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Metal Gear Solid 3: Snake Eater missables

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Run 1: The Virtuous Mission

Start run 1 on Very Easy and play the prologue from the landing in Dremuchij South to the riverbank, taking its five Kerotans, the first food types, its gear and every early trophy.
Kerotan: Dremuchij South 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij South, the ledge above the backpack tree – From the start, climb the east slope again to the top, above the backpack tree. Face that tree and turn to your left: the Kerotan sits on a rock at the edge of the hill. Shoot it once and listen for the croak.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave this area.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
One of the 64 Kerotans, the small green frog dolls that croak when hit. Shoot it to count it: all 64 give a trophy.
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Food: Baltic Hornet's NestConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the island tree – It hangs from the same island tree. Shoot it down and pick it up, and expect the hornets to come out when it falls. If you miss this one, the nest over the guard at the Dolinovodno bridge also counts.
Why you can lose it
Its last known nest hangs in Svyatogornyj West: once you drop into Krasnogorje Mountain Base, no nest can be taken this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
A hornets' nest counts as a food type of its own, one of the 48.
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Kerotan: Dremuchij Swampland 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij Swampland, the north bank – Roll off the island onto the north bank and walk on through the grass toward the exit. Stand in the second grass patch and look right: the Kerotan sits on a rock against the wall. Shoot it.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you walk on north.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The swamp's Kerotan, one of the 64.
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Weapon: SVD (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the east path – After the reload, take the path that branches off to the right (east) just inside the area and follow it to its dead end by a short drop: the rifle lies on the ground.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A sniper rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Weapon: Stun Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, behind a log and stump – From the thrush's grass, look further right: a fallen log and a tree stump stand ahead, and the grenades lie behind them.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
A flash grenade that knocks out guards nearby without hurting them. This copy is lost when the mission ends; the operation later starts with Stun Grenades in your kit.
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Weapon: Grenade (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, a hollow stump in the north – Walk north, keeping straight on from the way in: the grenades sit inside a hollow stump up there, short of the far end.
Why you can lose it
This copy is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
Ordinary hand grenades. They kill, so never throw one at a guard. This copy is lost when the mission ends; the operation has its own, and that is the copy that matters.
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Food: Yabloko MolokoConsumableMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north end – Keep going north to the far end of the area, past the Golova. The bronze fruit hang in a tree above you: shoot one down and pick it up. Missed? It still grows as late as Sokrovenno North.
Why you can lose it
It grows no later than Sokrovenno North: once you drop into Krasnogorje Mountain Base, it can't be picked this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Requires
Summary
The third fruit, and one of the 48 food types.
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Kerotan: Dremuchij North 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east clearing – Face the north exit, then go right and down into the open clearing with a big patch of grass by a log. Just past that grass a log lies beside a hollow tree stump: the Kerotan sits on top of the stump.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you leave for Dolinovodno.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Requires
Summary
This area's Kerotan, one of the 64.
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Thermal Goggles (Virtuous Mission)ItemMissablePoint of no return
Location
Virtuous Mission: Dremuchij · Dremuchij North, the north-east corner – From the Kerotan's stump, go to the far north-east corner of the area and check the hollow log there.
Why you can lose it
This pair is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
Goggles that show body heat. This pair is lost when the mission ends; later pairs are found in the next mission.
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Kerotan: Dolinovodno 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the near end of the bridge – Before you cross, look at the two posts at this end of the bridge: the Kerotan sits on top of the left one as you face the bridge.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you cross.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The bridge's Kerotan, one of the 64.
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Weapon: XM16E1 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno, the alcove under the far end – Cross the bridge, minding the guard on the far side. Follow the path left and down the slope, then shuffle along the cliff ledge into the alcove under the bridge, where the rifle lies.
Why you can lose it
This copy of the rifle is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
An assault rifle. This copy is lost when the mission ends; a later one is the copy that matters.
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Kerotan: Rassvet 1CollectibleMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Go straight north from the entrance into the first half-ruined building. Left of its staircase, a hole in the wall opens under the floor the stairs climb to: look through it in first-person view and shoot the Kerotan inside.
Why you can lose it
This Kerotan belongs to the Virtuous Mission set, which is gone once the mission ends, and after the scenes in the scientist's room the only way on is back to the bridge. Shoot it before you go into that room.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
The factory's Kerotan, one of the 64, and the last of the five that exist only in this mission.
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Weapon: M37 (Virtuous Mission copy)WeaponMissablePoint of no return
Location
Virtuous Mission: Rassvet · Rassvet, the first ruined building – Turn round from the Kerotan's hole: the shotgun lies just behind the crates in front of you.
Why you can lose it
This copy of the shotgun is only here. Once the scenes in the scientist's room start, the way only leads back toward the bridge, and nothing from this mission comes with you afterwards. Take it on the way in.
Point of no return
Entering the scientist's room at Rassvet: the scenes play, and afterwards the only way on is back to the Dolinovodno bridge, which ends the mission.
Summary
A pump shotgun. This copy is lost when the mission ends; a later one is the copy that matters.
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Problem Solved, Series Over (spare save first)Hidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – When control returns, Ocelot lies knocked out on the floor. Call 140.96 and save. Then shoot him where he lies: the game ends with a time paradox screen and the trophy pops. Load the save you just made. Don't skip the reload: a kept kill breaks PEACE WALKER.
Why you can lose it
He lies here only until you take the scientist back onto the Dolinovodno bridge, which ends the mission. Save, earn it and reload before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
Earned for the time paradox: ending Ocelot during the Virtuous Mission gives a special game over screen. It is a kill, so it is earned and then undone.
Trophies
  • Bronze · PlayStationProblem Solved, Series Over
  • Achievement · XboxProblem Solved, Series Over
  • Achievement · SteamProblem Solved, Series Over
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Weapon: Mousetrap (Ocelot's)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Virtuous Mission: Rassvet · Rassvet, by the knocked-out officer – With the reload done, walk up to the officer on the floor and press the action button over him a time or two. His body rolls and a Mousetrap drops loose. Don't hurt him.
Why you can lose it
It drops only from the officer lying here, and it goes when the mission ends on the Dolinovodno bridge. Shake it loose before you leave Rassvet.
Point of no return
Walking back onto the Dolinovodno bridge with the scientist: the closing scenes of the mission begin.
Summary
A trap for small animals that the knocked-out officer drops. This one is lost when the mission ends; later traps are the ones that matter.
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Run 1: Dremuchij to Rassvet

Land in Dremuchij East at night, drop into Dremuchij North, sweep back south through the Swampland to Dremuchij South, cross the Dolinovodno bridge and meet your contact at Rassvet, then clear the Ocelot Unit without a kill.
Opening song controlsOtherMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – The song starts once the riverbank scenes end. While it plays, hold the right shoulder button (R1) to add backing vocals, push the sticks to move the credits and spawn shapes, and click a stick to change them.
Why you can lose it
The controls only work while this song plays, and it plays once per run. Try them before it ends.
Point of no return
The opening song ends and the landing in Dremuchij East begins.
Summary
The opening song and credits that follow the Virtuous Mission respond to the controller. A gag, not needed for 100%.
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Kerotan: Dremuchij East 1CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij East – Follow the path north into the first big clearing with grass and trees. On your left (west side) a fallen log rests on stumps like a little shelter: the frog sits inside it. Step to its north side, look down into the shelter in first-person view and shoot it with the EZ Gun or the M1911A1.
Why you can lose it
Dremuchij East can't be re-entered once you drop off the cliff into Dremuchij North. Shoot it before you go north.
Point of no return
Dropping off the cliff at the north end of Dremuchij East into Dremuchij North. There is no climbing back.
Summary
One of the 64 Kerotans, and the first of Operation Snake Eater. Shoot it to count it; all 64 give a trophy and help toward Stealth.
