Skip to content
0%, 0 of 312

All areas

Run 1 of 3 · Grouped by category

Current area: End of Zoe

Run 1 of 3 · 0 of 20 in this area

On this device

Resident Evil 7 biohazard: Resident Evil 7 biohazard 100% Completion Guide

Next up

End of Zoe

End of Zoe on Normal with fists only: the whole route, its five files, the 13 fixed effigies, the save points and four of the pack's trophies.

End of Zoe has its own save slots and its own route through the swamps around the Baker estate, one way from area to area. Play it first on Normal and fight with your fists only: that earns Promise Kept and The Only Guns You Need in one go, and the clear opens Joe Must Die and the Extreme Challenges (section 17). The five files count toward 100%; the first one starts in your inventory. The effigies are optional: each one carried makes your punches stronger, which helps a lot on a run without weapons. Each area closes behind you, so pick everything up before the boat or the scene that ends it.

Fists only, all the way to the credits

The Only Guns You Need is lost the moment you throw a Throwing Spear or set a Stake Bomb: any thrown or placed weapon counts. The gauntlet you find on the Baker estate near the end is fine to use. Gators can't be beaten by hand, so sneak past them, lure them off and climb out of the water (some stop chasing and vanish once you are on land). The four-legged fast Molded are the hardest part: crouch, sidestep their leap, then keep punching. Sneak kills (crouch and attack from behind an enemy that hasn't seen you) save a lot of health.

Start End of Zoe on Normal; plan a no-weapons runQuest stepDLC: End Of Zoe
Location
Joe's House · Joe's House – From the main menu, open Extra Content, choose End of Zoe and start a new game on Normal. You begin inside Joe's House.
Summary
The first play of End of Zoe: Normal, fists only, for Promise Kept and The Only Guns You Need.
Report an issue
File: Joe's Survival ManualCollectibleDLC: End Of Zoe
Location
Joe's House · Joe's House – Before you do anything else, open the inventory and examine Joe's Survival Manual: that adds it to the Files menu. It also explains how the punches work.
Summary
One of End of Zoe's five files. It starts in your inventory and only counts once you examine it.
Report an issue
File: Joe's NoteCollectibleMissablePoint of no returnDLC: End Of Zoe
Location
Joe's House · Joe's House – Before you step outside, check the chest of drawers beside the front door of the house. When you come back later the house is on fire, so read it now.
Why you can lose it
Joe's House is left behind for good once Zoe is in the boat, and it burns before that, so read it before you first go outside.
Point of no return
Carrying Zoe out of Joe's House to the boat: it takes you down the river, away from the house.
Summary
One of End of Zoe's files, counted in the game's Files menu. It is the first one, in Joe's House.
Report an issue
Save Room: Joe's House shelterAreaDLC: End Of Zoe
Location
Joe's House · Shelter – Outside the front door, the shelter across from the house holds the recorder and the item box, with Chem Fluid on the shelf. A punching bag to the left of the box lets you practise.
Summary
A tape recorder for saving. This one also has an item box, the first of four.
Report an issue
Queensberry RulesAchievementDLC: End Of Zoe
Location
Joe's House · Clearing – Cross the bridge into the clearing: one Molded comes at you in the field and another walks outside the house. On the first, punch right, left, right, left (the four-hit knockdown combo) and stomp its head; sneak up behind the second. Do it before the gauntlet near the end replaces your bare left fist.
Summary
Trophy for a four-hit combo with bare fists.
Trophies
  • Bronze · PlayStationQueensberry Rules
  • Achievement · XboxQueensberry Rules
  • Achievement · SteamQueensberry Rules
Report an issue
Boxer Effigy: Joe's House barrierUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Joe's House · Shack Yard – Once the clearing's Molded are down, punch through the first barrier with the yellow mark. The effigy sits on the oil drum just to the left, before the shack.
Why you can lose it
Joe's House is left behind for good once Zoe is in the boat; take it before then.
Point of no return
Carrying Zoe out of Joe's House to the boat: it takes you down the river, away from the house.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Before you carry Zoe to the boat

Joe's House stays behind once Zoe is in the boat. Joe's Note (inside the house, by the front door) and the Boxer Effigy on the drum past the first barrier must be in hand first.

