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Metal Gear Solid 2: Sons of Liberty: Metal Gear Solid 2: Sons of Liberty 100% Completion Guide

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Run 3: Very Easy, the Tanker Tags

Start the Very Easy run from the Easy clear save and walk run 1's Tanker route again for Very Easy's 24 dog tags, from the Aft Deck to the photo upload in Hold No. 3.

Run 3 is the last dog tag run, on Very Easy. It walks the same Tanker route as run 1, from the Aft Deck up to the Navigational Deck, back down through the Engine Room and Deck 2, and across the holds, and it takes the 24 Very Easy tags on the way. Snake starts with the M9, which handles every hold-up; the USP from the boss fight and the Thermal Goggles from the mast are picked up again because the Engine Room's Semtex sensors still need them. Pickups, photos, secrets and the run 1 trophies are not repeated. The Plant half of this run comes next.

What Very Easy changes on the Tanker

Very Easy has 24 Tanker holders, nine fewer than Normal: no second guard on Deck B, no tag holder on Deck C, five in the Engine Room instead of seven, and four marines in the holds, none of them in Hold No. 2, so there is no trip back from Hold No. 3. Guards who refuse to drop a tag are a higher-difficulty habit, so a plain hold-up should do: gun drawn from behind, then step in front and aim at his head or groin. The Bandana earned with the run 1 and run 2 tags is in Snake's items: equip it and the M9 never runs out of darts. From the second game on, Special, Dog Tag Viewer, then loading this save shows every holder's spot, a handy checklist. These 24 bring the Tanker total to 83 (33 + 26 + 24), past the 76 the Tanker Stealth needs; they count once both chapters of this Tanker-Plant game are cleared, and killing or alerting a marine in the holds still ends the game.

