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Metal Gear Solid 3: Snake Eater: Metal Gear Solid 3: Snake Eater 100% Completion Guide

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Run 1: The Crevice and the Caves

Beat Ocelot on stamina in the Bolshaya Past Crevice, then find a way through the dark Chyornaya Peschera caves, beat The Pain on stamina and come out above the river.

This stretch runs from the north edge of Bolshaya Past Base through the Crevice and down into the Chyornaya Peschera caves, ending at the rock drop above Ponizovje South. It holds two boss fights, both won on stamina with the Mk22, Stun Grenades, Smoke Grenades and, in the second, the M37 found on the way. The caves have no guards but are pitch dark until you find the Torch, so keep the Cigar and the Thermal Goggles handy. Three doors close behind you here, one after another: the walk into the Crevice, the end of the fight there, and the slide into the last cave. Left for later: the SVD and the river beyond the caves.

Finish Dremuchij to Bolshaya Past before you walk north

North of Bolshaya Past Base the path leads into the Bolshaya Past Crevice. Ocelot's fight starts as you arrive and ends with a fall into the caves, and none of the areas behind you can be reached again in this run. Check that you hold every row below before you go. Dremuchij: Food: King Cobra; Kerotan: Dremuchij North 2; Kerotan: Dremuchij Swampland 2; Kerotan: Dremuchij South 2. Dolinovodno: Camo: Raindrop; Kerotan: Dolinovodno 2. Rassvet: Kerotan: Rassvet 2; Face Paint: Zombie. Chyornyj Prud: Kerotan: Chyornyj Prud 1; Camo: GA-KO; and the optional Croc Cap. Bolshaya Past South: Kerotan: Bolshaya Past South 1. Bolshaya Past Base: Face Paint: Snow; Camo: Water; Kerotan: Bolshaya Past Base 1. Pick up both Base Mousetraps as well (the Tsuchinoko needs them), and any food type you still lack from these areas. Anything missed here comes back only in a later run that passes this way, and run 2 is a lean Extreme run with no time for it. Save on 140.96 once the Base is done.

Area: Bolshaya Past CreviceArea
Location
Bolshaya Past · Bolshaya Past Crevice – From the Tsuchinoko trap spot, walk back into Bolshaya Past Base and leave by its north exit and keep walking north: the path ends at the Crevice. Ocelot stands across the gap and his soldiers ring the area; trees and rocks on your side give cover.
Summary
A narrow gap with cliff edges and trees on both sides, where Ocelot and his unit wait. The fight starts the moment you arrive and is the only way on.
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Kerotan: Bolshaya Past Crevice 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Shoot it first, as the fight opens. Go to the back of your side of the gap and look back across the crevice to the south-east: the frog sits at the foot of a tree on a ledge over there. Use first-person view with the Mk22 while Ocelot reloads, and listen for the croak. If you die or reload, shoot it again in the new attempt.
Why you can lose it
It exists only while the fight lasts: once Ocelot goes down, Snake leaves the Crevice for good. Hit it before you drain his last stamina.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Ocelot and the markhorOtherMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Save on 140.96 before you walk into the Crevice. During the fight, wait for a markhor to wander on Ocelot's side of the crevice and bring it down with a lethal gun such as the AK-47. Animals don't count as kills, but a stray round into Ocelot or one of his men could: if any of them is hit, reload that save. Then switch back to the Mk22.
Why you can lose it
It works only while the fight lasts, and the Crevice can't be entered again afterwards.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
A small gag: kill a markhor on Ocelot's side of the gap during the fight and he loses his temper. Nothing to collect.
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Ocelot (Bolshaya Past Crevice)Boss
Location
Bolshaya Past · Bolshaya Past Crevice – Use only the Mk22 and Stun Grenades. Take cover behind the rock beside your start, and fire when he steps into the open; each reload is a free headshot. Throw a Stun Grenade when he hides behind a tree, and shoot down the hornets' nests above him when he stands under one. Don't hide in one spot too long: his shots ricochet into cover.
Summary
Ocelot duels you across the crevice with two revolvers, bouncing shots off the rocks, while his men fire now and then. Win on stamina for his camo.
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Stamina Kill: OcelotQuest stepMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Crevice – Keep every hit on him non-lethal: Mk22 darts and Stun Grenades drain his stamina bar, and the fight ends when it is empty. A scene then plays and Snake falls into the caves below. If his life bar empties first instead, the camo is lost.
Why you can lose it
Beating him on life instead of stamina loses the Animals camo for this run. If his life bar is falling, reload your last save and fight again.
Point of no return
Ocelot's stamina running out: the fight ends with a fall into the Chyornaya Peschera caves, and the Bolshaya Past Crevice can't be reached again in this run.
Summary
Empty Ocelot's stamina bar rather than his life bar. Only a stamina win leaves the Animals camo.
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Before Ocelot's last stamina point

The fight ends the moment his stamina runs out: a scene plays, Snake falls into the caves, and the Crevice is gone for this run. Before that last hit, have Kerotan: Bolshaya Past Crevice 1 and, if you want it, the optional Ocelot and the markhor. Make sure the win is on stamina (Stamina Kill: Ocelot): a lethal finish loses the Animals camo waiting below.

