cave. Part of the sniper's ground.
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Kerotan: Sokrovenno West 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno West – Follow the stream down to its far (south) end, where the water runs out through an opening in the rock: the frog sits in that small cave mouth. Shoot it with the Mk22.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Sokrovenno NorthArea
Location
Sokrovenno · Sokrovenno North – Go back up the stream to Sokrovenno South and take the exit right beside the ammo shed.
Summary
A plateau at the north of the forest, with the entrance to an old mine shaft, overgrown with vines, at its far end.
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Kerotan: Sokrovenno North 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno North – Just inside, follow the wall from where you came in to the first tree: the frog sits on the ground at its foot. Shoot it with the Mk22.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Keeping the fight under control

Each dart he lands keeps draining your stamina, at double speed, until you take it out in the Cure menu; eat often to keep the bar up. If your stamina empties, you wake up back at the Graniny Gorki lab and have to walk all the way here again. When he throws a flash bomb, turn away from it. Low on stamina, he may stop to call on the forest, and the screen's colours change while he does: that is your moment to find and hit him, because left alone he recovers nearly all of it. He also dozes off now and then, which gives free shots. If you reload, you start again at Svyatogornyj West with this fight's pickups undone: before his last stamina point, check that the Parrot and Camo: Moss are in your bag and the three Sokrovenno Kerotans are hit.

Stamina Kill: The EndHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno North – After the hold-ups, put Mk22 darts into his head and turn away from his flash bomb. When he runs, follow his footprints, then stop him with a Stun Grenade and hit him with the Cig Gas Spray or more Mk22 headshots while he is down. Repeat at each new hiding place until his stamina runs out. Never use a lethal weapon on him.
Why you can lose it
The fight's end is the only chance: a lethal win leaves no rifle. If his life bar is falling, reload your Svyatogornyj West save and fight again. That reload undoes everything since: catch the Parrot again, hold him up three more times for the Moss camo (the hold-up trophy stays), and shoot Kerotan: Sokrovenno South 1, Kerotan: Sokrovenno West 1 and Kerotan: Sokrovenno North 1 again if you had hit them.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win leaves his Mosin-Nagant, a tranquilizer rifle the later bosses are fought with.
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Weapon: Mosin-NagantHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno North – After the closing scene you stand in Sokrovenno North. The rifle lies just below you: drop off the ledge to the left past a tree and pick it up before you go anywhere else.
Why you can lose it
Only a stamina win leaves it. Pick it up as soon as the fight is over.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
The End's rifle, which fires tranquilizer rounds: one of the weapon types for With All Guns Blazing and the main tool for the later stamina kills. It is not kept into a new game.
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A Good Man Is Hard to FindAchievement
Location
Sokrovenno · Sokrovenno North – Now the fight is over, put on Camo: Moss and the Woodland face paint you started with, and lie prone on a green, mossy patch of ground in Sokrovenno. The index climbs to 100% and the trophy pops.
Summary
The trophy for a camouflage index of 100%.
Trophies
  • Bronze · PlayStationA Good Man Is Hard to Find
  • Achievement · XboxA Good Man Is Hard to Find
  • Achievement · SteamA Good Man Is Hard to Find
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Area: Krasnogorje TunnelArea
Location
Krasnogorje · Krasnogorje Tunnel – With the sniper beaten, the vines over the mine shaft at the far end of Sokrovenno North draw back. Walk in. This is a good place to save with a call to 140.96.
Summary
An old mine shaft under the mountains, with support pillars, lights and a very long ladder at its north end.
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Kerotan: Krasnogorje Tunnel 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Tunnel – Walk along the tunnel toward the ladder, keeping to the left-hand (west) wall. By the second light, the frog sits on the ground behind a support pillar; turn round once you pass it to see it. Shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Climb the long ladderQuest step
Location
Krasnogorje · Krasnogorje Tunnel – Take the ladder at the north end of the tunnel and keep climbing; the vocal theme plays as you go. Wear the Moss camo for the climb: it helps your stamina recover. At the top you come out at the foot of the mountains.
Summary
A very long climb out of the tunnel toward the mountains, with the theme song playing on the way up.
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Run 1: Krasnogorje and the Underground Tunnel

Down the short cliff into Krasnogorje, up the mountain to the ruins for Key B and the view over Groznyj Grad, then through the red door into the tunnel and a boss fight.

This stretch starts at the top of the long ladder out of the Krasnogorje Tunnel. A short cliff there closes every area behind you, so the first callout is a checklist. Then it climbs Krasnogorje: the Mountain Base with its vultures and scorpions, the Mountainside armory with the RPG-7, the trenches of the Mountaintop and the ruins at the summit, where a meeting hands over Key B and a long scene looks out over Groznyj Grad (the first of the six hidden views). Key B opens a red door into the tunnel, and at the bottom of its ladder a boss waits. Carry the Mk22, the SVD, the Mosin-Nagant, the Thermal Goggles and a Cardboard Box; the Animals camo suits the bare slopes. The rule stays the same: no kills and no alerts. The air up here is thin, so stamina drains faster than usual: eat when it runs low. Nothing here waits for later: Krasnogorje closes at the tunnel ladder, and the fight's reward must be picked up before the ladder out of the tunnel.

Before the short cliff: everything from the caves to Sokrovenno

Right after the long ladder, Krasnogorje Mountain Base starts with a short cliff. Once you drop down it, none of the areas behind you can be reached again in this run: the caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel. Check every row below first; save on 140.96 at the top of the ladder once you are sure. Chyornyj Prud: Food: Milk Snake; Food: Coral Snake (easily mistaken for it); Food: Poison Dart Frog. Food whose last spot is behind this cliff: Food: European Rabbit; Food: Baltic Hornet's Nest; Food: Yabloko Moloko (still in Sokrovenno and Svyatogornyj if missed). Chyornaya Peschera: Food: Taiwanese Cobra; Kerotan: Chyornaya Peschera Entrance 1. Ponizovje: Kerotan: Ponizovje South 1; Kerotan: Ponizovje West 1; Kerotan: Ponizovje Warehouse Exterior 1; Face Paint: Desert; Kerotan: Ponizovje Warehouse 1. Graniny Gorki South: Food: Fly Agaric; Kerotan: Graniny Gorki South 1. Graniny Gorki Lab: Food: Red Avadavat; Kerotan: Graniny Gorki Outside Walls 1; Kerotan: Graniny Gorki Inside Walls 1; Kerotan: Graniny Gorki Lab 1F 1; Kerotan: Graniny Gorki Lab B1 East 1; Kerotan: Graniny Gorki Lab B1 West 1. Svyatogornyj: Kerotan: Svyatogornyj South 1; Food: Spatsa; Food: Ural Luminescent; Kerotan: Svyatogornyj West 1; Kerotan: Svyatogornyj East 1. Sokrovenno: Kerotan: Sokrovenno South 1; Kerotan: Sokrovenno West 1; Kerotan: Sokrovenno North 1. Krasnogorje Tunnel: Kerotan: Krasnogorje Tunnel 1. Two more checks: a live Tsuchinoko must already be in your bag, since every known trap spot lies behind this cliff, and the Water face paint from the Ponizovje South river must be in your face paint list. Anything missed comes back only in a later run that passes this way, and run 2 is a lean Extreme run with no time for it.

Area: Krasnogorje Mountain BaseArea
Location
Krasnogorje · Krasnogorje Mountain Base – At the top of the long ladder from the Krasnogorje Tunnel, walk ahead and drop down the short cliff; there is no climbing back. Go forward and round the corner to the right into the open slopes. Crawl with a high camo index (the Animals camo suits this ground). A rock in the middle of the area holds Mk22 ammo if you are low.
Summary
Bare slopes at the foot of the mountain, with vultures on the cliff edges. The thin air drains stamina faster than in the forest.
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Food: White-Rumped VultureConsumableMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Save first; if anyone is hit, reload. Do this before anything else in the area, so a reload costs nothing. Vultures perch on the left-hand cliff edge here or circle overhead. Pick one well away from any guard, kill it with a lethal gun such as the SVD and walk over to pick it up. If none show up, they also perch on the cliff edges of the Mountainside and the Mountaintop. Don't leave a guard asleep where vultures land: one feeding on a sleeping guard may count as a kill.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass. Its only spots are the three Krasnogorje slopes.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
BIRD B, one of the 48 plant and animal types for King of the Jungle and the last of the five birds for A Bird in the Hand. It is too big to carry off alive, so this one has to be killed; animals don't count as kills.
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A Bird in the Hand: all five birdsAchievement
Location
Krasnogorje · Krasnogorje Mountain Base – It pops as the vulture goes into your bag, as long as the other four birds are already in it. If it doesn't, check the food list: a missing Magpie or Sunda Whistling-Thrush still turns up in the Zaozyorje woods near the end of the run, and the trophy pops there; the Parrot and the Red Avadavat can't be found in the wild again.
Summary
The trophy for holding every bird type: the Sunda Whistling-Thrush, the Magpie, the Red Avadavat, the Parrot and the White-Rumped Vulture.
Trophies
  • Bronze · PlayStationA Bird in the Hand...
  • Achievement · XboxA Bird in the Hand...
  • Achievement · SteamA Bird in the Hand...
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Food: Emperor ScorpionConsumableMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Emperor Scorpions crawl on the ground of these slopes, near the vultures' cliff edge. They are small: put on the Thermal Goggles to find one. It can sting, so dart it with the Mk22 before you pick it up. More crawl on the Mountainside and in the ruins at the top. If Food: Thai Cobra is still missing from the caves, one crawls on the ground just past the first corner after the drop: take it the same way.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
SCORPION, one of the 48 plant and animal types for King of the Jungle. Holding it once is enough.
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Kerotan: Krasnogorje Mountain Base 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Keep to the left-hand cliff all the way to the far end. Just left (west) of the exit, the frog sits on the cliff looking out over the drop. Walk close to the edge for a clear line and shoot it with the Mk22.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Krasnogorje MountainsideArea
Location
Krasnogorje · Krasnogorje Mountainside – Leave the Mountain Base by its exit, past the Kerotan's cliff. Guards stand on the slope from the start, more halfway up and three near the top beside a fuel drum: dart them one at a time from below, and never shoot the drum. A Cardboard Box lets you walk up the slope at full speed. If you didn't blow up the Hind at Bolshaya Past Base, it patrols here: keep under cover when it passes.
Summary
A long climbing slope with anti-aircraft guns and three small buildings near the top: an armory, a medical store and a food store.
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Weapon: RPG-7WeaponMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountainside – Near the top of the slope, where the three small buildings stand, it lies in the first building on the right, the armory just before the exit to the Mountaintop.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
A rocket launcher, one of the weapon types for With All Guns Blazing. The route needs it later in the run, and no later copy is promised.
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Kerotan: Krasnogorje Mountainside 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountainside – From the armory, look at the last and highest of the small buildings, just behind it: the frog sits on its roof. Stand beside the nearby gun emplacement (don't fire it) and shoot with the Mk22, or use the SVD from the top of the cliff path.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Krasnogorje MountaintopArea
Location
Krasnogorje · Krasnogorje Mountaintop – Leave the Mountainside by the exit just past the armory. Guards watch from the high ground north of where you come in; dart them from cover, and when a guard comes to wake one up, dart that one too. Guards walking the trenches can be knocked out by dropping on them from above.
Summary
The summit's defences: trenches, bunkers and anti-aircraft guns, with guards in the trenches and on the high ground, and Hinds overhead. An alert brings more Hinds.
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Kerotan: Krasnogorje Mountaintop 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop – The frog clings to the cliff wall in the far south-east corner. To find it, go to the lowest anti-aircraft gun (to your right on entering), line yourself up with its barrel, and turn your view left toward that wall. The south side of the south-eastern building gives a clear shot too.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Krasnogorje Mountaintop RuinsArea
Location
Krasnogorje · Krasnogorje Mountaintop Ruins – Cross the Mountaintop to the exit that leads to the ruins (the map shows the way) and step inside the building. Don't go upstairs yet: read the next callout first.
Summary
A ruined building at the summit, the meeting place, with a room upstairs and a door back out to the Mountaintop.
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Save before you go upstairs: the first hidden view

Going upstairs starts a meeting and then a long scene looking out over Groznyj Grad. That scene holds Hidden view: Krasnogorje Mountaintop, the first of the six hidden first-person views for Snake Eyes, and it plays only once. Save on 140.96 before the stairs. You may skip the meeting's talk, but skip nothing once the view over the base begins. The cue: when The Boss turns to leave, saying she is off to fetch the Davy Crockett, hold the first-person button (R1, RB on Xbox) until she has ridden away. If the view is missed, reload that save and watch again; the reload puts you back at the door, so take this area's Kerotan and any scorpion after the scene, not before.