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Food: King CobraConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the clearing, go straight ahead into the first patch of grass, under the tree with the Golova fruit (north-east part of the area). The cobra moves about in the grass: put it to sleep with the EZ Gun and pick it up so it goes in the bag alive.
Why you can lose it
King Cobras live only from here to the Bolshaya Past Crevice. Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes. Catch it alive: the next trophy needs a live venomous animal.
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Kerotan: Dremuchij North 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the King Cobra's grass go right to the one tree you can climb, on your left. At the top, turn round: the frog sits on the rocky rise in the middle of the area, a little to the right (west). Shoot it with the EZ Gun. You can also spot it from the north edge of the cobra's grass, looking up to the north-east.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Kerotan: Dremuchij Swampland 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij Swampland – As you reach the swamp, keep to the right-hand (north-west) bank. The frog sits on the ground behind a cluster of four small trees there. It looks close enough to kick but isn't: shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Food: European RabbitConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij South – A rabbit hops about right beside the markhor. Put it to sleep with the EZ Gun and pick it up. If none is there, rabbits are common later, in Graniny Gorki South and Sokrovenno.
Why you can lose it
Rabbits are last found in Sokrovenno: once you drop into Krasnogorje Mountain Base, none can be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types. Holding it once counts.
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Kerotan: Dremuchij South 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij South – From the landing spot, look right (south-west): past a stump and a log with two oyster mushrooms on them is a nook fenced off by a fallen log. Stand on that mushroom log and look across: the frog sits on a rocky ledge on the nook's far (north-west) wall. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Camo: RaindropArmorMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Put the near guard to sleep with the EZ Gun or choke him out from behind. Halfway across the bridge, step off the side so Snake grabs the edge, go hand over hand to the far end, drop onto the branch below and pull up into the alcove under the bridge: the camo is there. (From the far end you can also take the path on the left down and round, then shimmy along the wall.)
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the camouflage uniforms the camo trophy needs. This alcove is its only spot.
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Kerotan: Dolinovodno 2CollectibleMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Leave the alcove by the path on the left, taking the guard on it from behind with CQC or the EZ Gun when he looks away. Back at the far end of the bridge, face north and look right: the frog sits on a rocky ledge on the east wall, above the patch of grass. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Kerotan: Rassvet 2CollectibleMissablePoint of no return
Location
Rassvet · Rassvet – Go back down the stairs. The frog sits under them, near the hole in the wall where the prologue's Kerotan was: look in from the east side in first-person view and shoot it. If it doesn't croak, try again after the morning fight.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Face Paint: ZombieArmorMissablePoint of no return
Location
Rassvet · Rassvet – Run round the east side of the factory to its back, at the far north tip of Rassvet beside the gate that is still shut. The paint lies behind a barrel tipped on its side there.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the face paints the face paint trophy needs. This is its only spot.
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Run 1: Chyornyj Prud and Bolshaya Past

Cross the swamp north of Rassvet, slip through the fenced pass of Bolshaya Past South and sweep the relay base, then trap a Tsuchinoko with the base's two Mousetraps.
Food: Coral SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – It slithers about the bank just before the water, on the right as you walk down to the lake. Tranquilize it with the Mk22 and pick it up. It looks almost the same as the Milk Snake on the left, so take both.
Why you can lose it
Its last known spot is in Svyatogornyj: once you drop into Krasnogorje Mountain Base, it can't be caught this run. Easily mistaken for the Milk Snake, so check both are in the bag.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. It only has to be held once: catch it and keep it in the backpack, no need to eat it.
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Food: Milk SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – On the same bank, on the left side before the water. Put it to sleep with the Mk22 and take it; check the name when you pick it up, since it is easy to mistake for the Coral Snake.
Why you can lose it
It also lives around Graniny Gorki, but nowhere the run reaches after the drop into the Krasnogorje Mountain Base. Take it here so it can't slip.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. Hold it once; eating it is not needed.
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Food: Poison Dart FrogConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Small red frogs swim in the shallows close to where you enter. Tranquilize one with the Mk22, or grab it, and put it in the backpack.
Why you can lose it
Its last known spot is in Sokrovenno: once you drop into Krasnogorje Mountain Base, it can't be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and the last of the three frogs for Them's Good Eatin'. Holding it once is enough.
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Croc CapItemMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim along the west side of the lake to the logs that block it, dive and pass through the gap beneath them. On the west bank, climb the tree, hang from its rope and go hand over hand, drop onto the next rope, then drop again onto the ledge with the cap.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A cap shaped like a crocodile's head. Guard dogs keep away from Snake while he wears it, and in the water, guards can mistake Snake for a crocodile.
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Kerotan: Chyornyj Prud 1CollectibleMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim north toward the exit with the tripwire. Left of the north exit, a tree stands in the water with a rope running up the west bank from it: the Kerotan sits on the bottom by its trunk. Dive and shoot it, or throw a grenade from the shore so it lands at the foot of the tree.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Hit it once to count it; all 64 in this run give It Ain't Easy Being Green and help toward the Stealth camo.
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Camo: GA-KOArmorMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim to the right (east) of the north exit and climb onto the strip of land where a tripwire runs from the rock wall to a tree. Turn back and drop into the shallow water against the east wall: the camo lies underwater there. The Thermal Goggles make it easier to spot.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A frog-pattern uniform and its only spot in the game. Wearing it, any Kerotan in the area that hasn't been hit croaks once each time you come back from the pause menu.
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Kerotan: Bolshaya Past South 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past South – Drop back down from the Splitter ledge. A guard stands in front of the last fence, and to his right a few small trees grow against the eastern part of the fence: the Kerotan is on the ground in the middle of them. Shoot it with the Mk22.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans; hit it once.
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Face Paint: SnowArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – As you come in, drop into the trenches on the west side, near a mounted machine gun. The paint lies under a small wooden board that bridges the trench, just west of the main building.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A face paint for Only Skin Deep, and its only spot in the game.
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Camo: WaterArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – The main building stands right by those trenches, facing the helicopter. Climb the ladder on its south-west outside wall; the camo is in the far left (north-west) corner of the roof.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A uniform for Fashionista, and its only spot in the game.
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Kerotan: Bolshaya Past Base 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – Climb down and slip inside the same building. In the bedroom, the Kerotan sits under the desk; shoot or punch it.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Requires
Summary
One of the 64 Kerotans; hit it once.
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Food: Tsuchinoko (trap it with Mousetraps)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – Make room in the food bag, then walk back out of the base into Bolshaya Past South, keeping clear of the guards by the last fence. Set both Mousetraps on the ground near the exit to the base (the grass in front of the trees where the Kerotan sat also works), and walk into the base and back until a trap springs. Crawl over it to take the catch and over the other to pick it up; never eat or drop the Tsuchinoko, and save once you are back in the base.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
A rare snake the goggles can't show; only a trap catches it. Holding it counts toward the 48 food types, and a live one still in the bag when the run ends gives the Infinity Face Paint. The food in your bag is lost in the Groznyj Grad Weapons Lab: West Wing, so the route catches another one later.
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Believe It or NotHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – It pops the moment you take the Tsuchinoko from the trap. If no trap bites here, the route passes other trap areas (Graniny Gorki South, Svyatogornyj South, Sokrovenno) before the drop into Krasnogorje Mountain Base; set the traps again there.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
The trophy for catching a Tsuchinoko.
Trophies
  • Silver · PlayStationBelieve It or Not
  • Achievement · XboxBelieve It or Not
  • Achievement · SteamBelieve It or Not
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Run 1: The Crevice and the Caves

Beat Ocelot on stamina in the Bolshaya Past Crevice, then find a way through the dark Chyornaya Peschera caves, beat The Pain on stamina and come out above the river.
