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Metal Gear Solid 3: Snake Eater: Metal Gear Solid 3: Snake Eater 100% Completion Guide

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Run 1: Dremuchij to Rassvet

Land in Dremuchij East at night, drop into Dremuchij North, sweep back south through the Swampland to Dremuchij South, cross the Dolinovodno bridge and meet your contact at Rassvet, then clear the Ocelot Unit without a kill.

Operation Snake Eater starts here. This stretch runs from the night landing in Dremuchij East to the morning fight at Rassvet, and takes every Kerotan, food type, camo, face paint and weapon on the way. You land with the knife, an M1911A1, Stun Grenades, the Cigar and, on Very Easy, the EZ Gun; nothing else from the Virtuous Mission comes with you. The cliff at the end of Dremuchij East is one-way, so finish that area first. The EZ Gun carries the Kerotans and captures until Rassvet, where the Mk22 takes over. EVA's Radio line opens in the next area, and the last two medicinal plants grow in Svyatogornyj South.

Keep the controller in hand when the song starts

Right after the riverbank, a song plays over the opening credits, once per run. The optional Opening song controls work only while it plays.

Opening song controlsOtherMissablePoint of no return
Location
Virtuous Mission: Dolinovodno · Dolinovodno Riverbank – The song starts once the riverbank scenes end. While it plays, hold the right shoulder button (R1) to add backing vocals, push the sticks to move the credits and spawn shapes, and click a stick to change them.
Why you can lose it
The controls only work while this song plays, and it plays once per run. Try them before it ends.
Point of no return
The opening song ends and the landing in Dremuchij East begins.
Summary
The opening song and credits that follow the Virtuous Mission respond to the controller. A gag, not needed for 100%.
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Area: Dremuchij EastArea
Location
Dremuchij · Dremuchij East – Operation Snake Eater begins here after the opening titles. You start at the south end; the path leads north through a clearing with logs to a cliff edge.
Summary
The night landing spot of Operation Snake Eater. A path runs north to a cliff drop that can't be climbed back up.
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Radio: Sigint, 148.41NPC
Location
Dremuchij · Dremuchij East – Zero calls as you land and introduces the team: himself on 140.85, Para-Medic on 145.73 (save on 140.96) and Sigint on 148.41. Sigint can be called from here to the end.
Summary
The weapons and gear expert of the new support team. His joke calls about gear sit on later rows.
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Ralph CalledAchievement
Location
Dremuchij · Dremuchij East – Right at the start, open the Cure screen and spin Snake round and round with the right stick in its full view, for a good minute (a dozen turns or more). Close the menu and he vomits, which pops it. It costs a little stamina; keep spinning longer if it doesn't work.
Summary
Earned for making Snake throw up. No need to wait: it works from the first minute.
Trophies
  • Bronze · PlayStationRalph Called
  • Achievement · XboxRalph Called
  • Achievement · SteamRalph Called
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Kerotan: Dremuchij East 1CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij East – Follow the path north into the first big clearing with grass and trees. On your left (west side) a fallen log rests on stumps like a little shelter: the frog sits inside it. Step to its north side, look down into the shelter in first-person view and shoot it with the EZ Gun or the M1911A1.
Why you can lose it
Dremuchij East can't be re-entered once you drop off the cliff into Dremuchij North. Shoot it before you go north.
Point of no return
Dropping off the cliff at the north end of Dremuchij East into Dremuchij North. There is no climbing back.
Summary
One of the 64 Kerotans, and the first of Operation Snake Eater. Shoot it to count it; all 64 give a trophy and help toward Stealth.
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Food: Otton FrogConsumable
Location
Dremuchij · Dremuchij East – From the Kerotan's shelter, cross the clearing to the grass along the back wall opposite. The frog hides in that grass: watch for blades twitching, put it to sleep with the EZ Gun and pick it up. It also swims in the shallows of Chyornyj Prud if it gets away.
Summary
One of the 48 food types. Holding it once counts; you need not eat it.
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Food: Japanese Flying SquirrelConsumable
Location
Dremuchij · Dremuchij East – Stay in the same clearing and watch the trunks near the Kerotan's shelter: a squirrel keeps gliding from tree to tree and climbing. Hit it with the EZ Gun as it lands and grab it where it falls.
Summary
One of the 48 food types. Holding it once counts; you need not eat it.
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Food: Amur KudzuConsumable
Location
Dremuchij · Dremuchij East – Face away from the Kerotan's shelter and walk straight across the clearing to the back wall. Between two clumps of grass, a small dark bush with purple berries grows against the wall: pick it. A Slav Horehound, another medicinal plant, may also grow by a thin tree next to a log just south of this bush; take it if you see one, or later in Svyatogornyj South.
Summary
One of the four medicinal plants, and one of the 48 food types. Taking it once counts.
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One-way drop into Dremuchij North