Meet EVA at the mountaintop ruinsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Krasnogorje · Krasnogorje Mountaintop Ruins – With the save made, climb the stairs; the scene starts as you reach the room at the top.
Summary
A meeting upstairs in the ruins moves the mission on. It ends with Key B in your hands and leads straight into the scene behind the ruins.
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Area: Krasnogorje Mountaintop: Behind RuinsArea
Location
Krasnogorje · Krasnogorje Mountaintop: Behind Ruins – The meeting carries straight on to this cliff behind the ruins; the scene there plays before you get control back.
Summary
A cliff edge behind the ruins with a wide view over the Groznyj Grad base.
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Hidden view: Krasnogorje MountaintopHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Krasnogorje · Krasnogorje Mountaintop: Behind Ruins – Watch the scene over Groznyj Grad without skipping. When The Boss arrives and then turns to leave, saying she is off to fetch the Davy Crockett, hold the right shoulder button (R1 on PlayStation, RB on Xbox) and keep it held until she has ridden away: the view switches to Snake's eyes. Holding it at other quiet moments of these scenes costs nothing and may catch another view.
Why you can lose it
The overlook scene plays once. If the view was missed, reload the save from before the stairs and watch it again before you carry on.
Point of no return
The overlook scene behind the ruins ends and you take control on the cliff.
Summary
One of the six hidden first-person views for Snake Eyes. No button prompt shows: hold the first-person button at the right moment of the overlook scene.
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Kerotan: Krasnogorje Behind Ruins 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop: Behind Ruins – When the scene ends, save on 140.96 before you shoot. Equip the SVD and zoom in on the tall red and white tower in Groznyj Grad straight ahead: the frog sits on the lower part of the tower, just above the number 07. Fire only at the frog; shots into the base itself can start an alert. If one starts, reload.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Krasnogorje Ruins 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop Ruins – Walk back into the ruined building from the cliff. Before you leave by the door to the Mountaintop, look up at the shelf above the bed beside it: the frog sits on the top shelf. Hit it with the Mk22. Emperor Scorpions crawl on the floor here too, if you still need one.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Before the red door: finish Krasnogorje

Beyond the red door, stairs lead down to a ladder into the tunnel, and once you climb down it there is no way back up: the rest of Krasnogorje is gone for this run. Check these rows first. Krasnogorje Mountain Base: Food: White-Rumped Vulture; Food: Emperor Scorpion; Kerotan: Krasnogorje Mountain Base 1. Krasnogorje Mountainside: Weapon: RPG-7; Kerotan: Krasnogorje Mountainside 1. Krasnogorje Mountaintop: Kerotan: Krasnogorje Mountaintop 1. The ruins: Kerotan: Krasnogorje Behind Ruins 1; Kerotan: Krasnogorje Ruins 1. From the caves: Food: Thai Cobra, which also crawls on the Mountain Base slopes if you lack it. From the docks: Food: Cobalt Blue Tarantula, which also crawls on the floor of these ruins if you lack it. The vultures and the scorpions live only on these slopes. Save on 140.96 once you are done.

Open the red tunnel door with Key BQuest step
Location
Krasnogorje · Krasnogorje Mountaintop – Leave the ruins by the door beside the Kerotan's shelf, back onto the Mountaintop. Flame troopers patrol it now: dart them or slip past, and never fire at their fuel tanks. The red door is the one marked with an X on your map; open it with Key B.
Requires
Summary
The locked red door on the Mountaintop is the way into the tunnel toward Groznyj Grad. Key B opens it.
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Area: Groznyj Grad Underground TunnelArea
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – Through the red door, go down the five flights of stairs and along the passage until you reach the red guard rails at the top of a ladder. Stop there: the ladder is the way on, and climbing down it starts a boss fight with no way back.
Summary
An old air-raid tunnel under the mountain: five flights of stairs, red guard rails above a ladder, and long halls of pillars and red pipes below.
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Kerotan: Groznyj Grad Underground Tunnel 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – From the red guard rails, look straight ahead through the SVD's scope across the hall below: the frog rests on a red pipe across the hall, before the far (north) door. Shoot it before you go down. If you miss it, any gun hits it during the fight below.
Why you can lose it
It can be reached only until The Fury goes down: after the fight the hall is closed. Hit it from the rails, or during the fight.
Point of no return
The Fury going down: the fight is over, the pillared hall closes behind you, and whichever bar ran out decides the reward.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Win The Fury's fight on stamina

The fight ends the moment either of his bars runs out. Only a stamina win counts for Stamina Kill: The Fury and drops Camo: Fire, one of the uniforms for Fashionista; a lethal finish loses them for this run. Kerotan: Groznyj Grad Underground Tunnel 1 also has to be hit before he goes down. Save on 140.96 at the rails before the ladder. A death or a reload in the tunnel can undo the frog: after one, look for it on the red pipes again and hit it if it is back.

The FuryHidden spoiler – activate to revealBossMinor spoiler
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – Climb down the ladder from the red guard rails; the fight starts at the bottom. Fight from the end of a corridor with the Mosin-Nagant, use the Thermal Goggles to find him, and keep a pillar between you when he raises the flamethrower. If you catch fire, equip a Cardboard Box to put it out; with the box on you can also cross burning floor. He turns wilder in the second half: keep moving and wait for an opening.
Summary
A boss in a fireproof suit with a flamethrower and a jetpack, hunting you through the tunnel's pillared halls. Beat him by stamina for his camo. Houston, We HAD a Problem pops when he goes down.
Trophies
  • Bronze · PlayStationHouston, We HAD a Problem
  • Achievement · XboxHouston, We HAD a Problem
  • Achievement · SteamHouston, We HAD a Problem
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Stamina Kill: The FuryHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – Use only the Mosin-Nagant: a body hit drains as much stamina as a head hit. Fire three quick shots as he flies at you, duck behind a pillar, and fire again when he starts his charge or just before he takes off. Leave the knife, the M37, the WP Grenades and the oil drums out of it: they are the lethal way to win.
Why you can lose it
The fight's end is the only chance: a lethal win gives no camo. If his life bar is falling, reload your last save and fight again.
Point of no return
The Fury going down: the fight is over, the pillared hall closes behind you, and whichever bar ran out decides the reward.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win drops the Fire camo; a lethal win drops nothing.
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Camo: FireArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – When the scene after the fight ends, it lies right next to you. Pick it up before you climb the ladder ahead out of the tunnel.
Why you can lose it
The ladder out of the tunnel is one-way: pick the camo up as soon as the fight ends, before you climb into Groznyj Grad.
Point of no return
Climbing the ladder at the far end of the tunnel, after the fight there, up into Groznyj Grad Southwest.
Summary
His reward for a stamina win: a uniform that halves damage from fire and blasts and keeps Snake from catching fire. One of the uniforms for Fashionista.
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Run 1: Groznyj Grad and the Weapons Lab

Across the four outer yards of Groznyj Grad at night and into the Weapons Lab, where an officer's uniform opens the way to the West Wing.

This stretch starts at the top of the ladder out of the tunnel and ends at a door in the Weapons Lab's West Wing. It crosses the four outer yards of Groznyj Grad at night, Southwest, Northwest, Southeast and Northeast, with a Kerotan in each and a second one inside the Southeast guardhouse, then goes into the Weapons Lab's East Wing for an officer's uniform, a Kerotan and the Scorpion behind a radio-locked door, and ends in the glass corridor to the West Wing, where one more Kerotan needs the SVD. Carry the Mk22, the SVD and the Mask face paint (in the face paint list from the start on most files). The rule stays the same: no kills and no alerts, so tranquilize, choke or slip past every guard, and leave the dogs alive. A death or a reload undoes what you took in the current area, so save with a call to Para-Medic on 140.96 as you enter each yard. The Weapons Lab's hangar and the East Wing lockers are left for a later visit in this run; nothing here asks you to open them.

Before you climb the ladder: take the Fire camo

The ladder at the far end of the tunnel takes you up into Groznyj Grad Southwest, and there is no way back down. If you won the fight by stamina, Camo: Fire lies next to where it ended: check your camo list and pick it up now, before you touch the ladder. (The tunnel's Kerotan and the stamina win itself were settled when the fight ended.)

Area: Groznyj Grad SouthwestArea
Location
Groznyj Grad · Groznyj Grad Southwest – After the fight in the tunnel, climb the ladder at its far end: you come up in Groznyj Grad Southwest. Go up the steps ahead. Searchlights sweep the yard and dogs patrol it, so stay out of the beams and crawl under the crate rows where you can; tranquilize the guards on the northern path one at a time rather than run past them in the light. Save on 140.96 once you are clear.
Summary
The yard you climb into from the tunnel: rows of crates, tank sheds along the west side, searchlights and dog patrols, at night.
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Kerotan: Groznyj Grad Southwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southwest – Three tank sheds stand in a column along the west (left) side of the yard. Go to the middle one, marked 67: its two doors are not quite shut, and the frog sits in the gap between them. Shoot it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Groznyj Grad NorthwestArea
Location
Groznyj Grad · Groznyj Grad Northwest – From the middle tank shed, take the door just to the north-west of it, behind the sheds, into Northwest. Rows of tanks fill the yard. Save on 140.96 on the way in.
Summary
A yard full of parked tanks, with a fenced searchlight tower on its west side and an armory to the north.
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Kerotan: Groznyj Grad Northwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northwest – Walk up the gap between the rows of tanks to the fenced yard of the western searchlight tower, the one with a red gate. The frog sits up the stairs inside the fence. The wire makes the shot awkward: climb onto the crates east of the fence, face west and hit it with the Mk22 from there.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Groznyj Grad SoutheastArea
Location
Groznyj Grad · Groznyj Grad Southeast – Leave Northwest by the second door, close to the one you came in through. Keep the wall on your right, past a red gate and another door, until a crawlspace at the end; crawl through it into Southeast. Guards walk the strip between the large building and the outer wall: put them to sleep one by one. Save on 140.96.
Summary
A walled yard round one large building, with guards in the narrow gap between the building and the outer wall.
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Kerotan: Groznyj Grad Southeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Take the stairs up onto the roof of the large building in the middle of Southeast and walk to its south-east corner (top right on the map). The frog sits there in the open; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Southeast Guardhouse 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Come down off the roof and go in through the large building's door. Turn left at once into the small office by the entrance: a guard sits in there, so put him to sleep with the Mk22 first, then hit the frog under the desk.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Cardboard Box CItem
Location
Groznyj Grad · Groznyj Grad Southeast – Back outside in Southeast, go round to the narrow alley along the east side of the large building: the box lies there.
Summary
A third cardboard box. The route doesn't need it, but it is useful cover on later walks through Groznyj Grad.
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Area: Groznyj Grad NortheastArea
Location
Groznyj Grad · Groznyj Grad Northeast – From Southeast, go through the red door on its north side into Northeast. Two searchlights sweep the yard; keep out of both beams. Save on 140.96.
Summary
The yard in front of the Weapons Lab: two searchlights, a food storage shed and the lab's entrance.
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Kerotan: Groznyj Grad Northeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northeast – Once both searchlights are behind you, look for the food storage shed on the right: next to it, a way down drops into a trench below ground. Crawl along the trench to the first opening on the right; the frog is behind the bars there. Dart it through them with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Groznyj Grad Weapons Lab: East WingArea
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Crawl back out of the ditch and go in at the Weapons Lab door in Northeast. You come into the East Wing with stairs ahead of you up to 2F. Guards here sound alarms rather than radio in, so keep out of their sight; the Scientist camo with no face paint helps, though other scientists see through it up close. Save on 140.96.
Summary
Two floors of labs, a library, toilets and a locker room, with guards and scientists at work. Some rooms have radio-locked doors.
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Major RaikovHidden spoiler – activate to revealNPCMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – He walks the East Wing, mostly on 2F, sometimes goes down to the library on 1F, and often shuts himself in the toilets, where he is easiest to find alone.
Summary
An officer who works in the Weapons Lab. His uniform, worn with the Mask face paint, passes for him and opens the West Wing.
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Question Raikov before you put him to sleep

Taking Raikov's uniform means putting him to sleep, and once he is out the optional Interrogate Raikov is gone for this run. If you want it, hold him and question him first.

Interrogate RaikovHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Catch him alone, ideally in the toilets, slip up behind him and grab him with CQC, then interrogate him from the hold. Let him say his piece before you choke him out for the uniform; no kill.
Why you can lose it
Only while he is awake in your hold: once you put him to sleep for his uniform, the chance is gone for this run.
Point of no return
Putting Raikov to sleep, by tranquilizer or by choking him out, to take his uniform.
Summary
Hold Raikov and question him before you put him to sleep: he lets slip what his commander can't stand, plus a few odd lines.
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Camo: OfficerHidden spoiler – activate to revealArmorMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Find Raikov in the East Wing: he walks 2F and often stops in the toilets. Tranquilize him with the Mk22 or choke him out with CQC (a lethal finish is a kill and breaks the no-kill run), then carry him to the locker room on 2F and put him in the locker with a red stripe. His uniform comes to you as the Officer camo.
Summary
Raikov's uniform: worn with the Mask face paint, it opens the West Wing and the radio-locked doors. A disguise that may count for Fashionista.
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Kerotan: Weapons Lab East Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Stay on 2F and go into the north-west room next to the locker room. The frog sits on top of a bookshelf there; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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The East Wing's radio-locked doors

Four doors in the East Wing open only for the guards' uniforms or a radio frequency. Wearing the Officer camo with the Mask face paint walks you through; so does following a guard closely or dragging a sleeping one to the door. Otherwise stand at the door and call its frequency. On Very Easy: - 1F, east door: 148.13 - 1F, west door: 145.86 - 2F, north door: 147.86 - 2F, south door: 143.45 A door opened by its frequency stays open. The locks work from both sides, so keep the uniform on inside a locked room, or keep its number to hand to get back out.

