Across the four outer yards of Groznyj Grad at night and into the Weapons Lab, where an officer's uniform opens the way to the West Wing.
This stretch starts at the top of the ladder out of the tunnel and ends at a door in the Weapons Lab's West Wing. It crosses the four outer yards of Groznyj Grad at night, Southwest, Northwest, Southeast and Northeast, with a Kerotan in each and a second one inside the Southeast guardhouse, then goes into the Weapons Lab's East Wing for an officer's uniform, a Kerotan and the Scorpion behind a radio-locked door, and ends in the glass corridor to the West Wing, where one more Kerotan needs the SVD. Carry the Mk22, the SVD and the Mask face paint (in the face paint list from the start on most files). The rule stays the same: no kills and no alerts, so tranquilize, choke or slip past every guard, and leave the dogs alive. A death or a reload undoes what you took in the current area, so save with a call to Para-Medic on 140.96 as you enter each yard. The Weapons Lab's hangar and the East Wing lockers are left for a later visit in this run; nothing here asks you to open them.
Before you climb the ladder: take the Fire camo
The ladder at the far end of the tunnel takes you up into Groznyj Grad Southwest, and there is no way back down. If you won the fight by stamina, Camo: Fire lies next to where it ended: check your camo list and pick it up now, before you touch the ladder. (The tunnel's Kerotan and the stamina win itself were settled when the fight ended.)
Area: Groznyj Grad SouthwestArea
Location
Groznyj Grad · Groznyj Grad Southwest – After the fight in the tunnel, climb the ladder at its far end: you come up in Groznyj Grad Southwest. Go up the steps ahead. Searchlights sweep the yard and dogs patrol it, so stay out of the beams and crawl under the crate rows where you can; tranquilize the guards on the northern path one at a time rather than run past them in the light. Save on 140.96 once you are clear.
Kerotan: Groznyj Grad Southwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southwest – Three tank sheds stand in a column along the west (left) side of the yard. Go to the middle one, marked 67: its two doors are not quite shut, and the frog sits in the gap between them. Shoot it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Groznyj Grad · Groznyj Grad Northwest – From the middle tank shed, take the door just to the north-west of it, behind the sheds, into Northwest. Rows of tanks fill the yard. Save on 140.96 on the way in.
Kerotan: Groznyj Grad Northwest 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northwest – Walk up the gap between the rows of tanks to the fenced yard of the western searchlight tower, the one with a red gate. The frog sits up the stairs inside the fence. The wire makes the shot awkward: climb onto the crates east of the fence, face west and hit it with the Mk22 from there.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Groznyj Grad · Groznyj Grad Southeast – Leave Northwest by the second door, close to the one you came in through. Keep the wall on your right, past a red gate and another door, until a crawlspace at the end; crawl through it into Southeast. Guards walk the strip between the large building and the outer wall: put them to sleep one by one. Save on 140.96.
Kerotan: Groznyj Grad Southeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Take the stairs up onto the roof of the large building in the middle of Southeast and walk to its south-east corner (top right on the map). The frog sits there in the open; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Kerotan: Groznyj Grad Southeast Guardhouse 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Southeast – Come down off the roof and go in through the large building's door. Turn left at once into the small office by the entrance: a guard sits in there, so put him to sleep with the Mk22 first, then hit the frog under the desk.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Groznyj Grad · Groznyj Grad Southeast – Back outside in Southeast, go round to the narrow alley along the east side of the large building: the box lies there.
Groznyj Grad · Groznyj Grad Northeast – From Southeast, go through the red door on its north side into Northeast. Two searchlights sweep the yard; keep out of both beams. Save on 140.96.
Kerotan: Groznyj Grad Northeast 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Northeast – Once both searchlights are behind you, look for the food storage shed on the right: next to it, a way down drops into a trench below ground. Crawl along the trench to the first opening on the right; the frog is behind the bars there. Dart it through them with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Crawl back out of the ditch and go in at the Weapons Lab door in Northeast. You come into the East Wing with stairs ahead of you up to 2F. Guards here sound alarms rather than radio in, so keep out of their sight; the Scientist camo with no face paint helps, though other scientists see through it up close. Save on 140.96.
Major RaikovHidden spoiler – activate to revealNPCMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – He walks the East Wing, mostly on 2F, sometimes goes down to the library on 1F, and often shuts himself in the toilets, where he is easiest to find alone.
Taking Raikov's uniform means putting him to sleep, and once he is out the optional Interrogate Raikov is gone for this run. If you want it, hold him and question him first.