The path north ends at a cliff, and once you drop off it there is no way back up into Dremuchij East. Finish Kerotan: Dremuchij East 1 first. The Otton Frog, the flying squirrel and the Amur Kudzu turn up again later, but they are easiest here.

Area: Dremuchij NorthArea
Location
Dremuchij · Dremuchij North – Follow the path in Dremuchij East north to the cliff edge and drop down. You land at the east side of Dremuchij North; the clearing lies ahead to the west.
Summary
The same forest as in the Virtuous Mission, now at night. A forced scene waits in the clearing to the west.
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Food: Green Tree PythonConsumable
Location
Dremuchij · Dremuchij North – Just past where you land, before you reach the clearing, a green snake hangs from a branch over the path in plain view. Shoot it down with the EZ Gun and pick it up. Do it before you walk on: the clearing scene starts as you reach it.
Summary
One of the 48 food types and one of the 11 snakes. Holding it once counts.
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The encounter in the Dremuchij North clearingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Dremuchij · Dremuchij North – Walk west from the python into the clearing to start the scene. When you have control, go prone in the grass in a dark uniform and wait until the guards who come down stop searching. Most guards then stand where the prologue's patrols stood; one new guard watches by a tree east of the first grass patch.
Summary
A forced scene in the clearing wrecks Snake's pistol and the drone, and guards come to look. Stay hidden until they give up.
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From here to Rassvet, the EZ Gun is your only gun

The scene leaves you with the knife, Stun Grenades and, on Very Easy, the EZ Gun. Use the EZ Gun for every Kerotan and capture until Rassvet, and get past guards with it or CQC. Without the EZ Gun, a Kerotan counts only if a thrown grenade itself touches it; otherwise leave the Dremuchij North, Swampland, South and Dolinovodno Kerotans and the King Cobra, take the AK-47 at Rassvet, and walk back for them before you visit the old room there: stepping out of it starts the overnight scene.