Kerotan: Bolshaya Past Crevice 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Shoot it first, as the fight opens. Go to the back of your side of the gap and look back across the crevice to the south-east: the frog sits at the foot of a tree on a ledge over there. Use first-person view with the Mk22 while Ocelot reloads, and listen for the croak. If you die or reload, shoot it again in the new attempt.
Why you can lose it
It exists only while the fight lasts: once Ocelot goes down, Snake leaves the Crevice for good. Hit it before you drain his last stamina.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Ocelot and the markhorOtherMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Save on 140.96 before you walk into the Crevice. During the fight, wait for a markhor to wander on Ocelot's side of the crevice and bring it down with a lethal gun such as the AK-47. Animals don't count as kills, but a stray round into Ocelot or one of his men could: if any of them is hit, reload that save. Then switch back to the Mk22.
Why you can lose it
It works only while the fight lasts, and the Crevice can't be entered again afterwards.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
A small gag: kill a markhor on Ocelot's side of the gap during the fight and he loses his temper. Nothing to collect.
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Stamina Kill: OcelotQuest stepMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Keep every hit on him non-lethal: Mk22 darts and Stun Grenades drain his stamina bar, and the fight ends when it is empty. A scene then plays and Snake falls into the caves below. If his life bar empties first instead, the camo is lost.
Why you can lose it
Beating him on life instead of stamina loses the Animals camo for this run. If his life bar is falling, reload your last save and fight again.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
Empty Ocelot's stamina bar rather than his life bar. Only a stamina win leaves the Animals camo.
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Camo: AnimalsArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – As soon as you land, put on the Thermal Goggles: the camo lies on the flat rock right beside you.
Why you can lose it
It lies only in this first cave, and the slide down into the Chyornaya Peschera Cave Entrance closes the way back. Pick it up as soon as you land.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
Ocelot's stamina-kill reward. It stops Snake's hands shaking when he aims, whatever his stamina.
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Weapon: TorchWeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – With the Cigar lit, take the exit on the right of the landing chamber into a junction room with three ways on. Take its left-hand path, keeping to the left wall, to a room with two waterfalls: the Torch lies in the small gap between them. Equip it and put the Cigar away.
Why you can lose it
No later Torch is listed anywhere on the route. Take it in the caves, before the slide into the Cave Entrance closes them.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A flaming torch that lights the way through the caves and keeps bats and other animals back. One of the weapon types the all-weapons trophy counts.
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Food: Russian GlowcapConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – A glowing mushroom grows right by the Torch, between the waterfalls. Cut it and keep it in the backpack.
Why you can lose it
Pick one here: the slide into the Chyornaya Peschera Cave Entrance closes these caves for the run, so don't count on finding another later.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 48 food types and one of the seven mushrooms. It glows in the dark, and eating one recharges the battery for the goggles. Holding it once is enough.
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Kerotan: Chyornaya Peschera Branch 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Leave the bat room by its other crawlspace and crawl to the end, into a room with a pit in the floor. The frog sits on the far wall just past and above the pit; light it with the Torch and shoot it.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Taiwanese CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Drop into the pit and swim the underwater passage back to the start, then return to the junction room. Take its right-hand path to a dead end: the cobra lies on the floor by a skeleton. Light it with the Torch, tranquilize it and pick it up.
Why you can lose it
More live outside the Graniny Gorki lab later, but take one here; have it before you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Weapon: M37WeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – A fork lies straight ahead as you enter: take the right-hand path. The shotgun lies by a skeleton along it.
Why you can lose it
No later shotgun is listed anywhere on the route. Take it here, before the slide into the Cave Entrance closes this cave.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A pump shotgun. The Pain fight needs it to tear off his bee armour, and it counts toward the all-weapons trophy.
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Camo: SnowArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Past the M37, crawl through the crawlspace and follow the path to its end: the camo lies ahead as you come out, on the left fork's path back toward the cave's entrance.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Requires
Summary
A white camo for snowy ground and pale rock. Only one in the game; it counts toward the camo trophy.
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Stamina Kill: The PainQuest stepMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Use the M37 and grenades only on the hornet armour, and do the real damage with Mk22 darts, which drain his stamina bar. A lethal finish costs the camo.
Why you can lose it
Beating him on life loses the Hornet Stripe camo for this run. If his life bar is falling, reload the save from before the fight, take the M37 and the Snow camo again, and fight again.
Point of no return
The Pain going down: the fight is over, and whichever bar ran out decides the reward.
Requires
Summary
Empty The Pain's stamina bar rather than his life bar. Only a stamina win drops the Hornet Stripe camo.
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Camo: Hornet StripeArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – It lies on the central rock platform he fought from. Walk toward the north exit, climb the narrow ramp to its right as you face it, and roll off the jutting ledge onto the platform.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
The Pain's stamina-kill reward. Hornets, leeches and spiders leave Snake alone while he wears it.
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Kerotan: Chyornaya Peschera Cave 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Standing on The Pain's platform, look straight up: the frog sits in the hole in the cave roof above it. Shoot it from there.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Thai CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – Thai Cobras crawl on the flat stretch partway down the slope near the start of this cave. Tranquilize one with the Mk22 and pick it up.
Why you can lose it
Take one here, where it is easy. More crawl in the Krasnogorje Mountain Base later, but that whole region is closed once you climb down into the tunnel beneath Krasnogorje.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Kerotan: Chyornaya Peschera Entrance 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – In the middle chamber a small side cave opens on the left, with two Claymores planted inside; the Thermal Goggles show them. Crawl in over the mines to pick them up, then turn round and look up: the frog sits on a ledge above the side cave's mouth.
Why you can lose it
Take it before you jump off the rock at the end of this cave, rather than counting on climbing back. The cave is closed for good once you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: Ponizovje and Graniny Gorki

Up the river to the warehouse docks and the hilltop lab, then back south through the trapped forest to the warehouse's red door.
Kerotan: Ponizovje South 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje South – Take a few steps up the river from where you land and look to your left: the frog sits on the rocks by the bank. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Ponizovje West 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje West – By the pier on the north side, look in the water to the left of it: the frog sits underwater behind a barred grate in the wall. Get a clear line through the bars and hit it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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The Early EndHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Ponizovje · Ponizovje Warehouse: Exterior – As the scene ends, raise the SVD, find The End in his wheelchair on the dock and fire at his head until The Early End pops; the boss trophy The End may pop with it. Step aside if the wheelchair comes flying at you. Then reload the save you made at the fork, straight away, swim back up and let the scene play out with no shot.
Why you can lose it
The chance ends with the dock scene: once The End has been wheeled into the warehouse the shot is gone for this run. Save before the docks and keep the SVD ready.
Point of no return
The dock scene plays out and The End is wheeled into the warehouse. The early shot at him is gone for this run once you go inside.
Summary
Shoot The End at the docks, long before his own fight, for this trophy. It is a kill, so it is done on a save and undone with a reload.
Trophies
  • Silver · PlayStationThe Early End
  • Achievement · XboxThe Early End
  • Achievement · SteamThe Early End
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Kerotan: Ponizovje Warehouse Exterior 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse: Exterior – Back at the docks after the reload, with the scene over and no shot fired, look left from where you came in: the frog sits on top of the post of the red floodgate. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Cobalt Blue TarantulaConsumableMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse: Exterior – Cross the dock to the big red door The End was wheeled through: the small blue spiders crawl on the wall and the ground beside it. Tranquilize one with the Mk22 and pick it up. Tranquilize or slip past the dock guards on the way.
Why you can lose it
Tarantulas are last found in the Krasnogorje Mountaintop Ruins: once you climb down the ladder into the tunnel below Krasnogorje, none can be caught this run.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
SPIDER, one of the 48 plant and animal types for King of the Jungle. Holding it once is enough.
