Before you enter No. 2 Engine Room
Going through the No. 2 Engine Room door ends this part of the run, and the ship can't be boarded again. First take the 3F Control Room and S2 wall-box coins (Pelicans in Your Pocket goes with them), the statues on the 4F side stairs and in the 3F shaft, the files Jim's Letter, Giovanni's Will, Orders, Tattered Secret Document and Mechanic's Memo, the Lock Pick and its toolbox, the Survival Knife, the Captain's Cabin Locker Key and P19 Machine Gun, the MPM Handgun and the Recreation Room Backpack. A last Corrosive opens the Cargo Bay wall panel off this passage, with two Remote Bombs. What you carry goes to the item box for later.