Weapon: ScorpionWeaponMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Put on the Officer camo and the Mask face paint and go down to 1F. From the entrance, head left toward the far stairs. The uniform opens the second door on your right, by the toilets halfway along (or call 145.86 in front of it). Inside, the gun rests on the floor by a wall, with a shelf on either side.
Why you can lose it
Only this first visit to the East Wing is known to open the room. Take it before you head for the West Wing.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
A small submachine gun, one of the weapon types for With All Guns Blazing. It lies behind one of the East Wing's radio-locked doors.
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Area: Groznyj Grad Weapons Lab: West Wing CorridorArea
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing Corridor – Wearing the Officer camo and the Mask face paint, leave the East Wing by the way into the Main Wing and follow its south corridor, the walkway above the hangar; guards let the uniform past. It ends at the glass corridor to the West Wing. Stop just inside its door and save on 140.96.
Summary
The glass corridor that crosses from the Main Wing to the West Wing, watched by two guards. Only an officer's uniform gets past them.
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Kerotan: Weapons Lab West Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing Corridor – Just inside the corridor, change into a normal camo, tranquilize both guards from the near end with the Mk22, then look out of the window on your left: the frog sits on top of a pole carrying loudspeakers. Hit it with the SVD. Then put the Officer camo and the Mask back on and wake the guards with a kick before you go on: the story waits until they are awake.
Why you can lose it
The corridor can be reached again when you come back to Groznyj Grad later in this run, but everything here closes once the fourth C3 charge goes on in the Weapons Lab hangar. Take it now.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Before the door at the end of the corridor

Going through this door to the scientist starts a long run of scenes, and you lose everything you carry: weapons, items and food. The weapons come back later in this run; the food does not. Check first: - Weapon: Scorpion is in your weapons, because With All Guns Blazing checks that list a few minutes later. - Food: Tsuchinoko (trap it with Mousetraps) is alive in your bag and Believe It or Not has popped. The snake is lost here with the rest of the food, but having caught one is what lets another appear later in this run. The scenes ahead hold Hidden view: the guardhouse scene, one of the six for Snake Eyes. Skip none of them. In the long scene inside the guardhouse, hold R2 (or L2) the whole way through, which keeps your health from draining; near its end, when Ocelot has a last word and turns to walk out, press and hold the first-person button (R1) until he is through the door. Save on 140.96 in this corridor before you walk on, and keep this save until you know the view was caught: it is the only way to watch the scenes again.

Find the scientist in the West WingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing – In the Officer camo and the Mask face paint (in the face paint list from the start on most files), walk past the guards to the door at the far end of the glass corridor and go through into the West Wing; the scientist is in the room ahead. A long run of scenes follows. Don't skip them: they show a radio frequency worth noting and hold a hidden view.
Summary
The reason for the trip to Groznyj Grad: reach the scientist held in the West Wing.
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Run 1: Groznyj Grad Sewers to Tikhogornyj

From the guardhouse in Groznyj Grad Southeast across the base to the sewers, down the river and north to the cave behind the Tikhogornyj waterfall.

This stretch starts where the scenes after the West Wing leave you. Get out of the guardhouse in Groznyj Grad Southeast and across the base to the sewer grate in the Northwest sector without a single alert, follow the sewers to the river and walk the river all the way to its end. From there, go north through Tikhogornyj to the cave behind the waterfall, where EVA meets you with Key C and the C3. Before you climb the ladder out of that cave, catch the Tsuchinoko again and take the Kabuki face paint, two Kerotans and Cardboard Box B. Everything from Tikhogornyj on closes at the ladder.

Let every scene after the West Wing play

The scenes after the West Wing hold one of the six hidden first-person views for Snake Eyes, Hidden view: the guardhouse scene, and it can only be seen while they play. Don't skip any of them. The cue and the R2 (or L2) hold are in the callout before the West Wing door, in the previous section.

Area: Groznyj Grad Southeast GuardhouseHidden spoiler – activate to revealAreaMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – You don't walk in: the scenes after the West Wing bring you here, to a room off the corridor. If you held the first-person button through Ocelot's exit (the hidden view row below), save with a call to Para-Medic on 140.96 once you have control. If you missed that moment, don't save: reload the West Wing corridor save and watch the scenes again.
Summary
The building in Groznyj Grad Southeast with a small guard office by the entrance and a corridor of rooms behind it. This stretch starts inside it.
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Hidden view: the guardhouse sceneHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Near the end of the scene, Ocelot has a last word and turns to walk out. Press and hold the first-person view button (R1 on PlayStation) from that line until he is through the door: The Boss mirrors his hand gesture as he goes. Let the scene end by itself.
Why you can lose it
It can be seen only while this scene plays. If you missed it, don't save: reload the save you made in the West Wing corridor and watch the scenes again.
Point of no return
The scenes after the West Wing end and you have control in the guardhouse. The hidden view in them is gone for this run.
Summary
The second of the six hidden first-person views for Snake Eyes. It shows only while the long scene inside the guardhouse plays.
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Weapon: Single Action ArmyHidden spoiler – activate to revealWeaponMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – It is already in your inventory when you get control in the guardhouse room; there is nothing to pick up. It starts empty: its bullets lie on the way out, by the parked vehicles in Groznyj Grad Northeast and Northwest and at the start of the sewers.
Summary
A six-shot revolver, one of the weapon types for With All Guns Blazing. It is your only gun until the waterfall.
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Weapon: ForkHidden spoiler – activate to revealWeaponMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – It lies in the guardhouse room with you; pick it up. Keep it away from the guard: it stabs like the knife, so it can kill, and it allows no CQC holds.
Summary
A fork: the tool for what is buried in your body, a weak stabbing weapon, and the last weapon type With All Guns Blazing needs in this run.
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With All Guns BlazingAchievement
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – It pops the moment the Fork is in your inventory, as long as every earlier weapon type is there too, the Scorpion from the East Wing included. If it stays silent, a weapon type is missing. The M63 has a second copy in the Groznyj Grad Northwest armory, on your way out; most others can only come back in a later run that passes their spot.
Summary
The trophy for holding every type of weapon. In this run the Fork is the last one it waits for.
Trophies
  • Bronze · PlayStationWith All Guns Blazing
  • Achievement · XboxWith All Guns Blazing
  • Achievement · SteamWith All Guns Blazing
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Use the Fork in the Cure screenHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Open the Cure screen, choose the Fork and use it on the transmitter in your back, then on the bullet in your leg, which leaves you a Fake Death Pill. Do both before you open the door: left in, the transmitter brings an Ocelot Unit ambush in Tikhogornyj, a gunfight a no-alert run can't afford.
Summary
A tracking transmitter sits in your back and a bullet holding a Fake Death Pill in your leg. With the transmitter cut out, no enemy squad lies in wait for you in Tikhogornyj.
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The guard's mealsHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Each time the guard pushes a meal in through the hole in the door, pick it up and throw it back out through the hole. After the third one he chats about his family, shows a photo with 144.75 written on the back (hold R1 to read it) and hands over your Cig Gas Spray. Being fed can also send him dashing off to the restroom.
Why you can lose it
It works only while you are shut in. Once you open the door, the meals stop for this run.
Point of no return
Opening the guardhouse room's door and stepping out into the corridor.
Summary
A gag with the guard on your door: return his meals and he opens up about his family. It also gets your Cig Gas Spray back.
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JohnnyHidden spoiler – activate to revealNPCMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – He walks the corridor outside your room and stops at the door to look in or to pass a meal through; wait one round and he comes by.
Summary
The guard on your door, a nod to a guard from an earlier game in the series. Meeting him is all there is to this row.
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Before you open the door

Opening the door ends the optional The guard's meals for this run, and the route treats it as the deadline for Use the Fork in the Cure screen (do it first, or an ambush may wait in Tikhogornyj). Plan the way out before you start: once the guard is down you have a short time before he wakes and calls an alert, so take the north office on your way to the outside door and keep moving.

The guardhouse doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Put the guard out first. To get your Cig Gas Spray back, pick up each meal he pushes in through the hole in the door and throw it back out; after the third he returns the spray. Spray him with it when he looks in through the hole, then dial 144.75 on the Radio and the door unlocks. Without the spray, spin Snake on the Cure screen until he throws up, and knock the guard down by hand the moment he steps in to check. Shake his body for Smoke Grenades, then move fast: he soon wakes and raises an alert.
Summary
Open the door with a Radio frequency and put the guard to sleep without an alert. You have no camouflage now, so timing is everything.
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Missed the guardhouse Kerotan?

If Kerotan: Groznyj Grad Southeast Guardhouse 1 didn't count on your first walk through Southeast, it still sits under the desk in the small north office by this building's entrance: from your room's door turn right, then left. With no bullets yet, throw one of the guard's Smoke Grenades so the grenade itself strikes it, but only while the guard is still out cold. Otherwise you can come back for it with your guns later in this run, until the fourth C3 goes on in the hangar.

CameraHidden spoiler – activate to revealItemMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – It lies in the far right corner of the same north office. Take it only while the guard is still out; some players report it lies here only on Normal or harder, and a finished run unlocks one anyway.
Why you can lose it
Take it before you leave the guardhouse. The route counts it as gone once you drop from the sewer outfall into the river.
Point of no return
Running into the light at the end of the Groznyj Grad Sewers and dropping from the outfall into the river.
Summary
A stills camera for taking photos. No trophy needs it.
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Sneak from the guardhouse to the Northwest sewer grateHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Northwest – Save on 140.96 before you step outside. A guard stands close by in Southeast, and this is the hardest stretch: at once throw away whatever Snake is holding, ready a Smoke Grenade and keep it primed (a primed grenade silences your footsteps), and run right past the guard to the crawlspace. It has to be quick and may take a few tries; reload if you are seen. Then cross into Groznyj Grad Northeast and run west along its south wall to the door into Northwest. There, work north past the rows of tanks to the open wire gate under the walkway, blinding the dog and its guards with Smoke Grenades, then crawl under the big red pipes and drop through the open manhole. Grab the revolver bullets by the parked vehicles on the way.
Summary
A sneak across Groznyj Grad with no camouflage and no gear to the open manhole in the Northwest sector. An alert here breaks the run's no-alert trophies.
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Area: Groznyj Grad SewersArea
Location
Groznyj Grad · Groznyj Grad Sewers – The manhole in Northwest drops you down here. Save with a call to Para-Medic on 140.96 and take the revolver bullets near where you land. Follow the main channel north, turn left then right, dive through the flooded stretch and climb the ladder out, then go up the steps on the right, crawl through the gap at the far end, turn left and head for the light.
Summary
The drains under Groznyj Grad: walkways, crawlspaces and one short swim, ending at an outfall over the river. No guards, and the only area of the game without a Kerotan.
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Before the light at the end of the sewers

Running into the light ends the sewers with a one-way drop from the outfall into the river, and Groznyj Grad is out of reach until you climb back up from the cave behind the Tikhogornyj waterfall. Treat the optional Camera in the guardhouse's north office as lost after this drop. The guardhouse Kerotan is not: Groznyj Grad stays open for it until the fourth C3 goes on in the hangar.

Walk the whole river for the Spirit camo

The river is The Sorrow's fight. It has no stamina kill, but it has a reward: walk all the way to the end before you fall there, and Camo: Spirit comes back with your kit. Drown, or let the ghosts and the blasts finish you, and the fight ends with nothing: Walk the River to Its End is lost. Save in the sewers first, so a failed walk can be reloaded and tried again.