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Face Paint: DesertArmorMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse – Go down the stairs to the ground floor and over to the bottom-left corner: the paint is behind a crate in front of the big red double doors. The ground floor's south-west corner also holds spare Thermal Goggles, and a Cardboard Box if you left the one at Rassvet.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
A face paint that suits sand and stone, one of the paints for Only Skin Deep. This is its only spot.
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Kerotan: Ponizovje Warehouse 1CollectibleMissablePoint of no return
Location
Ponizovje · Ponizovje Warehouse – From the Desert face paint, look straight up: the frog sits on one of the concrete roof beams, and only the ground floor gives a view of it. Shoot it with the Mk22. On the way up the stairs, the food store halfway up holds a spare Mousetrap.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Fly AgaricConsumableMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – From where you drop in, walk straight ahead to a tree left of the climbable tree: a few grow at its base. Cut one with the knife or pick it up.
Why you can lose it
This forest is its only spot. Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM D, a poisonous mushroom: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Hold it, don't eat it; it is useful in the boss fight here later.
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Kerotan: Graniny Gorki South 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – At the north exit you hop up a ledge; look to your left as you do: the frog sits on a tree branch beside the exit. Shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Red AvadavatConsumableMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Outside Walls – Tiny red birds hop in the patch of grass straight ahead as you arrive. Put the Thermal Goggles on to find one, tranquilize it with the Mk22 and pick it up.
Why you can lose it
Its wild spots are here and in Svyatogornyj South, and both close when you drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
BIRD C, one of the 48 types for King of the Jungle and one of the five birds for A Bird in the Hand. Holding it once is enough.
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Kerotan: Graniny Gorki Outside Walls 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Outside Walls – Slip under the electric fence at its far-left end. A few steps further, a raised bank runs along the wall on your left with two trees standing on it, and the frog waits between them: dart it with the Mk22. The crawl hole through the wall hides in the grass just to its right.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Graniny Gorki Inside Walls 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab Exterior: Inside Walls – On the right side of the yard stands the hut with the boarded-up red door: the frog is inside, visible through its window. The west window gives the easiest angle; shoot it with the Mk22.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Graniny Gorki Lab 1F 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab 1F – Change into the Scientist disguise once inside; don't crawl, roll or punch where anyone can see, and don't let a scientist look at you for long. Past the red side door, follow the right-hand corridor; the frog is perched on top of a row of lockers along it.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Graniny Gorki Lab B1 East 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab B1 East – Follow the corridor to the very last cell on the right (the westernmost): the frog stands on the table by the door, close enough to punch. A Mousetrap lies in the same cell.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Graniny Gorki Lab B1 West 1CollectibleMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki Lab B1 West – In the same break room, the frog stands on the table between the alarm panel and the lockers. Punch it.
Why you can lose it
Ponizovje and Graniny Gorki stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Stamina Kill: The FearQuest stepMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – At the start, back off a few steps and take the Fake Death Pill. He comes over to look and then turns away: take the Revival Pill, toss a Stun Grenade his way, look away from the flash, and while he is stunned fire the AK-47 into him, which drains only stamina. When he gets up, switch to Mk22 headshots and more Stun Grenades. Once his stamina is under half and he gets hungry, throw him the Fly Agaric (or a Poison Dart Frog) to poison him.
Why you can lose it
The fight's end is the only chance: a lethal win gives no camo. If his life bar is falling, reload the save from outside the lab walls and fight again.
Point of no return
The Fear going down: the fight is over, and whichever bar ran out decides the reward.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win drops the Spider camo; a lethal win drops nothing.
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Camo: SpiderArmorMissablePoint of no return
Location
Graniny Gorki · Graniny Gorki South – When the fight ends it lies on the ground in the middle of the forest, just past the grass straight ahead of where you stand. Pick it up before you go anywhere.
Why you can lose it
Leaving the forest without it loses it: pick it up straight after the fight.
Point of no return
Leaving Graniny Gorki South after The Fear's fight.
Summary
His reward for a stamina win: a uniform with a high camouflage index that drains stamina fast. One of the uniforms for Fashionista.
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Face Paint: WaterArmorMissablePoint of no return
Location
Ponizovje · Ponizovje South – From the Spider camo, go back into the warehouse at its top floor, down through it and out onto the docks, then swim back down Ponizovje South toward the cave mouth where you first landed. Past the two hovering soldiers, dive in the middle of the river where it widens: the paint lies on the bottom.
Why you can lose it
It appears only after the lab visit. Take it before you open the warehouse's red door with Key A; do not count on finding it after that.
Point of no return
Opening the warehouse's red door with Key A and going through to Svyatogornyj South.
Summary
A blue face paint for water, one of the paints for Only Skin Deep. It appears in Ponizovje South only after the lab visit, so it is taken on the way back.
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Run 1: Svyatogornyj and Sokrovenno

Out through the warehouse's red door into the forests of Svyatogornyj, then a long sniper duel across Sokrovenno and the tunnel to the long ladder.
Kerotan: Svyatogornyj South 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj South – Take a few steps into the forest and turn round to face the doorway you came out of: the frog sits on the ledge right above it. Shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: SpatsaConsumableMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj South – It grows at the foot of the tree right beside the Chinese Plantain corner, and at the base of other trees nearby. Cut one with the knife or pick it up.
Why you can lose it
Every place it grows closes at the drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM F, a mushroom that puts Snake to sleep if eaten: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Holding it once is enough.
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Food: Ural LuminescentConsumableMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj West – Follow the left path to a stack of logs and stumps by a patch of mud, with a climbable tree nearby. The tiny mushrooms grow at the foot of the trees in the mud; put the Thermal Goggles on to see them, then cut one.
Why you can lose it
Svyatogornyj West is the only place it grows, and it closes at the drop into Krasnogorje Mountain Base. Take it now.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
MUSHROOM B, a poisonous mushroom: one of the 48 types for King of the Jungle and one of the seven for Fungus Among Us. Hold it, don't eat it.
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Kerotan: Svyatogornyj West 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj West – From the mushrooms, look just to the right of the climbable tree: the frog sits on a small raised ledge there, near a fallen hollow log and a pit trap. Watch your step and shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Svyatogornyj East 1CollectibleMissablePoint of no return
Location
Svyatogornyj · Svyatogornyj East – Walk to the cabin at the back of the clearing. The frog sits on a shelf in the bedroom, just inside the cabin's left window: shoot it through the glass with the Mk22, or step inside and hit it.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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The long waitHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Do this before anything else in Sokrovenno, since reloading undoes what you took here. Keep your Svyatogornyj West save, then save into a different slot now. Quit, move the console's date forward eight days or more and load the new save to watch the scene; a jump of three to seven days only sends you back to the Graniny Gorki lab. Then set the date back and load the Svyatogornyj West save.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run. Do it first, on a spare save, and reload.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A hidden reaction to the console clock: a fight save loaded much later plays a different scene instead of the fight. Only on a spare save, since it costs every reward of this fight.
PC (Steam), Nintendo Switch
The clock reaction is reported on consoles; on this platform it is unconfirmed.
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Food: ParrotHidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – As the fight starts, look just ahead and to your right: the parrot perches on a stump or log close by. Tranquilize it with the Mk22 and pick it up. If it flies off, it settles on a log or ledge elsewhere in the three areas, usually near the sniper; the Thermal Goggles help find it.
Why you can lose it
Catch it before The End goes down. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
BIRD A, The End's parrot: one of the 48 types for King of the Jungle and one of the five birds for A Bird in the Hand. Holding it once is enough.
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Map code for the sniper's positionHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – During the fight, with the map screen open, press Up twice, Down twice, then Left, Right, Left, Right, then Square and Triangle (the left and top face buttons). His position shows on the map until you close it. It works on Very Easy.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A cheat code on the map screen that marks where the sniper is hiding, handy for sneaking up behind him.
