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Resident Evil 7 biohazard: Resident Evil 7 biohazard 100% Completion Guide

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Run 1: The Guest House

From the new-game screen and the walk up from the car to the end of the prologue in the attic.

Run 1 is the full walk, on Normal, with every pickup on the way. This first stretch is a short prologue in the Guest House: a videotape, a flooded basement and an attic. Nothing found here can be fetched later, and of everything carried, only the Antique Coin is still yours once the prologue ends. There is no chapter select, so every file and coin counts for this save file only. Save at the tape recorder on the 2F, and save again after any pickup you care about: dying sends you back to the last save without it.

New game: choose Normal (or Easy) for the full walkQuest step
Location
Guest House · New game – Start a new game and pick Normal. Easy has the same items and enemies in the same places, with weaker enemies, so it works for this walk too. Madhouse only opens after a first clear.
Summary
The difficulty is set when a file starts and can't be changed later. Clearing Normal also counts as an Easy clear for the trophies.
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File: Email from MiaCollectibleMissablePoint of no return
Location
Guest House · Opening drive – As soon as you control Ethan by the car, open the inventory, examine the email and read it through to the end. Read it now, before the prologue ends.
Why you can lose it
Read it at once, during the prologue: the Guest House closes for this run when the prologue ends, and the email may not stay in your inventory after that. Missing it means the file trophy waits for a full later run.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
The first of the 32 files of a run. It starts in your inventory, so it's easy to forget.
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Reach the Guest House back yardQuest step
Location
Guest House · Back Yard – Follow the dirt path to the front gate: it's locked and the intercom is dead. Go left, down past a parked van, and through the rusted gate with the bloody sign. A man watches from the trees but doesn't attack. Crouch under the small gate hung with animal parts and drop off the ledge behind it.
Summary
The walk from the car to the back of the Guest House. The first trophy pops as the opening drive ends.
Trophies
  • Bronze · PlayStationShe's Alive
  • Achievement · XboxShe's Alive
  • Achievement · SteamShe's Alive
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Driver's LicenseKey itemMissablePoint of no return
Location
Guest House · Back Yard – At the foot of the ledge, a woman's handbag lies by a small bonfire near the back porch. Examine it, turn it until you can look inside and take the license. Do it before you step indoors: the back door locks behind you.
Why you can lose it
Take it before going in: the back door shuts behind you, and the Guest House closes for this run when the prologue ends.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
Mia's scorched license, kept as a key item. Taking it is the easiest way to earn A-ha!.
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A-ha!Achievement
Location
Guest House · Back Yard – Pops as you lift the license out of the handbag. If it doesn't, examine and rotate any object that hides something later on, such as the orange lock-pick boxes.
Summary
Earned by finding an item while turning an examined object.
Trophies
  • Bronze · PlayStationA-ha!
  • Achievement · XboxA-ha!
  • Achievement · SteamA-ha!
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Behind Closed DoorsAchievement
Location
Guest House · Back Corridor – Climb the porch steps and go in by the back door, which slams on its own. Open the door straight ahead, step through, then interact with it again to shut it.
Summary
Earned by closing a door yourself.
Trophies
  • Bronze · PlayStationBehind Closed Doors
  • Achievement · XboxBehind Closed Doors
  • Achievement · SteamBehind Closed Doors
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Save Room: Guest House 2FArea
Location
Guest House · Upstairs (2F) – Through the door, the corridor turns past the Kitchen, where one drawer is locked. Take the hallway with the staircase up to the 2F: the recorder is in the room at the top. Reached on foot.
Summary
The only tape recorder of the prologue. The Guest House has no item box.
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Videotape: Derelict House FootageCollectible
Location
Guest House · Upstairs (2F) – Go on past the Kitchen and up the hallway staircase to the 2F. The tape sits on a chest of drawers in one corner of the room at the top, close to the tape recorder. Carry it back down, along the hallway and through the white door on the right into the Living Room, and put it in the VHS player on the TV.
Summary
