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Metal Gear Solid 3: Snake Eater: Metal Gear Solid 3: Snake Eater 100% Completion Guide

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Run 1: The Results Screen

After run 1's credits: the results screen and its four trophies, then the rewards that complete the uniform and face paint sets, and the clear save.

Run 1's last stretch is all menus. Once the credits end, the results screen judges the whole run and hands out four trophies; pressing on past it, the game awards a few special items, and three of those bring four more trophies: the last uniform for the camouflage set, the last face paint for the face paint set, and the Stealth camo. Nothing here can be earned or fixed now: each row only checks what the run already did, and says what to do if something didn't unlock. FOXHOUND is left for run 2, and the Screenplay Book can be read from the launcher at any time.

What the results screen checks

Everything is judged on run 1 as a whole, so there is nothing left to do but watch. Like a Boss needs only the finish. PEACE WALKER needs no kills on the record: every kill trophy was loaded away straight after it was earned. The Coast Is Clear needs no alert phase in the whole run (alerts the story forces don't count). King of the Jungle needs all 48 food types held at least once this run, for the MARKHOR title. After the results, the rewards follow: the Stealth camo for a run with no alerts or with all 64 Kerotans shot, the Tuxedo for any clear, and the Infinity Face Paint for ending with the live Tsuchinoko from the waterfall still in your bag.

Like a BossAchievement
Location
Results screen · Results – It pops after the credits of the first finished run, as the results come up.
Summary
The trophy for finishing the game on any difficulty. It can't be missed.
Trophies
  • Bronze · PlayStationLike a Boss
  • Achievement · XboxLike a Boss
  • Achievement · SteamLike a Boss
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PEACE WALKERAchievement
Location
Results screen · Results – It pops at the results if no soldier died this run. Animals other than dogs don't count, and soldiers caught by exploding barrels at the warehouse dock, or crashing in the chases after a dart or stun hit, have been reported not to count either. If it doesn't pop, a kill stayed on the record; run 2 must have no kills for FOXHOUND, so it earns PEACE WALKER again.
Summary
The trophy for finishing a run without killing anyone.
Trophies
  • Silver · PlayStationPEACE WALKER
  • Achievement · XboxPEACE WALKER
  • Achievement · SteamPEACE WALKER
Report an issue
The Coast Is ClearAchievement
Location
Results screen · Results – It pops at the results if the alert count is zero. If it doesn't, an alert slipped through; run 2 must also have no alerts for FOXHOUND, so it earns this trophy again.
Summary
The trophy for finishing a run without ever entering an alert phase. Alerts the story forces on you don't count.
Trophies
  • Gold · PlayStationThe Coast Is Clear
  • Achievement · XboxThe Coast Is Clear
  • Achievement · SteamThe Coast Is Clear
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King of the Jungle: the MARKHOR titleAchievement
Location
Results screen · Results – Watch the codename on the results screen and check that King of the Jungle pops. Eating was never needed: each type only had to go into the bag once. If the trophy doesn't come, a food type was missed or the game gave a higher codename, and a short extra run can still earn it.
Summary
The trophy for the MARKHOR codename: every one of the 48 plant and animal types held at least once in one run. Run 1 meets other title conditions as well, and some players rank those above MARKHOR, but a run that took everything like this one has been reported to unlock the trophy.
Trophies
  • Silver · PlayStationKing of the Jungle
  • Achievement · XboxKing of the Jungle
  • Achievement · SteamKing of the Jungle
Report an issue
If King of the Jungle didn't unlock

The results screen shows a single codename, and the game picks the highest one the run qualifies for. Shooting all 64 Kerotans earns the KEROTAN title, which ranks above MARKHOR; some also place the live-Tsuchinoko title and the no-alert title above it. If the trophy didn't pop, play one more short run with that in mind. Must: a new game on Very Easy, and all 48 food types held once each, inside the same windows this route marks (the Tsuchinoko counts too: catch it, then eat it before the end). Must not: shoot all 64 Kerotans (leave at least one alone), finish with a live Tsuchinoko in the bag, or finish with zero alerts (let one alert happen). Play it as a normal run otherwise: a careless run can earn a low title that also ranks above MARKHOR, so stay far below 100 saves, 60 continues, 10 uses of Life Medicine, 50 hours of play, 250 kills or 250 alerts. No one has confirmed that this run gets the MARKHOR title; it follows the title order the game is described as using.