Start Very Easy Tanker-Plant from the clear saveQuest stepNG+2
Location
The Tanker · Main menu – Start a new game from the clear save made after the run 2 credits, so the earlier runs' tags and rewards come along. Pick Tanker-Plant, not one chapter alone, and choose Very Easy.
Summary
Run 3 is a full Tanker-Plant game on Very Easy, started from the clear save run 2 made.
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Sunglasses on the third gameOtherNG+2
Location
The Tanker · Aft Deck – Nothing to do but look. Watch Snake in the opening scenes and the first close-ups on the Aft Deck: on a third game he should have sunglasses on. If he doesn't, this release leaves them out, and nothing is lost.
Summary
A small reward for a third game on one save chain: Snake wears sunglasses.
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Dog Tag: Aft Deck, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Aft Deck, port side – Same post as on Normal. From the start, go round the port side: the guard walks the deck round the corner, near the hatch at the foot of the stairs. Hold him up from behind with the M9, step in front and aim at his head until the tag drops.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Aft Deck, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Aft Deck – A guard on the Aft Deck; sweep it. His post isn't recorded, so check every guard on the open deck and its port side for a glint on the chest in first-person view, and hold up any who still wears a tag before you take the hatch.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
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Dog Tag: Aft Deck, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Aft Deck – A guard on the Aft Deck; sweep it. Keep checking the deck's guards until three Aft Deck tags are in hand, then head for the hatch at the foot of the port stairs.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Run 3: Through the decks to the Navigational DeckQuest stepNG+2
Location
The Tanker · Deck-A to Deck-D, Crew's Quarters – Go through the hatch at the foot of the port stairs on the Aft Deck into Deck-A's Crew's Quarters. The climb follows run 1: along the corridor past the locker room to the Lounge, up its central stairs to Deck B, along the passage to the stairs up through Deck C, and on to Deck D. Deck C has no holder on Very Easy; slip under its wall camera and keep climbing.
Summary
The climb from Deck A to Deck D, as in run 1. Six Very Easy tags are on the way.
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Dog Tag: Deck A, Crew's Quarters, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-A, Crew's Quarters, corridor – Same post as on Normal. Follow the passage to the locker room; the guard walks the corridor to the right as you come back out of it. Hold him up from behind for his tag.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-A, Crew's Lounge, hall – Through the sliding door at the end of the corridor, a short scene shows two guards on patrol. One paces up and down the hall: wait until he turns his back, then hold him up from behind.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-A, Crew's Lounge, bar – The other patrol keeps to the lounge east of the hall, near the bar. Knock on a wall to draw him over, let him pass, then take him from behind.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck B, Crew's Quarters, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-B, Crew's Quarters, passage – Climb the lounge's central stairs and take the door on the right at the top. A brief scene points out the guard patrolling the passage; he rarely looks round, so hold him up from behind. He is the only Deck B holder on Very Easy.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck D, Crew's Quarters, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-D, Crew's Quarters – A guard on Deck D; sweep it. Up the Deck-C stairs, several guards patrol a crowded deck with little cover. Check each one's chest for a glint and hold up the one still wearing a tag before you go into the food storeroom on the right.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck D, storeroom stairs guard (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-D, Crew's Quarters, storeroom stairs – Same as on Normal: once you step into the food storeroom (the one with Box 1 and the shelves of food), a guard climbs the stairs and then turns to go back down. Wait by the door and hold him up the moment he shows; hiding in the box or under the middle shelves keeps you out of sight if he comes in.
Why you can lose it
He heads back down soon after he arrives, so catch him at once, before the Deck-2 Starboard firefight. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Run 3: Olga on the Navigational DeckQuest stepNG+2
Location
The Tanker · Navigational Deck, Wing – From the storeroom, cross Deck D to the beam corridor, lie flat and crawl under the infrared beams, then climb to the Bridge and go out through its side door. Beat Olga with the M9 as in run 1: shoot out the spotlight and the tarp ropes early, then keep moving between the crates. The USP comes from her when the fight ends, empty: pick up its rounds on the Bridge and under the table on Deck D on the way back down, as the Engine Room's Semtex units need it later.
Summary
The Tanker's boss fight again. Win it with the M9 so her tag can be taken.
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Dog Tag: Olga (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Navigational Deck, Wing – With the fight won, pick up her sleeping body and drop it, again and again, until the tag falls.
Why you can lose it
Take it before you leave the Navigational Deck. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Navigational Deck Wing guard (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Navigational Deck, Wing – Climb the mast for the Thermal Goggles as in run 1: past the crate on the right side of the deck, up the steps beyond it, then the ladder to the top. The Engine Room's Semtex units are found with them. Coming back down the steps, head right: a guard walks out through a door. Hold him up for his tag.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck A, Crew's Lounge, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-A, Crew's Lounge – Go back into the Bridge and head down: past the beams, through Decks D, C and B to the lounge, where a third guard now patrols. If he isn't there, step out of the lounge and come back in through its south-east door to make him appear.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Run 3: The Engine Room and Deck-2Quest stepNG+2
Location
The Tanker · Engine Room – Take the stairs down on the right side of the lounge and go through the door at the bottom, up the short corridor where a big shadow plays on the wall. The way on is across the hall to the exit door at the top of the far stairs, through the sensor room and its Semtex units, and out by the hatch to Deck-2 Port.
Summary
The machine hall, its sensor room and the passage on the deck below, as in run 1. Eight Very Easy tags are on the way.
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Dog Tag: Engine Room, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Engine Room, inside the door – Go through the door into the main hall at once: a guard stands right beside it on the first catwalk and walks off if you are slow. Hold him up from behind for his tag.
Why you can lose it
He leaves his post if you linger, so take him on arrival. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Engine Room, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Engine Room, below the first steps – From the door guard, walk to the top of the first flight of steps and look down: a guard paces the level below. Go down while his back is turned and hold him up.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Engine Room, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Engine Room, lower level – At the foot of the first steps, turn right to the railing, swing over it and drop to the level below. A guard stands just round the corner, usually facing away; hold him up for the tag.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Engine Room, guard 4 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Engine Room, top of the far stairs – Climb the large central stairs, follow the walkway round to the left side of the hall and go up the steps there. A guard patrols the top by the exit door; hold him up as he turns away.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Run 3: Grip Lv. 3 before the holdsQuest stepNG+2
Location
The Tanker · Engine Room, catwalk railings – Before you go through the exit door, pick a catwalk railing away from the patrols, hang from it and do pull-ups: 100 bring Lv. 2 and another 100 bring Lv. 3. Climb back up whenever the grip gauge runs low. Whether grip level carries over from the earlier runs isn't known, so build it again. Dying wipes the progress: save on 140.96 first.
Summary
Two of the hold marines are reached only along railings that need Grip Lv. 3.
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Dog Tag: Engine Room, guard 5 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Engine Room, sensor room – Go through the exit door and up into the small room with lockers and crates. A scene shows a guard coming in to radio his check. Once the radio is away, hold him up before he walks back out; a locker on the left hides you while he looks round.
Why you can lose it
He walks back out if you are slow, so take him during his visit. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck 2, Port, guard 1 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-2, Port, third bay on the right – In the sensor room, find the green Semtex control units with the Thermal Goggles and shoot each with the USP, as in run 1, then take the hatch beyond to Deck-2 Port. Hurry along it and duck into the third bay on the right: a guard walks along and halts in front of it. Come out behind him and hold him up.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck 2, Port, guard 2 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-2, Port, the corner – Where the passage turns a corner, wait for the guard with headphones on, lost in his music, and come up behind him for the hold-up.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Dog Tag: Deck 2, Port, guard 3 (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Deck-2, Port, by the exit door – Past the corner, the last guard stands near the exit door and keeps nodding off between radio check-ins. Move in while he dozes and hold him up from behind.
Why you can lose it
Take him before the Deck-2 Starboard firefight; the decks above may be out of reach after it. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth.
Report an issue
Finish the decks before Deck-2 Starboard

The door at the end of Deck-2 Port leads into a forced firefight and then straight into the timed holds. Whether the decks above can be walked back to afterwards is not confirmed, so treat that door as the end of them. Check you hold the 20 Very Easy tags so far: the Aft Deck's three, Deck A's corridor guard and all three lounge guards, Deck B's guard, Deck D's two, Olga's, the wing guard, the Engine Room's five and Deck-2 Port's three. Have Grip Lv. 3, and save on 140.96 before you go through.