Area: Chyornaya Peschera Cave BranchArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – The fall at the end of the Ocelot fight lands Snake on a rock at the start of this cave. It is too dark to see at first: equip the Cigar for a little light, and use the Thermal Goggles to spot animals and pickups.
Summary
A dark maze of waterfall rooms, crawlspaces and flooded passages, with no guards. The Torch and Night Vision Goggles lie inside.
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Camo: AnimalsArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – As soon as you land, put on the Thermal Goggles: the camo lies on the flat rock right beside you.
Why you can lose it
It lies only in this first cave, and the slide down into the Chyornaya Peschera Cave Entrance closes the way back. Pick it up as soon as you land.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
Ocelot's stamina-kill reward. It stops Snake's hands shaking when he aims, whatever his stamina.
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Food: Kenyan Mangrove CrabConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Crabs scuttle across the floor of the landing chamber; the Thermal Goggles show them in the dark. Tranquilize one with the Mk22 and pick it up.
Summary
One of the 48 food types. It only has to be held once: catch one and put it in the backpack, no need to eat it.
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Weapon: TorchWeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – With the Cigar lit, take the exit on the right of the landing chamber into a junction room with three ways on. Take its left-hand path, keeping to the left wall, to a room with two waterfalls: the Torch lies in the small gap between them. Equip it and put the Cigar away.
Why you can lose it
No later Torch is listed anywhere on the route. Take it in the caves, before the slide into the Cave Entrance closes them.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A flaming torch that lights the way through the caves and keeps bats and other animals back. One of the weapon types the all-weapons trophy counts.
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Food: Russian GlowcapConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – A glowing mushroom grows right by the Torch, between the waterfalls. Cut it and keep it in the backpack.
Why you can lose it
Pick one here: the slide into the Chyornaya Peschera Cave Entrance closes these caves for the run, so don't count on finding another later.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 48 food types and one of the seven mushrooms. It glows in the dark, and eating one recharges the battery for the goggles. Holding it once is enough.
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Para-Medic: the Glowcap callsOther
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – With the Glowcap in the backpack, call Para-Medic on 145.73 for her first comment. Eat it from the food menu and call her again for the second.
Summary
Two short Radio talks about the glowing mushroom. Nothing to collect.
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Food: Vampire BatConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Across the waterfall room from the Torch, a small opening leads up into another cavern and a crawlspace. Crawl through to a room with bats hanging from the ceiling, tranquilize one with the Mk22 and pick it up where it falls.
Summary
One of the 48 food types. Holding one once is enough.
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Kerotan: Chyornaya Peschera Branch 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Leave the bat room by its other crawlspace and crawl to the end, into a room with a pit in the floor. The frog sits on the far wall just past and above the pit; light it with the Torch and shoot it.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Night Vision GogglesItem
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – In the same pit room, against the far wall beyond the pit. To get back quickly afterwards, drop into the pit and swim the underwater passage: it brings you back near the landing.
Summary
Goggles that let you see in the dark, at the cost of battery power. Handy in these caves.
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Food: Taiwanese CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Branch – Drop into the pit and swim the underwater passage back to the start, then return to the junction room. Take its right-hand path to a dead end: the cobra lies on the floor by a skeleton. Light it with the Torch, tranquilize it and pick it up.
Why you can lose it
More live outside the Graniny Gorki lab later, but take one here; have it before you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Area: Chyornaya Peschera CaveArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Back in the junction room, take the middle way, the tunnel, and follow it north into the next cave.
Summary
The second cave: a fork near the start and a lake with rock islands in a lit chamber to the north, where The Pain waits.
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Weapon: M37WeaponMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – A fork lies straight ahead as you enter: take the right-hand path. The shotgun lies by a skeleton along it.
Why you can lose it
No later shotgun is listed anywhere on the route. Take it here, before the slide into the Cave Entrance closes this cave.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
A pump shotgun. The Pain fight needs it to tear off his bee armour, and it counts toward the all-weapons trophy.
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Camo: SnowArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Past the M37, crawl through the crawlspace and follow the path to its end: the camo lies ahead as you come out, on the left fork's path back toward the cave's entrance.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Requires
Summary
A white camo for snowy ground and pale rock. Only one in the game; it counts toward the camo trophy.
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Win The Pain's fight on stamina

The fight ends the moment either of his bars runs out. Only a stamina win counts for Stamina Kill: The Pain and drops Camo: Hornet Stripe, one of the uniforms for Fashionista; a lethal finish loses them for this run. Strip his hornets with the M37 or grenades, but do the real damage with Mk22 darts. Save on 140.96 now, after the Snow camo, so a lost fight can be replayed: a reload puts you back at this cave's entrance and can undo the M37 and the Snow camo, so take both again on the way back to the lake. Reload that save if his life bar is the one falling.