Take the cure from the shack and carry Zoe to the boatHidden spoiler – activate to revealQuest stepDLC: End Of ZoeMinor spoiler
Location
Joe's House · Shack – Go on into the shack and take the cure from the dead soldier at the end of its hallway. On the way back one Molded waits inside and two more come through the gate. At the burning house, walk up to Zoe, watch the scene, then pick her up and carry her out of the back door that is now open and into the boat.
Summary
The first goal: a dose of the cure, then the boat trip away from Joe's House.
Report an issue
Save Room: Base boat houseAreaDLC: End Of Zoe
Location
Base · Boat House – From the landing, carry Zoe over the hill and along the outer wall of the base, keeping clear of the gator, to the couch in the boat house. The recorder is on the small metal shelves by the south door.
Summary
A tape recorder for saving. Zoe rests here while you look for the rest of the cure.
Report an issue
Boxer Effigy: Base path poolUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Base · Path – Once Zoe is on the couch, walk back the way you came, keeping to the left. The effigy lies on the muddy bank at the west side of the round pool in the middle of the path.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Base tents: sneak-kill the three Molded (toward Swamp Warfare)Quest stepDLC: End Of Zoe
Location
Base · Tent Area – With Zoe resting on the couch in the boat house (carried there over the hill from the landing), go in through the camp gate and creep up behind the Molded feeding in the first green tent, then the one walking in the second (if it spots you, pull it back to the gate and fight it there). Walk through the second tent to come up behind the fast Molded outside it; leave the Throwing Spear just past it alone.
Summary
Three sneak kills in the camp, the first ones toward the five Swamp Warfare needs.
Report an issue
Save Room: Base side storageAreaDLC: End Of Zoe
Location
Base · Side Storage – Punch through the next barrier and climb the wooden steps. The recorder stands on a little set of metal shelves up in the top corner, just before the drop into Medical Storage.
Summary
A tape recorder for saving.
Report an issue
Boxer Effigy: Base side storageUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Base · Side Storage – In the same corner as the recorder at the top of the wooden steps, the effigy sits on a sandbag on top of an oil drum.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
File: Medical Storage OrdersCollectibleMissablePoint of no returnDLC: End Of Zoe
Location
Base · Medical Storage – Past the tents, punch through the next barrier, climb the wooden steps and drop down into Medical Storage. The file is on the bench in the south-west part of the room.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of End of Zoe's files, counted in the game's Files menu. It says where the cure is being made.
Report an issue
Swamp Man: BaseHidden spoiler – activate to revealBossDLC: End Of ZoeMinor spoiler
Location
Base · Outside Medical Storage – He appears as you leave Medical Storage. Knock him down with your combos, punch through the yellow barrier while he is on the ground, then run when he gets up and drop into the water: he gives up the chase.
Summary
The first meeting with the Swamp Man, a fight you escape rather than win.
Report an issue
Save Room: Base shedAreaDLC: End Of Zoe
Location
Base · Shed – The shed just past the water where the chase ends: the recorder is on the metal bench on its north side and the item box in the south-west corner.
Summary
A tape recorder for saving. This one also has an item box.
Report an issue
Boxer Effigy: Base shedUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Base · Shed – Inside the same shed, the effigy hangs high in the shed's north-east corner, close to the recorder.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Cross the gator swamp to the Paddle Boat (no spears on this run)Quest stepDLC: End Of Zoe
Location
Base · Swamp – Past the shed where the chase ends, head out into the swamp. The first gator, right where you step off the bank, can be shaken for good: wade in until it notices you, then run back onto dry ground and it stops and vanishes. Sneak past the rest or draw them off and climb out of the water, take the mud path up on the left and run past its two Molded, and keep going to the dry mud by the paddle boat, where a door opens back toward the camp.
Summary
The swamp walk from the shed to the paddle boat, past gators that only spears can kill.
Report an issue
Save Room: Paddle Boat Steering HouseAreaDLC: End Of Zoe
Location
Paddle Boat · Steering House – Climb the scaffolding ladder to the paddle boat's top deck. The recorder stands beside the big steering wheel in the Steering House.
Summary
A tape recorder for saving. A First Aid Med waits here too.
Report an issue
Boxer Effigy: Paddle Boat roofUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Paddle Boat · Deck – From the Steering House, go round behind it: the effigy is on the landing at the back, on the west side of the roof.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Swamp Warfare (5 sneak kills: camp and Paddle Boat 2F)AchievementDLC: End Of Zoe
Location
Paddle Boat · 2F and 1F – Climb the scaffolding to the top deck, take the stairs down past a Double Blade Molded and punch through the 2F barrier. Turn left, wait behind the crate and sneak-kill the walking Molded, then the fast one down the hall: with the three in the camp that makes five. Spares: the Molded at the end of the vent in the small maintenance room, and the two at the 1F stairwell (drop on the walker as it passes under, then the one standing still).
Summary
Trophy for five sneak kills in End of Zoe.
Trophies
  • Bronze · PlayStationSwamp Warfare
  • Achievement · XboxSwamp Warfare
  • Achievement · SteamSwamp Warfare
Report an issue
Champion Effigy: Paddle Boat air ductUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Paddle Boat · 1F Air Duct – At the bottom of the 1F stairwell, step into the little maintenance room beside the stairs (on their left) and crawl into its vent, which is also the way on. The effigy lies halfway along the duct.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the four fixed Champion Effigies; each one carried adds a bigger boost to Joe's attack.
Report an issue
Save Room: Paddle Boat synthesizer platformAreaDLC: End Of Zoe
Location
Paddle Boat · Apparatus Platform – Out of the vent, three Molded walk around the engine room; deal with them and break the barrier. The recorder sits on a metal bench up on the raised platform, next to the cure-making machine at the top of the scaffolding.
Summary
A tape recorder for saving. The last one before a boss fight.
Report an issue
Boxer Effigy: Paddle Boat synthesizer benchUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Paddle Boat · Apparatus Platform – On the raised platform by the machine, look under the metal bench with the recorder: the effigy is on the lower shelf.
Why you can lose it
The Base and the Paddle Boat are left behind once you walk up to Zoe in the Base boat house and take the boat; take it before then.
Point of no return
Walking up to Zoe in the Base boat house: a scene follows, then the boat ride leaves the Base and the Paddle Boat behind.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Swamp Man: Paddle Boat holdHidden spoiler – activate to revealBossDLC: End Of ZoeMinor spoiler
Location
Paddle Boat · Hold – With the engine room's three Molded dealt with and its barrier broken (the vent in the little maintenance room left of the 1F stairs leads there), use the machine at the top of the scaffolding: the Swamp Man comes back in the hold. Grab the two First Aid Meds in the arena early, duck and sidestep his swings rather than blocking everything, and punch back between them until a scene ends the fight.
Summary
The second Swamp Man fight, much harder than the first.
Report an issue
Before you walk up to Zoe in the boat house