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Kerotan: Sokrovenno South 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno South – Crawl to the small ammo shed on the west side near the entrance (a spare SVD lies inside if you have none). The frog sits on a ledge just behind the shed. Shoot it with the suppressed Mk22 so the noise doesn't give you away.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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You Snooze, You LoseHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Find him on the south hill with the Thermal Goggles, then circle round to come at him from behind. Walk the last stretch very slowly with the D-pad, since he hears footsteps easily, and with the Mk22 drawn come right up behind him: he gives up and the trophy pops.
Why you can lose it
Only while the fight is on. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
The trophy for getting behind The End unseen and holding him at gunpoint.
Trophies
  • Bronze · PlayStationYou Snooze, You Lose
  • Achievement · XboxYou Snooze, You Lose
  • Achievement · SteamYou Snooze, You Lose
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Camo: MossHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno South – Keep him held up: swing your aim off him and back onto his head. He refuses twice; on the third time he drops the camo where he lies. Grab it at once, before he slips away. If he escapes first, track his footprints and sneak up again.
Why you can lose it
Only a hold-up during the fight gives it. The fight's end takes this chance with it for the run.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
A camouflage uniform for green ground, one of the uniforms for Fashionista. The End gives it up during a hold-up; it is the route to a 100% camo index.
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Kerotan: Sokrovenno West 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno West – Follow the stream down to its far (south) end, where the water runs out through an opening in the rock: the frog sits in that small cave mouth. Shoot it with the Mk22.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Sokrovenno North 1CollectibleMissablePoint of no return
Location
Sokrovenno · Sokrovenno North – Just inside, follow the wall from where you came in to the first tree: the frog sits on the ground at its foot. Shoot it with the Mk22.
Why you can lose it
It can wait until the sniper fight is over, but not past the small cliff at the start of Krasnogorje Mountain Base: once you jump down it, Sokrovenno is gone for this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Stamina Kill: The EndHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno North – After the hold-ups, put Mk22 darts into his head and turn away from his flash bomb. When he runs, follow his footprints, then stop him with a Stun Grenade and hit him with the Cig Gas Spray or more Mk22 headshots while he is down. Repeat at each new hiding place until his stamina runs out. Never use a lethal weapon on him.
Why you can lose it
The fight's end is the only chance: a lethal win leaves no rifle. If his life bar is falling, reload your Svyatogornyj West save and fight again. That reload undoes everything since: catch the Parrot again, hold him up three more times for the Moss camo (the hold-up trophy stays), and shoot Kerotan: Sokrovenno South 1, Kerotan: Sokrovenno West 1 and Kerotan: Sokrovenno North 1 again if you had hit them.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win leaves his Mosin-Nagant, a tranquilizer rifle the later bosses are fought with.
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Weapon: Mosin-NagantHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Sokrovenno · Sokrovenno North – After the closing scene you stand in Sokrovenno North. The rifle lies just below you: drop off the ledge to the left past a tree and pick it up before you go anywhere else.
Why you can lose it
Only a stamina win leaves it. Pick it up as soon as the fight is over.
Point of no return
The End goes down and the sniper fight is over: whichever bar ran out decides the reward, and the parrot, the hold-ups and the fight's extras are gone for this run.
Summary
The End's rifle, which fires tranquilizer rounds: one of the weapon types for With All Guns Blazing and the main tool for the later stamina kills. It is not kept into a new game.
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Kerotan: Krasnogorje Tunnel 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Tunnel – Walk along the tunnel toward the ladder, keeping to the left-hand (west) wall. By the second light, the frog sits on the ground behind a support pillar; turn round once you pass it to see it. Shoot it with the Mk22.
Why you can lose it
Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel stay open until the small cliff at the start of Krasnogorje Mountain Base; once you jump down it they are gone for this run. Take it on this pass.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: Krasnogorje and the Underground Tunnel

Down the short cliff into Krasnogorje, up the mountain to the ruins for Key B and the view over Groznyj Grad, then through the red door into the tunnel and a boss fight.
Food: White-Rumped VultureConsumableMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Save first; if anyone is hit, reload. Do this before anything else in the area, so a reload costs nothing. Vultures perch on the left-hand cliff edge here or circle overhead. Pick one well away from any guard, kill it with a lethal gun such as the SVD and walk over to pick it up. If none show up, they also perch on the cliff edges of the Mountainside and the Mountaintop. Don't leave a guard asleep where vultures land: one feeding on a sleeping guard may count as a kill.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass. Its only spots are the three Krasnogorje slopes.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
BIRD B, one of the 48 plant and animal types for King of the Jungle and the last of the five birds for A Bird in the Hand. It is too big to carry off alive, so this one has to be killed; animals don't count as kills.
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Food: Emperor ScorpionConsumableMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Emperor Scorpions crawl on the ground of these slopes, near the vultures' cliff edge. They are small: put on the Thermal Goggles to find one. It can sting, so dart it with the Mk22 before you pick it up. More crawl on the Mountainside and in the ruins at the top. If Food: Thai Cobra is still missing from the caves, one crawls on the ground just past the first corner after the drop: take it the same way.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
SCORPION, one of the 48 plant and animal types for King of the Jungle. Holding it once is enough.
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Kerotan: Krasnogorje Mountain Base 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountain Base – Keep to the left-hand cliff all the way to the far end. Just left (west) of the exit, the frog sits on the cliff looking out over the drop. Walk close to the edge for a clear line and shoot it with the Mk22.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Weapon: RPG-7WeaponMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountainside – Near the top of the slope, where the three small buildings stand, it lies in the first building on the right, the armory just before the exit to the Mountaintop.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
A rocket launcher, one of the weapon types for With All Guns Blazing. The route needs it later in the run, and no later copy is promised.
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Kerotan: Krasnogorje Mountainside 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountainside – From the armory, look at the last and highest of the small buildings, just behind it: the frog sits on its roof. Stand beside the nearby gun emplacement (don't fire it) and shoot with the Mk22, or use the SVD from the top of the cliff path.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Krasnogorje Mountaintop 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop – The frog clings to the cliff wall in the far south-east corner. To find it, go to the lowest anti-aircraft gun (to your right on entering), line yourself up with its barrel, and turn your view left toward that wall. The south side of the south-eastern building gives a clear shot too.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Hidden view: Krasnogorje MountaintopHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Krasnogorje · Krasnogorje Mountaintop: Behind Ruins – Watch the scene over Groznyj Grad without skipping. When The Boss arrives and then turns to leave, saying she is off to fetch the Davy Crockett, hold the right shoulder button (R1 on PlayStation, RB on Xbox) and keep it held until she has ridden away: the view switches to Snake's eyes. Holding it at other quiet moments of these scenes costs nothing and may catch another view.
Why you can lose it
The overlook scene plays once. If the view was missed, reload the save from before the stairs and watch it again before you carry on.
Point of no return
The overlook scene behind the ruins ends and you take control on the cliff.
Summary
One of the six hidden first-person views for Snake Eyes. No button prompt shows: hold the first-person button at the right moment of the overlook scene.
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Kerotan: Krasnogorje Behind Ruins 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop: Behind Ruins – When the scene ends, save on 140.96 before you shoot. Equip the SVD and zoom in on the tall red and white tower in Groznyj Grad straight ahead: the frog sits on the lower part of the tower, just above the number 07. Fire only at the frog; shots into the base itself can start an alert. If one starts, reload.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Krasnogorje Ruins 1CollectibleMissablePoint of no return
Location
Krasnogorje · Krasnogorje Mountaintop Ruins – Walk back into the ruined building from the cliff. Before you leave by the door to the Mountaintop, look up at the shelf above the bed beside it: the frog sits on the top shelf. Hit it with the Mk22. Emperor Scorpions crawl on the floor here too, if you still need one.
