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Run 1: Chyornyj Prud and Bolshaya Past

Cross the swamp north of Rassvet, slip through the fenced pass of Bolshaya Past South and sweep the relay base, then trap a Tsuchinoko with the base's two Mousetraps.

This stretch runs from the gate north-east of Rassvet through the swamp of Chyornyj Prud, the electric fences of Bolshaya Past South and the relay base beyond them. You carry the Mk22 and the Thermal Goggles from Rassvet: the Mk22 puts animals, dogs and guards to sleep, and the goggles show buried Claymores and hidden animals. Keep to the run's rules: no kills (dogs included) and no alerts, and save with a Radio call to Para-Medic on 140.96 as you enter each area. The base holds the two Mousetraps, so the section ends with a short walk back into Bolshaya Past South to trap a Tsuchinoko. North of the base lies the Crevice, which allows no return: everything from Dremuchij up to the base has to be done before you walk into it, and the next section opens with that warning.

The swamp has no guards, only hazards

Leeches cling to Snake in the water and drain stamina: remove them in the Cure menu by burning them with the Cigar, or put on Bug Juice to keep them away. The gavials bite hard while you swim, so give them room. Near the north exit the ground is rigged with traps: walk slowly, and stop when a blue ! appears over Snake's head.

Area: Chyornyj PrudArea
Location
Chyornyj Prud · Chyornyj Prud – Once the Ocelot Unit is down and the scene after it ends, leave Rassvet through the north-east gate. It opens onto the south bank of the swamp; the way on is across the water to the north exit.
Summary
A guardless swamp between Rassvet and Bolshaya Past, with gavials, leeches and rope traps. It holds two snakes, a frog and a fish for the food log, a Kerotan and the GA-KO camo.
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Food: Coral SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – It slithers about the bank just before the water, on the right as you walk down to the lake. Tranquilize it with the Mk22 and pick it up. It looks almost the same as the Milk Snake on the left, so take both.
Why you can lose it
Its last known spot is in Svyatogornyj: once you drop into Krasnogorje Mountain Base, it can't be caught this run. Easily mistaken for the Milk Snake, so check both are in the bag.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. It only has to be held once: catch it and keep it in the backpack, no need to eat it.
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Food: Milk SnakeConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – On the same bank, on the left side before the water. Put it to sleep with the Mk22 and take it; check the name when you pick it up, since it is easy to mistake for the Coral Snake.
Why you can lose it
It also lives around Graniny Gorki, but nowhere the run reaches after the drop into the Krasnogorje Mountain Base. Take it here so it can't slip.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and one of the 11 snakes for Charmer. Hold it once; eating it is not needed.
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Weapon: WP GrenadeWeapon
Location
Chyornyj Prud · Chyornyj Prud – Still on the left side near where you came in: it lies in the shallow water at the edge of the shore.
Summary
The white phosphorus grenade, one of the weapon types for With All Guns Blazing. More turn up later and from guards, but this is the first.
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Food: Poison Dart FrogConsumableMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Small red frogs swim in the shallows close to where you enter. Tranquilize one with the Mk22, or grab it, and put it in the backpack.
Why you can lose it
Its last known spot is in Sokrovenno: once you drop into Krasnogorje Mountain Base, it can't be caught this run.
Point of no return
Jumping off the low cliff where Krasnogorje Mountain Base begins. The caves, Ponizovje, Graniny Gorki, Svyatogornyj, Sokrovenno and the Krasnogorje Tunnel are closed for the rest of this run.
Summary
One of the 48 food types and the last of the three frogs for Them's Good Eatin'. Holding it once is enough.
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Them's Good Eatin': all three frogsAchievement
Location
Chyornyj Prud · Chyornyj Prud – It pops as soon as the Poison Dart Frog is in the backpack, provided the Tree Frog from the Virtuous Mission and the Otton Frog from Dremuchij East were taken.
Summary
The trophy for holding all three frog types, taken in this run: the Tree Frog, the Otton Frog and the Poison Dart Frog.
Trophies
  • Bronze · PlayStationThem's Good Eatin'
  • Achievement · XboxThem's Good Eatin'
  • Achievement · SteamThem's Good Eatin'
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Food: ArowanaConsumable
Location
Chyornyj Prud · Chyornyj Prud – Arowanas swim in the deeper water in the middle and on the west side of the lake. It is too big to carry alive, so shoot it and pick up the body; animals don't count against the no-kill run.
Summary
One of the 48 food types and one of the three fish for Tall Tale. It only has to be held once.