The SorrowHidden spoiler – activate to revealBossMinor spoiler
Location
Tikhogornyj · The river below the sewers – The drop from the outfall starts it. Wade downstream, stepping around the ghosts that come at you and moving left or right when he fires a blast; with no kills in this run, only the four bosses you have already beaten walk among them. At the far end, touch the body in the water: Snake dies, and you must open the menu and take the Revival Pill in his tooth before the continue screen runs out.
Summary
A boss you can't hurt and don't need to: walk a river full of ghosts to its end and come back from the dead. No stamina kill; the reward comes from the walk.
Trophies
  • Bronze · PlayStationRiver of Pain
  • Achievement · XboxRiver of Pain
  • Achievement · SteamRiver of Pain
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Walk the River to Its EndHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Tikhogornyj · The river below the sewers – Keep walking until you reach the body at the far end, touch it, then take the Revival Pill the moment Snake falls. Don't swim for it and don't let yourself drown: a ghost pulls you under, and the fight ends without the camo.
Why you can lose it
The fight is the only chance: drowning or dying before the end finishes it with no camo. If that happens, reload your sewer save and walk it again.
Point of no return
The river ends: you revive, and Tikhogornyj loads. Whatever the walk earned is settled.
Summary
Reaching the end of the river on foot, then reviving, is what earns the Spirit camo.
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Area: TikhogornyjArea
Location
Tikhogornyj · Tikhogornyj – After the river you come to on the bank of the stream at the south end, by the dam. Walk north up the stream toward the waterfall; with the transmitter out, nobody is waiting for you.
Summary
A quiet forest river with a dam of logs at its south end and a waterfall at its north end. The cave behind the waterfall is where you are heading.
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Kerotan: Tikhogornyj 1CollectibleMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Turn round as you come to after the river: the frog sits in front of the dam of logs at the stream's south end. Shoot it with the Single Action Army. If you have no bullets for it, come back for it with the Mk22 after the meeting at the waterfall.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Area: Tikhogornyj: Behind WaterfallArea
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – At the north end of Tikhogornyj, walk into the waterfall and through it into the cave behind. EVA is waiting just inside.
Summary
A cave and a tunnel behind the waterfall, ending in a room with a ladder up to Groznyj Grad Northwest.
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Meet EVA behind the waterfallHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – The meeting plays as you step into the cave. When it ends, check your weapons and items: the Mk22, your camouflage and the rest are back. Save here with a call to Para-Medic on 140.96.
Summary
EVA hands back your weapons and equipment, along with Key C and the C3 for the hangar.
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Camo: SpiritHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – Nothing to pick up: after a full river walk it is already in your camouflage list when the meeting ends. Open the list and check it is there.
Why you can lose it
It is handed over only after a full river walk. Check your camouflage list before you climb the ladder in the ladder room at the end of the cave.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A uniform that hides the sound of your footsteps and lets you drain stamina from a held enemy. One of the uniforms for Fashionista; it comes only from walking The Sorrow's river to its end.
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Catch the Tsuchinoko againQuest stepMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Step back out through the waterfall and look along the bank on your left: it crawls about near a tree just past the pool. You can see it now, so no trap is needed: put it to sleep with the Mk22 or the EZ Gun and pick it up. From here to the credits, never eat it or throw it away.
Why you can lose it
It is here only until you climb the ladder in the ladder room at the end of the cave, and only if one was caught earlier in the run. Catch it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
The Tsuchinoko you caught earlier in the run turns up outside the waterfall. A live one in your bag when the run ends gives the Infinity Face Paint and Fit For a King.
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Face Paint: KabukiArmorMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Dive into the pool at the foot of the waterfall, right in front of the cave: the paint lies on the bottom.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A theatrical face paint, one of the paints for Only Skin Deep. This pool is its only spot, and it appears only after the meeting.
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Cardboard Box BItemMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – From the pool, go back through the waterfall and past EVA's cave, and follow the tunnel to its end: the box lies just before the doorway into the ladder room.
Why you can lose it
It lies only in this tunnel, which closes once you climb the ladder in the ladder room.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A cardboard box labelled for the Weapons Lab. Worn in the back of a Groznyj Grad truck, it gets you driven across the base.
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Kerotan: Tikhogornyj Behind Waterfall 1CollectibleMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – Go back through the waterfall and follow the tunnel past EVA's cave to the ladder room at its end. Before you touch the ladder, look up at the pipes on the wall facing it (south-west of the ladder): the frog sits on one of them. Shoot it with the Mk22.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: The Hangar to Rokovoj Bereg

Back up into Groznyj Grad for the lockers and the hangar's fuel tanks, then the motorcycle chase, the rail bridge, the forest chase and the walk to the final fight, and the closing scenes.

This stretch closes run 1. It climbs from behind the Tikhogornyj waterfall back into Groznyj Grad by day, empties two lockers in the Weapons Lab: East Wing, and plants four C3 charges in the Shagohod hangar. From the fourth charge on, everything is one way: a fight in the hangar, a motorcycle chase through the base and down the runway, the rail bridge, a chase through the Lazorevo forest, a slow walk through Zaozyorje with EVA, the final fight at Rokovoj Bereg and the closing scenes. Fourteen Kerotans, three snakes and four camos live in this stretch, and most of them can be taken only during a single fight or chase stage. Carry the Mk22, the Mosin-Nagant, the SVD, the RPG-7, Stun Grenades and the Thermal Goggles. The rule stays the same to the credits: no kills and no alerts, so every boss goes down on stamina and every soldier in the chases is hit only with the Mk22 or a Stun Grenade. The results screen and its trophies come after the credits, in the next part of the run.

Before you climb the ladder behind the waterfall

The ladder in the room at the end of Tikhogornyj: Behind Waterfall climbs back into Groznyj Grad Northwest, and the river, Tikhogornyj and the waterfall can't be reached again in this run. Check every row below first. The river: the Spirit camo you earned on the river walk comes back with your gear (below). Tikhogornyj: Kerotan: Tikhogornyj 1; Catch the Tsuchinoko again (keep it alive in your bag to the credits); Face Paint: Kabuki, in the pool at the foot of the waterfall. Behind the waterfall: Camo: Spirit in the returned gear; Kerotan: Tikhogornyj Behind Waterfall 1, on the pipe facing the ladder; and the optional Cardboard Box B. Food whose last spots are here: check the food list for Food: Giant Anaconda, Food: Rat, Food: Japanese Flying Squirrel, Food: Markhor, Food: Arowana, Food: Kenyan Mangrove Crab, Food: Vampire Bat, Food: Maroon Shark, Food: Bigeye Trevally, Food: Baikal Scaly Tooth and Food: Vine Melon; a missing one can still be found in Tikhogornyj or behind the waterfall, and nowhere after. Anything missed here comes back only in a later run that passes this way, and run 2 is a lean Extreme run with no time for it. Save on 140.96 once all of it is done.

Return into Groznyj GradHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Northwest – From the Kerotan on the pipe in the ladder room, climb the ladder: you come up in Groznyj Grad Northwest among the rows of tanks. Guards and a dog patrol by day, so stay low along the barriers and tranquilize anyone in your way. Save here with a call to Para-Medic on 140.96. Any Groznyj Grad Kerotan you missed on the first visit can be shot now, on the way to the Weapons Lab.
Summary
The ladder behind the waterfall brings Snake back into Groznyj Grad, now in daylight, with his gear, the C3 charges and Key C. All of the base and the Weapons Lab can be walked again until the hangar.
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A shortcut with the box from behind the waterfall

If you picked up Cardboard Box B behind the waterfall, a truck in Groznyj Grad Northwest gives you a ride: climb into the back and wear the box, and it carries you into the Weapons Lab. Check where you are when it stops, then make for the East Wing locker room. Walking works just as well.

Search the East Wing locker room againHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – From Groznyj Grad Northwest, cross the base the way you went on the first visit to Groznyj Grad Northeast and go in through the Weapons Lab: East Wing door. Climb to 2F and enter the locker room where you hid Raikov.
Why you can lose it
Groznyj Grad stays open until the fourth C3 charge goes onto the fuel tanks in the Shagohod hangar; after that this area is gone for the rest of the run. Take it first.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
The 2F locker room in the Weapons Lab: East Wing, where you stowed Raikov on the first visit, now holds two uniforms. The route needs both.
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Camo: Sneaking SuitArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Open the red-striped locker you shoved Raikov into on the first visit: the suit hangs inside.
Why you can lose it
Take it on this visit: the locker room is gone once the fourth C3 charge is planted in the hangar.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
A close-fitting suit that halves the damage Snake takes and blends in well in the final fight. One of the uniforms for Fashionista.
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Camo: MaintenanceArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Turn to the bank of lockers facing the red-striped one and open the second locker from the left end; if it is empty, try the others in that bank.
Why you can lose it
Take it on this visit: the locker room is gone once the fourth C3 charge is planted in the hangar.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
A mechanic's overalls: soldiers in the hangar take you for one of the crew. A disguise that may count for Fashionista, so take it.
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Area: Shagohod hangar (Weapons Lab: Main Wing)Hidden spoiler – activate to revealAreaMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – From the East Wing locker room, go back down and through into the Weapons Lab: Main Wing. Key C, which you got behind the waterfall, opens the locked engineering door into the hangar. Put on the Maintenance camo before you step in: guards then ignore you, but the real mechanics grow suspicious if you walk close to them.
Summary
The huge hangar in the Weapons Lab: Main Wing where the Shagohod stands, with four fuel tanks around it and mechanics and guards at work.
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Kerotan: Weapons Lab Main Wing 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Walk round to the Shagohod's west (left) flank. The frog is tucked behind a railing in the gap between a pair of control panels, facing one of the fuel tanks you have to mine. Shoot it with the Mk22 before you plant the last charge.
Why you can lose it
It is gone once the fourth C3 charge is planted: shoot it before that.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Before the fourth C3 charge: finish Groznyj Grad

Planting the fourth charge starts a long scene and a fight, and after that Groznyj Grad and every earlier area are closed for the rest of this run. Check every row below first; any Kerotan missed on the first visit can still be shot today. Groznyj Grad: Kerotan: Groznyj Grad Southwest 1 (in the gap of the middle hangar's doors); Kerotan: Groznyj Grad Northwest 1 (on the stairs in the west searchlight tower's yard); Kerotan: Groznyj Grad Southeast 1 (on the roof of the big building); Kerotan: Groznyj Grad Northeast 1 (behind bars in the underground ditch); and Kerotan: Groznyj Grad Southeast Guardhouse 1 (under the desk in the small office by the big building's entrance). Weapons Lab: Kerotan: Weapons Lab East Wing 1 (on the bookshelf in the 2F room by the lockers); Kerotan: Weapons Lab West Wing 1 (on the pole outside the corridor window); Search the East Wing locker room again, with Camo: Sneaking Suit and Camo: Maintenance. The hangar: Kerotan: Weapons Lab Main Wing 1. Take any supplies you want from the armory in Groznyj Grad Northwest too. Then save on 140.96, and switch to the Sneaking Suit before the last charge: the fight that follows hits hard. A reload puts you back at the hangar's entrance and can undo Kerotan: Weapons Lab Main Wing 1: after one, shoot it again before the fourth charge.

Plant C3 on the four fuel tanksHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Still in the Maintenance camo, walk to each of the four fuel tanks around the Shagohod and plant a C3 charge on it. Keep away from the mechanics: if one stands by a tank, wait for him to move or put him to sleep with the Cig Gas Spray. Plant the fourth charge only once the warning above is done.
Summary
EVA's four C3 charges go on the four fuel tanks around the Shagohod. The fourth one sets off the next scene.
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Win the hangar fight on stamina

The fight with Volgin starts straight after the fourth charge, on a lowered platform in the hangar, and it is the only chance at three rows: Kerotan: Weapons Lab Main Wing 2, high on the rim of the arena; Stamina Kill: Volgin; and Camo: Cold War, which he drops only after a stamina win and which you have a few seconds to grab before the next scene. A lethal finish loses the camo and is a kill, which breaks the no-kill run. Shoot the Kerotan early, and if you die and continue, shoot it again.

VolginHidden spoiler – activate to revealBossMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – The fight starts on its own after the scene. Keep to his back and stay unarmed whenever he sends his homing electric beams, or the beam follows your gun. When his body is not crackling, run in, CQC-slam him to the ground and roll over him, then put Mosin-Nagant or Mk22 shots into his head while he is down. Wearing the Mask face paint at the start makes him take you for Raikov for one free hit; take it off right after. In the second half, go prone when he raises both hands to spray bullets all round. If the fight drags, an announcer counts down the C3 timer: keep pressing.
Summary
Volgin fights hand to hand on the hangar platform, charged with electricity, while the C3 timer runs. Beat him on stamina for his camo.
Trophies
  • Bronze · PlayStationGrounded
  • Achievement · XboxGrounded
  • Achievement · SteamGrounded
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Kerotan: Weapons Lab Main Wing 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – It exists only during the Volgin fight. From the platform, look up to the back-left (south-west) corner of the arena: the frog sits high on the rim beside some crates. Shoot it with the Mk22 early in the fight, and again if you die and continue.
Why you can lose it
It is there only while the hangar fight lasts: shoot it before Volgin's last stamina point.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Don't Touch the SidesHidden spoiler – activate to revealAchievementMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Bullet wounds are rare on Very Easy, but the bullets Volgin fires in this fight cause them. Once one hits, open the Cure menu and treat the wound: the trophy pops when the knife takes the bullet out. If it doesn't pop, on the next bullet wound apply the Bandage, Disinfectant and Styptic first and use the knife last. If you miss the chance here, The Boss's gunfire at Rokovoj Bereg gives another.
Summary
The trophy for digging a bullet out of Snake with the knife in the Cure menu.
Trophies
  • Bronze · PlayStationDon't Touch the Sides
  • Achievement · XboxDon't Touch the Sides
  • Achievement · SteamDon't Touch the Sides
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Stamina Kill: VolginHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Keep every hit non-lethal: CQC slams, rolls, Mk22 darts and Mosin-Nagant shots to the head all drain stamina. The quickest pattern is a slam, a roll over him, then two quick headshots before he gets up. Stun Grenades help in the second half when he lowers his guard.
Why you can lose it
The hangar fight is the only chance; a lethal win drops no camo and counts as a kill. If his life bar is falling, reload your last save and fight again; after a reload, shoot Kerotan: Weapons Lab Main Wing 1 again before the fourth charge, and Kerotan: Weapons Lab Main Wing 2 again in the fight.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
Empty Volgin's stamina bar instead of his life bar. Only a stamina win drops the Cold War camo, and it keeps the run free of kills.
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Camo: Cold WarHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – It drops beside him as his stamina runs out. You have only a few seconds before the next scene starts: run over and pick it up at once.
Why you can lose it
It vanishes when the next scene starts, a few seconds after the fight: grab it straight away.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
His reward for a stamina win: a uniform that makes soldiers hold their fire while Snake faces them. One of the uniforms for Fashionista, and a great help in the chases ahead.
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Motorcycle chase through Groznyj Grad and the runwayHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad – After the hangar fight's scenes you start in the sidecar on the east side of the Weapons Lab; EVA steers, you only shoot. Wear the Cold War camo and keep facing the soldiers, who then mostly hold their fire; turn toward the few with rocket launchers in Groznyj Grad straight away. Hit soldiers only with the Mk22 or Stun Grenades: crashes they cause don't count as kills. On the runway, fire the RPG-7 at the Shagohod at a steady pace with quick reloads to keep it back. Save on 140.96 as each new stage begins, so a missed Kerotan costs only that stage.
Summary
EVA drives a motorcycle out through the base, the runway buildings and the runway itself, with Snake in the sidecar firing back and the Shagohod in pursuit. Ammo is unlimited while the chase lasts.
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Kerotan: Groznyj Grad Bike Chase 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad – It sits on the searchlight of a guard tower. When EVA stops for the first time, look at the tower ahead and shoot it with the SVD. Missed it? She stops again on the bridge by the rows of tanks, with the same tower on your right. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway South 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway South – In the stage among the runway buildings, EVA soon stops; the frog sits on the seat of a forklift on your left (the top-left corner of the area). Shoot it before you shoot any of the soldiers coming in, because dealing with them makes her drive on.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway – Save as the runway stage starts. After EVA turns left onto the long straight, the frog sits on a sign marked 5 on the left side, about halfway along, with parked planes beyond. It flies past while you move: aim just to the left of it with the SVD and keep firing. The Directional Microphone pointed at it tells you whether it croaked. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway 2CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway – Save as the second runway stage starts. Right away, look to the right side of the runway: the frog sits on another sign there, and the soldiers on bikes give you little time. Aim just to the right of it with the SVD and keep firing as you pass; reload the save if it doesn't croak. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Leaving the runway: the chase Kerotans

Once the chase reaches the rail bridge, the base and the runway are behind you for good. Before the runway ends, have Kerotan: Groznyj Grad Bike Chase 1, Kerotan: Groznyj Grad Runway South 1, Kerotan: Groznyj Grad Runway 1 and Kerotan: Groznyj Grad Runway 2. If one is missing, reload the save from the start of its stage.

