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Resident Evil 7 biohazard: Resident Evil 7 biohazard 100% Completion Guide

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Banned Footage Vol. 1: Nightmare

The basement survival mode: last until dawn on Nightmare, then again on the harder Night Terror, for two trophies.

Banned Footage Vol. 1 isn't played inside the story. Owning it adds Extra Content to the title menu, between Load Game and More; Nightmare is one of its tapes. A run is five rounds, one per hour from midnight to 5 AM, locked in the Main House basement with nothing but Scrap to spend at the workbench. A run is played from midnight to dawn in one go, with no pickups to collect: every run starts fresh from the menu, so nothing here can be missed. Each run's score, a failed one included, is added to a running total that opens new workbench stock and starting bonuses for later runs, so early losses still pay.

How to keep the Scrap coming

You start with 1,000 Scrap. Compactors make more: switch each one on, then walk to it to collect, as each holds at most 1,000. Switch on every compactor at the start of each round. Every purchase raises that item's next price, so put the first Scrap into weapon damage and compactor upgrades rather than a stack of ammo. Corrosive (1,500 Scrap for the first one) opens locked rooms with extra compactors and traps; buy it early. Bonus Scrap also arrives at the end of each round. Keep moving in loops through the bigger rooms, so the Molded can't pin you in a corner.

The five rounds and a plan for each. The traps named here open as score rewards (see the rewards table below).
HourGoalPlan
MidnightKill every enemySwitch on the extra compactor in the Morgue and open the Morgue shortcut. Any weapon will do; save the traps.
1 AMBeat JackBefore he comes, upgrade the compactors, a weapon and your speed. Shotgun blasts to the head bring him down; a Nerve Gas trap makes it easy, but it is worth keeping for later.
2 AMKill every enemyEnemies get tougher and a Fat Molded joins them. Lean on the turret traps, open the 44 MAG for the Fat Molded, and finish the speed upgrade by now.
3 AMKill every enemyRaise the turrets to their second level and take the two Fat Molded down with 44 MAG headshots. Drums, tripwires and Nerve Gas help when it gets crowded.
4 AMBeat JackThird-level turrets handle the Molded around him; lure Jack himself into the Nerve Gas trap in the Morgue.
Nightmare: Survive Until DawnQuest stepDLC: Banned Footage Vol 1
Location
Nightmare · Processing Area – On the title menu choose Extra Content, then Banned Footage, then Nightmare, and pick the Nightmare game type. You wake in the Incinerator Room with 20 slots and 1,000 Scrap, the workbench right beside you. The 1 AM and 4 AM rounds end when Jack is beaten; the others end when every Molded is dead.
Summary
Last all five rounds of the standard Nightmare game type, midnight to 5 AM.
Report an issue
Score rewards. The Rewards screen on the Nightmare menu keeps the running total of every run, on either game type. No trophy needs any of them.
Total scoreRewardWhat it gives
5,000Starting Scrap +250250 more Scrap at the start of every run
10,000Machine Gun Setthe machine gun, its upgrade and its ammo on the workbench
20,000Nerve Gas TrapsNerve Gas traps placed around the basement
40,000First Aid Med x3three First Aid Meds in hand when a run starts
80,000Burner Setthe Burner, its upgrade and its fuel on the workbench
100,000AdrenalineAdrenaline on the workbench
150,000Flammable Drumsexplosive drums placed around the basement
200,00044 MAG Setthe 44 MAG, its upgrade and its ammo on the workbench
300,000Circular Sawthe Circular Saw on the workbench; crafting it lowers that run's score
450,000Starting Scrap +250another 250 Scrap at the start
700,000Neuro RoundsNeuro Rounds on the workbench
1,000,000Enhanced Handgun AmmoEnhanced Handgun Ammo on the workbench
1,500,000Strong First Aid Medthe Strong First Aid Med on the workbench
2,000,000Starting Scrap +250another 250 Scrap at the start
3,000,000Remote Bomb Setthe Remote Bomb and its upgrade on the workbench
4,000,000M21 Shotgunthe M21 Shotgun on the workbench
5,000,000Albert-01Rthe Albert-01R on the workbench
7,000,000Starting Scrap +250another 250 Scrap at the start
10,000,000Infinite AmmoInfinite Ammo on the workbench; crafting it lowers that run's score
Nightmare: Reach 300,000 Total ScoreQuest stepDLC: Banned Footage Vol 1
Location
Nightmare · Processing Area – Play more Nightmare runs after the clear; each one's score adds to the total on the Rewards screen. Check there for the Circular Saw, then buy it at the workbench on the Night Terror run.
Summary
Optional: at a 300,000 total the Circular Saw goes on sale, a big help for the Night Terror clear.
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Night Terror: Survive Until DawnQuest stepDLC: Banned Footage Vol 1
Location
Nightmare · Processing Area – Back on the Nightmare menu, choose the Night Terror game type: the same basement and the same five rounds from the Incinerator Room. Compactors pay half as much, enemies have more health and attack more often, Quick Molded come in far greater numbers and the first Fat Molded arrive as a pair, but the end-of-round and Jack bonuses are larger.
Summary
Last all five rounds again on Night Terror, Nightmare's harder game type.
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About this guide

Three runs of the main game: a full run on Normal for every collectible, a fast run on Easy under four hours with few Item Box openings and few First Aid Meds, then Madhouse with its own coin layout. Runs 1 and 2 take different serum choices, as the guide says. The four DLC are separate modes from the main menu, playable at any time. Each area closes behind you as the story moves on, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with all four DLC · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.