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Croc CapItemMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim along the west side of the lake to the logs that block it, dive and pass through the gap beneath them. On the west bank, climb the tree, hang from its rope and go hand over hand, drop onto the next rope, then drop again onto the ledge with the cap.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A cap shaped like a crocodile's head. Guard dogs keep away from Snake while he wears it, and in the water, guards can mistake Snake for a crocodile.
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Kerotan: Chyornyj Prud 1CollectibleMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim north toward the exit with the tripwire. Left of the north exit, a tree stands in the water with a rope running up the west bank from it: the Kerotan sits on the bottom by its trunk. Dive and shoot it, or throw a grenade from the shore so it lands at the foot of the tree.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans. Hit it once to count it; all 64 in this run give It Ain't Easy Being Green and help toward the Stealth camo.
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Camo: GA-KOArmorMissablePoint of no return
Location
Chyornyj Prud · Chyornyj Prud – Swim to the right (east) of the north exit and climb onto the strip of land where a tripwire runs from the rock wall to a tree. Turn back and drop into the shallow water against the east wall: the camo lies underwater there. The Thermal Goggles make it easier to spot.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A frog-pattern uniform and its only spot in the game. Wearing it, any Kerotan in the area that hasn't been hit croaks once each time you come back from the pause menu.
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Radio: EVA, 142.52NPC
Location
Chyornyj Prud · Chyornyj Prud – She calls on her own as you head for the north exit of the swamp, and the call gives her frequency, 142.52. From then on you can call her; going back to Dremuchij, Dolinovodno or Rassvet now gets her talk about those areas too.
Summary
Your contact in the field joins the Radio. She talks about the area you are in, so calling her in each new place is worth a moment.
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Area: Bolshaya Past SouthArea
Location
Bolshaya Past · Bolshaya Past South – Leave Chyornyj Prud by the north exit, stepping over the tripwire. Walk slowly up the path: a hidden pit lies on the left and a swinging trap on the right before the path narrows.
Summary
A pass closed by a run of electric fences, with Claymores, guard dogs and guards. Two camos and a Kerotan wait here, and it is the best place on the route to trap a Tsuchinoko.
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Weapon: ClaymoreWeapon
Location
Bolshaya Past · Bolshaya Past South – The first electric fence stands right at the entrance; crawl through the hole at its bottom right without touching the wire. Claymores are buried between it and the next fence: put on the Thermal Goggles to see them, and crawl onto one from behind to pick it up.
Summary
The Claymore mine, one of the weapon types for With All Guns Blazing. The ones buried here can be picked up.
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Camo: SplitterArmor
Location
Bolshaya Past · Bolshaya Past South – Two dogs and a guard work behind the second fence: put the dogs to sleep with the Mk22 before they bark, and never kill them. Crawl through the small hole in that fence, or climb the tree on its west side and drop over, then roll through the hole near the middle of the next one. Past it, take the right-hand path into a muddy patch, climb the ledge along the right wall and follow it to the small platform at its end.
Summary
A uniform for Fashionista. A second one waits on Krasnogorje Mountaintop, but this is the first.
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Kerotan: Bolshaya Past South 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past South – Drop back down from the Splitter ledge. A guard stands in front of the last fence, and to his right a few small trees grow against the eastern part of the fence: the Kerotan is on the ground in the middle of them. Shoot it with the Mk22.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
One of the 64 Kerotans; hit it once.
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Camo: Choco ChipArmor
Location
Bolshaya Past · Bolshaya Past South – Four guards stand around the last fence, all in sight of one another: tranquilize each one only when no other is looking. Go through the gap in the middle of the fence; just past it, on the left toward the west side, a hollow tree stump holds the camo.
Summary
A uniform for Fashionista. A second one waits at Graniny Gorki, but this is the first.
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Area: Bolshaya Past BaseArea
Location
Bolshaya Past · Bolshaya Past Base – From the last fence of Bolshaya Past South, head north-west into the base. Guards patrol between the buildings; the trenches on the west side give the safest cover.
Summary
The relay base: a main building with bunks and a briefing room, a food hut, a communications hut, an armory and a parked Hind, ringed by trenches and machine-gun posts. It holds the two Mousetraps and the first TNT.
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Face Paint: SnowArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – As you come in, drop into the trenches on the west side, near a mounted machine gun. The paint lies under a small wooden board that bridges the trench, just west of the main building.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A face paint for Only Skin Deep, and its only spot in the game.