Kerotan: Groznyj Grad Rail Bridge 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Rail Bridge – This stage opens with Snake lying prone with the SVD, facing the bridge. Before you fire at any charge, stand up and look down to the lower left: the frog sits on the girders under the near end of the bridge. One SVD shot does it; keep enough time and ammo for the charges.
Why you can lose it
It can be shot only while you wait on the bridge with the rifle. Take it first.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Set off the C3 on the rail bridgeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – From the Kerotan, lie prone again and watch the bridge through the SVD scope. Wait for EVA to call out that it has arrived, then shoot the C3 on the bridge. Firing too early or too late fails the mission, so if that happens, retry from the continue screen. Some players shoot the other charges first and keep the last one for her cue. The RPG-7 also works.
Summary
EVA has mined the rail bridge. Detonate the charges with a shot as the Shagohod rolls onto it.
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The Shagohod fight and its Kerotan

The Shagohod fight comes in two halves: first from the sidecar, then on foot with Volgin riding on top. The Kerotan on the roof of the small building at the foot of the radio tower can be shot in the second half. Volgin goes down on stamina here too: Mosin-Nagant or Mk22 shots to his head, never the SVD. Don't skip the scene after the fight: it holds Hidden view: rail bridge. When Snake says it is finally over, hold the first-person button (R1) for a while.

ShagohodHidden spoiler – activate to revealBossMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – From the sidecar, fire the RPG-7 at the treads to stall it, then at the weak spot on its back while it is stuck; quick reloads let you land more than one shot. On foot, stall the treads with the RPG-7 again and put Mosin-Nagant shots into Volgin's head; about four bring him down, and Mk22 headshots work too. Keep the SVD and other lethal guns off him.
Summary
The tank-like walker in two halves: from the sidecar, then on foot. No camo here, but its own trophy.
Trophies
  • Bronze · PlayStationShagadelic
  • Achievement · XboxShagadelic
  • Achievement · SteamShagadelic
Report an issue
Kerotan: Groznyj Grad Rail Bridge 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – Once you are on foot in the Shagohod fight, look across the area to the radio tower: the frog sits on the near corner of the roof of the small building at its foot. Shoot it with the Mk22 between attacks.
Why you can lose it
It is there only while the on-foot half of the fight lasts.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
Report an issue
Hidden view: rail bridgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – Don't skip the scene after the fight. When Snake says it is finally over, start holding the first-person button (R1) and keep holding for a while: no prompt shows for this one.
Why you can lose it
The view exists only in that one scene; skipping it or letting go too early loses it.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
The third of the six hidden first-person views for Snake Eyes, in the scene after the bridge fight.
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Kerotan: Groznyj Grad Rail Bridge North 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Rail Bridge North – Save as the chase resumes. Near the end of the stage EVA stops for a moment at a roadblock of two armored cars; the frog sits on the ground between the two barriers, with a soldier walking toward it. Shoot it at once with the SVD: she drives on within seconds. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
Her stop at the roadblock is the only chance; after it the chase leaves for Lazorevo.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Leaving the rail bridge

When EVA swerves off at the roadblock, the chase heads into the forest and the rail bridge stages are gone. Before that, have Kerotan: Groznyj Grad Rail Bridge 1, Kerotan: Groznyj Grad Rail Bridge 2, the Hidden view: rail bridge and Kerotan: Groznyj Grad Rail Bridge North 1. A missed Kerotan means reloading the save from the start of its stage; a missed hidden view can't be brought back without replaying the bridge fight from your last save before it, and after that reload, shoot Kerotan: Groznyj Grad Rail Bridge 1 and Kerotan: Groznyj Grad Rail Bridge 2 again.

Motorcycle chase through LazorevoHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Lazorevo · Lazorevo South – After the roadblock, EVA swerves off the road and the chase carries on into the forest. Keep the Cold War camo on and face the pursuers, putting them down with the Mk22 and Stun Grenades. When EVA warns of a fallen tree across the road, shoot the tree at once to clear it, or the bike hits it and you both take damage. Save as each half begins.
Summary
The chase goes on through two stretches of forest road, Lazorevo South and North, with soldiers on bikes and hovering platforms behind.
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Kerotan: Lazorevo South 1CollectibleMissablePoint of no return
Location
Lazorevo · Lazorevo South – About ten seconds into the stage, look ahead and to the right: the frog sits on the ground just before a large rock. The RPG-7 is the surest hit; the M37 works once you are close. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase ending in Zaozyorje West: Lazorevo is behind you for the rest of this run.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
Report an issue
Kerotan: Lazorevo North 1CollectibleMissablePoint of no return
Location
Lazorevo · Lazorevo North – Soon after the second half begins, look ahead and slightly left: the frog sits on a rock. Hit it with the RPG-7, or the M37 when close. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase ending in Zaozyorje West: Lazorevo is behind you for the rest of this run.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
Report an issue
Before the chase ends

The chase ends in Zaozyorje West and doesn't come back. Have Kerotan: Lazorevo South 1 and Kerotan: Lazorevo North 1 before it does; reload the save from the start of the half you missed one in.

Area: Zaozyorje WestHidden spoiler – activate to revealAreaMinor spoiler
Location
Zaozyorje · Zaozyorje West – The Lazorevo chase ends here, and from now on you walk. Before moving off, pick up everything at the spot where the chase stopped: Rations, ammo and grenades lie there once only, and EVA will need food. Save on 140.96.
Summary
A forest of branching paths and a log bridge, reached on foot after the chase ends. A one-time pile of supplies lies where the chase stops.
Report an issue
Treat EVA's wounds and lead her onHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Zaozyorje · Zaozyorje West – Open the Survival Viewer and switch to EVA: treat her wounds in her Cure screen and give her food whenever her stamina runs low. She crouches until you call her on; if she stops, walk back to her, lie down and stand up again. Clear any snake from her path. At the fork, guards come into view ahead: wait for them in a crouch behind the nearest tree, stun them with a grenade, then lead EVA along the right-hand branch and across the log bridge (stop halfway across for the Kerotan, next row) to the far end.
Summary
EVA is hurt and follows on foot through both halves of Zaozyorje. She tires fast, stops often and won't walk past a snake.
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EVA's Cure screen recordsHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Zaozyorje · Zaozyorje West – While EVA follows you on foot, open her Cure screen in the Survival Viewer. Press R1 for her X-ray and R2 for her medical record, and press left on the pad for her food log.
Why you can lose it
Her screen can be opened only while she walks with you, before you reach Rokovoj Bereg.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
A small extra: EVA's own Cure screen has an X-ray, a medical record and a food log, with a few odd entries. Nothing to collect.
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Kerotan: Zaozyorje West 1CollectibleMissablePoint of no return
Location
Zaozyorje · Zaozyorje West – On the right-hand path, stop in the middle of the log bridge and look down to the left: the frog sits on a small ledge below. Shoot it with the Mk22.
Why you can lose it
Zaozyorje West can't be walked back into once you leave Zaozyorje East for the final fight. Take it from the log bridge.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
Report an issue
Area: Zaozyorje EastHidden spoiler – activate to revealAreaMinor spoiler
Location
Zaozyorje · Zaozyorje East – From the log bridge, follow the right-hand path to the end of Zaozyorje West with EVA behind you: it leads into this area. Deal with the first group of guards using the Mk22 or a Stun Grenade, keep your camo index high and go slowly.
Summary
A wider stretch of forest with guards, a fork behind a big tree, hidden snipers in the grass and a cliff at the far end.
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Kerotan: Zaozyorje East 1CollectibleMissablePoint of no return
Location
Zaozyorje · Zaozyorje East – Past the first guards the path splits round a big tree in the middle. The frog sits behind that tree, before you take either branch; shoot it with the Mk22. Then take the left branch and use the Thermal Goggles to find and tranquilize the snipers lying in the grass, and the soldiers at the foot of the cliff, before you bring EVA through.
Why you can lose it
Zaozyorje East is left for good when you walk on into Rokovoj Bereg. Take it at the fork.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
Report an issue
Before you walk on to Rokovoj Bereg

Walking out of Zaozyorje East leads to the final fight, and Zaozyorje can't be walked back into. Have Kerotan: Zaozyorje West 1 (below the log bridge) and Kerotan: Zaozyorje East 1 (behind the big tree at the fork), and, if you want it, the optional EVA's Cure screen records. The final fight is timed: equip the Sneaking Suit or the Snow camo with the Snow or Oyama face paint, have the Mk22, Mosin-Nagant, SVD and Thermal Goggles to hand, and save on 140.96 here.

Area: Rokovoj BeregHidden spoiler – activate to revealAreaMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – From the cliff at the end of Zaozyorje East, walk on with EVA into the field; a scene starts the fight. Save on 140.96 as you arrive, so a reload puts you back at the start of the fight.
Summary
A field of white flowers by a lake, ringed by tall trees, with three fallen logs: the ground of the final fight.
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The final fight: eight rows in one fight

The fight with The Boss is the only chance at all of these: Kerotan: Rokovoj Bereg 1 (the 64th), Food: Snake Liquid, Food: Snake Solid and Food: Snake Solidus (one by each fallen log), which complete Charmer: all eleven snakes; Stamina Kill: The Boss and Camo: Snake, dropped only after a stamina win and gone once the next scene starts; and the Hidden view: final battlefield in the scene after the fight. The fight has a time limit of about ten minutes: the weapon and item menus don't stop the clock, but the Survival Viewer does. Take the Kerotan and the snakes in the quiet moments while she hides. A full food bag can't take the snakes, so eat or drop something before the fight. If you die or reload, take the Kerotan and the snakes again. The hidden view's cue: in the scenes after the fight, when the horse comes over and lifts its head to neigh, hold the first-person button (R1) for a while.