The first of the four videotapes. Watching it shows how to open the way down to the basement.
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Lock Pick: Derelict House FootageItemMissablePoint of no return
Location
Guest House · Back Yard (in the tape) – The moment the tape gives you control, take a step or two back and look down: the pick is on the ground by your feet, in the south-east corner of the back yard where the tape begins.
Why you can lose it
It is only there while the tape plays: pick it up at the very start, before following the others inside.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
A Lock Pick that exists only inside the tape. It opens the kitchen drawer that holds the first coin.
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Locked Box: Guest House KitchenOtherMissablePoint of no return
Location
Guest House · Kitchen (in the tape) – Follow the others in through the door they break open. In the Kitchen, the blue cabinet stands in the south-west corner, across from the table. Use the Lock Pick on its drawer; inside the tape it only holds a photo.
Why you can lose it
Open it while the tape is still running: the pick can't be used once the tape ends, and the Guest House closes for this run when the prologue ends.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
The locked drawer of the blue cabinet in the Kitchen. Picking it inside the tape leaves it open for Ethan.
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Master of UnlockingAchievement
Location
Guest House · Kitchen (in the tape) – Pops when the pick opens the kitchen drawer. If it doesn't, the Main House's Laundry Room holds the next Lock Pick, with a locked drawer just outside.
Summary
Earned by using a Lock Pick on anything.
Trophies
  • Bronze · PlayStationMaster of Unlocking
  • Achievement · XboxMaster of Unlocking
  • Achievement · SteamMaster of Unlocking
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Watch the "Derelict House Footage"Quest step
Location
Guest House · Living Room (in the tape) – Keep with the others as they search the house. In the Living Room a lever inside the fireplace opens a small hidden door; follow through it to the ladder at the far end and climb down. The tape ends soon after.
Summary
Finish the tape. It ends at the hidden way down that Ethan takes next.
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Antique Coin: Guest House KitchenCollectibleMissablePoint of no return
Location
Guest House · Kitchen – Back in control of Ethan in the Living Room, walk to the Kitchen before touching the fireplace. The drawer of the blue cabinet in the south-west corner is open now, with the coin inside.
Why you can lose it
The drawer only opens if it was picked inside the tape, and the Guest House closes for this run when the prologue ends. Missing it means the coin trophy waits for a full later run.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
One of the 18 Antique Coins of a Normal run, and the only thing from the prologue you keep. Spend them at the birdcages in the Trailer.
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Pull the fireplace lever and go down the hidden ladderQuest step
Location
Guest House · Living Room – Back in the Living Room, pull the lever inside the fireplace and go through the small door it opens. Climb down the ladder at the far end; it gives way under you. Wade, then swim through the Flooded Passage, and walk on through the basement to a brightly lit cell.
Summary
The way into the basement the tape showed.
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File: List of Names (Front)CollectibleMissablePoint of no return
Location
Guest House · Guard's Area (B1) – Before you free anyone, look at the workbench by the cell door: a sheet of paper lies beside the Bolt Cutters. Examine it and read this side.
Why you can lose it
Read it in the basement: the Guest House closes for this run when the prologue ends. Missing it means the file trophy waits for a full later run.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
A sheet of names on the workbench by the cell. Each side counts as its own file.
Report an issue
File: List of Names (Back)CollectibleMissablePoint of no return
Location
Guest House · Guard's Area (B1) – While examining the sheet, flip it over and read the names on the back as well.
Why you can lose it
Read both sides in the basement: the Guest House closes for this run when the prologue ends. Missing it means the file trophy waits for a full later run.
Point of no return
Climbing the ladder at the end of the 3F: the attic fight follows at once, and the prologue ends with it. The Guest House can't be revisited for the rest of the run, and everything carried except Antique Coins is lost.
Summary
The other side of the same sheet, counted as a separate file.
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Bolt CuttersKey item
Location
Guest House · Guard's Area (B1) – On the same workbench by the cell door, next to the sheet of names.