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Camo: WaterArmorMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – The main building stands right by those trenches, facing the helicopter. Climb the ladder on its south-west outside wall; the camo is in the far left (north-west) corner of the roof.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Summary
A uniform for Fashionista, and its only spot in the game.
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Kerotan: Bolshaya Past Base 1CollectibleMissablePoint of no return
Location
Bolshaya Past · Bolshaya Past Base – Climb down and slip inside the same building. In the bedroom, the Kerotan sits under the desk; shoot or punch it.
Why you can lose it
Walking north out of Bolshaya Past Base into the Crevice starts a fight with no way back: this area and every one behind it close for the rest of the run. Take it before you head north from the Base.
Point of no return
Walking north out of Bolshaya Past Base into the Bolshaya Past Crevice. Ocelot's fight starts on arrival and ends with a fall into the caves, so Dremuchij, Dolinovodno, Rassvet, Chyornyj Prud and Bolshaya Past are closed for the rest of this run.
Requires
Summary
One of the 64 Kerotans; hit it once.
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Weapon: MousetrapWeapon
Location
Bolshaya Past · Bolshaya Past Base – In the same bedroom, crawl under the bed in the far corner for the first one. The second is in the wooden food hut just north of the main building, beside a Calorie Mate and a Ration.
Summary
Traps that catch small animals alive, one of the weapon types for With All Guns Blazing. Take both copies here: the Tsuchinoko can only be caught with them.
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Weapon: TNTWeapon
Location
Bolshaya Past · Bolshaya Past Base – Two small buildings stand in the north-east corner of the base; the armory is the right-hand one, and the TNT lies inside with a second AK-47 and grenades. Take everything. (It may instead be in the north-west corner.)
Summary
An explosive charge you plant and set off, one of the weapon types for With All Guns Blazing, and the key to Just Because.
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Just BecauseAchievement
Location
Bolshaya Past · Bolshaya Past Base – With the armory emptied, set a TNT charge inside it, walk well clear and set it off. First check with the Thermal Goggles that no guard, awake or asleep, is near the shed, and save with Para-Medic: if a guard is caught in the blast or an alert starts, reload and take this area's pickups again.
Summary
The trophy for blowing up a munitions shed with TNT. This armory is the first shed on the route.
Trophies
  • Bronze · PlayStationJust Because
  • Achievement · XboxJust Because
  • Achievement · SteamJust Because
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Food: Tsuchinoko (trap it with Mousetraps)Hidden spoiler – activate to revealConsumableMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – Make room in the food bag, then walk back out of the base into Bolshaya Past South, keeping clear of the guards by the last fence. Set both Mousetraps on the ground near the exit to the base (the grass in front of the trees where the Kerotan sat also works), and walk into the base and back until a trap springs. Crawl over it to take the catch and over the other to pick it up; never eat or drop the Tsuchinoko, and save once you are back in the base.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
A rare snake the goggles can't show; only a trap catches it. Holding it counts toward the 48 food types, and a live one still in the bag when the run ends gives the Infinity Face Paint. The food in your bag is lost in the Groznyj Grad Weapons Lab: West Wing, so the route catches another one later.
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Believe It or NotHidden spoiler – activate to revealAchievementMissablePoint of no returnMinor spoiler
Location
Bolshaya Past · Bolshaya Past South – It pops the moment you take the Tsuchinoko from the trap. If no trap bites here, the route passes other trap areas (Graniny Gorki South, Svyatogornyj South, Sokrovenno) before the drop into Krasnogorje Mountain Base; set the traps again there.
Why you can lose it
Trap one here, or at the latest in a later trap area before the drop into Krasnogorje Mountain Base, when those areas close. Have it before you reach the scientist in the Groznyj Grad Weapons Lab: West Wing, where the food in your bag is lost; the route catches another one later in the run.
Point of no return
Reaching the scientist in the Groznyj Grad Weapons Lab: West Wing. The scenes that follow take your gear, and the food in your bag is lost.
Summary
The trophy for catching a Tsuchinoko.
Trophies
  • Silver · PlayStationBelieve It or Not
  • Achievement · XboxBelieve It or Not
  • Achievement · SteamBelieve It or Not
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About this guide

Two runs. Run 1 on Very Easy takes everything: all 64 Kerotans, all 48 food types, every camouflage, face paint and weapon, the boss rewards and the hidden views, with no kills and no alerts. Run 2 on Extreme, started as a new game, is the FOXHOUND run: under five hours, no special items, few saves and almost no damage. The Screenplay Book trophy is earned from the launcher menu, outside the runs.

Last verified: Nov 13, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.