Food: King CobraConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the clearing, go straight ahead into the first patch of grass, under the tree with the Golova fruit (north-east part of the area). The cobra moves about in the grass: put it to sleep with the EZ Gun and pick it up so it goes in the bag alive.
Why you can lose it
King Cobras live only from here to the Bolshaya Past Crevice. Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes. Catch it alive: the next trophy needs a live venomous animal.
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Snake BitAchievement
Location
Dremuchij · Dremuchij North – Save on 140.96 first. Equip the live King Cobra like a weapon, sneak within reach of the guard by the tree east of the first grass patch, and throw it at him. Once the trophy pops, reload that save at once: keeping his death breaks the run's no-kill trophy. After the reload, open the Food menu and check both the King Cobra and the Green Tree Python. If the cobra is gone, catch another in the same grass; if the python is gone, look for it again on the branch over the path near where you landed. Shoot the Dremuchij North Kerotan only after the reload.
Summary
Earned for poisoning a guard with a live venomous animal. The bite kills him, so it is a save, a throw and a reload.
Trophies
  • Bronze · PlayStationSnake Bit
  • Achievement · XboxSnake Bit
  • Achievement · SteamSnake Bit
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Kerotan: Dremuchij North 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij North – From the King Cobra's grass go right to the one tree you can climb, on your left. At the top, turn round: the frog sits on the rocky rise in the middle of the area, a little to the right (west). Shoot it with the EZ Gun. You can also spot it from the north edge of the cobra's grass, looking up to the north-east.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Area: Dremuchij SwamplandArea
Location
Dremuchij · Dremuchij Swampland – From Dremuchij North take the south exit, the way the prologue came in, to walk back into the Swampland's north bank. Gavials still lie in the water.
Summary
The swamp from the Virtuous Mission, off the story path. Its only new item is a Kerotan.
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Kerotan: Dremuchij Swampland 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij Swampland – As you reach the swamp, keep to the right-hand (north-west) bank. The frog sits on the ground behind a cluster of four small trees there. It looks close enough to kick but isn't: shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Area: Dremuchij SouthArea
Location
Dremuchij · Dremuchij South – Cross the Swampland to its south exit and walk into Dremuchij South. The log you crawled under to reach the backpack tree in the prologue is ahead.
Summary
The Virtuous Mission's landing area, revisited at night for a Kerotan, a plant, two animals, Grenades and Chaff Grenades.
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Food: Ezo ComfreyConsumable
Location
Dremuchij · Dremuchij South – Just before the log you crawl under, a wide shrub with purple flowers grows at the base of a tree on your left, across from the backpack tree. Pick it.
Summary
One of the four medicinal plants, and one of the 48 food types. Taking it once counts.
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Food: MarkhorConsumable
Location
Dremuchij · Dremuchij South – Crawl under the log again to the spot where the Virtuous Mission began: a markhor grazes there. Put it to sleep with the EZ Gun, then finish it with the knife and take the meat.
Summary
One of the 48 food types. It is too big to carry alive, so it has to be killed; animals don't count against a no-kill run.
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Food: European RabbitConsumableMissablePoint of no return
Location
Dremuchij · Dremuchij South – A rabbit hops about right beside the markhor. Put it to sleep with the EZ Gun and pick it up. If none is there, rabbits are common later, in Graniny Gorki South and Sokrovenno.
Why you can lose it
Rabbits are last found in Sokrovenno: once you drop into Krasnogorje Mountain Base, none can be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types. Holding it once counts.
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Kerotan: Dremuchij South 2CollectibleMissablePoint of no return
Location
Dremuchij · Dremuchij South – From the landing spot, look right (south-west): past a stump and a log with two oyster mushrooms on them is a nook fenced off by a fallen log. Stand on that mushroom log and look across: the frog sits on a rocky ledge on the nook's far (north-west) wall. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Weapon: GrenadeWeapon
Location
Dremuchij · Dremuchij South – On this pass through Dremuchij South, Grenades lie in the eastern part of the area, east of where you landed in the Virtuous Mission; Stun Grenades sit in the same part. If you miss them, more wait in the Bolshaya Past Base armory and the Ponizovje West armory.
Summary
Ordinary hand grenades, one of the weapons With All Guns Blazing asks for. This is the first operation copy, so take it even if you picked some up in the Virtuous Mission. They kill: never throw one at a guard, though they are handy for knocking down a Kerotan.
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Weapon: Chaff GrenadeWeapon
Location
Dremuchij · Dremuchij South – Climb over the fallen log into the Kerotan's nook. The Chaff Grenades lie behind the tree just below the frog's ledge, among the logs west of the landing spot. If they aren't there, the next ones are by the GA-KO camo at the north end of Chyornyj Prud.
Summary
Counts toward the weapon trophy. Chaff blinds cameras and electronics for a while; more turn up later.
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Area: DolinovodnoArea
Location
Dolinovodno · Dolinovodno – Walk back north through the Swampland to Dremuchij North, then leave by its north exit. Crouch and crawl into the grass as you arrive: two guards stand on the near side (one soon walks onto the bridge) and a third watches the path past the far end.
Summary