Why you can lose it
Krasnogorje closes for this run once you climb down the ladder in the tunnel beyond the red door. Take it on this pass.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Underground Tunnel 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – From the red guard rails, look straight ahead through the SVD's scope across the hall below: the frog rests on a red pipe across the hall, before the far (north) door. Shoot it before you go down. If you miss it, any gun hits it during the fight below.
Why you can lose it
It can be reached only until The Fury goes down: after the fight the hall is closed. Hit it from the rails, or during the fight.
Point of no return
The Fury going down: the fight is over, the pillared hall closes behind you, and whichever bar ran out decides the reward.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Stamina Kill: The FuryHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – Use only the Mosin-Nagant: a body hit drains as much stamina as a head hit. Fire three quick shots as he flies at you, duck behind a pillar, and fire again when he starts his charge or just before he takes off. Leave the knife, the M37, the WP Grenades and the oil drums out of it: they are the lethal way to win.
Why you can lose it
The fight's end is the only chance: a lethal win gives no camo. If his life bar is falling, reload your last save and fight again.
Point of no return
The Fury going down: the fight is over, the pillared hall closes behind you, and whichever bar ran out decides the reward.
Summary
Empty his stamina bar instead of his life bar. Only a stamina win drops the Fire camo; a lethal win drops nothing.
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Camo: FireArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Underground Tunnel – When the scene after the fight ends, it lies right next to you. Pick it up before you climb the ladder ahead out of the tunnel.
Why you can lose it
The ladder out of the tunnel is one-way: pick the camo up as soon as the fight ends, before you climb into Groznyj Grad.
Point of no return
Climbing the ladder at the far end of the tunnel, after the fight there, up into Groznyj Grad Southwest.
Summary
His reward for a stamina win: a uniform that halves damage from fire and blasts and keeps Snake from catching fire. One of the uniforms for Fashionista.
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Run 1: Groznyj Grad and the Weapons Lab

Across the four outer yards of Groznyj Grad at night and into the Weapons Lab, where an officer's uniform opens the way to the West Wing.
Kerotan: Groznyj Grad Southwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southwest – Three tank sheds stand in a column along the west (left) side of the yard. Go to the middle one, marked 67: its two doors are not quite shut, and the frog sits in the gap between them. Shoot it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Northwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northwest – Walk up the gap between the rows of tanks to the fenced yard of the western searchlight tower, the one with a red gate. The frog sits up the stairs inside the fence. The wire makes the shot awkward: climb onto the crates east of the fence, face west and hit it with the Mk22 from there.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Southeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Take the stairs up onto the roof of the large building in the middle of Southeast and walk to its south-east corner (top right on the map). The frog sits there in the open; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Southeast Guardhouse 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Come down off the roof and go in through the large building's door. Turn left at once into the small office by the entrance: a guard sits in there, so put him to sleep with the Mk22 first, then hit the frog under the desk.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Northeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northeast – Once both searchlights are behind you, look for the food storage shed on the right: next to it, a way down drops into a trench below ground. Crawl along the trench to the first opening on the right; the frog is behind the bars there. Dart it through them with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
Report an issue
Interrogate RaikovHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Catch him alone, ideally in the toilets, slip up behind him and grab him with CQC, then interrogate him from the hold. Let him say his piece before you choke him out for the uniform; no kill.
Why you can lose it
Only while he is awake in your hold: once you put him to sleep for his uniform, the chance is gone for this run.
Point of no return
Putting Raikov to sleep, by tranquilizer or by choking him out, to take his uniform.
Summary
Hold Raikov and question him before you put him to sleep: he lets slip what his commander can't stand, plus a few odd lines.
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Kerotan: Weapons Lab East Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Stay on 2F and go into the north-west room next to the locker room. The frog sits on top of a bookshelf there; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
Report an issue
Weapon: ScorpionWeaponMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Put on the Officer camo and the Mask face paint and go down to 1F. From the entrance, head left toward the far stairs. The uniform opens the second door on your right, by the toilets halfway along (or call 145.86 in front of it). Inside, the gun rests on the floor by a wall, with a shelf on either side.
Why you can lose it
Only this first visit to the East Wing is known to open the room. Take it before you head for the West Wing.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
A small submachine gun, one of the weapon types for With All Guns Blazing. It lies behind one of the East Wing's radio-locked doors.
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Kerotan: Weapons Lab West Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing Corridor – Just inside the corridor, change into a normal camo, tranquilize both guards from the near end with the Mk22, then look out of the window on your left: the frog sits on top of a pole carrying loudspeakers. Hit it with the SVD. Then put the Officer camo and the Mask back on and wake the guards with a kick before you go on: the story waits until they are awake.
Why you can lose it
The corridor can be reached again when you come back to Groznyj Grad later in this run, but everything here closes once the fourth C3 charge goes on in the Weapons Lab hangar. Take it now.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: Groznyj Grad Sewers to Tikhogornyj

From the guardhouse in Groznyj Grad Southeast across the base to the sewers, down the river and north to the cave behind the Tikhogornyj waterfall.
Hidden view: the guardhouse sceneHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Near the end of the scene, Ocelot has a last word and turns to walk out. Press and hold the first-person view button (R1 on PlayStation) from that line until he is through the door: The Boss mirrors his hand gesture as he goes. Let the scene end by itself.
Why you can lose it
It can be seen only while this scene plays. If you missed it, don't save: reload the save you made in the West Wing corridor and watch the scenes again.
Point of no return
The scenes after the West Wing end and you have control in the guardhouse. The hidden view in them is gone for this run.
Summary
The second of the six hidden first-person views for Snake Eyes. It shows only while the long scene inside the guardhouse plays.
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The guard's mealsHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – Each time the guard pushes a meal in through the hole in the door, pick it up and throw it back out through the hole. After the third one he chats about his family, shows a photo with 144.75 written on the back (hold R1 to read it) and hands over your Cig Gas Spray. Being fed can also send him dashing off to the restroom.
Why you can lose it
It works only while you are shut in. Once you open the door, the meals stop for this run.
Point of no return
Opening the guardhouse room's door and stepping out into the corridor.
Summary
A gag with the guard on your door: return his meals and he opens up about his family. It also gets your Cig Gas Spray back.
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CameraHidden spoiler – activate to revealItemMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Southeast Guardhouse – It lies in the far right corner of the same north office. Take it only while the guard is still out; some players report it lies here only on Normal or harder, and a finished run unlocks one anyway.
Why you can lose it
Take it before you leave the guardhouse. The route counts it as gone once you drop from the sewer outfall into the river.
Point of no return
Running into the light at the end of the Groznyj Grad Sewers and dropping from the outfall into the river.
Summary
A stills camera for taking photos. No trophy needs it.
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Walk the River to Its EndHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Tikhogornyj · The river below the sewers – Keep walking until you reach the body at the far end, touch it, then take the Revival Pill the moment Snake falls. Don't swim for it and don't let yourself drown: a ghost pulls you under, and the fight ends without the camo.
Why you can lose it
The fight is the only chance: drowning or dying before the end finishes it with no camo. If that happens, reload your sewer save and walk it again.
Point of no return
The river ends: you revive, and Tikhogornyj loads. Whatever the walk earned is settled.
Summary
Reaching the end of the river on foot, then reviving, is what earns the Spirit camo.
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Kerotan: Tikhogornyj 1CollectibleMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Turn round as you come to after the river: the frog sits in front of the dam of logs at the stream's south end. Shoot it with the Single Action Army. If you have no bullets for it, come back for it with the Mk22 after the meeting at the waterfall.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
Report an issue
Camo: SpiritHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – Nothing to pick up: after a full river walk it is already in your camouflage list when the meeting ends. Open the list and check it is there.