Interrogate RaikovHidden spoiler – activate to revealOtherMissablePoint of no returnMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Catch him alone, ideally in the toilets, slip up behind him and grab him with CQC, then interrogate him from the hold. Let him say his piece before you choke him out for the uniform; no kill.
Why you can lose it
Only while he is awake in your hold: once you put him to sleep for his uniform, the chance is gone for this run.
Point of no return
Putting Raikov to sleep, by tranquilizer or by choking him out, to take his uniform.
Camo: OfficerHidden spoiler – activate to revealArmorMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Find Raikov in the East Wing: he walks 2F and often stops in the toilets. Tranquilize him with the Mk22 or choke him out with CQC (a lethal finish is a kill and breaks the no-kill run), then carry him to the locker room on 2F and put him in the locker with a red stripe. His uniform comes to you as the Officer camo.
Kerotan: Weapons Lab East Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Stay on 2F and go into the north-west room next to the locker room. The frog sits on top of a bookshelf there; hit it with the Mk22.
Why you can lose it
Groznyj Grad stays open on later walks through it in this run, but it closes for good once the fourth C3 charge goes on in the Weapons Lab hangar, much later. Take it now, while you carry your guns.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Four doors in the East Wing open only for the guards' uniforms or a radio frequency. Wearing the Officer camo with the Mask face paint walks you through; so does following a guard closely or dragging a sleeping one to the door. Otherwise stand at the door and call its frequency. On Very Easy:
- 1F, east door: 148.13
- 1F, west door: 145.86
- 2F, north door: 147.86
- 2F, south door: 143.45
A door opened by its frequency stays open. The locks work from both sides, so keep the uniform on inside a locked room, or keep its number to hand to get back out.
Weapon: ScorpionWeaponMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: East Wing – Put on the Officer camo and the Mask face paint and go down to 1F. From the entrance, head left toward the far stairs. The uniform opens the second door on your right, by the toilets halfway along (or call 145.86 in front of it). Inside, the gun rests on the floor by a wall, with a shelf on either side.
Why you can lose it
Only this first visit to the East Wing is known to open the room. Take it before you head for the West Wing.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Area: Groznyj Grad Weapons Lab: West Wing CorridorArea
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing Corridor – Wearing the Officer camo and the Mask face paint, leave the East Wing by the way into the Main Wing and follow its south corridor, the walkway above the hangar; guards let the uniform past. It ends at the glass corridor to the West Wing. Stop just inside its door and save on 140.96.
Kerotan: Weapons Lab West Wing 1CollectibleMissablePoint of no return
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing Corridor – Just inside the corridor, change into a normal camo, tranquilize both guards from the near end with the Mk22, then look out of the window on your left: the frog sits on top of a pole carrying loudspeakers. Hit it with the SVD. Then put the Officer camo and the Mask back on and wake the guards with a kick before you go on: the story waits until they are awake.
Why you can lose it
The corridor can be reached again when you come back to Groznyj Grad later in this run, but everything here closes once the fourth C3 charge goes on in the Weapons Lab hangar. Take it now.
Point of no return
Planting the fourth C3 charge on the hangar's fuel tanks. A long scene and a fight follow, and Groznyj Grad and every earlier area are closed for the rest of this run.
Going through this door to the scientist starts a long run of scenes, and you lose everything you carry: weapons, items and food. The weapons come back later in this run; the food does not. Check first:
- Weapon: Scorpion is in your weapons, because With All Guns Blazing checks that list a few minutes later.
- Food: Tsuchinoko (trap it with Mousetraps) is alive in your bag and Believe It or Not has popped. The snake is lost here with the rest of the food, but having caught one is what lets another appear later in this run.
The scenes ahead hold Hidden view: the guardhouse scene, one of the six for Snake Eyes. Skip none of them. In the long scene inside the guardhouse, hold R2 (or L2) the whole way through, which keeps your health from draining; near its end, when Ocelot has a last word and turns to walk out, press and hold the first-person button (R1) until he is through the door.
Save on 140.96 in this corridor before you walk on, and keep this save until you know the view was caught: it is the only way to watch the scenes again.
Find the scientist in the West WingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Groznyj Grad · Groznyj Grad Weapons Lab: West Wing – In the Officer camo and the Mask face paint (in the face paint list from the start on most files), walk past the guards to the door at the far end of the glass corridor and go through into the West Wing; the scientist is in the room ahead. A long run of scenes follows. Don't skip them: they show a radio frequency worth noting and hold a hidden view.