Run 3: The holds, timer runningQuest stepNG+2
Location
The Tanker · Deck-2, Starboard and Hold No. 1 – Through the door at the end of Deck-2 Port, win the forced firefight on Deck-2 Starboard from behind the crates. After its scenes you come in at the top of Hold No. 1 and a countdown starts: the photos must be uploaded in Hold No. 3 before it ends. As in run 1, crawl under the projector beams, and never kill or alert a marine, because either ends the game.
Summary
The firefight, then the three holds against the clock. Four Very Easy marines carry tags, none of them in Hold No. 2.
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Dog Tag: Hold No. 1, projector marine (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Hold No. 1, by the projector – Same marine as on Normal. Climb down the ladders to the floor and keep to the back wall toward the projector: the marine standing beside it has a tag. Hold him up from behind and take it without a shot, then climb back up the first ladder.
Why you can lose it
Take him before the photo upload. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth. Killing or alerting a marine here is a game over.
Report an issue
Dog Tag: Hold No. 1, upper-level marine (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Hold No. 1, upper level – From the middle level, go to the right-hand railing, hang from it and shimmy all the way to the far end of the hold, then pull yourself up. The marine there carries a tag: hold him up. Stay high and carry on to the top-level door into Hold No. 2.
Why you can lose it
Take him before the photo upload. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth. Killing or alerting a marine here is a game over.
Report an issue
Dog Tag: Hold No. 3, second-floor marine (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Hold No. 3, second floor, right – Cross Hold No. 2 along its upper level to the top-level way into Hold No. 3; Hold No. 2 has no holder on Very Easy. Before you go down, find the marine on the second floor on the right and hold him up from behind. He can only be reached by arriving this way.
Why you can lose it
Take him before the photo upload. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth. Killing or alerting a marine here is a game over.
Report an issue
Dog Tag: Hold No. 3, dozing marine (Very Easy)CollectibleMissablePoint of no returnNG+2
Location
The Tanker · Hold No. 3, right side – Slide down the pole to the floor and slip past the guard there. On the right, a marine keeps nodding off: come up behind him and hold him up for the tag.
Why you can lose it
Take him before the photo upload. The Tanker closes for this run once Otacon accepts the photos at the Hold No. 3 terminal.
Point of no return
Otacon accepts the four RAY photos at the Hold No. 3 terminal: the closing scenes play and the Tanker chapter ends for this run.
Summary
One of Very Easy's 24 Tanker tags. Tags add up across difficulties on one save toward the Tanker Stealth. Killing or alerting a marine here is a game over.
Report an issue
Sending the photos ends the Tanker for run 3

When Otacon accepts the four photos, the closing scenes play and the Tanker is closed for this run. Check that you hold all 24 first. Dog tags (Very Easy): Aft Deck, guard 1; Aft Deck, guard 2; Aft Deck, guard 3; Deck A, Crew's Quarters, guard 1; Deck A, Crew's Lounge, guard 1; Deck A, Crew's Lounge, guard 2; Deck B, Crew's Quarters, guard 1; Deck D, Crew's Quarters, guard 1; Deck D, storeroom stairs guard; Olga; Navigational Deck Wing guard; Deck A, Crew's Lounge, guard 3; Engine Room, guard 1; Engine Room, guard 2; Engine Room, guard 3; Engine Room, guard 4; Engine Room, guard 5; Deck 2, Port, guard 1; Deck 2, Port, guard 2; Deck 2, Port, guard 3; Hold No. 1, projector marine; Hold No. 1, upper-level marine; Hold No. 3, second-floor marine; Hold No. 3, dozing marine. A Very Easy tag missed here comes back only by playing the Tanker on Very Easy again from a clear save on this chain; that replay is not on this route.

Run 3: Photograph RAY and upload the photosHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The Tanker · Hold No. 3, terminal by the entrance – Put the pacing marine to sleep first. Take the front shot from behind the crowd, between the two camera platforms, then the front-left and front-right shots from the cameramen's platforms, and the MARINES marking on the leg through the passage under the stage. Upload the four at the white terminal in the entrance corner and let the closing scenes play.
Summary
The four photos Otacon asks for, as in run 1. Accepting them ends the Tanker for this run.
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About this guide

Four runs of the Tanker-Plant game on one save chain, each started from the last run's clear save. Run 1 on Normal sweeps every pickup, secret and dog tag. Runs 2 and 3 on Easy and Very Easy collect that difficulty's dog tags, because tags add up across difficulties and the Stealth rewards need more than one difficulty holds. Run 4 on Extreme is the Big Boss run: under three hours, no kills, no alerts beyond the scripted ones, no special items, few saves. The VR and Alternative missions, Snake Tales, Boss Survival and Casting Theater sit outside the runs, in the menu.

Last verified: Nov 12, 2026 · Patch Master Collection Vol. 1 (PS4/PS5, Xbox Series, Switch, PC Steam), latest patch · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.