The BossHidden spoiler – activate to revealBossMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – She fights two ways. Close in, she comes at you with CQC and strips any gun you hold, so put it away; counter her grab with the CQC button (Circle) and the left stick the instant Snake grunts. A slam leaves her open for a pair of Mk22 darts to the head, and then it is time to reach cover before her rifle comes up. At range she shoots from among the trees: stay low in the white flowers, find her with the Thermal Goggles and answer with the Mosin-Nagant or the Mk22.
Summary
The final fight, in the flower field: she charges in with CQC, then hides among the trees and fires from cover. Beat her on stamina for her camo.
Trophies
  • Bronze · PlayStationThe Patriot
  • Achievement · XboxThe Patriot
  • Achievement · SteamThe Patriot
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Kerotan: Rokovoj Bereg 1CollectibleMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – Stand near the middle of the field and look straight up: the frog sits at the top of one of the tall trees there. Find it with the Thermal Goggles and hit it with the SVD during a lull in the fight.
Why you can lose it
It is there only while the fight lasts: shoot it before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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It Ain't Easy Being Green: all 64 KerotansAchievement
Location
Rokovoj Bereg · Rokovoj Bereg – It pops when the Rokovoj Bereg frog croaks, if the other 63 were hit earlier in this run. If it doesn't, a Kerotan was missed earlier and can't be recovered in this run: the Stealth camo still comes from the run's no-alert clear.
Summary
The trophy for shooting all 64 Kerotans, taken in this run. It also counts toward Stealth at the results.
Trophies
  • Silver · PlayStationIt Ain't Easy Being Green
  • Achievement · XboxIt Ain't Easy Being Green
  • Achievement · SteamIt Ain't Easy Being Green
Report an issue
Food: Snake LiquidConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – One of three white snakes in the field, each on the ground beside one of the three fallen logs. Switch on the Thermal Goggles to spot it among the flowers, tranquilize it with the Mk22 and pick it up. Eating any of the three refills Snake's stamina.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE I, one of the 48 plant and animal types for the King of the Jungle trophy and one of the eleven snakes for Charmer. Holding it once is enough; you don't have to eat it.
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Food: Snake SolidConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – Go to the next fallen log and look along its base with the Thermal Goggles; tranquilize the white snake there with the Mk22 and pick it up.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE J, one of the 48 plant and animal types for the King of the Jungle trophy and one of the eleven snakes for Charmer. Holding it once is enough.
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Food: Snake SolidusConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – The third white snake lies by the last fallen log. Find it with the Thermal Goggles, tranquilize it with the Mk22 and pick it up.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE K, one of the 48 plant and animal types for the King of the Jungle trophy and the last of the eleven snakes for Charmer. Holding it once is enough.
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Charmer: all eleven snakesAchievementMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – It pops as the last of the three white snakes goes into your bag, if the other eight snake types were taken earlier in this run. If it doesn't, an earlier snake was missed and can't come back in this run.
Why you can lose it
The last three snakes exist only during the final fight, so the trophy is lost with them if they aren't taken before it ends.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
The trophy for holding every snake type, SNAKE A to SNAKE K.
Trophies
  • Bronze · PlayStationCharmer
  • Achievement · XboxCharmer
  • Achievement · SteamCharmer
Report an issue
Stamina Kill: The BossHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – Keep every hit non-lethal: CQC counters and slams, Mk22 darts and Mosin-Nagant shots, ideally to the head. A Stun Grenade after a slam buys another shot. If she runs off, follow her and keep firing darts.
Why you can lose it
The final fight is the only chance: a lethal win drops no camo. If her life bar is falling, reload your save from the start of the fight.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
Empty her stamina bar instead of her life bar. Only a stamina win drops the Snake camo.
Report an issue
Camo: SnakeArmorMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – It falls beside her as her stamina runs out. You have only a few seconds before the next scene: run over and pick it up at once.
Why you can lose it
It is gone once the scene after the fight starts: grab it straight away.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
Her reward for a stamina win: a uniform with a good camouflage index almost anywhere. One of the uniforms for Fashionista.
Report an issue
Hidden view: final battlefieldHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – Don't skip the scenes after the fight. When the horse comes over and lifts its head to neigh, hold the first-person button (R1) and keep holding for a while.
Why you can lose it
The view exists only in that one scene; skipping it loses it.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
The fourth of the six hidden first-person views for Snake Eyes, in the scene after the final fight.
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The closing scenes: don't skip from the hall scene on

Three rows sit in the scenes that end the run. Keep the Single Action Army (optional) is the duel in the row just below: pick the gun on the right. The Cat's out of the Bag: hidden view 5 and Snake Eyes are hidden views in the closing scenes, each a single chance. Up to the scene in the hall you may skip: the WIG scenes after the duel, the jets, and, after the save prompt, both scenes with EVA. Once the scene in the hall starts, let everything play through to the credits.

Aboard the WIGHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Rokovoj Bereg · WIG – After the scenes at the lake, a short CQC exchange with Ocelot plays in the cabin. He then lays two revolvers down, which show as item boxes: walk into the right-hand one (it keeps the Single Action Army for a new game on this save). You don't need to fire it: whichever way the duel goes, the ending is the same.
Summary
A last short scene aboard the WIG as it takes off from the lake: a brief CQC scuffle with Ocelot and a duel with two revolvers.
Report an issue
Keep the Single Action ArmyHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · WIG – When the two revolvers lie on the floor, walk into the one on the right.
Why you can lose it
The choice comes once, in the duel.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
Picking the right revolver in the WIG duel lets Snake keep the Single Action Army for the next game on this save. Optional: run 2 is a fresh game.
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The Cat's out of the Bag: hidden view 5Hidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Ending – In the scene in the hall, when the man speaking to Snake offers his hand, hold the first-person button (R1) and push the left stick left to look toward the window. Keep holding until the trophy pops.
Why you can lose it
The view exists only in that one scene; skipping it loses the trophy for this run.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
The trophy for the fifth hidden first-person view, in the scene in the hall near the end.
Trophies
  • Bronze · PlayStationThe Cat's out of the Bag
  • Achievement · XboxThe Cat's out of the Bag
  • Achievement · SteamThe Cat's out of the Bag
Report an issue
Snake EyesHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Ending – In the last scene before the credits, hold the first-person button (R1) right as Snake salutes, and keep holding: the view goes blurred. The trophy pops here if the other five views were seen this run (the Krasnogorje Mountaintop overlook, the scene after the West Wing, the rail bridge, the final battlefield and the hall).
Why you can lose it
The view exists only in that one scene; skipping it loses the trophy for this run.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
The trophy for all six hidden first-person views, taken in this run. The last one is in the final scene before the credits.
Trophies
  • Bronze · PlayStationSnake Eyes
  • Achievement · XboxSnake Eyes
  • Achievement · SteamSnake Eyes
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Run 1: The Results Screen

After run 1's credits: the results screen and its four trophies, then the rewards that complete the uniform and face paint sets, and the clear save.

Run 1's last stretch is all menus. Once the credits end, the results screen judges the whole run and hands out four trophies; pressing on past it, the game awards a few special items, and three of those bring four more trophies: the last uniform for the camouflage set, the last face paint for the face paint set, and the Stealth camo. Nothing here can be earned or fixed now: each row only checks what the run already did, and says what to do if something didn't unlock. FOXHOUND is left for run 2, and the Screenplay Book can be read from the launcher at any time.

What the results screen checks

Everything is judged on run 1 as a whole, so there is nothing left to do but watch. Like a Boss needs only the finish. PEACE WALKER needs no kills on the record: every kill trophy was loaded away straight after it was earned. The Coast Is Clear needs no alert phase in the whole run (alerts the story forces don't count). King of the Jungle needs all 48 food types held at least once this run, for the MARKHOR title. After the results, the rewards follow: the Stealth camo for a run with no alerts or with all 64 Kerotans shot, the Tuxedo for any clear, and the Infinity Face Paint for ending with the live Tsuchinoko from the waterfall still in your bag.

Like a BossAchievement
Location
Results screen · Results – It pops after the credits of the first finished run, as the results come up.
Summary
The trophy for finishing the game on any difficulty. It can't be missed.
Trophies
  • Bronze · PlayStationLike a Boss
  • Achievement · XboxLike a Boss
  • Achievement · SteamLike a Boss
Report an issue
PEACE WALKERAchievement
Location
Results screen · Results – It pops at the results if no soldier died this run. Animals other than dogs don't count, and soldiers caught by exploding barrels at the warehouse dock, or crashing in the chases after a dart or stun hit, have been reported not to count either. If it doesn't pop, a kill stayed on the record; run 2 must have no kills for FOXHOUND, so it earns PEACE WALKER again.
Summary
The trophy for finishing a run without killing anyone.
Trophies
  • Silver · PlayStationPEACE WALKER
  • Achievement · XboxPEACE WALKER
  • Achievement · SteamPEACE WALKER
Report an issue
The Coast Is ClearAchievement
Location
Results screen · Results – It pops at the results if the alert count is zero. If it doesn't, an alert slipped through; run 2 must also have no alerts for FOXHOUND, so it earns this trophy again.
Summary
The trophy for finishing a run without ever entering an alert phase. Alerts the story forces on you don't count.
Trophies
  • Gold · PlayStationThe Coast Is Clear
  • Achievement · XboxThe Coast Is Clear
  • Achievement · SteamThe Coast Is Clear
Report an issue
King of the Jungle: the MARKHOR titleAchievement
Location
Results screen · Results – Watch the codename on the results screen and check that King of the Jungle pops. Eating was never needed: each type only had to go into the bag once. If the trophy doesn't come, a food type was missed or the game gave a higher codename, and a short extra run can still earn it.
Summary
The trophy for the MARKHOR codename: every one of the 48 plant and animal types held at least once in one run. Run 1 meets other title conditions as well, and some players rank those above MARKHOR, but a run that took everything like this one has been reported to unlock the trophy.
Trophies
  • Silver · PlayStationKing of the Jungle
  • Achievement · XboxKing of the Jungle
  • Achievement · SteamKing of the Jungle
Report an issue
If King of the Jungle didn't unlock

The results screen shows a single codename, and the game picks the highest one the run qualifies for. Shooting all 64 Kerotans earns the KEROTAN title, which ranks above MARKHOR; some also place the live-Tsuchinoko title and the no-alert title above it. If the trophy didn't pop, play one more short run with that in mind. Must: a new game on Very Easy, and all 48 food types held once each, inside the same windows this route marks (the Tsuchinoko counts too: catch it, then eat it before the end). Must not: shoot all 64 Kerotans (leave at least one alone), finish with a live Tsuchinoko in the bag, or finish with zero alerts (let one alert happen). Play it as a normal run otherwise: a careless run can earn a low title that also ranks above MARKHOR, so stay far below 100 saves, 60 continues, 10 uses of Life Medicine, 50 hours of play, 250 kills or 250 alerts. No one has confirmed that this run gets the MARKHOR title; it follows the title order the game is described as using.

Keep going past the results

Press on through the results screen without quitting: the game then awards the run's special items one after another, and four trophies pop with them. The Stealth camo and the Infinity Face Paint count as special items, which the FOXHOUND title forbids; run 2 is a fresh game, so they never come with you.

Stealth (Under the Radar)Item
Location
Results screen · Rewards after the results – Awarded after the results for a run with no alerts or with all 64 Kerotans shot; this run went for both, so either one is enough. Under the Radar pops as it is given. It also sits in the clear save for a new game loaded from it.
Summary
A camouflage that makes Snake invisible to guards while he stays clear of them. Getting it is the Under the Radar trophy.
Trophies
  • Silver · PlayStationUnder the Radar
  • Achievement · XboxUnder the Radar
  • Achievement · SteamUnder the Radar
Report an issue
Camo: TuxedoArmor
Location
Results screen · Rewards after the results – Given among the rewards after the results screen for finishing the game. Nothing else is needed.
Summary
The uniform every first clear of a file hands out, and the last of the 20 uniforms this route takes for Fashionista.
Report an issue
FashionistaAchievement
Location
Results screen · Rewards after the results – It pops as the Tuxedo arrives, if every other uniform in this route was taken this run, from Raindrop to Snake, the three disguises included. If it doesn't, open the Survival Viewer and compare the uniform list with this run's Camo rows; a missing one has to be picked up in a later run, and whether the trophy then pops on that run's clear isn't known.
Requires
Summary
The trophy for every type of camouflage. It can't pop before the Tuxedo, which only a clear gives.
Trophies
  • Silver · PlayStationFashionista
  • Achievement · XboxFashionista
  • Achievement · SteamFashionista
Report an issue
Face Paint: InfinityArmor
Location
Results screen · Rewards after the results – Awarded after the results for finishing with a live Tsuchinoko in the bag: the one caught again by the Tikhogornyj waterfall, never eaten or thrown away. Fit For a King pops as it is given. If it doesn't come, the FOXHOUND title in run 2 also gives this face paint.
Summary
A face paint that gives unlimited ammunition, and the last of the seven face paints for Only Skin Deep. Getting it is the Fit For a King trophy.
Trophies
  • Silver · PlayStationFit For a King
  • Achievement · XboxFit For a King
  • Achievement · SteamFit For a King
Report an issue
Only Skin DeepAchievement
Location
Results screen · Rewards after the results – It pops together with the Infinity Face Paint if the other six (Zombie, Snow, Desert, Oyama, Water and Kabuki) were taken this run. Unlike Fit For a King, it has no backup in run 2, which collects no face paints.
Summary
The trophy for every type of face paint: the six found in run 1 and the Infinity Face Paint.
Trophies
  • Silver · PlayStationOnly Skin Deep
  • Achievement · XboxOnly Skin Deep
  • Achievement · SteamOnly Skin Deep
Report an issue
Clear extras: four uniforms and two face paintsArmor
Location
Results screen · Rewards after the results – Open the Survival Viewer and look for them in the uniform and face paint lists. Answering "I Like MGS3" at the start of run 1 put them there from the beginning; on a file started with another answer, the clear adds them after the results. Some players report a slightly different set for that answer, so check each one by name.
Summary
Six bonus items from the "I Like MGS3" answer or from a clear: the AUSCAM uniform (cuts the damage Snake takes by about a third), DPM (doubles how fast his life recovers), Desert Tiger (keeps suppressors from wearing out), Flecktarn (the goggles' battery never runs down while it is worn), and the Green and Brown face paints (Brown lets Snake stay underwater without running out of air). No trophy is known to need them, and you hold them either way.
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Weapon: The PatriotWeapon
Location
Results screen · Rewards after the results – It isn't handed over on this screen: it waits in the clear save and shows up in the backpack in a new game loaded from that save. Run 2 starts fresh, so this route never uses it.
Summary
A short assault rifle with endless ammunition, given for any clear. No trophy needs it: the weapon trophy pops long before the end.
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Save the clear data when askedQuest step
Location
Results screen · Clear save – When the game offers to save the finished run, accept and pick a free slot so the run 1 file stays as it is. Some players meet this prompt in the closing scenes, before the scenes with EVA, rather than after the credits; either way, that save is the clear save.
Summary
The save of the finished game. It holds the clear rewards for a new game on the same difficulty and opens the Demo Theater on the title menu. Run 2 doesn't need it.
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Run 2: Extreme, the FOXHOUND Run

A fresh game on Extreme, played clean from start to finish for the FOXHOUND title and the last trophy of the list.