Keep going past the results

Press on through the results screen without quitting: the game then awards the run's special items one after another, and four trophies pop with them. The Stealth camo and the Infinity Face Paint count as special items, which the FOXHOUND title forbids; run 2 is a fresh game, so they never come with you.

Stealth (Under the Radar)Item
Location
Results screen · Rewards after the results – Awarded after the results for a run with no alerts or with all 64 Kerotans shot; this run went for both, so either one is enough. Under the Radar pops as it is given. It also sits in the clear save for a new game loaded from it.
Summary
A camouflage that makes Snake invisible to guards while he stays clear of them. Getting it is the Under the Radar trophy.
Trophies
  • Silver · PlayStationUnder the Radar
  • Achievement · XboxUnder the Radar
  • Achievement · SteamUnder the Radar
Report an issue
Camo: TuxedoArmor
Location
Results screen · Rewards after the results – Given among the rewards after the results screen for finishing the game. Nothing else is needed.
Summary
The uniform every first clear of a file hands out, and the last of the 20 uniforms this route takes for Fashionista.
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FashionistaAchievement
Location
Results screen · Rewards after the results – It pops as the Tuxedo arrives, if every other uniform in this route was taken this run, from Raindrop to Snake, the three disguises included. If it doesn't, open the Survival Viewer and compare the uniform list with this run's Camo rows; a missing one has to be picked up in a later run, and whether the trophy then pops on that run's clear isn't known.
Requires
Summary
The trophy for every type of camouflage. It can't pop before the Tuxedo, which only a clear gives.
Trophies
  • Silver · PlayStationFashionista
  • Achievement · XboxFashionista
  • Achievement · SteamFashionista
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Face Paint: InfinityArmor
Location
Results screen · Rewards after the results – Awarded after the results for finishing with a live Tsuchinoko in the bag: the one caught again by the Tikhogornyj waterfall, never eaten or thrown away. Fit For a King pops as it is given. If it doesn't come, the FOXHOUND title in run 2 also gives this face paint.
Summary
A face paint that gives unlimited ammunition, and the last of the seven face paints for Only Skin Deep. Getting it is the Fit For a King trophy.
Trophies
  • Silver · PlayStationFit For a King
  • Achievement · XboxFit For a King
  • Achievement · SteamFit For a King
Report an issue
Only Skin DeepAchievement
Location
Results screen · Rewards after the results – It pops together with the Infinity Face Paint if the other six (Zombie, Snow, Desert, Oyama, Water and Kabuki) were taken this run. Unlike Fit For a King, it has no backup in run 2, which collects no face paints.
Summary
The trophy for every type of face paint: the six found in run 1 and the Infinity Face Paint.
Trophies
  • Silver · PlayStationOnly Skin Deep
  • Achievement · XboxOnly Skin Deep
  • Achievement · SteamOnly Skin Deep
Report an issue
Clear extras: four uniforms and two face paintsArmor
Location
Results screen · Rewards after the results – Open the Survival Viewer and look for them in the uniform and face paint lists. Answering "I Like MGS3" at the start of run 1 put them there from the beginning; on a file started with another answer, the clear adds them after the results. Some players report a slightly different set for that answer, so check each one by name.
Summary
Six bonus items from the "I Like MGS3" answer or from a clear: the AUSCAM uniform (cuts the damage Snake takes by about a third), DPM (doubles how fast his life recovers), Desert Tiger (keeps suppressors from wearing out), Flecktarn (the goggles' battery never runs down while it is worn), and the Green and Brown face paints (Brown lets Snake stay underwater without running out of air). No trophy is known to need them, and you hold them either way.
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Weapon: The PatriotWeapon
Location
Results screen · Rewards after the results – It isn't handed over on this screen: it waits in the clear save and shows up in the backpack in a new game loaded from that save. Run 2 starts fresh, so this route never uses it.
Summary
A short assault rifle with endless ammunition, given for any clear. No trophy needs it: the weapon trophy pops long before the end.
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Save the clear data when askedQuest step
Location
Results screen · Clear save – When the game offers to save the finished run, accept and pick a free slot so the run 1 file stays as it is. Some players meet this prompt in the closing scenes, before the scenes with EVA, rather than after the credits; either way, that save is the clear save.
Summary
The save of the finished game. It holds the clear rewards for a new game on the same difficulty and opens the Demo Theater on the title menu. Run 2 doesn't need it.
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.