Summary
Cuts the chain on the cell, and later the chain on a wardrobe upstairs.
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Mia WintersHidden spoiler – activate to revealNPCMinor spoiler
Location
Guest House · Cell (B1) – Inside the cell, lying on the bed. Cut the chain on the cell door with the Bolt Cutters and walk in.
Requires
Summary
Ethan's wife, missing for three years. She is the reason he came.
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Free Mia and follow her through the basementHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Guest House · Storage (B1) – Cut the chain on the cell door, help Mia up and follow her through the tight gap behind a shelf to a room with a lamp, where she sits down. Look at the doll on the shelf in the next room; when you go back she is gone and a doorway stands open. The stairs on its left lead up to the 1F.
Requires
Summary
Getting out of the basement together, until she disappears.
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Guest House basement fightHidden spoiler – activate to revealBossMinor spoiler
Location
Guest House · Vacant Room (1F) – Upstairs, follow the banging to the basement door. When the struggle starts, press the attack button at each prompt to fight back, then heal with a First Aid Med (two are in the Bathroom down this hall). After a second attack you are thrown into a room with an axe: swing at her until she drops, about five or six hits.
Summary
The first fight of the game, forced on the way out of the basement.
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Zoe Baker (phone)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Guest House · Hallway (1F) – Once the fight ends, the phone in the hallway rings. Answer it: the caller says the way out is the window at the top of the house, through the attic.
Summary
A voice on the phone who wants to help you escape. You only hear her for now.
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FuseKey item
Location
Guest House · Back Corridor – Pick the axe back up, then take the hallway's far door, unlocked now, and carry on to the Kitchen. The chained wardrobe stands in the corridor beside the kitchen door: cut the chain with the Bolt Cutters and take the Fuse.
Summary
Powers the switch that lowers the attic stairs.
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Restore the fuse box and lower the attic stairsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Guest House · Upstairs (2F) – Fit the Fuse into the Living Room's fuse box. Head up to the 2F save room; Mia ambushes you on the way, so heal at once afterwards. Press the red button on the pole in the save room to drop the attic stairs, and save before you climb.
Requires
Summary
Opens the way up to the 3F.
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M19 Handgun (Guest House)Weapon
Location
Guest House · Store Room A (3F) – At the top of the attic stairs, go along the hallway and into the first room on the right. The handgun lies on the desk under the lamp, with handgun ammo and a First Aid Med. More ammo waits on a table in the room at the end of the hallway and in the small room behind its door.
Summary
Ethan's first gun, with a little ammo. Use it freely: the prologue takes it away when it ends.
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Before you climb the attic ladder

The ladder at the end of the 3F starts the last fight of the prologue, and the Guest House closes for this run once it's over. Check that you have: the Driver's License, the Email from Mia read, the Antique Coin from the kitchen drawer (picked open with the tape's Lock Pick), and both sides of the List of Names read. Everything you carry except the coin is taken away when the prologue ends.

Guest House attic fightHidden spoiler – activate to revealBossMinor spoiler
Location
Guest House · Attic (3F) – Climb the ladder at the end of the 3F hallway. When she comes at you with a chainsaw, keep backing off and aim for her head; about ten rounds bring her down. Then walk on, back the way you came in, and the prologue ends.
Summary
The last fight of the prologue. The Guest House is left behind once it's over.
Trophies
  • Bronze · PlayStationWelcome to the Family, Son
  • Achievement · XboxWelcome to the Family, Son
  • Achievement · SteamWelcome to the Family, Son
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About this guide

Three runs of the main game: a full run on Normal for every collectible, a fast run on Easy under four hours with few Item Box openings and few First Aid Meds, then Madhouse with its own coin layout. Runs 1 and 2 take different serum choices, as the guide says. The four DLC are separate modes from the main menu, playable at any time. Each area closes behind you as the story moves on, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with all four DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.