Once you reach Zoe in the Base boat house, a scene plays and the boat ride after it leaves the Base and the Paddle Boat behind. The Orders file in Medical Storage must be read first. Optional: the Boxer Effigies at the path pool, the side storage, the shed, the Paddle Boat roof and the synthesizer bench, and the Champion Effigy in the 1F air duct.

Return to the Base boat house and take the boatHidden spoiler – activate to revealQuest stepDLC: End Of ZoeMinor spoiler
Location
Base · Boat House – Leave the hold through the door that leads back to the camp and follow the shortcut to the Base boat house. Walk up to Zoe, watch the scene, then board the boat.
Summary
Back to the boat house with the cure, then the boat trip into the Quarantine Area.
Report an issue
The way through the Quarantine Area

The boat leaves you in Quarantine Area 1. Crawl under the old building: a toy gator surfaces first, and the real one behind it will likely land a hit when you have no spear. Cross the big lake platform by platform to the large house at the far end; its side entrance has just one gator, so come at it from the left. Stairs lead up into Quarantine Area 2: cross the rickety walkway (a fall means gators), fight off the ambush in the first house and sneak through the second, then follow the winding path and broken walkways to the end. There Molded hide behind cover, a fast Molded bursts from a shack on the right, and a Double Blade Molded guards the last yellow barrier.