Why you can lose it
It is handed over only after a full river walk. Check your camouflage list before you climb the ladder in the ladder room at the end of the cave.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A uniform that hides the sound of your footsteps and lets you drain stamina from a held enemy. One of the uniforms for Fashionista; it comes only from walking The Sorrow's river to its end.
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Catch the Tsuchinoko againQuest stepMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Step back out through the waterfall and look along the bank on your left: it crawls about near a tree just past the pool. You can see it now, so no trap is needed: put it to sleep with the Mk22 or the EZ Gun and pick it up. From here to the credits, never eat it or throw it away.
Why you can lose it
It is here only until you climb the ladder in the ladder room at the end of the cave, and only if one was caught earlier in the run. Catch it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
The Tsuchinoko you caught earlier in the run turns up outside the waterfall. A live one in your bag when the run ends gives the Infinity Face Paint and Fit For a King.
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Face Paint: KabukiArmorMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj – Dive into the pool at the foot of the waterfall, right in front of the cave: the paint lies on the bottom.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A theatrical face paint, one of the paints for Only Skin Deep. This pool is its only spot, and it appears only after the meeting.
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Cardboard Box BItemMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – From the pool, go back through the waterfall and past EVA's cave, and follow the tunnel to its end: the box lies just before the doorway into the ladder room.
Why you can lose it
It lies only in this tunnel, which closes once you climb the ladder in the ladder room.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
A cardboard box labelled for the Weapons Lab. Worn in the back of a Groznyj Grad truck, it gets you driven across the base.
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Kerotan: Tikhogornyj Behind Waterfall 1CollectibleMissablePoint of no return
Location
Tikhogornyj · Tikhogornyj: Behind Waterfall – Go back through the waterfall and follow the tunnel past EVA's cave to the ladder room at its end. Before you touch the ladder, look up at the pipes on the wall facing it (south-west of the ladder): the frog sits on one of them. Shoot it with the Mk22.
Why you can lose it
Tikhogornyj and the cave behind its waterfall close for this run once you climb the ladder in the ladder room at the end of the cave. Take it before you climb.
Point of no return
Climbing the ladder in Tikhogornyj: Behind Waterfall up into Groznyj Grad Northwest. Tikhogornyj and the river are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Run 1: The Hangar to Rokovoj Bereg

Back up into Groznyj Grad for the lockers and the hangar's fuel tanks, then the motorcycle chase, the rail bridge, the forest chase and the walk to the final fight, and the closing scenes.
Search the East Wing locker room againHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – From Groznyj Grad Northwest, cross the base the way you went on the first visit to Groznyj Grad Northeast and go in through the Weapons Lab: East Wing door. Climb to 2F and enter the locker room where you hid Raikov.
Why you can lose it
Groznyj Grad stays open until the fourth C3 charge goes onto the fuel tanks in the Shagohod hangar; after that this area is gone for the rest of the run. Take it first.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
The 2F locker room in the Weapons Lab: East Wing, where you stowed Raikov on the first visit, now holds two uniforms. The route needs both.
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Camo: Sneaking SuitArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Open the red-striped locker you shoved Raikov into on the first visit: the suit hangs inside.
Why you can lose it
Take it on this visit: the locker room is gone once the fourth C3 charge is planted in the hangar.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
A close-fitting suit that halves the damage Snake takes and blends in well in the final fight. One of the uniforms for Fashionista.
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Camo: MaintenanceArmorMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Turn to the bank of lockers facing the red-striped one and open the second locker from the left end; if it is empty, try the others in that bank.
Why you can lose it
Take it on this visit: the locker room is gone once the fourth C3 charge is planted in the hangar.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
A mechanic's overalls: soldiers in the hangar take you for one of the crew. A disguise that may count for Fashionista, so take it.
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Kerotan: Weapons Lab Main Wing 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Walk round to the Shagohod's west (left) flank. The frog is tucked behind a railing in the gap between a pair of control panels, facing one of the fuel tanks you have to mine. Shoot it with the Mk22 before you plant the last charge.
Why you can lose it
It is gone once the fourth C3 charge is planted: shoot it before that.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Kerotan: Weapons Lab Main Wing 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – It exists only during the Volgin fight. From the platform, look up to the back-left (south-west) corner of the arena: the frog sits high on the rim beside some crates. Shoot it with the Mk22 early in the fight, and again if you die and continue.
Why you can lose it
It is there only while the hangar fight lasts: shoot it before Volgin's last stamina point.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Stamina Kill: VolginHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – Keep every hit non-lethal: CQC slams, rolls, Mk22 darts and Mosin-Nagant shots to the head all drain stamina. The quickest pattern is a slam, a roll over him, then two quick headshots before he gets up. Stun Grenades help in the second half when he lowers his guard.
Why you can lose it
The hangar fight is the only chance; a lethal win drops no camo and counts as a kill. If his life bar is falling, reload your last save and fight again; after a reload, shoot Kerotan: Weapons Lab Main Wing 1 again before the fourth charge, and Kerotan: Weapons Lab Main Wing 2 again in the fight.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
Empty Volgin's stamina bar instead of his life bar. Only a stamina win drops the Cold War camo, and it keeps the run free of kills.
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Camo: Cold WarHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: Main Wing – It drops beside him as his stamina runs out. You have only a few seconds before the next scene starts: run over and pick it up at once.
Why you can lose it
It vanishes when the next scene starts, a few seconds after the fight: grab it straight away.
Point of no return
The hangar fight ending: the scene that follows puts Snake on EVA's motorcycle, and the hangar can't be reached again in this run.
Summary
His reward for a stamina win: a uniform that makes soldiers hold their fire while Snake faces them. One of the uniforms for Fashionista, and a great help in the chases ahead.
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Kerotan: Groznyj Grad Bike Chase 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad – It sits on the searchlight of a guard tower. When EVA stops for the first time, look at the tower ahead and shoot it with the SVD. Missed it? She stops again on the bridge by the rows of tanks, with the same tower on your right. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway South 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway South – In the stage among the runway buildings, EVA soon stops; the frog sits on the seat of a forklift on your left (the top-left corner of the area). Shoot it before you shoot any of the soldiers coming in, because dealing with them makes her drive on.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway – Save as the runway stage starts. After EVA turns left onto the long straight, the frog sits on a sign marked 5 on the left side, about halfway along, with parked planes beyond. It flies past while you move: aim just to the left of it with the SVD and keep firing. The Directional Microphone pointed at it tells you whether it croaked. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Runway 2CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Runway – Save as the second runway stage starts. Right away, look to the right side of the runway: the frog sits on another sign there, and the soldiers on bikes give you little time. Aim just to the right of it with the SVD and keep firing as you pass; reload the save if it doesn't croak. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase leaving the runway for the Groznyj Grad Rail Bridge: the chase stages through the base and the runway are over.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Groznyj Grad Rail Bridge 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Rail Bridge – This stage opens with Snake lying prone with the SVD, facing the bridge. Before you fire at any charge, stand up and look down to the lower left: the frog sits on the girders under the near end of the bridge. One SVD shot does it; keep enough time and ammo for the charges.
Why you can lose it
It can be shot only while you wait on the bridge with the rifle. Take it first.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Kerotan: Groznyj Grad Rail Bridge 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – Once you are on foot in the Shagohod fight, look across the area to the radio tower: the frog sits on the near corner of the roof of the small building at its foot. Shoot it with the Mk22 between attacks.
Why you can lose it
It is there only while the on-foot half of the fight lasts.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Hidden view: rail bridgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Rail Bridge – Don't skip the scene after the fight. When Snake says it is finally over, start holding the first-person button (R1) and keep holding for a while: no prompt shows for this one.
Why you can lose it
The view exists only in that one scene; skipping it or letting go too early loses it.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
The third of the six hidden first-person views for Snake Eyes, in the scene after the bridge fight.