The second run is a new game on Extreme, played once through without a kill, an alert or a continue, inside the limits in the table below. Nothing carries over from run 1: you start with the starting gear, and any boss camouflage you want has to be won again. Everything else is done, so this run skips every Kerotan, food type, hidden view and gag, skips every scene and every Radio conversation the game starts, and takes only the gear the fights need. Each checkpoint below covers one stretch of run 1, names the gear to pick up, gives the Extreme tips for the bosses and suggests where to spend your saves. Read the Screenplay Book (next section) before you start, so the Platinum can arrive with the final trophy.

FOXHOUND: every limit, at its strictest
LimitFor FOXHOUNDHow to keep it
DifficultyExtremePicked at New Game. European Extreme may count as well, but there a single sighting ends the game.
Clear timeunder 5 hoursThe clock runs on through pauses and menus; only suspending the console stops it. Skip every scene and every Radio conversation the game starts.
Saves24 or fewerEvery call to Para-Medic on 140.96 counts; count a save the game offers as one too. Some lists allow 25: plan for 24.
Continues0After a game over, quit and load your last save. Never choose Continue.
Alerts0A guard who spots Snake just as he is knocked out still raises one, and a barking dog gives only a few seconds before one starts.
Kills0Nobody dies by your hand. Win every boss on stamina as well: empty the stamina bar, never the life bar. Dogs count as kills; other animals don't.
Damage takenunder 5 life barsSome lists allow up to 10; plan for under 5. The total counts every hit of the run, so avoid any fight you don't need. AUSCAM cuts the damage you take by a third.
Serious injuriesunder 20Not every list counts these; keep them low anyway by taking as few hits as you can.
Meals20 or fewerOnly some lists count meals; stay inside it anyway. Each Healing Radio frequency refills much of your stamina on its first call, which saves food.
Life Medicine0Never use one.
Special itemsnoneNo EZ Gun, Stealth camo or Infinity Face Paint. A fresh game has none of them; the run 1 clear save carries them, so don't start from it.
One clean run

FOXHOUND is judged on the whole run, from the opening to the credits. A kill, an alert or a broken limit can't be put right by playing on: quit and load your last save, which should restore the counts and starts you again at the beginning of the area you saved in. After a game over, never choose Continue. Alerts the story starts on its own don't count. If the title on the results screen isn't FOXHOUND, the trophy doesn't come.

Run 2: The FOXHOUND limitsQuest stepNG+1
Location
Main menu · Before the run – Go through the table first. Saves are the limit to plan: loading a save puts you back at the start of the area you saved in, so save as you step into a new area, before a boss or a hard stretch. One way to stay under the limit: the checkpoints below save 21 times in all, which leaves a few spare saves for the late fights, where the run is hardest. It is a plan, not a rule; any spread that stays under the limit works.
Summary
Plan the run before it starts: where the saves go, and how to stay inside every limit in the table above.
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Start a fresh game on Extreme (or European Extreme) for FOXHOUNDQuest stepNG+1
Location
Main menu · New Game – Choose New Game rather than loading the clear save: a clear save starts the next game on its own difficulty and carries the special items. Set the difficulty to Extreme, and when the game asks how you feel about the series, pick "I Like MGS3". The extra uniforms it gives (AUSCAM, DPM, Flecktarn and Desert Tiger, or only some of them) are allowed.
Summary
The new game for the title: Extreme, from New Game, not from the run 1 clear save.
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Habits for the whole run

Stamina: call each Extreme Healing Radio frequency once when your stamina runs low: 140.16 and 141.42, 142.42 and 145.18, 146.45 and 148.66, 148.78 and 149.39. Each refills a large part of the gauge on its first call only. Silent steps: equip a grenade and hold the weapon button (Square on PlayStation) without throwing: while Snake holds it ready, guards don't hear his footsteps. Peeking: lean round corners and over ledges with the lean buttons (L2 and R2 on PlayStation) to line up headshots unseen. Ammo: ammo drops follow the guns you carry, so leave the lethal guns you won't use on the ground and the Mk22 gets more. Uniforms: AUSCAM takes a third off the damage you take, DPM doubles life recovery, Flecktarn gives the goggles endless battery and Desert Tiger endless suppressor use. The biosensors don't work on Extreme, and guards see much further, even at a 50% camo index: slow is fine, the five hours are generous.

Run 2: The Virtuous MissionHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Virtuous Mission: Dremuchij · Dremuchij South to the Dolinovodno Riverbank – Climb to the backpack as in run 1; the Mk22 is in it, and there is no EZ Gun on Extreme. Walk north through the Swampland and Dremuchij North and leave the prologue's guns where they lie. At the Dolinovodno bridge, shoot down the hornets' nest above the guard: he flees across the bridge and the guards beyond go with him. At Rassvet, keep to the grass along the fence to the scientist's room, walk him back to the bridge, and when the scenes there end, treat each wound in the Cure screen. Saves: one, the save the game offers at the end.
Summary
The prologue again, from the landing to the extraction, without stopping for its weapons.
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Run 2: Dremuchij to RassvetHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Rassvet · Dremuchij East to Rassvet – The operation starts you with a knife, an M1911A1 and Stun Grenades. Walk north through Dremuchij East and drop into Dremuchij North; after the clearing scene you have no gun, so lie prone in the grass in a dark uniform until the search ends. Skip the Swampland and Dremuchij South: go straight on through Dolinovodno (crawl into the grass as you arrive) to Rassvet. There, take the AK-47 from the top of the stairs in the first ruined building and the Thermal Goggles from the old room's locker; leaving that room starts the scene where EVA hands over the Mk22 and the Scientist disguise. Ocelot Unit: hide under the bed and dart their feet, or stun the ones who break in with one Stun Grenade, two at most (a third flash raises an alert); then drop through the floor hatch and dart the rest from cover, watching for the sniper on the roof. After the fight, go to the room south of the old room and take Cardboard Box A from the top of the crates to its west. Saves: one, the save the game offers before the night.
Summary
From the operation's start to Rassvet, with the night scene and the Ocelot Unit.
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Run 2: Chyornyj Prud and Bolshaya PastQuest stepNG+1
Location
Bolshaya Past · Chyornyj Prud to Bolshaya Past Base – Leave Rassvet by the north-east gate, cross the Chyornyj Prud swamp to its north exit and step over the tripwire there. Walk Bolshaya Past South slowly: a hidden pit lies on the left and a swinging trap on the right. In Bolshaya Past Base, keep to the trenches on the west side and dart a guard only when he blocks the way; leave the TNT and the Hind alone and go out by the north exit. Saves: one, as you enter Bolshaya Past Base.
Summary
Across the swamp and through the traps and the base, straight to the Crevice.
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Run 2: The Crevice and the cavesQuest stepNG+1
Location
Chyornaya Peschera · Bolshaya Past Crevice to Cave Entrance – Ocelot: wear AUSCAM if you have it. Hit him at once with the Mk22 and throw a Stun Grenade, then fight from the rock on your left, ducking back to it between shots. When he reloads, his head is open, and a hornets' nest shot down over him breaks his stance. The fall after the fight lands you in the Cave Branch: put on the Thermal Goggles and take the Animals camo from the rock right beside you, then take the middle tunnel from the junction room into the Cave (leave the Cigar unlit all run). Pick up the M37 by the skeleton on the right-hand path. The Pain: strip his hornet armour with the M37 or a Smoke or Stun Grenade (a hornet grenade shot with the M37 drops back on him), then put Mk22 headshots in; dive into the water to dodge, and go to first-person view for the bullet bees. Leave by the north exit, slide down the Cave Entrance and jump off the rock at its end. Saves: two, at the Crevice and in the Cave before the lake.
Summary
Two boss fights, Ocelot at the Crevice and The Pain at the cave lake, and the caves between them.
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Run 2: Ponizovje and Graniny GorkiQuest stepNG+1
Location
Graniny Gorki · Ponizovje South to Graniny Gorki South – Wade up Ponizovje South slowly, out of the searchlights, and don't shoot the hovering platforms. Take the right fork into the docks and slip past the guards there without shooting anyone; go in by the path north-east of the docks, climb to the warehouse's top-floor exit and cross Graniny Gorki South with the Thermal Goggles on for the tripwires. Crawl through the hole in the lab wall, then into the lab by the crawlspace along its west side. Wear the Scientist disguise indoors (in a box, scientists only stare at you), take the Cig Gas Spray from the small office just inside B1 West, and walk on to the director's office for Key A. The Fear waits in Graniny Gorki South as you walk back out, so wear camouflage again: back off a few steps and take the Fake Death Pill; when he turns away, take the Revival Pill, throw a Stun Grenade, look away, and empty the AK-47 into him while he is stunned (it drains only stamina). No AK-47? The XM16E1 in the small weapons store inside the lab walls does the same. Take the Spider camo where he falls, walk back down to the warehouse and open its red ground-floor door with Key A. Saves: three: Ponizovje South, the Outside Walls, and B1 West before you head back out.
Summary
Up the river and through the warehouse to the lab for Key A, The Fear on the way back, then the warehouse's red door.
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Run 2: Svyatogornyj and SokrovennoHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Sokrovenno · Svyatogornyj South to the Krasnogorje Tunnel – From the red door, walk Svyatogornyj South west into Svyatogornyj West, keep left at the first fork and leave by the left-hand (north) exit, where The End's fight starts. Save in the first fight area and finish the fight in the same sitting: if you quit and load a save made there hours later, the sniper finds Snake first and you wake a few areas back. Leave the console clock alone too, because the Mosin-Nagant the later fights need comes only from his stamina win. The End: stay prone, find him with the Thermal Goggles and drain him with Mk22 darts; when he runs, stop him with a Stun Grenade and spray him with the Cig Gas Spray, then follow his warm footprints to the next spot. Pick up the Mosin-Nagant, which lies close by, the moment the fight ends; then walk into the mine shaft at the far end of Sokrovenno North and climb the long ladder. Saves: two, Svyatogornyj South and Svyatogornyj West.
Summary
Through the Svyatogornyj forest to The End's fight in Sokrovenno, then down the mine shaft and up the long ladder.
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Run 2: Krasnogorje and the tunnelHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Krasnogorje · Krasnogorje Mountain Base to the Groznyj Grad Underground Tunnel – Drop down the short cliff into the Mountain Base, put on the Animals camo (Desert Tiger if you don't have it) and crawl the open slopes; the rock in the middle holds Mk22 ammo. On the Mountainside, dart the slope guards one at a time from below, never shoot the fuel drum, and keep under cover when the Hind passes. Take the RPG-7 from the armory by the exit near the top. Cross the Mountaintop to the ruins and climb to the room at the top for Key B, then go back out past the flame troopers (never shoot their tanks) to the red door marked X on the map, and down to the red guard rails above the ladder. The Fury: wear AUSCAM or Black; hold the end of a corridor, find him with the Thermal Goggles and fire three Mosin-Nagant shots as he comes (a body hit counts as much as a head hit), duck behind a pillar, and fire again as he starts his charge. If you catch fire, put on Cardboard Box A. Then climb the ladder at the far end of the tunnel. Saves: two, the Mountain Base and the red guard rails.
Summary
Up the mountain for the RPG-7 and Key B, through the red door, and The Fury at the bottom of the tunnel ladder.
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Run 2: Groznyj Grad and the Weapons LabHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Groznyj Grad · Groznyj Grad Southwest to the West Wing – From the ladder, cross Southwest out of the searchlights, crawling under the crate rows and darting guards on the north path one at a time, and go on into Northeast, keeping clear of both of its beams, to the Weapons Lab door. In the East Wing, wear the Scientist disguise up to 2F, put the guard at the top to sleep with the Cig Gas Spray and drag him clear of the door; when Raikov comes out, spray him too, carry him across the walkway to the 2F locker room and put him in the locker with a red stripe for his uniform. Wearing it with the Mask face paint (in the list from the start on most files), follow the Main Wing's south corridor to the glass corridor, save just inside, and walk through into the West Wing. Saves: two, the East Wing and the glass corridor.
Summary
Across the base to the Weapons Lab, Raikov's uniform in the East Wing, and the walk to the West Wing.
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Run 2: The guardhouse, the sewers and the riverHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Groznyj Grad · Southeast Guardhouse to Tikhogornyj – During the long scenes after the West Wing, keep L2 or R2 held (PlayStation) whenever the game lets you act: Snake then takes no damage there. Once you have control in the guardhouse room, pick up the Fork lying there and use it in the Cure screen on the transmitter in your back and the bullet in your leg. Throw back each meal the guard pushes in; after the third he should hand back the Cig Gas Spray (it may not come back if Snake ever smoked the Cigar). When he next looks in, spray him, dial 144.75 to open the door and shake him for Smoke Grenades. If the spray doesn't come back, spin Snake on the Cure screen until he throws up and knock the guard down by hand the moment he steps in to check. He soon wakes, so move fast: fill your stamina with a Healing Radio call and save before stepping out. The dash: at once throw away what Snake holds, prime a Smoke Grenade to silence your steps and run right, past the guard, to the crawlspace; it may take a few tries. Run west along Northeast's south wall into Northwest, keep a grenade primed past the dog, and crawl under the big red pipes to the open manhole. In the sewers, follow the main channel north and on toward the light to the outfall. The Sorrow: wade downstream past the ghosts, touch the body at the far end and take the Revival Pill at once; if the continue screen shows, don't continue: load your save. Walk up Tikhogornyj and through the waterfall: your gear comes back in the meeting behind it, with Key C and the C3. Saves: two, the guardhouse room and the sewers.
Summary
Out of the guardhouse room, across the base to the sewers, and The Sorrow's river to Tikhogornyj.
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Run 2: Back to the hangarHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Groznyj Grad · Groznyj Grad Northwest to the Main Wing hangar – Climb the ladder behind the waterfall into Northwest. In the Spider camo, which hides you well but drains stamina, run left along the tanks with a Smoke Grenade primed past the dog, cross the base to Northeast and go in at the East Wing door. On 2F, take the Sneaking Suit from Raikov's locker and the Maintenance camo from the bank of lockers facing it. Go through to the Main Wing and open the engineering door with Key C. In the Maintenance camo, plant C3 on all four fuel tanks, keeping clear of the mechanics (spray one who stands by a tank). Save as you enter the hangar, and change into the Sneaking Suit before the fourth. Volgin: put on the Mask: he takes you for Raikov for a moment, so get behind him for three Mosin-Nagant headshots, then take it off. Bait his electric beam, put your gun away so it can't follow you, and slam and roll over him once it stops. In the second half, go prone under the bullet spray, pause a moment after his triple beam before closing in, and roll into him to break his rapid fire. Grab the Cold War camo the moment he drops it. Saves: two, Northwest and the hangar.
Summary
Back up into Groznyj Grad for two lockers, the C3 on the hangar's fuel tanks, and Volgin.
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Run 2: The chase to the creditsHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Rokovoj Bereg · Groznyj Grad Runway to Rokovoj Bereg – Wear the Cold War camo for every chase: soldiers you face mostly hold their fire, so turn at once to each of the few with rocket launchers in Groznyj Grad. Hit soldiers only with the Mk22 and Stun Grenades; crashes they cause aren't kills. On the runway, keep the Shagohod back with steady RPG-7 fire. At the rail bridge, fire the RPG-7 at the C3 only when EVA says it has arrived; if the mission fails, load your save. Shagohod: RPG-7 at the treads, then at the weak spot on its back while it is stuck; on foot, stall the treads again and put about four Mosin-Nagant shots into Volgin's head. In Lazorevo, shoot each fallen tree as soon as EVA warns. In Zaozyorje West, take the food where the chase stops (EVA will need it), crouch at the first tree by the fork facing back the way you came, stun the guards and lead her right over the log bridge; in Zaozyorje East take the left branch and pick off the snipers in the grass with the Thermal Goggles. The Boss: wear the Sneaking Suit, which halves damage. Counter her grab with the CQC button the instant Snake grunts, slam her, put two Mk22 darts in her head and run for cover before her rifle comes up; or track her with the Thermal Goggles and use the Mosin-Nagant from the flowers. In the WIG, walk into either revolver; you needn't fire. Saves: three: the chase start, Zaozyorje West and Rokovoj Bereg.
Summary
The chases, the rail bridge and the Shagohod, the walk with EVA, the final fight and the credits.
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Read the Screenplay Book first