Save Room: Quarantine Area 1 shedAreaDLC: End Of Zoe
Location
Quarantine Area · Quarantine Area 1 Shed – Where the boat drops you, head up the path into the first stretch of swamp. The recorder is on the table in the shack standing on stilts.
Summary
A tape recorder for saving.
Report an issue
Champion Effigy: Quarantine Area 1 fridgeUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Quarantine Area · Lake Exit – Across the big lake, at the large house at its far end: to the right of the stairs up, a small walled-in pool holds an old fridge in its north corner, with the effigy inside. A gator lurks in this pool too.
Why you can lose it
The swamp is left behind once you reach Zoe in the church; take it on the way.
Point of no return
Walking up to Zoe inside the Abandoned Church: a scene ends the swamp half of the run.
Summary
One of the four fixed Champion Effigies; each one carried adds a bigger boost to Joe's attack.
Report an issue
Save Room: Quarantine Area 2 first cabinAreaDLC: End Of Zoe
Location
Quarantine Area · Stilted Cabin 1 – Take the stairs up from the lake into the first cabin on stilts. The recorder is on the metal bench on its east side, the item box in the south-east corner, and a Stake Bomb on the table: leave it in the box on this run.
Summary
A tape recorder for saving. This one also has an item box.
Report an issue
Champion Effigy: Quarantine Area 2 treeUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Quarantine Area · Northern Water Pool – Past the second house, on the winding wooden path, drop into the northern pool: the effigy is wedged in the tree in its north-east corner. Lure the gators away from it first, then double back for it.
Why you can lose it
The swamp is left behind once you reach Zoe in the church; take it on the way.
Point of no return
Walking up to Zoe inside the Abandoned Church: a scene ends the swamp half of the run.
Summary
One of the four fixed Champion Effigies; each one carried adds a bigger boost to Joe's attack.
Report an issue
Save Room: church save shackAreaDLC: End Of Zoe
Location
Abandoned Church · Shed – Past the last yellow barrier at the end of the swamp, the recorder is on the table in the shack at the foot of the climb to the cemetery.
Summary
A tape recorder for saving. The last one before the church.
Report an issue
Boxer Effigy: church save shackUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Abandoned Church · Shed – In the same shack as the recorder, the effigy is on a box that sits on top of an oil barrel, in the shack's north-west corner.
Why you can lose it
The swamp is left behind once you reach Zoe in the church; take it on the way.
Point of no return
Walking up to Zoe inside the Abandoned Church: a scene ends the swamp half of the run.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Fat Molded: cemeteryBossDLC: End Of Zoe
Location
Abandoned Church · Cemetery – From the last yellow barrier of the swamp, climb the hill past the shack, picking up critters for health. At the cemetery's yellow barrier a Fat Molded appears with Molded behind it: keep the coffin in the middle between you and them, block its acid (blocking works even with your back to it) or sidestep it, and back off when it falls, because it explodes. A First Aid Med is in the crate on the right side.
Summary
A Fat Molded with a few ordinary Molded at the cemetery barrier.
Report an issue
Boxer Effigy: church lamppostUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Abandoned Church · Church Path – Break the barrier and head up the slope toward the church. The effigy is at the foot of the right-hand metal lamppost before the steps.
Why you can lose it
The swamp is left behind once you reach Zoe in the church; take it on the way.
Point of no return
Walking up to Zoe inside the Abandoned Church: a scene ends the swamp half of the run.
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack. This one is not there on Joe Must Die.
Report an issue
Before you go up to Zoe in the church

Reaching Zoe in the church ends the swamp half: you wake up somewhere else with nothing in your pockets, and everything you carried waits in an item box much later. The swamp can't be reached again. Optional: the Champion Effigies in the Quarantine Area 1 fridge and the Quarantine Area 2 tree, and the Boxer Effigies in the church save shack and at the lamppost.