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Kerotan: Groznyj Grad Rail Bridge North 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Rail Bridge North – Save as the chase resumes. Near the end of the stage EVA stops for a moment at a roadblock of two armored cars; the frog sits on the ground between the two barriers, with a soldier walking toward it. Shoot it at once with the SVD: she drives on within seconds. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
Her stop at the roadblock is the only chance; after it the chase leaves for Lazorevo.
Point of no return
The chase leaving Groznyj Grad Rail Bridge North for the Lazorevo forest.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Lazorevo South 1CollectibleMissablePoint of no return
Location
Lazorevo · Lazorevo South – About ten seconds into the stage, look ahead and to the right: the frog sits on the ground just before a large rock. The RPG-7 is the surest hit; the M37 works once you are close. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase ending in Zaozyorje West: Lazorevo is behind you for the rest of this run.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Kerotan: Lazorevo North 1CollectibleMissablePoint of no return
Location
Lazorevo · Lazorevo North – Soon after the second half begins, look ahead and slightly left: the frog sits on a rock. Hit it with the RPG-7, or the M37 when close. If a round or rocket hits a soldier, reload the save from the start of this stage.
Why you can lose it
The chase never stops or turns back: once this stage is behind you, the frog is gone for this run. Save on entering the stage and reload if you miss.
Point of no return
The chase ending in Zaozyorje West: Lazorevo is behind you for the rest of this run.
Summary
One of the 64 Kerotans, shot from the back of the motorcycle. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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EVA's Cure screen recordsHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Zaozyorje · Zaozyorje West – While EVA follows you on foot, open her Cure screen in the Survival Viewer. Press R1 for her X-ray and R2 for her medical record, and press left on the pad for her food log.
Why you can lose it
Her screen can be opened only while she walks with you, before you reach Rokovoj Bereg.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
A small extra: EVA's own Cure screen has an X-ray, a medical record and a food log, with a few odd entries. Nothing to collect.
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Kerotan: Zaozyorje West 1CollectibleMissablePoint of no return
Location
Zaozyorje · Zaozyorje West – On the right-hand path, stop in the middle of the log bridge and look down to the left: the frog sits on a small ledge below. Shoot it with the Mk22.
Why you can lose it
Zaozyorje West can't be walked back into once you leave Zaozyorje East for the final fight. Take it from the log bridge.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Kerotan: Zaozyorje East 1CollectibleMissablePoint of no return
Location
Zaozyorje · Zaozyorje East – Past the first guards the path splits round a big tree in the middle. The frog sits behind that tree, before you take either branch; shoot it with the Mk22. Then take the left branch and use the Thermal Goggles to find and tranquilize the snipers lying in the grass, and the soldiers at the foot of the cliff, before you bring EVA through.
Why you can lose it
Zaozyorje East is left for good when you walk on into Rokovoj Bereg. Take it at the fork.
Point of no return
Walking out of Zaozyorje East into Rokovoj Bereg.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Kerotan: Rokovoj Bereg 1CollectibleMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – Stand near the middle of the field and look straight up: the frog sits at the top of one of the tall trees there. Find it with the Thermal Goggles and hit it with the SVD during a lull in the fight.
Why you can lose it
It is there only while the fight lasts: shoot it before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
One of the 64 Kerotans. Shoot or hit it to count it; all 64 in one run give a trophy and help toward Stealth.
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Food: Snake LiquidConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – One of three white snakes in the field, each on the ground beside one of the three fallen logs. Switch on the Thermal Goggles to spot it among the flowers, tranquilize it with the Mk22 and pick it up. Eating any of the three refills Snake's stamina.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE I, one of the 48 plant and animal types for the King of the Jungle trophy and one of the eleven snakes for Charmer. Holding it once is enough; you don't have to eat it.
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Food: Snake SolidConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – Go to the next fallen log and look along its base with the Thermal Goggles; tranquilize the white snake there with the Mk22 and pick it up.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE J, one of the 48 plant and animal types for the King of the Jungle trophy and one of the eleven snakes for Charmer. Holding it once is enough.
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Food: Snake SolidusConsumableMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – The third white snake lies by the last fallen log. Find it with the Thermal Goggles, tranquilize it with the Mk22 and pick it up.
Why you can lose it
The three white snakes exist only during the final fight: take them before her last stamina point.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
SNAKE K, one of the 48 plant and animal types for the King of the Jungle trophy and the last of the eleven snakes for Charmer. Holding it once is enough.
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Charmer: all eleven snakesAchievementMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – It pops as the last of the three white snakes goes into your bag, if the other eight snake types were taken earlier in this run. If it doesn't, an earlier snake was missed and can't come back in this run.
Why you can lose it
The last three snakes exist only during the final fight, so the trophy is lost with them if they aren't taken before it ends.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
The trophy for holding every snake type, SNAKE A to SNAKE K.
Trophies
  • Bronze · PlayStationCharmer
  • Achievement · XboxCharmer
  • Achievement · SteamCharmer
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Stamina Kill: The BossHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – Keep every hit non-lethal: CQC counters and slams, Mk22 darts and Mosin-Nagant shots, ideally to the head. A Stun Grenade after a slam buys another shot. If she runs off, follow her and keep firing darts.
Why you can lose it
The final fight is the only chance: a lethal win drops no camo. If her life bar is falling, reload your save from the start of the fight.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
Empty her stamina bar instead of her life bar. Only a stamina win drops the Snake camo.
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Camo: SnakeArmorMissablePoint of no return
Location
Rokovoj Bereg · Rokovoj Bereg – It falls beside her as her stamina runs out. You have only a few seconds before the next scene: run over and pick it up at once.
Why you can lose it
It is gone once the scene after the fight starts: grab it straight away.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
Her reward for a stamina win: a uniform with a good camouflage index almost anywhere. One of the uniforms for Fashionista.
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Hidden view: final battlefieldHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Rokovoj Bereg – Don't skip the scenes after the fight. When the horse comes over and lifts its head to neigh, hold the first-person button (R1) and keep holding for a while.
Why you can lose it
The view exists only in that one scene; skipping it loses it.
Point of no return
The scenes after the final fight ending and the story moving on to the WIG.
Summary
The fourth of the six hidden first-person views for Snake Eyes, in the scene after the final fight.
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Keep the Single Action ArmyHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · WIG – When the two revolvers lie on the floor, walk into the one on the right.
Why you can lose it
The choice comes once, in the duel.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
Picking the right revolver in the WIG duel lets Snake keep the Single Action Army for the next game on this save. Optional: run 2 is a fresh game.
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The Cat's out of the Bag: hidden view 5Hidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Ending – In the scene in the hall, when the man speaking to Snake offers his hand, hold the first-person button (R1) and push the left stick left to look toward the window. Keep holding until the trophy pops.
Why you can lose it
The view exists only in that one scene; skipping it loses the trophy for this run.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
The trophy for the fifth hidden first-person view, in the scene in the hall near the end.
Trophies
  • Bronze · PlayStationThe Cat's out of the Bag
  • Achievement · XboxThe Cat's out of the Bag
  • Achievement · SteamThe Cat's out of the Bag
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Snake EyesHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Rokovoj Bereg · Ending – In the last scene before the credits, hold the first-person button (R1) right as Snake salutes, and keep holding: the view goes blurred. The trophy pops here if the other five views were seen this run (the Krasnogorje Mountaintop overlook, the scene after the West Wing, the rail bridge, the final battlefield and the hall).
Why you can lose it
The view exists only in that one scene; skipping it loses the trophy for this run.
Point of no return
The closing scenes ending and the credits rolling: run 1's story is over.
Summary
The trophy for all six hidden first-person views, taken in this run. The last one is in the final scene before the credits.
Trophies
  • Bronze · PlayStationSnake Eyes
  • Achievement · XboxSnake Eyes
  • Achievement · SteamSnake Eyes
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.