The Platinum needs every other trophy. If you haven't yet paged through the Screenplay Book from the launcher's main screen (Cover-to-Cover Solid 3: Book Eater, in the next section), FOXHOUND pops alone at the results and the Platinum waits until you finish the book. Reading it before you start this run saves that wait; reading it afterwards still works.

FOXHOUNDAchievementNG+1
Location
Rokovoj Bereg · Results after the credits – The results screen after the credits shows the title, and the trophy comes with it. If another title shows, a limit slipped somewhere: loading a save made before the slip should put the counts back, if you kept one, or start a fresh Extreme game. A clean run also earns PEACE WALKER and The Coast Is Clear again, and its Infinity Face Paint brings Fit For a King, if any of them didn't pop in run 1.
Summary
The title for a clean Extreme run inside every limit in the run 2 limits table. The hardest trophy of the list.
Trophies
  • Gold · PlayStationFOXHOUND
  • Achievement · XboxFOXHOUND
  • Achievement · SteamFOXHOUND
  • Platinum · PlayStationSnake Eaten
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Screenplay Book, Demo Theater and Special

The one trophy outside the two runs, the Screenplay Book, and the two menus that open up around them.

Nothing here depends on the runs except the Demo Theater, which waits for a finished game. The book trophy can be done at any point, even before the first run starts; if it isn't done yet, do it before the last results screen of run 2, so it doesn't hold up the Platinum.

Cover-to-Cover Solid 3: Book EaterAchievement
Location
Master Collection launcher · Screenplay Book – From the launcher's main screen, before starting the game, open the Screenplay Book and turn the pages one at a time until the last one; the book is long, so this takes a while. Avoid the jump-to-page option, which may not count the skipped pages. If nothing unlocks on the last page, close the book and open it again.
Summary
The only trophy earned outside the game itself: read the whole Screenplay Book in the Master Collection launcher. It needs no story progress.
Trophies
  • Bronze · PlayStationCover-to-Cover Solid 3: Book Eater
  • Achievement · XboxCover-to-Cover Solid 3: Book Eater
  • Achievement · SteamCover-to-Cover Solid 3: Book Eater
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Demo Theater: CutscenesQuest step
Location
Title menu · Demo Theater – After run 1's credits and its clear save, choose Demo Theater on the title menu. Walk the figure onto a scene's slide to play it, or onto the leftmost slide to play everything in order. Some scenes have other versions that only appear after a run that triggered them, so a few slides can stay empty after one clear.
Summary
A title-menu viewer for the story's cutscenes. No trophy needs it; open it once run 1's clear is saved.
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Trophies and Achievements

Every trophy with the row and section that earn it on this route, and how the lists differ between platforms.

The two runs in sections 1 to 12 and the Screenplay Book in section 13 earn all of these. A count trophy is listed at the row where this route completes the count, and a results trophy at the results screen of the run that earns it.

All 52 trophies, with the row and section that earn each on this route
TrophyPlayStation gradeHow this route earns itSection
Snake EatenPlatinum (PlayStation only)FOXHOUND12. Run 2: Extreme, the FOXHOUND Run
Young GunBronzeA story trophy that pops during the scenes at Rassvet.1. Run 1: The Virtuous Mission
Pain ReliefBronzeThe fight with The Pain4. Run 1: The Crevice and the Caves
If It Bleeds, We Can Kill ItBronzeThe fight with The Fear5. Run 1: Ponizovje and Graniny Gorki
The EndBronzeThe fight with The End6. Run 1: Svyatogornyj and Sokrovenno
Houston, We HAD a ProblemBronzeThe fight with The Fury7. Run 1: Krasnogorje and the Underground Tunnel
River of PainBronzeThe fight with The Sorrow9. Run 1: Groznyj Grad Sewers to Tikhogornyj
GroundedBronzeThe fight with Volgin10. Run 1: The Hangar to Rokovoj Bereg
ShagadelicBronzeThe fight with the Shagohod10. Run 1: The Hangar to Rokovoj Bereg
The PatriotBronzeThe fight with The Boss10. Run 1: The Hangar to Rokovoj Bereg
Like a BossBronzeThe trophy for finishing the game on any difficulty.11. Run 1: The Results Screen
Mama SaidBronzeEarned for knocking a guard out with a CQC slam.1. Run 1: The Virtuous Mission
Tell Me Where the Bomb IsBronzeEarned for interrogating a guard with CQC.1. Run 1: The Virtuous Mission
Like He Just Doesn't CareBronzeEarned for holding up a guard.1. Run 1: The Virtuous Mission
Close ShaveBronzeEarned for cutting a guard's throat in a CQC hold.1. Run 1: The Virtuous Mission
Don't Touch the SidesBronzeThe trophy for digging a bullet out of Snake with the knife in the Cure menu.10. Run 1: The Hangar to Rokovoj Bereg
Can I Keep It?BronzeEarned for catching any animal alive.1. Run 1: The Virtuous Mission
Snake EaterBronzeEarned for eating a snake of any kind.1. Run 1: The Virtuous Mission
I Can Totally See YouBronzeEarned for a camo index of 90% or more.1. Run 1: The Virtuous Mission
A Good Man Is Hard to FindBronzeThe trophy for a camouflage index of 100%.6. Run 1: Svyatogornyj and Sokrovenno
Snake BitBronzeEarned for poisoning a guard with a live venomous animal.2. Run 1: Dremuchij to Rassvet
Serenity NowBronzeEarned for calling one Healing Radio station: a hidden frequency that plays a song and tops up stamina.1. Run 1: The Virtuous Mission
Tune-In TokyoBronzeEarned for calling every Healing Radio station of the difficulty you are on.1. Run 1: The Virtuous Mission
BeekeeperBronzeEarned for setting hornets on a guard.1. Run 1: The Virtuous Mission
Just BecauseBronzeThe trophy for blowing up a munitions shed with TNT.3. Run 1: Chyornyj Prud and Bolshaya Past
Mostly DeadBronzeEarned for taking the Fake Death Pill, which you start with.1. Run 1: The Virtuous Mission
You Snooze, You LoseBronzeThe trophy for getting behind The End unseen and holding him at gunpoint.6. Run 1: Svyatogornyj and Sokrovenno
Prince CharmingBronzeEarned for shooting your first Kerotan.1. Run 1: The Virtuous Mission
Ralph CalledBronzeEarned for making Snake throw up.2. Run 1: Dremuchij to Rassvet
Problem Solved, Series OverBronzeEarned for the time paradox: ending Ocelot during the Virtuous Mission gives a special game over screen.1. Run 1: The Virtuous Mission
The Cat's out of the BagBronzeThe trophy for the fifth hidden first-person view, in the scene in the hall near the end.10. Run 1: The Hangar to Rokovoj Bereg
Snake EyesBronzeThe trophy for all six hidden first-person views, taken in this run.10. Run 1: The Hangar to Rokovoj Bereg
Just What the Doctor OrderedBronzeThe trophy for holding every medicinal plant: the Amur Kudzu, the Ezo Comfrey, the Chinese Plantain and the Slav Horehound.6. Run 1: Svyatogornyj and Sokrovenno
Everything Is in SeasonBronzeEarned for having all three fruit types: the Russian False Mango, the Golova and the Yabloko Moloko.1. Run 1: The Virtuous Mission
Fungus Among UsBronzeThe trophy for holding every mushroom type, A to G.6. Run 1: Svyatogornyj and Sokrovenno
A Bird in the Hand...BronzeThe trophy for holding every bird type: the Sunda Whistling-Thrush, the Magpie, the Red Avadavat, the Parrot and the White-Rumped Vulture.7. Run 1: Krasnogorje and the Underground Tunnel
CharmerBronzeThe trophy for holding every snake type, SNAKE A to SNAKE K.10. Run 1: The Hangar to Rokovoj Bereg
Tall TaleBronzeThe trophy for holding every fish type: the Arowana, the Maroon Shark and the Bigeye Trevally.5. Run 1: Ponizovje and Graniny Gorki
Them's Good Eatin'BronzeThe trophy for holding all three frog types, taken in this run: the Tree Frog, the Otton Frog and the Poison Dart Frog.3. Run 1: Chyornyj Prud and Bolshaya Past
With All Guns BlazingBronzeThe trophy for holding every type of weapon.9. Run 1: Groznyj Grad Sewers to Tikhogornyj
Cover-to-Cover Solid 3: Book EaterBronzeThe only trophy earned outside the game itself: read the whole Screenplay Book in the Master Collection launcher.13. Screenplay Book, Demo Theater and Special
Believe It or NotSilverThe trophy for catching a Tsuchinoko.3. Run 1: Chyornyj Prud and Bolshaya Past
The Early EndSilverShoot The End at the docks, long before his own fight, for this trophy.5. Run 1: Ponizovje and Graniny Gorki
It Ain't Easy Being GreenSilverThe trophy for shooting all 64 Kerotans, taken in this run.10. Run 1: The Hangar to Rokovoj Bereg
FashionistaSilverThe trophy for every type of camouflage.11. Run 1: The Results Screen
Only Skin DeepSilverThe trophy for every type of face paint: the six found in run 1 and the Infinity Face Paint.11. Run 1: The Results Screen
King of the JungleSilverThe trophy for the MARKHOR codename: every one of the 48 plant and animal types held at least once in one run.11. Run 1: The Results Screen
Under the RadarSilverStealth (Under the Radar)11. Run 1: The Results Screen
Fit For a KingSilverFace Paint: Infinity11. Run 1: The Results Screen
PEACE WALKERSilverThe trophy for finishing a run without killing anyone.11. Run 1: The Results Screen
The Coast Is ClearGoldThe trophy for finishing a run without ever entering an alert phase.11. Run 1: The Results Screen
FOXHOUNDGoldThe title for a clean Extreme run inside every limit in the run 2 limits table.12. Run 2: Extreme, the FOXHOUND Run
How the lists differ by platform
PlatformListNotes
PS4 and PS552 in all: the Platinum, 2 Gold, 9 Silver and 40 BronzePS4 and PS5 each have their own list with the same names, and a save doesn't carry between them, so each console's Platinum is earned on its own. On PS4, play on Ver.1.3.1 or later: before that patch some trophies didn't always unlock, and a task done then has to be done again.
Xbox Series X|S51 achievementsThe same names as PlayStation, with no Platinum.
Steam51 achievementsThe same names as PlayStation, with no Platinum. The story and boss achievements stay hidden until earned.
Nintendo SwitchNo listSwitch has no trophies or achievements; the same tasks earn nothing tracked.

About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.