The rope bridge over the ravine, now guarded on both sides. Raindrop camo and Smoke Grenades wait under its far end.
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Camo: RaindropArmorMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Put the near guard to sleep with the EZ Gun or choke him out from behind. Halfway across the bridge, step off the side so Snake grabs the edge, go hand over hand to the far end, drop onto the branch below and pull up into the alcove under the bridge: the camo is there. (From the far end you can also take the path on the left down and round, then shimmy along the wall.)
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the camouflage uniforms the camo trophy needs. This alcove is its only spot.
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Weapon: Smoke GrenadeWeapon
Location
Dolinovodno · Dolinovodno – In the same alcove under the far end of the bridge, right next to the Raindrop camo.
Summary
Counts toward the weapon trophy. Smoke Grenades also turn up in other areas and from guards.
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Kerotan: Dolinovodno 2CollectibleMissablePoint of no return
Location
Dolinovodno · Dolinovodno – Leave the alcove by the path on the left, taking the guard on it from behind with CQC or the EZ Gun when he looks away. Back at the far end of the bridge, face north and look right: the frog sits on a rocky ledge on the east wall, above the patch of grass. Shoot it with the EZ Gun.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
Report an issue
Area: RassvetArea
Location
Rassvet · Rassvet – From the far end of the Dolinovodno bridge, run north to Rassvet. Nobody guards it this time, so you can walk freely until the overnight scene.
Summary
The factory from the Virtuous Mission, empty of guards for now. The old room in its north-east corner is where the story goes on.
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Weapon: AK-47Weapon
Location
Rassvet · Rassvet – Go straight north from the entrance into the first half-ruined building. The rifle lies at the top of its stairs.
Summary
Counts toward the weapon trophy. A loud lethal rifle: keep it for Kerotans and animals, never for guards in this run.
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Weapon: Empty Magazine (may count for the weapon trophy)Weapon
Location
Rassvet · Rassvet – Still at the top of the stairs, fire the AK-47 at a wall until the whole magazine is empty. A throwable empty Magazine then appears in your weapons. No guard is here to hear it.
Summary
Some players report the weapon trophy needs it, so take it. It is a throwable empty magazine, made by firing a gun dry.
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Kerotan: Rassvet 2CollectibleMissablePoint of no return
Location
Rassvet · Rassvet – Go back down the stairs. The frog sits under them, near the hole in the wall where the prologue's Kerotan was: look in from the east side in first-person view and shoot it. If it doesn't croak, try again after the morning fight.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Shoot it to count it.
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Face Paint: ZombieArmorMissablePoint of no return
Location
Rassvet · Rassvet – Run round the east side of the factory to its back, at the far north tip of Rassvet beside the gate that is still shut. The paint lies behind a barrel tipped on its side there.
Why you can lose it
Dremuchij, Dolinovodno and Rassvet stay open until you walk into the Bolshaya Past Crevice, but close for this run once you do. Take it on this pass.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the face paints the face paint trophy needs. This is its only spot.
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Thermal GogglesItem
Location
Rassvet · Rassvet – Go into the room where the scientist was held in the prologue, in the north-east of the factory. Open the locker in its south-west corner and take the goggles. Leaving the room again starts the next scene.
Summary
Show animals, Kerotans, traps and mines by their heat. Wear them often from here on.
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Meet the contact at RassvetQuest step
Location
Rassvet · Rassvet – Walk back out of the room where the goggles were. The scene plays: EVA hands over a new M1911A1, the Mk22 and the Scientist disguise, and keeps watch while you sleep. Save when the game offers it.
Summary
Leaving the old room starts the meeting, and Snake rests there until dawn.
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Weapon: Mk22 (Operation)Weapon
Location
Rassvet · Rassvet – Handed over in the scene outside the old room. From now on, use it on every guard you can't simply sneak past.
Summary
The tranquilizer pistol, your main tool for a no-kill run. Counts toward the weapon trophy.
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Camo: ScientistArmor
Location
Rassvet · Rassvet – Handed over in the same scene, with the Mk22. Disguises don't carry into a new game.
Summary
A disguise for the labs with scientists in them. It may also count toward the camo trophy, so keep it.
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Ocelot Unit (Rassvet)Boss
Location
Rassvet · Rassvet – You wake in the old room with the unit outside. Hide under the bed and, when four break the door in, stun them with one Stun Grenade, or two at most: a third flash raises an Alert. Then drop through EVA's floor hatch and put the rest to sleep with the Mk22 from cover, watching for the sniper on the roof and the two crouched in the south-west grass.
Summary
Soldiers surround the factory at dawn and the area stays on the lookout until every one is down. Beat them all without a kill; the north-east gate opens after the scene that follows.
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Cardboard Box AItem
Location
Rassvet · Rassvet – Still in the factory, go to the room south of the old room; the box sits on top of crates to its west. If you miss it, another lies in the Ponizovje Warehouse.
Summary
A labelled box for hiding and for a truck ride later. Keep it: the fight in the tunnel under Krasnogorje uses a box to put out fire.
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.