The PainBoss
Location
Chyornaya Peschera · Chyornaya Peschera Cave – From the Snow camo, head north into the lit chamber with the lake; the fight starts as you walk in. His hornet armour stops darts, so strip it with the M37, a Smoke Grenade or a Stun Grenade, then land Mk22 headshots before it re-forms. Dive into the water to dodge his attacks, shoot his floating hornet grenades so they drop back on him, and switch to first-person view when the bullet bees come. Pain Relief pops when he goes down.
Summary
A boss who fights from a rock platform in the lake, wrapped in hornets. Beating him pops Pain Relief.
Trophies
  • Bronze · PlayStationPain Relief
  • Achievement · XboxPain Relief
  • Achievement · SteamPain Relief
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Stamina Kill: The PainQuest stepMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Use the M37 and grenades only on the hornet armour, and do the real damage with Mk22 darts, which drain his stamina bar. A lethal finish costs the camo.
Why you can lose it
Beating him on life loses the Hornet Stripe camo for this run. If his life bar is falling, reload the save from before the fight, take the M37 and the Snow camo again, and fight again.
Point of no return
The Pain going down: the fight is over, and whichever bar ran out decides the reward.
Requires
Summary
Empty The Pain's stamina bar rather than his life bar. Only a stamina win drops the Hornet Stripe camo.
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Camo: Hornet StripeArmorMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – It lies on the central rock platform he fought from. Walk toward the north exit, climb the narrow ramp to its right as you face it, and roll off the jutting ledge onto the platform.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
The Pain's stamina-kill reward. Hornets, leeches and spiders leave Snake alone while he wears it.
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Kerotan: Chyornaya Peschera Cave 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Standing on The Pain's platform, look straight up: the frog sits in the hole in the cave roof above it. Shoot it from there.
Why you can lose it
The slide down into the Chyornaya Peschera Cave Entrance is one-way: after it, this cave can't be reached again in this run. Take it before you leave by the north exit of The Pain's lake.
Point of no return
The slope that opens the Chyornaya Peschera Cave Entrance: once you slide down it there is no climbing back, so the Cave Branch and The Pain's cave are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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Food: Maroon SharkConsumable
Location
Chyornaya Peschera · Chyornaya Peschera Cave – Sharks swim in the lake around the islands, and you may have picked one up while diving during the fight. If not, shoot one in the water and swim over to grab it. More swim at the start of Ponizovje South, just past these caves.
Summary
One of the 48 food types and one of the three fish. Holding one once is enough.
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Finish both caves before you slide on

The north exit of The Pain's lake leads to a steep slope that opens the Chyornaya Peschera Cave Entrance. Sliding down it is one-way: the Cave Branch and The Pain's cave can't be reached again in this run. Check you hold: Cave Branch: Camo: Animals; Food: Russian Glowcap; Kerotan: Chyornaya Peschera Branch 1. The Pain's cave: Camo: Snow; Kerotan: Chyornaya Peschera Cave 1; Camo: Hornet Stripe; Weapon: Torch; Weapon: M37. Take the other cave food now too, rather than relying on later spots.

Area: Chyornaya Peschera Cave EntranceArea
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – Leave The Pain's lake by the north exit; this cave opens with a steep slope, and you slide down it. Follow the path north into the large middle chamber.
Requires
Summary
The last cave: a slope at the start, a big middle chamber with a mined side cave, and a winding path down to a rock drop over the river. Daylight makes it easy to see.
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Food: Thai CobraConsumableMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – Thai Cobras crawl on the flat stretch partway down the slope near the start of this cave. Tranquilize one with the Mk22 and pick it up.
Why you can lose it
Take one here, where it is easy. More crawl in the Krasnogorje Mountain Base later, but that whole region is closed once you climb down into the tunnel beneath Krasnogorje.
Point of no return
Climbing down the ladder below the red guard rails in the tunnel. The fight starts at the bottom, and Krasnogorje is closed for the rest of this run.
Summary
One of the 48 food types and one of the eleven snakes. Holding one once is enough.
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Kerotan: Chyornaya Peschera Entrance 1CollectibleMissablePoint of no return
Location
Chyornaya Peschera · Chyornaya Peschera Cave Entrance – In the middle chamber a small side cave opens on the left, with two Claymores planted inside; the Thermal Goggles show them. Crawl in over the mines to pick them up, then turn round and look up: the frog sits on a ledge above the side cave's mouth.
Why you can lose it
Take it before you jump off the rock at the end of this cave, rather than counting on climbing back. The cave is closed for good once you drop into the Krasnogorje Mountain Base.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it; all 64 give a trophy and help toward Stealth, and this route takes every one in run 1.
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.