AMG-78WeaponDLC: End Of Zoe
Location
Baker Estate · Forest Path – Follow the overgrown path from the shore toward a metal door your fists can't break; when a helicopter flies over and four Molded show up, don't fight, run straight on and turn right down the winding path. In the clearing at its end, the gauntlet is in a weapons case by a wrecked raft. Hold the left punch button (L2 / LT) to charge it, then smash the metal door.
Summary
A gauntlet for the left fist, needed to break metal doors; it doesn't count as a weapon for The Only Guns You Need.
Report an issue
Save Room: Old House shackAreaDLC: End Of Zoe
Location
Baker Estate · Old Shack – Past the metal door, climb the decking into the Old House, where steel bars keep you on one path. The recorder is on the bench in the old shack. On the way in, look along the right-hand wall of the passage hung with dolls: the Old House bridge effigy may be pinned there instead.
Requires
Summary
A tape recorder for saving.
Report an issue
Champion Effigy: Old House collapsed-floor roomUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Baker Estate · Dilapidated Room – Near the end of the Old House path, step into the room whose floor has caved in and look right: the effigy is pinned to the blocked door in its north-east corner.
Why you can lose it
The run ends with the fight in the Main House hall; take it before you walk up to Zoe there.
Point of no return
Walking up to Zoe in the Main House hall: the last fight starts, and the run ends with it.
Requires
Summary
One of the four fixed Champion Effigies; each one carried adds a bigger boost to Joe's attack.
Report an issue
Boxer Effigy: Old House bridgeUpgradeMissablePoint of no returnDLC: End Of Zoe
Location
Baker Estate · Porch – Past the Fat Molded at the front door, out on the porch bridge toward the Yard, the effigy is on the mesh along the right-hand side. If it isn't there, it was on the right wall of the doll passage on the way in.
Why you can lose it
The run ends with the fight in the Main House hall; take it before you walk up to Zoe there.
Point of no return
Walking up to Zoe in the Main House hall: the last fight starts, and the run ends with it.
Requires
Summary
One of the nine fixed Boxer Effigies; each one carried adds 1% to Joe's attack.
Report an issue
Save Room: Yard military tentAreaDLC: End Of Zoe
Location
Baker Estate · Yard – Cross the bridge into the Yard. The military tent on the west side, beside the path leading to the Main House (on its right), has the recorder on its small metal shelves and the item box in its south corner, plus a First Aid Med and Chem Fluid. Take back your healing items, but don't craft spears or Stake Bombs for the last fight.
Requires
Summary
A tape recorder for saving. The last one, with the last item box: everything taken from you at the church is in it.
Report an issue
File: Analysis ReportCollectibleMissablePoint of no returnDLC: End Of Zoe
Location
Baker Estate · Yard – With the metal door broken, follow the barred path through the Old House (a Fat Molded blocks the front door; a charged punch drops it fast) and cross the bridge to the Yard. In the military tent on the west side, the report lies on the floor beside the dead soldier.
Why you can lose it
The run ends with the fight in the Main House hall; take it before you walk up to Zoe there.
Point of no return
Walking up to Zoe in the Main House hall: the last fight starts, and the run ends with it.
Requires
Summary
One of End of Zoe's files, counted in the game's Files menu.
Report an issue
File: AMG-78CollectibleMissablePoint of no returnDLC: End Of Zoe
Location
Baker Estate · Yard – In the same tent, this one is on the northern bench.
Why you can lose it
The run ends with the fight in the Main House hall; take it before you walk up to Zoe there.
Point of no return
Walking up to Zoe in the Main House hall: the last fight starts, and the run ends with it.
Requires
Summary
One of End of Zoe's files, counted in the game's Files menu. It describes the gauntlet.
Report an issue
Before you walk up to Zoe in the Main House

Walking up to Zoe in the Main House hall starts the last fight, and the run ends after it. Both files in the Yard tent (the Analysis Report and the AMG-78) must be read first. Optional: the Champion Effigy in the Old House room with the collapsed floor and the Boxer Effigy on the Old House bridge. Fists and the gauntlet only, to the end.

Swamp Man: Main HouseHidden spoiler – activate to revealBossDLC: End Of ZoeMinor spoiler
Location
Baker Estate · Main House Hall – From the Yard, go through the tunnel into the Main House and walk up to Zoe in the hall. Aim your gauntlet punches at his head; duck his sideways swings, sidestep the overhead smashes and his slow leap, and charge the gauntlet as each string of blows ends. Once he is down, walk to Zoe to finish.
Requires
Summary
The last fight of End of Zoe.
Report an issue
Promise KeptAchievementDLC: End Of Zoe
Location
Baker Estate · Credits – Pops when you finish the run after the Main House fight. The Normal clear also opens Joe Must Die and the Extreme Challenges, and puts a weaker spare gauntlet in the item box for later runs.
Summary
Trophy for finishing End of Zoe on Easy or Normal.
Trophies
  • Bronze · PlayStationPromise Kept
  • Achievement · XboxPromise Kept
  • Achievement · SteamPromise Kept
Report an issue
The Only Guns You NeedAchievementDLC: End Of Zoe
Location
Baker Estate · Credits – Pops once the credits end and the menu comes back, if no spear, Stake Bomb or other weapon was used; the AMG-78 is allowed. If it doesn't, it can still be earned on another fists-only Normal play without any unlocked bonus items.
Summary
Trophy for clearing End of Zoe without weapons; Normal and Joe Must Die both count.
Trophies
  • Silver · PlayStationThe Only Guns You Need
  • Achievement · XboxThe Only Guns You Need
  • Achievement · SteamThe Only Guns You Need
Report an issue

About this guide

Three runs of the main game: a full run on Normal for every collectible, a fast run on Easy under four hours with few Item Box openings and few First Aid Meds, then Madhouse with its own coin layout. Runs 1 and 2 take different serum choices, as the guide says. The four DLC are separate modes from the main menu, playable at any time. Each area closes behind you as the story moves on, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with all four DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.